Armaldo [GP 2/2]

Endorfins

Your Worst Nightmare
is a Contributor Alumnus
[Overview]

<p>When most players look at Armaldo, they are instantly drawn to its excellent Attack stat and powerful STAB moves. These factors, coupled with its access to boosting moves such as Swords Dance and Rock Polish, enforce the idea that Armaldo is an offensive Pokemon. Others see Armaldo's decent defenses and support moves, such as Stealth Rock and Rapid Spin, and come to the conclusion that Armaldo is a support Pokemon. Neither of these opinions would be incorrect. While Armaldo was gifted with a pair of wicked STABs, it has rather poor typing defensively. With resistances to Poison and Normal, two of the worst offensive types, Armaldo is forced to rely on its bulk to take an onslaught of neutral hits. A Bug / Rock typing also leaves Armaldo with crippling weaknesses to Water-, Rock-, and Steel-type moves. The Rock weakness is especially debilitating for a Pokemon that will often have to switch in to spin away opposing hazards. For a Pokemon that was otherwise blessed with excellent offensive prowess, its Speed is quite lackluster in comparison. But don't think that Armaldo won't be able to fulfill its goal; with the right team support, Armaldo can slice, claw, and spin your team to victory.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Stone Edge
move 4: Earthquake
item: Life Orb / Leftovers
ability: Battle Armor / Swift Swim
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Although Armaldo's claws are naturally sharp, a turn spent honing its swordsmanship can double its attacking power and allow it to lay waste to the opposing team. Armaldo rarely finds time to sweep through whole teams, but the gaping holes it leaves in most defensive cores can easily be taken advantage of by its teammates. Armaldo's STAB moves, X-Scissor and Stone Edge, are some of the best offensively typed moves in the tier, allowing Armaldo to break through defensive titans such as Claydol and Mandibuzz. Using Earthquake in the fourth slot patches up the coverage of Armaldo's moves. Earthquake is especially useful for hitting Fighting- and Steel-types harder than its STAB moves.</p>

[ADDITIONAL COMMENTS]

<p>In the last slot, Earthquake could be replaced with Rapid Spin to turn Armaldo into an offensive spinner, but it loses out on valuable coverage andspinning is often better done by its other sets. The choice of item is also flexible; whether you want the power of Life Orb or the durability of Leftovers is up to you. The EVs are standard for an offensive set like this one; Attack and Speed are maximized to provide the most destruction potential, while using a Jolly nature also helps Armaldo outspeed more threats. The extra EVs are placed in Defense as placing them in HP would cause damage taken from Stealth Rock to round up. While Armaldo is quite slow, it can easily double its Speed thanks to its ability Swift Swim, Volbeat and Uxie are both excellent Pokemon for setting up Rain for Armaldo. Entry hazard support in the form of Stealth Rock, Spikes, and Toxic Spikes can help Armaldo achieve important KOs and wear down counters such as Dusknoir and Cofagrigus; Uxie and Scolipede are both excellent options for this task. Like most physical attackers, Armaldo does not appreciate statuses such as burn, therefore it is a wise idea to pair Armaldo with clerics such as Clefable. This set will easily remove troublesome bulky Pokemon, allowing sweepers such as Feraligatr and Klinklang more opportunities to succeed.</p>

[SET]
name: Support
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Rock Blast
move 4: Toxic / Knock Off
item: Leftovers
ability: Battle Armor
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>While Armaldo often takes the role of an offensive wallbreaker, it can accomplish support duties just as well. An excellent base Defense stat, as well as a handy defensive ability, makes Armaldo a shoo-in for a defensive wall. Like many Rock-types, Armaldo can learn Stealth Rock, one of the metagame's most important moves. However, Armaldo has access to an even rarer gem; having Rapid Spin places Armaldo among the few elite Pokemon in NU capable of removing hazards from their side of the field. The removal of hazards can be exceptionally useful to many teams, as NU contains numerous powerful attackers that are only hindered by hazards. Despite a lack of investment, Armaldo's Attack stat is high enough to take advantage of STAB Rock Blast. Rock Blast gets first preference on this set due to its ability to break Substitutes and increased accuracy when compared to Stone Edge. The last move is dedicated to crippling the opponent, relying on either Toxic to wear down the opposing team or Knock Off to remove items, especially the prevalent Eviolite.</p>

[ADDITIONAL COMMENTS]

<p>This time, the EVs and item are used to bolster Armaldo's defensive capabilities. Maximum investment in HP and Defense mean Armaldo can easily take most physical hits while supporting the team. Access to Battle Armor removes the chance of critical hits, forcing opponents to struggle to find ways to wear down Armaldo. This set has difficulty against bulky Ghost-type Pokemon, such as Cofagrigus, as they can block Rapid Spin and take a pittance from Rock Blast. If they run Rest, then not even Toxic can remove them. As a result, strong Pursuit users such as Skuntank are recommended to remove Ghost-types so that Armaldo can spin freely. Armaldo's lack of resistances and common weaknesses mean that it can easily be worn down by Super effective attacks. Pokemon such as Ferroseed and Quagsire can switch into most of Armaldo's weaknesses and form a good defensive core with it. Once again, a cleric such as Clefable or Lanturn can help to relieve status ailments such as Toxic and Burn. Armaldo's ability to support the team is quite unique, and its teammates should reflect this. Moltres and Scyther love a hazard-free field, while having Stealth Rock up on the opponent's side allows them to net extra KOs.</p>

[SET]
name: Choice Band
move 1: X-Scissor
move 2: Stone Edge / Rock Blast
move 3: Earthquake
move 4: Rapid Spin / Aqua Tail
item: Choice Band
ability: Battle Armor
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Sometimes Armaldo doesn't have the time to set up, so it's often better to hit hard right off the bat. The Choice Band set offers this alternative. Armaldo is an excellent wallbreaker, with powerful dual STABs that can easily break through defensive walls such as Mandibuzz, Sigilyph, and Claydol. X-Scissor and Stone Edge are the standard STAB moves that Armaldo will be using most of the time, but Stone Edge can be replaced with Rock Blast if you find yourself needing to break through Focus Sash and Substitute. Earthquake is the third move, completing EdgeQuake coverage. Armaldo can continue to support its team even with a Choice Band by using Rapid Spin in the last slot. Although it isn't going to be breaking walls anytime soon, the ability to remove entry hazards from your side of the field is sometimes too valuable to pass up. If you feel that Rapid Spin isn't required, Aqua Tail can be used to hit Pokemon such as Rhydon harder.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are standard fare for an offensive Pokemon such as Armaldo, but it can also run a more bulky set. A spread of 212 HP / 252 Atk / 44 Spe allows it maximum Attack power and bulk while still being able to outspeed uninvested Tangrowth. However, this spread does mean that Armaldo remains very slow and can sometimes be outsped by the walls that it is meant to defeat. The difference between Adamant and Jolly is normally irrelevant in such a slow Pokemon, but Jolly gives Armaldo the extra Speed to outspeed Adamant Aggron. Entry hazard and paralysis support from a Pokemon such as Uxie or Ferroseed can allow Armaldo to outspeed more threats and obtain more KOs. This set can punch some huge holes in defensive cores, such as those that utilize Tangrowth and Slowking's access to Regenerator, so teammates that are troubled by these cores, such as Klinklang and most Grass-types such as Leafeon, can sweep afterwards.</p>

[Other Options]

<p>Armaldo has a plethora of boosting moves at its disposal, each of which can fulfill a specific role. Rock Polish boosts Armaldo's pathetic Speed, but even at +2, it finds itself unable to outspeed common Scarf holders and sorely missing Swords Dance's power boost. Curse is another option, allowing you to raise both Armaldo's defense and offense simultaneously. However, it doesn't pose an immediate threat and leaves Armaldo open to the numerous Special Attackers in the tier that can prey on its unboosted Special Defense stat. Lastly, Hone Claws can fix the accuracy of Stone Edge, but using Hone Claws is likely to cause even more frustration as you will be unable to KO Pokemon that could be KOed after a Swords Dance.</p>

<p>In terms of other attacking options, Armaldo has Superpower to put the hurt on Ferroseed and hit Steel-types harder than Earthquake. Unfortunately, the move comes with unsavory stat drops to Armaldo's best stats. Armaldo can also abuse Substitute to protect itself from status and weak attacks, but it is often too slow to activate Substitute before it is hit with crippling status.</p>

[Checks and Counters]

<p>Bulky Ghost-types such as Cofagrigus and Dusknoir are a perpetual thorn in Armaldo's side. Their typing allows them to block Armaldo's attempts at spinning while their exceptional bulk lets them take even a +2 Stone Edge and retaliate with a debilitating Will-O-Wisp. Fighting-types also make good switch-ins to Armaldo courtesy of their typing, which gives them resistance to Armaldo's STAB attacks. However, frailer Fighting-types such as Hitmonlee should be careful of switching in, as a Choice Band-boosted or +2 Earthquake can severely injure if not destroy them. When it comes to revenge killing Armaldo, the options vary depending on how much Speed Armaldo has. Priority is a good weapon against Armaldo, especially as it bypasses any Speed boosts that Armaldo may have obtained. Good priority attacks include Medicham's Bullet Punch and Feraligatr's Aqua Jet, both of which can hit Armaldo super effectively. Fast Choice Scarf users, such as Jynx and Galvantula, can outspeed even a +2 Armaldo and decimate it with their STAB attacks. However, be wary of Armaldo's powerful attacks as these Pokemon tend to be quite frail.</p>
 
I'm not sure how everyone else views Armaldo, but imo the only reason to use him over Crustle is Rapid Spin. SS Crustle>SD Armaldo in pretty much every situation, so I dunno about that. Maybe just mark the first set as "Offensive Spinner" or something along those lines. On the support set, you may want to look into Rock Blast over Rock Slide. Also, considering all the Eviolite pokes I'd say Knock Off>Toxic, but I guess that's more a preference than anything.
 

Endorfins

Your Worst Nightmare
is a Contributor Alumnus
i think that the first set should also have rapid spin as a main slash maybe, even cofagrigus and dusknoir can be 2hko by +2 stone edge even after they willowisp so they cant safely spinblock.
but armaldo still has more power than crustle and has swift swim.
ill let qc weigh in on toxic or knock off but personally toxic is more helpful
i never get lucky with rock blast :(
 

AccidentalGreed

Sweet and bitter as chocolate.
is a Forum Moderator Alumnusis a Top Contributor Alumnus
I'd probably slash Rock Polish in the Swords Dance set and rename it "Double Dance", seeing as Armaldo can slash through either offensive or defensive teams with both moves + two coverage moves. Other Pokemon have Double Dance sets available, so using it with Armaldo isn't an entirely new concept.
 
I've seen support Armaldo use Rock Blast. I've heard it was useful for breaking Ninjask's Substitutes, so that could find a slot in the support set.
 

Endorfins

Your Worst Nightmare
is a Contributor Alumnus
@accidental greed
a double dance set is so bady outclassed by crustle that it isnt funny

@lesser smaug
its already in ac
and rock blast hates me :(
 

Windsong

stumbling down elysian fields
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Move Rapid Spin to an AC mention on the SD set.
Get rid of Hone Claws from the AC of that set and move it to OO.
Don't bother slashing Jolly and Adamant - just use Jolly to outspeed neutral base 50s (notably Aggron)

Support set should be using Rock Blast over Rock Slide, since it breaks Substitutes on stuff like Moltres and is generally more useful solely for that rather than for the power aspect.

Substitute to OO.

QC APPROVED 1/3
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Why should the presence of Crustle, or perhaps another Pokemon, negate the addition of an effective set that Armaldo can run? If Armaldo can successfully run it, then it can and should have such a set. Bringing in "outclass" or "why use this when I can use that" doesn't really justify the case. Basically what I'm saying is Rock Polish should be there.

(I've been through scenarios where past QC members said "outclass doesn't matter" (not exact words) such as in my 4th gen UU Relicanth analysis (Swift Swim set) so I'd think it'd still apply today.)
 

Endorfins

Your Worst Nightmare
is a Contributor Alumnus
ive written in oo that qc can decide whether it gets a set or slash
windsong didnt ask for it to be included so i havent
it can be an effective move, hence the oo mention
 

Honko

he of many honks
is a Site Content Manager Alumnusis a Programmer Alumnusis a Top Contributor Alumnus
Remove Rock Slide from the support set, Rock Blast is way better. Slash Rock Blast on CB too. And the EVs are fine on CB. Adamant is better (and you barely beat min Claydol, which is nice) but Jolly is alright if you want to beat Adamant Aggron. Mention a bulkier spread in AC (just enough Speed to beat min Tangrowth sounds good).

QC APPROVED 2/3
 

Mafeking

channels his inner Wolverine
is a Contributor Alumnus
Removals
(Additions/Replacements)
(Quick Comments)

[OVERVIEW (Overview)]

<p>When most players look at Armaldo, they are instantly drawn to its excellent Attack stat and powerful STAB moves. (These factors, coupled) Coupled with its access to boosting moves such as Swords Dance and Rock Polish, many people assume (enforce the idea that)Armaldo is an offensive Pokemon. Others see Armaldo's decent defenses and support moves (comma) such as Stealth Rock and Rapid Spin, and come to the conclusion that Armaldo is a support Pokemon. Neither of these opinions would be incorrect. While Armaldo was gifted with a pair of wicked STAB moves, defensively, its typing leaves a lot to be desired (it has a rather poor defensive typing). With resistances to Poison and Normal, two of the worst offensive types, Armaldo is forced to rely on its bulk to take hits as most attacks will be hitting it neutrally (an onslaught of neutral hits). The Bug and Rock (A Bug / Rock) typing also leaves Armaldo with crippling weaknesses to Water-, Rock-, and Steel-type moves. The Rock weakness is especially debilitating for a Pokemon that will often have to switch into Stealth Rocks to spin them away (to spin away opposing hazards). For a Pokemon that was otherwise blessed with excellent offensive prowess, its Speed is quite lackluster in comparison to its other stats. But don't think that Armaldo won't be able to fulfill its goal; with the right team support, Armaldo can slice, claw (comma) and spin your team to victory.</p>

<remove line space>
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Stone Edge
move 4: Earthquake
item: Life Orb / Leftovers
ability: Battle Armor / Swift Swim
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Although Armaldo's claws are naturally sharp, after a turn spent honing its swordsmanship, Armaldo can double its attacking power and (allow it to) lay waste to the opposing team. Armaldo rarely finds time to sweep through whole teams (comma) but the gaping holes it leaves in most defensive cores can easily be taken advantage of by its teammates. Armaldo's STAB moves (comma) x(X)-Scissor and Stone Edge, are some of the best offensively typed moves in the tier, allowing Armaldo to break through defensive titans such as Claydol and Mandibuzz. The fourth move is reserved for the ever useful Earthquake which (Using Earthquake in the fourth slot) patches up the coverage of Armaldo's moves. Especially (Earthquake is especially useful for) hitting Fighting(hyphen) and Steel(hyphen)types harder than its STAB moves.</p>

[ADDITIONAL COMMENTS]

<p>In the last slot, Earthquake could be replaced with Rapid Spin to turn Armaldo into an offensive spinner, but it loses out on valuable coverage and Rapid Spinning (spinning) is often better done by its other sets. The choice of item is also flexible, (semi-colon) whether you want the power of Life Orb or the durability of Leftovers is up to you. From the Dream World, Armaldo was given a very useful ability, Swift Swim is especially unique to Armaldo as it is one of only two fully evolved Pokemon with the ability that are not Water types. (should this not be moved to a separate Dream World section?) This gives Armaldo a niche in that it can clear away Grass types and other bulky Pokemon that can come in the way of other water typed rain sweepers. If rain support is not provided, than Battle Armour will always be the better ability. The Evs (EVs) are the standard for an offensive set like this one, (semi-colon) Attack and Speed is (are) maximized to provide the most destruction potential, the (while using a Jolly) nature also helps Armaldo to outspeed more threats. The Leftover Evs (extra EVs) are placed in Defense as placing them in HP would reduce the damage that Armaldo would take from Stealth Rock (cause damage taken from Stealth Rock to round up). This set easily removes troublesome bulky Pokemon so the appropriate teammates should be able to take advantage of this, physical sweepers like Feraligatr and Klingklang appreciate walls being weakened or removed. (This set will easily remove troublesome bulky Pokemon, allowing sweepers such as Feraligatr and Klinklang more opportunities to succeed.)</p>

<remove line space>
[SET]
name: Support
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Rock Blast
move 4: Toxic / Knock Off
item: Leftovers
ability: Battle Armor
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>While Armaldo often takes the role of an offensive wallbreaker, it can accomplish support duties with equal ease (just as well). An excellent (base) Defense stat (comma) as well as a handy defensive ability (comma) make(s) Armaldo an instant shoo-in for a defensive wall. Like many Rock(hyphen)types, Armaldo can learn Stealth Rock which is all but compulsory in today's metagame (comma) (one of the metagame's most important moves). However, Armaldo has access to an even rarer gem, (period) (Access to) the unique Rapid Spin places Armaldo among the few elite Pokemon in NU capable of removing haz(a)rds from their side of the field. This ability (The removal of hazards) can be exceptionally useful to many teams (comma) as NU hold (contains) numerous powerful attackers that are only hindered by hazards. Even though Armaldo's attack stat is uninvested, it can still hit quite hard with its chosen STAB move Rock Blast (Despite a lack of investment, Armaldo's Attack stat is high enough to take advantage of STAB Rock Blast). Rock Blast gets first preference on this set due to its ability to break Substitutes and having better (increased) accuracy than (when compared to) Stone Edge. The last move is dedicated to a support move, (crippling the opponent) (comma) (relying on) either Toxic to wear down the opposing team or Knock Off to remove items, especially Eviolite which is more prevalent in the lower tiers (the prevalent Eviolite).</p>

[ADDITIONAL COMMENTS]

<p>This time, the Evs (EVs) and item are used to bolster Armaldo's physical defensive capabilities. Maximum investment in HP and Defense mean Armaldo can easily take most physical hits while supporting the team. Armaldo also has an excellent defensive ability in Battle Armour which doesn't actively help Armaldo but instead removes the annoying chance of critical hits that often plague defensive Pokemon. (Access to Battle Armor removes the chance of critical hits, forcing opponents to struggle to find ways to wear down Armaldo.) This set struggles against bulky Ghost-type Pokemon (comma) such as Cofagrigus (comma) as they can block Rapid Spin and take pittance from Rock Blast. If they run Rest, then not even Toxic can remove them. As a result, strong Pursuit users such as Skuntank are recommended to remove Spinblockers (Ghost-types) so (that) Armaldo can spin freely. This Armaldo is a dedicated team supporter so its choice of teammates should be able to benefit from its service; Moltres and Scyther love a Stealth Rock free field while Stealth Rocks on the opponents side help obtain extra KOs. (Armaldo's ability to support the team is quite unique, and its teammates should reflect this. Moltres and Scyther love a hazard-free field, while having Stealth Rock up on the opponent's side allows them to net extra KOs.)</p>

<remove line space>
[SET]
name: Choice Band
move 1: X-Scissor
move 2: Stone Edge / Rock Blast
move 3: Earthquake
move 4: Rapid Spin / Aqua Tail
item: Choice Band
ability: Battle Armor
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Sometimes Armaldo doesn't have the time to set(space)up (comma) so it(')s often better to just hid (hit) hard right off the bat. That's where a Choice Band set comes in handy. (The Choice Band set offers this alternative.) Armaldo is an excellent wallbreaker (comma) with its powerful dual STABs that can easily break through defensive walls such as Mandibuzz, Sigilyph (comma) and Claydol. X-Scissor and Stone Edge are the standard STAB moves that Armaldo will be using most of the time, however, (but) Stone Edge can be replaced with Rock Blast if you feel a strong need (find yourself needing) to break through Focus Sashes and Substitutes. Earthquake is the third move which completes (comma) (completing) Armaldo's EdgeQuake coverage and has a high Base Power. Armaldo can continue to support its team even with a Choice Band by using Rapid Spin in the last slot. Although it isn't going to be breaking walls anytime soon, the ability to remove Entry Hazards (entry hazards) from your side of the field is sometimes to(o) valuable to pass up. If you feel that Rapid Spin isn't required, then Aqua Tail can be used to hit Pokemon such as Rhydon harder.</p>

<remove line space>
[ADDITIONAL COMMENTS]

<p>The EVs are standard fare for an offensive Pokemon such as Armaldo, but it can also run a more bulky set. (A spread of) 212 HP / 252 Atk / 44 Spe allows it maximum Attack power and bulk while still being able to outspeed (uninvested) Tangrowth that don't invest in Speed. However, this spread does mean that Armaldo is (remains) very slow and can sometimes be outsped by the walls that it is meant to defeat. The difference between Adamant and Jolly is normally irrelevant in such a slow Pokemon, however, (but) Jolly gives Armaldo the extra Speed to outspeed Adamant Aggron. This set can punch some huge holes in defensive cores such as Tangrowth+Slowking regenerator cores (comma) (such as those that utilize Tangrowth and Slowking's access to Regenerator) (comma) so teammates that are troubled by these cores (comma) such as Klingklang and Entei (comma) can sweep afterwards.</p>

<remove line space>
[OTHER OPTIONS (Other Options)]

<p>Armaldo has a whole plethora of boosting moves at its disposal, each of which can fulfil(l) a specific niche (role). Rock Polish boosts Armaldo's pathetic Speed, but even at +2, it finds itself unable to outspeed common Scarf holders while the lack of an Attack boost means that Armaldo will not hit very hard (and sorely missing Swords Dance's power boost). Curse is another boosting move that also raises Armaldo's Defense turning it into a powerful tank. (Curse is another option, allowing you to raise both Armaldo's defense and offense simultaneously.) However, it doesn't pose an immediate threat and leaves it (Armaldo) open to the numerous Special Attackers in the tier that can prey on Armaldo's (its) unboosted Special Defense stat. Lastly, Hone Claws can help to fix up the accuracy of Stone Edge which is a common source of frustration, but using Hone Claws is likely to cause even more frustration as you will be unable to KO Pokemon that could be KOed after a Swords Dance.</p>

<p>In terms of other attacking options, Armaldo has Superpower which can (to) put the hurt on Ferroseed and hit Steel-types harder than Earthquake. Unfortunately, the move comes with unsavory stat drops that weaken Armaldo's best stats. Armaldo can also abuse Substitute to protect itself from status and weak attacks (comma) but it is often to(o) slow to bring in the Rhydon doll (activate Substitute) before it is hit with crippling status.</p>

<remove line space>
[CHECKS and COUNTERS (Checks and Counters)]

<p>Bulky Ghost-types such as Cofagrigus and Dusknoir are a perpetual thorn in Armaldo's side. Their typing allows them to block Armaldo's attempts to Rapid Spin (at spinning) while their exceptional bulk lets them take even a +2 Stone Edge and retaliate with a debilitating Will-O-Wisp. Fighting-types also make good switch(hyphen)ins to Armaldo courtesy of their typing (comma) which gives them resistance to Armaldo's STAB attacks. However, frailer Fighting-types such as Hitmonlee should be careful of switching in as a Choice Banded or +2 Earthquake can severely injure if not destroy them. (< v merge paragraphs or split more clearly)
When it comes to revenge killing Armaldo, the options vary according to (depending on) how much Speed Armaldo has. Priority is a good weapon against Armaldo (comma) especially as it bypasses and (any) Speed boosts that it (Armaldo) may have obtained. Good priority attacks include Medicham's Bullet Punch and Feraligatr's Aqua Jet, both of which can hit Armaldo super effectively. Faster Scarf users such as Jynx and Galvantula can outspeed even a +2 Armaldo and decimate it with their STAB attacks, (period) however, be aware of switching them in as they are normally quite frail. (However, be wary of Armaldo's powerful attacks as these Pokemon tend to be quite frail.)</p>


This was definitely a strong analysis, but it suffered from a lot of clunky wording and punctuation mishaps.

[Overview]

<p>When most players look at Armaldo, they are instantly drawn to its excellent Attack stat and powerful STAB moves. These factors, coupled with its access to boosting moves such as Swords Dance and Rock Polish,enforce the idea that Armaldo is an offensive Pokemon. Others see Armaldo's decent defenses and support moves, such as Stealth Rock and Rapid Spin, and come to the conclusion that Armaldo is a support Pokemon. Neither of these opinions would be incorrect. While Armaldo was gifted with a pair of wicked STAB moves, it has a rather poor defensive typing. With resistances to Poison and Normal, two of the worst offensive types, Armaldo is forced to rely on its bulk to take an onslaught of neutral hits. A Bug / Rock typing also leaves Armaldo with crippling weaknesses to Water-, Rock-, and Steel-type moves. The Rock weakness is especially debilitating for a Pokemon that will often have to switch in to spin away opposing hazards. For a Pokemon that was otherwise blessed with excellent offensive prowess, its Speed is quite lackluster in comparison. But don't think that Armaldo won't be able to fulfill its goal; with the right team support, Armaldo can slice, claw, and spin your team to victory.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Stone Edge
move 4: Earthquake
item: Life Orb / Leftovers
ability: Battle Armor / Swift Swim
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Although Armaldo's claws are naturally sharp, a turn spent honing its swordsmanship can double its attacking power and allow it to lay waste to the opposing team. Armaldo rarely finds time to sweep through whole teams, but the gaping holes it leaves in most defensive cores can easily be taken advantage of by its teammates. Armaldo's STAB moves, X-Scissor and Stone Edge, are some of the best offensively typed moves in the tier, allowing Armaldo to break through defensive titans such as Claydol and Mandibuzz. Using Earthquake in the fourth slot patches up the coverage of Armaldo's moves. Earthquake is especially useful for hitting Fighting- and Steel-types harder than its STAB moves.</p>

[ADDITIONAL COMMENTS]

<p>In the last slot, Earthquake could be replaced with Rapid Spin to turn Armaldo into an offensive spinner, but it loses out on valuable coverage andspinning is often better done by its other sets. The choice of item is also flexible; whether you want the power of Life Orb or the durability of Leftovers is up to you. The EVs are the standard for an offensive set like this one; Attack and Speed are maximized to provide the most destruction potential, while using a Jolly nature also helps Armaldo outspeed more threats. The extra EVs are placed in Defense as placing them in HP would cause damage taken from Stealth Rock to round up. This set will easily remove troublesome bulky Pokemon, allowing sweepers such as Feraligatr and Klinklang more opportunities to succeed.</p>

[SET]
name: Support
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Rock Blast
move 4: Toxic / Knock Off
item: Leftovers
ability: Battle Armor
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>While Armaldo often takes the role of an offensive wallbreaker, it can accomplish support duties just as well. An excellent base Defense stat, as well as a handy defensive ability, makes Armaldo a shoo-in for a defensive wall. Like many Rock-types, Armaldo can learn Stealth Rock, one of the metagame's most important moves. However, Armaldo has access to an even rarer gem. Access to the unique Rapid Spin places Armaldo among the few elite Pokemon in NU capable of removing hazards from their side of the field. The removal of hazards can be exceptionally useful to many teams, as NU contains numerous powerful attackers that are only hindered by hazards. Despite a lack of investment, Armaldo's Attack stat is high enough to take advantage of STAB Rock Blast. Rock Blast gets first preference on this set due to its ability to break Substitutes and increased accuracy when compared to Stone Edge. The last move is dedicated to crippling the opponent, relying on either Toxic to wear down the opposing team or Knock Off to remove items, especially the prevalent Eviolite.</p>

[ADDITIONAL COMMENTS]

<p>This time, the EVs and item are used to bolster Armaldo's defensive capabilities. Maximum investment in HP and Defense mean Armaldo can easily take most physical hits while supporting the team. Access to Battle Armor removes the chance of critical hits, forcing opponents to struggle to find ways to wear down Armaldo. This set struggles against bulky Ghost-type Pokemon, such as Cofagrigus, as they can block Rapid Spin and take pittance from Rock Blast. If they run Rest, then not even Toxic can remove them. As a result, strong Pursuit users such as Skuntank are recommended to remove Ghost-types so that Armaldo can spin freely. Armaldo's ability to support the team is quite unique, and its teammates should reflect this. Moltres and Scyther love a hazard-free field, while having Stealth Rock up on the opponent's side allows them to net extra KOs.</p>

[SET]
name: Choice Band
move 1: X-Scissor
move 2: Stone Edge / Rock Blast
move 3: Earthquake
move 4: Rapid Spin / Aqua Tail
item: Choice Band
ability: Battle Armor
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Sometimes Armaldo doesn't have the time to set up, so it's often better to hit hard right off the bat. The Choice Band set offers this alternative. Armaldo is an excellent wallbreaker, with powerful dual STABs that can easily break through defensive walls such as Mandibuzz, Sigilyph, and Claydol. X-Scissor and Stone Edge are the standard STAB moves that Armaldo will be using most of the time, but Stone Edge can be replaced with Rock Blast if you find yourself needing to break through Focus Sash and Substitute. Earthquake is the third move, completing Armaldo's EdgeQuake coverage. Armaldo can continue to support its team even with a Choice Band by using Rapid Spin in the last slot. Although it isn't going to be breaking walls anytime soon, the ability to remove entry hazards from your side of the field is sometimes too valuable to pass up. If you feel that Rapid Spin isn't required, Aqua Tail can be used to hit Pokemon such as Rhydon harder.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are standard fare for an offensive Pokemon such as Armaldo, but it can also run a more bulky set. A spread of 212 HP / 252 Atk / 44 Spe allows it maximum Attack power and bulk while still being able to outspeed uninvested Tangrowth. However, this spread does mean that Armaldo remains very slow and can sometimes be outsped by the walls that it is meant to defeat. The difference between Adamant and Jolly is normally irrelevant in such a slow Pokemon, but Jolly gives Armaldo the extra Speed to outspeed Adamant Aggron. This set can punch some huge holes in defensive cores, such as those that utilize Tangrowth and Slowking's access to Regenerator, so teammates that are troubled by these cores, such as Klinklang and Entei, can sweep afterwards.</p>

[Other Options]

<p>Armaldo has a
plethora of boosting moves at its disposal, each of which can fulfill a specific role. Rock Polish boosts Armaldo's pathetic Speed, but even at +2, it finds itself unable to outspeed common Scarf holders and sorely missing Swords Dance's power boost. Curse is another option, allowing you to raise both Armaldo's defense and offense simultaneously. However, it doesn't pose an immediate threat and leavesArmaldo open to the numerous Special Attackers in the tier that can prey on its unboosted Special Defense stat. Lastly, Hone Claws can fix the accuracy of Stone Edge, but using Hone Claws is likely to cause even more frustration as you will be unable to KO Pokemon that could be KOed after a Swords Dance.</p>

<p>In terms of other attacking options, Armaldo has Superpower to put the hurt on Ferroseed and hit Steel-types harder than Earthquake. Unfortunately, the move comes with unsavory stat drops that weaken Armaldo's best stats. Armaldo can also abuse Substitute to protect itself from status and weak attacks, but it is often too slow to activate Substitute before it is hit with crippling status.</p>
[Checks and Counters]

<p>Bulky Ghost-types such as Cofagrigus and Dusknoir are a perpetual thorn in Armaldo's side. Their typing allows them to block Armaldo's attempts
at spinning while their exceptional bulk lets them take even a +2 Stone Edge and retaliate with a debilitating Will-O-Wisp. Fighting-types also make good switch-ins to Armaldo courtesy of their typing, which gives them resistance to Armaldo's STAB attacks. However, frailer Fighting-types such as Hitmonlee should be careful of switching in as a Choice Banded or +2 Earthquake can severely injure if not destroy them. When it comes to revenge killing Armaldo, the options vary depending on how much Speed Armaldo has. Priority is a good weapon against Armaldo, especially as it bypasses any Speed boosts that Armaldo may have obtained. Good priority attacks include Medicham's Bullet Punch and Feraligatr's Aqua Jet, both of which can hit Armaldo super effectively. Fast Scarf users such as Jynx and Galvantula can outspeed even a +2 Armaldo and decimate it with their STAB attacks. However, be wary of Armaldo's powerful attacks as these Pokemon tend to be quite frail.</p>



GP 1/2
 

Komodo

Huff
is a Site Content Manager Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Can we bulk up the Additional Comments here, they're a bit lacking. I'll go through this by each set individually and address some changes.

Swords Dance: Don't mention the ability when both are viable. Mention Pokemon that can set up Rain Dance and why they're good. Mention entry hazard support and Pokemon that can set them up. A status absorber would be nice to switch into Will-O-Wisp, and a Cleric, such as Clefable, can heal burns. Toxic and Toxic Spikes can wear down Dusknoir and Cofagrigus, give that a mention along with Scolipede who can set them up.

Support: You need to stress teammates that can switch into Armaldo's weaknesses. For example, Steelix can switch into Rock-type moves, Feraligatr can switch into Water-type moves, and Ferroseed can switch into both. A cleric is almost mandatory for a support set, especially one that can't cure its own status. Clefable is good, but Lanturn will do.

Choice Band: Paralysis support from Uxie is helpful, but not extremely important. Support from entry hazards can weaken switch-ins and help Armaldo KO more threats. Grass-types are good teammates as well; they appreciate the removal of Fire-types, and they can deal with Water-types in the tier. Swords Dance Leafeon can pull off a sweep after Regenerator Tangrowth and Moltres are gone.
 

Endorfins

Your Worst Nightmare
is a Contributor Alumnus
Ive added in the changes requested by Komodo and implemented the Gp check. Two more checks to go!
 

Ray Jay

"Jump first, ask questions later, oui oui!"
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
2/2 (You don't need 3 checks lol)

[Overview]
<p>When most players look at Armaldo, they are instantly drawn to its excellent Attack stat and powerful STAB moves. These factors, coupled with its access to boosting moves such as Swords Dance and Rock Polish,enforce the idea that Armaldo is an offensive Pokemon. Others see Armaldo's decent defenses and support moves, such as Stealth Rock and Rapid Spin, and come to the conclusion that Armaldo is a support Pokemon. Neither of these opinions would be incorrect. While Armaldo was gifted with a pair of wicked STAB moves, it has a rather poor typing defensive typingly. With resistances to Poison and Normal, two of the worst offensive types, Armaldo is forced to rely on its bulk to take an onslaught of neutral hits. A Bug / Rock typing also leaves Armaldo with crippling weaknesses to Water-, Rock-, and Steel-type moves. The Rock weakness is especially debilitating for a Pokemon that will often have to switch in to spin away opposing hazards. For a Pokemon that was otherwise blessed with excellent offensive prowess, its Speed is quite lackluster in comparison. But don't think that Armaldo won't be able to fulfill its goal; with the right team support, Armaldo can slice, claw, and spin your team to victory.</p>
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Stone Edge
move 4: Earthquake
item: Life Orb / Leftovers
ability: Battle Armor / Swift Swim
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>Although Armaldo's claws are naturally sharp, a turn spent honing its swordsmanship can double its attacking power and allow it to lay waste to the opposing team. Armaldo rarely finds time to sweep through whole teams, but the gaping holes it leaves in most defensive cores can easily be taken advantage of by its teammates. Armaldo's STAB moves, X-Scissor and Stone Edge, are some of the best offensively typed moves in the tier, allowing Armaldo to break through defensive titans such as Claydol and Mandibuzz. Using Earthquake in the fourth slot patches up the coverage of Armaldo's moves. Earthquake is especially useful for hitting Fighting- and Steel-types harder than its STAB moves.</p>
[ADDITIONAL COMMENTS]
<p>In the last slot, Earthquake could be replaced with Rapid Spin to turn Armaldo into an offensive spinner, but it loses out on valuable coverage andspinning is often better done by its other sets. The choice of item is also flexible; whether you want the power of Life Orb or the durability of Leftovers is up to you. The EVs are the standard for an offensive set like this one; Attack and Speed are maximized to provide the most destruction potential, while using a Jolly nature also helps Armaldo outspeed more threats. The extra EVs are placed in Defense as placing them in HP would cause damage taken from Stealth Rock to round up. While Armaldo is quite slow, it can easily double its Speed thanks to its ability Swift Swim, Volbeat and Uxie are both excellent Pokemon for setting up Rain for Armaldo. Entry hazard support in the form of Stealth Rock and both forms of, Spikes, and Toxic Spikes can help Armaldo achieve important KOs and wear down counters such as Dusknoir and Cofagrigus,; Uxie and Scolipede are both excellent options for this task. Like most physical attackers, Armaldo does not appreciate statuses such as burn, therefore it is a wise idea to pair Armaldo with clerics such as Clefable. This set will easily remove troublesome bulky Pokemon, allowing sweepers such as Feraligatr and Klinklang more opportunities to succeed.</p>
[SET]
name: Support
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Rock Blast
move 4: Toxic / Knock Off
item: Leftovers
ability: Battle Armor
nature: Impish
evs: 252 HP / 4 Atk / 252 Def
[SET COMMENTS]
<p>While Armaldo often takes the role of an offensive wallbreaker, it can accomplish support duties just as well. An excellent base Defense stat, as well as a handy defensive ability, makes Armaldo a shoo-in for a defensive wall. Like many Rock-types, Armaldo can learn Stealth Rock, one of the metagame's most important moves. However, Armaldo has access to an even rarer gem. Access to the unique; having Rapid Spin places Armaldo among the few elite Pokemon in NU capable of removing hazards from their side of the field. The removal of hazards can be exceptionally useful to many teams, as NU contains numerous powerful attackers that are only hindered by hazards. Despite a lack of investment, Armaldo's Attack stat is high enough to take advantage of STAB Rock Blast. Rock Blast gets first preference on this set due to its ability to break Substitutes and increased accuracy when compared to Stone Edge. The last move is dedicated to crippling the opponent, relying on either Toxic to wear down the opposing team or Knock Off to remove items, especially the prevalent Eviolite.</p>
[ADDITIONAL COMMENTS]
<p>This time, the EVs and item are used to bolster Armaldo's defensive capabilities. Maximum investment in HP and Defense mean Armaldo can easily take most physical hits while supporting the team. Access to Battle Armor removes the chance of critical hits, forcing opponents to struggle to find ways to wear down Armaldo. This set struggleshas difficulty against bulky Ghost-type Pokemon, such as Cofagrigus, as they can block Rapid Spin and take a pittance from Rock Blast. If they run Rest, then not even Toxic can remove them. As a result, strong Pursuit users such as Skuntank are recommended to remove Ghost-types so that Armaldo can spin freely. Armaldo's lack of resistances and common weaknesses mean that it can easily be worn down by Super effective attacks. Pokemon such as Ferroseed and Quagsire can switch into most of Armaldo's weaknesses and form a good defensive core with it. Once again, a cleric such as Clefable or Lanturn can help to relieve status ailments such as Toxic and Burn. Armaldo's ability to support the team is quite unique, and its teammates should reflect this. Moltres and Scyther love a hazard-free field, while having Stealth Rock up on the opponent's side allows them to net extra KOs.</p>
[SET]
name: Choice Band
move 1: X-Scissor
move 2: Stone Edge / Rock Blast
move 3: Earthquake
move 4: Rapid Spin / Aqua Tail
item: Choice Band
ability: Battle Armor
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>Sometimes Armaldo doesn't have the time to set up, so it's often better to hit hard right off the bat. The Choice Band set offers this alternative. Armaldo is an excellent wallbreaker, with powerful dual STABs that can easily break through defensive walls such as Mandibuzz, Sigilyph, and Claydol. X-Scissor and Stone Edge are the standard STAB moves that Armaldo will be using most of the time, but Stone Edge can be replaced with Rock Blast if you find yourself needing to break through Focus Sash and Substitute. Earthquake is the third move, completing Armaldo's EdgeQuake coverage. Armaldo can continue to support its team even with a Choice Band by using Rapid Spin in the last slot. Although it isn't going to be breaking walls anytime soon, the ability to remove entry hazards from your side of the field is sometimes too valuable to pass up. If you feel that Rapid Spin isn't required, Aqua Tail can be used to hit Pokemon such as Rhydon harder.</p>
[ADDITIONAL COMMENTS]
<p>The EVs are standard fare for an offensive Pokemon such as Armaldo, but it can also run a more bulky set. A spread of 212 HP / 252 Atk / 44 Spe allows it maximum Attack power and bulk while still being able to outspeed uninvested Tangrowth. However, this spread does mean that Armaldo remains very slow and can sometimes be outsped by the walls that it is meant to defeat. The difference between Adamant and Jolly is normally irrelevant in such a slow Pokemon, but Jolly gives Armaldo the extra Speed to outspeed Adamant Aggron. Entry hazard and Pparalysis support from a Pokemon such as Uxie or Ferroseed can allow Armaldo to outspeed more threats and obtain more KOs. This set can punch some huge holes in defensive cores, such as those that utilize Tangrowth and Slowking's access to Regenerator, so teammates that are troubled by these cores, such as Klinklang and most Grass-types such as Leafeon, can sweep afterwards.</p>
[Other Options]
<p>Armaldo has a plethora of boosting moves at its disposal, each of which can fulfill a specific role. Rock Polish boosts Armaldo's pathetic Speed, but even at +2, it finds itself unable to outspeed common Scarf holders and sorely missing Swords Dance's power boost. Curse is another option, allowing you to raise both Armaldo's defense and offense simultaneously. However, it doesn't pose an immediate threat and leavesArmaldo open to the numerous Special Attackers in the tier that can prey on its unboosted Special Defense stat. Lastly, Hone Claws can fix the accuracy of Stone Edge, but using Hone Claws is likely to cause even more frustration as you will be unable to KO Pokemon that could be KOed after a Swords Dance.</p>
<p>In terms of other attacking options, Armaldo has Superpower to put the hurt on Ferroseed and hit Steel-types harder than Earthquake. Unfortunately, the move comes with unsavory stat drops that weakeno Armaldo's best stats. Armaldo can also abuse Substitute to protect itself from status and weak attacks, but it is often too slow to activate Substitute before it is hit with crippling status.</p>
[Checks and Counters]
<p>Bulky Ghost-types such as Cofagrigus and Dusknoir are a perpetual thorn in Armaldo's side. Their typing allows them to block Armaldo's attempts at spinning while their exceptional bulk lets them take even a +2 Stone Edge and retaliate with a debilitating Will-O-Wisp. Fighting-types also make good switch-ins to Armaldo courtesy of their typing, which gives them resistance to Armaldo's STAB attacks. However, frailer Fighting-types such as Hitmonlee should be careful of switching in, as a Choice Band-boosted or +2 Earthquake can severely injure if not destroy them. When it comes to revenge killing Armaldo, the options vary depending on how much Speed Armaldo has. Priority is a good weapon against Armaldo, especially as it bypasses any Speed boosts that Armaldo may have obtained. Good priority attacks include Medicham's Bullet Punch and Feraligatr's Aqua Jet, both of which can hit Armaldo super effectively. Fast Choice Scarf users, such as Jynx and Galvantula, can outspeed even a +2 Armaldo and decimate it with their STAB attacks. However, be wary of Armaldo's powerful attacks as these Pokemon tend to be quite frail.</p>


[Overview]

<p>When most players look at Armaldo, they are instantly drawn to its excellent Attack stat and powerful STAB moves. These factors, coupled with its access to boosting moves such as Swords Dance and Rock Polish, enforce the idea that Armaldo is an offensive Pokemon. Others see Armaldo's decent defenses and support moves, such as Stealth Rock and Rapid Spin, and come to the conclusion that Armaldo is a support Pokemon. Neither of these opinions would be incorrect. While Armaldo was gifted with a pair of wicked STABs, it has rather poor typing defensively. With resistances to Poison and Normal, two of the worst offensive types, Armaldo is forced to rely on its bulk to take an onslaught of neutral hits. A Bug / Rock typing also leaves Armaldo with crippling weaknesses to Water-, Rock-, and Steel-type moves. The Rock weakness is especially debilitating for a Pokemon that will often have to switch in to spin away opposing hazards. For a Pokemon that was otherwise blessed with excellent offensive prowess, its Speed is quite lackluster in comparison. But don't think that Armaldo won't be able to fulfill its goal; with the right team support, Armaldo can slice, claw, and spin your team to victory.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Stone Edge
move 4: Earthquake
item: Life Orb / Leftovers
ability: Battle Armor / Swift Swim
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Although Armaldo's claws are naturally sharp, a turn spent honing its swordsmanship can double its attacking power and allow it to lay waste to the opposing team. Armaldo rarely finds time to sweep through whole teams, but the gaping holes it leaves in most defensive cores can easily be taken advantage of by its teammates. Armaldo's STAB moves, X-Scissor and Stone Edge, are some of the best offensively typed moves in the tier, allowing Armaldo to break through defensive titans such as Claydol and Mandibuzz. Using Earthquake in the fourth slot patches up the coverage of Armaldo's moves. Earthquake is especially useful for hitting Fighting- and Steel-types harder than its STAB moves.</p>

[ADDITIONAL COMMENTS]

<p>In the last slot, Earthquake could be replaced with Rapid Spin to turn Armaldo into an offensive spinner, but it loses out on valuable coverage andspinning is often better done by its other sets. The choice of item is also flexible; whether you want the power of Life Orb or the durability of Leftovers is up to you. The EVs are standard for an offensive set like this one; Attack and Speed are maximized to provide the most destruction potential, while using a Jolly nature also helps Armaldo outspeed more threats. The extra EVs are placed in Defense as placing them in HP would cause damage taken from Stealth Rock to round up. While Armaldo is quite slow, it can easily double its Speed thanks to its ability Swift Swim, Volbeat and Uxie are both excellent Pokemon for setting up Rain for Armaldo. Entry hazard support in the form of Stealth Rock, Spikes, and Toxic Spikes can help Armaldo achieve important KOs and wear down counters such as Dusknoir and Cofagrigus; Uxie and Scolipede are both excellent options for this task. Like most physical attackers, Armaldo does not appreciate statuses such as burn, therefore it is a wise idea to pair Armaldo with clerics such as Clefable. This set will easily remove troublesome bulky Pokemon, allowing sweepers such as Feraligatr and Klinklang more opportunities to succeed.</p>

[SET]
name: Support
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Rock Blast
move 4: Toxic / Knock Off
item: Leftovers
ability: Battle Armor
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>While Armaldo often takes the role of an offensive wallbreaker, it can accomplish support duties just as well. An excellent base Defense stat, as well as a handy defensive ability, makes Armaldo a shoo-in for a defensive wall. Like many Rock-types, Armaldo can learn Stealth Rock, one of the metagame's most important moves. However, Armaldo has access to an even rarer gem; having Rapid Spin places Armaldo among the few elite Pokemon in NU capable of removing hazards from their side of the field. The removal of hazards can be exceptionally useful to many teams, as NU contains numerous powerful attackers that are only hindered by hazards. Despite a lack of investment, Armaldo's Attack stat is high enough to take advantage of STAB Rock Blast. Rock Blast gets first preference on this set due to its ability to break Substitutes and increased accuracy when compared to Stone Edge. The last move is dedicated to crippling the opponent, relying on either Toxic to wear down the opposing team or Knock Off to remove items, especially the prevalent Eviolite.</p>

[ADDITIONAL COMMENTS]

<p>This time, the EVs and item are used to bolster Armaldo's defensive capabilities. Maximum investment in HP and Defense mean Armaldo can easily take most physical hits while supporting the team. Access to Battle Armor removes the chance of critical hits, forcing opponents to struggle to find ways to wear down Armaldo. This set has difficulty against bulky Ghost-type Pokemon, such as Cofagrigus, as they can block Rapid Spin and take a pittance from Rock Blast. If they run Rest, then not even Toxic can remove them. As a result, strong Pursuit users such as Skuntank are recommended to remove Ghost-types so that Armaldo can spin freely. Armaldo's lack of resistances and common weaknesses mean that it can easily be worn down by Super effective attacks. Pokemon such as Ferroseed and Quagsire can switch into most of Armaldo's weaknesses and form a good defensive core with it. Once again, a cleric such as Clefable or Lanturn can help to relieve status ailments such as Toxic and Burn. Armaldo's ability to support the team is quite unique, and its teammates should reflect this. Moltres and Scyther love a hazard-free field, while having Stealth Rock up on the opponent's side allows them to net extra KOs.</p>

[SET]
name: Choice Band
move 1: X-Scissor
move 2: Stone Edge / Rock Blast
move 3: Earthquake
move 4: Rapid Spin / Aqua Tail
item: Choice Band
ability: Battle Armor
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Sometimes Armaldo doesn't have the time to set up, so it's often better to hit hard right off the bat. The Choice Band set offers this alternative. Armaldo is an excellent wallbreaker, with powerful dual STABs that can easily break through defensive walls such as Mandibuzz, Sigilyph, and Claydol. X-Scissor and Stone Edge are the standard STAB moves that Armaldo will be using most of the time, but Stone Edge can be replaced with Rock Blast if you find yourself needing to break through Focus Sash and Substitute. Earthquake is the third move, completing EdgeQuake coverage. Armaldo can continue to support its team even with a Choice Band by using Rapid Spin in the last slot. Although it isn't going to be breaking walls anytime soon, the ability to remove entry hazards from your side of the field is sometimes too valuable to pass up. If you feel that Rapid Spin isn't required, Aqua Tail can be used to hit Pokemon such as Rhydon harder.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are standard fare for an offensive Pokemon such as Armaldo, but it can also run a more bulky set. A spread of 212 HP / 252 Atk / 44 Spe allows it maximum Attack power and bulk while still being able to outspeed uninvested Tangrowth. However, this spread does mean that Armaldo remains very slow and can sometimes be outsped by the walls that it is meant to defeat. The difference between Adamant and Jolly is normally irrelevant in such a slow Pokemon, but Jolly gives Armaldo the extra Speed to outspeed Adamant Aggron. Entry hazard and paralysis support from a Pokemon such as Uxie or Ferroseed can allow Armaldo to outspeed more threats and obtain more KOs. This set can punch some huge holes in defensive cores, such as those that utilize Tangrowth and Slowking's access to Regenerator, so teammates that are troubled by these cores, such as Klinklang and most Grass-types such as Leafeon, can sweep afterwards.</p>

[Other Options]

<p>Armaldo has a plethora of boosting moves at its disposal, each of which can fulfill a specific role. Rock Polish boosts Armaldo's pathetic Speed, but even at +2, it finds itself unable to outspeed common Scarf holders and sorely missing Swords Dance's power boost. Curse is another option, allowing you to raise both Armaldo's defense and offense simultaneously. However, it doesn't pose an immediate threat and leaves Armaldo open to the numerous Special Attackers in the tier that can prey on its unboosted Special Defense stat. Lastly, Hone Claws can fix the accuracy of Stone Edge, but using Hone Claws is likely to cause even more frustration as you will be unable to KO Pokemon that could be KOed after a Swords Dance.</p>

<p>In terms of other attacking options, Armaldo has Superpower to put the hurt on Ferroseed and hit Steel-types harder than Earthquake. Unfortunately, the move comes with unsavory stat drops to Armaldo's best stats. Armaldo can also abuse Substitute to protect itself from status and weak attacks, but it is often too slow to activate Substitute before it is hit with crippling status.</p>

[Checks and Counters]

<p>Bulky Ghost-types such as Cofagrigus and Dusknoir are a perpetual thorn in Armaldo's side. Their typing allows them to block Armaldo's attempts at spinning while their exceptional bulk lets them take even a +2 Stone Edge and retaliate with a debilitating Will-O-Wisp. Fighting-types also make good switch-ins to Armaldo courtesy of their typing, which gives them resistance to Armaldo's STAB attacks. However, frailer Fighting-types such as Hitmonlee should be careful of switching in, as a Choice Band-boosted or +2 Earthquake can severely injure if not destroy them. When it comes to revenge killing Armaldo, the options vary depending on how much Speed Armaldo has. Priority is a good weapon against Armaldo, especially as it bypasses any Speed boosts that Armaldo may have obtained. Good priority attacks include Medicham's Bullet Punch and Feraligatr's Aqua Jet, both of which can hit Armaldo super effectively. Fast Choice Scarf users, such as Jynx and Galvantula, can outspeed even a +2 Armaldo and decimate it with their STAB attacks. However, be wary of Armaldo's powerful attacks as these Pokemon tend to be quite frail.</p>
 

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