Big Triples! Alchemator vs. Athenodoros!

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Two challenges of this kind:

3v3 FE Triples [Training]
2 Day DQ
2 Recoveries / 5 Chills
ASB Arena
Alch, it seems that I have a slot that has just opened up. I'll take you if you'll have me again.

Items, Abilities and Switches.

Alchemator said:

Girafarig [Anna] (F)

  • Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • [Normal]: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (85/1.15v)
Size Class: 4
Weight Class: 3
Base Rank Total: 18

EC: N/A
MC: 0
DC: 5/5

Abilities:

  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
  • Sap Sipper (DW UNLOCKED): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Attacks (38):
Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Agility
Psybeam
Baton Pass
Magic Coat
Skill Swap
Wish
Shadow Ball
Thunderbolt
Earthquake
Psychic
Crunch
Sucker Punch
Hidden Power [Ice] [7]
Energy Ball
Protect
Substitute
Mirror Coat
Endure
Reflect
Light Screen
Double Kick
Double Hit
Double Team
Zen Headbutt
Psyshock
Razor Wind
Sunny Day
Rain Dance
Telekinesis
Zap Cannon
Shock Wave



Xatu [Terrence] (M)

  • Nature: Brave (Adds one (1) Rank to Attack,Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • [Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 82 (95/1.15v)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:

  • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
  • Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Attacks (36):
Peck
Leer
Night Shade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray
Drill Peck
Roost
Sucker Punch
Psyshock
Shadow Ball
U-turn
Heat Wave
Solarbeam
Zen Headbutt
Tailwind
Steel Wing
Protect
Sky Attack
Psychic
Reflect
Light Screen
Fly
Hidden Power [Fighting] [7]
Sunny Day
Double Team
Pain Split
Trick Room
Quick Attack
Wish
Giga Drain
Calm Mind
Endure
Double-Edge



Alakazam [Alistair] (M)

  • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+22% Acc.], subtracts one (1) Rank from Attack.)

Type:

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120*1.15^)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Abilities:

  • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Magic Guard (DW UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks (37):
Teleport
Encore
Guard Split
Light Screen
Psyshock
Taunt
Shadow Ball
Hidden Power [Fire] [7]
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Energy Ball
Future Sight
Psychic
Substitute
Focus Blast
Protect
Bide
Counter
Dig
Double Team
Torment
Zap Cannon
Magic Coat
Signal Beam
Snatch
Sunny Day
Shock Wave
Ice Punch
Thunder Wave
DynamicPunch
Telekinesis
Athenodoros said:

Tethys the Cloyster (F)

Nature: Lonely (+Att, -Def)

Types:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.

Abilities:
Shell Armour - This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link - This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat - This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 90
Atk: **** (+)
Def: ****** (-)
SpA: ***
SpD: **
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: Fully Evolved
MC: 1
DC: Unlocked

Attacks (27):
-Tackle
-Withdraw
-Supersonic
-Icicle Spear
-Protect
-Leer
-Clamp
-Aurora Beam
-Dive
-Avalanche
-Rapid Spin
-Rock Blast
-Double Team
-Explosion
-Rain Dance
-Brine
-Hydro Pump
-Shell Smash
-Razor Shell
-Bide
-Endure
-Toxic Spikes
-Spike Cannon
-Spikes
-Substitute
-Torment
-Teleport
-Ice Shard
-Whirlpool
-Ice Beam
-Barrier
-Icy Wind
-Hail
-Blizzard
-Selfdestuct


Starmie, "Astraea"

Nature:
Modest - Attack decreased by *, Special Attack increased by *

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic - (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

HP: 90
Atk: ** (-)
Def: ***
SpA: ***** (+)
SpD: ***
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks (45):
-Tackle
-Harden
-Water Gun
-Rapid Spin
-Recover
-Camouflage
-Swift
-Minimize
-Power Gem
-Hydro Pump
-Psychic
-Thunderbolt
-Ice Beam
-Signal Beam
-Magic Coat
-Pain Split
-Confuse Ray
-Skill Swap
-Grass Knot
-Light Screen
-Reflect
-Thunder Wave
-Rain Dance
-Bide
-Teleport
-Trick
-Brine
-Natural Gift
-Psych Up
-Substitute
-Gravity
-Endure
-Blizzard
-Thunder
-Double Team
-Telekinesis
-Rapid Spin
-Zap Cannon
-Barrier
-Psyshock
-Thunder
-Protect
-Rest
-Surf
-Dive
-Scald
-Toxic
-Hail
-Hyper Beam
-Frustration
-Return
-Facade
-Bubblebeam
-Gyro Ball
-Reflect Type
-Rollout
-Sleep Talk
-Mimic


Male Swampert (*), "Poseidon"

Nature:
Brave - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Adds * to Attack.

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

HP: 110
Atk: ***** (+)
Def: ***
SpA: ***
SpD: ***
Spe: 52 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19


EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks (35):
-Tackle (*)
-Growl (*)
-Mud-slap (*)
-Water Gun (*)
-Bide (*)
-Foresight (*)
-Mud Sport (*)
-Counter (*)
-Mirror Coat (*)
-Avalanche (*)
-Surf (*)
-Rain Dance (*)
-Waterfall (*)
-Toxic
-Earthquake
-Ice Beam
-Hammer Arm
-Focus Blast
-Stone Edge
-Substitute
-Scald
-Hydro Cannon
-Yawn
-Protect
-Wide Guard
-Blizzard
-Rollout
-Focus Blast
-Brick Break
-Earth Power
-Endure
-Sludge
-Sludge Wave
-Bulldoze
-Stealth Rock
-Whirlpool
-Wide Guard
-Sleep Talk
-Dig
-Dive
-Defence Curl
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
I will equip nothing.

AthenoEdit: not cool. But I can edit you too.
 

Athenodoros

Official Smogon Know-It-All
Cloyster and Starmie get Exp. Shares. Swampert gets EBelt.

AlchEdit: It's your move.

Starmie: Blizzard ~ Blizzard
Cloyster: Hail ~ Blizzard
Swampert: Blizzard ~ Blizzard
IF any of them uses Rain Dance or Sunny Day, Cloyster uses Hail again in his next action.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"Brute force will do you no favours, sir."

Anna the Girafarig: Thunderbolt Starmie ~ Sunny Day

Terrence the Xatu: Light Screen ~ Giga Drain Starmie

Alistair the Alakazam: Taunt Cloyster ~ Thunder Wave Starmie
 
Turn 1:

Alakazam used taunt!
Cloyster was taunted!
-10 energy


Starmie used blizzard!
hit = 8399/10000 = hit
freeze = (3834/10000)(9668/10000)(6819/10000) = no
crit = (2907/10000)(8112/10000)(3756/10000) = no
(9+8.5-4.5) = 13 damage to girafarig!
(9+8.5-4.5)*1.5 = 20 damage to xatu (rounded up)
(9+8.5-4.5) = 13 damage to Alakazam!
-8 energy

Xatu used light screen!
A screen of light formed!
-8 energy

Girafarig used thunderbolt!
hit = 7014/10000 = hit
paralysis = 118/1000 = PARALYZED
crit = 5180/10000 = no
(10+6-4.5)*1.5 = 17 damage
-7 energy

Cloyster used hail!
Silly Athenodoros! Cloyster is taunted!

Swampert used blizzard!
hit = 6207/10000 = hit
freeze = (6851/10000)(3735/10000)(5363/10000) = no
crit = (7587/10000)(8011/10000)(7064/10000) = no
(9+4.5-4.5-5) = 4 damage to girafarig!
(9+4.5-4.5-5) = 4 damage to alakazam!
(9+4.5-4.5-5)*1.5 = 6 damage to xatu!
-8 energy

Turn 2:

Alakazam used thunder wave!
hit = 150/10000 = MISS
-7 energy


Starmie used blizzard!
hit = (9876/10000)(4920/10000)(3565/10000) = hits
freeze = (9275/10000)(8867/10000)(5454/10000) = no
crit = (2500/10000)(1216/10000)(5060/10000) = no
(9+8.5-4.5-5) = 8 damage to girafarig!
(9+8.5-4.5-5)*1.5 = 12 damage to xatu (rounded up)
(9+8.5-4.5-5) = 8 damage to Alakazam!
-8 energy
Xatu used giga drain!
hit = 6521/10000 = hit
crit = 347/10000 = CRIT
(8+3+4.5-4.5)*1.5 = 16 damage (rounded down)!
+8 hp to Xatu!
-12 energy

Girafarig used sunny day!
The sun is shining!
-10 energy

Cloyster used hail!
Cloyster cannot use hail!
Cloyster used struggle!
target = 914/10000 = Alakazam!
crit = 2887/10000 = no
(5+6-4.5) = 7 damage to alakazam (rounded up)
-3 damage to cloyster
-5 energy

Swampert used blizzard!
hit = 3095/10000 = hit
freeze = (7316/10000)(1586/10000)(9922/10000) = no
crit = (5831/10000)(3218/10000)(4753/10000) = no
(9+4.5-4.5-5) = 4 damage to girafarig!
(9+4.5-4.5-5) = 4 damage to alakazam!
(9+4.5-4.5-5)*1.5 = 6 damage to xatu!
-12 energy



Alchemator said:

Girafarig [Anna] (F)

Stats:

HP: 79
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (85/1.15v)
Size Class: 4
Weight Class: 3
Base Rank Total: 18
Energy: 83



Xatu [Terrence] (M)

Stats:

HP: 76
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 82 (95/1.15v)
Size Class: 3
Weight Class: 2
Base Rank Total: 18
Energy: 80



Alakazam [Alistair] (M)
Stats:

HP: 62
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120*1.15^)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Energy: 83

Athenodoros said:

Tethys the Cloyster (F)

Nature: Lonely (+Att, -Def)
HP: 90
Atk: **** (+)
Def: ****** (-)
SpA: ***
SpD: **
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20
Energy: 95
Taunted (4 actions)


Starmie, "Astraea"

Nature:
Modest - Attack decreased by *, Special Attack increased by *

HP: 57
Atk: ** (-)
Def: ***
SpA: ***** (+)
SpD: ***
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19
Energy:92
20% paralysis, removed in 4 actions


Male Swampert (*), "Poseidon"
HP: 110
Atk: ***** (+)
Def: ***
SpA: ***
SpD: ***
Spe: 52 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19
Energy: 80
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"Somehow we are still on the losing side."

Anna the Girafarig: Energy Ball Starmie ~ Thunderbolt Starmie

Terrence the Xatu: Solarbeam Starmie ~ Solarbeam Starmie

Alistair the Alakazam: Zap Cannon Starmie ~ Zap Cannon Starmie

If Starmie is dead by A2, shift target to Cloyster.
If Starmie uses Protect, shift target to Cloyster.
 

Athenodoros

Official Smogon Know-It-All
Apologies. Christmas was unexpectedly hectic.

Starmie: Teleport ~ Teleport
Cloyster: Icicle Spear (Xatu) ~ Icicle Spear (Xatu)
Swampert: Ice Beam (Xatu) ~ Ice Beam (Xatu)
IF Xatu faints, Cloyster and Swampert switch targets to Alakazam.
 
Starmie used teleport!
move = 6558/10000 = move
Starmie evaded!
-6 energy

Xatu is gathering in sunlight!

Girafarig used energy ball!
But there was no target…
-6 energy

Alakazam used Zap cannon!
But there was no target…
-9 energy

Cloyster used icicle spear!
hits = ability
crit = 3882/10000 = no
crit = 1667/10000 = no
crit = 9448/10000 = no
crit = 4238/10000 = no
crit = 3806/10000 = no
(15+3+6-3)*1.5 = 32 damage (rounded up)!
-8 energy

Swampert used ice beam!
freeze = 2536/10000 = no
crit = 1412/10000 = no
(10+4.5-4.5)*1.5 = 15 damage!
-7 energy

Turn 2:

Starmie used teleport!
para = 1744/10000 = PARALYSIS (Autofailed if there was no parahax)
Starmie is paralyzed! It CAN'T move!

Xatu took in sunlight!
Xatu used solarbeam!
crit =2669/10000 = no
(12+4.5-4.5)*1.5 = 18 damage!
-8 energy
Alakazam used Zap cannon!
hit = 6813/10000 = hit
Paralysis advances to 25% and is renewed!
crit = 9015/10000 = no
(12+7.5-4.5)*1.5 = 22 damage (rounded up)!
-13 energy

Girafarig used energy ball!
drop = 4495/10000 = no
crit = 7685/10000 = no
(8+6-4.5)*1.5 = 14 damage!
-10 energy

Cloyster used icicle spear!
hits = ability
crit = 5264/10000 = no
crit = 8272/10000 = no
crit = 802/10000 = no
crit = 9662/10000 = no
crit = 2009/10000 = no
(15+3+6-3)*1.5 = 32 damage (rounded up)!
-12 energy
Xatu fainted!


Swampert used ice beam!
freeze = 3115/10000 = no
crit = 9158/10000 = no
(10+4.5-4.5)= 10 damage!
-11 energy


Alchemator said:

Girafarig [Anna] (F)

Stats:

HP: 71
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (85/1.15v)
Size Class: 4
Weight Class: 3
Base Rank Total: 18
Energy: 83


Alakazam [Alistair] (M)
Stats:

HP: 54
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120*1.15^)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Energy: 83


Athenodoros said:

Tethys the Cloyster (F)

Nature: Lonely (+Att, -Def)
HP: 90
Atk: **** (+)
Def: ****** (-)
SpA: ***
SpD: **
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20
Energy: 76
Taunted (2 actions)


Starmie, "Astraea"

Nature:
Modest - Attack decreased by *, Special Attack increased by *

HP: 39
Atk: ** (-)
Def: ***
SpA: ***** (+)
SpD: ***
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19
Energy:86
25% paralysis, removed in 6 actions


Male Swampert (*), "Poseidon"
HP: 110
Atk: ***** (+)
Def: ***
SpA: ***
SpD: ***
Spe: 52 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19
Energy: 62
 

Athenodoros

Official Smogon Know-It-All
I just noticed that some of the paralysis stuff is wrong in the first two rounds. I should be on 20% now because a round ended.

Anyway, keeping on moving:

Swampert: Brick Break (Girafarig) ~ Brick Break (Girafarig)
Starmie: Hydro Pump (Alakazam) ~ Hydro Pump (Alakazam)
Cloyster: Icicle Spear + Icicle Spear (Alakazam) ~ Cool Down
IF Alakazam uses Protect, shift attacks to Girafarig, unless it uses Protect, in which case Cloyster uses Chill ~ Icicle Spear (Alakazam) and Starmie uses Hydro Pump (Alakazam)

EDIT: Actually, Thunderbolt only gives 10% paralysis, which means that Starmie wouldn't have been paralysed and she should have teleported successfully, so all of the below is fine the way it is. If anything, there should be an extra Blizzard the round before when Starmie shouldn't have been paralysed again.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
It's Sunny, so Solarbeam should have hit the second time.

You haven't actually taken any damage off Starmie.
 

Athenodoros

Official Smogon Know-It-All
Just a slight bump here to say that I think all is fine because Solarbeam shouldn't have hit the second time because everything I editted in to my above post. This just seems to be slightly past DQ for someone. It think Alch can just post now.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
I am going to wait for Quag to give a verdict like he said he would 9.9
 
And I apologize for the wait, I really wish I did not take this...

EDIT: Data audit is terrible for all these small mechanics. SDS thinks I should ask Deck
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"Finally, I can lose!"

Anna the Girafarig: Thunderbolt Starmie ~ Thunderbolt Cloyster
If Starmie is alive by A2, target it instead.

Alistair the Alakazam: Evasive Teleport ~ Energy Ball Starmie
 
Turn 1:

Alakazam used evasive teleport!
No targeting Alakazam!
-7 energy

Starmie used hydro pump!
para = 2305/1000 = PARALYZED
-7 energy

Girafarig used thunderbolt!
paralysis = 7600/1000 = no
crit = 2662/10000 = no
(10+6-4.5)*1.5 = 17 damage
-7 energy

Cloyster used icicle spear + icicle spear combo!
But there was no target…
-35 energy

Swampert used brick break!
bye bye light screen!
crit = 5635/10000 = no
(8+7.5-4.5) = 11 damage!
-6 energy

Turn 2:

Alakazam used energy ball!
drop = 2946/10000 = no
crit = 3515/10000 = no
(8+7.5-4.5)*1.5 = 16 damage (rounded up)!
-6 energy

Starmie used hydro pump!
Para = 33/10000 = PARALYZED

Girafarig used thunderbolt!
paralysis = 186/1000 = RENEWED PARALYSIS
crit = 5793/10000 = no
(10+6-4.5)*1.5 = 17 damage
Starmie fainted!
-11 energy

Cloyster is relaxing…

Swampert used brick break!
bye bye light screen!
crit = 8582/10000 = no
(8+7.5-4.5) = 11 damage!
-10 energy



Alchemator said:

Girafarig [Anna] (F)

Stats:

HP: 49
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (85/1.15v)
Size Class: 4
Weight Class: 3
Base Rank Total: 18
Energy: 65


Alakazam [Alistair] (M)
Stats:

HP: 54
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120*1.15^)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Energy: 68


Athenodoros said:

Tethys the Cloyster (F)

Nature: Lonely (+Att, -Def)
HP: 90
Atk: **** (+)
Def: ****** (-)
SpA: ***
SpD: **
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20
Energy: 41


Male Swampert (*), "Poseidon"
HP: 110
Atk: ***** (+)
Def: ***
SpA: ***
SpD: ***
Spe: 52 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19
Energy: 46
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"La la la~"

Anna the Girafarig: Energy Ball Cloyster ~ Thunderbolt Cloyster

Alistair the Alakazam: Zap Cannon Cloyster ~ Energy Ball Cloyster

If Cloyster uses Protect or Teleport, have both mons Energy Ball Swampert instead and then resume stated actions.
 

Athenodoros

Official Smogon Know-It-All
Cloyster: Icicle Spear + Icicle Spear (Zammy)
Pert: Dig - Dive (Both Zammy)
If Zammy faints, target Girafarig
 
Swampert used dig!

Alakazam used Zap cannon!
hit = 7050/10000 = hit
Paralysis advances to 25% on Cloyster
crit = 6170/10000 = no
(12+7.5-3)*1.5 = 25 damage !
-13 energy

Girafarig used energy ball!
drop = 5048/10000 = no
crit = 5233/10000 = no
(8+6-3)*1.5 = 17 damage (rounded up)!
-10 energy



Swampert dug!
it doesn’t really matter
-9 energy


para = 3995/10000 = move
Cloyster used Icicle Spear + Icicle Spear combo!
Skill Link means it automatically uses 5 attacks!
Quagsires kills Athenodoros for making him ref this AGAIN. It was bad enough when it was just a shellder…
Crit = 1520/10000 = No
Crit = 854/10000 = No
Crit = 7776/10000 = No
Crit = 9541/10000 = No
Crit = 8569/10000 = No
Crit = 6969/10000 = No
Crit = 8240/10000 = No
Crit = 6566/10000 = No
Crit = 7860/10000 = No
Crit = 4583/10000 = No
((15)*2.25
-35 energy
Alakazam fainted!
Turn 2:

Girafarig used thunderbolt!
paralysis = 2247/1000 = RENEWED PARALYSIS
crit = 7230/10000 = no
(10+6-3)*1.5 = 19 damage (rounded down)
Starmie fainted!
-7 energy

Cloyster is chillin'

Swampert used dive!
crit = 3537/10000 = no
(8+3+7.5-4.5) = 14 damage!
-9 energy


Alchemator said:

Girafarig [Anna] (F)

Stats:

HP: 49
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (85/1.15v)
Size Class: 4
Weight Class: 3
Base Rank Total: 18
Energy: 65

Athenodoros said:

Tethys the Cloyster (F)

Nature: Lonely (+Att, -Def)
HP: 29
Atk: **** (+)
Def: ****** (-)
SpA: ***
SpD: **
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20
Energy: 6


Male Swampert (*), "Poseidon"
HP: 110
Atk: ***** (+)
Def: ***
SpA: ***
SpD: ***
Spe: 52 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19
Energy: 28
You also started a debate over poor coding of cooldown, and whether or not cooldown acts as a move, especially in regards to wanting to change current mechanics about consecutive energy penalty and cooldown.
 

Athenodoros

Official Smogon Know-It-All
Can't you just sit down and lose? I'd need more time than I have atm to come up with decent orders.
 
Protect
-7 energy
Cloyster kills self while making girafarig loses 12 energy
Swampert causes another 5 energy to be lost

NOW turn 2:

Girafarig used wish, will gain 25 hp if not ko'd by swampert in two moves
-8 energy

Swampert used surf!
crit = 7296/10000 = no
(10+3+4.5-4.5) = 13 damage!
-6 energy



Alchemator said:

Girafarig [Anna] (F)

Stats:

HP: 36
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (85/1.15v)
Size Class: 4
Weight Class: 3
Base Rank Total: 18
Energy: 33


Male Swampert (*), "Poseidon"
HP: 110
Atk: ***** (+)
Def: ***
SpA: ***
SpD: ***
Spe: 52 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19
Energy: 16
 

Athenodoros

Official Smogon Know-It-All
Earthquake ~ Chill
If he uses Protect A1, switch actions.
If he uses Energy Ball and you would use Earthquake, use Mirror Coat
 
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