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#1 |
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Darkravenn12: Always and Forever
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[Overview] • Stats are lacking • Access to 2 great abilities in Lightningrod and Swift Swim • Decent base Attack • Access to Rain Dance and Agility • Water typing [SET] name: Rain Dance move 1: Rain Dance move 2: Waterfall / Aqua Tail move 3: Megahorn move 4: Return item: Life Orb / Damp Rock ability: Swift Swim nature: Jolly nature evs: 72 HP / 252 Atk / 184 Spe [SET COMMENTS] • Rain Dance lets Seaking double its Speed for 5 turns and power up its STAB • Waterfall is a reliable stab move with a 20% flinch chance that is boosted by rain • Aqua Tail is 10% stronger, but is also 10% less accurate • Megahorn provides Seaking with good coverage to hit Grass-types • Return provides almost unresisted type coverage when combined with Waterfall or Aqua Tail • Damp Rock sacrifices the extra power than Life Orb grants Seaking for 8 turns of rain in comparison to 5 • 184 Speed EVs lets Seaking outrun Jolly Choice Scarf Primape after a Rain Dance [ADDITIONAL COMMENTS] • Seaking can run Substitute over Rain Dance if your team already has rain support • Works well on rain teams • Appreciates the help of other Swift Swimmers such as Kabutops and Omastar • Appreciates hazard support [SET] name: Agility move 1: Agility move 2: Hydro Pump move 3: Ice Beam move 4: Megahorn item: Life Orb ability: Lightningrod nature: Hasty evs: 72 Atk / 252 SpA / 184 Spe [SET COMMENTS] • Agility lets Seaking boost its lackluster Speed • 184 Speed EVs lets it outrun Jolly Primeape after an Agility • This set takes advantage of a great asset to Seaking in Lightningrod • Switch Seaking on a Pokemon such as Galvantula using Volt Switch to grab a Special Attack boost • Hydro Pump provides great power • Ice Beam provides coverage • Megahorn rounds off the set by hitting off of Seaking’s decent base Attack stat and rounding off coverage [ADDITIONAL COMMENTS] • Can easily set up on Pokemon that rely on paralysis such as Uxie • “Surprise” ability of sorts • Surf could be used over Hydro Pump for reliability, but Seaking really needs the power • Hidden Power Fire can be used over Megahorn with a Timid nature to hit Ferroseed • Appreciates hazard support greatly [Other Options] • Hidden Power Fire • Surf • Substitute • Water Veil prevents Seaking from being burned, but it is outclassed by Seaking’s other abilities • Hidden Power Grass • Hidden Power Electric • Signal Beam [Checks and Counters] • Ferroseed causes trouble for all variants of Seaking • Not all that bulky, so priority can handle it • Poliwrath • Munchlax eats the Agility set alive • Scarf variants of Galvantula and Manectric outspeed it, and can hit it with a Bug Buzz or Hidden Power Grass, respectively
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(19:01) galacticos: at least im not (19:01) galacticos: 0-5 like you (19:01) galacticos: gg bro Galacticos (Random PO scrub who johned me) to user: Double01 |
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#2 |
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Join Date: May 2010
Posts: 584
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Nice Whishcash.
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#3 |
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Join Date: Sep 2010
Posts: 301
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What does Ice beam hit? You have it in the ac of the first set, but what does it hit?
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Darkravenn12: Always and Forever
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I took it out just now. It didn't strike me for a minute that Seaking's uninvested Special Attack was 166.
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(19:01) galacticos: at least im not (19:01) galacticos: 0-5 like you (19:01) galacticos: gg bro Galacticos (Random PO scrub who johned me) to user: Double01 |
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#5 |
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you know you loved me, xoxo
![]() Join Date: Apr 2009
Posts: 817
elsewhere
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I'm sorry, but Seaking is just...well, bad. Terrible stats, outclassed by other Swift Swimmers (Megahorn does not make up for the terrible Attack stat) and Lightningrod is a cool gimmick but it just isn't any good.
QC REJECTED 1/3 |
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#6 |
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I wanna be a red panda when I grow up
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Join Date: May 2010
Posts: 1,255
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you only have to reject it once windsong
but here's twice for good measure seaking is bad
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reyscarface: nails unluckiest man alive Eternal: no ghosting Das |
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