Welcome ladies and gentlemen to another great battle in the CAP ASB. In the red corner, we have the King of Mix-ups, the Flip for the Flop, it's Its_A_Random! And in the blue corner, we've got the guy who's missing Clark, they guy who almost took over Orre, it's LouisCyphre!
Its_A_Random's Team
Torterra [Firmoise] (M)
NATURE: Adamant
TYPE
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armour (DW Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 56
Size Class: 5
Weight Class: 7
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
ATTACKS (35)
LEVEL-UP
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Earthquake
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm
TM/HM
Toxic
Light Screen
Protect
Safeguard
Return
Double Team
Reflect
Sandstorm
Facade
Rest
Stone Edge
Rock Slide
Swagger
Substitute
EGG
Body Slam
Seed Bomb
Superpower
PAST-GEN
Endure
Stealth Rock
Iron Head
Outrage
Fidgit [Utilitand] (M)
NATURE: Hardy
TYPE
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.
STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (48)
LEVEL-UP
Rapid Spin
Magic Room
Wonder Room
Comet Punch
Helping Hand
Gust
Sand Attack
Tailwind
Encore
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Body Slam
Toxic Spikes
Gravity
Heal Block
Air Slash
Me First
TM/HM
Toxic
Venoshock
Taunt
Light Screen
Protect
Safeguard
Earthquake
Dig
Double Team
Reflect
Sludge Wave
Sludge Bomb
Acrobatics
Stone Edge
Rock Slide
Poison Jab
U-Turn
Substitute
Trick Room
EGG
Disable
Spikes
Wish
Stealth Rock
Earth Power
PAST-GEN
Endure
OTHER
Dispel
Its_A_Random's Team
Torterra [Firmoise] (M)
NATURE: Adamant
TYPE
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armour (DW Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 56
Size Class: 5
Weight Class: 7
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
ATTACKS (35)
LEVEL-UP
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Earthquake
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm
TM/HM
Toxic
Light Screen
Protect
Safeguard
Return
Double Team
Reflect
Sandstorm
Facade
Rest
Stone Edge
Rock Slide
Swagger
Substitute
EGG
Body Slam
Seed Bomb
Superpower
PAST-GEN
Endure
Stealth Rock
Iron Head
Outrage
Fidgit [Utilitand] (M)
NATURE: Hardy
TYPE
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
ABILITIES
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.
STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (48)
LEVEL-UP
Rapid Spin
Magic Room
Wonder Room
Comet Punch
Helping Hand
Gust
Sand Attack
Tailwind
Encore
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Body Slam
Toxic Spikes
Gravity
Heal Block
Air Slash
Me First
TM/HM
Toxic
Venoshock
Taunt
Light Screen
Protect
Safeguard
Earthquake
Dig
Double Team
Reflect
Sludge Wave
Sludge Bomb
Acrobatics
Stone Edge
Rock Slide
Poison Jab
U-Turn
Substitute
Trick Room
EGG
Disable
Spikes
Wish
Stealth Rock
Earth Power
PAST-GEN
Endure
OTHER
Dispel
LouisCyphre's Team:
Absol
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill doubles (x2) its*critical hit levels*above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
(DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Height Class: 3
Weight Class: 3
BRT: 18
MC: 0
DC: 3 / 5
20 moves known.
Physical Moves - Bite, Feint, Megahorn, Night Slash, Psycho Cut, Pursuit, Quick Attack, Scratch, Stone Edge
Special Moves - Razor Wind
Status Moves - Flash, Leer, Mean Look, Perish Song, Protect, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave
Absol is rather difficult get through to - she often acts in a disinterested or aloof manner, and often ignores or scoffs at the people and Pokemon around her. Bringing a cold stare and colder temper to bear, Absol very much prefers more prudent approaches to combat over aggressive strategies. Calling her "Abby" is, for most people, a rapid way to earn Absol's scorn.
Horsea
Nature: Lonely (Atk: +1, Def: -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim - (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
(DW) Damp - (Dormant) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 1
Spe: 60
Height Class: 1
Weight Class: 1
BRT: 13
EC: 3 / 9
MC: 1
DC: 3 / 5
19 moves known.
Physical Moves - Bounce, Dive, Outrage
Special Moves - Bubble, BubbleBeam, Dragon Pulse, Hydro Pump, Ice Beam, Scald, Signal Beam, Water Gun
Status Moves - Agility, Disable, Dragon Dance, Focus Energy, Leer, Rain Dance, Smokescreen, Substitute
This Horsea has something to prove to the world, and he's going to prove it all on his own. He prefers to rely on power whenever he can, but he carries an array of hindering and defensive moves in case he needs the protection - again, relying on only himself for this sort of support.
Scratchet - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Normal / Fighting
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Scrappy - (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
(DW) Vital Spirit - (Dormant) - (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Height Class: 0
Weight Class: 2
BRT: 14
EC: 0 / 6
MC: 0
DC: 0 / 5
11 moves known.
Physical Moves - Focus Energy, Fury Swipes, Harden, Roar Rock Smash,
Special Moves -
Status Moves - Memento, Nature Power, Roost, Substitute Taunt, Toxic,
Observant and withdrawn, Scratchet watches the interactions rather than interacting herself. Her moves are often calculated to have long-lasting effects - no need for unnecessary waste on something that only lasts for the moment.
Absol
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill doubles (x2) its*critical hit levels*above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
(DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Height Class: 3
Weight Class: 3
BRT: 18
MC: 0
DC: 3 / 5
20 moves known.
Physical Moves - Bite, Feint, Megahorn, Night Slash, Psycho Cut, Pursuit, Quick Attack, Scratch, Stone Edge
Special Moves - Razor Wind
Status Moves - Flash, Leer, Mean Look, Perish Song, Protect, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave
Absol is rather difficult get through to - she often acts in a disinterested or aloof manner, and often ignores or scoffs at the people and Pokemon around her. Bringing a cold stare and colder temper to bear, Absol very much prefers more prudent approaches to combat over aggressive strategies. Calling her "Abby" is, for most people, a rapid way to earn Absol's scorn.
Horsea
Nature: Lonely (Atk: +1, Def: -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim - (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
(DW) Damp - (Dormant) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 1
Spe: 60
Height Class: 1
Weight Class: 1
BRT: 13
EC: 3 / 9
MC: 1
DC: 3 / 5
19 moves known.
Physical Moves - Bounce, Dive, Outrage
Special Moves - Bubble, BubbleBeam, Dragon Pulse, Hydro Pump, Ice Beam, Scald, Signal Beam, Water Gun
Status Moves - Agility, Disable, Dragon Dance, Focus Energy, Leer, Rain Dance, Smokescreen, Substitute
This Horsea has something to prove to the world, and he's going to prove it all on his own. He prefers to rely on power whenever he can, but he carries an array of hindering and defensive moves in case he needs the protection - again, relying on only himself for this sort of support.
Scratchet - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Normal / Fighting
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Scrappy - (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
(DW) Vital Spirit - (Dormant) - (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Height Class: 0
Weight Class: 2
BRT: 14
EC: 0 / 6
MC: 0
DC: 0 / 5
11 moves known.
Physical Moves - Focus Energy, Fury Swipes, Harden, Roar Rock Smash,
Special Moves -
Status Moves - Memento, Nature Power, Roost, Substitute Taunt, Toxic,
Observant and withdrawn, Scratchet watches the interactions rather than interacting herself. Her moves are often calculated to have long-lasting effects - no need for unnecessary waste on something that only lasts for the moment.
Stage:
Type Changing Arena:
Every round I roll a 17-sided die, and which ever type corresponds in an alphabetical list, gets a +2 to BAP next round
OK, the flow of battle will be that Its_A_Random will send out his Pokemon and equip Items, then Lou will choose two of his Pokemon, equip items, and choose three actions, then Its_A_Random will choose three actions, then I will referee, and then the choice of actions will alternate until the end of the battle.
Type Changing Arena:
Every round I roll a 17-sided die, and which ever type corresponds in an alphabetical list, gets a +2 to BAP next round
OK, the flow of battle will be that Its_A_Random will send out his Pokemon and equip Items, then Lou will choose two of his Pokemon, equip items, and choose three actions, then Its_A_Random will choose three actions, then I will referee, and then the choice of actions will alternate until the end of the battle.