Battle Hall Challenge - Alchemator

Only Objection and Alchemator are to post beyond this point until the challenge ends or a subref is required.

Alchemator will be using Steve the Starmie. Its ability will be Illuminate.


Starmie [Steve] (N/A)

  • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+21% Acc.], subtracts one (1) Rank from Attack.)

Type:

  • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90

Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115*1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC:
6/6
MC:
0
DC:
5/5

Abilities:

  • Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Attacks (35):
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Aurora Beam (*)
Supersonic (*)
Barrier (*)
Scald (*)
Thunderbolt (*)
Thunder Wave (*)
Rain Dance
Hydro Pump
Thunder
Blizzard
Light Screen
Reflect Type
Power Gem
Grass Knot
Psyshock
Reflect
Hidden Power [Fire] [7]
Double Team
Substitute
Bide
Confuse Ray

Protect
Endure
Ice Beam
Psychic
Minimize
Pain Split

Signal Beam




Cyclist James wants to battle.

Alchemator chooses his first type
Cyclist James chooses his pokemon
Alchemator orders
Cyclist James orders
I ref

So Alchemator, pick a type, any type.






 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"How apt that my first Hall battle is against someone with my own name!"



"If you cannot overcome yourself, how can you overcome others?"
 


"I'm no mind reader, but I have a pokemon that is."
Roll a D5 for pokemon: 5 - Sigilyph
"Now let's see how this battle of brains goes down."
Roll a D3 for ability: 2 - Magic Guard
"My pokemon senses the weaker forms of damage and he overcomes them."


Sigilyph (M)

Nature: Modest

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 2
Base Rank Total: 19

Abilities:

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks:

Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen
Reflect
Sychronoise
Mirror Move
Gravity

Psychic
Charge Beam
Energy Ball

AncientPower
Roost
Psycho Shift
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"A Nazca Pokémon? More like Nascar -- it's going to crash!"

Light Screen ~ Thunder ~ Blizzard
If he uses Hypnosis and you don't already have a Substitute, use Substitute (15) and push actions back.
 

Steve (U)
HP: 90 | EN: 100 | Spe: 133 (+) (Acc boost: 20%)
Ranks: 2/3/4/3 | Total: 19
Size: 2 | Weight: 4
Ability: Illuminate
Other: None


Sigilyph (M)
HP: 100 | EN: 100 | Spe: 97
Ranks: 1/3/5/3 | Total: 19
Size: 3 | Weight: 2
Ability: Magic Guard
Other: -1 accuracy from Illuminate (permanent)

Action 1

Steve uses Light Screen for 7 energy
Steve is protected by Light Screen for 6 actions

Sigilyph uses Light Screen for 7 energy
Sigilyph is protected by Light Screen for 6 actions

Steve's Light Screen counter drops to 5
Sigilyph's Light Screen counter drops to 5

Action 2

Steve uses Thunder for 8 energy
Roll a D100 for accuracy (boosted to 90%): 15 - hit
Roll a D16 for crit: 15 - no crit
Roll a D100 for paralysis: 70 - no paralysis
Sigilyph takes (12+(4-3)*1.5-5)*1.5=12.75 damage (round to 13)

Sigilyph uses Gravity for 9 energy
The gravity intensifies for 4 rounds

Steve's Light Screen counter drops to 4
Sigilyph's Light Screen counter drops to 4

Action 3

Steve uses Blizzard for 8 energy
Accuracy boosted to 100%
Roll a D16 for crit: 1 - crit
Roll a D100 for freeze: 12 - no freeze
Sigilyph takes (12+3+(4-3)*1.5)*1.5=24.75 damage (round to 25)

Sigilyph uses Mirror Move to copy Thunder for (2+8)=10 energy
Roll a D1000 for accuracy (boosted to 87.5%): 830 - hit
Roll a D16 for crit: 16 - no crit
Roll a D100 for paralysis: 77 - no paralysis
Steve takes (12+(5-3)*1.5-5)*1.5=15 damage

Steve's Light Screen counter drops to 3
Sigilyph's Light Screen counter drops to 3


Steve (U)
HP: 75 | EN: 77 | Spe: 133 (+) (Acc boost: 20%)
Ranks: 2/3/4/3 | Total: 19
Size: 2 | Weight: 4
Ability: Illuminate
Other: Light Screen (3 actions)


Sigilyph (M)
HP: 62 | EN: 74 | Spe: 97
Ranks: 1/3/5/3 | Total: 19
Size: 3 | Weight: 2
Ability: Magic Guard
Other: -1 accuracy from Illuminate (permanent), Light Screen (3 actions)

Arena effects: Gravity (3 more rounds)
 


"We're going to need to speed things up."

Energy Ball - Tailwind - Roost
If he uses Thunder Wave on action 1 but not on action 2, change action 1 to Psycho Shift and action 2 to Energy Ball.
If he uses Thunder Wave on action 2 and does not use Substitute on action 1, change action 2 to Psycho Shift.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"A good start! Now let's simply play on what he fears most."

Substitute (15) ~ Thunder Wave ~ Blizzard
 

Steve (U)
HP: 75 | EN: 77 | Spe: 133 (+) (Acc boost: 20%)
Ranks: 2/3/4/3 | Total: 19
Size: 2 | Weight: 4
Ability: Illuminate
Other: Light Screen (3 actions)


Sigilyph (M)
HP: 62 | EN: 74 | Spe: 97
Ranks: 1/3/5/3 | Total: 19
Size: 3 | Weight: 2
Ability: Magic Guard
Other: -1 accuracy from Illuminate (permanent), Light Screen (3 actions)

Arena effects: Gravity (3 more rounds)

Action 1

Steve uses Substitute for 12 energy
Steve creates a 15 HP substitute

Sigilyph uses Energy Ball for 6 energy
Roll a D16 for crit: 11 - no crit
Steve's substitute takes (8+(5-3)*1.5-5)*1.5=9 damage

Steve's Light Screen counter drops to 2
Sigilyph's Light Screen counter drops to 2

Action 2

Steve uses Thunder Wave for 7 energy
Sigilyph is inflicted with 25% paralysis

Roll a D100 for paralysis: 84 - no paralysis
Sigilyph uses Tailwind for 9 energy
Sigilyph's speed is doubled for 6 actions

Steve's Light Screen counter drops to 1
Sigilyph's Light Screen counter drops to 1
Sigilyph's Tailwind counter drops to 5

Action 3

Steve uses Blizzard for 8 energy
Accuracy boosted to 100%
Roll a D16 for crit: 1 - crit
Roll a D100 for freeze: 84 - no freeze
Sigilyph takes (12+3+(4-3)*1.5)*1.5=24.75 damage (round to 25)

Roll a D100 for paralysis: 99 - no paralysis
Sigilyph uses Roost for ((100/10)+1)=11 energy
Sigilyph restores 20 HP

Steve's Light Screen counter drops to 0
Sigilyph's Light Screen counter drops to 0
Sigilyph's Tailwind counter drops to 4


Steve (U)
HP: 60 | EN: 50 | Spe: 133 (+) (Acc boost: 20%)
Ranks: 2/3/4/3 | Total: 19
Size: 2 | Weight: 4
Ability: Illuminate
Other: Substitute (6 HP)


Sigilyph (M)
HP: 57 | EN: 48 | Spe: 97 48.5
Ranks: 1/3/5/3 | Total: 19
Size: 3 | Weight: 2
Ability: Magic Guard
Other: -1 accuracy from Illuminate (permanent), 20% paralysis, Tailwind (4 actions), used 1 recover

Arena effects: Gravity (2 more rounds)
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"It's time to finish him! Use Water Gun's drenching effect!"

Water Gun ~ Thunder ~ Thunder
 


"This is a bumpy ride."

Gust - Psycho Shift - Roost
If you get fully paralysed on action 1, change action 2 to Roost and action 3 to Gust.
 

Steve (U)
HP: 60 | EN: 50 | Spe: 133 (+) (Acc boost: 20%)
Ranks: 2/3/4/3 | Total: 19
Size: 2 | Weight: 4
Ability: Illuminate
Other: Substitute (6 HP)


Sigilyph (M)
HP: 57 | EN: 48 | Spe: 97 48.5
Ranks: 1/3/5/3 | Total: 19
Size: 3 | Weight: 2
Ability: Magic Guard
Other: -1 accuracy from Illuminate (permanent), 20% paralysis, Tailwind (4 actions), used 1 recover

Arena effects: Gravity (2 more rounds)

Action 1

Steve uses Water Gun for 2 energy
Roll a D16 for crit: 9 - no crit
Sigilyph takes (4+3+(4-3)*1.5)=8.5 damage (round to 9)
Sigilyph is drenched for the rest of the round

Roll a D100 for paralysis: 76 - no paralysis
Sigilyph uses Gust for 2 energy
Roll a D16 for crit: 6 - no crit
Steve's substitute takes (4+3+(5-3)*1.5)=10 damage
Steve's substitute is destroyed

Sigilyph's Tailwind counter drops to 3

Action 2

Steve uses Thunder for 8 energy
Accuracy boosted to 100%
Roll a D16 for crit: 16 - no crit
No paralysis roll because Sigilyph is already at 20% paralysis
Sigilyph takes (12+(4-3)*1.5)*2.25=30.375 damage (round to 30)

Roll a D100 for paralysis: 52 - no paralysis
Sigilyph uses Psycho Shift for 6 energy
Sigilyph shifts its paralysis onto Steve

Sigilyph's Tailwind counter drops to 2

Action 3

Sigilyph uses Roost for ((100/10)+1)=11 energy
Sigilyph restores 20 HP

Roll a D100 for paralysis: 100 - no paralysis
Steve uses Thunder for 12 energy
Accuracy boosted to 100%
Roll a D16 for crit: 5 - no crit
Roll a D100 for paralysis: 19 - paralysis
Sigilyph takes (12+(4-3)*1.5)*1.5=20.25 damage (round to 20)
Sigilyph is inflicted with 20% paralysis

Sigilyph's Tailwind counter drops to 1


Steve (U)
HP: 60 | EN: 28 | Spe: 133 33.25 (+) (Acc boost: 20%)
Ranks: 2/3/4/3 | Total: 19
Size: 2 | Weight: 4
Ability: Illuminate
Other: 15% paralysis


Sigilyph (M)
HP: 18 | EN: 29 | Spe: 97 48.5
Ranks: 1/3/5/3 | Total: 19
Size: 3 | Weight: 2
Ability: Magic Guard
Other: -1 accuracy from Illuminate (permanent), 15% paralysis, Tailwind (1 action), used 2 recovers

Arena effects: Gravity (1 more round)
 


"I think I might have a flat tyre."

Mirror Move (Thunder) - Mirror Move (Thunder) - Energy Ball
If he successfully uses Substitute on action 1 or action 2, change that action to Light Screen.
If he ever uses Protect, change that action to Chill.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"Hm, proof enough not to be overconfident. Nonetheless, if we aren't unlucky then we have won."

Blizzard ~ Thunder ~ Blizzard
 

Steve (U)
HP: 60 | EN: 28 | Spe: 133 33.25 (+) (Acc boost: 20%)
Ranks: 2/3/4/3 | Total: 19
Size: 2 | Weight: 4
Ability: Illuminate
Other: 15% paralysis


Sigilyph (M)
HP: 18 | EN: 29 | Spe: 97 48.5
Ranks: 1/3/5/3 | Total: 19
Size: 3 | Weight: 2
Ability: Magic Guard
Other: -1 accuracy from Illuminate (permanent), 15% paralysis, Tailwind (1 action), used 2 recovers

Arena effects: Gravity (1 more round)

Action 1

Roll a D100 for paralysis: 78 - no paralysis
Sigilyph uses Mirror Move to copy Thunder for (2+8)=10 energy
Roll a D1000 for accuracy (boosted to 87.5%): 3 - hit
Roll a D16 for crit: 3 - no crit
Roll a D100 for paralysis: 54 - no paralysis
Steve takes (12+(5-3)*1.5)*1.5=22.5 damage (round to 23)

Roll a D100 for paralysis: 27 - no paralysis
Steve uses Blizzard for 8 energy
Accuracy boosted to 100%
Roll a D16 for crit: 1 - crit
Roll a D100 for freeze: 42 - no freeze
Sigilyph takes (12+3+(4-3)*1.5)*1.5=24.75 damage (round to 25)
Sigilyph is KO'd by the attack


Steve (U)
HP: 37 | EN: 20


Sigilyph (M)
HP: KO | EN: 19



"You won the battle of the brains, but I'll still beat you in a battle of brawn."

Alchemator has won 1 battle. What will his next type be?






 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"I picked your Illuminate ability for good reason..."



"Put it to good use!"
 


Janitor Anthony wants to battle!

"I'm here to clean your clock."
Roll a D5 for pokemon: 5 - Liepard
"And I have my Liepard to help out."
Roll a D3 for ability: 3 - Prankster
"She likes to play practical jokes but in battle, she doesn't mess around."


Liepard (F)

Nature: Adamant

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Abilities:

Prakster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:

Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Assurance
Slash
Taunt

Aerial Ace
Payback
Thunder Wave

Faint Attack
Yawn
Encore
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"I think I'll hold off being relieved until I win. Certainly an unlucky roll on the ability."

Reflect Type ~ Thunder ~ Signal Beam
If he uses Taunt A1, use Signal Beam instead.
 

Steve (U)
HP: 90 | EN: 100 | Spe: 133 (+) (Acc boost: 20%)
Ranks: 2/3/4/3 | Total: 19
Size: 2 | Weight: 4
Ability: Illuminate
Other: None


HP: 100 | EN: 100 | Spe: 106
Ranks: 4/2/2/2 | Total: 17
Size: 2 | Weight: 3
Ability: Prankster
Other: -1 accuracy from Illuminate (permanent)

Action 1

Liepard uses Hone Claws for 5 energy
Liepard's attack and accuracy are raised by 1 stage

Steve uses Reflect Type for 5 energy
Steve shares Liepard's typing for 6 actions

Steve's Reflect Type counter drops to 5

Action 2

Liepard uses Encore for 10 energy
Steve is encored for 2 actions

Steve uses Reflect Type for 5 energy
Steve is already affected by Reflect Type

Steve's Reflect Type counter drops to 4
Steve's Encore counter drops to 1

Action 3

Liepard uses Yawn for 7 energy
Steve is feeling sleepy

Steve uses Reflect Type for 5 energy
Steve is already affected by Reflect Type

Steve's Reflect Type counter drops to 3
Steve's Encore counter drops to 0


Steve (U)
HP: 90 | EN: 85 | Spe: 133 (+) (Acc boost: 20%)
Ranks: 2/3/4/3 | Total: 19
Size: 2 | Weight: 4
Ability: Illuminate
Other: Reflect Type (Dark, 3 actions), will fall asleep in 1 action, immune to Encore (1 action)


HP: 100 | EN: 78 | Spe: 106
Ranks: 4/2/2/2 | Total: 17
Size: 2 | Weight: 3
Ability: Prankster
Other: ±0 accuracy (1 more round), +1 attack (1 more round)
 


"Let's clean up like we usually do."

Fake Out - Hone Claws - Taunt
If he successfully uses Protect on action 1 or action 3 (or both), change that action to Hone Claws and change action 2 to Slash.
If he's still asleep on action 3, change action 3 to Aerial Ace.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"How frustrating."

Signal Beam ~ Signal Beam ~ Protect

"He said 'successfully', so A2 should remain the same."
 

Steve (U)
HP: 90 | EN: 85 | Spe: 133 (+) (Acc boost: 20%)
Ranks: 2/3/4/3 | Total: 19
Size: 2 | Weight: 4
Ability: Illuminate
Other: Reflect Type (Dark, 3 actions), will fall asleep in 1 action, immune to Encore (1 action)


HP: 100 | EN: 78 | Spe: 106
Ranks: 4/2/2/2 | Total: 17
Size: 2 | Weight: 3
Ability: Prankster
Other: ±0 accuracy (1 more round), +1 attack (1 more round)

Action 1

Liepard uses Fake Out for 4 energy
Roll a D16 for crit: 3 - no crit
Steve takes (4+(4-3)*1.5)+(1-0)*1.75=7.25 damage (round to 7)

Steve flinches

Steve's Reflect Type counter drops to 2
Steve falls asleep
Roll a D3 for sleep duration: 2 - 1 action

Action 2

Liepard uses Slash for 5 energy
Roll a D16 for crit (boosted to 2/16): 16 - no crit
Steve takes (7+(4-3)*1.5)+(1-0)*1.75=10.25 damage (round to 10)

Steve is fast asleep
Steve's sleep counter drops to 0

Steve's Reflect Type counter drops to 1

Action 3

Steve wakes up
Steve uses Protect for 7 energy
Steve protects itself from all attacks

Liepard uses Hone Claws for 5 energy
Liepard's attack and accuracy are raised by 1 stage

Steve's Reflect Type counter drops to 0


Steve (U)
HP: 73 | EN: 78 | Spe: 133 (+) (Acc boost: 20%)
Ranks: 2/3/4/3 | Total: 19
Size: 2 | Weight: 4
Ability: Illuminate
Other: Faked out


HP: 100 | EN: 64 | Spe: 106
Ranks: 4/2/2/2 | Total: 17
Size: 2 | Weight: 3
Ability: Prankster
Other: ±0 accuracy (1 more round), +1 attack (1 more round)
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"Now's our chance to strike!"

Thunder ~ Signal Beam ~ Thunder
If he uses Torment, use Protect and push actions back (but not consecutively).
 

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