http://www.smogon.com/bw/pokemon/chandelure
[Overview]
-Ridiculously powerful, usually OHKOes / 2HKOes Pokemon who don't resist its STABs.
-Decent offensive typing and the ability to spinblock.
-Mediocre bulk with 60/90/90 defenses and SR weakness.
-Kinda slow, with base 80 speed.
-SubSplit runs circles around its counters when Toxic Spikes are in play.
-Ghost Chandelier, nuff said.
[SET]
name: SubSplit
move 1: Substitute
move 2: Pain Split
move 3: Fire Blast
move 4: Shadow Ball
item: Life Orb / Leftovers
ability: Flash Fire
nature: Modest / Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
-Chandelure's strongest set, very difficult to straight up counter
-Sub PainSplit runs circles around dedicated Special walls like Chansey. Throw in Toxic Spikes and you have yourself a fracas (the ability to beat almost every special wall 1 on 1)
-Fire Blast is stupidly strong, and crushes pretty much anything in the tier not named Snorlax or Pokemon who are immune to fire moves.
-Shadow Ball covers almost every single fire resist, barring Thick Fat users and Porygon 2. Despite the lowered bp, its still reliable and it has more accuracy.
-Substitute specifically allows you to scout your switch and enter phase 1 of the sub split strat. Useful for dealing with cores that have no problem checking choiced Chandelure.
-Pain Split gives Chandelure semi reliable healing and it ruins most special walls and due to LO recoil and Chandelure's naturally low health, its siphoning quite a bit of health from its targets.
[ADDITIONAL COMMENTS]
-Almost requires Toxic Spikes support to get the best use out of this set. Roserade is the quite possibly the best partner to Chandelure because she can counter most of Chandelure's basic checks and use them as set up fodder.
-Stealth Rock and Spikes are much appreciated. Roserade (again) gets the special nod because on top of having access to Toxic Spikes, she can even use Spikes which makes Chandelure even harder to counter.
-A Rapid Spinner is recommended because of Chandelure's Stealth Rock weakness, LO recoil and HP lost from substitute. Blastoise is the arguably the best rapid spinner in the tier, can check most of Chandelure's counters and can roar (useful when hazards are in play)
-Porygon 2 and Snorlax are still problematic, especially when paired with a cleric or Toxic Spikes absorber because they hard counter Chandelure.
-Machamp is an ideal partner because it has no problem countering Snorlax and P2, on top of being stupidly hard to counter itself. It even provides Chandelure with a Rock Resist.
name: Choice Specs
move 1: Fire Blast / Overheat
move 2: Shadow Ball
move 3: Energy Ball / Hidden Power Fighting
move 4: Flamethrower
item: Choice Specs
ability: Flash Fire
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
-Mindlessly blows everything up with a choice specs, absolutely everything will get mauled.
-More coverage than the previous set which will let it get by its checks in one shot. (Energy Ball will 2HKO all bulky water types, bulky rock types etc)
-HP Fighting specifically is just strong enough to break through Snorlax that don't heavily invest in SpD. Porygon 2 that don't invest in SpD are cleanly OHKOed
[ADDITIONAL COMMENTS]
-Needs spin support since its going to be switching in and out a lot
-Entry Hazard support is recommended
-Sun supports allows Chandelure to flat out 2HKO specially defensive titans like Snorlax and Chansey.
-Wrecked by by Snorlax & Porygon 2 so you need them out of the way in order to clean house. Same partners apply as before
name: Choice Scarf
move 1: Fire Blast
move 2: Shadow Ball
move 3: Energy Ball
move 4: Hidden Power Fighting
item: Choice Scarf
ability: Flash Fire
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
-Speed is the name of the game here, Choice Scarf lets it check the majority of the metagame that happens to be naturally fast (Alakazam, Darmanitan etc)
-Much weaker than the previous sets, but still outrageously strong for a scarf user.
[ADDITIONAL COMMENTS]
-It needs even MORE hazard support due to the massive drop in power.
-Also needs extremely reliably spinning support since its going to be switching around a lot.
-Needs Porygon2 and Snorlax out of the way before it can do anything.
-Houndoom is a pain.
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Flamethrower / Fire Blast
move 3: Shadow Ball
move 4: Substitute / Hidden Power Fighting
item: Leftovers / Life Orb
ability: Flash Fire
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
-Calm Mind boosts its already massive SpA and reinforces its okayish SpD, turning into a tank that can kill almost everything in sight.
-Has the ability to set up on most of its best checks (Chansey, Porygon2)
-A nightmare to take down with Toxic Spikes support
-You can forego Substitute for Hidden Power Fighting. After a calm mind boost and a life orb, HP fighting will 2HKO both Snorlax and Porygon2 (if Snorlax mispredicts or it lacks Crunch, you can beat it 1 on 1)
[ADDITIONAL COMMENTS]
-Snorlax is still a reliable stop to this set, so building your team around him as always, is recommended.
-Sun support is optional to get the most of this set. Nothing in the game can take a +1 Fire Blast in the sun, even Chansey and Snorlax are straight up 2HKOed.
-Entry hazard is useful as usual. Chandelure is initially quite weak without any boosts, especially if its using leftovers.
-Rapid spin support is expected, especially considering this set lacks any form of healing and will often sacrifice HP to use substitute.
[SET]
name: Defensive
move 1: Flamethrower
move 2: Will-O-Wisp / Energy Ball
move 3: Shadow Ball / Taunt
move 4: Pain Split
item: Leftovers
ability: Flash Fire
nature: Modest
evs: 240 HP / 168 Def / 40 SpA / 80 Spe
[SET COMMENTS]
-Despite being a ghost type with lackluster defenses (a trait is shares with Gengar) Chandelure can be put to good use as a defensive wall due to its great defensive typing and power.
-Chandelure is now capable of reliably checking the likes of Heracross and Machamp (the other sets would fall to a predicted Stone Edge) and hard counter Escavalier (who would wreck you with a stupidly strong Megahorn)
-Will-o-Wisp and Pain Split can run circles around teams, especially slower defensive stall type teams.
-Rapid Spin is mandatory, you need to pull out all the stops. IE Blastoise is recommended due to its ability to beat one of the strongest hazard users in the tier (Froslass) 1 on 1. It also has access to Foresight.
[ADDITIONAL COMMENTS]
-Rapid Spin. You'd have to be a fool to not use Rapid Spin with this set.
-If you run Taunt, you're an even bigger to threat to slower stall teams.
-Entry hazards are nice and a possible cleric waiting in the wings.
[Other Options]
-The number #1 move that comes to mind is Flame Charge, but honestly it never really works out in practice. You're wasting a moveslot, the majority of the common scarfers in the tier STILL outspeed you and Substituting usually provides you with most advantages anyway.
-Hex is a neat option over Shadow Ball if you can reliably keep Toxic Spikes on the field. You may want to use Shadow Ball anyway for aerial targets.
-Memento is a cool move that allows you to cripple your target and possibly let your teammates set up, but there are much better memento users in the tier.
-Balloon, if you're into that sort of thing. It helps you spinblock against Donphan and check choiced ground types.
[Checks and Counters]
-Bulky normal types like Thick Fat Snorlax and Trace Porygon 2
-Bulky Water types (Milotic, Suicune)
-Rock types in sandstorm (Regirock, Rhyperior, Cradily) Aerodactyl gets a special mention because its than Chandelure and immune to Toxic Spikes.
-faster pokemon in general with strong STAB moves or SE coverage moves (Flygon, Alakazam, etc)
-SR weak so it can only switch in a limited amount of times w/o a spinner. (the spinner is a crutch, so forcing out Chandelure when hazards are up is ideal)
[Dream World]
LOL

[Overview]
-Ridiculously powerful, usually OHKOes / 2HKOes Pokemon who don't resist its STABs.
-Decent offensive typing and the ability to spinblock.
-Mediocre bulk with 60/90/90 defenses and SR weakness.
-Kinda slow, with base 80 speed.
-SubSplit runs circles around its counters when Toxic Spikes are in play.
-Ghost Chandelier, nuff said.
[SET]
name: SubSplit
move 1: Substitute
move 2: Pain Split
move 3: Fire Blast
move 4: Shadow Ball
item: Life Orb / Leftovers
ability: Flash Fire
nature: Modest / Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
-Chandelure's strongest set, very difficult to straight up counter
-Sub PainSplit runs circles around dedicated Special walls like Chansey. Throw in Toxic Spikes and you have yourself a fracas (the ability to beat almost every special wall 1 on 1)
-Fire Blast is stupidly strong, and crushes pretty much anything in the tier not named Snorlax or Pokemon who are immune to fire moves.
-Shadow Ball covers almost every single fire resist, barring Thick Fat users and Porygon 2. Despite the lowered bp, its still reliable and it has more accuracy.
-Substitute specifically allows you to scout your switch and enter phase 1 of the sub split strat. Useful for dealing with cores that have no problem checking choiced Chandelure.
-Pain Split gives Chandelure semi reliable healing and it ruins most special walls and due to LO recoil and Chandelure's naturally low health, its siphoning quite a bit of health from its targets.
[ADDITIONAL COMMENTS]
-Almost requires Toxic Spikes support to get the best use out of this set. Roserade is the quite possibly the best partner to Chandelure because she can counter most of Chandelure's basic checks and use them as set up fodder.
-Stealth Rock and Spikes are much appreciated. Roserade (again) gets the special nod because on top of having access to Toxic Spikes, she can even use Spikes which makes Chandelure even harder to counter.
-A Rapid Spinner is recommended because of Chandelure's Stealth Rock weakness, LO recoil and HP lost from substitute. Blastoise is the arguably the best rapid spinner in the tier, can check most of Chandelure's counters and can roar (useful when hazards are in play)
-Porygon 2 and Snorlax are still problematic, especially when paired with a cleric or Toxic Spikes absorber because they hard counter Chandelure.
-Machamp is an ideal partner because it has no problem countering Snorlax and P2, on top of being stupidly hard to counter itself. It even provides Chandelure with a Rock Resist.
name: Choice Specs
move 1: Fire Blast / Overheat
move 2: Shadow Ball
move 3: Energy Ball / Hidden Power Fighting
move 4: Flamethrower
item: Choice Specs
ability: Flash Fire
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
-Mindlessly blows everything up with a choice specs, absolutely everything will get mauled.
-More coverage than the previous set which will let it get by its checks in one shot. (Energy Ball will 2HKO all bulky water types, bulky rock types etc)
-HP Fighting specifically is just strong enough to break through Snorlax that don't heavily invest in SpD. Porygon 2 that don't invest in SpD are cleanly OHKOed
[ADDITIONAL COMMENTS]
-Needs spin support since its going to be switching in and out a lot
-Entry Hazard support is recommended
-Sun supports allows Chandelure to flat out 2HKO specially defensive titans like Snorlax and Chansey.
-Wrecked by by Snorlax & Porygon 2 so you need them out of the way in order to clean house. Same partners apply as before
name: Choice Scarf
move 1: Fire Blast
move 2: Shadow Ball
move 3: Energy Ball
move 4: Hidden Power Fighting
item: Choice Scarf
ability: Flash Fire
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
-Speed is the name of the game here, Choice Scarf lets it check the majority of the metagame that happens to be naturally fast (Alakazam, Darmanitan etc)
-Much weaker than the previous sets, but still outrageously strong for a scarf user.
[ADDITIONAL COMMENTS]
-It needs even MORE hazard support due to the massive drop in power.
-Also needs extremely reliably spinning support since its going to be switching around a lot.
-Needs Porygon2 and Snorlax out of the way before it can do anything.
-Houndoom is a pain.
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Flamethrower / Fire Blast
move 3: Shadow Ball
move 4: Substitute / Hidden Power Fighting
item: Leftovers / Life Orb
ability: Flash Fire
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
-Calm Mind boosts its already massive SpA and reinforces its okayish SpD, turning into a tank that can kill almost everything in sight.
-Has the ability to set up on most of its best checks (Chansey, Porygon2)
-A nightmare to take down with Toxic Spikes support
-You can forego Substitute for Hidden Power Fighting. After a calm mind boost and a life orb, HP fighting will 2HKO both Snorlax and Porygon2 (if Snorlax mispredicts or it lacks Crunch, you can beat it 1 on 1)
[ADDITIONAL COMMENTS]
-Snorlax is still a reliable stop to this set, so building your team around him as always, is recommended.
-Sun support is optional to get the most of this set. Nothing in the game can take a +1 Fire Blast in the sun, even Chansey and Snorlax are straight up 2HKOed.
-Entry hazard is useful as usual. Chandelure is initially quite weak without any boosts, especially if its using leftovers.
-Rapid spin support is expected, especially considering this set lacks any form of healing and will often sacrifice HP to use substitute.
[SET]
name: Defensive
move 1: Flamethrower
move 2: Will-O-Wisp / Energy Ball
move 3: Shadow Ball / Taunt
move 4: Pain Split
item: Leftovers
ability: Flash Fire
nature: Modest
evs: 240 HP / 168 Def / 40 SpA / 80 Spe
[SET COMMENTS]
-Despite being a ghost type with lackluster defenses (a trait is shares with Gengar) Chandelure can be put to good use as a defensive wall due to its great defensive typing and power.
-Chandelure is now capable of reliably checking the likes of Heracross and Machamp (the other sets would fall to a predicted Stone Edge) and hard counter Escavalier (who would wreck you with a stupidly strong Megahorn)
-Will-o-Wisp and Pain Split can run circles around teams, especially slower defensive stall type teams.
-Rapid Spin is mandatory, you need to pull out all the stops. IE Blastoise is recommended due to its ability to beat one of the strongest hazard users in the tier (Froslass) 1 on 1. It also has access to Foresight.
[ADDITIONAL COMMENTS]
-Rapid Spin. You'd have to be a fool to not use Rapid Spin with this set.
-If you run Taunt, you're an even bigger to threat to slower stall teams.
-Entry hazards are nice and a possible cleric waiting in the wings.
[Other Options]
-The number #1 move that comes to mind is Flame Charge, but honestly it never really works out in practice. You're wasting a moveslot, the majority of the common scarfers in the tier STILL outspeed you and Substituting usually provides you with most advantages anyway.
-Hex is a neat option over Shadow Ball if you can reliably keep Toxic Spikes on the field. You may want to use Shadow Ball anyway for aerial targets.
-Memento is a cool move that allows you to cripple your target and possibly let your teammates set up, but there are much better memento users in the tier.
-Balloon, if you're into that sort of thing. It helps you spinblock against Donphan and check choiced ground types.
[Checks and Counters]
-Bulky normal types like Thick Fat Snorlax and Trace Porygon 2
-Bulky Water types (Milotic, Suicune)
-Rock types in sandstorm (Regirock, Rhyperior, Cradily) Aerodactyl gets a special mention because its than Chandelure and immune to Toxic Spikes.
-faster pokemon in general with strong STAB moves or SE coverage moves (Flygon, Alakazam, etc)
-SR weak so it can only switch in a limited amount of times w/o a spinner. (the spinner is a crutch, so forcing out Chandelure when hazards are up is ideal)
[Dream World]
LOL