OD and TL duke it out at Warioware!

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Open Challenge
Doubles 2v2 NFE
All abilities
Arena: Somewhere fun.

Accepting OD
2 Day DQ
Items off
Switch=Rick Astley
Arena: Wario Ware

Team TL:
116.png

Horsea[Queendra](F)
Nature: Naive (x1.15 Spe, -1 SpDef, +15% Acc)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp(DW) (Can be enabled): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 69 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:
1/9
MC: 2
DC: 1/5

Attacks: (13)
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility

Signal Beam
Dragon Breath
Disable

Ice Beam
Scald
Rain Dance
361.png

Snorunt[Snowstorm](F)
Nature: Bashful (No effect on stats)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilites:
Inner Focus
(Innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body (Innate):This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody(DW) (Can be enabled):This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/6
MC: 0
DC: 2/5

Attacks:(13)
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Shard
Crunch

Avalanche
Spikes
Disable

Frost Breath
Shadow Ball
Water Pulse

and Team OD:
438.png

Bonsly (Mamoslayer) (M)
Nature: Adamant
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Sturdy (innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head (innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Rattled (innate): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack

Endure
Stealth Rock
Defense Curl

Toxic
Sandstorm
Rock Slide
Double Edge
Protect
Total Moves: 16
439.png

Mind (Mine Jr.) (F)
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof:Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter:Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician (DW):Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

HP: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 69 (+)
Acc: +11%
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Evolution Counter: 6 / 6
Move Counter: 1
Dream Counter: 5 / 5

Attacks:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Confuse Ray
Icy Wind

Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Endure
Magic coat
Thunder Wave
Thunder
Taunt
Shadow Ball
Nasty Plot
Signal Beam
Safeguard
Snatch
Attract
Substitute
Moves: 28

Talking Lion will issue orders first, then Orcinus Duo. Lets get this show on the road!
 
Let us begin...

Mamoslayer, Sandstorm-Rock Slide x2
Mind, Thunder Wave Snorunt, Thunder Wave Queendra, Toxic Queendra

DAT HAX?
 
116.png

Horsea [Queendra] Female
hp: 90
energy: 100%
status: none
boosts: none
Speed: 69
361.png

Snorunt [Snowstorm] Female
hp: 90
energy: 100%
status: none
boosts: none
Speed: 50

438.png

Bonsly [Mamoslayer] Male
hp: 90
energy: 100%
status: none
boosts: none
Speed: 10
439.png

Mime Jr. [Mind] Male
hp: 80
energy: 100%
status: none
boosts: none
Speed: 69

The match starts off with Queendra trying to set the match up in her favor by causing a rainstorm. Mind decides to follow the set-up idea and paralyzes Snowstorm with a quick Thunderwave. Snowstorm tries to counter the loss of speed by blowing an Icy Wind across the field, slowing her foes some, but not damaging them very well. Mamoslayer finishes the round of set-up by deciding he doesn't like the rain so much and whips up a sandstorm thats more to his liking.

Queendra gets very angry at her rain being blown away and launches a piping hot gout of water at Mamoslayer in retaliation. Mind continues his set-up by launching another Thunderwave at Queendra, paralyzing her as well. Snostorm attempts to launch an attack at Mind but ends up seizing up due to paralysis and cant finish the attack. Bonsly decides to go on the offensive and drops several rocks on Queendra and Snowstorm, managing to deal a good amount of damage to them.

Mind continues his set-up and launches a cloud of Toxic gas at Queendra, poisoning her. Queendra then launches a multicolored beam at Mind, damaging it slightly and confusing it from the chaos of the colors in the beam. Snowstorm then whips up a ring of water to launch at Mamoslayer, but most of it ends up being absorbed by the sandstorm and hits Mamoslayer for minor damage. Mamoslayer then finishes up the round with another round of rocks dropped on his foes while the Sandstorm continues to wear them down.

116.png

Horsea [Queendra] Female
hp: 61
energy: 80%
status: Paralyzed (20%), Badly Poisoned (1DPA)
boosts: none
Speed: 69
361.png

Snorunt [Snowstorm] Female
hp: 48
energy: 92%
status: Paralyzed (15%)
boosts: none
Speed: 50

438.png

Bonsly [Mamoslayer] Male
hp: 64
energy: 77%
status: none
boosts: none
Speed: 10
439.png

Mime Jr. [Mind] Male
hp: 65
energy: 75%
status: -1 Spe, confused (2 Actions)
boosts: none
Speed: 69

A Sandstorm Rages for 3 more Rounds!

Horsea uses Rain Dance -> It began to rain, -9 Energy
Mime Jr uses Thunder Wave -> Snorunt is paralyzed, -7 Energy
Snorunt uses Icy Wind -> Bonsly loses 7 HP, Mime Jr loses 6 HP, -3 Energy, OD's team's speed fell
Bonsly uses Sandstorm -> A sandstorm was whipped up, -9 Energy
Sandstorm deals 2 Damage to Horsea, Mime Jr, and Snorunt

Horsea uses Scald -> Bonsly loses 14 HP, -5 Energy
Mime Jr uses Thunder Wave -> Horsea is Paralyzed, -11 Energy
Snorunt is Fully Paralyzed
Bonsly uses Rock Slide -> Snorunt loses 18 HP, Horsea loses 11 HP, -5 Energy
Sandstorm deals 2 Damage to Horsea, Mime Jr, and Snorunt

Mime Jr uses Toxic -> Horsea is Badly Poisoned, -7 Energy
Horsea uses Signal Beam -> Mime Jr loses 9 HP, -6 Energy, Mime Jr slightly confused
Snorunt uses Water Pulse -> Bonsly loses 5 HP, -5 Energy
Bonsly uses Rock Slide -> Snorunt loses 18 HP, Horsea loses 11 HP, -9 Energy
Sandstorm deals 2 Damage to Horsea, Mime Jr, and Snorunt
Poison deals 1 Damage to Horsea

penny_crygorn.jpg

"All these status effects are getting booooring! Everyone use a combo to make up for lost time!"

OD your up!
 
oh f when did this get updated
This is both mons using combos, yeah? If i'm mistaken, please let me reorder.

Alright Mind. Time to do what you do best, annoy the crap out of everyone.
EPIC SCREENS COMBO: LIGHT SCREEN+REFLECT-cooldown-Energy Ball Queendra
If Snorunt uses a combo on A1 that targets you that includes Crunch, replace that action with protect and pushback
Hm Bonsly...Let's go with...Double Edge Snowstorm-DOUBLE ROCK SLIDE
If Queendra uses a combo on A1 that targets you that includes scald, replace that action with protect.

thanks for the prod, TL
 
116.png

Horsea [Queendra] Female
hp: 61
energy: 80%
status: Paralyzed (20%), Badly Poisoned (1DPA)
boosts: none
Speed: 69
361.png

Snorunt [Snowstorm] Female
hp: 48
energy: 92%
status: Paralyzed (15%)
boosts: none
Speed: 50

438.png

Bonsly [Mamoslayer] Male
hp: 64
energy: 77%
status: none
boosts: none
Speed: 10
439.png

Mime Jr. [Mind] Male
hp: 65
energy: 75%
status: -1 Spe, confused (2 Actions)
boosts: none
Speed: 69

Will have flavor up in the morning when im not exhausted

116.png

Horsea [Queendra] Female
hp: 39
energy: 55%
status: Paralyzed (15%), Badly Poisoned (2DPA)
boosts: none
Speed: 69
361.png

Snorunt [Snowstorm] Female
hp: KO
energy: KO%
status: none
boosts: none
Speed: 50

438.png

Bonsly [Mamoslayer] Male
hp: 19
energy: 49%
status: none
boosts: none
Speed: 10
439.png

Mime Jr. [Mind] Male
hp: 37
energy: 66%
status: none
boosts: none
Speed: 69

Rain will fall for 3 more Rounds!

Mime Jr Hit itself in confusion -> 1 Damage, -3 Energy
Horsea uses Bubble Dance -> Bonsly loses 24 HP, -20 Energy
Snorunt uses Shadow Ball -> Mime Jr loses 7 HP, -6 Energy
Bonsly uses Double Edge -> Snorunt loses 14 HP, -7 Energy
Poison deals 1 Damage to Horsea

Mime Jr uses Imafatty -> Mime Jr eats a cupcake! Mime Jr gains 17 Hunger Points
Horsea rests
Snorunt is Fully Paralyzed
Bonsly uses Mega Rock Slide -> Snorunt loses 29 HP, Horsea loses 18 HP, -28 Energy
Poison deals 1 Damage to Horsea

Mime Jr uses Energy Ball -> Horsea loses 17 HP, -6 Energy
Horsea uses Scald -> Bonsly loses 21 HP, -5 Energy
Snorunt uses Imafatty -> Snorunt eats some Bacon! Snorunt commits cannabalism, Snorunt loses 13 Hunger Points
Bonsly Rests
Poison deals 2 Damage to Horsea

Snorunt and Mime Jr lose 20 HP for not using a combo!
Snorunt was KOd


"Everyone looks so tired! Eveyone use a chill this round to recuperate!"

TL your up!
 
Not looking too good for me....

Scald Mamoslayer ~ Chill ~ Signal Beam Mind

IF Mamoslayer is still alive on Action 3, change action to Scald Mamoslayer.
 
Poison should be dealing 2dpa in that round.

In retrospect, I really should have subbed for confusion but ok...

Also,confirming bonsly got KOC for snorunt?

Alright then. Mime Jr, let's win this. If we stop horsea from chilling, he loses a ton of HP, and I think we both know how to do that...
Taunt, energy ball, chill
If orcinus derp'd and taunt doesn't stop chill, replace actions with Energy ball, fake out, chill

Mamoslayer, this is your kill. Let's go...
Endure-FLAIL-chill
 
(Toxic Damage goes up every 3 actions so it hits for 1 the first 2 actions, and 2 the last, also yes bonsly got the KOC)

116.png

Horsea [Queendra] Female
hp: 39
energy: 55%
status: Paralyzed (15%), Badly Poisoned (2DPA)
boosts: none
Speed: 69
361.png

Snorunt [Snowstorm] Female
hp: KO
energy: KO%
status: none
boosts: none
Speed: 50

438.png

Bonsly [Mamoslayer] Male
hp: 19
energy: 49%
status: none
boosts: none
Speed: 10
439.png

Mime Jr. [Mind] Male
hp: 37
energy: 66%
status: none
boosts: none
Speed: 69

Will have flavor up in the morning when im not exhausted

116.png

Horsea [Queendra] Female
hp: KO
energy: KO%
status: none
boosts: none
Speed: 69
361.png

Snorunt [Snowstorm] Female
hp: KO
energy: KO%
status: none
boosts: none
Speed: 50

438.png

Bonsly [Mamoslayer] Male
hp: KO
energy: KO%
status: none
boosts: none
Speed: 10
439.png

Mime Jr. [Mind] Male
hp: 26
energy: 62%
status: none
boosts: none
Speed: 69

Rain will fall for 3 more Rounds!

Bonsly uses Endure -> Bonsly braced for impact, -15 Energy
Mime Jr uses Taunt -> Horsea fell for the taunt, -10 Energy
Horsea uses Scald -> Bonsly loses 22 HP, -5 Energy, Bonsly Burned
Poison deals 2 Damage to Horsea
Burn deals 2 Damage to Bonsly, Bonsly faints from the burn

Mime Jr uses Energy Ball -> Horsea loses 14 HP, -6 Energy
Horsea chills -> fails
Poison deals 2 Damage to Horsea

Mime Jr Chills -> +12 Energy
Horsea uses Signal Beam -> Mime Jr. loses 11 HP, -6 Energy
Poison deals 3 Damage to Horsea

Horsea loses 20 HP for not Chilling!
Horsea Faints

Congratulations Orcinus Duo on your victory!!! and congrats to Talking Lion on your valiant effort!

Orcinus Duo: 2 CC
Mamoslayer the Bonsly: 1 EC, 2 MC, 1 DC, 1 KOC
Mind the Mime Jr.: 1 EC, 2 MC, 1 DC, 1 KOC

Talking Lion: 2 CC
Queendra the Horsea: 1 EC, 2 MC, 1 DC, 1 KOC
Snowstorm the Snorunt: 1 EC, 2 MC, 1 DC

as well as 5 UC for me. GG guys that was a close match
 
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