THE RULES
LUCARIOISAWESOME'S TEAM
Sneasel [Icicles] (M)
Nature: Adamant (* Attack, -1 * Special Attack)
Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW):
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Stats:
HP:90
Atk: 4(+)
Def: 2
SpA: 1(-)
SpD: 3
Spd: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC:5/6
MC:0
DC: 2/5
Attacks:
Level Ups:
Scratch (*)
Leer (*)
Taunt (*)
Quick Attack (*)
Screech (*)
Faint Attack (*)
Furry Swipes (*)
Agility (*)
Breeding Moves:
Ice Punch (*)
Fake Out (*)
Ice Shard (*)
Tm Moves:
Sword Dance (*)
Brick Break (*)
Shadow Claw (*)
Endure (past gen)
Litwick( Inferno) (M)
Nature: Modest (+1* SpAtk -1* def)
Type:
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Flame Body: (Innate)
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW) : (Innate)
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Endure
Heat Wave
Clear Smog
Solarbeam
Sunny Day
Psychic
Total: 16 moves.
FLAMESTRIKE'S TEAM
Happiny - Joystrike (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 110
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 1
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11
Total Moves: 11
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Aromatherapy
Counter
Gravity
Protect
Reflect
Substitute
Munchlax - Snackstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (5/1.15v)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
Total Moves: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Counter
Double-Edge
Zen Headbutt
Protect
Earthquake
Substitute
TURN ORDER
lucarioisawesome sends out Pokemon (No Post Necessary)
Flamestrike sends out Pokemon and issues actions.
lucarioisawesome issues actions.
Challenging Flamestriker
2v2 Doubles
NFE only
Training Items on
All abilities
areana: ref picks
THE ARENAFlamestrike. No r. Anyway, I accept! (Doubles ;_;)
Switch=KO
2 recovers/5 chills
2 day DQ
Arena: Luigi Circuit
Field Type: All Types
Complexity: Intense
Formats: Singles, Doubles
Restrictions: No Water source,
Description:
The first course of Mushroom Cup, Luigi designed Luigi Circuit to be the perfect racetrack for beginners. Situated with large stands full of cheering crowds all around, the roughly oval-shaped racetrack is great for practice. While the shortcuts are too tricky for players to maneuver whilst battling, Luigi Circuit and its collection of item boxes are sure to give battlers a great time duking it out while racing towards the end of the course.
Combat behaves the same way as regular combat does while on Luigi Circuit. At the end of each round, however, each Pokemon runs into a set of item boxes and obtains one item. If the Pokemon already has an item at the end of a round, it does not pick up a second one; however, if the Pokemon has the ability Pick Up, it will be able to hold a second item, but not a third. Each item can be used either before the first action or at the end of a action without using up the action; the exception to this is the Thunder Cloud, which activates automatically. However, you may not use more than one item per interval between actions. The item that is obtained is decided through RNG, and their item is described below. All stage boosts and drops that occur from items decay at the end of the round that they are used.
15% - Green Shell: 5 DMG to target, 30% to Flinch.
15% - Banana Peel: -1 Spe to target, 50% to Flinch.
10% - Thunder Cloud: Transferred by contact attacks, activates a Lightning effect on the holder at the end of the round.
10% - Mushroom: +1 Spe, +1 Crit Rate, +5% Acc
10% - Fake Item Box: 100% to Flinch.
10% - Red Shell: 10 DMG to target, 60% to Flinch.
05% - Bob-omb: Deals 10 DMG to all enemies and 3 DMG to all allies.
05% - POW Block: -2 Spe to all Pokemon, -10% Eva to all Pokemon.
05% - Lightning: 5 DMG to all Pokemon, inflicts 25% PRZ to all enemies, reduces SC to 2.
05% - Blue Shell: 15 DMG to target, 3 DMG to other Pokemon, 100% to Flinch.
05% - Blooper: -20% Acc to all enemies, -20% Eva to all enemies, -1 Spe to all enemies.
02% - Golden Mushroom: +3 Spe, +2 Crit Rate, +20% Acc.
02% - Star: +5 DMG to all attacks, -5 DMG to all attacks aimed at you.
01% - Bullet Bill: 20 DMG to all enemies, +6 Spe, Flinches all Pokemon for 1 action.
It should be noted that getting hit by certain items will result in a loss of your item; these follow the rules of Mario Kart in-game. For example, getting hit by either a Bullet Bill or a Blue Shell will result in your item getting knocked out. Furthermore, a Pokemon can opt to discard an item instead of using it; a simple order such as "[Discard Lightning]" will do, but it will count as using an item between an action; however, the Lightning Cloud may not be discarded. Note that this does not take up an action, and since it is not an action, cannot be flinched by means of Mario Kart items or moves such as Fake Out. Items that are used by different Pokemon on the same interval are used in order of standard turn order; treat Bullet Bills as having 3 Priority, Stars and Golden Mushrooms as having 2 Priority, and Mushrooms as having 1 Priority.
Summary: Mario Kart items to be used.
Field Type: All Types
Complexity: Intense
Formats: Singles, Doubles
Restrictions: No Water source,
Description:
The first course of Mushroom Cup, Luigi designed Luigi Circuit to be the perfect racetrack for beginners. Situated with large stands full of cheering crowds all around, the roughly oval-shaped racetrack is great for practice. While the shortcuts are too tricky for players to maneuver whilst battling, Luigi Circuit and its collection of item boxes are sure to give battlers a great time duking it out while racing towards the end of the course.
Combat behaves the same way as regular combat does while on Luigi Circuit. At the end of each round, however, each Pokemon runs into a set of item boxes and obtains one item. If the Pokemon already has an item at the end of a round, it does not pick up a second one; however, if the Pokemon has the ability Pick Up, it will be able to hold a second item, but not a third. Each item can be used either before the first action or at the end of a action without using up the action; the exception to this is the Thunder Cloud, which activates automatically. However, you may not use more than one item per interval between actions. The item that is obtained is decided through RNG, and their item is described below. All stage boosts and drops that occur from items decay at the end of the round that they are used.
15% - Green Shell: 5 DMG to target, 30% to Flinch.
15% - Banana Peel: -1 Spe to target, 50% to Flinch.
10% - Thunder Cloud: Transferred by contact attacks, activates a Lightning effect on the holder at the end of the round.
10% - Mushroom: +1 Spe, +1 Crit Rate, +5% Acc
10% - Fake Item Box: 100% to Flinch.
10% - Red Shell: 10 DMG to target, 60% to Flinch.
05% - Bob-omb: Deals 10 DMG to all enemies and 3 DMG to all allies.
05% - POW Block: -2 Spe to all Pokemon, -10% Eva to all Pokemon.
05% - Lightning: 5 DMG to all Pokemon, inflicts 25% PRZ to all enemies, reduces SC to 2.
05% - Blue Shell: 15 DMG to target, 3 DMG to other Pokemon, 100% to Flinch.
05% - Blooper: -20% Acc to all enemies, -20% Eva to all enemies, -1 Spe to all enemies.
02% - Golden Mushroom: +3 Spe, +2 Crit Rate, +20% Acc.
02% - Star: +5 DMG to all attacks, -5 DMG to all attacks aimed at you.
01% - Bullet Bill: 20 DMG to all enemies, +6 Spe, Flinches all Pokemon for 1 action.
It should be noted that getting hit by certain items will result in a loss of your item; these follow the rules of Mario Kart in-game. For example, getting hit by either a Bullet Bill or a Blue Shell will result in your item getting knocked out. Furthermore, a Pokemon can opt to discard an item instead of using it; a simple order such as "[Discard Lightning]" will do, but it will count as using an item between an action; however, the Lightning Cloud may not be discarded. Note that this does not take up an action, and since it is not an action, cannot be flinched by means of Mario Kart items or moves such as Fake Out. Items that are used by different Pokemon on the same interval are used in order of standard turn order; treat Bullet Bills as having 3 Priority, Stars and Golden Mushrooms as having 2 Priority, and Mushrooms as having 1 Priority.
Summary: Mario Kart items to be used.

Sneasel [Icicles] (M)
Nature: Adamant (* Attack, -1 * Special Attack)
Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW):
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Stats:
HP:90
Atk: 4(+)
Def: 2
SpA: 1(-)
SpD: 3
Spd: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC:5/6
MC:0
DC: 2/5
Attacks:
Level Ups:
Scratch (*)
Leer (*)
Taunt (*)
Quick Attack (*)
Screech (*)
Faint Attack (*)
Furry Swipes (*)
Agility (*)
Breeding Moves:
Ice Punch (*)
Fake Out (*)
Ice Shard (*)
Tm Moves:
Sword Dance (*)
Brick Break (*)
Shadow Claw (*)
Endure (past gen)

Litwick( Inferno) (M)
Nature: Modest (+1* SpAtk -1* def)
Type:
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Flame Body: (Innate)
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW) : (Innate)
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Endure
Heat Wave
Clear Smog
Solarbeam
Sunny Day
Psychic
Total: 16 moves.


Happiny - Joystrike (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 110
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 1
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11
Total Moves: 11
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Aromatherapy
Counter
Gravity
Protect
Reflect
Substitute


Munchlax - Snackstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (5/1.15v)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
Total Moves: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Counter
Double-Edge
Zen Headbutt
Protect
Earthquake
Substitute
lucarioisawesome sends out Pokemon (No Post Necessary)
Flamestrike sends out Pokemon and issues actions.
lucarioisawesome issues actions.