Battle Hall Challenge - Ziposaki

Awww, my very first roleplay thread created. Good luck, Ziposaki!

Only users: Ref and Ziposaki should be posting in this thread.

Ziposaki will be using Makuhita with Blubber:
Name: Ziposaki
Challenge Thread (if any): N/A
Rank and format: Rank 1 Singles
Pokemon #1: Makuhita
Pokemon #1 Ability: Thick Fat
Pokemon #1 Info:

Makuhita [H] (M)

Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW): (Can be Enabled) (Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 5/6
MC: 0
DC: 4/5

Attacks:

Tackle
Focus Energy
Sand Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
Smelling Salt
Belly Drum

Bullet Punch
Revenge
Faint Attack
Ice Punch
Thunder Punch
Fire Punch

Rock Slide
Poison Jab
Brick Break
Bulldoze

Total: 20
Ziposaki, you may choose your first type. Your options are:






 

"I love my mommy!"
RNG Roll for Pokemon: 3/5
"My mommy says I am too little to use strong Pokemon."
RNG Roll for Ability: 2/2
"Me and my pokemon play hide and seek a lot."


Weedle (M)

Nature: Serious

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 50

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Poison Sting
String Shot
Bug Bite
 
C'mon H, let's do this. Otherwise, I really need a trainer sprite. I can sprite, I'm just lazy.

Fake Out > Fire Punch > Fire Punch
 


"Mommy says I should take care of my pokemon, and then I can get a stronger one!"

Flinch -> Poison Sting -> Poison Sting
 

HP: 90
Energy: 100

Vs.


HP: 100
Energy: 100



Action One

Makuhita used Fake Out!
4 Energy
RNG Roll (Crit < 63/1000) = 821 (No)
(4 + 1.5) = 6 Damage

Weedle used Flinch!


Action Two

Weedle used Poison Sting
-2 Energy
RNG Roll (Crit < 63/1000) = 460 (No)
RNG Roll (Poison < 300/1000) = 732 (No)
(4 + 3) = 7 Damage

Makuhita used Fire Punch!
-6 Energy
RNG Roll (Crit < 63/1000) = 634 (No)
RNG Roll (Burn < 100/1000) = 689 (No)
(8 + 1.5) * 1.5 = 14 Damage

Action Three
Weedle used Poison Sting
-6 Energy
RNG Roll (Crit < 63/1000) = 843 (No)
RNG Roll (Poison < 300/1000) = 547 (No)
(4 + 3) = 7 Damage

Makuhita used Fire Punch!
-6 Energy
RNG Roll (Crit < 63/1000) = 67 (No)
RNG Roll (Burn < 100/1000) = 631 (No)
(8 + 1.5) * 1.5 = 14 Damage



HP: 56
Energy: 92

Vs.


HP: 86
Energy: 80
 

HP: 56
Energy: 92

Vs.


HP: 86
Energy: 80



Action One

Weedle used Poison Sting!
10 Energy
RNG Roll (Crit < 63/1000) = 50 (Yes)
RNG Roll (Poison < 300/1000) = 76 (Yes)
(4 + 3) = 7 Damage

Makuhita used Falcon Punch!
64 Energy
RNG Roll (Crit < 63/1000) = 605 (No)
RNG Roll (Burn < 200/1000) = 435 (No)
(18 + 1.5) * 1.5 = 29 Damage
-2 HP Poison


Action Two

Weedle used Poison Sting
-14 Energy
RNG Roll (Crit < 63/1000) = 903 (No)
RNG Roll (Poison < 300/1000) = Irrelevant (No)
(4 + 3) = 7 Damage

Makuhita used Nothing!
-2 HP Poison

Action Three
Weedle used Poison Sting
-18 Energy
RNG Roll (Crit < 63/1000) = 788 (No)
RNG Roll (Poison < 300/1000) = 547 (No)
(4 + 3) = 7 Damage

Makuhita used Rock Slide!
-6 Energy
RNG Roll (Hit < 900/1000) = 904 (No
-2 HP Poison


HP: 27
Energy: 50

Vs.


HP: 59
Energy: 10
Poisoned (2 DPA)
 
Just this one battle, don't worry!

"He's already tired from playing with us, but I think its naptime anyways."
Chill -> Poison Sting -> Poison Sting



HP: 27
Energy: 50

Vs.


HP: 56
Energy: 10
Poisoned (2 DPA)



Action One

Weedle used chill!
+12 Energy

Makuhita used chill!
+12 Energy
-2 HP Poison


Action Two

Weedle used Poison Sting
-2 Energy
RNG Roll (Crit < 63/1000) = 142 (No)
RNG Roll (Poison < 300/1000) = Irrelevant (No)
(4 + 3) = 7 Damage

Makuhita used Fire Punch!
-6 Energy
RNG Roll (Crit < 63/1000) = 148 (No)
RNG Roll (Burn < 100/1000) = 846 (No)
(8 + 1.5) * 1.5 = 14 Damage
-2 HP Poison

Action Three
Weedle used Poison Sting
-6 Energy
RNG Roll (Crit < 63/1000) = 193 (No)
RNG Roll (Poison < 300/1000) = Irrelevant (No)
(4 + 3) = 7 Damage

Makuhita used Chill!
+12 Energy
-2 HP Poison


HP: 13
Energy: 54

Vs.


HP: 36
Energy: 28
Poisoned (2 DPA)
 
RNG Roll for pokemon: 1/5
RNG Roll for ability: 2/2



"Hah, my water-type will destroy y....wait a sec, this is normal type! What a ripoff!"


Azurill (M)

Nature: Adamant

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Splash
Charm
Tail Whip
Bubble
Slam
Water Gun

Toxic
Protect
Light Screen

Encore
Sing
Body Slam
 


"Go! Rain-boosted Hydro Pumps! YEAHHHHHH"

Toxic ~ Sing ~ Body Slam


HP: 90
Energy: 100

Vs.


HP: 100
Energy: 100




Action One

Azurill used Toxic!
-7 Energy

Makuhita used Brick Break!
-5 Energy
RNG (Crit < 63/1000) = 789 (No)
(8 + 3 + 1.5) * 1.5 = 19 Damage
-1 HP Poison

Action Two

Azurill used Sing!
-5 Energy
RNG Roll (Hit < 550/1000) = 257 (Yes)
RNG Roll (Sing turns) = 3/3 (Deep Sleep)

Makuhita used Nap!
-1 HP Poison

Action Three
Azurill used Body Slam!
-5 Energy
RNG Roll (Crit < 63/1000) = 795 (No)
RNG Roll (Para < 300/1000) = 510 (No)
(7 + 3 + 1.5) = 12 Damage

Makuhita used Nap!
-1 HP Poison


HP: 71
Energy: 83

Vs.


HP: 85
Energy: 95
Poison (2 DPA)
 


"The fury of the tides is upon ye! Prepare for a storm!!! RAAAAAAAAAAGHHHHHH!"

Body Slam ~ Slam ~ Body Slam
IF Revenge, THEN Sing.
 

Azurill (M)
HP: 71
EN: 83
SPE: 20
ABIL: Sap Sipper
STAT: N/A
OTHR: N/A

H (M)
HP: 85
EN: 95
SPE: 25
ABIL: Thick Fat
STAT: N/A
OTHR: Toxic (2 DPA)

Arena: N/A

Action 1:

Azurill used Body Slam!
Crit: 82/1000: No
Effect: 683/1000: No
(8+3+0) = 11 Damage
-9 Energy
H used Vital Throw!
Crit: 860/1000: No
(5+3+1.5) x 1.5 = 14.25 ~ 14 Damage
-4 Energy

H: -2 HP

Action 2:

Azurill used Slam!
Hit: 144/1000: Yes
Crit: 137/1000: No
(8+3+0) = 11 Damage
-4 Energy
H used Brick Break!
Crit: 435/1000: No
(8+3+1.5) x 1.5 = 18.75 ~ 19 Damage
-5 Energy

H: -2 HP

Action 3:

Azurill used Body Slam!
Crit: 3/1000: Yes
Effect: 750/1000: No
(8+3+3+0) = 14 Damage
-5 Energy
H used Vital Throw!
Crit: 712/1000: No
(5+3+1.5) x 1.5 = 14.25 ~ 14 Damage
-4 Energy

H: -2 HP


Azurill (M)
HP: 24
EN: 64
SPE: 20
ABIL: Sap Sipper
STAT: N/A
OTHR: N/A

H (M)
HP: 43
EN: 82
SPE: 25
ABIL: Thick Fat
STAT: N/A
OTHR: Toxic (3 DPA)

Arena: N/A

Turn Order:


Ziposaki issues actions.
Opponent issues actions.
REFEREE
 

Azurill (M)
HP: 24
EN: 64
SPE: 20
ABIL: Sap Sipper
STAT: N/A
OTHR: N/A

H (M)
HP: 43
EN: 82
SPE: 25
ABIL: Thick Fat
STAT: N/A
OTHR: Toxic (3 DPA)

Arena: N/A

Action 1:

H used Fake Out!
Crit: 542/1000: No
(4+0) = 4 Damage
-4 Energy

H: -3 HP

Action 2:

Azurill used Sing!
Hit: 769/1000: No
-5 Energy
H used Vital Throw!
Crit: 807/1000: No
(5+3+1.5) x 1.5 = 14.25 ~ 14 Damage
-4 Energy

H: -3 HP

Action 3:

H used Brick Break!
Crit: 980/1000: No
(8+3+1.5) x 1.5 = 18.75 ~ 19 Damage
-5 Energy

H: -3 HP


Azurill (M)
HP: KO
EN: KO
SPE: 20
ABIL: Sap Sipper
STAT: N/A
OTHR: N/A

H (M)
HP: 34
EN: 69
SPE: 25
ABIL: Thick Fat
STAT: N/A
OTHR: Toxic (4 DPA)

Arena: N/A

You may choose your next type:






 

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