Alchemator vs. Maxim, a Huge Brawl!

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A huge brawl was set to take place here today, Nightrise though to himself, and of course all the new people get the shitty jobs, so he's stuck reffing this mess of a battle. Because of the intense amount of calculations required for this battle, excuse the lack of flavor.

8v8 TRAINING Brawl
3-day DQ
3 recoveries / 5 Chills
All Abilities
Switch=KO
No Items

Alchemator's Team
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Starmie [Steve] (N/A)

  • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+21% Acc.], subtracts one (1) Rank from Attack.)

Type:

  • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90

Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115*1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC:
6/6
MC:
0
DC:
5/5

Abilities:

  • Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
  • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic (DW Unlocked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Attacks (34):
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Aurora Beam (*)
Supersonic (*)
Barrier (*)
Scald (*)
Thunderbolt (*)
Thunder Wave (*)
Rain Dance
Hydro Pump
Thunder
Blizzard
Light Screen
Reflect Type
Power Gem
Grass Knot
Psyshock
Reflect
Hidden Power [Fire] [7]
Double Team
Substitute
Bide
Confuse Ray

Protect
Endure
Ice Beam
Psychic

Minimize
Pain Split

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Claydol [Clive] (N/A)

  • Nature: Relaxed (Adds a Rank to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • [Ground]: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90

Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 65 (75/1.15v)
Size Class: 3
Weight Class:
5
Base Rank Total: 19

EC:
6/6
MC:
0
DC:
N/A

Abilities:

  • Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (26):
Confusion (*)
Harden (*)
Rapid Spin (*)
Mud Slap (*)
Psybeam (*)
Rock Tomb (*)
Selfdestruct (*)
AncientPower (*)
Earth Power (*)
Power Share (*)
Heal Block (*)
Ice Beam (*)
Psychic (*)
Rock Polish (*)
Teleport
Calm Mind
Grass Knot
Explosion
Shadow Ball
Hidden Power [Fire] [7]
Signal Beam

Power Trick
Earthquake
Reflect
Light Screen
Reflect

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Beheeyem [Alchemator] (M)

  • Nature: Relaxed (Adds one (1) Rank to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 34 (40/1.15v)
Size Class: 2
Weight Class:
3
Base Rank Total: 19

EC:
6/6
MC:
0
DC:
5/5

Abilities:

  • Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
  • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Analytic (DW UNLOCKED): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Attacks (39):
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power [Fighting] [7]
Imprison
Disable
Nasty Plot
Teleport
Psyshock
Shadow Ball
Thunderbolt
Recover
Substitute
Psychic
Wonder Room
Toxic
Protect

Reflect
Psych Up
Light Screen
Energy Ball
Trick Room
Rain Dance
Double Team
Guard Split
Rock Slide
Zen Headbutt
Skill Swap
Thunder Wave
Charge Beam
Hyper Beam
Giga Impact
Rest
Barrier

Facade
Power Swap

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Metagross [Christopher] (N/A)

  • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100

Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60 (70/1.15v)
Size Class: 4
Weight Class:
9
Base Rank Total: 22

EC:
9/9
MC:
0
DC:
5/5

Abilities:

  • Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal (DW UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (29):
Take Down

Headbutt
Iron Defense
Iron Head
Zen Headbutt
Magnet Rise
Metal Claw
Confusion
Scary Face
Meteor Mash
Earthquake
Ice Punch
ThunderPunch
Psychic
Hammer Arm
Shadow Ball
Pursuit
Bullet Punch
Agility
Hidden Power [Fire] [6]
Grass Knot
Protect
Rain Dance
Rock Slide
Reflect
Light Screen
Endure
Double Team
Gravity
Hone Claws
Aerial Ace

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Girafarig [Anna] (F)

  • Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • [Normal]: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100

Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (85/1.15v)
Size Class: 4
Weight Class:
3
Base Rank Total: 18

EC:
N/A
MC:
0
DC:
5/5

Abilities:

  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
  • Sap Sipper (DW UNLOCKED): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Attacks (26):
Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Agility
Psybeam
Baton Pass
Magic Coat
Skill Swap
Wish
Shadow Ball
Thunderbolt
Earthquake
Psychic
Crunch
Sucker Punch

Hidden Power [Ice] [7]
Energy Ball
Protect
Substitute
Mirror Coat
Endure
Reflect
Light Screen

Double Kick

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Gallade [Alexander] (M)

  • Nature: Impish (Adds one (1) Rank to Defense, subtracts one (1) Rank from Special Attack.)

Type:

  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • [Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100

Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class:
4
Base Rank Total: 21

EC:
9/9
MC:
0
DC:
5/5

Abilities:

  • Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
  • Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (30):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Disable
Encore
Will-o-Wisp
Toxic
Taunt
Reflect
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Swords Dance
Close Combat
Psycho Cut
Pain Split
ThunderPunch

Shadow Sneak
Fire Punch
Protect
Rock Slide
Ice Punch
Endure
Imprison
Snatch

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Xatu [Terrence] (M)

  • Nature: Brave (Adds one (1) Rank to Attack,Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • [Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100

Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 82 (95/1.15v)
Size Class: 3
Weight Class:
2
Base Rank Total: 18

EC:
6/6
MC:
1
DC:
5/5

Abilities:

  • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
  • Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Attacks (23):
Peck
Leer
Night Shade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray
Drill Peck
Roost
Sucker Punch
Psyshock
Shadow Ball
U-turn
Heat Wave

Solarbeam
Zen Headbutt
Tailwind
Steel Wing
Protect
Sky Attack
Psychic

Reflect

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Alakazam [Alistair] (M)

  • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+22% Acc.], subtracts one (1) Rank from Attack.)

Type:

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120*1.15^)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5


Abilities:

  • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Magic Guard (DW UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks (23):
Teleport
Encore
Guard Split
Light Screen
Psyshock
Taunt
Shadow Ball
Hidden Power [Fire] [7]
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Energy Ball

Future Sight
Psychic
Substitute
Focus Blast
Protect
Bide

Maxim's Team
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Volcarona(*) [Nora] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC:6/6
MC:0
DC:5/5

Attacks (26):
Ember(*)
String Shot(*)
Leech Life(*)
Gust
Take Down(*)
Amnesia
Bug Buzz
Flame Charge
Flare Blitz
Fire Spin
Whirlwind
Silver Wind
Quiver Dance
Heat Wave
Hurricane
Rage Powder
Fiery Dance

Morning Sun(*)
Harden(*)
Magnet Rise(*)

Sunny Day
Solarbeam
Psychic(*)
Will-o-Wisp(*)
Protect(*)
Substitute
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Arghonaut(*) [Diagnos] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks (23):
Cross Chop
Constrict
Aqua Jet
Bubble(*)
Smokescreen(*)
Yawn(*)
Wrap(*)
Arm Thrust(*)
Mach Punch
Taunt
Focus Punch

Bulk Up (*)
Recover(*)
Ice Punch (*)
Drain Punch

Knock Off

Endure
Protect (*)
Earthquake (*)
Substitute(*)
Waterfall
Poison Jab
Rock Slide
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Roselia(*) [Alurani] (F)
Nature: Timid (Multiples Base Speed by 1.15 and provides a 12% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 4
Spe: 104 (90*1.15^)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks (28):
Weather Ball
Sweet Scent
Absorb(*)
Poison Sting
Growth(*)
Water Sport(*)
Stun Spore(*)
Mega Drain(*)
Leech Seed
Magical Leaf
Grasswhistle
Worry Seed(*)
Giga Drain
Toxic Spikes
Toxic
Aromatherapy
Synthesis

Sleep Powder (*)
Spikes (*)
Leaf Storm(*)
Extrasensory

Hidden Power Ground (6)
Endure
Shadow Ball(*)
Protect(*)
Sludge Bomb(*)
Double Team
Sunny Day
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Stratagem [Origin] (M)
Modest Nature (Sp. Atk increased by *, Attack decreased by *)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC:9/9
MC:0
DC:5/5

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks (25):
Giga Drain
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Electro Ball

Paleo Wave
Metal Sound
Earth Power

Heat Wave

Double Team
Calm Mind
Protect
Energy Ball
Flamethrower
Hidden Power Water 6
Toxic
Substitute
Shadow Ball
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Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC:6/6
MC:1
DC:5/5

Attacks (28):
Headbutt
Belly Drum
Yawn
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Crunch
Sleep Talk
Rest

Counter
Double-Edge
Zen Headbutt

Seed Bomb

Protect
Ice Beam
Thunderbolt
Flamethrower
Shadow Ball
Brick Break
Rock Slide
Surf
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Togepi [Serenity] (F)
Nature: Bold (Defense increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 0
DC: 2/5

Attacks (18):
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard

Nasty Plot
Extrasensory
Substitute

Protect
Flamethrower
Shadow Ball
Thunder Wave
355.png

Duskull [Dominos] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0

Attacks (17):
Leer
Nightshade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Payback

Faint Attack
Imprison
Pain Split

Spite

Protect
Shadow Ball
Taunt
132.png

Ditto [Shadow]
Nature: Quirky (No affect on Stats)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter (DW): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

DC: 2/5

Attacks (1):
Transform

Gl;hf, pm me your actions people.
 
My Claydol actually has Protect instead of the second Reflect, that's a typo [sorry!].

I won't be using either on Claydol this round, so no need to re-order if you've already done so Maxim.
 
OK guys, lets get round 1 started. Um, apparently this is going to be in Battle Hall format. Minus me listing all of the rolls, because that would take twice as long to get done. First off. The speed list

Pokemon: Alakazam, Starmie, Stratagem, Roserade, Volcanrona, Xatu, Gallade, Arghonaut, Girfarig, Claydol, Metagross, Ditto, Beheeyem, Snorlax, Duskull, Togepi

Action 1
Girfarig used Protect
-7 energy

Alakazam used Taunt(Ditto)
-10 energy

Starmie used Light Screen(Starmie, Claydol, Metagross)
-7 energy

Stratagem used Heatwave (Metagross/Alakazam/Gallade)
13 damage Gallade, 10 damage Metagross, 14 damage Alakazam, 7 energy

Roserade used Giga Drain(Claydol)
17 damage, 12 energy

Volcanrona used Sunny Day
-10 energy

Xatu used Reflect(Claydol, Xatu, Alakazam)
-7 energy

Gallade used Rock Slide [Volcarona, Roserade, Duskull]
17 damage Volcarona, 13 damage Roserade, 11 damage Duskull, 6 energy

Arghonaut used Taunt(Xatu)
-10 energy, Magic bounced back onto Arghonaut

Claydol used Ancient Power(Volcarona)
11 damage, 3 energy

Metagross used Rock Slide [Volcarona, Roserade, Duskull]
20 damage Volcarona, 13 damage Roserade, 11 damage+flinch Duskull, 6 energy

Ditto used Transform
Taunted

Beheeyem used Rockslide [Volcarona, Roserade, Duskull]
12 damage Volcarona, 14 damage Roserade, and 8 damage Duskull

Snorlax used Ice Beam(Claydol)
13 damage, 7 energy

Duskull was Flinched

Togepi used Thunder Wave(Gallade)
-7 energy

Action 2

Alakazam used Psychic(Volcarona)
16 damage, 6 energy

Starmie used Hydro Pump(Volcarona)
17 damage, 7 energy

Stratagem used Shadow Ball(Gallade)
16 damage, 6 energy

Roserade used Weather Ball(Metagross)
22 damage, 7 energy

Volcarona used Heat Wave (Metagross/Alakazam/Gallade)
28 damage Metagross, 20 damage Alakazam, 19 damage Gallade, 7 energy

Xatu used Drill Peck(Volcarona)
Critical hit!
23 damage, 5 energy(KO'd!)
 
Erm, can you list the results of the round? It's hard to tell what happened without some sort of summary telling what the status of the pokemon are.
 
Well, seeing as it just deleted all of my gosh darn work. This is going to take a lot longer. Sorry. Because right now I won't be able to get on. So sorry, blame shitty Smogon for logging me out for no reason.
 
Due to unforeseen circumstances, Nightrise would like to bow out of reffing.

Subref please ^_^
 
~ROUND 1 BEGINS~
Starmie2Transp.gif

Poke: Starmie
HP: 90
Energy: 100
Boosts: None
Other: None
Claydol2Transp.gif

Poke: Claydol
HP: 90
Energy: 100
Boosts: None
Other: None
Beheeyem3Transp.gif

Poke: Beheeyem
HP: 100
Energy: 100
Boosts: None
Other: None
MetagrossTransp.gif

Poke: Metagross
HP: 100
Energy: 100
Boosts: None
Other: None
Girafarig3Transp.gif

Poke: Girafarig
HP: 100
Energy: 100
Boosts: None
Other: None
Gallade4Transp.gif

Poke: Gallade
HP: 100
Energy: 100
Boosts: None
Other: None
iaza15389699949700.gif

Poke: Xatu
HP: 100
Energy: 100
Boosts: None
Other: None
iaza15389661874500.gif

Poke: Alakazam
HP: 90
Energy: 100
Boosts: None
Other: None
VS.
637.png

Poke: Volcarona
HP: 100
Energy: 100
Boosts: None
Other: None
frontnormal-marghonaut.png

Poke: Arghonaut
HP: 110
Energy: 100
Boosts: None
Other: None
407.png

Poke: Roserade
HP: 90
Energy: 100
Boosts: None
Other: None
frontnormal-mstratagem.png

Poke: Stratagem
HP: 100
Energy: 100
Boosts: None
Other: None
143.png

Poke: Snorlax
HP: 125
Energy: 100
Boosts: None
Other: None
175.png

Poke: Togepi
HP: 90
Energy: 100
Boosts: None
Other: None
355.png

Poke: Duskull
HP: 80
Energy: 100
Boosts: None
Other: None
132.png

Poke: Ditto
HP: 90
Energy: 100
Boosts: None
Other: None​
--------------------

Alright guys I've fixed up some stuff like calculations and turn order, so go ahead and PM me for the second Round. If you notice any mistakes, please bring them to my attention.

--------------------

Action 1:

Ditto: Dodge (fails, -5 energy)
Girafarig: Protect (-7 energy)
Alakazam: Taunt [Ditto] (-10 energy, Ditto Taunted for 6 Actions)
Starmie: Light Screen [Starmie, Claydol, Metagross] (-7 energy, Light Screen active for 6 Actions)
Stratagem: Heat Wave [Metagross, Alakazam, Gallade] (8 damage [Metagross], 12 damage [Alakazam], 10 damage [Gallade], -7 energy, crits fail, Burns fail)
Roserade: Giga Drain [Claydol] (9 damage, -11 energy, crit fails)
Volcarona: Sunny Day (-9 energy, weather changed to Sunlight for 4 Rounds)
Xatu: Reflect [Claydol, Xatu, Alakazam] (-7 energy, Reflect active for 6 Actions)
Gallade: Rock Slide [Volcarona, Roserade, Duskull] (20 damage [Volcarona], 11 damage [Roserade], 9 damage [Duskull], -6 energy, crits fail, flinches fail)
Arghonaut: Taunt [Xatu] (bounced back, -10 energy, Arghonaut Taunted for 6 Actions)
Claydol: Ancientpower [Volcarona] (10 damage, -4 energy, crit fails, stat boosts fail)
Metagross: Rock Slide [Volcarona, Roserade, Duskull] (20 damage [Volcarona], 11 damage [Roserade], 9 damage [Duskull], -6 energy, crits fail, flinch successful [Duskull])
Beheeyem: Rock Slide [Volcarona, Roserade, Duskull] (18 damage [Volcarona], 10 damage [Roserade], 6 damage [Duskull], -6 energy, crits fail, flinch fails)
Snorlax: Ice Beam [Claydol] (5 damage, -7 energy, crit fails, Freeze fails)
Duskull: Flinched
Togepi: Thunder Wave [Gallade] (-7 energy, Gallade 25% Paralyzed)

Action 2:

Alakazam: Psychic [Volcarona] (14 damage, -5 energy, crit fails, SpD drop fails)
Starmie: Hydro Pump [Volcarona] (18 damage, -7 energy, KO)
Stratagem: Shadow Ball [Gallade] (16 damage, -6 energy, crit fails, SpD drop fails)
Roserade: Weather Ball [Metagross] (14 damage, -7 energy, crit fails)
Volcarona: KO’d
Xatu: Sky Attack [Charge]
Arghonaut: Waterfall [Claydol] (5 damage, -5 energy, crit fails, flinch fails)
Girafarig: Psybeam [Roserade] (15 damage, -4 energy, crit fails, Confusion fails)
Claydol: Psybeam [Roserade] (13 damage, -4 energy, crit fails, Confusion fails)
Metagross: Zen Headbutt [Roserade] (23 damage, -5 energy, crit fails)
Ditto: Struggle [Starmie] (4 damage, -1 HP, -5 energy, crit fails)
Beheeyem: Psyshock [Roserade] (7 damage, -5 energy, KO)
Snorlax: Flamethrower [Metagross] (12 damage, -7 energy, crit fails, Burn fails)
Duskull: Will-o-Wisp [Metagross] (-7 energy, Metagross Burned)
Togepi: Thunder Wave [Alakazam] (-11 energy, Alakazam 25% Paralyzed, Togepi 25% Paralyzed)
Gallade: Psycho Cut [Roserade] (0 damage, -4 energy)
Xatu: Sky Attack [Roserade] (0 damage, -9 energy)

End of Action: Burn (Metagross -2 HP)

~ROUND 1 ENDS~
Starmie2Transp.gif

Poke: Starmie
HP: 86
Energy: 86
Boosts: None
Other: Light Screen (5 Actions)
Claydol2Transp.gif

Poke: Claydol
HP: 71
Energy: 92
Boosts: None
Other: Light Screen (5 Actions), Reflect (5 Actions)
Beheeyem3Transp.gif

Poke: Beheeyem
HP: 100
Energy: 89
Boosts: None
Other: None
MetagrossTransp.gif

Poke: Metagross
HP: 64
Energy: 89
Boosts: None
Other: Light Screen (5 Actions), Burned
Girafarig3Transp.gif

Poke: Girafarig
HP: 100
Energy: 89
Boosts: None
Other: None
Gallade4Transp.gif

Poke: Gallade
HP: 74
Energy: 90
Boosts: None
Other: 20% Paralyzed
iaza15389699949700.gif

Poke: Xatu
HP: 100
Energy: 84
Boosts: None
Other: Reflect (5 Actions)
iaza15389661874500.gif

Poke: Alakazam
HP: 78
Energy: 85
Boosts: None
Other: Reflect (5 Actions), 20% Paralyzed
VS.
637.png

Poke: Volcarona
HP: 0
Energy: 91
Boosts: Done
Other: Gone
frontnormal-marghonaut.png

Poke: Arghonaut
HP: 110
Energy: 85
Boosts: None
Other: Taunted (5 Actions)
407.png

Poke: Roserade
HP: 0
Energy: 82
Boosts: Done
Other: Gone
frontnormal-mstratagem.png

Poke: Stratagem
HP: 100
Energy: 87
Boosts: None
Other: None
143.png

Poke: Snorlax
HP: 125
Energy: 86
Boosts: None
Other: None
175.png

Poke: Togepi
HP: 90
Energy: 82
Boosts: None
Other: 20% Paralyzed
355.png

Poke: Duskull
HP: 56
Energy: 93
Boosts: None
Other: None
132.png

Poke: Ditto
HP: 89
Energy: 90
Boosts: None
Other: Taunted (5 Actions)​
Field Effects: Sunlight (3 Rounds)​
 
Just noting that Synchronize should have activated on Alakazam against Togepi.
 
~ROUND 2 BEGINS~
Starmie2Transp.gif

Poke: Starmie
HP: 86
Energy: 86
Boosts: None
Other: Light Screen (5 Actions)
Claydol2Transp.gif

Poke: Claydol
HP: 71
Energy: 92
Boosts: None
Other: Light Screen (5 Actions), Reflect (5 Actions)
Beheeyem3Transp.gif

Poke: Beheeyem
HP: 100
Energy: 89
Boosts: None
Other: None
MetagrossTransp.gif

Poke: Metagross
HP: 64
Energy: 89
Boosts: None
Other: Light Screen (5 Actions), Burned
Girafarig3Transp.gif

Poke: Girafarig
HP: 100
Energy: 89
Boosts: None
Other: None
Gallade4Transp.gif

Poke: Gallade
HP: 74
Energy: 90
Boosts: None
Other: 20% Paralyzed
iaza15389699949700.gif

Poke: Xatu
HP: 100
Energy: 84
Boosts: None
Other: Reflect (5 Actions)
iaza15389661874500.gif

Poke: Alakazam
HP: 78
Energy: 85
Boosts: None
Other: Reflect (5 Actions), 20% Paralyzed
VS.
frontnormal-marghonaut.png

Poke: Arghonaut
HP: 110
Energy: 85
Boosts: None
Other: Taunted (5 Actions)
frontnormal-mstratagem.png

Poke: Stratagem
HP: 100
Energy: 87
Boosts: None
Other: None
143.png

Poke: Snorlax
HP: 125
Energy: 86
Boosts: None
Other: None
175.png

Poke: Togepi
HP: 90
Energy: 82
Boosts: None
Other: 20% Paralyzed
355.png

Poke: Duskull
HP: 56
Energy: 93
Boosts: None
Other: None
132.png

Poke: Ditto
HP: 89
Energy: 90
Boosts: None
Other: Taunted (5 Actions)​
Field Effects: Sunlight (3 Rounds)​
--------------------

Great battling, guys!

--------------------

Action 1:

Starmie: Rain Dance (-10 energy, weather changes to Rain for 4 Rounds)
Xatu: Bodyblock [Gallade] (-5 energy)
Girafarig: Psychic [Arghonaut] (21 damage, -6 energy, crit fails, SpD drop fails)
Claydol: Psychic [Arghonaut] (19 damage, -6 energy, crit fails, SpD drop fails)
Metagross: Psychic [Arghonaut] (19 damage, -6 energy, crit fails, SpD drop successful, Arghonaut -1 SpD)
Ditto: Struggle [Beheeyem] (2 damage, -1 HP, -5 energy, crit fails)
Beheeyem: Psychic [Arghonaut] (25 damage, -6 energy, crit fails, SpD drop fails)
Alakazam: Psychic [Arghonaut] (25 damage, -6 energy, crit fails, SpD drop fails)
Snorlax: Thunderbolt [Starmie] (10 damage, -7 energy, crit fails, Paralysis fails)
Duskull: Will-o-Wisp [Gallade] (Bounced back, miss, -7 energy)
Gallade: Psycho Cut [Arghonaut] (1 damage, -8 energy, KO)
Togepi: Thunder Wave [Starmie] (-15 energy, Starmie 25% Paralyzed)
Stratagem: Paleo Wave x2 Combo [Alakazam] (27 damage, -35 energy, crit fails, Atk drop successful, Alakazam -1 Atk)
Arghonaut: KO’d

End of Action: Burn (Metagross -2 HP)

Action 2:

Stratagem: Cooldown
Xatu: Steel Wing [Stratagem] (13 damage, -5 energy, crit fails, Def boost fails)
Girafarig: Energy Ball [Stratagem] (14 damage, -6 energy, SpD drop fails)
Claydol: Grass Knot [Stratagem] (9 damage, -6 energy, crit fails)
Metagross: Meteor Mash [Stratagem] (20 damage, -6 energy, crit fails, Atk boost fails)
Ditto: Struggle [Metagross] (1 damage, -1 HP, -5 energy, crit fails)
Alakazam: Focus Blast [Stratagem] (23 damage, -8 energy, crit fails, SpD drop fails)
Beheeyem: Hidden Power [Stratagem] (15 damage, -5 energy, crit fails)
Starmie: Hydro Pump [Stratagem] (6 damage, -7 energy, KO)
Snorlax: Double-edge [Alakazam] (17 damage, -6 HP, -9 energy, crit fails)
Duskull: Pain Split [Beheeyem] (21 damage, +21 HP, -20 energy)
Gallade: Night Slash [Duskull] (15 damage, -5 energy, crit fails)
Togepi: Safeguard [Arghonaut, Stratagem, Ditto] (-9 energy, Safeguard active for 4 Rounds)

End of Action: Burn (Metagross -2 HP)

~ROUND 2 ENDS~
Starmie2Transp.gif

Poke: Starmie
HP: 76
Energy: 68
Boosts: None
Other: Light Screen (3 Actions), 20% Paralyzed
Claydol2Transp.gif

Poke: Claydol
HP: 71
Energy: 80
Boosts: None
Other: Light Screen (3 Actions), Reflect (3 Actions)
Beheeyem3Transp.gif

Poke: Beheeyem
HP: 77
Energy: 78
Boosts: None
Other: None
MetagrossTransp.gif

Poke: Metagross
HP: 59
Energy: 77
Boosts: None
Other: Light Screen (3 Actions), Burned
Girafarig3Transp.gif

Poke: Girafarig
HP: 100
Energy: 77
Boosts: None
Other: None
Gallade4Transp.gif

Poke: Gallade
HP: 74
Energy: 69
Boosts: None
Other: 15% Paralyzed
iaza15389699949700.gif

Poke: Xatu
HP: 100
Energy: 74
Boosts: None
Other: Reflect (3 Actions)
iaza15389661874500.gif

Poke: Alakazam
HP: 34
Energy: 71
Boosts: -1 Atk (1 Round)
Other: Reflect (3 Actions), 15% Paralyzed
VS.
frontnormal-marghonaut.png

Poke: Arghonaut
HP: 0
Energy: 85
Boosts: Done
Other: Gone
frontnormal-mstratagem.png

Poke: Stratagem
HP: 0
Energy: 52
Boosts: Done
Other: Gone
143.png

Poke: Snorlax
HP: 119
Energy: 70
Boosts: None
Other: None
175.png

Poke: Togepi
HP: 90
Energy: 58
Boosts: None
Other: 15% Paralyzed
355.png

Poke: Duskull
HP: 62
Energy: 66
Boosts: None
Other: None
132.png

Poke: Ditto
HP: 87
Energy: 80
Boosts: None
Other: Taunted (3 Actions)​
Field Effects: Rain (3 Rounds)​
 
~ROUND 3 BEGINS~
Starmie2Transp.gif

Poke: Starmie
HP: 76
Energy: 68
Boosts: None
Other: Light Screen (3 Actions), 20% Paralyzed
Claydol2Transp.gif

Poke: Claydol
HP: 71
Energy: 80
Boosts: None
Other: Light Screen (3 Actions), Reflect (3 Actions)
Beheeyem3Transp.gif

Poke: Beheeyem
HP: 77
Energy: 78
Boosts: None
Other: None
MetagrossTransp.gif

Poke: Metagross
HP: 59
Energy: 77
Boosts: None
Other: Light Screen (3 Actions), Burned
Girafarig3Transp.gif

Poke: Girafarig
HP: 100
Energy: 77
Boosts: None
Other: None
Gallade4Transp.gif

Poke: Gallade
HP: 74
Energy: 69
Boosts: None
Other: 15% Paralyzed
iaza15389699949700.gif

Poke: Xatu
HP: 100
Energy: 74
Boosts: None
Other: Reflect (3 Actions)
iaza15389661874500.gif

Poke: Alakazam
HP: 34
Energy: 71
Boosts: -1 Atk (1 Round)
Other: Reflect (3 Actions), 15% Paralyzed
VS.
143.png

Poke: Snorlax
HP: 119
Energy: 70
Boosts: None
Other: None
175.png

Poke: Togepi
HP: 90
Energy: 58
Boosts: None
Other: 15% Paralyzed
355.png

Poke: Duskull
HP: 62
Energy: 66
Boosts: None
Other: None
132.png

Poke: Ditto
HP: 87
Energy: 80
Boosts: None
Other: Taunted (3 Actions), Safeguard (3 Rounds)​
Field Effects: Rain (3 Rounds)​
--------------------

Go get ‘em, Togepi!

--------------------

Action 1:

Xatu: Shadow Ball [Duskull] (12 damage, -6 energy, crit fails, SpD drop fails)
Girafarig: Shadow Ball [Duskull] (14 damage, -6 energy, crit fails, SpD drop fails)
Claydol: Shadow Ball [Duskull] (12 damage, -6 energy, crit fails, SpD drop fails)
Metagross: Shadow Ball [Duskull] (12 damage, -6 energy, crit fails, SpD drop fails)
Ditto: Struggle [Starmie] (4 damage, -2 HP, -5 energy, crit fails)
Alakazam: Shadow Ball [Duskull] (12 damage, -6 energy, KO)
Beheeyem: Hidden Power [Snorlax] (13 damage, -5 energy, crit fails)
Starmie: Hydro Pump [Snorlax] (18 damage, -7 energy, crit fails)
Snorlax: Crunch [Alakazam] (9 damage, -6 energy, crit fails, Def drop fails)
Duskull: KO’d
Gallade: Fully Paralyzed (Paralysis stage drops to 10%)
Togepi: Thunder Wave [Xatu] (Bounced back, -7 energy, Togepi’s Paralysis stage boosted to 25%)

End of Action: Burn (Metagross -2 HP)

Action 2:

Xatu: Psychic [Snorlax] (17 damage, -8 energy, crit fails, SpD drop fails)
Girafarig: Double Kick [Snorlax] (9 damage, -4 energy, crits fail)
Claydol: Earth Power [Snorlax] (11 damage, -6 energy, crit fails, SpD drop fails)
Metagross: Hammer Arm [Snorlax] (15 damage, -7 energy, crit fails, -1 Spe)
Ditto: Struggle [Starmie] (4 damage, -2 HP, -5 energy, crit fails)
Alakazam: Focus Blast [Snorlax] (20 damage, -8 energy, crit fails, SpD drop successful, Snorlax -1 SpD)
Beheeyem: Hidden Power [Snorlax] (15 damage, -9 energy, crit fails)
Starmie: Hydro Pump [Snorlax] (1 damage, -11 energy, KO)
Snorlax: KO’d
Gallade: Close Combat [Snorlax] (0 damage, -7 energy, -1 Def/SpD)
Togepi: Thunder Wave [Girafarig] (-11 energy, Girafarig 25% Paralyzed)

End of Action: Burn (Metagross -2 HP)

~ROUND 3 ENDS~
Starmie2Transp.gif

Poke: Starmie
HP: 68
Energy: 50
Boosts: None
Other: Light Screen (1 Action), 15% Paralyzed
Claydol2Transp.gif

Poke: Claydol
HP: 71
Energy: 68
Boosts: None
Other: Light Screen (1 Action), Reflect (1 Action)
Beheeyem3Transp.gif

Poke: Beheeyem
HP: 77
Energy: 64
Boosts: None
Other: None
MetagrossTransp.gif

Poke: Metagross
HP: 55
Energy: 64
Boosts: -1 Spe
Other: Light Screen (1 Action), Burned
Girafarig3Transp.gif

Poke: Girafarig
HP: 100
Energy: 67
Boosts: None
Other: 20% Paralyzed
Gallade4Transp.gif

Poke: Gallade
HP: 74
Energy: 62
Boosts: -1 Def/SpD
Other: 5% Paralyzed
iaza15389699949700.gif

Poke: Xatu
HP: 100
Energy: 60
Boosts: None
Other: Reflect (1 Action)
iaza15389661874500.gif

Poke: Alakazam
HP: 25
Energy: 57
Boosts: None
Other: Reflect (1 Action), 10% Paralyzed
VS.
143.png

Poke: Snorlax
HP: 0
Energy: 64
Boosts: Done
Other: Gone
175.png

Poke: Togepi
HP: 90
Energy: 40
Boosts: None
Other: 20% Paralyzed
355.png

Poke: Duskull
HP: 0
Energy: 66
Boosts: Done
Other: Gone
132.png

Poke: Ditto
HP: 83
Energy: 70
Boosts: None
Other: Taunted (1 Action), Safeguard (2 Rounds)​
Field Effects: Rain (2 Rounds)​
 
~ROUND 4 BEGINS~
Starmie2Transp.gif

Poke: Starmie
HP: 68
Energy: 50
Boosts: None
Other: Light Screen (1 Action), 15% Paralyzed
Claydol2Transp.gif

Poke: Claydol
HP: 71
Energy: 68
Boosts: None
Other: Light Screen (1 Action), Reflect (1 Action)
Beheeyem3Transp.gif

Poke: Beheeyem
HP: 77
Energy: 64
Boosts: None
Other: None
MetagrossTransp.gif

Poke: Metagross
HP: 55
Energy: 64
Boosts: -1 Spe
Other: Light Screen (1 Action), Burned
Girafarig3Transp.gif

Poke: Girafarig
HP: 100
Energy: 67
Boosts: None
Other: 20% Paralyzed
Gallade4Transp.gif

Poke: Gallade
HP: 74
Energy: 62
Boosts: -1 Def/SpD
Other: 5% Paralyzed
iaza15389699949700.gif

Poke: Xatu
HP: 100
Energy: 60
Boosts: None
Other: Reflect (1 Action)
iaza15389661874500.gif

Poke: Alakazam
HP: 25
Energy: 57
Boosts: None
Other: Reflect (1 Action), 10% Paralyzed
VS.
175.png

Poke: Togepi
HP: 90
Energy: 40
Boosts: None
Other: 20% Paralyzed
132.png

Poke: Ditto
HP: 83
Energy: 70
Boosts: None
Other: Taunted (1 Action), Safeguard (2 Rounds)​
Field Effects: Rain (2 Rounds)​
--------------------

Aaaaaaaaaaaaaand Alchemator WINS with a very close score of 8-0!

--------------------

Action 1:

Xatu: Sky Attack [Charge]
Claydol: Earth Power [Ditto] (14 damage, -10 energy, crit fails, SpD drop fails)
Ditto: Struggle [Alakazam] (1 damage, -1 HP, -5 energy, crit fails)
Metagross: Hammer Arm [Ditto] (17 damage, -11 energy, crit fails, -1 Spe)
Alakazam: Focus Blast [Ditto] (25 damage, -12 energy, crit fails, SpD drop fails)
Beheeyem: Hidden Power [Ditto] (17 damage, -13 energy, crit fails)
Starmie: Fully Paralyzed (Paralysis stage drops to 10%)
Gallade: Close Combat [Ditto] (9 damage, -11 energy, crit fails, -1 Def/SpD, KO)
Girafarig: Double Kick [Togepi] (7 damage, -8 energy, crits fail)
Togepi: Flamethrower [Alakazam] (6 damage, -7 energy, crit fails, Burn fails)
Xatu: Sky Attack [Togepi] (17 damage, -9 energy, crit fails)

End of Action: Burn (Metagross -2 HP)

Action 2:

Xatu: Sky Attack [flinch] (fails)
Xatu:Sky Attack [Charge]
Claydol: Earth Power [Togepi] (12 damage, -14 energy, crit fails, SpD drop fails)
Alakazam: Focus Blast [Togepi] (23 damage, -16 energy, crit fails, SpD drop fails)
Beheeyem: Hidden Power [Togepi] (15 damage, -17 energy, crit fails)
Starmie: Hydro Pump [Togepi] (16 damage, -7 energy, crit fails, KO)
Metagross: Hammer Arm [Togepi] (0 damage, -15 energy, -1 Spe)
Gallade: Close Combat [Togepi] (0 damage, -15 energy, -1 Def/SpD)
Girafarig: Fully Paralyzed (Paralysis stage drops to 15%)
Togepi: KO’d
Xatu:Sky Attack [Togepi] (0 damage, -13 energy)

End of Action: Burn (Metagross -2 HP)

~ROUND 4 ENDS~
Starmie2Transp.gif

Poke: Starmie
HP: 68
Energy: 43
Boosts: None
Other: 5% Paralyzed
Claydol2Transp.gif

Poke: Claydol
HP: 71
Energy: 44
Boosts: None
Other: None
Beheeyem3Transp.gif

Poke: Beheeyem
HP: 77
Energy: 34
Boosts: None
Other: None
MetagrossTransp.gif

Poke: Metagross
HP: 51
Energy: 38
Boosts: -2 Spe, -1 Spe (1 Round)
Other: Burned
Girafarig3Transp.gif

Poke: Girafarig
HP: 100
Energy: 59
Boosts: None
Other: 10% Paralyzed
Gallade4Transp.gif

Poke: Gallade
HP: 74
Energy: 36
Boosts: -1 Def/SpD (2 Actions), -1 Def/SpD (3 Actions), -1 Def/SpD (4 Actions)
Other: None
iaza15389699949700.gif

Poke: Xatu
HP: 100
Energy: 38
Boosts: None
Other: None
iaza15389661874500.gif

Poke: Alakazam
HP: 18
Energy: 29
Boosts: None
Other: 5% Paralyzed
VS.
175.png

Poke: Togepi
HP: 0
Energy: 37
Boosts: Done
Other: Gone
132.png

Poke: Ditto
HP: 0
Energy: 65
Boosts: Done
Other: Gone​
Field Effects: Rain (1 Round)​
--------------------

~GG TO BOTH!~

Alchemator: 4 TC
  • Steve the STARMIE: 3 MC, 4 KOC
  • Clive the CLAYDOL: 3 MC
  • Alchemator the BEHEEYEM: 3 MC, 1 KOC
  • Christopher the METAGROSS: 3 MC
  • Anna the GIRAFARIG: 3 MC
  • Alexander the GALLADE: 3 MC, 2 KOC
  • Terrence the XATU: 3 MC
  • Alistair the ALAKAZAM: 3 MC, 1 KOC
Maxim: 4 TC
  • Nora the VOLCARONA: 3 MC
  • Diagnos the ARGHONAUT: 3 MC
  • Alurani the ROSERADE: 3 MC
  • Origin the STRATAGEM: 3 MC
  • Kimli the SNORLAX: 3 MC
  • Serenity the TOGEPI: 1 EC, 2 MC, 1 DC
  • Dominos the DUSKULL: 1 EC, 2 MC
  • Shadow the DITTO: 1 DC
Nightrise: 0

SevenDeadlySins: 0

Korski: 17 RT

MOD/Nightrise ALERT: Please change the prefix of this thread to "COMPLETED" thanks!
 
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