Doubles at the arena! Korski Vs. Gerard

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Also, issuing an open challenge:

2vs2 Doubles
2-day DQ
Infinite Chills/Infinite Recoveries
ASB Arena
NFE Pokemon only (I will be using middlemons)

Also, i think we could use another battle

Switch = just like last time!
Items= nty
Abilities = every single one of them!

Team Korski:

93.png

Haunter Criminal (F)





Type: Ghost/Poison
  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
  • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Levitate
  • Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Nature: Hasty (+15% Speed, +21% Accuracy, -1 Def)


Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 110 (+)

Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 7/9
MC: 0

Attacks (18):

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Destiny Bond
Hex

Disable
Explosion
Will-o-Wisp

Taunt
Protect
Shadow Ball
Sludge Bomb
Substitute
Duohm.png

Duclohm Empire (F)





Type: Electric/Dragon
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities: Shield Dust, Static, Overcoat
  • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Nature: Timid (+15% Speed, +8% Accuracy, -1 Atk)


Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)

Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 5/9
MC: 0
DC: 5/5

Attacks (22):

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Spark
Slack Off
Dragon Pulse
Hurricane
Weather Ball

Heal Bell
Hydro Pump
Magnet Rise

Light Screen
Protect
Thunderbolt
Fire Blast
Trick Room

Team Gerard:
Dragonair (Christine) {F}
148.png
148.png

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon

  • Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).
Abilities:


  • Shed Skin: (Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Marvel Scale: (Innate)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:

HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 61 (-)
SC: 3
WC: 2
BST: 18


EC: 5/9
MC: 7
DC: 5/5


Attacks: 17

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage

Light Screen
ExtremeSpeed
Dragon Pulse

Flamethrower
Thunderbolt
Ice Beam
Surf
Reflect
Protect
Kirlia (Katherine) {F}
280.png
281.png

Nature: Bold (+1 Def, -1 Atk)
Type: Psychic

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:


  • Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Trace: (Can be activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Telepathy: (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:

HP: 90
Atk: 1 (-)
Def: 3 (+)
SpA: 3
SpD: 2
Spe: 50
SC: 1
WC: 2
BST: 13


EC: 5/9
MC: 1
DC: 5/5


Attacks: 21

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Stored Power

Disable
Confuse Ray
Encore

Thunderbolt
Shadow Ball
Will-O-Wisp
Protect
Reflect
Light Screen
Thunder Wave
Taunt

Alright going to just get things started off quick:
Gerard Issue Actions
Korski Issue Actions
Ill ref
 
OMG, how did i missed this, well, what to do...
Well, we are against a really tough duo, and interestingly enough we both have SE against each other, so we better use that to our adventage, we should be doing some damage to them, sadly we won't be using our most annoying moves until we get rid of that hunter, we still can take adventage of them tough, just makes ure you get rid of that ghost as fast as possible, he is week to our powerful mind attacks so we should be able to break trough him, still make sure you remove him first, duo will still be a treath so don't forget about him


Christine: Thunder Wave (Criminal) ~ Outrage (Criminal) ~ Outrage (Criminal)
*If Criminal uses Protect A1 use Thunder Wave against Empire and push actions

Katherine
: Taunt (Criminal) ~ Light Screen ~ Psychic (Criminal)
*If You're Taunted change Actions to Psyquic (Criminal) ~ Shadow Ball (Criminal)~ Psyquic (Criminal)
.
 
Haunter: Substitute [20 HP]~Shadow Ball [Kirlia]~Shadow Ball [Kirlia]

Duclohm: Dragon Pulse [Dragonair] x3
 
93.png

Haunter (Criminal) Female
hp: 90
energy: 100%
status: none
boosts: none
Speed: 110
Duohm.png

Duclohm (Empire) Female
hp: 100
energy: 100%
status: none
boosts: none
Speed: 69
148.png

Dragonair (Christine) Female
hp: 100
energy: 100%
status: none
boosts: none
Speed: 61
281.png

Kirlia (Katherine) Female
hp: 90
energy: 100%
status: none
boosts: none
Speed: 50​

Will Post Flavor in the morning once i have some sleep T.T

93.png

Haunter (Criminal) Female
hp: 53
energy: 72%
status: -1 Sp.D
boosts: none
Speed: 110
Duohm.png

Duclohm (Empire) Female
hp: 100
energy: 73%
status: none
boosts: none
Speed: 69
148.png

Dragonair (Christine) Female
hp: 43
energy: 79%
status: none
boosts: Light Screen (5 actions)
Speed: 61
281.png

Kirlia (Katherine) Female
hp: 55
energy: 78%
status: none
boosts: Light Screen (5 actions)
Speed: 50​

Haunter uses Substitute -> 20 HP Sub made, -12 Energy
Duclohm uses Dragon Pulse -> Dragonair loses 18 HP, -5 Energy
Dragonair uses Thunder Wave -> Fails, -7 Energy
Kirlia uses Taunt -> Haunter fell for the taunt, -10 Energy

Haunter uses Shadow Ball -> Kirlia loses 21 HP, -6 Energy
Duclohm uses Dragon Pulse -> CRIT Dragonair loses 23 HP, -9 Energy
Dragonair uses Outrage -> Sub loses 18 HP, -7 Energy
Kirlia uses Light Screen -> Gerards team is protected, -7 Energy

Haunter uses Shadow Ball -> Kirlia loses 14 HP, -10 Energy
Duclohm uses Dragon Pulse -> Dragonair loses 18 HP, -13 Energy
Dragonair uses Outrage -> Sub Broken, -7 Energy
Kirlia uses Psychic -> Haunter loses 17 HP, -5 Energy Sp.D Lowered

Korski your up
 
Yes great work, team! Let's keep up the pressure! Dragonair's about to drop into confusion, which should give us at least a free move, so let's take advantage of the situation!

Haunter: Night Shade [Dragonair]~Shadow Ball [Kirlia]~Shadow Ball [Kirlia]
IF Shadow Ball is Disabled at the time of your attack, THEN use Night Shade [Kirlia].

Duclohm: Light Screen~Dragon Pulse [Dragonair]~Dragon Pulse [Dragonair]
 
Christine: Outrage (Criminal) ~ Thunder Wave (Criminal) ~ Outrage (Criminal)
*If you get hit yoursef in confusion A2 push Thunder Wave A3

Katherine
: Encore (Criminal) ~ Confuse Ray (Criminal) ~ Psychic (Criminal)
.
 
93.png

Haunter (Criminal) Female
hp: 53
energy: 72%
status: -1 Sp.D
boosts: none
Speed: 110
Duohm.png

Duclohm (Empire) Female
hp: 100
energy: 73%
status: none
boosts: none
Speed: 69
148.png

Dragonair (Christine) Female
hp: 43
energy: 79%
status: none
boosts: Light Screen (5 actions)
Speed: 61
281.png

Kirlia (Katherine) Female
hp: 55
energy: 78%
status: none
boosts: Light Screen (5 actions)
Speed: 50​

OMG guys, im so sorry i forgot about this match entirely, ill make a note of it so i wont forget again.

93.png

Haunter (Criminal) Female
hp: 23
energy: 54%
status: Confused (1 Action)
boosts: Light Screen (3 Actions)
Speed: 110
Duohm.png

Duclohm (Empire) Female
hp: 100
energy: 51%
status: none
boosts: Light Screen (3 Actions
Speed: 69
148.png

Dragonair (Christine) Female
hp: KO
energy: KO%
status: none
boosts: none
Speed: 61
281.png

Kirlia (Katherine) Female
hp: 55
energy: 58%
status: none
boosts: Light Screen (2 actions)
Speed: 50​

Haunter uses Night Shade -> Dragonair loses 10 HP, -6 Energy
Duchlom uses Light Screen -> Korski's Team is Protected, -8 Energy
Dragonair uses Outrage -> Haunter loses 18 HP, -7 Energy Dragonair is slightly confused
Kirlia uses Encore -> Haunter received an encore, -8 Energy

Haunter uses Night Shade -> Dragonair loses 10 HP, -6 Energy
Duclohm uses Dragon Pulse -> Dragonair loses 13 HP, -5 Energy
Kirlia uses Confuse Ray -> Haunter is slightly confused, -7 Energy

Haunter uses Night Shade -> Dragonair loses 10 HP, -6 Energy KO
Duclohm uses Dragon Pulse -> Failed, -9 Energy
Kirlia uses Psychic -> Haunter loses 12 HP, -5 Energy

Gerard, your up
 
And had forgot to edit Katherine's encore to target Empire, well, we should try to get the ko at least, Use spy quid to deal as much damage as possible, let's try to get some good out of all this

Psychic (criminal) to death
*If Criminal disables Psychic and you are not Taunted use Calm Mind Twice and then Stored Power, if you're use Shadow Ball

PS: what happened to Christine A2? I'm assuming she hit herself in confusion but it would be nice to know
 
Okay then! Criminal, you'll be Taunted for 1 more Action, so let's take advantage of that juicy Substitution on A2! Empire, just do damage!

Criminal: Shadow Ball [Kirlia]~Disable (Psychic) [Kirlia]~Shadow Ball [Kirlia]

Empire: Thunderbolt~Dragon Pulse~Thunderbolt [all at Kirlia]
 
(Sorry for the confusion mixup, I had to redo some of the calcs, and that bit got deleted accidently)

93.png

Haunter (Criminal) Female
hp: 23
energy: 54%
status: Confused (1 Action)
boosts: Light Screen (3 Actions)
Speed: 110
Duohm.png

Duclohm (Empire) Female
hp: 100
energy: 51%
status: none
boosts: Light Screen (3 Actions)
Speed: 69
148.png

Dragonair (Christine) Female
hp: KO
energy: KO%
status: none
boosts: none
Speed: 61
281.png

Kirlia (Katherine) Female
hp: 55
energy: 58%
status: none
boosts: Light Screen (2 actions)
Speed: 50​

Criminal starts off the round by gathering large quantities of shadow energies in preparation for a dangerous attack, and instead smacks itself in the face, ending its confusion. Empire ignores its allies shenanigans and launches a bolt of lightning at Katherine. The bolt manages to accrue enough static to cling to Katherine, inflicting paralysis. Katherine prepares for the rest of the battle by calming her mind to increase her focus.

Criminal decides to neuter Katherine's offenses and disables some of her Psychic abilities. Empire decides to give electricity a rest and instead breathes a stream of draconic energy that engulfs Katherine. Katherine ignores the attacks coming at her and just continues her meditation.

Criminal conjures more shadows and launches them at Katherine, this time managing to get the ball to connect. Empire also resumes his tactics and launches more electricity, managing to leave Katherine gasping for breath, but still able to pull her meditation together and solidify it into a wave of energy that crashes into Criminal, proving to be the last straw for the ghost who crumples to the ground.

93.png

Haunter (Criminal) Female
hp: KO
energy: KO%
status: none
boosts: none
Speed: 110
Duohm.png

Duclohm (Empire) Female
hp: 100
energy: 34%
status: none
boosts: none
Speed: 69
148.png

Dragonair (Christine) Female
hp: KO
energy: KO%
status: none
boosts: none
Speed: 61
281.png

Kirlia (Katherine) Female
hp: 3
energy: 34%
status: Paralyzed 15%
boosts: none
Speed: 50​

Haunter hits itself in confusion -> 5 Damage -3 Energy
Duchlom uses Thunderbolt -> Kirlia loses 10 HP, -6 Energy, Kirlia Paralyzed
Kirlia uses Calm Mind -> +Sp.A & Sp.D, -7 Energy

Haunter uses Disable -> Psychic is disabled, -7 Energy
Duclohm uses Dragon Pulse -> Kirlia loses 12 HP, -5 Energy
Kirlia uses Calm Mind -> +Sp.A & Sp.D, -11 Energy

Haunter uses Shadow Ball -> Kirlia loses 18 HP, -5 Energy
Duclohm uses Thunderbolt -> Kirlia loses 12 HP, -6 Energy
Kirlia uses Stored Power -> Haunter loses 20 HP, -6 Energy KO

I ask that you look over the calcs, cause i have a huge feeling I'm forgetting something, but cant quite place it
Korski, your final actions please!
 
93.png

Haunter (Criminal) Female
hp: KO
energy: KO%
status: none
boosts: none
Speed: 110
Duohm.png

Duclohm (Empire) Female
hp: 100
energy: 29%
status: none
boosts: none
Speed: 69
148.png

Dragonair (Christine) Female
hp: KO
energy: KO%
status: none
boosts: none
Speed: 61
281.png

Kirlia (Katherine) Female
hp: 3
energy: 34%
status: Paralyzed 15%
boosts: none
Speed: 50​

Sorry for posting this before you did Gerard, but I started doing the RNGs so itd be ready to go when you posted and:
Roll for Paralysis (1-100): (<15=yes) 10, Yes
So it was pretty much moot, sorry :/ The RNG gods are fickle things.

93.png

Haunter (Criminal) Female
hp: KO
energy: KO%
status: none
boosts: none
Speed: 110
Duohm.png

Duclohm (Empire) Female
hp: 100
energy: 29%
status: none
boosts: none
Speed: 69
148.png

Dragonair (Christine) Female
hp: KO
energy: KO%
status: none
boosts: none
Speed: 61
281.png

Kirlia (Katherine) Female
hp: KO
energy: KO%
status: Paralyzed 5%
boosts: none
Speed: 50​

Kirlia is Fully Paralyzed!
Duclohm uses Dragon Rage -> Kirlia loses 10 HP, -5 Energy KO

Congratulations Korski on your Victory!!! and congrats to Gerard on your valiant effort!

Korski - 2 TC
Empire the Duclohm - 1 EC, 2 MC, 1 DC, 1 KOC
Criminal the Haunter - 1 EC, 2 MC, 1 DC, 1 KOC

Gerard - 2 TC
Katherine the Kirlia - 1 EC, 2 MC, 1 DC, 1 KOC
Christine the Dragonair - 1 EC, 2 MC, 1 DC

and 4 RC for me.
 
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