Mesprit (GP 2/2)


Mesprit

[Overview]

<p>Mesprit is the classic example of a "jack of all trades, master of none". At a first glance, Mesprit's good stats and wide movepool might make it seem like a powerful and reliable utility Pokemon. And it is, to a certain extent. The problem with Mesprit is that there's usually another Pokemon that does what it does better. In particular, Mesprit faces stiff competition from three other small and cute Psychic-type fairies: Azelf, Uxie, and Mew. Azelf is far better suited to offense, Uxie is a top-notch defensive Pokemon, and Mew's higher Speed, HP, and nigh limitless movepool make it a the superior choice in many occasions.</p>

<p>However, Mesprit does have its perks. Its access to Healing Wish and lower Speed than the other Psychic-types make it a fantastic Trick Room supporter. Similarly, a Ground-type immunity, courtesy of Levitate, gives it another way to distinguish itself from Mew, which for the most part runs sets that don't clash with Mesprits. If you make sure that Mesprit isn't outclassed by its brethren, the little sprite will undoubtedly serve you well.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Thunderbolt
move 4: Healing Wish / U-Turn
item: Life Orb / Leftovers
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]

<p>By taking on the role of a Trick Room supporter, Mesprit manages to pull off a set better than any of its competition. With a Brave nature and no Speed IVs, Mesprit reaches a rubbish 148 Speed, which is enough to outspeed almost the entire metagame under Trick Room. The main attraction of this set is that Mesprit can function well as a stand-alone sweeper, and when it's on its last dregs, it can throw out a Healing Wish, completely restoring a teammate. That's not to say that Mesprit can't also function on a dedicated Trick Room team. Just be careful to make sure that you don't waste too many turns attacking when another Pokemon on your team could be doing a better job.</p>

<p>Trick Room is obviously the crux of this set. Unlike other Trick Room users, Mesprit does not need to waste a turn switching into hard hitters because it has the capability to do so itself. Psychic is Mesprit's main STAB move, and a powerful one at that. It will always OHKO offensive Roserade, and will nearly always knock the specially defensive one out after Stealth Rock. Thunderbolt is the secondary offensive move on the set, as it provides excellent coverage with Mesprit's STAB Psychic; hitting all but Krookodile, Steelix, and Claydol for at least neutral damage. Healing Wish is what sets Mesprit apart from other Trick Room supporters, since it allows Mesprit to fully restore a teammate to peak performance. If sacrificing Mesprit is undesired, U-Turn is a perfectly viable option, allowing for either a fast or a slow scout, depending on whether or not Trick Room is up. Both moves have their merits, but without Healing Wish, Mesprit loses one of its few niches.</p>

[ADDITIONAL COMMENTS]

<p>Mesprit greatly appreciates entry hazard support; although it's a strong Pokemon, it has nowhere near the firepower of other Trick Room supporters, such as Chandelure. Our little pink friend can set up Stealth Rock by sacrificing a moveslot for it, generally Thunderbolt or Healing Wish. This is generally an inferior choice though, since Mesprit needs as much coverage as it can get, and Healing Wish is a key supporting move. Therefore, a teammate such as Claydol, who can also set up both Trick Room and Stealth Rock, is recommended. An even more colorful option (excuse the pun) is Kecleon, which has low Speed and access to Recover, Trick Room, and Stealth Rock. Mesprit's EV spread is the same as any Trick Room-oriented Pokemon: maximum HP and power, and the lowest Speed possible.</p>

<p>Mesprit is walled by a large amount of special walls. Chansey, Snorlax, Cresselia and Deoxys-D take very little from Mesprit's attacks and can easily heal off the damage. Fortunately, all of these walls are extremely susceptible to Heracross, which can OHKO all of them with its STAB Close Combat or Megahorn. The icing on the cake is that many of these walls will resort to statusing Mesprit with Toxic, so if Heracross can switch in on it, it will gain a 50% Attack boost courtesy of Guts.</p>

[SET]
name: Support
move 1: Stealth Rock
move 2: Psychic
move 3: Grass Knot / Ice Beam
move 4: U-Turn
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]

<p>Mesprit can also take on a supporting role. It distinguishes itself from Azelf by not being suicide-oriented, and it differs from Uxie by actually having an offensive presence. This Mesprit set is designed to be able to switch in and counter the vast array of Ground- and Fighting-types that dominate the UU metagame, and set up Stealth Rock.</p>

<p>Stealth Rock is mandatory on practically every team. Mesprit is an ideal candidate to set it up, because it possesses great bulk, and thus it can set it up multiple times during a match if need be. Of course, Mesprit isn't limited to just setting up Stealth Rock. Its STAB Psychic can crush many of the common Fighting-types in UU, such as Machamp and Hitmontop, who can't really do much back to Mesprit. It also deters Hitmontop from coming in to spin Stealth Rock away, because once Hitmontop has been KOed, Mesprit can simply set it up again. Grass Knot allows Mesprit to also counter the top Ground-types in Rhyperior and Mamoswine. As long as Mesprit avoids a Megahorn from the former, it can switch in on their Earthquakes taking no damage thanks to Levitate and always OHKO the former with Grass Knot, even without Stealth Rock support. In order to OHKO Mamoswine, Mesprit will need Stealth Rock and a layer of Spikes. Ice Beam is also a viable move in order to deal more damage to the lighter Ground-types, such as Flygon, Gligar and Hippoptas, none of which can really hurt Mesprit without Toxic. U-Turn in the last slot allows Mesprit to gain momentum for its team, and allows it to switch out of predicted Pursuit-using switch-ins without taking damage.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread allows Mesprit to tank powerful physical hits. Since Mesprit acts as a physical wall, having a special counterpart can form a highly effective defensive core. Chansey really appreciates the fact that Mesprit can counter Fighting-types, its worst enemies, and also shares excellent defensive synergy with Mesprit. Not only that, Chansey can act as a cleric, either fully restoring Mesprits HP thanks to her gigantic Wishes, or by curing Mesprit of status effects, thanks to its ability to use Heal Bell. Snorlax is in a more offensive vein: it can reliably Pursuit and eliminate the powerful special attackers, such as Mismagius and Chandelure, that Mesprit fears.</p>

[SET]
name: Weather Support
move 1: Rain Dance
move 2: Psychic
move 3: Thunder
move 4: Healing Wish / U-turn
item: Damp Rock
nature: Modest
evs: 252 HP / 252 SpA / 4 Spe

[SET COMMENTS]

<p>Mesprit also has the ability to pull off an excellent weather support set. This is particularly effective due to the banning of Hail and Hippowdon, meaning that auto-weather inducers have become much rarer in the UU metagame, and are limited to Hippopotas. While it may seem that this set faces stiff competition from Uxie, this is not the case, because Mesprit can use Healing Wish and take advantage of the weather it sets up, thanks to a superior offensive movepool and stats.</p>

<p>Mesprit's weather of choice is Rain Dance. This is mainly due to the vast number of powerful Swift Swimmers that reside in the tier, including but certainly not limited to Kingdra, Omastar and Ludicolo. Rain Dance halves the power of Fire-type moves, effectively giving Mesprit a resistance to them. Water-type moves get a boost as well, meaning that the many Swift Swimmers can abuse their STAB moves to a destructive degree. Another interesting aspect of Rain Dance is that it gives both Thunder and Hurricane 100% accuracy, meaning that Pokemon like Jolteon and Tornadus can also comfortably fit into rain teams. Psychic is Mesprit's STAB move, and thanks to full Special Attack investment, will be hitting most Pokemon that don't resist it hard. Thunder allows Mesprit to abuse the rain itself, and provides excellent coverage with its STAB Psychic and a 30% chance to paralyze the opponent is also very nifty. The last slot allows Mesprit to bring in its teammates to start a sweep of their own. Healing Wish completely restores a teammate to peak performance, which is extremely valuable to rain sweepers, who will quickly get worn down, but can only be used at the cost of Mesprit's life. While U-Turn can be used multiple times, Mesprit loses its niche with Healing Wish.</p>

[ADDITIONAL COMMENTS]

<p>Mesprit can just as easily pull off a Sunny Day set (albeit with less power), with maximum Attack EVs, an Adamant nature, Fire Punch and Zen Headbutt over the maximum Special Attack EVs, Modest Nature, and Thunder and Psychic. The set functions virtually identically, but Mesprit will support Grass- and Fire-types. The Grass-types, such as Sawsbuck or Lilligant, can abuse Chlorophyll, doubling their Speed, and set up with Swords Dance or Quiver Dance respectively. Fire-type powerhouses such as Darmanitan, Victini and Charizard, can abuse their massively powerful Flare Blitzes and Fire Blasts.</p>

[Other Options]

<p>Mesprit has an expansive movepool; unfortunately when Mesprit differs from the listed sets it tends to become outclassed by other Pokemon. Knock Off is an excellent move in the fifth generation, and can cripple the many eviolite users such as Chansey and Dusclops. Other sets that Mesprit can use to good effect are those with Choice items and Trick. A Choice Band set with Zen Headbutt, the elemental punches, U-Turn and Trick is often unexpected, but faces competition from other physically oriented Psychic-types such as Medicham or Gallade. Choice Specs is also perfectly viable, with moves such as Psychic or Psyshock, BoltBeam coverage, and Trick. Mesprit can also pull off a Dual Screens set, but is largely outclassed by Uxie, which also has access to Memento. A Calm Mind set is also an option, but faces stiff competition from Mew. Mesprit's lack of a reliable recovery move apart from Rest also hurts it in this regard.</p>

[Checks and Counters]

<p>Since Mesprit normally focuses on using special attacks, the big squishy special walls, Chansey and Snorlax, can take it on without any trouble. Chansey can status Mesprit and wear it down with Seismic Toss, while Snorlax can use Mesprit as setup bait, or simply Pursuit it when it tries to switch out. Mesprit can use Psyshock to strike at their weaker Defense, but it's often a futile effort, since Psyshock fails to 2HKO Chansey and Snorlax can boost its Defense with Curse. Dark-types are also a threat to Mesprit, since they can trap Mesprit with their STAB Pursuit and remove it from battle. Of these, Weavile and Houndoom are the most dangerous. Other bulky Psychic-types, such as Deoxys-D, can Taunt Mesprit and use it as setup bait to lay down entry hazards. Finally, Escavalier doesn't care about anything Mesprit can do to it, thanks to its Steel-typing and tremendous bulk, apart from Fire Punch, and can either remove it with Pursuit or smash it with its STAB Megahorn.</p>
 

Chou Toshio

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choice specs probably deserves an OO mention at least, Mesprit can hit freakin' hard when it wants to. I'm not sure how I feel like a set being included just for weather support, but I'll wait for other QC to chime in on it. Escavalier deserves mention in the counters section.
 
Added Chou's suggestions. I also don't think a weather support set is viable, as I stated in the OP, but I'll let QC look at it before I immediately dismiss it
 
I agree that weather support isn't viable and should be moved to AC. Trick Room set seems barely viable enough to pass though.
 
I agree that weather support isn't viable and should be moved to AC. Trick Room set seems barely viable enough to pass though.
Do you mean OO?
Ugh I'm starting to have serious doubts about Mesprits viabiliy in UU. Defense: outclassed by Uxie. Offense: outclassed by Azelf. Trick Room: tbh I'd use stuff like Slowbro, Porygon, heck even Dusclops over it. Is healing wish the only thing that mesprit has going for it?
 
I actually disagree. I've seen FlareBlitz use the weather set quite effectively. However I do think SR should be included.
 

Chou Toshio

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I have no doubt that the weather support set can work effectively, that's not my concern.

I simply have doubts about whether it should be included in the analysis as a main set because it is a very specific use for a very specific team. Generally, I dislike weather support sets being main sets in an analysis unless there is a specific reason why a certain poke is exceptionally suited to it. Mesprit's only real attractions are being bulky and being able to attacks that benefit under weather.

That's why I'd probably rather see:

a) an OO mention that it can be effective in supporting a weather team (probably rain in UU)

b) an offensive SR lead set that has an AC mention that it can effectively set up weather



edit: don't worry about comparing mesprit to azelf or uxie. Mesprit is a bulky offensive poke, that can bash through teams more effectively than the frail azelf, and actually be offensive unlike Uxie. If anything, Mew is the biggest direct competitor with Mesprit, seeing as they have very similar stats, with Mew being slightly weaker (5 base points) and lacking levitate but with a LOT more speed.

Either way, Mesprit is a poke that should get an analysis, so don't worry about comparing it to other pokes too much.
 

shrang

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Can you put the weather support set back up? Seriously, what is wrong with it? I've explained my reasoning already in the previous thread. It is a fantastic weather supporter, who actually has some offensive presence as well as access to Healing Wish, which none of his competitors have in combination. Even with Hail everywhere, rain is still a very viable team strategy and therefore it should reflect that. Here:

Mesprit @ Damp Rock
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 Spe
Nature: Modest
- Rain Dance
- Psychic
- Thunder
- Healing Wish

The set was passed by QC last time, and I really don't even know why you're bothering to redetermine its viability. It was perfectly fine as it was.
 

FlareBlitz

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Yeah we've already discussed weather support. This has a weather support set where other mons don't because of unique assets (i.e. healing wish).
 
OK, fine. Should I make it look all RD on the set, and mention Heat Rock, Sunny Day and Fire Punch in AC?

EDIT: order of the sets?
 

SJCrew

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I have a Mesprit on one of my teams right now and it's performing beautifully as a filler support Pokemon - but only with max/max Bold. Countering Mamoswine is one major incentive to use it, and it can't do that with the spread listed, which is 2HKOed by an Adamant LO Icicle Crash even without rocks. A fully invested Grass Knot doesn't 2HKO Milotic either, one of the things you mentioned it being 'strong against', while it doesn't need any EVs to OHKO Rhyperior. Thunderbolt simply has no utility in UU.

In summary:

- Change the Special Attacker spread to 252 HP/252 Def Bold and rename it as 'Support'
- Bump Grass Knot to first slash with Ice Beam (Does it even need a slash? I'm not sure what this hits)
- U-turn mandatory in the last slot

Mesprit already has what it needs to be useful over Uxie and other Psychic-types in UU through its odd stats and movepool alone. No need to emphasize something it is clearly bad at (offense).
 
I have a Mesprit on one of my teams right now and it's performing beautifully as a filler support Pokemon - but only with max/max Bold. Countering Mamoswine is one major incentive to use it, and it can't do that with the spread listed, which is 2HKOed by an Adamant LO Icicle Crash even without rocks. A fully invested Grass Knot doesn't 2HKO Milotic either, one of the things you mentioned it being 'strong against', while it doesn't need any EVs to OHKO Rhyperior. Thunderbolt simply has no utility in UU.

In summary:

- Change the Special Attacker spread to 252 HP/252 Def Bold and rename it as 'Support'
- Bump Grass Knot to first slash with Ice Beam (Does it even need a slash? I'm not sure what this hits)
- U-turn mandatory in the last slot

Mesprit already has what it needs to be useful over Uxie and other Psychic-types in UU through its odd stats and movepool alone. No need to emphasize something it is clearly bad at (offense).
Thanks very much, I tested it and it works great
 

Chou Toshio

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no wait for QC, I just meant if there's going to be any more work on the skeleton.

Whatevs, looks alright.

QC APPROVED (1/3)
 

AccidentalGreed

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What's wrong with putting sunlight support in the Weather set? I think Mesprit does an equally great job at setting up either weather, with sun for powerhouses such as Darmanitan. I would also mention Hidden Power Fire because it does a decent amount of damage to both Abomasnow (big threat to sunlight teams) and Excavalier (players are usually under the impression that Mesprit is no threat because of BoltBeam, and just Pursuit it).
 
All sun related things are in AC of the weather set, where I believe they should stay, since Rain is both more effective than sun and mesprit can abuse it slightly better with Thunder. If QC wants, I'll slash Heat Rock and Sunny Day in. Why not Fire punch over HP Fire? both escavalier and abomasnow commonly run specially defensive sets
 

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