Think of the RC... Think of the RC. Alch's psy-mon's vs alex's blue crew - 8v8 Brawl

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8v8 TRAINING Brawl
3-day DQ players/ No set DQ for me however I will be quickist
3 recoveries / 5 Chills
What else am I supposed to write, idk. Make it standard.
ASB Arena
items= Counter-producing items only
Abilities=None
Switch= No

Team Alchemator
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Starmie [Steve] (N/A)

  • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+21% Acc.], subtracts one (1) Rank from Attack.)
Type:

  • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115*1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:

  • Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
  • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic (DW Unlocked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Attacks (34):
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Aurora Beam (*)
Supersonic (*)
Barrier (*)
Scald (*)
Thunderbolt (*)
Thunder Wave (*)
Rain Dance
Hydro Pump
Thunder
Blizzard
Light Screen
Reflect Type
Power Gem
Grass Knot
Psyshock
Reflect
Hidden Power [Fire] [7]
Double Team
Substitute
Bide
Confuse Ray

Protect
Endure
Ice Beam
Psychic
Minimize
Pain Split
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Claydol [Clive] (N/A)

  • Nature: Relaxed (Adds a Rank to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type:

  • [Ground]: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:

HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 65 (75/1.15v)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

Abilities:

  • Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks (26):
Confusion (*)
Harden (*)
Rapid Spin (*)
Mud Slap (*)
Psybeam (*)
Rock Tomb (*)
Selfdestruct (*)
AncientPower (*)
Earth Power (*)
Power Share (*)
Heal Block (*)
Ice Beam (*)
Psychic (*)
Rock Polish (*)
Teleport
Calm Mind
Grass Knot
Explosion
Shadow Ball
Hidden Power [Fire] [7]
Signal Beam

Power Trick
Earthquake
Reflect
Light Screen
Protect
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Beheeyem [Alchemator] (M)

  • Nature: Relaxed (Adds one (1) Rank to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type:

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 34 (40/1.15v)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:

  • Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
  • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Analytic (DW UNLOCKED): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Attacks (39):
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power [Fighting] [7]
Imprison
Disable
Nasty Plot
Teleport
Psyshock
Shadow Ball
Thunderbolt
Recover
Substitute
Psychic
Wonder Room
Toxic
Protect

Reflect
Psych Up
Light Screen
Energy Ball
Trick Room
Rain Dance
Double Team
Guard Split
Rock Slide
Zen Headbutt
Skill Swap
Thunder Wave
Charge Beam
Hyper Beam
Giga Impact
Rest
Barrier
Facade
Power Swap
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Metagross [Christopher] (N/A)

  • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type:

  • [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60 (70/1.15v)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Abilities:

  • Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal (DW UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Attacks (29):
Take Down
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Magnet Rise
Metal Claw
Confusion
Scary Face
Meteor Mash
Earthquake
Ice Punch
ThunderPunch
Psychic
Hammer Arm
Shadow Ball
Pursuit
Bullet Punch
Agility
Hidden Power [Fire] [6]
Grass Knot
Protect
Rain Dance
Rock Slide
Reflect
Light Screen
Endure
Double Team
Gravity
Hone Claws
Aerial Ace
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Girafarig [Anna] (F)

  • Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type:

  • [Normal]: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (85/1.15v)
Size Class: 4
Weight Class: 3
Base Rank Total: 18

EC: N/A
MC: 0
DC: 5/5

Abilities:

  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
  • Sap Sipper (DW UNLOCKED): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.
Attacks (26):
Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Agility
Psybeam
Baton Pass
Magic Coat
Skill Swap
Wish
Shadow Ball
Thunderbolt
Earthquake
Psychic
Crunch
Sucker Punch

Hidden Power [Ice] [7]
Energy Ball
Protect
Substitute
Mirror Coat
Endure
Reflect
Light Screen
Double Kick
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Gallade [Alexander] (M)

  • Nature: Impish (Adds one (1) Rank to Defense, subtracts one (1) Rank from Special Attack.)
Type:

  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • [Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities:

  • Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
  • Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks (30):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Disable
Encore
Will-o-Wisp
Toxic
Taunt
Reflect
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Swords Dance
Close Combat
Psycho Cut
Pain Split
ThunderPunch

Shadow Sneak
Fire Punch
Protect
Rock Slide
Ice Punch
Endure
Imprison
Snatch
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Xatu [Terrence] (M)

  • Nature: Brave (Adds one (1) Rank to Attack,Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type:

  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • [Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 82 (95/1.15v)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 5/5

Abilities:

  • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
  • Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.
Attacks (23):
Peck
Leer
Night Shade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray
Drill Peck
Roost
Sucker Punch
Psyshock
Shadow Ball
U-turn
Heat Wave

Solarbeam
Zen Headbutt
Tailwind
Steel Wing
Protect
Sky Attack
Psychic
Reflect
Earth Power[/HIDE]
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Alakazam [Alistair] (M)

  • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+22% Acc.], subtracts one (1) Rank from Attack.)
Type:

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120*1.15^)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Abilities:

  • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Magic Guard (DW UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Attacks (23):
Teleport
Encore
Guard Split
Light Screen
Psyshock
Taunt
Shadow Ball
Hidden Power [Fire] [7]
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Energy Ball

Future Sight
Psychic
Substitute
Focus Blast
Protect
Bide
Team Ragnarokalex

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Nidoking (Gage) Male
Nature:
Mild
Type:
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point:
Type: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force: (Dreamworld)
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)


Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
DC: 5/5
MC: 0


Attacks: 29 Total
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Thrash
Chip Away
Earth Power
Megahorn

Disable
Sucker Punch
Counter

Endure

Protect
Toxic
Venoshock
Ice Beam
Thunderbolt
Substitute
Shadow Ball
Flamethrower
Taunt
Pay Day
Surf
Focus Blast
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Porygon-Z (Hacketia)
Nature:
Modest
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability:
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download:
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Dreamworld)
Type: Can be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 26 Total
COnversion
Conversion2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat
Defense Curl
Trick Room
Nasty Plot
Swift

Pain Split
Endure

Protect
Hyper Beam
Psychic
Shadow Ball
Thunder Wave
Thunderbolt
Ice Beam
Dark Pulse
Reflect
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Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Dreamworld)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 22 Total
Growl
Confusion
Teleport
Double Team
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Healing Wish
Wish

Disable
Encore
Confuse Ray

Protect
Thunderbolt
Will o Wisp
Shadow Ball
Thunder Wave
Focus Blast
Reflect
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Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: 23 Total
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Destiny Bond
Dark Pulse
Hex
Shadow Ball
Dream Eater

Disable
Will o Wisp
Perish Song

Pain Split
Counter

Psychic
Substitute
Venoshock
Taunt
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Electivire (Tahlzara) Male
Nature:
Naughty
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (Dreamworld)
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 4


Attacks: 26 Total
Quick Attack
Leer
Thunder Punch
Thundershock
Low Kick
Shock Wave
Swift
Light Screen
Thunderbolt
Discharge

Fire Punch
Ice Punch
Cross Chop
Counter
Endure

Protect
Psychic
Wild Charge
Earthquake
Rock Slide
Taunt
Earthquake
Reflect
Brick Break
Torment
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Octillery (Feralyn) Female
Nature:
Quiet
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody:(Dreamworld)
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 38 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
DC: 5/5
MC: 1


Attacks: 25 Total
Water Gun
Lock on
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Signal Beam
Ice Beam
Soak
Octazooka
Gunk Shot
Constrict
Wring Out

Water Spout
Rock Blast
Thunder Wave

Acid Spray
Endure
Bounce
Seed Bomb

Flamethrower
Psychic
Protect
Energy Ball
Surf
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Syclant (Nyri) Female
Nature:
Brave
Type:
Ice: STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes:
Type: Innate
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer:
Type: Innate
This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW):
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 102 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
DC: 5/5
MC: 0


Attacks: 23 Total
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Icicle Crash
X-Scissor
Ice Punch

Superpower
Earth Power
String Shot
Counter

Acrobatics
Struggle Bug
Rock Slide
Taunt
Dig
Swagger
U-Turn
AzureInfernape.png

Infernape (Malspar) Male
Nature:
Naughty
Type:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist:(Dreamworld)
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 24 Total
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Acrobatics
Flamethrower
Mach Punch
Slack Off
Close Combat
Flare Blitz

Thunderpunch
Firepunch
Encore

Dig
Will o Wisp
Acrobatics
Grass Knot
Shadow Claw
Earthquake
Stone Edge

Alch post any items your pokemon will be holding in the main thread and when alch has posted both of you can PM me you actions!

Also, Alex's Gage will be holding a Amulet coin.
 
I won't be using any items.

Also, I said my Psychic team sans Exeggutor and Lunatone.
 
Speed order for reference.

Alakzam (Alch) > Starmie (Alch) > Gengar (Alex) > Infernape (Alex) > Syclant (Alex) > Electrive (Alex) > Porygon-Z (Alex) > Nidoking (Alex) > Xatu (Alch) > Gallade (Alch)/Gardeviour (Alex) > Girafarig (Alch) > Claydoll (Alch) > Metagross (Alch) > Octillery (Alex) > Beheeyem (Alch)

I'll put the first round in this post as well when it is done.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Pre-Round
Alchemator
Starmie2Transp.gif

Starmie – Steve (X)
HP: 90
Energy: 100
Stat changes:
Other:
Claydol2Transp.gif

Clive – Claydoll (X)
HP: 90
Energy: 100
Stat changes:
Other:
Beheeyem3Transp.gif

Beheeyem - Alchemator (M)
HP: 100
Energy: 100
Stat changes:
Other:
MetagrossTransp.gif

Metagross – Chris (X)
HP: 90
Energy: 100
Stat changes:
Other:
Girafarig3Transp.gif

Girafarig – Anna (F)
HP: 100
Energy: 100
Stat changes:
Other:
Gallade4Transp.gif

Gallade – Alex (M)
HP: 100
Energy: 100
Stat changes:
Other:
iaza15389699949700.gif

Xatu – Terrence (M)
HP: 100
Energy: 100
Stat changes:
Other:
iaza15389661874500.gif

Alakazam– Alistair (M)
HP: 90
Energy: 100
Stat changes:
Other:
VS

Ragnarokalex
34.png

Nidoking – Gage (M)
HP: 100
Energy: 100
Stat changes:
Other:
Spr_5b_474_s.png

Porygon-Z– Hacketia (X)
HP: 100
Energy: 100
Stat changes:
Other:
282.png

Gardevoir – Keraia (F)
HP: 100
Energy: 100
Stat changes:
Other:
AzureGengar.png

Gengar – Maltia (F)
HP: 90
Energy: 100
Stat changes:
Other:
AzureElectivire.png

Electrive – Tahlzara (M)
HP: 100
Energy: 100
Stat changes:
Other:
AzureOctillery.png

Octillery– Feralyn (F)
HP: 100
Energy: 100
Stat changes:
Other:
iaza11938996372200.gif

Syclant – Nyri (F)
HP: 100
Energy: 100
Stat changes:
Other:
AzureInfernape.png

Infernape – Malspar (M)
HP: 100
Energy: 100
Stat changes:
Other:

Action 1
Alakazam used Taunt @ Gengar
Gengar is taunted for 6 actions
-10 energy
Starmie used Psyshock @ Gengar
25 damage
-5 energy
Gengar used Shadow Ball @ Gallade
19 damage
-5 energy
Infernape used Super Acrobatics @ Gallade
BAP: 28
Energy: 36
RNG rolled 1/16 for crit
49 damage
-36 energy
Syclant uses Struggle Bug @ all of alchemator’s team
13 damage to Starmie
8 damage to Claydol
13 damage to Beheeyem
7 damage to Metagross
13 damage to Girafarig
7 damage to Gallade
9 damage to Xatu
13 damage to Alakazam
-1 Sp.Attack to all of them
-2 energy
Electrive used Thunderpunch @ Xatu
23 damage
-5 energy
Porygon-Z used Hyper Beam @ Alakazam
20 damage
-11 energy
Nidoking used Super Shadowball @ Alakazam
BAP: 18
Energy: 32
29 damage
-32 energy
Xatu used Zen Headbutt @ Gengar
21 damage
-5 energy
RNG rolled ½ for Alch’s gallade to before Alex’s Gardevior
Gallade used Psycho Cut @ Gengar
22 damage
-4 energy
Gardevior used Thunder Wave @ Starmie
Starmie is now paralyzed, 25%
-7 energy
Girafarig used Psychic @ Gengar
15 damage
-5 energy
Claydoll used Psychic @ Gengar
12 damage
-5 energy
Gengar is KOed!
Metagross used Zen Headbutt @ Gengar
Gengar is already KOed!
-5 energy
Octillery used Water Spout @ Alakazam, Gallade and Xatu
21 damage to Alakazam
21 damage to Xatu
20 damage to Gallade
-7 energy
Beheeyem used Pyshock @ Gengar
Gengar is already KOed!
-5 energy


Action 2
Gengar’s (KOed), Infernape’s and Nidoking’s (both combo cool down) action will be omitted for the reason in brackets.
Alakazam used Hidden Power Fire @ Syclant
15 damage
-5 energy
Syclant uses Struggle Bug @ all of alchemator’s team
13 damage to Starmie
8 damage to Claydol
13 damage to Beheeyem
7 damage to Metagross
13 damage to Girafarig
7 damage to Gallade
12 damage to Xatu RNG rolled 1/16 for a crit!
13 damage to Alakazam
-1 Sp.Attack to all of them
-6 energy
Alakazam is KOed!
Gallade is KOed!
Gallade’s action will be omitted (KO)
Electrive used Thunderpunch @ Xatu
23 damage
-9 energy
Porygon-Z used Swift @ Xatu and Metagross
14 damage @ Xatu
8 damage @ Metagross
-3 energy
Xatu used Heat Wave @ Gardevoir, Electrive and Syclant
6 damage to Gardevior
8 damage to Electrive
15 damage to Syclant
7 energy
Gardeviour used Confuse Ray @ Metagross
RNG rolled 2/4 for a two action confusion
-5 energy
Girafarig used Reflect @ Herself, Claydoll and Starmie
It will last for six (6) actions
-7 energy
Claydoll used Hidden Power Fire @ Syclant
15 damage
-5 energy
Metagross used Rock Slide @ Gardeviour, Electrive and Syclant!
RNG rolled ½ for Metagross to hit himself in his confusion
4 damage
-3 energy
Metagross is no longer confused
Octillery used Water Spout @ Xatu and Metagross
21 damage to Xatu
Xatu is KOed!
20 damage to Metagross
-11 energy
Beheeyem used Rock Slide @ Gardeviour, Electrive and Syclant
RNG rolled 98/100 for the attack to miss Gardeviour
RNG rolled 94/100 for the attack to miss Electrive
RNG rolled 11/100 for the attack to hit Syclant
RNG rolled 1/16 for the attack to critical hit Syclant
32 damage
-5 energy
Starmie used Hidden Power Fire @ Syclant
RNG rolled 12/100 for parahax
Starmie’s Paralysis stage went down to 20%
Post-Round
Alchemator
Starmie2Transp.gif

Starmie – Steve (X)
HP: 64
Energy: 95
Stat changes: -2 Sp.Attack
Other: 20% paralysis, Reflect for five (5) more actions
Claydol2Transp.gif

Clive – Claydoll (X)
HP: 74
Energy: 90
Stat changes: -2 Sp.Attack
Other: Reflect for five (5) more actions
Beheeyem3Transp.gif

Beheeyem - Alchemator (M)
HP: 74
Energy: 95
Stat changes: -2 Sp.Attack
Other:
MetagrossTransp.gif

Metagross – Chris (X)
HP: 44
Energy: 92
Stat changes: -2 Sp.Attack
Other:
Girafarig3Transp.gif

Girafarig – Anna (F)
HP: 74
Energy: 88
Stat changes: -2 Sp.Attack
Other: Reflect for five (5) more actions
Gallade4Transp.gif

Gallade – Alex (M)
HP: K
Energy: O
Stat changes:
Other:
iaza15389699949700.gif

Xatu – Terrence (M)
HP: K
Energy: O
Stat changes:
Other:
iaza15389661874500.gif

Alakazam– Alistair (M)
HP: K
Energy: O
Stat changes:
Other:
VS
Ragnarokalex
34.png

Nidoking – Gage (M)
HP: 100
Energy: 68
Stat changes:
Other:
Spr_5b_474_s.png

Porygon-Z– Hacketia (X)
HP: 100
Energy: 86
Stat changes:
Other:
282.png

Gardevoir – Keraia (F)
HP: 94
Energy: 86
Stat changes:
Other:
AzureGengar.png

Gengar – Maltia (F)
HP: K
Energy: O
Stat changes:
Other:
AzureElectivire.png

Electrive – Tahlzara (M)
HP: 92
Energy: 86
Stat changes:
Other:
AzureOctillery.png

Octillery– Feralyn (F)
HP: 100
Energy: 82
Stat changes:
Other:
iaza11938996372200.gif

Syclant – Nyri (F)
HP: 23
Energy: 92
Stat changes:
Other:
AzureInfernape.png

Infernape – Malspar (M)
HP: 100
Energy: 64
Stat changes:
Other:

1 for Claydoll (Gengar)
2 for Syclant (Alakazam and Gallade)
1 for Octillery (Xatu)

Please point out any mistakes I've made. Hopefully there won't be too many.
 
everything looks pretty good as far as i can see, only thing that was tripped up a little was gengar was sposed to use destiny bond since he was hit with psycho cut, but it wouldnt change anything in the round at all so it doesnt matter. Also it should be noted that everyone on his team has -2 Sp. Att
 
This rounds speed order

Infernape (Alex) > Syclant (Alex) > Electrive (Alex) > Porygon-Z (Alex) > Nidoking (Alex) > Gardeviour (Alex) > Girafarig (Alch) > Claydoll (Alch) > Metagross (Alch) > Octillery (Alex) > Beheeyem (Alch) > Starmie (Alch)

Will edit round into this post.


--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Pre-Round
Alchemator
Starmie2Transp.gif

Starmie – Steve (X)
HP: 64
Energy: 95
Stat changes:
Other: 20% paralysis, Reflect for five (5) more actions
Claydol2Transp.gif

Clive – Claydoll (X)
HP: 74
Energy: 90
Stat changes:
Other: Reflect for five (5) more actions
Beheeyem3Transp.gif

Beheeyem - Alchemator (M)
HP: 74
Energy: 90
Stat changes:
Other:
MetagrossTransp.gif

Metagross – Chris (X)
HP: 44
Energy: 92
Stat changes:
Other:
Girafarig3Transp.gif

Girafarig – Anna (F)
HP: 74
Energy: 88
Stat changes:
Other: Reflect for five (5) more actions
VS
Ragnarokalex
34.png

Nidoking – Gage (M)
HP: 100
Energy: 68
Stat changes:
Other:
Spr_5b_474_s.png

Porygon-Z– Hacketia (X)
HP: 100
Energy: 87
Stat changes:
Other:
282.png

Gardevoir – Keraia (F)
HP: 94
Energy: 86
Stat changes:
Other:
AzureElectivire.png

Electrive – Tahlzara (M)
HP: 92
Energy: 86
Stat changes:
Other:
AzureOctillery.png

Octillery– Feralyn (F)
HP: 100
Energy: 82
Stat changes:
Other:
iaza11938996372200.gif

Syclant – Nyri (F)
HP: 23
Energy: 92
Stat changes:
Other:
AzureInfernape.png

Infernape – Malspar (M)
HP: 100
Energy: 64
Stat changes:
Other:
Action 1
Infernape used Flare Blitz @ Metagross
38 damage
-13 HP recoil
-8 energy
Syclant uses Struggle Bug @ all of alchemator’s team
13 damage to Starmie
8 damage to Claydol
13 damage to Beheeyem
7 damage to Metagross
13 damage to Girafarig
-1 Sp.Attack to all of them
-10 energy
Metagross is KOed!
Metagross’ action will be omitted (KO)
Electrive used Thunderpunch @ Beheeyem
14 damage
RNG rolled 8/100 for 15% paralysis
-13 energy
Porygon-Z used Hyper Beam @ Beheeyem
15 damage
-10 energy
Nidoking used Earth Power @ Metagross
Metagross is already KOed
-6 energy
Gardevior used Shadow Ball @ Beheeyem
19 damage
-6 energy
Girafarig used Earthquake @ Everyone
10 damage to Starmie
Claydoll avoided that attack (levitate is a trait)
13 damage to Beheeyem
Metagross is already KOed!
17 damage to Nidoking
10 damage to Porygon-Z
10 damage to Gardevior
15 damage to Electrive
10 damage to Octillery
7 damage to Syclant
15 damage to Infernape
Beheeyem is KOed!
Claydol uses Selfdestruct @ everyone
15 damage to Starmie
15 damage to Girafarig
22 damage to Nidoking
20 damage to Porgygon-Z
20 damage to Gardevior
20 damage to Electrive
20 damage to Octillery
20 damage to Syclant
20 damage to Infernape
-15 energy (lol)
Syclant is KOed!
Claydoll faints (No KOC)
Octillery used Water Spout @ Girafarig, Claydoll and Beheeyem
17 damage to Girafarig
-15 energy
Claydoll and Beheeyem are already KOed!
-15 energy
Starmie used Hydro Pump @ Nidoking
10 damage
-7 energy
Action 2
Infernape used Thunderpunch @ Starmie
17 damage
-6 energy
Electrive used Brick Break @ Girafarig
Girafarig’s reflect broke!
RNG rolled 1/6 for a crit!
16 damage
-6 energy
Porygon-Z used Swift @ Starmie and Girafarig
14 damage to Starmie
14 damage to Girafarig
-3 energy
Starmie is KOed!
Nidoking used Pay Day @ Starmie
Starmie is already KOed
-2 energy
Gardevoir used thunderbolt @ Starmie
Starmie is already KOed!
-7 energy
Girafarig used Earthquake @ Everyone
17 damage to Nidoking
10 damage to Porygon-Z
10 damage to Gardevior
15 damage to Electrive
10 damage to Octillery
15 damage to Infernape
Octillery used Water Spout @ Girafarig, Claydoll and Beheeyem
16 damage to Girafarig
-19 energy
Girafarig is KOed
Ragnarokalex wins!!!

Post-Round
Alchemator
Starmie2Transp.gif

Starmie – Steve (X)
HP: K
Energy: O
Stat changes:
Other:
Claydol2Transp.gif

Clive – Claydoll (X)
HP: K
Energy: O
Stat changes:
Other:
Beheeyem3Transp.gif

Beheeyem - Alchemator (M)
HP: K
Energy: O
Stat changes:
Other:
MetagrossTransp.gif

Metagross – Chris (X)
HP: K
Energy: O
Stat changes:
Other:
Girafarig3Transp.gif

Girafarig – Anna (F)
HP: K
Energy: O
Stat changes:
Other:
VS
Ragnarokalex
34.png

Nidoking – Gage (M)
HP: 36
Energy: 60
Stat changes:
Other:
Spr_5b_474_s.png

Porygon-Z– Hacketia (X)
HP: 60
Energy: 77
Stat changes:
Other:
282.png

Gardevoir – Keraia (F)
HP: 54
Energy: 80
Stat changes:
Other:
AzureElectivire.png

Electrive – Tahlzara (M)
HP: 42
Energy: 67
Stat changes:
Other:
AzureOctillery.png

Octillery– Feralyn (F)
HP: 60
Energy: 33
Stat changes:
Other:
iaza11938996372200.gif

Syclant – Nyri (F)
HP: K
Energy: O
Stat changes:
Other:
AzureInfernape.png

Infernape – Malspar (M)
HP: 37
Energy: 50
Stat changes:
Other:

Rewards
4 TC for Alchemator
5 TC for Ragnarokalex
17 RC for me
3 MC for every pokemon
KO will be distributed below
2 for Claydoll (Gengar, Syclant)
3 for Syclant (Alakazam, Gallade, Metagross)
2 for Octillery (Xatu, Girafarig)
1 for Porygon-Z (Starmie)
1 for Gardevior (Beheeyem)

GG and thanks for playing!

EDIT: I wouldn't do the last nitpick, but the other two are my mistakes, fixed!
 
whoa, definately not the round i was expecting lol, only 2 minor nitpicks, I should have another TC because i used an Amulet Coin, and Gardevoir should get a KOC for Beheeyem since she was the last one to hit it before it went down (since i dont think u can score KOC for KOing your own team). Also im probly just whining, but ive seen Pay Day give counters even for hitting a target that was KOd since the coins are still thrown and all, although i spose it would entirely be ref discretion, so i could understand it either way /whining.

GG Alch!

EDIT: k thought so, thanks!
 
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