NFE
1v1
4 day DQ (because i was so lucky to find a ref)
arena-the ASB arena.
As recovery moves and chills have not been specified, I will assume it is 2 recoveries/5 chills.Deadman, I'll take your NFE 1x1
one ability
only counter producing items
Switch=trolololol
Team tdmo (Get your damn sprites sorted):
Nature: Naive (+15% Speed, +X% Accuracy, -1 SpD)
Height: 1'7"
Weight: 44 lbs / 20 kg
Type/s:
bug: has excellent mobility in forest like areas. guaranteed extra attack wih multi-hit moves.
Ice: can ice synthesize ice and snow into their skin, making them effectively immune to freezing. immune to Hail. under Hail, Blizzard becomes perfectly accurate and capable of bursting through Protect because of the enhanced debris cracking the field.
Ability/s:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round
techinician:Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Stats: 40 / 76 / 35 / 74 / 34 / 91
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2-1
Spe: 91 x 1.15 (105)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6 (used to evovle a poke)
MC: 0 (Each time a Pokemon enters battle, their Move Counter goes up by two. Move Counters are used to add new moves to your Pokemon. Here are the costs associated with Move Counters:
1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
2 MC: BW TMs, BW Tutors.
3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors)
DC: 0/5 (used to unlock DW ability)
moves:
level up:
0 Leer(*)
0 Leech Life(*)
4 Scratch(*)
9 Focus Energy(*)
13 Ice Shard(*)
17 Slash(*)
21 Bug Bite(*)
25 Icicle Spear(*)
TM/HM moves:
avalanche (*)
Water Pulse (*)
protect(*)
egg moves:
earth power(*)
Super power(*)
spikes(*)
Embirch (The Burned)(M)
Height: 3’ 3”
Weight: 61.6 lbs / 28 kg
Nature:Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW(locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats: 60 / 40 / 55 / 65 / 50 / 50
HP: 90
Atk: Rank 2
Def: Rank 2+1 (3)
SpA: Rank 3
SpD: Rank 2
Spe: 43 (50*1.15)(-10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 13
EC: 0/9 (used to evovle a poke)
MC: 0 (Each time a Pokemon enters battle, their Move Counter goes up by two. Move Counters are used to add new moves to your Pokemon. Here are the costs associated with Move Counters:
1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
2 MC: BW TMs, BW Tutors.
3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors)
DC: 0/5 (used to unlock DW ability)
5th gen level-up moves:
0 Bullet Seed
0 Sweet Scent
5 Absorb
7 Growth
10 Ember
13 Leech Seed
17 Flame Wheel
25 Giga Drain
TM/HM-
4th Gen:
5th Gen:
Will-O-Wisp
substitute
double team
Egg moves-
4th Gen:
5th Gen:
counter
earth power
dragon breath
4th Gen tutor moves:
Team Doran Dragon:
Bayleef [Orita-chan] (Female)
Personality:
Orita-chan was Saphyre's second pokemon, and first Starter pokemon. She has always had a positive disposition on everything, and the biggest mouth in terms of cheering her teammates on. When ever things seem to be looking down or the team is anything but happy, Orita-chan will give the most inspiring positivity speaches. Many gym battles in Johto and Hoenn were struggled through, but were pulled through because of Orita-chan's positive cheers.
Favorite Quote: "Is your glass half full or half empty?" ~Optimism proverb~
Nature:
Modest
Type:
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: **
Def: ***
SpA: ****
SpD: ***
Spe: 60
EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 1/1/1
Battle 5: 0/0/0
Battle 6: 2/1/1
Battle 7: 1/1/1
Battle 8: 0/0/0
Battle 9: 1/2/1
Battle 10: 0/0/0
Battle 11: 0/0/0
Total : 5/5/4
Abilities:
1) Overgrow: Type: Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
DW) Leaf Guard: Type: Innate In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions
Attacks:
Level up:
L1 - Growl
L1 - Tackle
L1 - Razor Leaf
L1 - PoisonPowder
L1 - Reflect
L12 - Synthesis
L22 - Magical Leaf
L26 - Natural Gift
Egg-learned
EG - Ancient Power
EG - Leaf Storm
EG - Heal Pulse
BW-TM
TM11 - Sunny Day
TM22 - SolarBeam
TM90 - Substitute
Mmkay, so, tdmo's mon and ability, Doran Dragon's ability and orders, tdmo's orders.