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Old Dec 11th, 2011, 7:25:14 AM   #1
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Default Floatzel (QC 3/3)

[Overview]

[SET]
name: Choice Band
move 1: Waterfall
move 2: Crunch
move 3: Ice Punch
move 4:Aqua Jet / Switcheroo
item: Choice Band
ability: Swift Swim
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

-waterfall is a stab
-crunch is ghosts
-Ice punch hits dragons and flyings
-Return is also a strong move.

[ADDITIONAL COMMENTS]

-Jolly with Band, Adamant with scarf
-Aqua Jet can be used
-Teammates: Bulky Grass-types like Meganium

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Waterfall
move 3: Crunch
move 4: Ice Punch / Baton Pass
item: Life Orb
ability: Swift Swim
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

-Bulk up for more attack and defense
-Waterfall is a powerful stab
-Crunch and Ice Punch are for better coverage

[ADDITIONAL COMMENTS]

-Jolly for more speed since bulk up raises attack
-can use sub over Ice punch
-stantard ev spread
-teammates:: Bulky grass types

[SET]
name: Rain Dance
move 1: Waterfall
move 2: Crunch / Brick Break
move 3: Ice Punch
move 4: Rain Dance
item: Damp Rock
ability: Swift Swim
nature: Adamant
evs: 124 HP / 252 Atk / 132 Spe

[SET COMMENTS]


[ADDITIONAL COMMENTS]

[Other Options]

-Agility+BatonPass
-Water Viel+Flame Orb+Switcheroo
-mixed

[Checks and Counters]

-Scarf electric-types like Raichu
-Steel-types can take almost anything
-Alomomola can take hits
-Priority
-Burns
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Last edited by dragonboy52; Dec 29th, 2011 at 5:08:11 AM.
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Old Dec 11th, 2011, 7:29:05 AM   #2
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Switcheroo should be slashed on the Choice Band set, Floatzel is going to lure in walls like crazy since it outspeeds most sweepers and it's in the perfect position to neuter them.
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Old Dec 11th, 2011, 8:07:07 AM   #3
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Band should be the main slash on the Choice set, and Aqua Jet and Switcheroo slashed on. Not sure how necessary Ice Punch is.

Last edited by Ice-eyes; Dec 11th, 2011 at 10:52:14 AM.
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Old Dec 11th, 2011, 8:52:29 AM   #4
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Quote:
Originally Posted by Fat Ice-eyes View Post
Band should be the main slash on the CB set, and Aqua Jet and Switcheroo slashed on. Not sure how necessary Ice Punch is.
Ice Punch is important since many Grass-types can switch into Waterfall and Crunch.
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Old Dec 11th, 2011, 9:31:36 AM   #5
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Quote:
Originally Posted by Fat dragonboy52 View Post
Ice Punch is important since many Grass-types can switch into Waterfall and Crunch.
Crunch and Return still both 2HKO Exeggutor and Roselia.
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Old Dec 11th, 2011, 10:00:47 AM   #6
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Quote:
Originally Posted by Fat Ice-eyes View Post
Crunch and Return still both 2HKO Exeggutor and Roselia.
That's cool.
I'll slash Ice Punch for now, but I'll wait till QC tells me to change it.
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Old Dec 11th, 2011, 10:51:14 AM   #7
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I do agree Band should be first set - Floatzel is built really well for that role already. Baton Pass also needs to be mentioned on the BU set because it can actually do that decently.
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Old Dec 11th, 2011, 11:04:23 AM   #8
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Done.
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Old Dec 11th, 2011, 1:50:21 PM   #9
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CB Should look like:

-Waterfall
-Crunch
-Ice Punch
-Switcheroo/Aqua Jet

with Return in AC. Switcheroo is really a great move to use since you can do silly things like cripple Slowking/Lanturn and stop them from doing whatever. Aqua Jet is good so you can get a quick hit in on Swellow and other weakened scarf mons. Return isn't really that good when you have Ice Punch and Crunch for coverage.

For Baton Pass, maybe mention the possibility of a bulkier spread? I don't have one in mind but you could definitely switch to Adamant and drop down the speed if you can find a good level to drop it to. I'll look into this more in a bit.

Also, Water Veil, not Water Viel.
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Old Dec 11th, 2011, 2:41:02 PM   #10
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I'd like to see a Rain Dance set added, something like:

[SET]
name: Rain Dance
move 1: Waterfall
move 2: Crunch / Brick Break
move 3: Ice Beam
move 4: Rain Dance
item: Damp Rock
ability: Swift Swim
nature: Rash
evs: 252 Atk / 252 SpA / 4 Spe

I'm pretty sure Floatzel outspeeds everything with a rain boost, but I'll let QC weigh in on the EV spread
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Last edited by Omicron; Dec 11th, 2011 at 3:00:19 PM. Reason: damn
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Old Dec 11th, 2011, 2:49:00 PM   #11
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correct me if im wrong
but isnt ice punch illegal with the dream world ability?
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Old Dec 11th, 2011, 2:52:57 PM   #12
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Quote:
Originally Posted by Fat happy endorphins View Post
correct me if im wrong
but isnt ice punch illegal with the dream world ability?
Yes, Ice Punch is illegal with Water Veil, good catch.

I'd rather just use Ice Punch with Swift Swim than Ice Fang with Water Veil. The power loss isn't really worth it tbh
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Old Dec 11th, 2011, 2:56:58 PM   #13
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@omicron
ur suggested rain dance set has a choice band...
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Old Dec 11th, 2011, 2:57:16 PM   #14
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Omicron what exactly does Ice Beam do that Ice Punch doesn't? I have no idea what that set is trying to accomplish.

Also good catch on Water Veil being illegal with Ice Punch, that should be mentioned in other options (something to the effect of "Water Veil can be used if you don't need Ice Punch, in its place Ice Fang can be used for less power but the added piece of mind).
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Old Dec 11th, 2011, 3:03:14 PM   #15
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Rain Dance boosts Floatzel's STAB and lets it outspeed most scarfers, Ice Beam hits Tangela harder.... but I guess Ice Punch is better in NU.

But regardless, I think Rain Dance is actually a pretty good set, and if Floatzel gets KOed, there are other things that can take advantage of the rain, such as Armaldo, Golduck, Gorebyss, Huntail, and idk some others
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Old Dec 11th, 2011, 3:06:40 PM   #16
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wouldnt it be better to have ice punch and then move the spA evs to other areas to make floatzel more bulky?
so it can actually take a hit while setting up rain?
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Old Dec 11th, 2011, 5:02:09 PM   #17
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Hitting Tangela really isn't important especially if you're on a dedicated rain team; you have stuff like Gorebyss for that. I'd rather run Ice Punch and use those EVs elsewhere if I can. You also don't really want to run no speed since you'll underspeed things like Jolly Sawk. I'd shoot for 299 Speed so you can outpace Rotom-S/F, at least. Beyond that you can play around with the bulk and see how well it plays.
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Old Dec 12th, 2011, 4:07:41 AM   #18
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Yea the EVs aren't set in stone, but I'd still like to see the set added to the OP
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Old Dec 13th, 2011, 9:39:55 PM   #19
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Ice Punch is also illegal with Switcheroo.
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Old Dec 13th, 2011, 9:44:07 PM   #20
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Quote:
Originally Posted by Fat ChaoticaMortis View Post
Ice Punch is also illegal with Switcheroo.
You can breed Switcheroo onto it in 4th gen and tutor it Ice Punch there. You just can't do it along with Water Veil (like Ice Punch in general)

Edit: Never mind, apparently the source I looked it up at was wrong...
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Last edited by Diana; Dec 13th, 2011 at 10:06:03 PM.
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Old Dec 13th, 2011, 10:00:47 PM   #21
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I've got SS as Floatzel's ability along with Waterfall and Crunch, and when I put Switcheroo on its fine, but when I add Ice Punch it won't let me. So either something is wrong with my Create-a-Team, it doesn't work on PO, or it's illegal.

Edit: I'm fairly certain Switcheroo is only an Egg Move in Gen V, assuming as such, it would be illegal with Ice Punch.
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Old Dec 13th, 2011, 10:05:41 PM   #22
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Quote:
Originally Posted by Fat ChaoticaMortis View Post
I've got SS as Floatzel's ability along with Waterfall and Crunch, and when I put Switcheroo on its fine, but when I add Ice Punch it won't let me. So either something is wrong with my Create-a-Team, it doesn't work on PO, or it's illegal.
Okay I apologize, apparently where I was looking up had it wrong, it doesn't learn Switcheroo in 4th gen after all.

Honestly I used Ice Fang with Water Veil and Switcheroo myself.
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Old Dec 13th, 2011, 10:14:17 PM   #23
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Quote:
Originally Posted by Fat Diana View Post
Okay I apologize, apparently where I was looking up had it wrong, it doesn't learn Switcheroo in 4th gen after all.

Honestly I used Ice Fang with Water Veil and Switcheroo myself.
Yeah, I use the same thing, just thought the Punch thing needed to be pointed out though.
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Old Dec 17th, 2011, 4:12:24 AM   #24
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Updated the OP.
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Old Dec 23rd, 2011, 12:33:03 AM   #25
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looks fine
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