Battle Castle Challenge - danmantincan

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Korski

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Challenge 1:
Originally Posted by Fat danmantincan
I guess it's time to give this a go.

Mode: Singles
Thread: N/A
Rank: 1
Starting CP: 0

Abilities:
Infernape: Iron Fist
Dragonite: Multiscale
Dusknoir: Pressure

Items:
Infernape: N/A
Dragonite: N/A
Dusknoir: N/A
392.png

Heather - Infernape (F)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108

Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Moves (65):
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Facade
Close Combat
Fire Spin
Acrobatics
Slack Off
Calm Mind
Flare Blitz

Assist
Blaze Kick
Counter
Double Kick
Encore
Fake Out
Fire Punch
Focus Punch
Heat Wave
Helping Hand
Quick Guard
Submission
ThunderPunch

Magic Coat

Focus Punch
Roar
Toxic
Bulk Up
Sunny Day
Protect
Frustration
SolarBeam
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Fire Blast
Aerial Ace
Flame Charge
Rest
Low Sweep
Overheat
Focus Blast
Fling
Endure
Will-o-Wisp
Shadow Claw
Stone Edge
Swords Dance
Stealth Rock
Bulldoze
Rock Slide
Poison Jab
Grass Knot
Swagger
U-turn
Substitute
149.png

Jill - Dragonite* (F)
Nature: Mild (+1 SpA, -1 Def)

Types: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. (Dragonite line capable of breathing underwater)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80

Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Attacks (34):
Fire Punch
ThunderPunch
Roost
Wrap*
Leer*
Thunder Wave*
Twister*
Dragon Rage*
Slam*
Agility*
Safeguard
Outrage
Hyper Beam
Hurricane

Draco Meteor

Dragon Dance*
Dragon Pulse*
ExtremeSpeed*

Dragon Claw
Roar
Ice Beam*
Light Screen
Protect
Earthquake
Brick Break
Reflect
Bide
Fire Blast*
Detect
Endure
Dragon Tail*
Substitute
Fly
Surf
477.png

Aran - Dusknoir (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)

Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
DC: N/A

Moves (32):
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Ice Punch
ThunderPunch
Fire Punch
Gravity
Bind
Shadow Punch
Hex
Curse

Imprison
Ominous Wind
Pain Split
Destiny Bond

Taunt
Return
Payback
Earthquake
Snatch
Substitute
Rock Slide
Torment
Toxic
Protect
Brick Break
Battle 1-1:
HGSS_Juggler.png

Juggler Peter would like to fight!

RNG Roll [Pokemon] | 53/79 [Banette]
RNG Roll [Ability] | 2/3 [Frisk]
354.png

Banette (M)
Nature: Naughty
+Atk, -SpD

Item: Castle Focus Sash

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Frisk: (Can Be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 3
SpD: 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Attacks:
Knock Off
Screech
Night Shade
Curse
Spite
Shadow Sneak
Will-O-Wisp

Confuse Ray
Destiny Bond
Gunk Shot

Taunt
Protect
Return
Double Team
Shock Wave
Torment
Shadow Claw
Giga Impact
Thunder Wave
Trick Room
--------------------

HGSS_Juggler.png

"I am defined as an individual by my hobby!"

Giga Impact~Shadow Claw~Return
IF Double Team is used, THEN use Shock Wave.
IF Encore is ordered on A2, THEN use Protect on that Action (once).
 
392.png

Infernape @ None
HP: 100
Energy: 100
Boosts: None
Other: None

VS.
354.png

Banette @ Castle Focus Sash
HP: 100
Energy: 100
Boosts: None
Other: None

--------------------

Action 1:

Infernape used Will-o-Wisp! (-6 energy, Banette 2nd-degree Burned)
RNG Roll [to-hit] (yes<750/1000) | 368/1000 (yes)

Banette used Giga Impact! (15 damage, -10 energy, crit fails)
RNG Roll [to-hit] (yes<900/1000) | 503/1000 (yes)
RNG Roll [to-crit] (yes<63/1000) | 676/1000 (no)
Damage=(12+2/1.5)+4.5-3=14.83
Energy=9+2/2.5=9.8

Banette is hurt by its Burn! (-2 HP)

Action 2:

Infernape used Fire Blast! (miss, -7 energy)
RNG Roll [to-hit] (yes<850/1000) | 916/1000 (no)

Banette used Shadow Claw! (12 damage, -4 energy, crit fails)
RNG Roll [to-crit] | (yes<125/1000) | 589/1000 (no)
Damage=7+3+4.5-3=11.5

Banette is hurt by its Burn! (-2 HP)

Action 3:

Infernape used Flamethrower! (14 damage, -6 energy, crit fails)
RNG Roll [to-crit] (yes<63/1000) | 798/1000 (no)
Damage=10+3+3-2=14

Banette used Return! (12 damage, -7 energy, crit fails)
RNG Roll [to-crit] (yes<63/1000) | 65/1000 (no)
Damage=10+4.5-3=11.5

Banette is hurt by its Burn! (-2 HP)

--------------------

392.png

Infernape @ None
HP: 61
Energy: 81
Boosts: None
Other: None

VS.
354.png

Banette @ Castle Focus Sash
HP: 80
Energy: 79
Boosts: None
Other: 2nd-degree Burned
 
HGSS_Juggler.png

"I get laid on a near-constant basis, due to my juggling!"

Thunder Wave~Confuse Ray~Night Shade
 
392.png

Infernape @ None
HP: 61
Energy: 81
Boosts: None
Other: None

VS.
354.png

Banette @ Castle Focus Sash
HP: 80
Energy: 79
Boosts: None
Other: 2nd-degree Burned

--------------------

Action 1:

Infernape used Torment! (-10 energy, Banette Tormented for 6 Actions)

Banette used Thunder Wave! (-7 energy, Infernape 25% Paralyzed)

Banette is hurt by its Burn! (-2 HP)

Action 2:

Banette used Confuse Ray! (-4 energy, Infernape Confused for 3 Actions)
RNG [confusion stage] | 2/3 (Severe)

Infernape used Fire Blast! (16 damage, -7 energy, crit fails, Burn fails)
RNG Roll [to-hurt self] (yes<500/1000) | 835/1000 (no)
RNG Roll [to-be Fully Paralyzed] (yes<250/1000) | 352/1000 (no)
RNG Roll [to-hit] (yes<850/1000) | 299/1000 (yes)
RNG Roll [to-crit] (yes<63/1000) | 999/1000 (no)
RNG Roll [to-burn] (yes<100/1000) | 747/1000 (no)
Damage=12-2+3+3=16

Banette is hurt by its Burn! (-2 HP)

Action 3:

Banette used Night Shade! (10 damage, -4 energy)

Infernape hurt itself in Confusion! (-9 HP, -3 energy, Confusion stage drops to 0 Actions)
RNG Roll [to-be Fully Paralyzed] (yes<250/1000) | 517/1000 (no)
RNG Roll [to-hurt self] (yes<500/1000) | 146/1000 (yes)
Damage=4+4.5=8.5

Banette is hurt by its Burn! (-2 HP)

--------------------

392.png

Infernape @ None
HP: 42
Energy: 61
Boosts: None
Other: 20% Paralyzed, Confused (0 Actions)

VS.
354.png

Banette @ Castle Focus Sash
HP: 58
Energy: 64
Boosts: None
Other: 2nd-degree Burned

--------------------

HGSS_Juggler.png

"My net worth as a result of my juggling career has skyrocketed!"

Giga Impact~Shadow Claw~Return
IF Infernape is ordered to use Encore on A1, THEN use Taunt and push Actions back.
IF Infernape is ordered to use Double Team, THEN use Shock Wave on the following Action and push Actions back.
 
392.png

Infernape @ None
HP: 42
Energy: 61
Boosts: None
Other: 20% Paralyzed, Confused (0 Actions)

VS.
354.png

Banette @ Castle Focus Sash
HP: 58
Energy: 64
Boosts: None
Other: 2nd-degree Burned

--------------------

Action 1:

Banette used Giga Impact! (15 damage, -10 energy, crit fails, Banette Sluggish for 1 Action)
RNG Roll [to-hit] (yes<900/1000) | 731/1000 (yes)
RNG Roll [to-crit] (yes<63/1000) | 468/1000 (no)
Damage=(12+2/1.5)+4.5-3=14.83
Energy=9+2/2.5=9.8

Infernape used Fire Blast! (snaps out of Confusion, 19 damage, -7 energy, crit successful)
RNG Roll [to-be Fully Paralyzed] (yes<200/1000) | 691/1000 (no)
RNG Roll [to-hit] (yes<850/1000) | 280/1000 (yes)
RNG Roll [to-crit] (yes<63/1000) | 20/1000 (yes)
Damage=12-2+3+3+3=19

Banette is hurt by its Burn! (-2 HP)

Action 2:

Banette used Shadow Claw! (12 damage, -4 energy, crit fails)
RNG Roll [to-crit] | (yes<125/1000) | 303/1000 (no)
Damage=7+3+4.5-3=11.5

Infernape used Flamethrower! (16 damage, -6 energy, crit fails)
RNG Roll [to-be Fully Paralyzed] (yes<200/1000) | 822/1000 (no)
RNG Roll [to-crit] (yes<63/1000) | 834/1000 (no)
Damage=10+3+3=16

Banette is hurt by its Burn! (-2 HP)

Action 3:

Banette used Return! (12 damage, -7 energy, crit fails)
RNG Roll [to-crit] (yes<63/1000) | 302/1000 (no)
Damage=10+4.5-3=11.5

Infernape used Fire Blast! (18 damage, -7 energy, crit fails)
RNG Roll [to-be Fully Paralyzed] (yes<200/1000) | 203/1000 (no)
RNG Roll [to-hit] (yes<850/1000) | 68/1000 (yes)
RNG Roll [to-crit] (yes<63/1000) | 117/1000 (no)
Damage=12+3+3=18

Banette is hurt by its Burn! (-1 HP, KO)

--------------------

392.png

Infernape @ None
HP: 3
Energy: 41
Boosts: None
Other: 15% Paralyzed

VS.
354.png

Banette @ Castle Focus Sash
HP: 0
Energy: 43
Boosts: None
Other: 2nd-degree Burned

--------------------

Spr_Darach_PtHGSS.gif

"Ooh, a close one! Congratulations, danmantincan, Lady Caitlin has instructed me to give you 68 CP 75 CP!"

"You may now peruse the Mid-Battle Shop to buy items for your Pokemon!"
 
I'll purchase a Potion (15), a Hyper Potion (45) and an Energy Powder (10) for Infernape. This should cost 70 CP, leaving me with 5.
 
Spr_Darach_PtHGSS.gif

"Excellent choices. Your purchases leave you with 5 CP and Infernape will be healed to 63 HP and 51 energy for the next battle. Careful, though! It's still Paralyzed!

"Best of luck in your next battle!"

--------------------

Battle 1-2:

HGSS_Beauty.png

Beauty Farrah would like to battle!

RNG Roll [Pokemon] | 43/1000 (Mawile)
RNG Roll [Ability] | 2/2 (Sheer Force)
RNG Roll [Item] | 2/2 (Castle Razor Fang)

303.png

Mawile (M)
Nature: Adamant
+Atk, -SpA

Item: Castle Razor Fang

Type: Steel
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability:
Hyper Cutter:
(Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: 4
Def: 3
SpA: 1
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Attacks:
Astonish
Fake Tears
Bite
Sweet Scent
ViceGrip

Fire Fang
Ice Fang
Metal Burst
Sucker Punch
Thunder Fang

Focus Punch
Taunt
Protect
Brick Break
Payback
Giga Impact
Stone Edge
Swords Dance
Swagger
Substitute

--------------------

HGSS_Beauty.png

"I'm on so many opiates right now!"

[Activate Sheer Force] Giga Impact~Thunder Fang~Giga Impact
IF Infernape is ordered to use Encore on A1 or A3, THEN use Taunt and push Actions back.
 
392.png

Infernape @ None
HP: 63
Energy: 51
Boosts: None
Other: 15% Paralyzed

VS.
303.png

Mawile @ Castle Razor Fang
HP: 90
Energy: 100
Boosts: None
Other: None

--------------------

Action 1:

Mawile used Giga Impact! (16 damage, -10 energy, crit fails, Mawile Sluggish for 1 Action)
RNG Roll [to-hit] (yes<900/1000) | 409/1000 (yes)
RNG Roll [to-crit] (yes<125/1000) | 757/1000 (no)
Damage=(12+2/1.5)+3=16.33
Energy=9+2/2.5=9.8

Infernape used Torment! (-10 energy, Mawile Tormented for 6 Actions)
RNG Roll [to-be Fully Paralyzed] (yes<150/1000) | 656/1000 (no)

Action 2:

Mawile used Thunder Fang! (15 damage, -5 energy, crit fails)
RNG Roll [to-hit] (yes<950/1000) | 278/1000 (yes)
RNG Roll [to-crit] (yes<125/1000) | 948/1000 (no)
Damage=7+3+2+3=15

Infernape used Fire Blast! (27 damage, -7 energy, crit fails, Burn fails)
RNG Roll [to-be Fully Paralyzed] (yes<150/1000) | 372/1000 (no)
RNG Roll [to-hit] (yes<850/1000) | 776/1000 (yes)
RNG Roll [to-crit] (yes<63/1000) | 654/1000 (no)
RNG Roll [to-burn] (yes<100/1000) | 394/1000 (no)
Damage=(12+3+3)*1.5=27

Action 3:

Mawile used Giga Impact! (fails, -10 energy)

Infernape used Flamethrower! (24 damage, -6 energy, crit fails, Burn fails)
RNG Roll [to-be Fully Paralyzed] (yes<150/1000) | 520/1000 (no)
RNG Roll [to-crit] (yes<63/1000) | 659/1000 (no)
RNG Roll [to-burn] (yes<100/1000) | 862/1000 (no)
Damage=(10+3+3)*1.5=24

-------------------

392.png

Infernape @ None
HP: 32
Energy: 28
Boosts: None
Other: 10% Paralyzed

VS.
303.png

Mawile @ Castle Razor Fang
HP: 39
Energy: 75
Boosts: None
Other: Tormented (4 Actions)
 
392.png

Infernape @ None
HP: 32
Energy: 28
Boosts: None
Other: 10% Paralyzed

VS.
303.png

Mawile @ Castle Razor Fang
HP: 39
Energy: 75
Boosts: None
Other: Tormented (4 Actions)

--------------------

Action 1:

Mawile used Protect! (-15 energy)
Energy=7+(24/3)=15

Infernape used Flamethrower! (0 damage, -10 energy)
RNG Roll [to-be Fully Paralyzed] (yes<100/1000) | 414/1000 (no)
Damage=(10+3+3)*1.5=24
Energy=6+4=10

Action 2:

Mawile used Brick Break! (11 damage, -6 energy, crit fails)
RNG Roll [to-crit] (yes<125/1000) | 674/1000 (no)
Damage=8+3=11

Infernape used Fire Punch! (24 damage, -5 energy, crit fails, Burn fails)
RNG Roll [to-be Fully Paralyzed] (yes<100/1000) | 349/1000 (no)
RNG Roll [to-crit] (yes<63/1000) | 756/1000 (no)
RNG Roll [to-burn] (yes<100/1000) | 211/1000 (no)
Damage=(8+2+3+3)*1.5=24

Action 3:

Mawile used Protect! (-15 energy)
Energy=7+(24/3)=15

Infernape used Flamethrower! (0 damage, -6 energy)
RNG Roll [to-be Fully Paralyzed] (yes<100/1000) | 765/1000 (no)
Damage=(10+3+3)*1.5=24

--------------------

392.png

Infernape @ None
HP: 21
Energy: 7
Boosts: None
Other: 5% Paralyzed

VS.
303.png

Mawile @ Castle Razor Fang
HP: 15
Energy: 39
Boosts: None
Other: Tormented (1 Action)

--------------------

HGSS_Beauty.png

"I'm beautiful and so is my Mawile!"

Swagger~Thunder Fang~Giga Impact
IF Infernape is ordered to use Slack Off, THEN use Taunt and push Actions back.

Note: Chills and Recovery moves are now ALLOWED in the Battle Castle
 
392.png

Infernape @ None
HP: 21
Energy: 7
Boosts: None
Other: 5% Paralyzed

VS.
303.png

Mawile @ Castle Razor Fang
HP: 15
Energy: 39
Boosts: None
Other: Tormented (1 Action)

--------------------

Action 1:

Mawile used Swagger! (-7 energy, Infernape +2 Atk, Infernape Slightly Confused for 2 Actions)
RNG Roll [to-hit] (yes<900/1000) | 188/1000 (yes)
RNG Roll [confusion stage] | 1/3 (Slight)

Infernape hurt itself in Confusion! (-12 HP, -3 energy, Confusion stage drops to 0 Actions)
RNG Roll [to-be Fully Paralyzed] (yes<50/1000) | 123/1000 (no)
RNG Roll [to-hurt self] (yes<500/1000) | 461/1000 (yes)
Damage=4+4.5+3.5=12

Action 2:

Mawile used Thunder Fang! (9 damage, -5 energy, crit fails, KO)
RNG Roll [to-hit] (yes<950/1000) | 325/1000 (yes)
RNG Roll [to-crit] (yes<125/1000) | 998/1000 (no)
Damage=7+3+2+3=15

Infernape was KO'd!

--------------------

392.png

Infernape @ None
HP: 0
Energy: 4
Boosts: Done
Other: Gone

VS.
303.png

Mawile @ Castle Razor Fang
HP: 15
Energy: 27
Boosts: None
Other: None

--------------------

HGSS_Beauty.png

"OMG I'm hot shit i mean look at my bag..."

--------------------

Spr_Darach_PtHGSS.gif

"Oh dear, it looks like this is the end of the road for you!"

"Thanks for trying! You may come again to challenge the Battle Castle in 7 days from the time of this post!"

Rewards:

danmantincan: 1 BP (CP=0)
Heather the INFERNAPE: 3 MC, 1 KOC

Korski: 7 BT
 
Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3456710
Rank: 1
Starting CP: 0

Abilities:
Darmanitan: Zen Mode
Infernape: Iron Fist
Volcarona: Swarm

Items:
Darmanitan: N/A
Infernape: N/A
Volcarona: N/A

555-standard.png
|
555-zen.png

Nolan - Darmanitan (M)
Nature: Docile (No effect on stats)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Psychic (ZM): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode (DW Unlocked): (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 95

Size Class: 3
Weight Class: 4
Base Rank Total: 18

(Zen Mode)
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 55

Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Moves (36):
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Overheat
Flare Blitz
Superpower
Taunt
Swagger

Focus Punch
Hammer Arm
Yawn
Encore
Endure

Will-o-Wisp
U-Turn
Substitute
Rock Slide
Psychic
Fire Blast
Focus Blast
Grass Knot
Earthquake
Torment
Dig
Brick Break
Roar
Rest
Protect
SolarBeam
Bulldoze
Flamethrower
392.png

Heather - Infernape (F)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108

Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Moves (67):
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Punishment
Facade
Close Combat
Fire Spin
Acrobatics
Slack Off
Calm Mind
Flare Blitz

Assist
Blaze Kick
Counter
Double Kick
Encore
Fake Out
Fire Punch
Focus Punch
Heat Wave
Helping Hand
Quick Guard
Submission
ThunderPunch

Magic Coat
Vacuum Wave

Focus Punch
Roar
Toxic
Bulk Up
Sunny Day
Protect
Frustration
SolarBeam
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Fire Blast
Aerial Ace
Flame Charge
Rest
Low Sweep
Overheat
Focus Blast
Fling
Endure
Will-o-Wisp
Shadow Claw
Stone Edge
Swords Dance
Stealth Rock
Bulldoze
Rock Slide
Poison Jab
Grass Knot
Swagger
U-turn
Substitute
637.png

Sanaki - Volcarona (F)
Nature: Modest (+1 SpA, -1 Atk)

Types: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100

Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Moves (39):
Ember
String Shot
Leech Life
Take Down
Gust
Flame Charge
Fire Spin
Bug Bite
Whirlwind
Silver Wind
Quiver Dance
Heat Wave
Bug Buzz
Rage Powder
Hurricane
Fiery Dance

Endure
Magnet Rise
Morning Sun

Toxic
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
SolarBeam
Double Team
Psychic
Flamethrower
Fire Blast
Aerial Ace
Rest
Overheat
Will-o-Wisp
Acrobatics
Struggle Bug
Swagger
Substitute
Fly

--------------------------------------------------------------

Battle 1-1

Spr_BW_Swimmer_F.png

Swimmer (F) would like to battle!

RNG Roll for Pokemon: 78/79
"Woo! Time for a dip!"
RNG Roll for Ability: 1/3
"Aww..."

594.png

Alomomola (F)
Nature: Relaxed
+Def, -15% Spe, -10% Evasion

Item: Castle (No item given; going with Mystic Water for this battle, as it appears to be an appropriate choice)

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 130
Atk: 3
Def: 4
SpA: 2
SpD: 2
Spe: 56
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Attacks:
Pound
Water Sport
Aqua Ring
Aqua Jet
DoubleSlap
Heal Pulse
Protect
Water Pulse

Endure
Mirror Coat
Refresh

Toxic
Hidden Power Ground 7
Ice Beam
Light Screen
Protect
Rain Dance
Safeguard
Shadow Ball
Scald
Substitute
Waterfall
Dive
Frustration
Return
Double Team
Psych Up
Swagger

---------------------------------------------------------------------

Spr_BW_Swimmer_F.png

"Time to attack!"

Waterfall ~ Waterfall ~ Waterfall
IF (Dig), THEN (Dive)
 
Before Round 1:
594.png

Alomomola (F)
130 HP
100 EN
3/4+/2/2/56-
Healer
-10% Eva
Castle Mystic Water

555-standard.png

Darmanitan (M)
110 HP
100 EN
5/2/2/2/95
Zen Mode

Action 1:

Darmanitan uses Torment
Alomomola is Tormented
-10 EN

Alomomola uses Waterfall
RNG Roll (To-Crit) (<=625 Yes) 1246/10000 (No)
Damage: (8+3+1.5(3-2))*1.5+4=22.75~23
-5 EN

Action 2:

Darmanitan is focusing its energy

Alomomola uses Waterfall
But it fails

Darmanitan uses Focus Punch
RNG Roll (To-Crit) (<=625 Yes) 6423/10000 (No)
Damage: 15+1.5(5-2)=19.5~20
-10 EN

Action 3:

Darmanitan uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 668/10000 (No)
Damage: 10+1.5(5-2)=14.5~15
-7 EN

Alomomola uses Waterfall
RNG Roll (To-Crit) (<=625 Yes) 4633/10000 (No)
Damage: (8+3+1.5(3-2))*1.5+4=22.75~23
-5 EN

After Round 1:
594.png

Alomomola (F)
95 HP
90 EN
3/4+/2/2/56-
Healer
-10% Eva
Castle Mystic Water
Tormented (3A)

555-standard.png

Darmanitan (M)
64 HP
73 EN
5/2/2/2/95
Zen Mode
 
Spr_BW_Swimmer_F.png

"Good game, dearie."

Dive ~ Water Pulse ~ Dive

-------------------------------------------------------

Before Round 2:
594.png

Alomomola (F)
95 HP
90 EN
3/4+/2/2/56-
Healer
-10% Eva
Castle Mystic Water
Tormented (3A)

555-standard.png

Darmanitan (M)
64 HP
73 EN
5/2/2/2/95
Zen Mode

Action 1:

Alomomola uses Dive
Alomomola Dives underwater

Alomomola attacks
RNG Roll (To-Crit) (<=625 Yes) 3575/10000 (No)
Damage: (8+3+1.5(3-2))*1.5+4=22.75~23
-9 EN

Darmanitan uses Massive Quake, Kill Bitches
RNG Roll (To-Crit) (<=625 Yes) 5419/10000 (No)
Damage: (10*2.25)+1.5(5-2)=27
-36 EN

Action 2:

Darmanitan uses Taunt
Alomomola is Taunted (6A)
-10 EN

Alomomola uses Water Pulse
RNG Roll (To-Confuse) (<=2000 Yes) 7169/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 5399/10000 (No)
Damage: (6+3)*1.5+4=17.5~18
-3 EN

Action 3:

Darmanitan uses Dig
Darmanitan Digs underground

Almomola uses Dive
Alomomola Dives underwater

Darmanitan attacks
But it missed
-10 EN

Alomomola attacks
RNG Roll (To-Crit) (<=625 Yes) 1332/10000 (No)
Damage: (8+3+1.5(3-2))*1.5+4=22.75~23
-9 EN

After Round 2:
594.png

Alomomola (F)
68 HP
69 EN
3/4+/2/2/56-
Healer
-10% Eva
Castle Mystic Water
Taunted(3A)

555-standard.png

Darmanitan (M)
0 HP
17 EN
5/2/2/2/95
Zen Mode

------------------------------------------------------------------------------

Spr_Darach_PtHGSS.gif

"Danmantincan, your challenge is over."

Rewards:

Danmantincan: Nothing
Darmanitan: 3 MC

Terrador: 4 UC

"You may rechallenge starting 8:23 PM EST on December 26, 2011. Pleasure doing business with you."
 
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