[Overview]
- With a combination of interesting typing and stat distribution Drifblim sets himself apart from the other tiers Ghost types (only ghost in the tier capable of setting 101 Hp subs, x4 Bug resist, etc.)
- Possesses two useful abilities in Unburden and Aftermath
- Can effectively play multiple different roles with it's fairly expansive movepool
- SR weakness and surprisingly frailty when uninvested makes him difficult to work with without proper support
[SET]
name: ChestoRest
move 1: Calm Mind
move 2: Rest
move 3: Shadow Ball
move 4: Thunderbolt / Baton Pass / Hidden Power Fighting
item: Chesto Berry
ability: Unburden
nature: Modest
EVs: 252 Def / 108 SpA / 148 Spe
[SET COMMENTS]
- Supplies Drifblim with a respectable midrange method of sweeping
- Simply CM until you find yourself in KO range, then Rest off the damage, get the Unburden boost and sweep
[ADDITIONAL COMMENTS]
- Loves screen support (most notably Reflect), making Claydol/Rotom-A quite helpful partners
- More speed can be used to outrun the faster threats (Scarfed Galvantula/Manetric), but it often is negligible
[SET]
name: Baton Pass
move 1: Shadow Ball
move 2: Baton Pass
move 3: Substitute
move 4: Stockpile / Calm Mind
item: Leftovers
ability:Aftermath
nature: Bold
EVs: 4 HP / 252 Def / 252 SDef
[SET COMMENTS]
- Allows Drifblim to set up/support a sweep
- 101 Hp Subs allows him to set up on walls lacking decent offensive options, as well as safeguarding against Pursuit
- Shadow Ball again offers protection against Taunt
[ADDITIONAL COMMENTS]
- Salac-esque berries can be used, but the majority of the ones worth passing are currently unreleased
- More speed can be run, but the common walls are slower than you anyway
[SET]
name: SubCM
move 1: Calm Mind
move 2: Substitute
move 3: Shadow Ball
move 4: Hidden Power Fighting / Thunderbolt
item: Sitrus Berry / Ghost Gem
ability:Unburden
nature: Modest
EVs: 12 HP / 96 Def / 252 SAtk / 148 Spd
[SET COMMENTS]
- Takes a more offensive stance to Drifblim
- Outspeeds everything from Timid Scarfed Rotom down after the Unburden boost
[ADDITIONAL COMMENTS]
- Baton Pass can be run as opposed to a coverage move if you'd rather pass the boosts
[SET]
name: Rain Dance
move 1: Rain Dance
move 2: Weather Ball
move 3: Thunder / Shadow Ball
move 4: Acrobatics / Explosion
item: Flight Gem / Water Gem
ability: Unburden
nature: Hasty
EVs: 4 Atk / 252 SpA / 252 Spe
[SET COMMENTS]
- Allows Drifblim to set up Rain whist maintaining a fairly threatening offensive presence
- Weather Ball offers a strong, pseudo-stabbed attack to work with
- Thunder offers decent coverage w/Weather Ball in rain (resisted by incredibly rare Dragons and Grass types, whom are hit hard by Acrobatics anywho), coupled by a neat chance of paralysis, though Shadow Ball can be used for a reliable stab option
- Acrobling allows Drifblim to hit likely switch-ins like Liligant for a surprise OHKO, though Explosion can still hurt quite badly, in addition to allowing for switch advantage.
[ADDITIONAL COMMENTS]
- a Sun-based support set is always possible, with Weather Ball [Fire]/Shadow Ball offering respectable neutral coverage
[OTHER OPTIONS]
- Drifblim can make a rather effective Weather Supporter, with decent bulk and access to Baton Pass/Memento for the easy switch advantage
- Drifblim can abuse Unburden+Focus Sash in the lead slot, but it's somewhat gimmicky
- It can run a Choice/Annoyer set to capitalize on Trick
- Can run a mixed Acrobatics set, which allows it to abuse it's Flying stab and Unburden boost quickly, but the amount of power offered by it is rather lackluster, and fails to effectively sweep teams without hefty hazard support.
- Drifblim possesses a handful of useful support moves, though he is often outclassed in such a role by other Ghosts of the tier
[CHECKS AND COUNTERS]
- Honchkrow can usually trap/set up a sub on Drifblim, as long as it is weary of WoW/Twave
- Entei can usually do whatever he pleases with Drifblim, though he doesn't appreciate Twave or Knock Off
- Manetric/Magneton all can switch in with relative ease and threaten with their stab
- With a combination of interesting typing and stat distribution Drifblim sets himself apart from the other tiers Ghost types (only ghost in the tier capable of setting 101 Hp subs, x4 Bug resist, etc.)
- Possesses two useful abilities in Unburden and Aftermath
- Can effectively play multiple different roles with it's fairly expansive movepool
- SR weakness and surprisingly frailty when uninvested makes him difficult to work with without proper support
[SET]
name: ChestoRest
move 1: Calm Mind
move 2: Rest
move 3: Shadow Ball
move 4: Thunderbolt / Baton Pass / Hidden Power Fighting
item: Chesto Berry
ability: Unburden
nature: Modest
EVs: 252 Def / 108 SpA / 148 Spe
[SET COMMENTS]
- Supplies Drifblim with a respectable midrange method of sweeping
- Simply CM until you find yourself in KO range, then Rest off the damage, get the Unburden boost and sweep
[ADDITIONAL COMMENTS]
- Loves screen support (most notably Reflect), making Claydol/Rotom-A quite helpful partners
- More speed can be used to outrun the faster threats (Scarfed Galvantula/Manetric), but it often is negligible
[SET]
name: Baton Pass
move 1: Shadow Ball
move 2: Baton Pass
move 3: Substitute
move 4: Stockpile / Calm Mind
item: Leftovers
ability:Aftermath
nature: Bold
EVs: 4 HP / 252 Def / 252 SDef
[SET COMMENTS]
- Allows Drifblim to set up/support a sweep
- 101 Hp Subs allows him to set up on walls lacking decent offensive options, as well as safeguarding against Pursuit
- Shadow Ball again offers protection against Taunt
[ADDITIONAL COMMENTS]
- Salac-esque berries can be used, but the majority of the ones worth passing are currently unreleased
- More speed can be run, but the common walls are slower than you anyway
[SET]
name: SubCM
move 1: Calm Mind
move 2: Substitute
move 3: Shadow Ball
move 4: Hidden Power Fighting / Thunderbolt
item: Sitrus Berry / Ghost Gem
ability:Unburden
nature: Modest
EVs: 12 HP / 96 Def / 252 SAtk / 148 Spd
[SET COMMENTS]
- Takes a more offensive stance to Drifblim
- Outspeeds everything from Timid Scarfed Rotom down after the Unburden boost
[ADDITIONAL COMMENTS]
- Baton Pass can be run as opposed to a coverage move if you'd rather pass the boosts
[SET]
name: Rain Dance
move 1: Rain Dance
move 2: Weather Ball
move 3: Thunder / Shadow Ball
move 4: Acrobatics / Explosion
item: Flight Gem / Water Gem
ability: Unburden
nature: Hasty
EVs: 4 Atk / 252 SpA / 252 Spe
[SET COMMENTS]
- Allows Drifblim to set up Rain whist maintaining a fairly threatening offensive presence
- Weather Ball offers a strong, pseudo-stabbed attack to work with
- Thunder offers decent coverage w/Weather Ball in rain (resisted by incredibly rare Dragons and Grass types, whom are hit hard by Acrobatics anywho), coupled by a neat chance of paralysis, though Shadow Ball can be used for a reliable stab option
- Acrobling allows Drifblim to hit likely switch-ins like Liligant for a surprise OHKO, though Explosion can still hurt quite badly, in addition to allowing for switch advantage.
[ADDITIONAL COMMENTS]
- a Sun-based support set is always possible, with Weather Ball [Fire]/Shadow Ball offering respectable neutral coverage
[OTHER OPTIONS]
- Drifblim can make a rather effective Weather Supporter, with decent bulk and access to Baton Pass/Memento for the easy switch advantage
- Drifblim can abuse Unburden+Focus Sash in the lead slot, but it's somewhat gimmicky
- It can run a Choice/Annoyer set to capitalize on Trick
- Can run a mixed Acrobatics set, which allows it to abuse it's Flying stab and Unburden boost quickly, but the amount of power offered by it is rather lackluster, and fails to effectively sweep teams without hefty hazard support.
- Drifblim possesses a handful of useful support moves, though he is often outclassed in such a role by other Ghosts of the tier
[CHECKS AND COUNTERS]
- Honchkrow can usually trap/set up a sub on Drifblim, as long as it is weary of WoW/Twave
- Entei can usually do whatever he pleases with Drifblim, though he doesn't appreciate Twave or Knock Off
- Manetric/Magneton all can switch in with relative ease and threaten with their stab