Dogfish44 vs Deck Knight on a rediculously biased electric arena!

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Looking for a 3 v 3 Triples!
1 Day Player / 2 Day Ref DQ
1 Recovery Move / 2 Chills
A 120ft * 100ft arena, with a ceiling 100ft high, Bolt Beach is a seemingly tranquil room. This artificial indoor beach has 2 elevated podiums where trainers issue orders, and is split into an 80ft * 100ft rectangle of sand, with a 40ft * 100ft rectangle of water. The sand, a bright yellow, is electrically charged, and has a few properties to consider. The gaps in the sand make seismic attacks useless, including dig. The sand also grants electric types the move Charge, and causes the effect to stay for 9 actions. Along the sand there are a couple of Palm trees. The water, a clear blue, is perfectly still. Beneath the water there is seaweed, which emits a strange glow and lets bits of static fly off. The water and sand aren't walled off, instead the sand slopes into the water, meaning larger Pokémon in the water will only fit away from the main land. Sprinklers on the arena ceiling cause a constant, rain which cannot be changed.

All Abilities
Switch = KO
No Items

DECK NIGHT:

Golett [VoltronForce] (U)
Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (35/1.15v) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 4/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Pound
Astonish
Defense Curl
Mud Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Dynamicpunch
Curse
Earthquake
Focus Punch

Ice Beam
Telekinesis
Shadow Ball
Rock Slide
Grass Knot
Substitute

Total: 19



Claydol [Bishop] (U)
Nature: Relaxed (+1 Def; Divides Base Speed by 1.15, Evasion -10.)

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 65 (75/1.15v) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: N/A

Attacks:

Teleport
Confusion
Harden
Rapid Spin
Mud Slap
Psybeam
Rock Tomb
Selfdestruct
Ancientpower
Sandstorm
Extrasensory
Earth Power
Power Trick
Heal Block
Explosion

Zen Headbutt

Ice Beam
Telekinesis
Light Screen
Smack Down
Psychic
Earthquake
Dig
Reflect
Rock Slide
Trick Room

Total: 26



Fidgit [ARMageddon] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15, Evasion -10)

Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster(DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 [105/1.15v] (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:

Magic Room
Wonder Room
Rapid Spin
Sand Attack
Encore
Knock Off
Gust
Tailwind
Comet Punch
Helping Hand
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Body Slam
Toxic Spikes
Sludge Bomb
Air Slash
Gravity
Heal Block
Wide Guard

Disable
Spikes
Earth Power

Taunt
Sludge Wave
Trick Room

Total: 28


FOGDISH:

Rotom [Pulse] (N/A)
Nature: Modest (+Sp.Atk -Atk)
Type:
Ice/Electric: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:

Rotom
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

EC: N/A
MC: 1
DC: N/A

Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex
Substitute
Charge
Blizzard

Thunderbolt
Will-O-Wisp
Shadow Ball
Light Screen
Reflect

Signal Beam
Pain Split

Total moves: 17



Eelektross [Murena] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Eelektross
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Discharge
Crunch
Thunderbolt
Acid Spray
Coil
Wild Charge
Gastro Acid
Zap Cannon
Thrash

Light Screen
Double Team
Protect
Substitute
Dragon Claw
Hidden Power Ice
Rain Dance
Hyper Beam
Brick Break
Flamethrower
Rock Slide
Rest
Acrobatics
Flash
Volt Switch
Toxic
U-Turn
Dragon Tail
Grass Knot
Flash Cannon
Thunder
Rock Tomb

Total moves: 38



Luxray [Shinxe] (F)
Nature: Adamant (+Atk - Sp.Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
Luxray
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 70
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts (DW) (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks:
Tackle
Leer
Charge
Bite
Spark
Bite
Roar
Swagger
Wild Charge
Crunch

Fire Fang
Ice Fang
Double Kick

Snarl
Thunder Wave
Toxic
Substitute
Double Team

Total Moves: 17


Dogfish mon's positions (or positioning off if you want)
Deck mons and actions
Dogfish actions
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
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Alright team, time to get busy.

ARMageddon: Begin with Taunt on Pulse, then follow up with Gravity.
IF Pulse uses Blizzard, employ Wide Guard instead.

Bishop: Begin with Reflect on your allies, then Earth Power Murena.
IF Murena uses Brick Break action 1, use Trick Room instead.

VoltronForce: Begin with a Dynamicpunch on Pulse, and follow up with Dynamicpunch on Shinxe.
IF Trick Room was activated last action, use Rock Slide on action 2 instead.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
OK guys, let's get busy!

Pulse, begin with Blizzard, then another Blizzard for effect.

Murena, let's test our foes. Gastro Acid VoltronForce, then Brick Break on ARMageddon.

Shinxe, let's try an Ice Fang on ARMageddon, then a Substitute (15).
 

90|90|100
100|100|100
-1 Atk|-1 Atk|-1 Atk

Vs.


90|100|100
100|100|100

I'm gonna post this now, since you guys have been waiting long enough. I might edit in flavor later, but for now here's the first round.
Golett
DynamicPunch Rotom
miss, 8 Energy

DynamicPunch Luxray
miss, 12 Energy

Claydol
Reflect
7 Energy

Earth Power Eelektross
no crit, no SpD drop; [6 + 3 + (3 - 3)*1.5]*1.5 = 13.5 ~ 14 Damage, 6 Energy

Fidgit
Wide Guard
7 Energy

Wide Guard
failed, 11 Energy

Rotom-F
Blizzard
blocked, 7 Energy

Blizzard
(Golett) miss; 11 Energy
(Claydol) hit, no crit, no freeze; [9 + 3 + (5 - 3)*1.5]*1.5 = 22.5 ~ 23 Damage
(Fidgit) miss

Eelektross
Gastro Acid Golett
6 Energy

Brick Break Fidgit
no crit; [8 + (4 - 4)*1.5]*2/3 = 5.33 ~ 5 Damage, 6 Energy

Luxray
Ice Fang Fidgit
no crit, no freeze; [7 + (6 - 5)*1.0 + (5 - 4)*1.5]*1.5 = 14.25 ~ 14 Damage, 4 Energy

15 HP Substitute
12 Energy



90|67|81
80|87|82
Gastro Acid (4a)|--|--
-1 Atk|-1 Atk|-1 Atk

Vs.


90|86|85
82|88|84
--|--|Substitute (15 HP)

Dogfish44, point out my mistakes it's your turn to order!
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Oof, Golett's an unlucky mofo. So's Pulse though, 2/3 80% accurate moves missed.

Pluse: Blizzard *2
Eelektross: Hidden Power Fidgit *2
Luxray: Ice Fang Fidgit *2

Keeping it simple, since I'm currently wanting counters.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Fidgit:

Disable Blizzard ~ Sludge Wave

Claydol:

Trick Room ~ Light Screen

Golett:


Focus Punch Rotom ~ Rock Slide
 

90|67|81
80|87|82
Gastro Acid (4a)|--|--
-1 Atk|-1 Atk|-1 Atk

Vs.


90|86|85
82|88|84
--|--|Substitute (15 HP)

Here's the next round. For a ton of move spam, there wasn't as much damage as I expected.
Golett
Focus Punch Rotom
no crit; [15 + (3 - 4)*1.5]*1.5 - (1)*1.75 = 18.5 ~ 19 Damage, 10 Energy

Rock Slide
(Rotom-F) hit, no crit, no flinch; [6 + (3 - 4)*1.5]*1.5 - (1)*1.75 = 5 Damage, 6 Energy
(Eelektross) hit, no crit, no flinch; [6 + (3 - 3)*1.5] - (1)*1.75 = 4.25 ~ 4 Damage
(Luxray) hit, no crit, no flinch; [6 + (3 - 3)*1.5] - (1)*1.75 = 4.25 ~ 4 Damage

Claydol
Trick Room
9 Energy

Light Screen
7 Energy

Fidgit
Disable (Blizzard)
7 Energy

Sludge Wave
(Golett) no crit, no poison; [7.5 - 5 + 3 + (4 - 2)*1.5]*2/3 = 5.67 ~ 6 Damage, 6 Energy
(Claydol) no crit, no poison; [7.5 - 5 + 3 + (4 - 5)*1.5]*2/3 = 2.67 ~ 3 Damage
(Rotom-F) no crit, no poison; [7.5 + 3 + (4 - 4)*1.5] = 10.5 ~ 11 Damage
(Eelektross) crit, no poison; [7.5 + 3 + 3 + (4 - 3)*1.5] = 15 Damage
(Luxray) no crit, poison; [7.5 + 3 + (4 - 3)*1.5] = 12 Damage

Rotom-F
Blizzard
failed

Blizzard
Struggle Fidgit
[5 + (2 - 4)*1.5] = 2 Damage, 0.8 ~ 1 recoil, 5 Energy

Eelektross
Hidden Power Fidgit
no crit; [7 + (5 - 3)*1.5]*1.5 = 15 Damage, 5 Energy

Hidden Power Fidgit
no crit; [7 + (5 - 3)*1.5]*1.5 = 15 Damage, 9 Energy

Luxray
Ice Fang Fidgit
crit, no freeze, no flinch; [7 + (6 - 5)*1.0 + (5 - 4)*1.5]*1.5 = 14.25 ~ 14 Damage, 5 Energy

Ice Fang Fidgit
crit, no freeze, no flinch; [7 + (6 - 5)*1.0 + (5 - 4)*1.5]*1.5 = 14.25 ~ 14 Damage, 9 Energy



84|64|51
64|71|69
Gastro Acid (2a)|--|--
Light Screen (5a)

Vs.


55|67|69
77|74|70

Trick Room for 3 more Rounds.


Deck Knight, you're up next!
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Excellent work team, lets keep wearing them down now.

Fidgit: Encore Eelektross' Hidden Power ~ Earth Power Luxray

Claydol: Reflect ~ Rock Slide

Golett: Rock Slide ~ Substitute (20 HP)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
OK then, we need to focus guys!

Eelektross, let's begin with a Protect. Then follow up with a Brick Break on Fidgit

Luxray, Snarl at them all, then Ice Fang on Fidgit. Also, I don't seem to see Intimidate anywhere, correct me if I'm wong ^_^'

Rotom-F, Reflect then Blizzard.
 
I fixed Intimidate.

84|64|51
64|71|69
Gastro Acid (2a)|--|--
Light Screen (5a)
-1 Atk|-1 Atk|-1 Atk

Vs.


55|67|69
77|74|70

Trick Room for 3 more Rounds.

Stupid internet lost my post when I tried to post it, so I rushed through it to get it done again.
Golett
Rock Slide
(Rotom-F) hit, no crit, no flinch; [6 + (3 - 4)*1.5]*1.5 - (1)*1.75 = 5 Damage, 6 Energy
(Eelektross) hit, no crit; [6 + (3 - 3)*1.5] - (1)*1.75 = 4.25 ~ 4 Damage
(Luxray) hit, no crit; [6 + (3 - 3)*1.5] - (1)*1.75 = 4.25 ~ 4 Damage

Substitute 20 HP
18 Energy

Claydol
Reflect
7 Energy

Rock Slide
(Rotom-F) hit, no crit, no flinch; [6 - 5 + (3 - 4)*1.5]*1.5 - (1)*1.75 = 0 ~ 1 Damage, 6 Energy
(Eelektross) hit, no crit, no flinch; [6 - 5 + (3 - 3)*1.5] - (1)*1.75 = 0 ~ 1 Damage
(Luxray) hit, no crit, flinch; [6 - 5 + (3 - 3)*1.5] - (1)*1.75 = 0 ~ 1 Damage

Fidgit
Encore
10 Energy

Earth Power Luxray
no crit, no SpD drop; [9 + 3 + (4 - 3)*1.5]*1.5 - (1)*1.75 = 18.5 ~ 19 Damage, 6 Energy

Rotom-F
Reflect
8 Energy

Blizzard
(Golett) miss; 7 Energy
(Claydol) hit, no crit, no freeze; [9 + 3 + (5 - 5)*1.5]*1.5 = 18 Damage
(Fidgit) hit, no crit, no freeze; [9 + 3 + (5 - 3)*1.5]*1.5 = 22.5 ~ 23 Damage

Eelektross
Protect
9 Energy

Brick Break Fidgit
no crit; [8 + (4 - 4)*1.5]*2/3 = 5.33 ~ 5 Damage, 6 Energy

Luxray
Snarl
(Golett) hit, no crit; [4.5 - 5 + (2 - 2)*1.5]*1.5 = 0 ~ 1 Damage, 5 Energy
(Claydol) hit, no crit; [4.5 - 5 + (2 - 5)*1.5]*1.5 = 0 ~ 1 Damage
(Fidgit) hit, crit; [4.5 + 3 + (2 - 3)*1.5] = 6 Damage

Ice Fang Fidgit
flinch, 5 Energy



63|45|17
40|58|53
Sub (20 HP)|--|--
-1 Atk, SpA|-1 Atk, SpA|-1 Atk, SpA

Vs.


45|60|61
62|59|60
Reflect (4a)

Trick Room for 2 more Rounds.

Dogfish44, you're up!
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Rotom: Blizzard *2
Eelektross: Hidden Power (Fidgit) *2
Luxray: Ice Fang (Fidgit) *2

Eelektross ; Luxray: IF Fidgit is KOed Then target Bishop instead.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Durf.

Times like this I wish I had Brick Break, but this will still work.

Time for the (almost) OMEGANUKE!

Golett: Rock Slide ~ Focus Punch (Eelektross)

Claydol: Selfdestruct + Explosion! ~cool down (lol)

Fidgit: Helping Hand (Claydol) ~ Chill
 

63|45|17
40|58|53
Sub (20 HP)|--|--
-1 Atk, SpA|-1 Atk, SpA|-1 Atk, SpA

Vs.


45|60|61
62|59|60
Reflect (4a)

Trick Room for 2 more Rounds.

I've gone double the DQ time, and I apologize for that. I'm busier than I thought I would be in preparation for Halloween.
Golett
Rock Slide
(Rotom-F) hit, no crit, no flinch; [6 - 5 + (3 - 4)*1.5]*1.5 - (1)*1.75 = 0 ~ 1 Damage, 6 Energy
(Eelektross) hit, no crit, no flinch; [6 - 5 + (3 - 3)*1.5] - (1)*1.75 = 0 ~ 1 Damage
(Luxray) hit, no crit, no flinch; [6 - 5 + (3 - 3)*1.5] - (1)*1.75 = 0 ~ 1 Damage

Claydol
Selfdestruct+Explosion
90 BAP, 52.5 ~ 53 Energy
(Rotom-F) no crit; [67.5 - 5 + (3 - 4)*1.5] - (1)*1.75 = 59.25 ~ 59 Damage, 53 Energy
(Eelektross) no crit; [67.5 - 5 + (3 - 3)*1.5] - (1)*1.75 = 60.75 ~ 61 Damage
(Golett) no crit; [67.5 - 5 + (3 - 3)*1.5] - (1)*1.75 = 60.75 ~ 61 Damage

Fidgit
Helping Hand Claydol
49 Energy

Rotom-F
Blizzard
(Golett) miss; 11 Energy
(Claydol) miss

Eelektross
Hidden Power Fidgit
no crit; [7 + (5 - 3)*1.5]*1.5 = 15 Damage, 5 Energy

Luxray
Ice Fang Fidgit
no crit, no freeze, no flinch; [7 + (6 - 5)*1.0 + (5 - 4)*1.5]*1.5 = 14.25 ~ 14 Damage, 5 Energy



63|0|0
40|0|0
Sub (20 HP)|KO'ed|KO'ed
-1 Atk|-1 Atk|-1 Atk

Vs.


0|0|0
0|0|0
KO'ed|KO'ed|KO'ed
Reflect (3a)

Trick Room for 1 more Round.

Prizes

Deck Knight; 2 TC
Golett; 1 EC, 2 MC, 1 DC
Claydol; 3 MC, 3 KOC (Rotom-F, Eelektross, Luxray)
Fidgit; 3 MC

Dogfish44; 2 TC
Rotom-F; 3 MC, 1 KOC (last to hit Claydol)
Eelektross; 3 MC
Luxray; 3 MC, 1 KOC (Fidgit)

rickheg; 6 RC

I think that's everything. Thanks for waiting, and good game, both of you!
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Umm.... Where are you getting 90 BAP? I make 25 + 20 as 45, and then that goes down to 33.75 because it's multi-target.
 
Fidgit used Helping Hand on the combo, which doubles the power before the 75% power split on a multi-target attack. (25 + 20)*2 = 45*2 = 90. That then goes down to 67.5 for each.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Oh, I was under the impression that Helping Hand required the user to stay alive. Thanks for clearing that up :-)
 
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