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Old Dec 1st, 2011, 2:58:16 PM   #1
jayjinde
 
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Red Room of Pain
Default Jas and Objection are Flying High!

  • 6v6 Doubles, winner is first to 4 KOs (if it's a tie, next KO wins, if that's also a tie, next KO after that wins, etc.)
  • 2 recoveries, 5 chills, all other moves usable as normal except where noted in arena description
  • 3-day DQ time
  • Switch = OK
  • Items = None
  • Abilities = All
  • Arena: Not the ASB or tournament arena! Instead, we shall battle on Airship Fortress!
Airship Fortress

Now, let's meet the teams:
Objection's Team:
Facilier the Honchkrow


Jafar the Gliscor


Hades the Charizard


Madam Mim the Emolga


Scar the Tomohawk


Gantu the Gyarados

Move Count: 33 + 29 + 36 + 26 + 31 + 27 = 182 Moves
jas61292's Team:
Swanna

Tomohawk

Honchkrow

Unfezant

Ledian

Salamence

Move Total: 198 Moves
Due to the battle's conditions (whoever has the most moves, goes first), jas gets to send out his starting Pokemon, then Objection chooses his starting Pokemon and first round's actions, then jas chooses his actions, then I'll ref, and maybe we'll find ourselves a Flying Gym Leader.

Last edited by jayjinde; Dec 15th, 2011 at 8:59:40 AM.
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Old Dec 1st, 2011, 4:40:48 PM   #2
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Avoiding being hit on a double weakness with be key for both sides in this battle, so since we don't know what we will be facing first, lets avoid them for now.

So, lets begin. I'll lead off with Hatchet the Tomohawk and Bird the Unfezant.
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Old Dec 1st, 2011, 9:56:42 PM   #3
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It took a while to decide, but I am going to lead with Facilier the Honchkrow and Hades the Charizard.

As annoying as Tomohawk is going to be, I cannot see any reliable way of dealing with it right now, so let's focus our efforts on Unfezant and come back to Tomohawk later.

Facilier: Sky Attack (Unfezant) - Payback (Unfezant) - Sky Attack (Unfezant)
  • If Unfezant uses Fly, change that action to Pursuit (Unfezant) and push remaining actions back
  • If Unfezant uses Double Team, change that action to Pursuit (Unfezant) and push remaining actions back

Hades: Rock Slide (all opponents) - ThunderPunch (Unfezant) - Rock Slide (all opponents)
  • If Tomohawk uses Sky Drop on you and is somehow faster than you, change your action to Air Slash (Tomohawk) and push remaining actions back
  • If the opponents have a Reflect up and the Sky Drop substitution does not kick in, use Brick Break (Unfezant) instead of your normal action and push remaining actions back
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Old Dec 1st, 2011, 11:36:04 PM   #4
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Well, thank you. Charizard's first substitution, while odd, gave me an idea. Lets get faster. Lets see you try and brick break us now. So, Hatchet, be the Prankster you are and Confuse Charizard, and then us some Rocks and a Screen. And Bird, set up a Tailwind and then distract Charizard. It should try and fail to break bricks on you (or hurt itself in confusion) while you just do some nice damage to Honch.

Tomohawk: Confuse Ray (Charizard) - Reflect - Stealth Rock
If Unfezant fails to get up a Tailwind action 1, use Stealth Rock action 2 and Reflect action 3

Unfezant: Tailwind - Fly (Honchkrow) - Fly (Honchkrow)
If you fail to execute Tailwind action one, use Tailwind action 2
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Old Dec 2nd, 2011, 10:46:40 AM   #5
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After making a few deals with some people in the Mushroom Kingdom, I was able to borrow the Airship Fortress from Bowser for a while. It was pretty cheap too, all I needed was a cake from Peach. Anyways, we all enter the Fortress quickly, and as a Lakitu starts the fortress, me and both trainers find our way out to the training area. With 12 cannons staring at us, three on each side, both trainers agree that this would be the ideal place for their Gym Match. As I give the signal both trainers send out their first two Pokemon. Jas decided to lead with his Tomohawk, Hatchet, and Unfezant, uncreatively named Bird. Objection, raring to go, sends out his Honchkrow, Facilier, and Charizard, Hades. Objection's Pokemon are both quite intimidated by Hatchet.

As I give the second signal for the battle to begin, Hatchet wastes no time in firing off a Confuse Ray at Hades, swiftly giving Jas some breathing room. Facilier suddenly begins to glow red and white in preparation for its attack. The now-confused Hades struggles to pick up the cannonballs, but is nonetheless able to, and uses them to simulate a Rock Slide against Jas's team. Bird, ready to go, summons a gust of wind from behind it and Hatchet; it used Tailwind! Facilier unleashes all the energy it stored into a powerful Sky Attack aimed at Bird.

Hatchet, still feeling in a pranking mood, summons a refective barrier in front of it and Bird. Bird, now the fastest Pokemon on the field due to the Tailwind it summoned, starts to fly upwards, but is immediately pursued by Facilier. Hades, still utterly confused, tries to use Brick Break on Bird to break the Reflect, but is unable to due to its target being airborne. Bird begins a rapid descent and dive bombs the Honchkrow with a quick strike to the crest.

Hatchet grabs some of the cannonballs and somehow sharpens them to a point. The cannon-spears then suddenly begin to float around Hades and Facilier, ready to attack anything that tries to switch in. Bird does its flying dodge again, but is still dogged by Facilier until it is fully airborne. I'm not quite sure what's wrong with Hades, who is still trying to hit an opponent who isn't even there at the moment. Bird does another dive bombing on Facilier when suddenly, four of the cannons fired off Bullet Bills. Apparently, the Koopa King didn't want us to have too much fun, and set the cannons to fire every so often.

Calculations

Post Round 1

Jas, choose your next round's actions

Last edited by jayjinde; Dec 2nd, 2011 at 11:24:56 AM.
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Old Dec 2nd, 2011, 11:16:40 AM   #6
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Initiating a switch phase

Ok, well I guess that went as planned. Though its not like I was expecting to do much damage there. Well, lets use those new rocks to our advantage. Switching things around can only help us now. So Bird, return for now, I may need you later. BigPecks (the Swanna), come on out!
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Old Dec 2nd, 2011, 2:09:27 PM   #7
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Just wondering, on which actions are the Bullet Bills hitting us?
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Old Dec 2nd, 2011, 2:25:50 PM   #8
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Hmm, should've rolled that last round, I'll do that real quick
BigPecks: Action 1 (2330)
Hatchet: Action 3 (6755)
Hades: Action 1 (1906)
Facilier: Action 2 (4285)
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Old Dec 2nd, 2011, 2:43:46 PM   #9
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In that case, I'll elect not to switch for now. Even though Hades is currently at a disadvantage with Swanna out, I have an idea of how to overcome this.
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Old Dec 2nd, 2011, 3:31:24 PM   #10
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Here comes the Rain. Lets destroy that Charizard.

Tomohawk: Rain Dance - Sky Drop (Redirect the Bullet Bill coming at you to Charizard) - Hurricane (Charizard)
If Charizad tries to redirect the Bullet Bill coming at it action 1 with Sky Drop, use Sky Drop (Charizard) to stop it and push actions back.
If Honchkrow tries to Taunt you (but the above substitution does not take effect), Taunt (Honchkrow) that action instead and push actions back.

Swanna: Scald (Charizard) - Scald (Charizard) - Scald (Charizard)
If Charizard attacks you with Thunder Punch, use Dive (Charizard) that action instead.
If Charizard has 50 or fewer HP remaining and he is NOT attacking you with Thunder Punch, use Brine (Charizard) that action instead.
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Old Dec 2nd, 2011, 4:13:07 PM   #11
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At first, I thought you had thwarted my plan. But then I saw Tomohawk's second substitution. And now I have an even better plan. Facilier, get Tomohawk to taunt you and delay its other actions. Hades, once you're done dodging your own Bullet Bill, redirect Facilier's one while he unleashes a super Icy Wind combo to negate the effects of our opponents' Tailwind, even if it is just for one action. After that, Hades should have no trouble evading Swanna's last attack and it won't have to deal with Tomohawk's Bullet Bill until next round.

Facilier: Taunt (Tomohawk) - Combo: Icy Wind + Icy Wind (all opponents) - Cooldown

Hades: Fly (Swanna) - Sky Drop (Redirect Facilier's Bullet Bill to Swanna) - Fly (Swanna)
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Old Dec 2nd, 2011, 5:32:15 PM   #12
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Objection, I have a quick question about part of the Arena's gimmick
Would Sky Drop have it's normal "take it up Priority 0, drop it Priority -1" or would it all be Priority 0 when used on one of the Bullet Bills?
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Old Dec 2nd, 2011, 5:36:29 PM   #13
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It would have its normal priorities. However, if a move used to redirect a Bullet Bill is used, the Bullet Bill doesn't explode that action (unless it takes enough damage from other moves that action).
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Last edited by Objection; Dec 2nd, 2011 at 7:33:38 PM.
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Old Dec 3rd, 2011, 3:51:03 AM   #14
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Hatchet sees Facilier readying a taunt, but is able to act quicker and points out its big, fat tail feathers. BigPecks uses a scalding burst of water on Hades, who decides to go airborne. Facilier, feeling bad about Hatchet making fun of it, decides to sit there and do nothing. The two Bullet Bills aimed at Hades and BigPecks decided to move. BigPecks was visibly shaken by the explosion, and Hades was able to simply fly above his, and the Bullet Bill flew off into the sunset, and then nailed Luigi in the back of the head. Hades decides to do a dive bomb and nails BigPecks right in the pecs.

Hatchet starts performing what appears to be a tribal dance, and suddenly the waters around the Airship began to churn and it suddenly began to rain. BigPecks fires off another scalding blast, boosted due to the downpour. Hades, indifferent to the rain, simply grabs the Bullet Bill aimed at its teammate and flies into the airspace over the ocean. As Hatchet sends its Bullet Bill for Hades' head, Hades redirects Faciliers towards BigPecks. Facilier fires off a powerful Ice Storm (Icy Wind + Icy Wind), causing Jas's team's Speed to drop to normal.

Hades, now faster due to the Ice Storm's slowing effect, decides to fly into the airspace to dodge any incoming attacks. BigPecks tried to scald it once again, but missed due to its target being airborne. Hatchet then grabbed the Bullet Bill targeting it and flew into the air. Facilier needed to cool down after its icy combo. The Bullet Bill Hades redirected had locked onto its target and nailed BigPecks for big damage, leaving it visibly shaken from the blast. Hatchet then threw its Bullet Bill towards Hades, raring to attack it next action.

Due to several of the cannons being reloaded by the ship's crew of Koopas, four more Bullet Bills were fired towards the combatants.
Calcs

Post Round 2

If you've got any discrepancies with the reffing, let me know. Otherwise, Objection, you're up

Last edited by jayjinde; Dec 3rd, 2011 at 11:37:05 AM.
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Old Dec 3rd, 2011, 11:26:28 AM   #15
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It does not appear that Reflect was taken into account on any of the attacks, which would certainly have a big effect. I believe that should give BigPecks 20 HP back, as 4 hits on it should have been reduced by 5 (and none had effectiveness multipliers).

Oh, also, while this is not a problem with a calculation or anything, I don't see Rain Dance marked anywhere, and that should still be going on.
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Old Dec 3rd, 2011, 11:34:35 AM   #16
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I do have a few discrepancies.
  • Hatchet and BigPecks should still be at -2 speed, as a +2 or -2 from +/-0 on the second action of a round doesn't start decaying until the end of the round after. Fixed
  • You should note that Facilier is taunted for 3 more actions. Fixed
  • Since Swanna had Reflect up when each of the Bullet Bills hit, each one should've done 5 less damage. Fixed
  • I forgot to mention this in the arena description, but if a move is used to redirect a Bullet Bill, it does not damage the Bullet Bill.

Anyway, I think now is as good a time as any to start switching things up. Facilier, return. In your stead, I shall send out Scar the Tomohawk. jas, do you wish to counterswitch or shall I just give my orders now?
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Old Dec 3rd, 2011, 12:28:41 PM   #17
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Well, things are not looking good, but we shall stay the course for now. No switch for me.
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Old Dec 3rd, 2011, 11:18:20 PM   #18
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All right then. We cannot cover everything this round, so let us focus on eliminating the worst scenarios that we can feasibly eliminate.

Scar: Taunt (Tomohawk) - Sunny Day - Reflect
  • If Tomohawk uses Protect on action 1 ...
    • ... and Swanna does not use Tailwind on action 1, change action 1 to Sunny Day and action 2 to Taunt (Tomohawk)
    • ... and Swanna uses Tailwind on action 1, change your actions to Taunt (Swanna) - Taunt (Tomohawk) - Sunny Day
  • If Swanna has a Double Team up at the start of action 3 with at least 2 clones and it is not raining, change action 3 to Aura Sphere (Swanna) (if I have made too many substitutions with Scar overall, ignore this one)

Hades: Sky Drop (Redirect Scar's Bullet Bill to Swanna) - Fly (Tomohawk) - ThunderPunch (Swanna)
  • If Swanna uses a combo involving Brine on action 2, change action 2 to Combo: Fly + Sky Drop (Tomohawk) (grab/evasive priority: 0; attack priority: -5) and action 3 to Cooldown
  • If Tomohawk uses Sky Drop to redirect a Bullet Bill ...
    • on action 1 and Swanna does not use a combo involving Brine on action 2, change action 3 to Sky Drop (Redirect that Bullet Bill to Swanna)
    • on action 2 and Swanna does not use a combo involving Brine on action 2, change action 2 to Sky Drop (Tomohawk) (if I have made too many substitutions with Hades overall, ignore this one)
  • If Swanna is somehow KO'd by the time it is your third action, change action 3 to Air Slash (Tomohawk) (note: KO substitutions like this do not count towards the substitution limit and, if they conflict with any of the above substitutions, the above substitutions take precedence)

Oh my god I'm turning into Athenodoros!
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Old Dec 4th, 2011, 12:56:39 PM   #19
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Well, I see an easy way to keep Rain Dance up, but screw that. We have better things to do for now. Like finish off that Tomohawk in one round. we might only have one turn of rain, be lets abuse it to its full extent. Forget Accuracy checks, these are hitting (and obscene confusion chance is just a nice side effect). After Stealth Rock damage, I think this should be enough to take Tomo down.

Tomohawk: Hurricane + Hurricane Combo (Tomohawk) - cool down - Hidden Power Ice (7) (Tomohawk)
If the opposing Tomohawk is KOd Before action 3, use Sky Drop (Redirect Bullet Bill coming at you to Charizard) instead

Swanna: Hurricane + Hurricane Combo (Tomohawk) - cool down - Protect

Lets hope this goes as planned. (Confuse Hax, lets go)
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Old Dec 8th, 2011, 6:01:55 PM   #20
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I'll ref this first thing in the morning, but I've got to go now
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Old Dec 9th, 2011, 8:06:58 AM   #21
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Objection sends out his Tomohawk, Scar. Scar is then pelted by the Stealth Rocks (Stealth Cannon?), causing a minimal amount of damage, but damage nonetheless.

Scar wastes no time in making fun of Hatchet for having a silly nickname. Hades grabs the Bullet Bill targeting Scar and goes aerial. After a while of preparation, Hatchet and BigPecks both let loose a Gale (Hurricane + Hurricane) aimed at Scar, confusing it and even nailing a critical hit. The first Bullet Bill targeting Hades misses, and ends up nailing some n00b trying to beat 8-4. Hades, struggling to control the Bullet Bill, does a barrel roll (couldn't resist) and launches it towards BigPecks.

Scar, feeling like a deceitful little Prankster, decided to go before everyone else, but eneded up simply hitting itself in confusion, fainting itself. Hades flies into the air to dodge the incoming Bullet Bill, which for some reason has no targeting capabilities. Hatchet and BigPecks laughed so hard at Scar killing itself that they needed an action to cool down. Hades' second Bullet Bill missed him, hit a BP drill in the Gulf of Mexico, and caused another huge oil spill. BigPecks, however, wasn't as lucky, and was nailed hard by his Bullet Bill. Hades attempted to dive bomb BigPecks, but due to the Gales still having a large effect on the winds, ended up miscalculating trajectories, but still got a hit due to a rogue wind pushing it onto the Swanna.

BigPecks, quite near fainting, sets up a Protect to stall another round. Hades uses a Thunderpunch on BigPecks, which does nothing due to the Protect. Hatchet grabs the Bullet Bill targeting it and flies into the air. BigPecks' Bullet Bill goes in for the attack, but still causes no damage. After performing a few tricks to keep control of the Bullet Bill, Hatchet drops down and launches it at Hades.

After the Pokemon had used their attacks, another four Bill Blasters fired off. The Tomohawks' Bullet Bill were going at an average pace. BigPecks' Bullet Bill went quite a bit faster than the others. Hades' Bullet Bill was still stuck in the cannon, so it may take a while to fire.

Calcs


Post Round 3


Any problems, let me know, otherwise Jas is up (after Objection sends out another Pokemon)!
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Old Dec 9th, 2011, 9:03:44 AM   #22
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I have to admit, I was surprised by your decision to focus on taking out Scar. Now I must work out where to go from here, and I believe right now the best thing for me to do would be to send out Jafar the Gliscor.
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Old Dec 13th, 2011, 12:37:36 PM   #23
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Well, I guess we are going to have to switch here if we want a shot at winning this. So both of you come back for now. Lafayette and Lucas (Honchkrow and Ledian), I need your help right now.

Honchkrow will take the place of BigPecks and Ledian will go in for Hatchet.
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Old Dec 13th, 2011, 11:55:59 PM   #24
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Hmm ... on second thoughts, maybe I shouldn't send out Jafar. Perhaps a better choice would be Gantu the Gyarados. Hades, on the other hand, is OK for now I think.
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Old Dec 18th, 2011, 3:25:44 PM   #25
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Sorry I've been taking so long, final exams have had me all screwed up. I don't think this is going to end well though, and I really should be studying right now. Well, lets just do our best.

Honchkrow: Fly (Charizard) - Sky Attack (Charizard) - Drill Peck (Charizard)
If Charizard uses Fly actions 2 or 3, replace that action with Sucker Punch (Charizard)
If Charizard uses Counter any action, redirect that attack to Gyarados

Ledian: Reflect - Light Screen - Toxic (Gyarados)
If Gyarados attempts to taunt you, use Evasive Agility and push actions back
If Gyarados uses Stone Edge on you, use Protect and push actions back
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