Only Kaxtar and referees should post in this thread.
Challenge 1:
RNG Rolls: 60/79, 1/1
Bug Catcher Thomas would like to fight!
"I love bugs!"
Wormadam-Sand (F)
Nature: Brave
+Atk, -10% Evasion, -15% Speed
Item: Castle Focus Sash
Type: Bug / Ground
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ability:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
HP: 90
Atk: 4
Def: 4
SpA: 2
SpD: 3
Spe: 31
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Attacks:
Tackle
Protect
Bug Bite
Hidden Power Ice 7
Confusion
__________
Rock Blast
Flail
Psychic
Toxic
Venoshock
Sunny Day
Hyper Beam
Rain Dance
Safeguard
Frustration
Earthquake
Return
Dig
Shadow Ball
Double Team
Sandstorm
Rock Tomb
Facade
Attract
Thief
Round
Giga Impact
Flash
Struggle Bug
Psych Up
Bulldoze
Swagger
Substitute
"AHAHAHAHA"
Toxic - Bulldoze - Earthquake
IF (You are Taunted on a Toxic) THEN (Use Earthquake instead)
IF (Tyranitar is underground when it's your turn) THEN (Use Earthquake and push back the queue)
Challenge 1:
Battle 1-1:Mode: Singles
Rank: 1
Tyranitar: Sand Stream
Metagross: Light Metal
Volcarona: Flame Body
NO Items for all.
![]()
Tyranitar (M)
Nature: Adamant (+1 to Attack, -1 to Special Attack)
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 61
Size Class: 4
Weight Class: 6
EC: 9/9
MC: 0
DC: 5/5
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Stream: The Pokemon re-summons Sandstorm to the field.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 9 | Priority: 0 | CT: None
Unnerve (DW- UNLOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Earthquake
Stone Edge
Payback
Giga Impact
Dragon Dance
Stealth Rock
Outrage
Dig
Taunt
Thunder Wave
Protect
Brick Break
Torment![]()
Metagross [Nickname]
Nature: Careful (+1 SpD, -1 SpA)
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9
EC: 9/9
MC: 0
DC: 5/5
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Light Meta (DW- UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
1 Substitution
Take Down
Magnet Rise
Confusion
Metal Claw
Scary Face
Meteor Mash
Agility
Bullet Punch
Pursuit
Hammer Arm
Protect
Light Screen
Earthquake
Stone Edge
Zen Headbutt
Iron Head
Iron Defense![]()
Volcarona [Ruby] (Female)
Nature: Timid (+15% to Speed, +15% Accuracy to all attacks, -1 to attack)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+)
EC: 6/6
MC: 0
DC: 5/5
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Swarm (DW-Unlocked): Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Ember *
String Shot *
Leech Life *
Gust
Take Down *
Bug Buzz
Quiver Dance
Hurricane
Fiery Dance
Rage Powder
Amnesia
Heat Wave
Morning Sun *
Zen Headbutt *
Magnet Rise *
Fire Blast *
Wild Charge *
U-Turn *
Psychic
Protect
Will-o-Wisp
Hidden Power Rock
Light Screen
SolarBeam
Sunny Day
Substitute
Safeguard
RNG Rolls: 60/79, 1/1

Bug Catcher Thomas would like to fight!
"I love bugs!"

Wormadam-Sand (F)
Nature: Brave
+Atk, -10% Evasion, -15% Speed
Item: Castle Focus Sash
Type: Bug / Ground
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ability:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
HP: 90
Atk: 4
Def: 4
SpA: 2
SpD: 3
Spe: 31
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Attacks:
Tackle
Protect
Bug Bite
Hidden Power Ice 7
Confusion
__________
Rock Blast
Flail
Psychic
Toxic
Venoshock
Sunny Day
Hyper Beam
Rain Dance
Safeguard
Frustration
Earthquake
Return
Dig
Shadow Ball
Double Team
Sandstorm
Rock Tomb
Facade
Attract
Thief
Round
Giga Impact
Flash
Struggle Bug
Psych Up
Bulldoze
Swagger
Substitute

"AHAHAHAHA"
Toxic - Bulldoze - Earthquake
IF (You are Taunted on a Toxic) THEN (Use Earthquake instead)
IF (Tyranitar is underground when it's your turn) THEN (Use Earthquake and push back the queue)