Superspeed battling! Alchemator vs. smashlloyd20!

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FIGHT ME

All Abilities
No Items
Switch=Magic Bananas

Challenging smashlloyd20
1v1 Singles
2 Day DQ
2 Chills / 5 Recoveries
ASB Arena

Let's go.

volkner.gif

It's on.

smashlloyd's Rolf:
bronzong.png

Bronzong [Rolf] (Male)
Nature: Sassy (+1 * Special Defense, -15% Speed and flat -5% accuracy)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 3
SpD: 5 (+)
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg)
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves:
Confuse Ray
Confusion
Extrasensory
Hypnosis
Tackle
Imprison
Sunny Day
Rain Dance
Heal Block
Safeguard
Heavy Slam
Heal Block
Safeguard

Trick
Ancientpower
Signal Beam

Trick Room
Dream Eater
Flash Cannon
Toxic

Alchemator's Alistair:
iaza15389661874500.gif
diamondballtransp.gif

Alakazam [Alistair] (M)

  • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+22% Acc.], subtracts one (1) Rank from Attack.)

Type:

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120*1.15^)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5


Abilities:

  • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Magic Guard (DW UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks (24):
Teleport
Encore
Guard Split
Light Screen
Psyshock
Taunt
Shadow Ball
Hidden Power [Fire] [7]
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Energy Ball

Future Sight
Psychic
Substitute
Focus Blast
Protect
Bide
Counter



volkner.gif

Fight!

SMASHLLOYD ORDERS

ALCH ORDERS

THEY BATTLE I REF WOO
---
 
Flash Cannon~Signal Beam~Flash Cannon
IF Alakazam uses Bide THEN change to Trick Room~Hypnosis~Ancientpower
IF Alakazam uses Light Screen then use Heavy Slam and replace your action
 
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AlchTrainer4Transp.gif

"Go, my moustached crusader!"

Substitute (15 HP) ~ Hidden Power ~ Substitute (15 HP)
 
bronzong.png

Rolf
HP: 100
EN: 100
3 / 4 / 3 / 5 / 3 / 5
Spe: 28

Buffs:
Debuffs:
iaza15389661874500.gif

Alistair
HP: 90
EN: 100
1 / 2 / 5 / 3 / 3 / 3
Spe: 138

Buffs:
Debuffs:
---
volkner.gif

Round 1


Alastair starts off the battle quick by raising his cutlery and creating a solid image of himself which he teleports into (Sub 15). This clever substitute should absorb any damage Rolf can dish out whilst protecting the real Alakazam! This takes a toll though (12 Energy).

Rolf retaliates to this move by spinning in a full circle and then firing off a sudden Flash Cannon at the substitute! The attack hits it with abnormal strength; a critical hit (27)! The powerful bolt of light doesn't deal enough damage to vaporise the fake though (8 + 3 + 3 = 14 Damage)! (5 Energy)

Alistair now goes on the offensive, firing a burst of fire-charged spheres at his foe. The attack is super effective, but fails to deal a critical blow (6420). The assault fails to burn through Bronzong's armor though, as it's Heatproof, dealing a small amount of damage (7 Damage)! (5 Energy)

Rolf now uses Signal Beam and breaks his enemy's substitute (1 Damage)! (6 Energy)

Alakazam laughs and simple makes another one (Sub 15)! (12 Energy)

Bronzong repeats his Flash Cannon tactic, but this time there's no critical hit (8212). The attack deals a good amount of damage to the substitute though (8 + 3 = 11 Damage)! (5 Energy)
---
bronzong.png

Rolf
HP : 93
EN : 84
3 / 4 / 3 / 5 / 3 / 5
Spe: 28

Buffs:
Debuffs:
iaza15389661874500.gif

Alistair
HP : 60
EN : 71
1 / 2 / 5 / 3 / 3 / 3
Spe: 138
Buffs: Substitute (4)
Debuffs:

---
volkner.gif

Alch orders, smash orders
 
bronzong.png

Rolf
HP : 93
EN : 84
3 / 4 / 3 / 5 / 3 / 5
Spe: 28

Buffs:
Debuffs:
iaza15389661874500.gif

Alistair
HP : 60
EN : 71
1 / 2 / 5 / 3 / 3 / 3
Spe: 138
Buffs: Substitute (4)
Debuffs:

---
Alastair Taunts (6a). 10 En

Rolf AncientPower, no boosts, break sub. 4 En

Alastair used Bide, he store energy. 6 En

Rolf used Confusion ([5 + 3] * 0.67 = 5.36 Damage) No confusion. 2 En

Alastair is storing energy.

Rolf used Tackle ([2+5/2] + 1.5 = 6.5 Damage). 4 En.

---
bronzong.png

Rolf
HP : 93
EN : 74
3 / 4 / 3 / 5 / 3 / 5
Spe: 28

Buffs:
Debuffs: Taunt (3a)
iaza15389661874500.gif

Alistair
HP : 48
EN : 65
1 / 2 / 5 / 3 / 3 / 3
Spe: 138
Buffs: Bide (1)
Debuffs:
 
k

Heavy Slam~Flash Cannon~Signal Beam
IF Alakazam uses Bide actions 2 or 3 change it to Tackle
IF Alakazam uses Light Screen on actions 2 or 3 AND it is not storing Bide, use Heavy Slam and replace current action
 
bronzong.png

Rolf
HP : 93
EN : 74
3 / 4 / 3 / 5 / 3 / 5
Spe: 28

Buffs:
Debuffs: Taunt (3a)
iaza15389661874500.gif

Alistair
HP : 48
EN : 65
1 / 2 / 5 / 3 / 3 / 3
Spe: 138
Buffs: Bide (1)
Debuffs:

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Alakazam release energy, 21 Damage. (11 Energy)
Bronzong Heavy Slam, no interesting rolls, (8 + 3 + 1.5 = 13.5 Damage) (8.33 En)

Alakazam Encore (2a) (10 En)

Bronzong Heavy Slam, no interesting rolls, (8 + 3 + 1.5 = 13.5 Damage) (8.33 En)

Bronzong Heavy Slam, no interesting rolls, (8 + 3 + 1.5 = 13.5 Damage) (8.33 En)

Alakazam Counter (13.75~14*1.5 = 21 Damage) (13 En)

---
bronzong.png

Rolf
HP : 51
EN : 49
3 / 4 / 3 / 5 / 3 / 5
Spe: 28

Buffs:
Debuffs:
iaza15389661874500.gif

Alistair
HP : 7
EN : 31
1 / 2 / 5 / 3 / 3 / 3
Spe: 138
Buffs:
Debuffs:
 
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AlchTrainer4Transp.gif

"Well here we go!"

Recover ~ Recover ~ Chill
If Heal Block is used A1, replace the first action with Taunt.
 
bronzong.png

Rolf
HP : 51
EN : 49
3 / 4 / 3 / 5 / 3 / 5
Spe: 28

Buffs:
Debuffs:
iaza15389661874500.gif

Alistair
HP : 7
EN : 31
1 / 2 / 5 / 3 / 3 / 3
Spe: 138
Buffs:
Debuffs:

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Alakazam used Recover, +20 HP, 11 En

Bronzong used Hypnosis (904/10000 Hit), Alazakam falls asleep (1/3 Light Sleep), 6 En

Alakazam is fast asleep

Bronzong Heavy Slam, no interesting rolls, (8 + 3 + 1.5 = 13.5 Damage) (8.33 En)

Alakazam woke up! Alakazam chilled out, +12 En

Bronzong used Heavy Slam (216/10000 wtfcrithax), (8 + 3 + 3 + 1.5 = 16.5 Damage) (12.33 En)

---
bronzong.png

Rolf
HP : 51
EN : 28
3 / 4 / 3 / 5 / 3 / 5
Spe: 28

Buffs:
Debuffs:
iaza15389661874500.gif

Alistair
HP : KO'd
EN : 0
1 / 2 / 5 / 3 / 3 / 3
Spe: 138
Buffs:
Debuffs:

---


DUN DUN DUN, SMASH WINS THROUGH CRITHAX

Take whatever rewards FE Pokemon are supposed to get (3MC or something) and Bronzong gets a KOC.

I get 2 RC.
 
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