Only danmantincan and referees should post in this thread.
Challenge 1:
Juggler Peter would like to fight!
RNG Roll [Pokemon] | 53/79 [Banette]
RNG Roll [Ability] | 2/3 [Frisk]
Banette (M)
Nature: Naughty
+Atk, -SpD
Item: Castle Focus Sash
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Frisk: (Can Be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 3
SpD: 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 19
Attacks:
Knock Off
Screech
Night Shade
Curse
Spite
Shadow Sneak
Will-O-Wisp
Confuse Ray
Destiny Bond
Gunk Shot
Taunt
Protect
Return
Double Team
Shock Wave
Torment
Shadow Claw
Giga Impact
Thunder Wave
Trick Room
--------------------
"I am defined as an individual by my hobby!"
Giga Impact~Shadow Claw~Return
IF Double Team is used, THEN use Shock Wave.
IF Encore is ordered on A2, THEN use Protect on that Action (once).
Challenge 1:
Battle 1-1:Originally Posted by Fat danmantincan
I guess it's time to give this a go.
Mode: Singles
Thread: N/A
Rank: 1
Starting CP: 0
Abilities:
Infernape: Iron Fist
Dragonite: Multiscale
Dusknoir: Pressure
Items:
Infernape: N/A
Dragonite: N/A
Dusknoir: N/A
![]()
Heather - Infernape (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Moves (65):
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Facade
Close Combat
Fire Spin
Acrobatics
Slack Off
Calm Mind
Flare Blitz
Assist
Blaze Kick
Counter
Double Kick
Encore
Fake Out
Fire Punch
Focus Punch
Heat Wave
Helping Hand
Quick Guard
Submission
ThunderPunch
Magic Coat
Focus Punch
Roar
Toxic
Bulk Up
Sunny Day
Protect
Frustration
SolarBeam
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Fire Blast
Aerial Ace
Flame Charge
Rest
Low Sweep
Overheat
Focus Blast
Fling
Endure
Will-o-Wisp
Shadow Claw
Stone Edge
Swords Dance
Stealth Rock
Bulldoze
Rock Slide
Poison Jab
Grass Knot
Swagger
U-turn
Substitute![]()
Jill - Dragonite* (F)
Nature: Mild (+1 SpA, -1 Def)
Types: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. (Dragonite line capable of breathing underwater)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 1
DC: 5/5
Attacks (34):
Fire Punch
ThunderPunch
Roost
Wrap*
Leer*
Thunder Wave*
Twister*
Dragon Rage*
Slam*
Agility*
Safeguard
Outrage
Hyper Beam
Hurricane
Draco Meteor
Dragon Dance*
Dragon Pulse*
ExtremeSpeed*
Dragon Claw
Roar
Ice Beam*
Light Screen
Protect
Earthquake
Brick Break
Reflect
Bide
Fire Blast*
Detect
Endure
Dragon Tail*
Substitute
Fly
Surf![]()
Aran - Dusknoir (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
DC: N/A
Moves (32):
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Ice Punch
ThunderPunch
Fire Punch
Gravity
Bind
Shadow Punch
Hex
Curse
Imprison
Ominous Wind
Pain Split
Destiny Bond
Taunt
Return
Payback
Earthquake
Snatch
Substitute
Rock Slide
Torment
Toxic
Protect
Brick Break

Juggler Peter would like to fight!
RNG Roll [Pokemon] | 53/79 [Banette]
RNG Roll [Ability] | 2/3 [Frisk]

Banette (M)
Nature: Naughty
+Atk, -SpD
Item: Castle Focus Sash
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Frisk: (Can Be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 3
SpD: 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 19
Attacks:
Knock Off
Screech
Night Shade
Curse
Spite
Shadow Sneak
Will-O-Wisp
Confuse Ray
Destiny Bond
Gunk Shot
Taunt
Protect
Return
Double Team
Shock Wave
Torment
Shadow Claw
Giga Impact
Thunder Wave
Trick Room

"I am defined as an individual by my hobby!"
Giga Impact~Shadow Claw~Return
IF Double Team is used, THEN use Shock Wave.
IF Encore is ordered on A2, THEN use Protect on that Action (once).