It's Over 9000! (Peaked at #1 on Showdown!)

Trinitrotoluene

young ☆nd foolish
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
It's Over 9000!
(Peaked #1 on Pokemon Showdown Public Beta as Trolltech_Inc._2.0)
Ladder peak may be irrelevant, but I'm proud of it nonetheless.

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Credit to FUNimation for the image; resize by me [Wario is OSSIM].

What, 9000? There's no way that can be right...

Introductions
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One day, I was browsing Smogon's OU Analyses subforum, looking at and playtesting new Pokemon sets. Many, such as Double Dance Haxorus (now on site), Work Up Virizion, and Acrobatics Tornadus, were amazing. Some though were not. I saw one set there that stood out brightly among the others: Blue_Star's Bulk Up Breloom. I was (and still am) a MASSIVE Breloom fan. Its power and surprising bulk (with the aid of Poison Heal) cemented its worth to me ad infinitum. Used to the conventional SubPuncher and SubSeeding sets alongside the Technician sets in Dream World, I naturally wanted to test this set out. It's surpassed the expectations I've set for it and is easily one of my favorite ways to battle with Breloom. Stall can't touch it (for the most part), and the common Volt-Turning core of Scizor and Rotom-W is hard-pressed to deal with it on their own. Hyper offense does beat Breloom on its own, but that's why a team has six members, right?

Having seen it in action, I decided to revolve a team around it. My thoughts can be seen below.

Team Building
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Blue_Star's Bulk Up Breloom was the base of this team. Its ability to mold defensive and offensive potential into one Pokemon while simultaneously being annoying is amazing. Its ability to sweep and support a team made it all the more appealing to use.

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However, Breloom does have its share of problem Pokemon. Some of those were powerful, rather bulky Psychics, such as Latios, Reuniclus, and especially Celebi. I took notice that Scizor dealt with most, if not all of them rather spectacularly, only having to watch for the off-chance Hidden Power Fire. Since I was using the Choice Banded set, I figured I might as well use Rotom-W to complement the core and add additional pressure to my opponent's team to keep up with the onslaught. Still, Dragons proved themselves a massive thorn in this team's side with their sheer power, which easily overwhelmed Scizor if used in quick succession. So, my only solution to Dragons then was to sac a Pokemon (undesired) and revenge with Scizor, or take up another Steel to help take the blows and hit hard along the way.

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Choosing Heatran as my second Steel had to be one of the best decisions I ever made when it came to the build of this team. He helps the team by setting up Stealth Rock and completing an unintentional FWG core. The completion of the unintentional FWG core with Heatran gives the team a deceptive amount of bulk (not too much, but enough to abuse synergy), and gives Rotom-W another option to Volt Switch into so pressure can be maintained.

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Despite the presence of Heatran and Rotom-W, I also wanted a more surefire method of striking down Virizion and opposing Breloom. My team also needed a solid Fighting resist. Enter Latios, the former suspect, now solidly integrated into OU. Its speed and power is what first attracted me to it, but as time progressed, it grew from a powerful Dragon that resisted Fighting-type attacks to (dare I say it?) one of the cornerstones of this team. Still, I wanted one more sweeper, one that could complement the rest of the team without sacrificing too much sweeping ability.

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Lucario answers all of the requests I've put down for the last slot of the team. It can clean up after Breloom is KOed, exploit ScarfTar and Weavile locked into Pursuit, and act as an emergency revenge killer. I chose to use an unconventional set that helps deal with SOME of its common counters, which can be seen later on in the RMT.

Importable
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PHP:
Motisma-Lav (Rotom-W) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Thunderbolt
- Trick

Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock

Chapignon (Breloom) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 216 SDef / 56 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Spore
- Seed Bomb
- Drain Punch

Cizayox (Scizor) (F) @ Choice Band
Trait: Technician
EVs: 248 HP / 56 Atk / 204 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower

Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Recover

Lucario (F) @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Bullet Punch

Team At A Glance
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The Team in Detail
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Motisma-Lav
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Rotom_Hydro_Pump.png

Genderless |
Bag_Choice_Scarf_Sprite.png
| Levitate

4 HP / 252 SpA / 252 Spe | 0 Atk
Modest Nature (+SpA, -Atk)

~ Volt Switch
~ Hydro Pump
~ Thunderbolt
~ Trick

Oftentimes, if I have nothing better to use against my opponent's team from the get go or I want to wreak havoc early on, I'll lead with Rotom-W. Its speed and power are astonishing to say the least. It's an integral part in this team's FWG and Volt-Turning cores, and needless to say, has pulled me out of several would-be losses with its sheer utility and amazing defensive and offensive typing. Volt Switch is Rotom-W's main STAB move and the one move that will be spammed at the beginning and throughout the battle. Hydro Pump is Rotom-W's most powerful move and is used to hit my opponent hard when called for. Thunderbolt is when I just need a reliable STAB that won't miss or force me out of the field. It also makes SubDD Gyara, normally a problem for these types of teams, much more manageable. The lack of Hidden Power is nothing too concerning, seeing that I have my teammates to pick up the slack. Trick is what makes Rotom-W troublesome for most stall teams to face, seeing that most of their members won't like a Trick to their face, costing them their valuable item. The EVs are standard, and the IVs minimize confusion damage (situational, but useful).

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Heatran
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Female |
Bag_Air_Balloon_Sprite.png
| Flash Fire
252 SpA / 4 SpD / 252 Spe | 2 Atk / 30 Def
Timid Nature (+Spe, -Atk)

~ Fire Blast
~ Earth Power
~ Hidden Power Ice
~ Stealth Rock

Heatran is amazing. It fulfills many responsibilities that I cannot reliably trust any other Pokemon in OU for on this team. It reliably gets Stealth Rock down and acts as a pivot to ease some pressure off the rest of the team. It also acts as a wall-breaker by laying pressure on my opponent's team with its powerful Fire-type attacks. Heatran is another important part of the FWG core that this team employs and is one of my two Dragon resists. It also acts as a lure for Gliscor and Dragonite. Fire Blast is obligatory STAB and Earth Power lets me strike down other Heatran and opposing Fire-types. Hidden Power Ice lets Heatran take on the role of secondary Dragon killer for the team, while Stealth Rock is chip damage that really helps the team. The EVs are standard fare, and the IVs minimize confusion damage. Under the suggestion of whitesocks, I shifted Heatran to a Timid nature. It works better than Modest, that's for sure.

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Chapignon
286.png

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Female |
Bag_Toxic_Orb_Sprite.png
| Poison Heal
236 HP / 216 SpD / 56 Spe
Careful Nature (+SpD, -SpA)

~ Bulk Up
~ Spore
~ Seed Bomb

~ Drain Punch

When one sees Breloom, one emotion oftentimes comes into effect: rage. Spore is the name of the rage game, and this Breloom can reliably beat one of its most sure-fire counters: Gliscor. It serves as a status absorber after Poison Heal has been activated. Breloom also serves as my rain and sand check, given its bulk and resistances to common STABs seen in those types of teams. Bulk Up only serves to further its purpose on this team, lettimg me set up to hit harder after setting something to sleep. While this variant of Breloom faces competition from Conkeldurr, Scrafty, and Gallade as a Bulk Up abuser, the advantages it has over the three (despite being numerically less defensive) is its wonderful share of resistances, STAB, Poison Heal, and Spore, the move that essentially takes a Pokemon out of action for the entire game by putting it to sleep, lest my opponent lets me set up on it. He also serves as Part 1 of my Fighting core and finishes the FWG core present in this team. Seed Bomb is reliable STAB, and Drain Punch lets me recover even more HP per turn. The EVs were drawn from Blue_Star's analysis, so reading it (linked to in the beginning of this RMT) can and will help to understand why the specified spread was chosen.

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Cizayox
212.png

2Z2eu.gif

Female |
Bag_Choice_Band_Sprite.png
| Technician
248 HP / 56 Atk / 204 SpD
Adamant Nature (+Atk, -SpA)

~ Bullet Punch
~ U-turn
~ Pursuit
~ Superpower

Part 2 of the Volt-Turning core, and the second Steel-type in my team. I took a page from Iconic's Scizor set seen in Layla and decided to emphasize Special Defense a slight bit, to make switching into Draco Meteors aimed at my other team members easily. This EV spread allows me to reliably trap Specs Latios locked into Draco Meteor, a Psychic STAB, or Surf, and non-Hidden Power Fire Espeon. Despite the reduced power from not investing as many EVs into Attack, Scizor still performs admirably, almost never failing to disappoint. Bullet Punch lets Scizor break apart teams vulnerable to priority and shields me against the terror to face that is CB Terrakion. U-turn lets Scizor perform its roles in the Volt-Turning core while Superpower lets me nail Scizor in the switch-in. The EVs are slightly unusual, and they let Scizor minimize hazard damage while maximizing its HP. Its Attack was slightly invested in while Special Defense was emphasized. I removed the Speed EVs and redistributed them into the Attack and Special Defense stats, which I then went to work redistributing. While the lack of Speed is nothing of concern, the 7 point increase in Attack (504 vs. 511) is always helpful.

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Latios
381.png

63dXv.gif

Male |
Bag_Life_Orb_Sprite.png
| Levitate
252 SpA / 4 SpD / 252 Spe | 0 Atk
Timid Nature (+Spe, -Atk)

~ Draco Meteor
~ Surf
~ Psyshock
~ Recover

Latios is the supporting pillar of this team. It can deal with many of the Fighters in OU (and what it can't deal with can be dealt with by the other team members). I typically bring Latios into battle when I need to beat down my opponent with its powerful Dragon-type attacks. I also use it when I want to weaken my opponent's team so that the Volt-Turning core of Rotom-W and Scizor can do their job with a much higher level of efficiency. While the lack of Hidden Power Fire normally is unsettling, that one extra point of Speed (350 vs. 349) is all worthwhile for breaking down opposing non-Scarfed dragons, especially Latios with Hidden Power Fire. However, I don't use Latios to deal with Dragonite, unless Stealth Rock has been laid and it has switched into it at least once. I also tend to use Latios as Pursuit bait so Lucario can set up and start destroying my opponent's team. Draco Meteor (thanks for the suggestion Blue_Star, Rewer) is Latios's main STAB and helps against plenty of OU, given the amount of damage it can do to those that don't resist it (aside from Blissey, Chansey, and Tyranitar). Surf hits hard, and lets Latios use the rain if my opponent uses it too. Surf also lets Latios deter Tyranitar from switching in. Psyshock lets Latios beat down Virizion and Breloom, two threats that can get out of hand if they can set up. The EVs are standard, and the IVs minimize confusion damage. A question I am holding though is whether or not I should be using Psychic over Psyshock to be able to KO Conkeldurr more reliably than if I had used Psyshock.

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Lucario
448.png

Iqp2h.gif

Female |
Bag_Life_Orb_Sprite.png
| Inner Focus
4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)

~ Swords Dance
~ Close Combat
~ ExtremeSpeed
~ Bullet Punch

Lucario is my late-game sweeper and second part of my team's Fighting core. Using a double priority set normally is unadvisable, because of the lack of initial power and inability to break through Gliscor and Jellicent. Breloom makes short work of both of those walls, making a double priority set more advisable for this team. Normally, faster threats resistant or immune to ExtremeSpeed (Gengar, Terrakion, ScarfTar) are able to revenge KO Lucario with their superior speed and powerful moves. However, Bullet Punch lets Lucario turn the tables on its normal revengers by knocking them out before they can even move. Its that ability to use priority that made Lucario a more appealing choice for this team than Terrakion, despite its inferior power and Speed. Swords Dance lets Lucario ramp its Attack stat up to 700, making its Bullet Punch stronger than Scizor's, enabling it to run through a weakened team in the late-game. Close Combat is Lucario's main STAB, despite the buff to Hi Jump Kick. ExtremeSpeed and Bullet Punch form the basis of the double priority that makes this set so deadly in the first place. The EVs are standard, while the Adamant nature is justified with the use of double priority.

One Last Glance at the Team
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I love how you're using the mighty LATIOS and Bulk Up Breloom. Anyways, the team looks pretty solid! I can only recommend a few moveset changes: first, use Hidden Power Ice over Thunderbolt on Rotom-W; that allows you to revenge threats like Dragonite, who can setup on Breloom or Lucario and wreak havoc, while also having a way of reliably KOing Landorus and Gliscor. Secondly, at Scizor, you can shift 16 EVs from its Special Defense to its Attack, so that you'll gain an extra point in attack. Thirdly, you can try Crunch over Bullet Punch on Lucario, to hit Jellicents and Reuniclus, who both seem more annoying for this team than Terrakion (Ice Punch is also an option to use against Dragonites, but it's pretty well covered already). Lastly, Draco Meteor seems a better option for Latios; while it does come with the special attack drop, it's significantly more powerful, being able to do over 65% to Choice Band Scizors (with no special defense investment).

Those are only options to consider, good luck!
 
Well, at first I thought this team was similar to my Bulky Offense team a while back given the Pokemon, but after looking through, it's built very differently. I haven't seen that Breloom set before, but like you said, it beats the common Gliscor due to the increase in Defense. I'm not sure if it can take an Acrobatics even with the Defensive increase, but aside from tough Physical walls, Breloom should serve its purpose well. On Rotom-W, I'll recommend Hidden Power [Ice] over Trick solely because it allows you to avoid miss-hax on Gliscor and lets you KO Dragonite and Salamence right off the bat. Also, it hits opposing Breloom very hard, dealing more than 85%, if I recall correctly. Other than that, I don't see any flaws in your Volt-Turn combo. You may want to try out this variant of Heatran, as an it's harder to lay down hazards safely with an offensive variant:

Heatran @ Leftovers
Trait: Flash Fire
EVs: 248 HP | 100 SDef | 160 Spe
IVs: 0 Atk
Calm Nature [+SDef, -Atk]
~ Lava Plume
~ Stealth Rock
~ Protect | Roar
~ Will-O-Wisp | Toxic | Earth Power


I know that you are familiar with him, as I've seen you using this set before. Lucario and Latios both get the job done, though you could try and sack Psyshock and your means of defeating Blissey and Chansey with Latios in return for Hidden Power [Fire] and a means of dealing with Scizor and Ferrothorn more effectively. Also, Crunch over Bullet Punch on Lucario has served me well in the past, so you might consider it. However, I believe you made the right choice, though HP [Fire] may be worth testing. Aside from what I have said, I don't really see any glaring threats and such at the moment. Those are my two cents; feel free to test it out. Anyhow, cool team! Good luck!
 
Hello, Wario is OSSIM

Solid team you have there, i'll just recomend a few changes. First, I second Blue_Star suggestion of an Hidden Power Ice over Thunderbolt on Rotom-W. This allows you to have a proper revenge killer for Dragonite, while Volt Switch already hits hard what Thunderbolt does. On Heatran you should use the set of 248 HP, 8 SpAtk, 252 SDef, Calm Nature, Leftovers, Lava Plume / Roar / Protect / Stealth Rock. This allows you to have a nice pokemon to constantly lay down Stealth Rock while keep nice defense against Sun Sweepers if you keep him safe from Dugtrio. Protect scouts Choice Banders like Terrakion very well, then you send your resist. And Roar shurgs off Dragonite without Earthquake and stops Wish passers. The given EVs gives a leftovers recovery + 1 HP who works very well, and the remain EVs maximize his special defense bulk. On Scizor, I second Blue_Star EV's spread. Raises Attack more than drops special defense and the speed given is rather situational. On Latios, I support Draco Meteor over Dragon Pulse as well. Hits much harder things like Conkeldurr and does more damage to Tyranitar as well if he catches you off guard (but you're just using him to push Tyranitar and send in Breloom or Scizor).

I recommend a Terrakion instead of Lucario, Breloom push his counters like Gliscor and Mew and beat it, you can also lure pokemon that beat Breloom and hit them hard. You're pretty weak to Lucario yourself, so Terrakion helps a bit in this. A Choice Band set with Close Combat, Quick Attack, Stone Edge, X-Scissor, Jolly Nature, Max Atk and Speed should work. It also helps against sun if Latios and Heatran fail somehow.

Nice team, and good luck.
 
Hey Wario, really nice team you have here!

Nothing really major that needs to be changed in my opinion, just some minor things that will make winning much easier (or should rather, haha).

One thing I noticed is that your Heatran is not Timid Nature which is absolutely necessary if you want to completely counter and take out common Dragonite with ease.
  • Timid Nature outspeeds all common Dragonite and ensures the KO after Multiscale has been broken of course
  • There isn't really a need for Modest Nature since you have Special attacking powerhouse covered by Latios
  • Your IVs are fine, they are actually really cool. I didn't know 2 Atk/30 Def gave HP Ice (I have been using 30HP/30Def)

On your Lucario, Bullet Punch isn't really needed since Latios can come in on most Terrakion relativity safe and Scizor can revenge kill with Bullet Punch. Plus, Latios has Recover making survivability easier than if it did not have it.
I recommend Crunch over Bullet Punch as it allows for easier sweeps because of the better type coverage.

Unless you are having serious problems with Terrakion, then by all means keep Bullet Punch. I can just see Jellicent being a major thorn in your side is all.
___
Solid team!
 
I'm glad someone else uses double priority on Lucario like I do. I run the exact same set and it covers everything but steels, which are in turn taken out by CC. However, due to you having Scizor with Technician and Bullet Punch, I agree with Blue Star to use Crunch instead, beating down opposing Jellicent. A set you could use is a Special Defense Heatran, which has the EV spread of 252 HP, 166 Spe, and 92 SpD with Calm nature.

Heatran
252 HP 92 SpD 166 Spe, Calm
Lava Plume
Will-o-Wisp
Earth Power
Stealth Rock

The burn will also bolster Heatran's ability to take physical attacks, while it can also take Draco Meteors. Then, you can add some of the Special Defense EVs in Scizor to Attack. Then, you can also add HP Ice to Rotom-W in place of Thunderbolt to outspeed and OHKO most Dragon/Flying types. Other than that, you have an excellent team going there.
 
a nice typical ou team here.

1. i think you got an error in ev spread of heatran, you exceeded 510. one note though, since you're running an offensive team, why not run a bulkytran instead. i agree on Dcae's set and EVs
2. triple priority on an ou team is an overkill; you might miss the power and flexibility of sd lucario. suggest crunch over bp
3. volt switch can still handle bouncing gyra and still can ohko so you don't need tb for rotom-w. hp fire for steels or hp ice for dragons will do.
4. LO latios will die easily even with recover esp. with cb scizor and scarf ttar running around. i suggest choice specs than LO. OR for stronger mid game, you can use cm latias instead.
 
importable

Kyurem-Black @ Life Orb
Trait: Teravolt
EVs: 4 Atk / 252 SAtk / 252 Spd
Mild Nature
- Ice Beam
- Earth Power
- Draco Meteor
- Outrage

Garchomp (F) @ Choice Scarf
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Dual Chop

Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Psyshock
- Trick

Mamoswine (F) @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Ice Shard
- Icicle Spear
- Earthquake
- Stealth Rock

Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Lucario (F) @ Life Orb
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Swords Dance
- Close Combat
- ExtremeSpeed
- Bullet Punch

threat lists

Large problems to this team are in this color.
Situation-based threats and mild annoyances are in this color.
Non-issues are in this color.

offensive threats

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Abomasnow:
  • Mixed:
  • Physical Attacker:

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Aerodactyl:
  • Lead:

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Alakazam:
Special Attacker:

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Azelf:
Suicide Lead:
Dual Screens:
Special Attacker:

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Azumarill:
Choice Band:

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Breloom:
Physical Attacker:
Swords Dance:
Choice Scarf:
SubSeed:
SubPunch:


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Celebi:
Baton Pass:
Tinkerbell (Offensive):
Nasty Plot:
Choice Scarf:

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Chandelure:
Substitute:
Choice Specs:
Choice Scarf:
Sunny Day:

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Cloyster:
Shell Smash:

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Cobalion:
Mixed Attacker:

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Conkeldurr:
All-Out Attacker:
Bulk Up:
Status Orb:
SubPunch:

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Crobat:
Stallbreaker:

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Darmanitan:
Choice Scarf:
All-Out Attacker:

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Ditto:
Identity Thief:

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Dragonite:
Dragon Dance:
Choice Band:
Substitute + Dragon Dance:
Anti-Lead:
Multiscale Shuffler:
Rain Mixed Attacker:
Rain Tank:

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Dugtrio:
Trapper:

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Empoleon:
SubPetaya:
Choice Specs:

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Espeon:
Baton Pass:
Offensive Magic Bounce:

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Feraligatr:
GATR TIME (Swords Dance):

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Ferrothorn:
Choice Band:
Curse:

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Forretress:
Custap Lead:

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Gastrodon:
Special Attacker:

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Garchomp:
Choice Band:
Stealth Rock:
Swords Dance:
Substitute + Swords Dance:
Choice Scarf:

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Gengar:
Substitute + Disable:
Substitute + Pain Split:
Offensive 3 Attacks:
Choice Scarf:

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Gliscor:
AcroBat:
Swords Dance:
SubPass:

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Gorebyss:
SmashPass:
Shell Smash Sweeper:

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Gothitelle:
Choice Scarf:
Choice Specs:
Non-Choice Attacker:
Calm Mind:

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Gyarados:
Bulky Dragon Dance:
Offensive Dragon Dance:
Choice Band:
Choice Scarf:

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Haxorus:
Swords Dance:
Choice Band:
Double Dance:
Dragon Dance:

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Heatran:
Choice Scarf:
Air Balloon:
Weather Trapper:
Substitute:
Choice Specs:

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Heracross:
Choice Band:
Choice Scarf:
All-Out Attacker:
Substitute + 3 Attacks:

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Hydreigon:
Mixed Attacker:
Substitute:
Choice Specs:

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Infernape:
Choice Band:
Mixed Attacker:
Anti-Lead:
Choice Scarf:

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Jellicent:
Choice Specs:

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Jirachi:
SubCM:
Choice Scarf
Superachi!:
Mixed Attacker:
Wish + CM:

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Jolteon:
Special Attacker:
Baton Pass:

189.png
Jumpluff:
Acrobatics:

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Kabutops:
Swords Dance:

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Keldeo:
Choice Scarf:
Calm Mind:
Choice Specs:
All-Out Attacker:
SubCM:

230.png
Kingdra:
Rain Dance:
Choice Specs:
Substitute + Dragon Dance:
ChestoRest:
Mixed Dragon Dance:

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Kyurem:
SubRoost:
Choice:
Special Life Orb:
Mixed:

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Kyurem-B:
Substitute Attacker:
Choice Scarf:
Choice Band:
Substitute Shuffler:
Specially-Based Mixed Attacker:
Physically-Based Mixed Attacker:

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Landorus-T:
Offensive Pivot:
Double Booster:
Choice Scarf:
Gravity:
Substitute:

380.png
Latias:
Offensive:
Calm Mind:

381.png
Latios:
Choice Specs:
Life Orb:
Choice Scarf:
Calm Mind:

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Lilligant:
Quiver Dance:
Sun UtiLily:

448.png
Lucario:
Swords Dance:
Agility:

82.png
Magneton:
Choice Scarf:
SubCharge:

462.png
Magnezone:
Choice Specs:
Substitute Attacker:
Choice Scarf:

473.png
Mamoswine:
Physical Attacker:
Focus Sash:

um6vaQS.png
Meloetta:
Relic Mixed:
Calm Mind + 3 Attacks:

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metagross:
Stealth Rock:
Choice Band:
Agility:
Mixed:

151.png
Mew:
Nasty Plot:
Stealth Rock:
Baton Pass:

8eylMCN.png
Mienshao:
All-Out Attacker:
Choice Scarf:
Baton Pass:

146.png
Moltres:
Choice Specs:
Agility:

38.png
ninetales:
special attacker:

291.png
ninjask:
baton pass:

139.png
omastar:
shell smash:

186.png
politoed:
choice specs:
choice scarf:
special attacker:

243.png
raikou:
calm mind:
choice specs:
all-out attacker:

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reuniclus:
offensive trick room:
calm mind:

447.png
riolu:
pawns like dog:

407.png
roserade:
offensive:

479-mow.png
rotom-c:
choice scarf:
choice specs:
offensive scout:

479-heat.png
rotom-h:
choice specs:

479-wash.png
rotom-w:
bulky attacker:
choice:

373.png
salamence:
choice scarf:
dragon dance:
mixmence:

28.png
sandslash:
swords dance:

BLGNzR5.png
sawsbuck:
swords dance:

212.png
scizor:
choice band:
offensive swords dance:
Bulky Swords Dance:
trapper:
choice scarf:

t2dNb08.png
scrafty:
dragon dance:
bulk up:

319.png
sharpedo:
speed boost (physical):
speed boost (mixed):

492-land.png
shaymin:
bulky attacker:

227.png
skarmory:
custap lead:

235.png
smeargle:
Baton Pass:
Lead:

199.png
slowking:
offensive trick room:
choice specs:

143.png
snorlax:
choice band:

398.png
staraptor:
choice band:
choice scarf:
life orb:

121.png
starmie:
life orb:
choice specs:
Choice Scarf:

0CGJ0Qu.png
stoutland:
choice band:

245.png
suicune:
crocune:

260.png
swampert: choice band:

ueUIXDV.png
terrakion:
substitute + swords dance:
choice band:
choice scarf:
stealth rock:
double dance:

ee3j30U.png
thundurus-t:
agility:
expert belt:
choice scarf:
nasty plot:

YWvTppg.png
tornadus:
HURRICANE (choice specs):
prankster:
acrobatics:

454.png
toxicroak:
swords dance:
bulk up:
subpunch:

248.png
tyranitar:
choice band:
choice scarf:
lead:

134.png
vaporeon:
hydration tank:

49.png
venomoth:
baton pass:
quiver dance sweeper:

3.png
venusaur:
growth sweeper:

UnWQuOb.png
victini:
choice band / scarf:
Choice Scarf:
trick room:

71.png
victreebel:
growth sweeper:
all-out mixed attacker:
special attacker:

3rpYwFW.png
virizion:
calm mind:
swords dance:

txaYH9o.png
volcarona:
offensive quiver dance:
bulky quiver dance:
chestoresto:

461.png
weavile:
physical attacker:

145.png
zapdos:
special attacker:

wnVBCgV.png
zoroark:
all-out attacker:
choice specs:

defensive threats

460.png
Abomasnow:
SubSeed:

AkpJ79p.png
Amoonguss:
Standard:

242.png
Blissey:
Support:
Wish Support:

437.png
Bronzong:
Tank:

251.png
Celebi:
Specially Defensive:

113.png
Chansey:
Support:
Counter:

91.png
Cloyster:
Utility:

Q7fm3TU.png
Cobalion:
Defensive:

488.png
Cresselia:
Defensive:
Dual Screens:

232.png
Donphan:
Rapid Spin:

395.png
Empoleon:
Specially Defensive:

196.png
Espeon:
Dual Screens:

5ZGd7Vy.png
Ferrothorn:
Standard:

205.png
Forretress:
Defensive:

423.png
Gastrodon:
Defensive:

472.png
Gliscor:
Substitute:
Defensive:

130.png
Gyarados:
ResTalk:

485.png
Heatran:
Specially Defensive:

450.png
Hippowdon:
Mixed Wall:
Physical Wall:

UnYWVWD.png
Jellicent:
Utility Counter:
Special Wall:

385.png
Jirachi:
Specially Defensive:
Substitute + Status:

189.png
Jumpluff:
Support:

380.png
Latias:
Dual Screens:

381.png
Latios:
Dual Screens:

um6vaQS.png
Meloetta:
Specially Defensive:

151.png
Mew:
Support:

31.png
Nidoqueen:
Support:

38.png
Ninetales:
Defensive:

186.png
Politoed:
Defensive:

233.png
Porygon2:
Defensive Duck:
Trick Room:

195.png
Quagsire:
Physically Defensive:

407.png
Roserade:
Defensive:

479-mow.png
Rotom-C:
Support:

479-heat.png
Rotom-H:
Specially Defensive:

479-wash.png
Rotom-W:
Specially Defensive:

302.png
Sableye:
Standard:

227.png
Skarmory:
Physically Defensive:
Specially Defensive:

80.png
Slowbro:
Physical Tank:

199.png
Slowking:
Tank:

121.png
Starmie:
Defensive Rapid Spin:

465.png
Tangrowth:Defensive:

73.png
Tentacruel:
Support:

248.png
Tyranitar:
Support:

134.png
Vaporeon:
Hydration Wall:
Wish Support:

3.png
Venusaur:
SubSeed:

202.png
Wobbuffet:
Oh No, It's Wobbuffet! (Bulky):
Speedy:

178.png
Xatu:
Totem Pole (Standard):

145.png
Zapdos:
SubRoost:
Physically Defensive:
 
Last edited:
I've been testing this out and it's a fairly solid team, however it has a few problems. Sunny Day-Volcarona can pretty much take on anything this team can dish out without breaking a sweat. If it gets in so much as one quiver dance you're done, and even Heatran is only good at biding its time (earth power only hits for 30-40% damage before Quiver Dance so unless you get a critical, good luck).

On the other hand Breloom is pretty much the most amazing Pokemon I've ever used. Grass/Fighting is an unexpectedly fantastic coverage, and he's only really threatened by poison types and speedy fire types, who Heatran walls all day.
 
Great team you got there! I especially like the Breloom, I might try it one day.

Anyway, the only thing I have to add to the team is to replace extremespeed on Lucario with either Crunch (to deal with Ghosts, most notably Jellicent) or Earthquake (because, it's well, Earthquake). 2 priority moves aren't really needed, especially when Lucario resists extremespeed anyway.
 
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