Battle Castle Challenge - Kaxtar

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Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Only Kaxtar and referees should post in this thread.

Challenge 1:
Mode: Singles
Rank: 1

Tyranitar: Sand Stream
Metagross: Light Metal
Volcarona: Flame Body

NO Items for all.
248.gif

Tyranitar (M)
Nature: Adamant (+1 to Attack, -1 to Special Attack)

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 61
Size Class: 4
Weight Class: 6

EC: 9/9
MC: 0
DC: 5/5

Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Stream: The Pokemon re-summons Sandstorm to the field.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 9 | Priority: 0 | CT: None

Unnerve (DW- UNLOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Earthquake
Stone Edge
Payback
Giga Impact

Dragon Dance
Stealth Rock
Outrage

Dig
Taunt
Thunder Wave
Protect
Brick Break
Torment
376.gif

Metagross [Nickname]
Nature: Careful (+1 SpD, -1 SpA)

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9

EC: 9/9
MC: 0
DC: 5/5

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Light Meta (DW- UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

1 Substitution

Take Down
Magnet Rise
Confusion
Metal Claw
Scary Face
Meteor Mash
Agility
Bullet Punch
Pursuit
Hammer Arm

Protect
Light Screen
Earthquake
Stone Edge

Zen Headbutt
Iron Head
Iron Defense
Spr_5b_637.png

Volcarona [Ruby] (Female)
Nature: Timid (+15% to Speed, +15% Accuracy to all attacks, -1 to attack)

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+)

EC: 6/6
MC: 0
DC: 5/5

Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Swarm (DW-Unlocked): Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Ember *
String Shot *
Leech Life *
Gust
Take Down *
Bug Buzz
Quiver Dance
Hurricane
Fiery Dance
Rage Powder
Amnesia
Heat Wave

Morning Sun *
Zen Headbutt *
Magnet Rise *

Fire Blast *
Wild Charge *
U-Turn *
Psychic
Protect
Will-o-Wisp
Hidden Power Rock
Light Screen
SolarBeam
Sunny Day
Substitute
Safeguard
Battle 1-1:

RNG Rolls:
60/79, 1/1

HGSS_Bug_Catcher.png

Bug Catcher Thomas would like to fight!
"I love bugs!"
413-sandy.png

Wormadam-Sand (F)
Nature: Brave
+Atk, -10% Evasion, -15% Speed

Item: Castle Focus Sash

Type: Bug / Ground
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: 4
Def: 4
SpA: 2
SpD: 3
Spe: 31
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Attacks:
Tackle
Protect
Bug Bite
Hidden Power Ice 7
Confusion
__________
Rock Blast
Flail
Psychic

Toxic
Venoshock
Sunny Day
Hyper Beam
Rain Dance
Safeguard
Frustration
Earthquake
Return
Dig
Shadow Ball
Double Team
Sandstorm
Rock Tomb
Facade
Attract
Thief
Round
Giga Impact
Flash
Struggle Bug
Psych Up
Bulldoze
Swagger
Substitute
HGSS_Bug_Catcher.png

"AHAHAHAHA"

Toxic - Bulldoze - Earthquake
IF (You are Taunted on a Toxic) THEN (Use Earthquake instead)
IF (Tyranitar is underground when it's your turn) THEN (Use Earthquake and push back the queue)
 
248.gif

Tyranitar (M) @ Nothing
HP: 110 | En: 100
6 / 4 / 2 / 4 / 61
SC:4 | WC:6 | Sub:2
Sand Stream
413-sandy.png

Wormadam-Sand (F) @ Castle Focus Sash
HP: 90 | En: 100
4 / 4 / 2 / 3 / 31
SC:1 | WC:1 | Sub:1
Anticipation

Action 1:

Tyranitar used Fire Fang!
RNG Roll (To-Hit) (<=950 Yes) 911/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 543/1000 (No)
RNG Roll (To-Flinch) (<=100 Yes) 312/1000 (No)
RNG Roll (To-BRN) (<=100 Yes) 488/1000 (No)
(7 + 1.5 - 2 - 2) * 1.5 = 6.75 ~ 7 damage
-5 energy
Wormadam used Toxic!
RNG Roll (To-Hit) (<=900 Yes) 802/1000 (Yes)
Tyranitar was badly poisoned!
-7 energy

Tyranitar was hurt by poison!
-1 HP

Action 2:

Tyranitar used Crunch!
RNG Roll (To-Crit) (<=63 Yes) 659/1000 (No)
RNG Roll (Def Drop) (<=200 Yes) 624/1000 (No)
(8 + 3 + 1.5 - 2) * 1 = 10.5 ~ 11 damage
-5 energy
Wormadam used Bulldoze!
RNG Roll (To-Crit) (<=63 Yes) 550/1000 (No)
(6 + 3) * 1.5 = 13.5 ~ 14 damage
-4 energy

Tyranitar was hurt by poison!
-1 HP

Action 3:

Tyranitar used Fire Fang!
RNG Roll (To-Hit) (<=950 Yes) 585/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 609/1000 (No)
RNG Roll (To-Flinch) (<=100 Yes) 776/1000 (No)
RNG Roll (To-BRN) (<=100 Yes) 82/1000 (Yes)
(7 + 1.5 - 2 - 2) * 1.5 = 6.75 ~ 7 damage
Wormadam was burned!
-5 energy
Wormadam used Earthquake!
RNG Roll (To-Crit) (<=63 Yes) 645/1000 (No)
(10 + 3 - 3) * 1.5 = 15 damage
-6 energy

Tyranitar was hurt by poison!
-1 HP
Wormadam was hurt by its burn!
-2 HP
248.gif

Tyranitar (M) @ Nothing
HP: 78 | En: 85
6 / 4 / 2 / 4 / 61
SC:4 | WC:6 | Sub:2
Sand Stream
BPSN (2 NR)
-1 Spe (3a)
413-sandy.png

Wormadam-Sand (F) @ Castle Focus Sash
HP: 63 | En: 83
4 / 4 / 2 / 3 / 31
SC:1 | WC:1 | Sub:1
Anticipation
BRN (2 DPA)
 
HGSS_Bug_Catcher.png

"OHOHOHOHOHO"

Mega Bulldoze - rest - Dig

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
248.gif

Tyranitar (M) @ Nothing
HP: 78 | En: 85
6 / 4 / 2 / 4 / 61
SC:4 | WC:6 | Sub:2
Sand Stream
BPSN (2 NR)
-1 Spe (3a)
413-sandy.png

Wormadam-Sand (F) @ Castle Focus Sash
HP: 63 | En: 83
4 / 4 / 2 / 3 / 31
SC:1 | WC:1 | Sub:1
Anticipation
BRN (2 DPA)

Action 1:

Tyranitar used Crunch!
RNG Roll (To-Crit) (<=63 Yes) 62/1000 (Yes)
A critical hit!
RNG Roll (Def Drop) (<=200 Yes) 978/1000 (No)
(8 + 3 + 3 + 2.5 - 2) * 1 = 14.5 ~ 15 damage
-5 energy
Wormadam used Mega Bulldoze!
RNG Roll (To-Crit) (<=63 Yes) 831/1000 (No)
(13.5 + 3 - 3) * 1.5 = 20.25 ~ 20 damage
-2 Spe (Tyranitar)
-27 energy

Tyranitar was hurt by poison!
-2 HP
Wormadam was hurt by its burn!
-2 HP

Action 2:

Wormadam must recharge!
Tyranitar used Rock Slide!
RNG Roll (To-Hit) (<=900 Yes) 412/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 220/1000 (No)
RNG Roll (To-Flinch) (<=300 Yes) 416/1000 (No)
(8 + 3 + 2.5 - 2) * 1 = 11.5 ~ 12 damage
-5 energy

Tyranitar was hurt by poison!
-2 HP
Wormadam was hurt by its burn!
-2 HP

Action 3:

Wormadam dug a hole!
Tyranitar used Crunch!

The attack missed!
-5 energy
Wormadam used Dig!
RNG Roll (To-Crit) (<=63 Yes) 817/1000 (No)
(8 + 3 - 3) * 1.5 = 12 damage
-9 energy

Tyranitar was hurt by poison!
-2 HP
Wormadam was hurt by its burn!
-2 HP
248.gif

Tyranitar (M) @ Nothing
HP: 46 | En: 70
6 / 4 / 2 / 4 / 61
SC:4 | WC:6 | Sub:2
Sand Stream
BPSN (3 NR)
-2 Spe (3a)
413-sandy.png

Wormadam-Sand (F) @ Castle Focus Sash
HP: 30 | En: 47
4 / 4 / 2 / 3 / 31
SC:1 | WC:1 | Sub:1
Anticipation
BRN (2 DPA)

HGSS_Bug_Catcher.png

"Ehehehe..."

Mega Earthquake - Earthquake - Earthquake
IF (Tyranitar uses Protect A1) THEN (Bug Bite instead and push actions back)
IF (You are Tormented on A3) THEN (Use Bug Bite instead)
 
I should only have -1 Speed, as the -2 Speed from Bulldoze should have decayed.

Giga Impact+Giga Impact Combo~Cool Down~Chill
 
248.gif

Tyranitar (M) @ Nothing
HP: 46 | En: 70
6 / 4 / 2 / 4 / 61
SC:4 | WC:6 | Sub:2
Sand Stream
BPSN (3 NR)
-2 Spe (3a)
413-sandy.png

Wormadam-Sand (F) @ Castle Focus Sash
HP: 30 | En: 47
4 / 4 / 2 / 3 / 31
SC:1 | WC:1 | Sub:1
Anticipation
BRN (2 DPA)

Action 1:

RNG Roll (Speed Tie) (<=500 Tyranitar) 504/1000 (Wormadam)
Wormadam used Mega Earthquake!
RNG Roll (To-Crit) (<=63 Yes) 210/1000 (No)
(22.5 + 3 - 3) * 1.5 = 33.75 ~ 34 damage
-35 energy
Tyranitar used Mega Giga Impact!
RNG Roll (To-Hit) (<=810 Yes) 250/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 221/1000 (No)
(33.75 + 2.5) * 1 = 36.25 ~ 36 damage
-56 energy
Wormadam fainted!

Tyranitar was hurt by poison!
-3 HP
248.gif

Tyranitar (M) @ Nothing
HP: 9 | En: 14
6 / 4 / 2 / 4 / 61
SC:4 | WC:6 | Sub:2
Sand Stream
BPSN (1 NR)
413-sandy.png

Wormadam-Sand (F) @ Castle Focus Sash
HP: KO | En: 12
4 / 4 / 2 / 3 / 31
SC:1 | WC:1 | Sub:1
Anticipation

Spr_Darach_PtHGSS.gif

"Katar, good show. A hard-fought win, yes? Lady Caitlin has instructed me to award you 75 CP."

0 CP + 75 CP = 75 CP.

Heal up your Pokemon!
 
75 CP - 75 CP [Full Restore] = 0 CP.

Battle 1-2:

RNG Rolls:
71/79, 1/3

Spr_BW_Doctor.png

Doctor Hank would like to fight!
"I'll heal you up to full health... if you beat me."
531.png

Audino (M)
Nature:
Bold
+Def, -Atk

Item: Castle Leftovers

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Klutz: (Innate) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 110
Atk: 1
Def: 4
SpA: 2
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Attacks:
Pound
Growl
Helping Hand
Refresh
Doubleslap
Attract
Secret Power
Entrainment

Encore
Heal Bell
Yawn

Psyshock
Toxic
Sunny Day
Ice Beam
Light Screen
Protect
Solarbeam
Thunderbolt
Double Team
Reflect
Fire Blast
Flash
Thunder Wave
Substitute
Surf
531.png

Audino (M)
Item: Castle Leftovers
Ability: Healer

Spr_BW_Doctor.png

"Are your Pokemon strong enough to resist status?"

Thunder Wave - Surf - Ice Beam
IF (You are Taunted on a Thunder Wave) THEN (Use Surf instead and change your remaining actions to Ice Beam - Surf)
IF (Tyranitar is underground when it's your turn) AND (Tyranitar is surfacing that action) THEN (Use SolarBeam instead and push back the queue)
 
248.gif

Tyranitar (M) @ Nothing
HP: 59 | En: 64
6 / 4 / 2 / 4 / 61
SC:4 | WC:6 | Sub:2
Sand Stream
BPSN (1 NR)
531.png

Audino (M) @ Castle Leftovers
HP: 110 | En: 100
1 / 4 / 2 / 3 / 50
SC:2 | WC:3 | Sub:1
Healer

Action 1:

Tyranitar used Brick Break!
RNG Roll (To-Crit) (<=63 Yes) 55/1000 (Yes)
A critical hit!
(8 + 3 + 2.5) * 1 = 20.25 ~ 20 damage
-6 energy
Audino used Thunder Wave!
Tyranitar is paralyzed! It may be unable to move!
-7 energy

Audino is buffeted by the sandstorm!
-2 HP
Tyranitar was hurt by poison!
-1 HP
Audino restored some health using its Leftovers!
+1 HP

Action 2:

Audino used Surf!
RNG Roll (To-Crit) (<=63 Yes) 118/1000 (No)
(10 - 3 - 2) * 1.5 = 7.5 ~ 8 damage
-7 energy
Tyranitar used Payback!
RNG Roll (Full PRZ) (<=250 Yes) 342/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 328/1000 (No)
(10 + 3 + 2.5) * 1 = 17.5 ~ 18 damage
-6 energy

Audino is buffeted by the sandstorm!
-2 HP
Tyranitar was hurt by poison!
-1 HP
Audino restored some health using its Leftovers!
+1 HP

Action 3:

Audino used Ice Beam!
RNG Roll (To-Crit) (<=63 Yes) 824/1000 (No)
RNG Roll (To-FRZ) (<=100 Yes) 246/1000 (No)
(10 - 3 - 2) * 1 = 5 damage
-7 energy
Tyranitar used Brick Break!
RNG Roll (Full PRZ) (<=250 Yes) 995/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 124/1000 (No)
(8 + 2.5) * 1.5 = 15.75 ~ 16 damage
-6 energy

Audino is buffeted by the sandstorm!
-2 HP
Tyranitar was hurt by poison!
-1 HP
Audino restored some health using its Leftovers!
+1 HP
248.gif

Tyranitar (M) @ Nothing
HP: 43 | En: 46
6 / 4 / 2 / 4 / 61
SC:4 | WC:6 | Sub:2
Sand Stream
BPSN (2 NR)
PRZ (20)
531.png

Audino (M) @ Castle Leftovers
HP: 53 | En: 79
1 / 4 / 2 / 3 / 50
SC:2 | WC:3 | Sub:1
Healer
 
Payback~Stone Edge~Payback

IF Double Team THEN EQ and push actions back.

IF Reflect THEN Brick Break and push actions back.
 
Spr_BW_Doctor.png

"I may be the one in need of some healing..."

Substitute (20 HP) - Sunny Day - SolarBeam

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
248.gif

Tyranitar (M) @ Nothing
HP: 43 | En: 46
6 / 4 / 2 / 4 / 61
SC:4 | WC:6 | Sub:2
Sand Stream
BPSN (2 NR)
PRZ (20)
531.png

Audino (M) @ Castle Leftovers
HP: 53 | En: 79
1 / 4 / 2 / 3 / 50
SC:2 | WC:3 | Sub:1
Healer

Action 1:

Audino used Substitute!
-20 HP
A substitute was created!
-18 energy
Tyranitar used Payback!
RNG Roll (Full PRZ) (<=200 Yes) 201/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 897/1000 (No)
(10 + 3 + 2.5) * 1 = 17.5 ~ 18 damage
-6 energy

Audino is buffeted by the sandstorm!
-2 HP
Tyranitar was hurt by poison!
-2 HP
Audino restored some health using its Leftovers!
+1 HP

Action 2:

Audino used Sunny Day!
The sunlight became harsh!
-10 energy
Tyranitar used Stone Edge!
RNG Roll (Full PRZ) (<=200 Yes) 981/1000 (No)
RNG Roll (To-Hit) (<=800 Yes) 10/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 227/1000 (No)
(10 + 3 + 2.5) * 1 = 17.5 ~ 18 damage
The substitute faded!
-6 energy

Tyranitar was hurt by poison!
-2 HP
Audino restored some health using its Leftovers!
+1 HP

Action 3:

Audino used SolarBeam!
RNG Roll (To-Crit) (<=63 Yes) 595/1000 (No)
(12 - 3) * 1 = 13.5 ~ 14 damage
-8 energy
Tyranitar used Payback!
RNG Roll (Full PRZ) (<=200 Yes) 941/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 150/1000 (No)
(10 + 3 + 2.5) * 1 = 17.5 ~ 18 damage
-6 energy

Tyranitar was hurt by poison!
-2 HP
Audino restored some health using its Leftovers!
+1 HP
248.gif

Tyranitar (M) @ Nothing
HP: 23 | En: 28
6 / 4 / 2 / 4 / 61
SC:4 | WC:6 | Sub:2
Sand Stream
BPSN (3 NR)
PRZ (15)
531.png

Audino (M) @ Castle Leftovers
HP: 16 | En: 46
1 / 4 / 2 / 3 / 50
SC:2 | WC:3 | Sub:1
Healer

The sunlight is harsh. ||||||||||||

Spr_BW_Doctor.png

"What? How are you still able to battle without feeling the effects of status?"

SolarBeam - Surf - SolarBeam
IF (Tyranitar orders Torment) THEN (Replace all SolarBeam with Flash, except for the first one)
IF (Tyranitar uses Protect) THEN (Pound and push the queue back, but not consecutively)
 
248.gif

Tyranitar (M) @ Nothing
HP: 23 | En: 28
6 / 4 / 2 / 4 / 61
SC:4 | WC:6 | Sub:2
Sand Stream
BPSN (3 NR)
PRZ (15)
531.png

Audino (M) @ Castle Leftovers
HP: 16 | En: 46
1 / 4 / 2 / 3 / 50
SC:2 | WC:3 | Sub:1
Healer

Action 1:

Audino used SolarBeam!
RNG Roll (To-Crit) (<=63 Yes) 558/1000 (No)
(12 - 3) * 1 = 13.5 ~ 14 damage
-12 energy
Tyranitar used Torment!
RNG Roll (Full PRZ) (<=150 Yes) 558/1000 (No)
Audino was subjected to torment!
-9 energy

Tyranitar was hurt by poison!
-3 HP
Audino restored some health using its Leftovers!
+1 HP

Action 2:

Audino used Surf!
RNG Roll (To-Crit) (<=63 Yes) 908/1000 (No)
(10 - 3 - 3) * 1.5 = 6 damage
-7 energy
Tyranitar fainted!
248.gif

Tyranitar (M) @ Nothing
HP: KO | En: 19
6 / 4 / 2 / 4 / 61
SC:4 | WC:6 | Sub:2
Sand Stream
BPSN (4 NR)
PRZ (10)
531.png

Audino (M) @ Castle Leftovers
HP: 16 | En: 27
1 / 4 / 2 / 3 / 50
SC:2 | WC:3 | Sub:1
Healer
Torment (4a)

Spr_BW_Doctor.png

"Since you didn't beat me... I guess I'll leave you here to die."

Doctor Hank wins!

Final Battle:
1-2
Continuable: No

Rewards:
Kaxtar:
1 BP, 0 CP
Tyranitar:
6 MC, 1 KO

Engineer Pikachu:
3 + (2+2) = 7 BT.

Cheers.
 
Challenge 2:
Originally Posted by Fat Kaxtar

Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3456120
Rank: 1
Starting CP: 0

No Items

Heracross: Levitate Trait+Guts
Sazandora: Levitate
Venusaur: Chlorophyll

Spr_4d_214_m.png

Heracross (M)
Nature: Jolly (+15% to Speed, +11% Accuracy, -1 to Special Attack)

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)

EC: N/A
MC: 0
DC: 5/5

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Moxie (DW- Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Reversal
Feint
Take Down
Close Combat

Bide
Revenge
Flail
Megahorn
Focus Punch
Pursuit

Mimic
Helping Hand
Low Kick
Knock Off

Swords Dance
Toxic
Double Team
Return
Substitute
Facade
Dig
Detect
Bulldoze
Rest
Stone Edge
Protect
635.png

Hydreigon (Sazandora) [Onyx] (Female)
Nature: Brave (Adds 1 to Attack, Subtracts 15% from Speed, -10% to Evasion flat)

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (-)

EC: 9/9
MC: 0
DC: N/A

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Tri Attack
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Outrage
Body Slam
Hyper Voice

Dark Pulse
Earth Power
Thunder Fang
Ice Fang
Head Smash

Draco Meteor

Thunder Wave
Work Up
Torment
Hyper Beam
Giga Impact
Dragon Tail
Taunt
Hyper Beam
Dragon Pulse
Flamethrower
Double Team
Fire Blast
Stone Edge
Surf
Fly
Earthquake
Focus Blast
U-Turn
Reflect
Protect
Substitute
Charge Beam
Rock Slide
Spr_4d_003_f.png

Venusaur [Jade] (F)
Nature: Brave (Adds a Rank to Attack, 15% less speed, -10% Evasion flat)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 69 (-)

EC: 9/9
MC: 0
DC: 5/5

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Chlorophyll (DW- Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Synthesis

Giga Drain
Power Whip
Skull Bash

Hidden Power Rock
Earthquake
Sludge Bomb
Swords Dance
Sunny Day

Outrage
Battle 1-1:

Spr_BW_Nurse.png

Nurse Jackie would like to fight!

RNG Roll [Pokemon] | 4/79 [Raticate]
RNG Roll [Ability] | 2/2 [Hustle]
RNG Roll [Item] | 1/2 [Castle Chople Berry]
20.png

Raticate (M)
Nature:
Rash
+SpA, -SpD

Item: Castle Chople Berry

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 97
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Attacks:
Tackle
Tail Whip
Swords Dance
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Scary Face
Crunch

Counter
Me First
Reversal

Taunt
Dig
Shadow Ball
Work Up
Grass Knot
Swagger
U-Turn
Substitute
Wild Charge
Rock Smash
--------------------

Spr_BW_Nurse.png

"Do you have any Percocet, by chance?"

[Activate Hustle] Hyper Fang~Scary Face~Hyper Fang
IF Heracross is ordered to use Close Combat, THEN use Counter.
IF Heracross has an active Substitute on A2, THEN use Wild Charge on that Action.
 
Spr_4d_214_m.png

Heracross @ None
HP: 100
Energy: 100
Boosts: None
Other: None

VS.
20.png

Raticate @ Castle Chople Berry
HP: 90
Energy: 100
Boosts: None
Other: None

--------------------

Action 1:

Heracross Dug underground!

Raticate used Hyper Fang! (miss, -5 energy)

Heracross used Dig! (13 damage, -10 energy, crit fails)
RNG Roll [to-crit] (yes<63/1000) | 647/1000 (no)
Damage=8+4.5=12.5

Action 2:

Heracross is Tightening its Focus!

Raticate used Scary Face! (-5 energy, Heracross -2 Spe)
RNG Roll [to-hit] (yes<900/1000) | 281/1000 (yes)

Heracross used Focus Punch! (23 damage, -9 energy, crit fails)
RNG Roll [to-crit] (yes<63/1000) | 187/1000 (no)
Damage=(15+3+4.5)*1.5 [Chople Berry]=22.5

Action 3:

Raticate used Hyper Fang! (14 damage, -5 energy, crit fails)
RNG Roll [to-hit] (yes<720/1000) | 628/1000 (yes)
RNG Roll [to-crit] (yes<63/1000) | 472/1000 (no)
Damage=8+3+3=14

Heracross used Revenge! (20 damage, -7 energy, crit fails)
RNG Roll [to-crit] (yes<63/1000) | 384/1000 (no)
Damage=(12+3+4.5)*1.5 [Chople Berry]=19.5

--------------------

Spr_4d_214_m.png

Heracross @ None
HP: 86
Energy: 74
Boosts: -2 Spe
Other: None

VS.
20.png

Raticate @ Castle Chople Berry (1)
HP: 34
Energy: 85
Boosts: None
Other: None
 
Brick Break~Close Combat~Brick Break

IF Dig, THEN Toxic yourself on the first instance and Dig on all others, while pushing actions back.

IF Counter, THEN Toxic yourself (if not already Poisoned) or Focus Punch if already poisoned.
 
Spr_4d_214_m.png

Heracross @ None
HP: 86
Energy: 74
Boosts: -2 Spe
Other: None

VS.
20.png

Raticate @ Castle Chople Berry (1)
HP: 34
Energy: 85
Boosts: None
Other: None

--------------------

Action 1:

Raticate burrowed underground!

Heracross used Toxic! (-7 energy, Heracross Toxic Poisoned)

Raticate used Dig! (5 damage, -10 energy, crit fails)
RNG Roll [to-crit] (yes<63/1000) | 857/1000 (no)
Damage=8*.67=5.36

Heracross is Poisoned! (-1 HP)

Action 2:

Raticate burrowed underground!

Heracross burrowed underground!

Raticate stayed underground! (-3 energy)

Heracross used Dig! (miss, -10 energy)

Heracross is Poisoned! (-1 HP)

Action 3:

Raticate used Dig! (5 damage, -14 energy, crit fails)
RNG Roll [to-crit] (yes<63/1000) | 394/1000 (no)
Damage=8*.67=5.36
Energy=10+4=14

Heracross burrowed underground!

Heracross used Dig! (13 damage, -14 energy, crit fails)
RNG Roll [to-crit] (yes<63/1000) | 722/1000 (no)
Damage=8+4.5=12.5
Energy=10+4=14

Heracross is Poisoned! (-1 HP)

--------------------

Spr_4d_214_m.png

Heracross @ None
HP: 73
Energy: 43
Boosts: -1 Spe
Other: Toxic Poisoned (2 DPA)

VS.
20.png

Raticate @ Castle Chople Berry (1)
HP: 21
Energy: 58
Boosts: None
Other: None

--------------------

Spr_BW_Nurse.png

"What else is there to do?"

Swagger~Hyper Fang~Hyper Fang
IF Heracross uses Protect or Detect on A1, THEN use Substitute [15 HP] on that Action.
 
Spr_4d_214_m.png

Heracross @ None
HP: 73
Energy: 43
Boosts: -1 Spe
Other: Toxic Poisoned (2 DPA)

VS.
20.png

Raticate @ Castle Chople Berry (1)
HP: 21
Energy: 58
Boosts: None
Other: None

--------------------

Action 1:

Heracross used Detect! (-7 energy)

Raticate used Substitute! (-15 HP, -12 energy)

Heracross is Poisoned! (-2 HP)

Action 2:

Raticate used Hyper Fang! (14 damage, -5 energy, crit fails)
RNG Roll [to-hit] (yes<720/1000) | 115/1000 (yes)
RNG Roll [to-crit] (yes<63/1000) | 898/1000 (no)
Damage=8+3+3=14

Heracross used Brick Break! (15 damage [Substitute], -5 energy, crit fails, Substitute destroyed)
RNG Roll [to-crit] (yes<63/1000) | 610/1000 (no)
Damage=(8+3+2+4.5)*1.5 [Chople Berry]=17.5

Heracross is Poisoned! (-2 HP)

Action 3:

Heracross used Feint! (6 damage, -2 energy, KO)
RNG Roll [to-crit] (yes<63/1000) | 119/1000 (no)
Damage=4+2+4.5=8.5

Raticate was KO'd!

Heracross is Poisoned! (-2 HP)

--------------------

Spr_4d_214_m.png

Heracross @ None
HP: 53
Energy: 29
Boosts: None
Other: Toxic Poisoned (3 DPA)

VS.
20.png

Raticate @ Castle Chople Berry
HP: 0
Energy: 41
Boosts: None
Other: None

--------------------

Spr_BW_Nurse.png

"My life is in shambles!"

---------------------

Spr_Darach_PtHGSS.gif

"Good show, Kaxtar. With your victory comes the reward of moving forward in your Challenge; Lady Caitlin has instructed me to also reward you with 150 CP."

"Those CP are good for purchasing items in the Mid-Challenge Shop, located just over here. Good luck with your next Battle!"
 
Well, I'll buy and use a bunch of stuff for this upcoming battle. One Full Restore, please. Two Rare Candies for 42 CP, please. One Lava Cookie for 20 CP, please. This totals to 75+20+42=137 CP Spent, 13 remaining. Heracross will use the Hyper Potion, while its opponent will eat the Lava Cookie.
 
Spr_Darach_PtHGSS.gif

"That's quite the haul! One Castle Full Restore, two Castle Rare Candies, and one Castle Lava Cookie will bring you down to 13 CP. Heracross will begin the next battle with 100 HP and 79 energy."

"Best of luck in your upcoming battle!"

--------------------

Battle 1-2:

Spr_BW_Depot_Agent.png

Depot Agent Ralph would like to fight!

RNG Roll [Pokemon] | 76/79 [Swanna]
RNG Roll [Ability] | 1/3 [Keen Eye]
581.png

Swanna (F)
Nature:
Mild
+SpA, -Def

Item: Castle Wacan Berry

Type: Water / Flying
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats [Castle Hot Lava Cookie]:
HP: 110
Atk: 4
Def: 3
SpA: 5
SpD: 4
Spe: 98
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Attacks:
Water Gun
Water Sport
Defog
Wing Attack
Water Pulse
Aerial Ace
Bubblebeam
FeatherDance
Aqua Ring

Brine
Me First
Mirror Move

Toxic
Hidden Power Grass 7
Ice Beam
Protect
Double Team
Aerial Ace
Swagger
Substitute
Surf
Dive
Hyper Beam
Rain Dance
Attract
Scald
Fly
--------------------
Spr_BW_Depot_Agent.png

"I'm not going to give up yet, because we've only just begun!"

Aerial Ace~Fly~Aerial Ace
IF Heracross uses Bide, THEN use Double Team~Substitute [15 HP]~Aerial Ace as your Actions.
IF Heracross is ordered to use Counter, THEN use Aqua Ring the first time and then Surf all other times.
 
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