Goooooooooood morning, ASB fans! This is XVI, at the ASB Arena, here today reffing another 1v1! This time, we're going to take a break from strongmon, bug squashing, or unfair matchups. Today is a calm battle, two NFE Pokemon fighting to make themselves stronger. How cute. Let's look at our conditions:
What a clear, concise battle we have in store today! This will sure be a good one! Let's take a closer look at our combatants:
In the red corner, on the side of Albinoloon...
*****
Drifloon (Lofty[M])
Personality: Lofty is quite... arbitrairy in his actions. He will hardly use the same move twice, unless forced into a tricky situation suach as being taunted. Despite his cluelessness, Lofty is actually one of 3 rare Malumaer heteros. Most drifloon are born in their place of origin; the underwold. However, these heteros are born in the overworld through evaporation of a volatile chemicals. Although rare, their lack of their reflective pigment, which normal drifloon recieve, slowly burns their thin bodies. This is the result of their rarity. This particular one sank down to earth as soon as it was born. When Albinoloon was traveling beside a polluted sea to search for an arena, he noticed a tug on a particular doll-shaped keychain on his backpack. As he turned around, he noticed it was this mysetrious drifloon, whom came to be known as Lofty, for the way he seemed to float aimlessly. When training, he realized that Lofty had an extremely vast and photographic memory. Sadly, however, Lofty should not have a long life, because of his genetical ailment. Albinoloon knows this and is currently pondering on a solution to this grim problem. he plans to make Lofty the star pokemon on his team.
Nature: Quiet (+SAtk; Base Spd/1.15; -15% evasion)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (UNLOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 61 (-;70/1.15=10.8=61)
Size Class: 1
Weight Class: 1
Rank Total: 11
EC: 5/6
MC: 0
DC: 5/5
Moves:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Stockpile
Explosion
Shadow Ball
Hidden Power (Fighting 7)
Thunder Wave
Acrobatics
Will 'o' Wisp
Thunderbolt
Double Team
Suuny Day
Rain Dance
Hypnosis
Clear Smog
Disable
Weather Ball
Magic Coat
Spite
Move Total: 24
And in the blue corner, on the side of Box...
Vulpix (*) Kyuu (Female)
Nature: Modest (Special Attack increased by * ; Attack decreased by *)
Type:
Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire (Type: Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (Type: Innate, DW Locked)
When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Drought)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks (17 Total):
Ember (*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Extrasensory(*)
Energy Ball(*)
Disable(*)
Substitute(*)
Toxic(*)
Fire Blast(*)
This is going to be a good one, I can tell. Here's how we're going to start things off:
-Albinoloon sends out Pokemon, selects Ability
-Box sends out Pokemon, selects Ability, issues actions
-Albinoloon issues actions
-Reffing occurs
-Reverse, rinse, repeat until a victor is declared!
BEGIN!
Open Challenge
1v1 NFE Singles
2 chills/ 0 recoveries
2 day DQ
Arena: ASB Arena
1v1 NFE Singles
2 chills/ 0 recoveries
2 day DQ
Arena: ASB Arena
I accept.
Items: No
Switch: KO
Abilities: One
Items: No
Switch: KO
Abilities: One
What a clear, concise battle we have in store today! This will sure be a good one! Let's take a closer look at our combatants:
In the red corner, on the side of Albinoloon...
Drifloon (Lofty[M])
Personality: Lofty is quite... arbitrairy in his actions. He will hardly use the same move twice, unless forced into a tricky situation suach as being taunted. Despite his cluelessness, Lofty is actually one of 3 rare Malumaer heteros. Most drifloon are born in their place of origin; the underwold. However, these heteros are born in the overworld through evaporation of a volatile chemicals. Although rare, their lack of their reflective pigment, which normal drifloon recieve, slowly burns their thin bodies. This is the result of their rarity. This particular one sank down to earth as soon as it was born. When Albinoloon was traveling beside a polluted sea to search for an arena, he noticed a tug on a particular doll-shaped keychain on his backpack. As he turned around, he noticed it was this mysetrious drifloon, whom came to be known as Lofty, for the way he seemed to float aimlessly. When training, he realized that Lofty had an extremely vast and photographic memory. Sadly, however, Lofty should not have a long life, because of his genetical ailment. Albinoloon knows this and is currently pondering on a solution to this grim problem. he plans to make Lofty the star pokemon on his team.
Nature: Quiet (+SAtk; Base Spd/1.15; -15% evasion)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (UNLOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 61 (-;70/1.15=10.8=61)
Size Class: 1
Weight Class: 1
Rank Total: 11
EC: 5/6
MC: 0
DC: 5/5
Moves:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Stockpile
Explosion
Shadow Ball
Hidden Power (Fighting 7)
Thunder Wave
Acrobatics
Will 'o' Wisp
Thunderbolt
Double Team
Suuny Day
Rain Dance
Hypnosis
Clear Smog
Disable
Weather Ball
Magic Coat
Spite
Move Total: 24
And in the blue corner, on the side of Box...
Vulpix (*) Kyuu (Female)
Nature: Modest (Special Attack increased by * ; Attack decreased by *)
Type:
Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire (Type: Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (Type: Innate, DW Locked)
When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Drought)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks (17 Total):
Ember (*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Extrasensory(*)
Energy Ball(*)
Disable(*)
Substitute(*)
Toxic(*)
Fire Blast(*)
This is going to be a good one, I can tell. Here's how we're going to start things off:
-Albinoloon sends out Pokemon, selects Ability
-Box sends out Pokemon, selects Ability, issues actions
-Albinoloon issues actions
-Reffing occurs
-Reverse, rinse, repeat until a victor is declared!
BEGIN!