Happy 2k dear Dogfish, happy 2k to you! (6-way doubles melee)

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6 way doubles melee (FE)!

2 v 2 v 2 v 2 v 2 v 2 (That's a LOT of RC, J/S)

1 Day DQ ; 1 Week DQ for ref

As for rules:
Arena picked by next person!
Person after selects Move/Chill/Revover restrictions!
Person after selects abilities!
Person after selects items!
Last Person selects Switch rules! And also gets to attack last!

Attacks are made in the same order for R1 - I'll attack first, each post after is the next attacker for R1.
Accepting dogfish's giant melee

Arena will be, my fave,
The Colosseum

Complexity: Simple
Format: All
Arena Type: None
Restrictions: None

The Colosseum. Yes, the one in Rome. There's a water source, as well as plenty of rocks. If the Emperor (referee) decrees the match to be too boring, then he may order the release of a pokemon into the arena that will attack indescriminately. It can be a legendary like Kyogre or something smaller like Houndoom
also accepting!

no move restrictions!
Grr... I can't figure out 26. Nothing seems to fit....

Anyways, I would love to join the Melee.

All Abilities.
Joining Dogfish's brawl
Items=counter producing ones only
Accepting into DF's brawl.
Switch=KO
Note: because this is a battle with more than 4 participants, orders are to be PM'd to the ref.

Anyway, let's look at the teams.

Team Dogfish44


Eelektross [Murena] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Eelektross
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: N/A

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Discharge
Crunch
Thunderbolt
Acid Spray
Coil
Wild Charge
Gastro Acid
Zap Cannon
Thrash

Light Screen
Double Team
Protect
Substitute
Dragon Claw
Hidden Power Ice
Rain Dance
Hyper Beam
Brick Break
Flamethrower
Rock Slide
Rest
Acrobatics
Flash
Volt Switch
Toxic
U-Turn
Dragon Tail
Grass Knot
Flash Cannon
Thunder
Rock Tomb
Roar
Hone Claws
Charge Beam
Facade
Frustration

Total moves: 43

Electivire [Short Fuse] (M)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Nature: Mild (+SpAtk -Def)

Abilities:
Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

Electivire
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Quick Attack
Leer
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
ThunderPunch

Feint
Ice Punch
Cross Chop

Psychic
Wild Charge
Hidden Power Grass
Flamethrower
Substitute
Earthquake
Taunt
Dig
Protect
Substitute
Iron Tail
Thunderbolt
Thunder Wave
Double Team
Rock Slide
Torment
Teleport
Endure

Fire Punch
Signal Beam
Magnet Rise
Counter
Bide

Total Moves: 34


Team Steampowered


Storm (F) Dragonite

Type:

Dragon Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Inner Focus (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mulitscale (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

EC 9/9
MC 0
DC 5/5

Nature:

Naughty Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3 (-)
Spe: 80

Size Class: 4
Weight Class: 6
Base Rank Total: 22

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Wing Attack
Hurricane

Thunderbolt
Dragon Tail
Flamethrower

Dragon Dance
Extremespeed
Dragon Rush
Safeguard
Aqua Jet
Iron Tail
Aqua Tail
Earthquake


Royal (M) Empoleon

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:

Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Defiant (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

EC 9/9
MC 0
DC 2/5

Nature:

Modest Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 60

Attacks

Pound
Growl
Bubble
Water Sport
Bubblebeam
Bide
Fury Attack
Tackle
Swagger

Icy Wind
Agility
Aqua Ring

Ice Beam
Scald
Surf
Dig
Substitute
Aqua Jet


Team Elevator Music


Steelix [Haganeiru] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

Steelix
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 21
Total Moves: 30

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
DragonBreath
Stone Edge
Sand Tomb
Iron Tail
Crunch
Curse

Rock Blast
Heavy Slam
Stealth Rock

Bide
Fissure
Skull Bash
Taunt
Earthquake
Dragon Tail
Dig

Togetic [Togechikku] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Total Moves: 46

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Safeguard
Baton Pass
After You

Nasty Plot
Psycho Shift
Extrasensory
Morning Sun
Foresight
Future Sight

Zap Cannon
Detect
Water Pulse
Endure
Silver Wind
Mud-Slap
Protect
Flamethrower
Thunder Wave
Sunny Day
SolarBeam
Shadow Ball
Toxic
Light Screen
Reflect
Psyshock
Telekinesis
Swagger

Tri Attack
Counter
Magic Coat
Softboiled
Uproar
Body Slam
Mimic
Ominous Wind
Heal Bell


Team jas61292


Porygon-Z (Blaster)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW, unlocked): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (25 Moves):
Trick Room
Conversion
Conversion 2
Sharpen
Tackle
Nasty Plot
Psybeam
Agility
Recover
Magnet Rise
Signal Beam
Discharge
Tri Attack
Magic Coat
Hyper Beam

Thunder Wave
Ice Beam
Toxic
Shadow Ball
Solarbeam
Dark Pulse
Psychic
Hidden Power Fighting (7)

Teleport
Bide

Ditto (Squishy)
Nature: Jolly (+15% Speed, +5% Accuracy, -1 SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter (DW, unlocked): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55 (48*1.15=55.2)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

DC: 5/5

Attack:
Transform


Team The Royal Guard


*<Lucario> [Naromus] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 6
DC: 4/5
Attacks:(24)
*Foresight
*Endure
*Reversal
*Feint
*Force Palm
*Quick Attack
*Counter
*Screech
Dark Pulse
Bone Rush
Detect
Metal Claw
Metal Sound
Close Combat
Heal Pulse
Aura Sphere
Extremespeed

*Blaze Kick
*Agility
*Vacuum Wave

*Brick Break
*Shadow Claw
*Earthquake
*Rock Slide

<Revenankh> [Casalimai] (Male)
Nature: Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 2
DC: 1/5

Attacks:(15)
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Counter
Drain Punch
Shadow Sneak

Taunt
Protect
Rock Slide


Team Rediamond



Shuckle [Shield] (F)
Nature: Brave (+1Att, -15% speed, -10% evasion)

Type:
Bug/Rock: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 80
Atk: Rank 2(+)
Def: Rank 9
SpA: Rank 1
SpD: Rank 9
Spe-: 4
Size Class: 1
Weight Class: 2
Base Rank Total: 22


MC: 0
DC: 1/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
[DreamLocked]

Attacks:
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safegaurd
Rest
Power Trick
Power Split

Mud Slap
Helping Hand
Sand Tomb

Toxic
Rock Slide
Gyro Ball
#of moves: 16

Armaldo(M) Diego Armando
Nature: Adamant (+Att, -SpAtt)
Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk+: Rank 6
Def: Rank 4
SpA-: Rank 3
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks: 13
Scratch
Harden
Mud Sport
Water Gun
Protect
Metal Claw

Rock Slide
Rapid Spin
Cross Poison

X-Scissor
Dig
Double Team
Stealth Rock


So ... everyone PM their orders to me. Due to the size of the battle, each mon gets 2 actions.
 
Teams at start of round 1


Murena (F)
HP: 100 | EN: 100 | Spe: 43 (-)
Ranks: 4/3/5/3 | Total: 19
Size: 4 | Weight: 4
Abilities: Levitate
Other: None


Short Fuse (M)
HP: 100 | EN: 100 | Spe: 95
Ranks: 5/2/4/3 | Total: 20
Size: 3 | Weight: 5
Abilities: Motor Drive, Vital Spirit
Other: None

Storm (F)
HP: 100 | EN: 100 | Spe: 80
Ranks: 6/3/4/3 | Total: 22
Size: 4 | Weight: 6
Abilities: Inner Focus, Multiscale
Other: None


Royal (M)
HP: 100 | EN: 100 | Spe: 60
Ranks: 2/3/5/4 | Total: 19
Size: 3 | Weight: 4
Abilities: Torrent
Other: None

Haganeiru (M)
HP: 100 | EN: 100 | Spe: 30
Ranks: 4/8/1/3 | Total: 21
Size: 7 | Weight: 8
Abilities: Rock Head, Sturdy, Sheer Force
Other: None


Togechikku (F)
HP: 90 | EN: 100 | Spe: 40
Ranks: 1/3/4/4 | Total: 16
Size: 1 | Weight: 1
Abilities: Hustle, Serene Grace, Super Luck
Other: None

Blaster (U)
HP: 100 | EN: 100 | Spe: 90
Ranks: 2/3/6/3 | Total: 20
Size: 2 | Weight: 3
Abilities: Adaptability, Download, Analytic
Other: None


Squishy (U)
HP: 90 | EN: 100 | Spe: 55 (+) (Acc boost: 5%)
Ranks: 2/2/1/2 | Total: 12
Size: 1 | Weight: 1
Abilities: Limber, Imposter
Other: None

Naromus (M)
HP: 100 | EN: 100 | Spe: 104 (+) (Acc boost: 12%)
Ranks: 4/3/4/2 | Total: 20
Size: 3 | Weight: 4
Abilities: Inner Focus, Steadfast
Other: None


Casalimai (M)
HP: 100 | EN: 100 | Spe: 65
Ranks: 5/3/2/4 | Total: 20
Size: 3 | Weight: 3
Abilities: Shed Skin, Air Lock
Other: None

Shield (F)
HP: 80 | EN: 100 | Spe: 4 (-)
Ranks: 2/9/1/9 | Total: 22
Size: 1 | Weight: 2
Abilities: Sturdy, Gluttony
Other: None


Diego Armando (M)
HP: 100 | EN: 100 | Spe: 45
Ranks: 6/4/3/3 | Total: 20
Size: 3 | Weight: 4
Abilities: Battle Armor
Other: None


Orders

Dogfish44 said:
Eelektross: Discharge (Empoleon ; Electivire ; Dragonite) ~ Hidden Power (Dragonite)

Electivire: Ice Punch (Dragonite) *2
Steampowered said:
only 2 actions right? cuz it's a giant melee

Dragonite

Safeguard - Dragon Dance

Empoleon

Swagger (Electivire) - Scald (Electivire)

Sub: i can't remember if this is still viable, but the first time Electivire uses Earthquake, sub in an evasive Aqua Jet straight upwards to dodge
(using Aqua Jet in that way has been outlawed)
Elevator Music said:
Steelix: Earthquake (Electivire/Empoleon/Lucario) ~ Earthquake (Electivire/Empoleon/Lucario)

Togetic: Light Screen ~ Reflect

(note that Sheer Force and Hustle were not enabled in these orders - not that it makes a difference this round, just something to consider)
jas61292 said:
So many Pokemon, and I need to choose one for Ditto to Transform into. Well, DF's look the best, so lets try steal one of his.

Imposter turns Ditto into Eelektross

Ditto: Flamethrower (Steelix) - Flamethrower (Lucario)
If Lucario uses Detect action 2, target Steelix instead.

Porygon-Z: Psychic (Revenankh) - Tri Attack (Electivire)
If Electivire uses Protect action 2, target Electross instead
The Royal Guard said:
For the brawl these are my actions

Naromus(Lucario) Close Combat+Close Combat combo on Blaster the Porygon-Z then chill

Casalimai(Revenankh) uses Drain Punch+Shadow Punch Combo on Haganeiru the Steelix then Chill.

Hope i didn't make any mistakes.
Rediamond said:
Shuckle: Power Share Dragonite~Power Trick
If Taunted, replace action with Mud Slap Empoleon
Armaldo: Dig Empoleon~Rock Slide (Togetic, Dragonite, and Electrivire)
Flavour

Well this is the biggest battle I've ever seen! Six trainers each sending out teams of two pokemon for a giant tag team melee! Immediately, Storm the Dragonite's scales toughen as she prepares to enter a world of pain. Blaster the Porygon-Z analyses its opponents and decides to boost its special powers to help it in this battle. As if that wasn't enough pre-battle preparation, Squishy the Ditto suddenly transforms into an Eelektross not unlike Murena! This is going to be interesting.

Short Fuse the Electivire begins by swiftly striking Storm with an Ice Punch, but the Dragonite's tough scales lessen the impact of the attack like some kind of armour. Blaster then mimics Psychic powers by hacking into Casalimai the Revenankh's mind and hurling him about the arena without even touching him. Storm senses potential trouble with status effects so she erects a special screen to Safeguard herself and her ally Royal the Empoleon. The Empoleon then walks up to Short Fuse with a Swagger that enrages the Electivire, but this rage makes his attacks somewhat uncontrollable. Suddenly, Diego Armando the Armaldo Digs underground to avoid any trouble. A wise move there, as Murena the real Eelektross and Squishy the fake Eelektross attack almost simultaneously. Squishy breathes a Flamethrower all over Haganeiru the Steelix, who right now is probably regretting trading a rocky skin for a metal one. Murena, meanwhile, Discharges electricity, striking her ally Short Fuse as well as Storm and Royal. The Electivire welcomes the electricity, taking it into his body and converting the energy into kinetic energy. Storm, on the other hand, does not appreciate the sudden electricity overload, but Royal the Empoleon gets struck in a weak spot, much to Murena's glee. All this time, nobody's been paying attention to Togechikku the Togetic, who takes the time to set up a Light Screen to protect herself and her ally Haganeiru from special attacks. Haganeiru could've used that earlier, but he doesn't complain - he just creates an Earthquake by slamming his heavy tail into the ground. Naromus the Lucario gets caught in the seismic activity along with Short Fuse and Royal. Shield the Shuckle, having been casually watching everyone else, decides that she can get some power from Storm and, via Power Split, she siphons some of her strength. And it looks like the pokemon are taking a quick breather ... but what's this? Suddenly Naromus the Lucario jumps into action, pummeling Blaster to dust with a Super Close Combat! And then Casalimai the Revenankh strikes Haganeiru with a Shadowy Drain Punch, sapping some of his vitality! But wait, there's more! Diego Armando has decided he's tired of hiding underground and he leaps out of the ground, straight into Royal the Empoleon's most vulnerable area! Things are not looking good for Royal.

Short Fuse, while buffed in more ways than one, struggles to find his bearings, but he manages to land another Ice Punch on Storm, this time doing more damage than before. Naromus is exhausted after that combo and needs to cool down. Casalimai also cools down and catches his breath, while Blaster generates three orbs of energy and launches them at Short Fuse. This Tri Attack strikes true and suddenly the Electivire is looking a bit worried, but at least he has a grip on himself now. Storm tries to regain some of her lost power by performing a Dragon Dance, while Royal joins in the fight against Short Fuse by firing some Scalding hot water at him. Diego Armando follows up by creating a massive Rock Slide over the Electivire, the Togetic and the Dragonite. The rocks do significant damage to Togechikku and Storm and almost bring Short Fuse to his knees. The Eelektross duo strike next, with Squishy breathing another Flamethrower, this time over Naromus the Lucario, and Murena unleashing her Hidden Power on Storm. Those scales have served her well, but the Dragonite doesn't look like she can last much longer. Togechikku, perhaps a little late, sets up a Reflective barrier to block the physical attacks of her opponents, while Haganeiru causes another Earthquake, catching the same pokemon as before in the tremors. Royal suddenly feels some kind of second wind effect after taking that blow. Shield the Shuckle is still not satisfied with her current power levels, so performs a Power Trick to get the desired result, at the cost of some defensive capability.

As for which pokemon is going to get knocked out first, I'd say either Short Fuse, Storm, Naromus or Royal. But there have been upsets in the past and anything can happen in ASB. Now, is the emperor pleased with how things are going?

...

It looks like he is. The trainers look relieved to see this.

Teams at end of round 1


Murena (F)
HP: 100 | EN: 90 | Spe: 43 (-)
Ranks: 4/3/5/3 | Total: 19
Size: 4 | Weight: 4
Abilities: Levitate
Other: None


Short Fuse (M)
HP: 10 | EN: 84 | Spe: 95 142.5
Ranks: 5/2/4/3 | Total: 20
Size: 3 | Weight: 5
Abilities: Motor Drive, Vital Spirit
Other: +1 attack (1 more round), +1 speed from Motor Drive (permanent)

Storm (F)
HP: 47 | EN: 84 | Spe: 80 120
Ranks: 4/3/3/3 | Total: 22
Size: 4 | Weight: 6
Abilities: Inner Focus, Multiscale
Other: Safeguard (3 more rounds), Power Split with Shield (4 actions), +1 attack (1 more round), +1 speed (1 more round)


Royal (M)
HP: 21 | EN: 88 | Spe: 60
Ranks: 2/3/5/4 | Total: 19
Size: 3 | Weight: 4
Abilities: Torrent
Other: Safeguard (3 more rounds), Torrent active

Haganeiru (M)
HP: 62 | EN: 84 | Spe: 30
Ranks: 4/8/1/3 | Total: 21
Size: 7 | Weight: 8
Abilities: Rock Head, Sturdy, Sheer Force
Other: Light Screen (4 actions), Reflect (5 actions)


Togechikku (F)
HP: 70 | EN: 84 | Spe: 40
Ranks: 1/3/4/4 | Total: 16
Size: 1 | Weight: 1
Abilities: Hustle, Serene Grace, Super Luck
Other: Light Screen (4 actions), Reflect (5 actions)

Blaster (U)
HP: 53 | EN: 89 | Spe: 90
Ranks: 2/3/6/3 | Total: 20
Size: 2 | Weight: 3
Abilities: Adaptability, Download, Analytic
Other: +1 special attack from Download (permanent)


Squishy (U)
HP: 90 | EN: 82 | Spe: 43 (-)
Ranks: 4/3/5/3 | Total: 19
Size: 4 | Weight: 4
Abilities: Levitate
Other: None

Naromus (M)
HP: 35 | EN: 61 | Spe: 104 (+) (Acc boost: 12%)
Ranks: 4/3/4/2 | Total: 20
Size: 3 | Weight: 4
Abilities: Inner Focus, Steadfast
Other: -1 defence (1 more round), -1 special defence (1 more round)


Casalimai (M)
HP: 91 | EN: 77 | Spe: 65
Ranks: 5/3/2/4 | Total: 20
Size: 3 | Weight: 3
Abilities: Shed Skin, Air Lock
Other: None

Shield (F)
HP: 80 | EN: 83 | Spe: 4 (-)
Ranks: 9/4/2/9 | Total: 22
Size: 1 | Weight: 2
Abilities: Sturdy, Gluttony
Other: Power Split with Storm (4 actions), Power Trick (5 actions)


Diego Armando (M)
HP: 100 | EN: 85 | Spe: 45
Ranks: 6/4/3/3 | Total: 20
Size: 3 | Weight: 4
Abilities: Battle Armor
Other: None


Round 1 data

Storm's Multiscale kicks in for the duration of this round

Blaster's opponents' total defence ranks = 41
Blaster's opponents' total special defence ranks = 38
Blaster's Download raises its special attack by 1 stage

Squishy transforms into Murena due to Imposter
Turn order: Short Fuse, Blaster, Storm, Royal, Diego Armando (1), Murena + Squishy, Togechikku, Haganeiru, Shield, Naromus, Casalimai, Diego Armando (2)

Short Fuse uses Ice Punch on Storm for 6 energy
Roll a D16 for crit: 8 - no crit
Roll a D100 for freeze: 24 - no freeze
Storm takes ((8+(5-3)*1.5)*2.25)/2=12.375 damage (round to 12)

Blaster uses Psychic on Casalimai for (4+(3/2))=5.5 energy (round to 6)
Roll a D16 for crit: 10 - no crit
Roll a D100 for special defence drop: 41 - no special defence drop
Casalimai takes (6+3+(6-5)+(5-4)*1.5)*1.5+(1-0)*1.75=19 damage

Storm uses Safeguard for 10 energy
Team Steampowered is protected from status effects for 4 rounds

Royal uses Swagger on Short Fuse for 7 energy
Roll a D100 for accuracy: 52 - hit
Short Fuse's attack is raised by 2 stages
Roll a D3 for confusion duration: 1 - 2 actions

Diego Armando uses Dig for 10 energy
Diego Armando burrows underground

Roll a D2 for speed tie (1 = Murena goes first, 2 = Squishy goes first): 2 - Squishy goes first
Squishy uses Flamethrower on Haganeiru for 7 energy
Roll a D16 for crit: 2 - no crit
Roll a D100 for burn: 70 - no burn
Haganeiru takes (10+(5-3)*1.5-1)*1.5=18 damage

Murena uses Discharge on Short Fuse, Storm and Royal for 5 energy
Short Fuse's speed is raised by 1 stage
Roll a D16 for crit against Storm: 6 - no crit
Roll a D16 for crit against Royal: 1 - crit
No paralysis roll against Storm due to Safeguard
No paralysis roll against Royal due to Safeguard
Storm takes (8*0.75+3+(5-3)*1.5)/2=6 damage
Royal takes (8*0.75+3+3+(5-4)*1.5)*1.5=20.25 damage (round to 20)

Togechikku uses Light Screen for 8 energy
Team Elevator Music is protected by Light Screen for 6 actions

Haganeiru uses Earthquake on Naromus, Short Fuse and Royal for 6 energy
Roll a D16 for crit against Naromus: 13 - no crit
Roll a D16 for crit against Short Fuse: 5 - no crit
Roll a D16 for crit against Royal: 9 - no crit
Naromus takes (10*0.75+3+(4-3)*1.5)*1.5=18 damage
Short Fuse takes (10*0.75+3+(4-2)*1.5)*1.5=20.25 damage (round to 20)
Short Fuse's confusion counter drops to 1
Royal takes (10*0.75+3+(4-3)*1.5)*1.5=18 damage

Shield uses Power Split on Storm for 7 energy
Shield and Storm's attack and special attack are shared equally for 6 actions

Naromus uses a combo of Close Combat and Close Combat on Blaster for ((8+12)*2-1)=39 energy
Roll a D16 for crit: 3 - no crit
Blaster takes (12*2.25+3+(4-3)*1.5)*1.5=47.25 damage (round to 47)
Naroums' defence and special defence are lowered by 2 stages

Casalimai uses a combo of Drain Punch and Shadow Punch on Haganeiru for ((12+4)*1.5-1)=23 energy
Roll a D16 for crit: 9 - no crit
Haganeiru takes (8+6+3+(5-8)+(5-5)*1.5-1)*1.5=19.5 damage (round to 20)
Casalimai restores (20/2)=10 HP

Diego Armando unleashes Dig on Royal
Roll a D16 for crit: 1 - crit
Royal takes (8+3+(6-5)+(5-3)*1.5)*1.5=22.5 damage (round to 23)

Team Elevator Music's Light Screen counter drops to 5
Storm's Power Split counter drops to 5
Shield's Power Split counter drops to 5
Turn order: Short Fuse, Naromus, Blaster, Storm, Casalimai, Royal, Diego Armando, Murena + Squishy, Togechikku, Haganeiru, Shield

Roll a D2 for confusion (1 = attack, 2 = self-hit): 1 - attack
Short Fuse uses Ice Punch on Storm for 10 energy
Roll a D16 for crit: 14 - no crit
Roll a D100 for freeze: 84 - no freeze
Storm takes ((8+(5-3)*1.5)*2.25+(2-0)*1.75)/2=14.125 damage (round to 14)
Short Fuse's confusion counter drops to 0

Naromus cools down

Blaster uses Tri Attack on Short Fuse for 5 energy
Roll a D16 for crit: 3 - no crit
Roll a D100 for status: 71 - no status
Short Fuse takes (8+3+(6-5)+(5-3)*1.5+2+2)+(1-0)*1.75=20.75 damage (round to 21)
Short Fuse snaps out of confusion

Storm uses Dragon Dance for 6 energy
Storm's attack and speed are raised by 1 stage

Casalimai cools down

Royal uses Scald on Short Fuse for 5 energy
Roll a D16 for crit: 16 - no crit
Roll a D100 for burn: 72 - no burn
Short Fuse takes (8+3+(5-3)*1.5)=14 damage

Diego Armando uses Rock Slide on Short Fuse, Storm and Togechikku for 5 energy
Roll a D100 for accuracy against Short Fuse: 36 - hit
Roll a D100 for accuracy against Storm: 90 - hit
Roll a D100 for accuracy against Togechikku: 42 - hit
Roll a D16 for crit against Short Fuse: 14 - no crit
Roll a D16 for crit against Storm: 9 - no crit
Roll a D16 for crit against Togechikku: 3 - no crit
No flinch roll against Short Fuse because Short Fuse has already acted
No flinch roll against Storm because Storm has already acted (also Inner Focus)
Roll a D100 for flinch against Togechikku: 85 - no flinch
Short Fuse takes (8*0.75+3+(6-5)+(5-2)*1.5)=14.5 damage (round to 15)
Togechikku takes (8*0.75+3+(6-5)+(5-3)*1.5)*1.5=19.5 damage (round to 20)
Storm takes ((8*0.75+3+(6-5)+(5-3)*1.5)*1.5)/2=9.75 damage (round to 10)

Roll a D2 for speed tie (1 = Murena goes first, 2 = Squishy goes first): 2 - Squishy goes first
Squishy uses Flamethrower on Naromus for 11 energy
Roll a D16 for crit: 4 - no crit
Roll a D100 for burn: 41 - no burn
Naromus takes (10+(5-2)*1.5)*1.5+(0--2)*1.75=25.25 damage (round to 25)

Murena uses Hidden Power on Storm for 5 energy
Roll a D16 for crit: 8 - no crit
Storm takes ((7+(5-3)*1.5)*2.25)/2=11.25 damage (round to 11)

Togechikku uses Reflect for 8 energy
Team Elevator Music is protected by Reflect for 6 actions

Haganeiru uses Earthquake on Naromus, Short Fuse and Royal for 10 energy
Roll a D16 for crit against Naromus: 14 - no crit
Roll a D16 for crit against Short Fuse: 5 - no crit
Roll a D16 for crit against Royal: 13 - no crit
Naromus takes (10*0.75+3+(4-3)*1.5)*1.5+(0--2)*1.75=21.5 damage (round to 22)
Short Fuse takes (10*0.75+3+(4-2)*1.5)*1.5=20.25 damage (round to 20)
Royal takes (10*0.75+3+(4-3)*1.5)*1.5=18 damage
Royal's Torrent kicks in

Shield uses Power Trick for (5+(9-4))=10 energy
Shield's attack and defence ranks are swapped for 6 actions

Team Elevator Music's Light Screen counter drops to 4
Storm's Power Split counter drops to 4
Shield's Power Split counter drops to 4
Team Elevator Music's Reflect counter drops to 5
Shield's Power Trick counter drops to 5
Short Fuse's attack boost decays by 1

Team Steampowered's Safeguard counter drops to 3

Storm's Multiscale wears off

Naromus' defence drop decays by 1
Naromus' special defence drop decays by 1
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Woah.... that's an awful lot o_O

Good job reffing that, it's awesome

And Objection, you're gonna hate me for this, but Storm cannot be paralysed. Safeguard was up for it
 
Will fix those.

EDIT: OK, I think they're fixed now. If anyone who already sent in orders wants to change them in light of this correction, do so now.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
One more thing, shouldn't Lucario's defenses have dropped 2 stages each from the Close Comat Combo?
 
Ah yes. Looks like reffing in the early hours of the morning has caused me to miss a lot more than I expected.

EDIT: Fixed that.
 
OK, turns out I was able to get this reffing done sooner than I thought.

Teams at start of round 2


Murena (F)
HP: 100 | EN: 90 | Spe: 43 (-)
Ranks: 4/3/5/3 | Total: 19
Size: 4 | Weight: 4
Abilities: Levitate
Other: None


Short Fuse (M)
HP: 10 | EN: 84 | Spe: 95 142.5
Ranks: 5/2/4/3 | Total: 20
Size: 3 | Weight: 5
Abilities: Motor Drive, Vital Spirit
Other: +1 attack (1 more round), +1 speed from Motor Drive (permanent)

Storm (F)
HP: 47 | EN: 84 | Spe: 80 120
Ranks: 4/3/3/3 | Total: 22
Size: 4 | Weight: 6
Abilities: Inner Focus, Multiscale
Other: Safeguard (3 more rounds), Power Split with Shield (4 actions), +1 attack (1 more round), +1 speed (1 more round)


Royal (M)
HP: 21 | EN: 88 | Spe: 60
Ranks: 2/3/5/4 | Total: 19
Size: 3 | Weight: 4
Abilities: Torrent
Other: Safeguard (3 more rounds), Torrent active

Haganeiru (M)
HP: 62 | EN: 84 | Spe: 30
Ranks: 4/8/1/3 | Total: 21
Size: 7 | Weight: 8
Abilities: Rock Head, Sturdy, Sheer Force
Other: Light Screen (4 actions), Reflect (5 actions)


Togechikku (F)
HP: 70 | EN: 84 | Spe: 40
Ranks: 1/3/4/4 | Total: 16
Size: 1 | Weight: 1
Abilities: Hustle, Serene Grace, Super Luck
Other: Light Screen (4 actions), Reflect (5 actions)

Blaster (U)
HP: 53 | EN: 89 | Spe: 90
Ranks: 2/3/6/3 | Total: 20
Size: 2 | Weight: 3
Abilities: Adaptability, Download, Analytic
Other: +1 special attack from Download (permanent)


Squishy (U)
HP: 90 | EN: 82 | Spe: 43 (-)
Ranks: 4/3/5/3 | Total: 19
Size: 4 | Weight: 4
Abilities: Levitate
Other: None

Naromus (M)
HP: 35 | EN: 61 | Spe: 104 (+) (Acc boost: 12%)
Ranks: 4/3/4/2 | Total: 20
Size: 3 | Weight: 4
Abilities: Inner Focus, Steadfast
Other: -1 defence (1 more round), -1 special defence (1 more round)


Casalimai (M)
HP: 91 | EN: 77 | Spe: 65
Ranks: 5/3/2/4 | Total: 20
Size: 3 | Weight: 3
Abilities: Shed Skin, Air Lock
Other: None

Shield (F)
HP: 80 | EN: 83 | Spe: 4 (-)
Ranks: 9/4/2/9 | Total: 22
Size: 1 | Weight: 2
Abilities: Sturdy, Gluttony
Other: Power Split with Storm (4 actions), Power Trick (5 actions)


Diego Armando (M)
HP: 100 | EN: 85 | Spe: 45
Ranks: 6/4/3/3 | Total: 20
Size: 3 | Weight: 4
Abilities: Battle Armor
Other: None


Orders

Dogfish44 said:
Electivire: Endure ~ Ice Punch (Storm)
Eelektross: Discharge (Electivire | Storm | Royal) ~ Hidden Power (Storm)
Steampowered said:
sorry this is a little late,

Dragonite:

Earthquake (Lucario - Electivire - Armaldo) Earthquake (Lucario - Electivire - Armaldo)

Empoleon:

Surf (Electivire - Armaldo - Shuckle) Surf (Electivire - Armaldo - Shuckle)

forgot subs

SUB: when Electivire faints, switch actions towards Shuckle (Dragonite) and Steelix (Empoleon)
Elevator Music said:
Steelix: Earthquake (Electivire/Empoleon/Lucario) ~ Earthquake (Electivire/Empoleon/Lucario)
IF (Electivire is fainted on either EQ) THEN (change target to Porygon Z)

Togetic: Encore (Shuckle) ~ Flamethrower (Lucario)
IF (Lucario is fainted a2) THEN (Change action to AncientPower (Armaldo))
jas61292 said:
Ok, that worked out pretty well. Lets keep it up. That Shuckle is looking pretty scary, so lets phaze away all its cool stuff. And then smash EM's screens.

Porygon-Z: Psychic (Revenankh) - Shadow Ball (Revenankh)
If Dragonite is still alive on your second action, use Ice Beam (Dragonite) instead.

Ditto: Dragon Tail (Shuckle) - Brick Break (Steelix)
If Elevator Music's team's Screens have already been destroyed switch action 2 to Flamethrower (Steelix)
The Royal Guard said:
Naromus uses Extreme Speed on Royal: Force Palm on Blaster

Casailmai uses two Drain Punches one on Blaster(first): then one on Togechikku.

Wanna say thank you for reffing this. it must take forever ESPICALLY the flavor.
Rediamond said:
Shuckle: Rock Slide (Dragonite, Ditto, and Porygon) x3. If Dragonite faints, redirect to Togetic.
Armaldo: Rock Slide above targets~X-Scissor Ditto.
Substitution listed for Shuckle also applies to Armaldo's rock slide.
Flavour

Short Fuse immediately prepares to Endure whatever attacks come his way as he senses that his time in the arena is almost up. Naromus then strikes with ExtremeSpeed but his target Royal takes a measly amount of damage. Storm slams into the ground to create an Earthquake that hits Short Fuse, Naromus and Diego Armando. The Electivire, however, had braced himself for the impact and manages to hang in there. The Lucario takes a good chunk of damage while Diego Armando is significantly less hurt. Blaster then emulates Psychic powers by tossing Casalimai from one side of the arena to the other, but then the Revenankh strikes back with a Drain Punch that saps a good portion of Blaster's vitality. A now-invigorated Royal summons a wave of water and Surfs on it, directing it towards Short Fuse, Diego Armando and Shield. The deluge of water puts a huge dent in the Armaldo's armour, while Short Fuse once again endures the attack and survives. Shield's natural toughness allows her to withstand the blow, but she still takes a decent amount of damage. Suddenly, there's another Rock Slide in the arena, courtesy of Diego Armando. The unfortunate targets of this attack are Storm, Blaster and Squishy. All three are bashed badly by the rocks, but they're still capable of acting. As if not enough pokemon have already been hit, Murena then Discharges some more electricity, some of it boosting her ally even further and the rest shocking Storm and Royal badly. All this time, Shield has felt that her nifty techniques earlier on have gone unappreciated, but that myth is busted when Togechikku calls for an Encore. Suddenly, the Shuckle gets the urge to perform her Power Trick again! All this does though is undo the effects of her previous trick. But then there's another Earthquake, this time caused by Haganeiru. The tremors shake up Short Fuse, who barely manages to hold on, but Royal and Naromus have had enough and want to call it quits. They are returned to their pokeballs just before Squishy surprises Shield by striking with a Dragon Tail. The Shuckle's rock-hard exterior protects her from the damage, but her focus has been disrupted and suddenly the power she siphoned from Storm vanishes.

Speaking of Storm, guess who just got hit by Short Fuse's Ice Punch! And this time it's enough to knock her out of the sky and out of the match. This means we have our first loser: Steampowered has been eliminated from the match! But there's no time for commiserations as Blaster has just fired a Shadow Ball straight at Casalimai, and it looks like he got hit in a weak spot! Once he gets his breath back, the Revenankh strikes Togechikku with a Drain Punch, but the reflective barrier she set up earlier partially protects her from the attack and Casalimai doesn't get as much restoration this time. Diego Armando then creates another Rock Slide, but the rocks miss Blaster completely and Togechikku once again is partially protected by the reflective barrier. Only Squishy seems to take any real damage from them, but one of the rocks landed on the phony Eelektross' head and Squishy has suddenly forgotten what to do! The real Eelektross is also having trouble working out what to do, so she just unleashes her Hidden Power in the form of an aimless attack that just so happens to hit Haganeiru, though Togechikku's other barrier and the Steelix's natural toughness almost nullify the impact of the attack. Togechikku then calls upon an AncientPower to send some of Diego Armando's rocks straight back at him. Turns out the Armaldo doesn't like getting a taste of his own medicine. Haganeiru follows up with ... yet another Earthquake, but like Murena, he doesn't know who to aim for. In the end, the tremors hit Blaster and Short Fuse, the latter of which still manages to withstand the blow, and some shaking can be felt underneath Murena but the Eelektross isn't bothered. Then Shield realises that she has been duped, so performs one more Power Trick to make things right.

After that, I'm thinking that Short Fuse has run out of luck and Blaster is probably going down soon too. But let's hear from the emperor. Does he consider this battle too boring yet?

...

I guess he's easily excited. No surprise pokemon just yet.

Teams at end of round 2


Murena (F)
HP: 100 | EN: 80 | Spe: 43 (-)
Ranks: 4/3/5/3 | Total: 19
Size: 4 | Weight: 4
Abilities: Levitate
Other: None


Short Fuse (M)
HP: 1 | EN: 63 | Spe: 95 190
Ranks: 5/2/4/3 | Total: 20
Size: 3 | Weight: 5
Abilities: Motor Drive, Vital Spirit
Other: +2 speed from Motor Drive (permanent), cannot use Endure (1 more round)

Storm (F)
HP: KO | EN: 77


Royal (M)
HP: KO | EN: 82

Haganeiru (M)
HP: 58 | EN: 52 | Spe: 30
Ranks: 4/8/1/3 | Total: 21
Size: 7 | Weight: 8
Abilities: Rock Head, Sturdy, Sheer Force
Other: Light Screen (2 actions), Reflect (3 actions)


Togechikku (F)
HP: 49 | EN: 71 | Spe: 40
Ranks: 1/3/4/4 | Total: 16
Size: 1 | Weight: 1
Abilities: Hustle, Serene Grace, Super Luck
Other: Light Screen (2 actions), Reflect (3 actions)

Blaster (U)
HP: 7 | EN: 77 | Spe: 90
Ranks: 2/3/6/3 | Total: 20
Size: 2 | Weight: 3
Abilities: Adaptability, Download, Analytic
Other: +1 special attack from Download (permanent)


Squishy (U)
HP: 64 | EN: 77 | Spe: 43 (-)
Ranks: 4/3/5/3 | Total: 19
Size: 4 | Weight: 4
Abilities: Levitate
Other: None

Naromus (M)
HP: KO | EN: 55


Casalimai (M)
HP: 66 | EN: 51 | Spe: 65
Ranks: 5/3/2/4 | Total: 20
Size: 3 | Weight: 3
Abilities: Shed Skin, Air Lock
Other: None

Shield (F)
HP: 69 | EN: 61 | Spe: 4 (-)
Ranks: 9/2/1/9 | Total: 22
Size: 1 | Weight: 2
Abilities: Sturdy, Gluttony
Other: Immune to Encore (1 action), Power Trick (5 actions)


Diego Armando (M)
HP: 57 | EN: 63 | Spe: 45
Ranks: 6/4/3/3 | Total: 20
Size: 3 | Weight: 4
Abilities: Battle Armor
Other: None


Round 2 data

Turn order: Short Fuse, Naromus, Storm, Blaster, Casalimai, Royal, Diego Armando, Murena, Togechikku, Haganeiru, Shield, Squishy

Short Fuse uses Endure for 15 energy
Short Fuse braces itself

Naromus uses ExtremeSpeed on Royal for 6 energy
Roll a D16 for crit: 6 - no crit
Royal takes (8+(4-3)*1.5)*0.67=6.365 damage (round to 6)

Storm uses Earthquake on Short Fuse, Naromus and Diego Armando for 7 energy
Roll a D16 for crit against Short Fuse: 14 - no crit
Roll a D16 for crit against Naromus: 9 - no crit
No crit roll against Diego Armando due to Battle Armor
Short Fuse takes (10*0.75+(4-2)*1.5)*1.5+(1-0)*1.75=17.5 damage (round to 18)
Short Fuse endures the attack
Naromus takes (10*0.75+(4-3)*1.5)*1.5+(1--1)*1.75=17 damage
Diego Armando takes (10*0.75+(4-4)*1.5)+(1-0)*1.75=9.25 damage (round to 9)

Blaster uses Psychic on Casalimai for (4+(3/2))=5.5 energy (round to 6)
Roll a D16 for crit: 13 - no crit
Roll a D100 for special defence drop: 74 - no special defence drop
Casalimai takes (6+3+(6-5)+(5-4)*1.5)*1.5+(1-0)*1.75=19 damage

Casalimai uses Drain Punch on Blaster for 11 energy
Roll a D16 for crit: 2 - no crit
Blaster takes (8+3+(5-3)*1.5)*1.5=21 damage
Casalimai restores (21/2)=10.5 HP (round to 11)

Royal uses Surf on Short Fuse, Diego Armando and Shield for 6 energy
Roll a D16 for crit against Short Fuse: 11 - no crit
No crit roll against Diego Armando due to Battle Armor
Roll a D16 for crit against Shield: 7 - no crit
Short Fuse takes (10*0.75+3+(5-3)*1.5+2)=15.5 damage (round to 16)
Short Fuse endures the attack
Diego Armando takes (10*0.75+3+(5-3)*1.5+2)*1.5=23.25 damage (round to 23)
Shield takes (10*0.75+3+(5-9)+(5-5)*1.5+2-1)*1.5=11.25 damage (round to 11)

Diego Armando uses Rock Slide on Storm, Blaster and Squishy for 9 energy
Roll a D100 for accuracy against Storm: 81 - hit
Roll a D100 for accuracy against Blaster: 13 - hit
Accuracy against Squishy boosted to 100%
Roll a D16 for crit against Storm: 9 - no crit
Roll a D16 for crit against Blaster: 10 - no crit
Roll a D16 for crit against Squishy: 15 - no crit
No flinch roll against Storm because Storm has already acted (also Inner Focus)
No flinch roll against Blaster because Blaster has already acted
Roll a D100 for flinch against Squishy: 87 - no flinch
Storm takes (8*0.75+3+(6-5)+(5-3)*1.5)*1.5=19.5 damage (round to 20)
Blaster takes (8*0.75+3+(6-5)+(5-3)*1.5)=13 damage
Squishy takes (8*0.75+3+(6-5)+(5-3)*1.5)=13 damage

Murena uses Discharge on Short Fuse, Storm and Royal for 5 energy
Short Fuse's speed is raised by 1 stage
Roll a D16 for crit against Storm: 15 - no crit
Roll a D16 for crit against Royal: 5 - no crit
No paralysis roll against Storm due to Safeguard
No paralysis roll against Royal due to Safeguard
Storm takes (8*0.75+3+(5-3)*1.5)=12 damage
Royal takes (8*0.75+3+(5-4)*1.5)*1.5=15.75 damage (round to 16)

Togechikku uses Encore on Shield for 9 energy
Shield's Power Trick is encored for 2 actions

Haganeiru uses Earthquake on Short Fuse, Naromus and Royal for 14 energy
Roll a D16 for crit against Short Fuse: 12 - no crit
Roll a D16 for crit against Naromus: 13 - no crit
Roll a D16 for crit against Royal: 13 - no crit
Short Fuse takes (10*0.75+3+(4-2)*1.5)*1.5=20.25 damage (round to 20)
Short Fuse endures the attack
Naromus takes (10*0.75+3+(4-3)*1.5)*1.5+(0--1)*1.75=19.75 damage (round to 20)
Naromus is KO'd by the attack
Royal takes (10*0.75+3+(4-3)*1.5)*1.5=18 damage
Royal is KO'd by the attack

Shield uses Power Trick for (5+(9-4))=10 energy
Shield's attack and defence ranks are swapped back

Squishy uses Dragon Tail on Shield for 5 energy
Accuracy boosted to 100%
Roll a D16 for crit: 8 - no crit
Shield takes (6+(5-9)+(4-5)*1.5-1)=-0.5 damage (capped at 0)
Shield's Power Split effect is removed

Team Elevator Music's Light Screen counter drops to 3
Storm's Power Split counter drops to 3
Team Elevator Music's Reflect counter drops to 4
Shield's Encore counter drops to 1
Turn order: Short Fuse, Storm, Blaster, Casalimai, Diego Armando, Murena + Squishy, Togechikku, Haganeiru, Shield

Short Fuse uses Ice Punch on Storm for 6 energy
Roll a D16 for crit: 12 - no crit
Roll a D100 for freeze: 29 - no freeze
Storm takes (8+(5-3)*1.5)*2.25+(1-0)*1.75=26.5 damage (round to 27)
Storm is KO'd by the attack
Steampowered is eliminated


Blaster uses Shadow Ball on Casalimai for 6 energy
Roll a D16 for crit: 1 - crit
Roll a D100 for special defence drop: 85 - no special defence drop
Casalimai takes (8+3+(6-5)+(5-4)*1.5)*1.5+(1-0)*1.75=22 damage

Casalimai uses Drain Punch on Togechikku for 15 energy
Roll a D16 for crit: 6 - no crit
Togechikku takes (8+3+(5-3)*1.5-5)=9 damage
Casalimai restores (9/2)=4.5 HP (round to 5)

Diego Armando uses Rock Slide on Blaster, Squishy and Togechikku for 13 energy
Roll a D100 for accuracy against Blaster: 93 - miss
Accuracy against Squishy boosted to 100%
Roll a D100 for accuracy against Togechikku: 64 - hit
Roll a D16 for crit against Squishy: 7 - no crit
Roll a D16 for crit against Togechikku: 2 - no crit
Roll a D100 for flinch against Squishy: 22 - flinch
Roll a D100 for flinch against Togechikku: 90 - no flinch
Squishy takes (8*0.75+3+(6-5)+(5-3)*1.5)=13 damage
Togechikku takes (8*0.75+3+(6-5)+(5-3)*1.5-5)*1.5=12 damage

No speed tie roll because Squishy flinches

Murena uses Hidden Power for 5 energy
Roll a D7 for target (1 = Haganeiru, 2 = Togechikku, 3 = Blaster, 4 = Squishy, 5 = Casalimai, 6 = Shield, 7 = Diego Armando): 1 - Haganeiru
Roll a D16 for crit: 15 - no crit
Haganeiru takes (7+(5-3)*1.5-5-1)=4 damage

Togechikku uses AncientPower on Diego Armando for 4 energy
No crit roll due to Battle Armor
Roll a D100 for stat boosts (boosted to 20%): 49 - no stat boosts
Diego Armando takes (6+(4-3)*1.5)*1.5=11.25 damage (round to 11)

Haganeiru uses Earthquake on Short Fuse and two other pokemon for 18 energy
Roll a D6 for first target (1 = Murena, 2 = Blaster, 3 = Squishy, 4 = Casalimai, 5 = Shield, 6 = Diego Armando): 1 - Murena
Roll a D5 for second target (1 = Blaster, 2 = Squishy, 3 = Casalimai, 4 = Shield, 5 = Diego Armando): 1 - Blaster
Roll a D16 for crit against Short Fuse: 4 - no crit
Roll a D16 for crit against Blaster: 9 - no crit
Murena is immune to the attack
Short Fuse takes (10*0.75+3+(4-2)*1.5)*1.5=20.25 damage (round to 20)
Short Fuse endures the attack
Blaster takes (10*0.75+3+(4-3)*1.5)=12 damage

Shield uses Power Trick for (5+(9-2))=12 energy
Shield's attack and defence ranks are swapped for 6 actions

Team Elevator Music's Light Screen counter drops to 2
Team Elevator Music's Reflect counter drops to 3
Shield's Encore counter drops to 0
Shield is immune to Encore for 1 action
Shield's Power Trick counter drops to 5
Short Fuse's attack boost decays by 1

Short Fuse's Endure wears off
Short Fuse cannot endure again for 1 round
 
OK, it's been almost two weeks, but it's now time to ref this shit again!

Teams at start of round 3


Murena (F)
HP: 100 | EN: 80 | Spe: 43 (-)
Ranks: 4/3/5/3 | Total: 19
Size: 4 | Weight: 4
Abilities: Levitate
Other: None


Short Fuse (M)
HP: 1 | EN: 63 | Spe: 95 190
Ranks: 5/2/4/3 | Total: 20
Size: 3 | Weight: 5
Abilities: Motor Drive, Vital Spirit
Other: +2 speed from Motor Drive (permanent), cannot use Endure (1 more round)

Haganeiru (M)
HP: 58 | EN: 52 | Spe: 30
Ranks: 4/8/1/3 | Total: 21
Size: 7 | Weight: 8
Abilities: Rock Head, Sturdy, Sheer Force
Other: Light Screen (2 actions), Reflect (3 actions)


Togechikku (F)
HP: 49 | EN: 71 | Spe: 40
Ranks: 1/3/4/4 | Total: 16
Size: 1 | Weight: 1
Abilities: Hustle, Serene Grace, Super Luck
Other: Light Screen (2 actions), Reflect (3 actions)

Blaster (U)
HP: 7 | EN: 77 | Spe: 90
Ranks: 2/3/6/3 | Total: 20
Size: 2 | Weight: 3
Abilities: Adaptability, Download, Analytic
Other: +1 special attack from Download (permanent)


Squishy (U)
HP: 64 | EN: 77 | Spe: 43 (-)
Ranks: 4/3/5/3 | Total: 19
Size: 4 | Weight: 4
Abilities: Levitate
Other: None

Casalimai (M)
HP: 66 | EN: 51 | Spe: 65
Ranks: 5/3/2/4 | Total: 20
Size: 3 | Weight: 3
Abilities: Shed Skin, Air Lock
Other: None

Shield (F)
HP: 69 | EN: 61 | Spe: 4 (-)
Ranks: 9/2/1/9 | Total: 22
Size: 1 | Weight: 2
Abilities: Sturdy, Gluttony
Other: Immune to Encore (1 action), Power Trick (5 actions)


Diego Armando (M)
HP: 57 | EN: 63 | Spe: 45
Ranks: 6/4/3/3 | Total: 20
Size: 3 | Weight: 4
Abilities: Battle Armor
Other: None


Orders

Dogfish44 said:
OK then, let's see...

Electivire: Protect ~ Thunderpunch (Togechikku)
Eelektross: Wild Charge ~ Volt Switch (Both @ Togechikku)


Redirect targetting moves Diego Armando if Togechikku faints.
Elevator Music said:
Steelix: Sandstorm ~ Smack Down (Eelektross)
Togetic: Psyshock (Shuckle) ~ Tri Attack (Eelektross)
jas61292 said:
Ok, here's the plan. I expect people to go after Porygon-Z and Electivire action one. But if E-vire goes after PZ action 1, we are screwed. So lets just dodge stuff action 1, make sure E-vire is gone, then get in one more big hit

Porygon-Z: Evasive Agility - Hyper Beam (Togetic)
If Revenankh uses Shadow Sneak on Electivire action 1 AND Electivire does not use Protect, use Recover action 1 instead.

Ditto - Brick Break (Steelix) - Flamethrower (Steelix)
The Royal Guard said:
Casalimai uses drain punch twice. first on Blaster then on Short Fuse.
Rediamond said:
For the brawl:
Shuckle: Helping Hand Armaldo~Gyro Ball Elektross
Armaldo: Rock Slide (Evire, Elektross, Togetic)~X-Scissor Elektross


Flavour

It looks like some pokemon have stopped going on the offensive and started going on the defensive. Shield, normally quite the slow pokemon, begins by giving her ally a Helping Hand while Short Fuse, desperate to survive for as long as possible, Protects himself from incoming attacks. Blaster has a similar idea, but decides that the best way of accomplishing it is an evasive Agility. This allows the Porygon-Z to evade Casalimai's incoming Drain Punch, while the Electivire's defensive stance saves it from Diego Armando's stronger-than-normal Rock Slide. Murena and Togechikku, on the other hand, take plenty of damage from the falling rocks. Togechikku, in fact, finds herself buried under a pile of rocks and unable to do anything except try to break free! The two Eelektross then turn their attention to Team Elevator Music. The real one strikes Togechikku with a Wild Charge, hurting herself a little in the process, while the fake one attacks Haganeiru with a Brick Break, which smashes the team's protective barriers to pieces and strikes the Steelix in a weak spot! Haganeiru, in an attempt to even the odds for himself and his ally, summons a Sandstorm that buffets almost everyone in the arena. It even bypasses Short Fuse's protection and knocks him out!

Just as things are starting to go in favour of the Steelix and the Togetic, the latter is blasted by a Hyper Beam! Who is responsible for this? Who else but Blaster? The Porygon-Z will have to recharge its batteries though, but Casalimai's next Drain Punch has no aim whatsoever! The Revenankh just strikes a random pokemon, which happens to be Murena. Now Casalimai, despite having plenty of vitality, is feeling very tired. But Murena's not out of the woods yet. Diego Armando slashes at her with an X-Scissor, knocking her down briefly, but she gets up in time to retaliate with a Volt Switch. Unfortunately for her, Diego Armando's skin seems to have gotten tougher thanks to the flying sand grains in the arena. Squishy continues to attack Haganeiru, this time with a Flamethrower that leaves a nasty burn on the Steelix. Haganeiru tries to Smack Down Murena with a heavy rock, but the force of the throw is weakened by his burn. It doesn't stop the rock from keeping the Eelektross pinned to the ground though. Shield finishes the round by rolling up into a Gyro Ball and slamming into Murena. She's getting a lot of hate all of a sudden.

After that, it looks like we finally have a favourite. But what does the emperor think?

...

The emperor is satisfied with how the battle is progressing.

Teams at end of round 3


Murena (F)
HP: 33 | EN: 69 | Spe: 43 (-)
Ranks: 4/3/5/3 | Total: 19
Size: 4 | Weight: 4
Abilities: Levitate
Other: Smack Down (5 actions)


Short Fuse (M)
HP: KO | EN: 49

Haganeiru (M)
HP: 30 | EN: 38 | Spe: 30
Ranks: 4/8/1/3 | Total: 21
Size: 7 | Weight: 8
Abilities: Rock Head, Sturdy, Sheer Force
Other: Burn (-3 BAP to physical attacks, 2 DPA)


Togechikku (F)
HP: KO | EN: 71

Blaster (U)
HP: 3 | EN: 60 | Spe: 90
Ranks: 2/3/6/3 | Total: 20
Size: 2 | Weight: 3
Abilities: Adaptability, Download, Analytic
Other: +1 special attack from Download (permanent), sluggish (1 action)


Squishy (U)
HP: 60 | EN: 64 | Spe: 43 (-)
Ranks: 4/3/5/3 | Total: 19
Size: 4 | Weight: 4
Abilities: Levitate
Other: None

Casalimai (M)
HP: 73 | EN: 9 | Spe: 65
Ranks: 5/3/2/4 | Total: 20
Size: 3 | Weight: 3
Abilities: Shed Skin, Air Lock
Other: None

Shield (F)
HP: 69 | EN: 42 | Spe: 4 (-)
Ranks: 9/2/1/9 | Total: 22
Size: 1 | Weight: 2
Abilities: Sturdy, Gluttony
Other: Power Trick (3 actions)


Diego Armando (M)
HP: 46 | EN: 41 | Spe: 45
Ranks: 6/4/3/3 | Total: 20
Size: 3 | Weight: 4
Abilities: Battle Armor
Other: None


Round 3 data

Turn order: Shield, Short Fuse, Blaster, Casalimai, Diego Armando, Murena + Squishy, Togechikku, Haganeiru

Shield uses Helping Hand on Diego Armando for (4+(16/2))=12 energy
Diego Armando's next attack is boosted

Blaster uses Evasive Agility for 7 energy
Blaster is evading attacks

Casalimai uses Drain Punch on Blaster for 19 energy
Blaster evades the attack

Diego Armando uses Rock Slide on Short Fuse, Murena and Togechikku for 17 energy
No accuracy roll against Short Fuse due to Protect
Accuracy against Murena boosted to 100%
Roll a D100 for accuracy against Togechikku: 79 - hit
Roll a D16 for crit against Short Fuse: 7 - no crit
Roll a D16 for crit against Murena: 8 - no crit
Roll a D16 for crit against Togechikku: 6 - no crit
No flinch roll against Short Fuse due to Protect
Roll a D100 for flinch against Murena: 73 - no flinch
Roll a D100 for flinch against Togechikku: 20 - flinch
Short Fuse would take (8*2*0.75+3+(6-5)+(5-2)*1.5)=20.5 damage (round to 21)
Murena takes (8*2*0.75+3+(6-5)+(5-3)*1.5)=19 damage
Togechikku takes (8*2*0.75+3+(6-5)+(5-3)*1.5-5)*1.5=21 damage

Short Fuse uses Protect for (7+(21/3))=14 energy
Short Fuse protects itself from all attacks

Roll a D2 for speed tie (1 = Murena goes first, 2 = Squishy goes first): 1 - Murena goes first
Murena uses Wild Charge on Togechikku for (6+(4/2.5)-1)=6.6 energy (round to 7)
Roll a D16 for crit: 11 - no crit
Togechikku takes (7+ceil(4/1.5)+3+(4-3)*1.5-5)*1.5=14.25 damage (round to 14)
Murena takes (14/4)=3.5 recoil damage (round to 4)

Squishy uses Brick Break on Haganeiru for 6 energy
Roll a D16 for crit: 1 - crit
Haganeiru takes (8+3+(5-8)+(4-5)*1.5-1)*1.5=8.25 damage (round to 8)
Team Elevator Music's Light Screen was destroyed
Team Elevator Music's Reflect was destroyed

Togechikku flinches

Haganeiru uses Sandstorm for 10 energy
The weather changes to Sandstorm for 4 rounds

Shield's Power Trick counter drops to 4
Short Fuse takes 2 Sandstorm damage
Short Fuse is KO'd by the Sandstorm (KOC goes to Haganeiru as Haganeiru was the last mon to hit Short Fuse with an attack)
Murena takes 2 Sandstorm damage
Togechikku takes 2 Sandstorm damage
Blaster takes 2 Sandstorm damage
Squishy takes 2 Sandstorm damage
Turn order: Blaster, Casalimai, Diego Armando, Murena + Squishy, Togechikku, Haganeiru, Shield

Blaster uses Hyper Beam on Togechikku for 10 energy
Roll a D100 for accuracy: 77 - hit
Roll a D16 for crit: 16 - no crit
Togechikku takes (15+3+(6-5)+(5-4)*1.5+2)+(1-0)*1.75=24.25 damage (round to 24)
Togechikku is KO'd by the attack
Blaster is sluggish on its next action

Casalimai uses Drain Punch for 23 energy
Roll a D6 for target (1 = Murena, 2 = Haganeiru, 3 = Blaster, 4 = Squishy, 5 = Shield, 6 = Diego Armando): 1 - Murena
Roll a D16 for crit: 8 - no crit
Murena takes (8+3+(5-3)*1.5)=14 damage
Casalimai restores (14/2)=7 HP

Diego Armando uses X-Scissor on Murena for 5 energy
Roll a D16 for crit: 11 - no crit
Murena takes (8+3+(6-5)+(5-3)*1.5)=15 damage

Roll a D2 for speed tie (1 = Murena goes first, 2 = Squishy goes first): 2 - Squishy goes first
Squishy uses Flamethrower on Haganeiru for 7 energy
Roll a D16 for crit: 15 - no crit
Roll a D100 for burn: 9 - burn
Haganeiru takes (10+(5-3)*1.5-1)*1.5=18 damage
Haganeiru is burned

Murena uses Volt Switch on Diego Armando for 4 energy
Roll a D16 for crit: 14 - no crit
Diego Armando takes (7+3+(5-3)*1.5-2)=11 damage

Haganeiru uses Smack Down on Murena for 4 energy
Roll a D16 for crit: 4 - no crit
Murena takes (5+(4-3)*1.5-3)=3.5 damage (round to 4)
Murena is grounded for 6 actions

Shield uses Gyro Ball on Murena for 7 energy
Roll a D16 for crit: 10 - no crit
Murena takes ((43-4)/10+(9-5)+(5-3)*1.5)*0.67=7.303 damage (round to 7)

Shield's Power Trick counter drops to 3
Murena takes 2 Sandstorm damage
Togechikku takes 2 Sandstorm damage
Blaster takes 2 Sandstorm damage
Squishy takes 2 Sandstorm damage
Haganeiru takes 2 burn damage
Murena's Smack Down counter drops to 5
The Sandstorm counter drops to 3
 
You guys thought we were done but guess what there's more rounds!

Teams at start of round 4


Murena (F)
HP: 33 | EN: 69 | Spe: 43 (-)
Ranks: 4/3/5/3 | Total: 19
Size: 4 | Weight: 4
Abilities: Levitate
Other: Smack Down (5 actions)

Haganeiru (M)
HP: 30 | EN: 38 | Spe: 30
Ranks: 4/8/1/3 | Total: 21
Size: 7 | Weight: 8
Abilities: Rock Head, Sturdy, Sheer Force
Other: Burn (-3 BAP to physical attacks, 2 DPA)

Blaster (U)
HP: 3 | EN: 60 | Spe: 90
Ranks: 2/3/6/3 | Total: 20
Size: 2 | Weight: 3
Abilities: Adaptability, Download, Analytic
Other: +1 special attack from Download (permanent), sluggish (1 action)


Squishy (U)
HP: 60 | EN: 64 | Spe: 43 (-)
Ranks: 4/3/5/3 | Total: 19
Size: 4 | Weight: 4
Abilities: Levitate
Other: None

Casalimai (M)
HP: 73 | EN: 9 | Spe: 65
Ranks: 5/3/2/4 | Total: 20
Size: 3 | Weight: 3
Abilities: Shed Skin, Air Lock
Other: None

Shield (F)
HP: 69 | EN: 42 | Spe: 4 (-)
Ranks: 9/2/1/9 | Total: 22
Size: 1 | Weight: 2
Abilities: Sturdy, Gluttony
Other: Power Trick (3 actions)


Diego Armando (M)
HP: 46 | EN: 41 | Spe: 45
Ranks: 6/4/3/3 | Total: 20
Size: 3 | Weight: 4
Abilities: Battle Armor
Other: None


Orders

Dogfish44 said:
Murena: Protect ~ Thunderbolt Diego Armando
Elevator Music said:
:(

Steelix: Heavy Slam (Shuckle) ~ Heavy Slam (Shuckle)
IF (Porygon-Z has not fainted a1) THEN (use Crunch on it a1)
jas61292 said:
So Porygon-Z is pretty screwed. So lets just get in one last attack before going down. I believe Hidden Power is low enough energy to be used while sluggish, so lets go with that. We may not win, but we can finish off Steelix.

Porygon-Z: Hidden Power Fighting (7) (Steelix) - Hyper Beam (Electross)

Ditto: Flamethrower (Steelix) - Grass Knot (Steelix)
If Steelix is KOd, change remaining actions to Flash Cannon (Armaldo)
The Royal Guard said:
CHILL!- Drain Punch on Murena but if he dies or does some thing to avoid it like protect or agility then switch to Squishy. (Invalid substitution due to "does something to avoid it")
Rediamond said:
Shield: Helping Hand Armaldo~Rock Slide (Porygon-Z, both Elektross)
Armaldo: Rock Slide (Porygon-Z, both Elektross)~X-Scissor Jas' Elektross

If your target (or one of them) has been KO'd, redirect to whatever enemy the RNG decides (not your partner) as I don't really care.
Flavour

Blaster opens by unleashing its Hidden Power on Haganeiru as one last-ditch attempt to knock someone out. Unfortunately for the Porygon-Z and everyone else, Shield and Diego Armando look like they're combining forces again. Shield prepares to give the Armaldo a Helping Hand while he creates another Rock Slide over Murena, Blaster and Squishy. The rocks knock out Blaster and do some damage to Squishy, but Murena anticipated the attack and Protects herself. However, one of the rocks was about to strike a weak area, so it took a little bit more energy than normal to protect herself. Casalimai, safe from the rocks, takes some time to Chill out and restore some energy. Squishy then goes on the offensive and burns Haganeiru with another Flamethrower, this time knocking out the pokemon that summoned the Sandstorm. This now means that Elevator Music has been eliminated from the match! This could be over very soon!

Now feeling slightly refreshed, Casalimai strikes Murena with a Drain Punch, sapping some of her vitality, while Diego Armando focuses on slashing Squishy with an X-Scissor. The two Eelektross then gang up on the Armaldo, striking him with a Thunderbolt and Flash Cannon! Suddenly it looks like he might go down soon, but the Shuckle comes to the rescue by creating her own Rock Slide over both Eelektross and the Revenankh. This combined with the abrasive Sandstorm mean Murena is knocked out as well, which in turn means Dogfish44 has been eliminated from the match! I expect Squishy will give up the ghost soon as well, and everyone else is feeling the burn too.

Now, what say you, mighty emperor?

"RELEASE THE GYARADOS!"

You heard him, everyone! Now the remaining pokemon are going to have to contend with a Gyarados! And not just any old Gyarados either. This one has been trained specifically to use the moves Aqua Tail, Bounce, Earthquake, Ice Fang and Stone Edge, but there's no telling which move it might want to use right now. Have fun!

Teams at end of round 4


Murena (F)
HP: KO | EN: 49

Haganeiru (M)
HP: KO | EN: 38

Blaster (U)
HP: KO | EN: 55


Squishy (U)
HP: 3 | EN: 47 | Spe: 43 (-)
Ranks: 4/3/5/3 | Total: 19
Size: 4 | Weight: 4
Abilities: Levitate
Other: None

Casalimai (M)
HP: 69 | EN: 10 | Spe: 65
Ranks: 5/3/2/4 | Total: 20
Size: 3 | Weight: 3
Abilities: Shed Skin, Air Lock
Other: None

Shield (F)
HP: 69 | EN: 24 | Spe: 4 (-)
Ranks: 9/2/1/9 | Total: 22
Size: 1 | Weight: 2
Abilities: Sturdy, Gluttony
Other: Power Trick (1 action)


Diego Armando (M)
HP: 18 | EN: 31 | Spe: 45
Ranks: 6/4/3/3 | Total: 20
Size: 3 | Weight: 4
Abilities: Battle Armor
Other: None

Gyarados (M)
HP: 100 | EN: 100 | Spe: 81
Ranks: 5/3/2/4 | Total: 20
Size: 6 | Weight: 6
Abilities: Intimidate, Moxie
Other: Temporary (3 rounds or until match end)


Round 4 data

Turn order: Shield, Murena, Blaster, Casalimai, Diego Armando, Squishy, Haganeiru

Shield uses Helping Hand on Diego Armando for (4+(16/2))=12 energy
Diego Armando's next attack is boosted

Blaster uses Hidden Power on Haganeiru for 5 energy
Roll a D16 for crit: 7 - no crit
Haganeiru takes (7+(6-5)+(5-3)*1.5-1)*1.5+(1-0)*1.75=16.75 damage (round to 17)

Casalimai chills and restores 12 energy

Diego Armando uses Rock Slide on Murena, Blaster and Squishy for 5 energy
No accuracy roll against Murena due to Protect
Roll a D100 for accuracy against Blaster: 31 - hit
Accuracy against Squishy boosted to 100%
Roll a D16 for crit against Murena: 1 - crit
Roll a D16 for crit against Blaster: 15 - no crit
Roll a D16 for crit against Squishy: 15 - no crit
No flinch roll against Murena due to Protect
No flinch roll against Blaster because Blaster has already acted
Roll a D100 for flinch against Squishy: 58 - no flinch
Murena would take (8*2*0.75+3+3+(6-5)+(5-3)*1.5)=22 damage
Blaster takes (8*2*0.75+3+(6-5)+(5-3)*1.5)=19 damage
Blaster is KO'd by the attack
Squishy takes (8*2*0.75+3+(6-5)+(5-3)*1.5)=19 damage

Murena uses Protect for (7+(22/3))=14.33 energy (round to 14)
Murena protects itself from all attacks

Squishy uses Flamethrower on Haganeiru for 11 energy
Roll a D16 for crit: 7 - no crit
No burn roll because Haganeiru is already burned
Haganeiru takes (10+(5-3)*1.5-1)*1.5=18 damage
Haganeiru is KO'd by the attack
Elevator Music is eliminated


Shield's Power Trick counter drops to 2
Murena takes 2 Sandstorm damage
Squishy takes 2 Sandstorm damage
Murena's Smack Down counter drops to 4
Turn order: Casalimai, Diego Armando, Murena + Squishy, Shield

Casalimai uses Drain Punch on Murena for 11 energy
Roll a D16 for crit: 9 - no crit
Murena takes (8+3+(5-3)*1.5)=14 damage
Casalimai restores (14/2)=7 HP

Diego Armando uses X-Scissor on Squishy for 5 energy
Roll a D16 for crit: 1 - crit
Squishy takes (8+3+3+(6-5)+(5-3)*1.5)=18 damage

Roll a D2 for speed tie (1 = Murena goes first, 2 = Squishy goes first): 1 - Murena goes first
Murena uses Thunderbolt on Diego Armando for 6 energy
No crit roll due to Battle Armor
Roll a D100 for paralysis: 68 - no paralysis
Diego Armando takes (10+3+(5-3)*1.5-2)=14 damage

Squishy uses Flash Cannon on Diego Armando for 6 energy
No crit roll due to Battle Armor
Roll a D100 for special defence drop: 87 - no special defence drop
Diego Armando takes (8+(5-3)*1.5-2)*1.5=13.5 damage (round to 14)

Shield uses Rock Slide on Casalimai, Murena and Squishy for 6 energy
Roll a D100 for accuracy against Casalimai: 52 - hit
Accuracy against Murena boosted to 100%
Accuracy against Squishy boosted to 100%
Roll a D16 for crit against Casalimai: 2 - no crit
Roll a D16 for crit against Murena: 16 - no crit
Roll a D16 for crit against Squishy: 13 - no crit
No flinch rolls because all three pokemon have already acted
Casalimai takes (8*0.75+3+(9-5)+(5-3)*1.5)*0.67=10.72 damage (round to 11)
Murena takes (8*0.75+3+(9-5)+(5-3)*1.5)=16 damage
Squishy takes (8*0.75+3+(9-5)+(5-3)*1.5)=16 damage

Shield's Power Trick counter drops to 1
Murena takes 2 Sandstorm damage
Murena is KO'd by the Sandstorm (KOC goes to Shield as Shield was the last mon to hit Murena with an attack)
Dogfish44 is eliminated
Squishy takes 2 Sandstorm damage
The Sandstorm counter drops to 2

A Gyarados is added to the arena
 
I thought of something: Revenankh has Air Lock. Doesn't that mean no sandstorm?

@Objection: oh...very well then...carry on

@Dogfish44: yea the only way i'm winning is if Rediamond draws aggro
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Oof, at least I had a good run, and got to troll everyone with Endure and Protect shenanigans.

IMHO, the smart money's on Rediamond now. Danged Armaldo c.c
 
Teams at start of round 5


Squishy (U)
HP: 3 | EN: 47 | Spe: 43 (-)
Ranks: 4/3/5/3 | Total: 19
Size: 4 | Weight: 4
Abilities: Levitate
Other: None

Casalimai (M)
HP: 69 | EN: 10 | Spe: 65
Ranks: 5/3/2/4 | Total: 20
Size: 3 | Weight: 3
Abilities: Shed Skin, Air Lock
Other: None

Shield (F)
HP: 69 | EN: 24 | Spe: 4 (-)
Ranks: 9/2/1/9 | Total: 22
Size: 1 | Weight: 2
Abilities: Sturdy, Gluttony
Other: Power Trick (1 action)


Diego Armando (M)
HP: 18 | EN: 31 | Spe: 45
Ranks: 6/4/3/3 | Total: 20
Size: 3 | Weight: 4
Abilities: Battle Armor
Other: None

Gyarados (M)
HP: 100 | EN: 100 | Spe: 81
Ranks: 5/3/2/4 | Total: 20
Size: 6 | Weight: 6
Abilities: Intimidate, Moxie
Other: Temporary (3 rounds or until match end)


Orders

jas61292 said:
Well, this was fun. I just one to get one more hit in. Will it happen? Probably not. But lets try it anyways.

Squishy: Protect - ZAP CANNON (Gyarados)
The Royal Guard said:
Casailmai- Shadow Sneak Squishy then chill
Rediamond said:
Shuckle: Chill, Start Bide
Armaldo: Chill, Rock Slide all enemies (Gyara, Elektross, Rev)
Flavour

The Gyarados' presence is intimidating all the pokemon in this arena. I wonder how they will cope with this beast.

Casalimai begins by trying to strike Squishy with a Shadow Sneak but Squishy Protects itself from the attack. The Gyarados, unsure of what to do, chomps on Shield with an Ice Fang. That's probably the most damage any pokemon has done to the Shuckle for the entire battle. Both pokemon on Rediamond's team realise that they are running out of steam and decide to Chill out. As they do so, Shield's special power trick runs out, greatly reducing her powers but restoring her former sturdiness.

Shield then decides to Bide her time, and then the Gyarados strikes again. Unfortunately for Rediamond, his Armaldo takes the brunt of the Gyarados' Aqua Tail and is knocked out as a result! It looks like we might be in for an upset, and Gyarados is loving it! I suspect his attacks are going to be a bit more powerful now. As Casalimai Chills to restore some of his lost energy, though, Squishy electrocutes the Gyarados with a Zap Cannon before succumbing to the Sandstorm. jas61292 has been eliminated from the match! Now there are only two pokemon left other than the Gyarados: Shield the Shuckle and Casalimai the Revenankh. But which one will prevail?

The emperor seems excited about the Gyarados' destruction, so it looks like we won't be seeing any more pokemon yet.

Teams at end of round 5


Squishy (U)
HP: KO | EN: 29

Casalimai (M)
HP: 69 | EN: 20 | Spe: 65
Ranks: 5/3/2/4 | Total: 20
Size: 3 | Weight: 3
Abilities: Shed Skin, Air Lock
Other: -1 attack (permanent)

Shield (F)
HP: 58 | EN: 36 | Spe: 4 (-)
Ranks: 2/9/1/9 | Total: 22
Size: 1 | Weight: 2
Abilities: Sturdy, Gluttony
Other: -1 attack (permanent), Bide (0 damage taken, 2 actions)


Diego Armando (M)
HP: KO | EN: 43

Gyarados (M)
HP: 59 | EN: 89 | Spe: 81 20.25
Ranks: 5/3/2/4 | Total: 20
Size: 6 | Weight: 6
Abilities: Intimidate, Moxie
Other: Temporary (2 rounds or until match end), +1 attack (permanent), 20% paralysis


Round 5 data

Gyarados activates Intimidate
Squishy's attack is lowered by 1 stage
Casalimai's attack is lowered by 1 stage
Shield's attack is lowered by 1 stage
Diego Armando's attack is lowered by 1 stage
Turn order: Squishy, Casalimai, Gyarados, Diego Armando, Shield

Casalimai uses Shadow Sneak on Squishy for 2 energy
Roll a D16 for crit: 2 - no crit
Squishy would take (4+3+(5-3)*1.5)+(-1-0)*1.75=8.25 damage (round to 8)


Roll a D5 for Gyarados' move (1 = Aqua Tail, 2 = Bounce, 3 = Earthquake, 4 = Ice Fang, 5 = Stone Edge): 4 - Ice Fang for 5 energy
Roll a D4 for target (1 = Squishy, 2 = Casalimai, 3 = Shield, 4 = Diego Armando): 3 - Shield
Accuracy boosted to 100%
Roll a D16 for crit: 11 - no crit
Roll a D100 for flinch: 41 - no flinch
Roll a D100 for freeze: 48 - no freeze
Shield takes (7+(5-2)*1.5-1)=10.5 damage (round to 11)

Squishy uses Protect for (7+(8/3))=9.67 energy (round to 10)
Squishy protects itself from all attacks

Diego Armando chills and restores 12 energy

Shield chills and restores 12 energy

Shield's Power Trick counter drops to 0
Squishy takes 2 Sandstorm damage
Gyarados takes 2 Sandstorm damage
Turn order: Shield, Gyarados, Casalimai, Diego Armando, Squishy

Shield starts to Bide

Roll a D5 for Gyarados' move (1 = Aqua Tail, 2 = Bounce, 3 = Earthquake, 4 = Ice Fang, 5 = Stone Edge): 1 - Aqua Tail for 6 energy
Roll a D4 for target (1 = Squishy, 2 = Casalimai, 3 = Shield, 4 = Diego Armando): 4 - Diego Armando
Roll a D100 for accuracy: 7 - hit
No crit roll due to Battle Armor
Diego Armando takes (9+3+(5-4)*1.5)*1.5=20.25 damage (round to 20)
Diego Armando is KO'd by the attack (KOC goes to Squishy as Squishy was the last mon to hit Diego Armando with an attack)
Gyarados' Moxie kicks in
Gyarados' attack is raised by 1 stage

Casalimai chills and restores 12 energy

Squishy uses Zap Cannon on Gyarados for 8 energy
Roll a D100 for accuracy: 44 - hit
Roll a D16 for crit: 5 - no crit
Gyarados takes (12+3+(5-4)*1.5)*2.25=37.125 damage (round to 37)
Gyarados is inflicted with 25% paralysis

Squishy takes 2 Sandstorm damage
Squishy is KO'd by the Sandstorm (KOC goes to Shield as Shield was the last mon to hit Squishy with an attack)
jas61292 is eliminated
Gyarados takes 2 Sandstorm damage
The Sandstorm counter drops to 1

The Gyarados counter drops to 2

Gyarados' paralysis drops to 20%
 
Teams at start of round 6


Casalimai (M)
HP: 69 | EN: 20 | Spe: 65
Ranks: 5/3/2/4 | Total: 20
Size: 3 | Weight: 3
Abilities: Shed Skin, Air Lock
Other: -1 attack (permanent)

Shield (F)
HP: 58 | EN: 36 | Spe: 4 (-)
Ranks: 2/9/1/9 | Total: 22
Size: 1 | Weight: 2
Abilities: Sturdy, Gluttony
Other: -1 attack (permanent), Bide (0 damage taken, 2 actions)

Gyarados (M)
HP: 59 | EN: 89 | Spe: 81 20.25
Ranks: 5/3/2/4 | Total: 20
Size: 6 | Weight: 6
Abilities: Intimidate, Moxie
Other: Temporary (2 rounds or until match end), +1 attack (permanent), 20% paralysis


Orders

The Royal Guard said:
Revenankh-Chill- Warp Shuckle (nice typo there :P but I'm a nice ref so I'll interpret that as Wrap)
Rediamond can literally only do one thing this round so his orders are automatic

Continue biding - Unleash


Flavour

Not much going on now that there's only three pokemon in the arena, two of which are low on energy. Casalimai Chills while Shuckle continues to Bide. Some yawns are coming from the crowd, but then suddenly Gyarados slams into the ground, causing an Earthquake that shakes up both of the other pokemon, doing decent damage to them. This is swiftly followed by the Shuckle finally Unleashing her rage on the Gyarados, who suddenly seizes up due to all the excess electricity from Squishy's last-ditch attack. Casalimai tries to Wrap Shield with his bandages, but the initial strike is endured with ease. However, he suddenly tightens his grip and Shield is not feeling comfortable at all.

The emperor is rather disappointed in the Gyarados' poor performance this round, and feels that he could use some backup. "RELEASE THE ARCHEOPS!" This must be the Archeops that has been trained only to use Acrobatics, AncientPower, Fly, Earth Power and Stone Edge. I wonder how it will perform in the battle.

Teams at end of round 6


Casalimai (M)
HP: 57 | EN: 29 | Spe: 65
Ranks: 5/3/2/4 | Total: 20
Size: 3 | Weight: 3
Abilities: Shed Skin, Air Lock
Other: -1 attack (permanent), wrapping Shield (3 actions)

Shield (F)
HP: 52 | EN: 26 | Spe: 4 (-)
Ranks: 2/9/1/9 | Total: 22
Size: 1 | Weight: 2
Abilities: Sturdy, Gluttony
Other: -1 attack (permanent), Wrap (3 actions)

Gyarados (M)
HP: 48 | EN: 82 | Spe: 81 20.25
Ranks: 5/3/2/4 | Total: 20
Size: 6 | Weight: 6
Abilities: Intimidate, Moxie
Other: Temporary (1 round or until match end), +1 attack (permanent), 10% paralysis

Archeops (M)
HP: 100 | EN: 100 | Spe: 110
Ranks: 5/3/4/3 | Total: 22
Size: 3 | Weight: 3
Abilities: Defeatist
Other: Temporary (3 rounds or until match end)


Round 6 data

Turn order: Shield, Casalimai, Gyarados

Shield continues to bide

Casalimai chills and restores 12 energy

Roll a D100 for paralysis: 28 - no paralysis
Roll a D5 for Gyarados' move (1 = Aqua Tail, 2 = Bounce, 3 = Earthquake, 4 = Ice Fang, 5 = Stone Edge): 3 - Earthquake for 7 energy
Roll a D16 for crit against Shield: 13 - no crit
Roll a D16 for crit against Casalimai: 4 - no crit
Shield takes (10*0.75+(5-9)+(5-5)*1.5-1)+(1-0)*1.75=4.25 damage (round to 4)
Shield's damage for Bide is increased by 4
Casalimai takes (10*0.75+(5-3)*1.5)+(1-0)*1.75=12.25 damage (round to 12)

Gyarados takes 2 Sandstorm damage
Turn order: Shield, Casalimai, Gyarados

Shield unleashes Bide on Gyarados for (6+(4*1.75)/2)=9.5 energy (round to 10)
Gyarados takes (4*1.75)=7 damage

Casalimai uses Wrap on Shield for 3 energy
Accuracy boosted to 100%
Roll a D16 for crit: 3 - no crit
Shield takes (3+(5-9)+(5-5)*1.5-1)*0.67+(-1-0)*1.75=-3.09 damage (capped at 0)
Shield is wrapped for 4 actions

Roll a D100 for paralysis: 3 - Gyarados is fully paralysed
Gyarados' paralysis drops to 15%

Gyarados takes 2 Sandstorm damage
Shield takes 2 Wrap damage
Shield's Wrap counter drops to 3
Casalimai's wrapping counter drops to 3
The Sandstorm counter drops to 0
The Sandstorm subsides

The Gyarados counter drops to 1

Gyarados' paralysis drops to 10%

An Archeops is added to the arena
 
Teams at start of round 7


Casalimai (M)
HP: 57 | EN: 29 | Spe: 65
Ranks: 5/3/2/4 | Total: 20
Size: 3 | Weight: 3
Abilities: Shed Skin, Air Lock
Other: -1 attack (permanent), wrapping Shield (3 actions)

Shield (F)
HP: 52 | EN: 26 | Spe: 4 (-)
Ranks: 2/9/1/9 | Total: 22
Size: 1 | Weight: 2
Abilities: Sturdy, Gluttony
Other: -1 attack (permanent), Wrap (3 actions)

Gyarados (M)
HP: 48 | EN: 82 | Spe: 81 20.25
Ranks: 5/3/2/4 | Total: 20
Size: 6 | Weight: 6
Abilities: Intimidate, Moxie
Other: Temporary (1 round or until match end), +1 attack (permanent), 10% paralysis

Archeops (M)
HP: 100 | EN: 100 | Spe: 110
Ranks: 5/3/4/3 | Total: 22
Size: 3 | Weight: 3
Abilities: Defeatist
Other: Temporary (3 rounds or until match end)


Orders

The Royal Guard said:
Revenankh- Taunt Shuckle- Sand Tomb Shuckle
Rediamond said:
Chill~Power Share Rev
Flavour

The emperor orders an Archeops to be released into the arena to help the Gyarados speed up this battle. However, it looks like the Archeops and Gyarados just want to fight each other! Archeops tries to cut him down with a Stone Edge, but misses by a mile! Gyarados overcomes his paralysis and retaliates with an Aqua Tail. This wasn't what we had in mind at all! While those two duke it out, Casalimai Taunts Shield, preventing her from relaxing and restoring any energy.

Suddenly, the Archeops tries to attack Shield with another Stone Edge ... but misses completely! I can hear the emperor groaning from here. Gyarados, not satisfied with his previous attack, uses another Aqua Tail. This time, he strikes Archeops in a very weak spot, and suddenly he has lost the will to fight! Meanwhile, Casalimai summons a Sand Tomb to trap Shield, but in doing so he accidentally releases her from his tightly-wrapped bandages. Shield Struggles to do anything and decides to ram Casalimai, but the damage he does is very little.

We could be in for a very long battle here. Unless ... what's the emperor ordering?

"DISMISS THE GYARADOS!"

Well at least now Archeops should focus on the two battlers' pokemon.

Teams at end of round 7


Casalimai (M)
HP: 55 | EN: 15 | Spe: 65
Ranks: 5/3/2/4 | Total: 20
Size: 3 | Weight: 3
Abilities: Shed Skin, Air Lock
Other: -1 attack (permanent), using Sand Tomb on Shield (3 actions)

Shield (F)
HP: 47 | EN: 21 | Spe: 4 (-)
Ranks: 2/9/1/9 | Total: 22
Size: 1 | Weight: 2
Abilities: Sturdy, Gluttony
Other: -1 attack (permanent), Taunt (4 actions), Sand Tomb (3 actions)

Archeops (M)
HP: 47 | EN: 84 | Spe: 110
Ranks: 3/3/2/3 | Total: 22
Size: 3 | Weight: 3
Abilities: Defeatist
Other: Temporary (2 rounds or until match end), Defeatist active


Round 7 data

Turn order: Archeops, Casalimai, Gyarados, Shield

Roll a D5 for Archeops' move (1 = Acrobatics, 2 = AncientPower, 3 = Fly, 4 = Earth Power, 5 = Stone Edge): 5 - Stone Edge for 6 energy
Roll a D3 for target (1 = Casalimai, 2 = Shield, 3 = Gyarados): 3 - Gyarados
Roll a D100 for accuracy: 98 - miss

Casalimai uses Taunt on Shield for 10 energy
Shield is taunted for 6 actions

Roll a D100 for paralysis: 34 - no paralysis
Roll a D5 for Gyarados' move (1 = Aqua Tail, 2 = Bounce, 3 = Earthquake, 4 = Ice Fang, 5 = Stone Edge): 1 - Aqua Tail for 6 energy
Roll a D3 for target (1 = Casalimai, 2 = Shield, 3 = Archeops): 3 - Archeops
Roll a D100 for accuracy: 4 - hit
Roll a D16 for crit: 3 - no crit
Archeops takes (9+3+(5-3)*1.5)*1.5+(1-0)*1.75=24.25 damage (round to 24)

Shield is unable to chill due to Taunt

Shield takes 2 Wrap damage
Shield's Wrap counter drops to 2
Casalimai's wrapping counter drops to 2
Shield's Taunt counter drops to 5
Turn order: Archeops, Casalimai, Gyarados, Shield

Roll a D5 for Archeops' move (1 = Acrobatics, 2 = AncientPower, 3 = Fly, 4 = Earth Power, 5 = Stone Edge): 5 - Stone Edge for 10 energy
Roll a D3 for target (1 = Casalimai, 2 = Shield, 3 = Gyarados): 2 - Shield
Roll a D100 for accuracy (boosted to 90%): 98 - miss

Casalimai uses Sand Tomb on Shield for 4 energy
Roll a D100 for accuracy (boosted to 95%): 44 - hit
Roll a D16 for crit: 13 - no crit
Shield takes (4+(5-9)+(5-5)*1.5-1)+(-1-0)*1.75=-2.75 damage (capped at 0)
Shield is caught in Sand Tomb for 4 actions
Casalimai loses focus on Wrap

Roll a D100 for paralysis: 85 - no paralysis
Roll a D5 for Gyarados' move (1 = Aqua Tail, 2 = Bounce, 3 = Earthquake, 4 = Ice Fang, 5 = Stone Edge): 1 - Aqua Tail for 10 energy
Roll a D3 for target (1 = Casalimai, 2 = Shield, 3 = Archeops): 3 - Archeops
Roll a D100 for accuracy: 13 - hit
Roll a D16 for crit: 1 - crit
Archeops takes (9+3+3+(5-3)*1.5)*1.5+(1-0)*1.75=28.75 damage (round to 29)
Archeops' Defeatist kicks in

Shield uses Struggle on Casalimai for 5 energy
Roll a D16 for crit: 13 - no crit
Casalimai takes (5+(2-3)*1.5)+(-1-0)*1.75=1.75 damage (round to 2)
Shield takes (2*0.4)=0.8 recoil damage (round to 1)

Shield's Taunt counter drops to 4
Shield takes 2 Sand Tomb damage
Shield's Sand Tomb counter drops to 3
Casalimai's Sand Tomb focus counter drops to 3
The Gyarados counter drops to 0
The Gyarados is removed from the arena

The Archeops counter drops to 2
 
Teams at start of round 8


Casalimai (M)
HP: 55 | EN: 15 | Spe: 65
Ranks: 5/3/2/4 | Total: 20
Size: 3 | Weight: 3
Abilities: Shed Skin, Air Lock
Other: -1 attack (permanent), using Sand Tomb on Shield (3 actions)

Shield (F)
HP: 47 | EN: 21 | Spe: 4 (-)
Ranks: 2/9/1/9 | Total: 22
Size: 1 | Weight: 2
Abilities: Sturdy, Gluttony
Other: -1 attack (permanent), Taunt (4 actions), Sand Tomb (3 actions)

Archeops (M)
HP: 47 | EN: 84 | Spe: 110
Ranks: 3/3/2/3 | Total: 22
Size: 3 | Weight: 3
Abilities: Defeatist
Other: Temporary (2 rounds or until match end), Defeatist active


Orders

The Royal Guard said:
Chill-Wrap Shield the Shuckle
Rediamond said:
Sand Tomb~Mud Slap both at Rev
Flavour

As the battle rages on, Archeops begins by Flying up into the sky. Casalimai Chills to replenish some lost energy while Shield, who wishes she could do the same, instead creates a swirling vortex of sand not unlike the one she is caught in, and traps the Revenankh in this Sand Tomb! Now Archeops isn't sure which whirlwind of sand to direct his attack at! In the end, it unleashes its attack on Shield, but the Shuckle's tough exterior protects her from most of the blow.

Disappointed with that result, Archeops flies over to the other sandy tornado and strikes Casalimai with a Stone Edge, but Casalimai senses that Archeops' heart really isn't in it. However, he has other ideas, as he drops the sandstorm around Shield, instead Wrapping her with his bandages again. Shield retaliates with a Mud-Slap, not doing any real damage but certainly hampering Casalimai's accuracy.

The emperor looks like he's about to order another pokemon to be released into the arena ... no, wait, he's changed his mind. Maybe the Gyarados-Archeops conflict earlier had an impact on him?

Teams at end of round 8


Casalimai (M)
HP: 41 | EN: 24 | Spe: 65
Ranks: 5/3/2/4 | Total: 20
Size: 3 | Weight: 3
Abilities: Shed Skin, Air Lock
Other: -1 attack (permanent), Sand Tomb (2 actions), using Wrap on Shield (3 actions), -1 accuracy (2 more rounds)

Shield (F)
HP: 43 | EN: 14 | Spe: 4 (-)
Ranks: 2/9/1/9 | Total: 22
Size: 1 | Weight: 2
Abilities: Sturdy, Gluttony
Other: -1 attack (permanent), Taunt (2 actions), using Sand Tomb on Casalimai (2 actions), Wrap (3 actions)

Archeops (M)
HP: 47 | EN: 72 | Spe: 110
Ranks: 3/3/2/3 | Total: 22
Size: 3 | Weight: 3
Abilities: Defeatist
Other: Temporary (1 round or until match end), Defeatist active


Round 8 data

Turn order: Archeops, Casalimai, Shield

Roll a D5 for Archeops' move (1 = Acrobatics, 2 = AncientPower, 3 = Fly, 4 = Earth Power, 5 = Stone Edge): 3 - Fly for 10 energy
Defeatist lowers the energy cost by 2
Archeops flies up high

Casalimai chills and restores 12 energy

Shield uses Sand Tomb on Casalimai for 4 energy
Roll a D100 for accuracy: 15 - hit
Roll a D16 for crit: 6 - no crit
Casalimai takes (4+(2-3)*1.5)+(-1-0)*1.75=0.75 damage (round to 1)
Casalimai is caught in Sand Tomb for 4 actions

Roll a D2 for target (1 = Casalimai, 2 = Shield): 2 - Shield
Accuracy boosted to 100%
Roll a D16 for crit: 4 - no crit
Shield takes (9+3+(5-9)+(3-5)*1.5-1)=4 damage

Shield's Taunt counter drops to 3
Shield takes 2 Sand Tomb damage
Shield's Sand Tomb counter drops to 2
Casalimai's Sand Tomb focus counter drops to 2
Casalimai takes 2 Sand Tomb damage
Casalimai's Sand Tomb counter drops to 3
Shield's Sand Tomb focus counter drops to 3
Turn order: Archeops, Casalimai, Shield

Roll a D5 for Archeops' move (1 = Acrobatics, 2 = AncientPower, 3 = Fly, 4 = Earth Power, 5 = Stone Edge): 5 - Stone Edge for 6 energy
Defeatist lowers the energy cost by 2
Roll a D2 for target (1 = Casalimai, 2 = Shield): 1 - Casalimai
Roll a D100 for accuracy: 25 - hit
Roll a D16 for crit (boosted to 2/16): 16 - no crit
Casalimai takes (10+3+(3-3)*1.5)*0.67=8.71 damage (round to 9)

Casalimai uses Wrap on Shield for 3 energy
Accuracy boosted to 100%
Roll a D16 for crit: 11 - no crit
Shield takes (3+(5-9)+(5-5)*1.5-1)*0.67+(-1-0)*1.75=-3.09 damage (capped at 0)
Shield is wrapped for 4 actions
Casalimai loses focus on Sand Tomb

Shield uses Mud-Slap on Casalimai for 3 energy
Roll a D16 for crit: 3 - no crit
Casalimai takes (4+(1-4)*1.5)=-0.5 damage (capped at 0)
Casalimai's accuracy is lowered by 1 stage

Shield's Taunt counter drops to 2
Casalimai takes 2 Sand Tomb damage
Casalimai's Sand Tomb counter drops to 2
Shield's Sand Tomb focus counter drops to 2
Shield takes 2 Wrap damage
Shield's Wrap counter drops to 3
Casalimai's Wrap focus counter drops to 3
The Archeops counter drops to 1
 
Teams at start of round 9


Casalimai (M)
HP: 41 | EN: 24 | Spe: 65
Ranks: 5/3/2/4 | Total: 20
Size: 3 | Weight: 3
Abilities: Shed Skin, Air Lock
Other: -1 attack (permanent), Sand Tomb (2 actions), using Wrap on Shield (3 actions), -1 accuracy (2 more rounds)

Shield (F)
HP: 43 | EN: 14 | Spe: 4 (-)
Ranks: 2/9/1/9 | Total: 22
Size: 1 | Weight: 2
Abilities: Sturdy, Gluttony
Other: -1 attack (permanent), Taunt (2 actions), using Sand Tomb on Casalimai (2 actions), Wrap (3 actions)

Archeops (M)
HP: 47 | EN: 72 | Spe: 110
Ranks: 3/3/2/3 | Total: 22
Size: 3 | Weight: 3
Abilities: Defeatist
Other: Temporary (1 round or until match end), Defeatist active


Orders

The Royal Guard said:
Chill-Drain Punch Shuckle
Rediamond said:
Mud Slap~Rock Slide

(I'm assuming Mud-Slap is targeting Revenankh)
Flavour

Well, I'd like to say this was an incredibly action-packed round ... but all that really happens is Archeops summons an AncientPower against each of the battling pokemon, with the one against Shield being totally ineffective, then Shield strikes Casalimai with a Mud-Slap while the Revenankh Chills. Then he strikes with a Drain Punch and drains a small portion of the Shuckle's vitality as she creates a Rock Slide, striking the Archeops in a weak spot and doing small injury to Casalimai too. Then, all of a sudden ...

"DISMISS THE ARCHEOPS! RELEASE THE METAGROSS!"

You heard him, ladies and gentlemen! The now-weakened Archeops is being recalled and in its place, the emperor has called for a Metagross! It has been trained to use only the moves Earthquake, Meteor Mash, Rock Slide and Zen Headbutt. Oh, and I'm hearing something else as well. If the emperor continues to get bored, he is going to release a pokemon that uses only Perish Song! These battlers had better up their game if either of them wants to defeat the other!

Teams at end of round 9


Casalimai (M)
HP: 32 | EN: 25 | Spe: 65
Ranks: 5/3/2/4 | Total: 20
Size: 3 | Weight: 3
Abilities: Shed Skin, Air Lock
Other: -1 attack (permanent), using Wrap on Shield (1 action), -2 accuracy (1 more round)

Shield (F)
HP: 35 | EN: 1 | Spe: 4 (-)
Ranks: 2/9/1/9 | Total: 22
Size: 1 | Weight: 2
Abilities: Sturdy, Gluttony
Other: -1 attack (permanent), Wrap (1 action)

Metagross (U)
HP: 100 | EN: 100 | Spe: 70
Ranks: 5/5/3/3 | Total: 22
Size: 4 | Weight: 7
Abilities: Clear Body, Light Metal
Other: Temporary (3 rounds or until match end)


Round 9 data

Turn order: Archeops, Casalimai, Shield

Roll a D5 for Archeops' move (1 = Acrobatics, 2 = AncientPower, 3 = Fly, 4 = Earth Power, 5 = Stone Edge): 2 - AncientPower for 3 energy
Roll a D2 for target (1 = Casalimai, 2 = Shield): 2 - Shield
Roll a D16 for crit: 3 - no crit
Roll a D100 for stat boosts: 90 - no stat boosts
Shield takes (6+3+(5-9)+(2-5)*1.5-1)*1.5=-0.75 damage (capped at 0)

Casalimai chills and restores 12 energy

Shield uses Mud-Slap on Casalimai for 8 energy
Roll a D16 for crit: 11 - no crit
Casalimai takes (4+(1-4)*1.5)=-0.5 damage (capped at 0)
Casalimai's accuracy is lowered by 1 stage

Shield's Taunt counter drops to 1
Casalimai takes 2 Sand Tomb damage
Casalimai's Sand Tomb counter drops to 1
Shield's Sand Tomb focus counter drops to 1
Shield takes 2 Wrap damage
Shield's Wrap counter drops to 2
Casalimai's Wrap focus counter drops to 2
Turn order: Archeops, Casalimai, Shield

Roll a D5 for Archeops' move (1 = Acrobatics, 2 = AncientPower, 3 = Fly, 4 = Earth Power, 5 = Stone Edge): 2 - AncientPower for 7 energy
Roll a D2 for target (1 = Casalimai, 2 = Shield): 1 - Casalimai
Roll a D16 for crit: 4 - no crit
Roll a D100 for stat boosts: 58 - no stat boosts
Casalimai takes (6+3+(2-4)*1.5)*0.67=4.02 damage (round to 4)

Casalimai uses Drain Punch on Shield for 11 energy
Roll a D100 for accuracy (reduced to 60%): 23 - hit
Roll a D16 for crit: 3 - no crit
Shield takes (8+3+(5-9)+(5-5)*1.5-1)+(-1-0)*1.75=4.25 damage (round to 4)
Casalimai restores (4/2)=2 HP

Shield uses Rock Slide for 5 energy
Roll a D100 for accuracy against Archeops: 46 - hit
Roll a D100 for accuracy against Casalimai: 28 - hit
Roll a D16 for crit against Archeops: 1 - crit
Roll a D16 for crit against Casalimai: 10 - no crit
No flinch rolls because both targets have already acted
Archeops takes (8*0.75+3+3+(2-3)*1.5)*1.5=15.75 damage (round to 16)
Casalimai takes (8*0.75+3+(2-3)*1.5)*0.67+(-1-0)*1.75=3.275 damage (round to 3)

Shield's Taunt counter drops to 0
Casalimai takes 2 Sand Tomb damage
Casalimai's Sand Tomb counter drops to 0
Shield's Sand Tomb focus counter drops to 0
Shield takes 2 Wrap damage
Shield's Wrap counter drops to 1
Casalimai's Wrap focus counter drops to 1
The Archeops counter drops to 0
The Archeops is removed from the arena

A Metagross is added to the arena
 
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