Texas vs. MK, no DQ time. MK IS THE BEST YEAH

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Challenging iiMKUltra
6v6 Singles Training
DQs suck
5 Recoveries, 3 Chills per pokemon
switch=ko
no items
all abilities

Arena: Beach thing, to lazy to post picture.

A briny beach, there is plenty of water to Splash around in, the sun is shining and it is all around a nice place to be. All seismic moves have their BAP reduced by two due to the sensitive nature of the plates in the ocean. This can be bypassed by using a seismic combo, however, this will trigger an Earthquake/Tsunami (RNG roll 1-10, 1=10% damage to both competitors, 2-4=30%, 5-6=50%, 7-9=80%, 10=insta-KO plus one random KO from each bench).


Texas Cloverleaf's Team
milotic2_display.png

Milotic (Leia) (F)
Timid: (Plus Speed, minus Attack, +10% acc boost)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
(Unlocked) (DW) Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 5
Spe: 81

E/C 6/6
MC: 2
DC: 5/5
Moves:
Splash*
Tackle*
Flail
Water Gun
Wrap
Water Sport
Refresh
Twister
Recover
Captivate

Hypnosis*
Mirror Coat*
Dragon Pulse*

Toxic*
Ice Beam*
Surf*
Rest
Substitute
Water Pulse
Total moves: 19
422-e.png

Shellos, Squishy
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
(DW) Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage


Shellos
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 29 (-)

EC: 3/6
MC: 0
DC: 3/5

Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power Grass 7
Rain Dance
Body Slam
Recover

Counter
Mirror Coat
Yawn
Earth Power

Toxic
Ice Beam
Substitute
Scald
Protect
Total Moves: 18
images

Houndour, Hellhound, Male
Nature: Mild (+1 SpA, -1 Def)
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (Innate) *Locked*: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Houndour
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up

Thunder Fang
Counter
Sucker Punch

Rest
Will-o-wisp
Shadow Ball
Total moves: 14
dratini.png

Dratini, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (Locked): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Dratini
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam

Dragon Dance
Extremespeed
Aqua Jet

Ice Beam
Thunderbolt
Flamethrower
Total Moves: 12
tepig.png

Tepig, HulaCloverPig, Male
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Hidden) Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Tepig
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down

Superpower
Curse
Yawn

Wild Charge
Grass Knot
Flamethrower
Total Moves: 15
cacnea.png

Cacnea, Rosey, Female
Nature: Naughty (+1 Atk, -1 SpD)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (Hidden): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cacnea
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 35
Size Class: 1
Weight Class: 4
Base Rank Total: 14

EC: 1/6
MC: 2
DC: 1/5

Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand Attack
Pin Missile
Ingrain

Disable
Seed Bomb
Nasty Plot

Swords Dance
Energy Ball
Toxic
Total Moves: 14

iiMKUltra's Team
258.png

Mudkip [Leviathan] (M)
Nature: Brave (+Atk, -Spe)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40/1.15)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14).
Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Moves:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport

Counter
Mirror Coat
Avalanche

Toxic
Dig
Rock Slide
133.png

Eevee [Blitzkrieg] (M)
Nature: Modest (+Spa, -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW Locked): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Rain Dance
Shadow Ball
Toxic

Fake Tears
Yawn
Detect
252.png

Treecko [Garrus] (M)
Nature: Lonely (+Atk, -Def)
Type: Grass
Grass
: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).
Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Moves:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech

Crunch
Synthesis
Leech Seed

SolarBeam
Brick Break
Dig
81.png

Magnemite [Electric Eye] (U)
Nature: Calm (+SpD, -Atk)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse))
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Moves:
Metal Sound
Tackle
ThunderShock
Supersonic
SonicBoom
Thunder Wave
Spark
Lock-On
Mirror Shot
Zap Cannon

Rain Dance
Thunder
Protect
137.png

Porygon [Spyware] (U)
Nature: Bold (+Def, -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Moves:
Conversion2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri-Attack
Magic Coat

Hyper Beam
Ice Beam
Thunderbolt
355.png

Duskull [Cysquatch] (M)
Nature: Brave (+Atk, -Spe)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (25/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Moves:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Destiny Bond
Imprison
Pain Split

Will-O-Wisp
Protect
Toxic
 
i'm made of metal
my circuits gleam
i am perpetual, i keep the country clean
i'm elected, electric spy
i'm protected, electric eye

Thunder-Protect-SonicBoom
If a1 Thunder misses, replace a3 with Thunder.
 
I'm assuming MK is talking about his Magnemite, anyways, lets go.

Milotic starts this match off by using her own life force to create a substitution of herself, but it manages to look the complete same as her! I don't think Magnemite can even tell the difference, as he releases a Thunder attack which connects with the substitute, and soon after, he sets up a protective wall between it and Milotic, blocking out the hypnosis attack from her. Milotic finishes up with a Surf while Magnemite releases a Sonic Boom, breaking Milotic's substitute.



81.png

HP: 65
Energy:81
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 45

vs.


milotic2_display.png


HP: 75
Energy:63
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 5
Spe: 81

(Both of you need to update your mons with Weight and Size Classes)


Milotic used Substitute
-25 hp, -24 energy

Magnemite used Thunder
18 damage, 7 energy

Magnemite used Protect
-7 energy

Milotic used Hypnosis
-7 energy

Milotic uses Surf
15 damage, 6 energy

Magnemite used Sonic Boom
10 damage, 5 energy
 
Thunder-SonicBoom-Thunder

If Milotic uses Hypnosis, Protect.
If Milotic Mirror Coats a1 or a3, Thunder Wave, unless a sub is up, in which case Spark.
 
I honestly don't have anything to say for this round, seeing as almost nothing happens. Magnemite protects from some Hypnotic rays and gets hit with a Surf, while Milotic gets slammed with a Sonic Boom.

81.png

HP: 65
Energy:62
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 45

vs.


milotic2_display.png


HP: 65
Energy:43
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 5
Spe: 81


Magnemite used Protect
-7 energy

Milotic used Hypnosis
-7 energy

Magnemite used Sonic Boom
10 Damage, 5 energy

Milotic used Surf
15 damage, 6 energy

Magnemite used Protect
-7 energy

Milotic used Hypnosis
-7 energy
 
25 HP Sub, Chill, Recover

If thunder is used and you do not have a sub up, use Mirror Coat and scale actions.
 
Zap Cannon-SonicBoom-Zap Cannon

If Zap Cannon misses a1, replace SonicBoom with Thunder. If Thunder is used and misses a2, replace Zap Cannon a3 with Thunder.
 
Just posting to say that I'm sub-reffing and that I'll get the round up tonight (GMT+12).

EDIT: --------------------------------------------------------------------------------------------------------
Just letting you guys know I’ll be using subway style reffing until some of my other battles have finished.
Pre-Round
iiMKultra
81.png

Magnemite – Electric Eye (X)
HP: 65
Energy: 62
Stat Changes:
Other:

VS

Texas Cloverleaf
milotic2_display.png

Milotic – Leia (F)
HP: 65
Energy: 43
Stat Changes:
Other:

Action 1
Milotic used Substitute 25 HP
25 HP sub was created
-25 HP
-24 energy
Magnemite used Zap Cannon
RNG rolled 86/100 for a miss
-8 energy

Action 2
Milotic chilled
+12 energy
Magnemite used Thunder
RNG rolled 100/100 for a miss (woot, I actually got a 100 for once!)
-7 energy

Action 3
Milotic used Recover
+ 20 HP
-12 energy
Magnemite used Thunder
18 damage
-11 energy

Post-Round
iiMKUltra
81.png

Magnemite – Electric Eye (X)
HP: 65
Energy: 36
Stat Changes:
Other:

VS

Texas Cloverleaf
milotic2_display.png

Milotic – Leia (F)
HP: 60
Energy: 19
Stat Changes:
Other: 7 HP sub

EDIT2: MK is first
 
Round 4

Pre-Round
iiMKultra
81.png

Magnemite – Electric Eye (X)
HP: 65
Energy: 36
Stat Changes:
Other:

VS

Texas Cloverleaf
milotic2_display.png

Milotic – Leia (F)
HP: 60
Energy: 19
Stat Changes:
Other: 7 HP sub

Action 1
Milotic used Hypnosis
RNG rolled 85/100 for a miss
-7 energy
Magnemite used Sonicboom
10 damage
-5 energy

Action 2
Milotic Chilled
+12 energy
Magnemite used Thunder
18 damage
-7 energy

Action 3
Milotic used Substitute (20 HP)
A 20 HP sub was created
-20 HP
-18 energy
Magnemite used Thunder
18 damage
-11 energy

Post-Round
iiMKultra
81.png

Magnemite – Electric Eye (X)
HP: 65
Energy: 13
Stat Changes:
Other:

VS

Texas Cloverleaf
milotic2_display.png

Milotic – Leia (F)
HP: 22
Energy: 6
Stat Changes:
Other: 2 HP sub

Texas is first.
 
Round 5

Pre-Round
iiMKultra
81.png

Magnemite – Electric Eye (X)
HP: 65
Energy: 13
Stat Changes:
Other:

VS

Texas Cloverleaf
milotic2_display.png

Milotic – Leia (F)
HP: 22
Energy: 6
Stat Changes:
Other: 2 HP sub

Action 1
Milotic chilled
+12 energy
Magnemite used Sonicboom
10 damage
The sub broke
-5 energy

Action 2
Milotic chilled
+12 energy
Magnemite used a Thunder + Thundershock combo
BAP: 16
Energy: 17
Accuracy: 70% (?)
24 damage
-16 energy

Note: The attack hit anyway and even if I got the accuracy for the combo wrong it wouldn't have made a difference because, if I got it wrong the accuracy would have only gone higher.

Milotic is KOed!

Magnemite is energy KOed!

Post-Round
iiMKultra
81.png

Magnemite – Electric Eye (X)
HP: K
Energy: O
Stat Changes:
Other:

VS

Texas Cloverleaf
milotic2_display.png

Milotic – Leia (F)
HP: K
Energy: O
Stat Changes:
Other:

Texas sends out
MK sends out and issues actions
Texas issues actions
 
Rofl, I has expecting it to energy death but not vs Milotic XD

I think Squishy has the most utility here.
 
Go Treecko.

SolarBeam-Absorb-SolarBeam

If Shellos uses Mirror Coat, Crunch. If it's on a1, push actions down, if a2 or a3, don't.
 
Round 6: Hey, Texas did order an attack!

Score: 1-1

Pre-Round
iiMKultra
252.png

Treeko – Garrus (M)
HP: 90
Energy: 100
Stat Changes:
Other:

VS

Texas Cloverleaf
422-e.png

Shellos – Squishy (X)
HP: 100
Energy: 100
Stat Changes:
Other:

Action 1

Shellos created a 15 HP sub
A 15 HP sub was created
-15 HP
-12 energy
Treeko used Solarbeam
23 damage the took the damage
the sub broke!
-7 energy
Action 2
Treeko used Absorb
11 damage
+6 HP
-5 energy
Shellos used Rain Dance
It will rain for three (3) rounds.
-9 energy

Action 3
Shellos used Ice Beam
17 damage
-7 energy
Treeko used Solarbeam
14 damage
-7 energy

Post-Action
Rain for 2 more rounds

Post-Round
iiMKultra
252.png

Treeko – Garrus (M)
HP: 79
Energy: 81
Stat Changes:
Other:
VS
Texas Cloverleaf
422-e.png

Shellos – Squishy (X)
HP: 60
Energy: 72
Stat Changes:
Other:
Milotic: 1
Magnemite: 1

Texas is first.

EDIT: Fixed
 
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