Quagsire


Don't have HP Grass...don't have HP Grass...Fuck!

QC Approved: tennisace, Ice-eyes, Zebraiken
GP Approved: NoBlue (over Orcinus Duo), Komodo

<p>Quagsire is an exceptional defensive Pokemon. His great typing provideshim with four resistances, an immunity to Electric-type moves, and a lone weakness to Grass-type moves. Quagsire has two excellent abilitiesavailable to it: Unaware allows him to shut down setup sweepers and stall, while Water Absorb gives him immunity to Water-type moves, and helps patch up any Water-type weakness your team might have. In addition, Water Absorb can restore 25% of its health if it switches into a corresponding attack. His support movepool, which includes Recover, Toxic, and Haze, combined with excellent bulk, is exactly what he needs to effectively wall most threats. As long as he stays far away from Grass-type attacks, Quagsire will be a constant hindrance to your opponent's momentum.</p>

[SET]
name: Physical Wall
move 1: Recover
move 2: Scald
move 3: Toxic
move 4: Earthquake
item: Leftovers
ability: Unaware
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>This set
gives Quagsire the ability to take on most physical attackers in the metagame, providing they lack a Grass-type move. Thanks to Unaware, this loveable dolt simply ignores any stat boosts your opponent might have obtained, restores any damage with Recover, and proceeds to poison the foe with Toxic, consistently healing up as they slowly perish. Scald is usually his attack of choice, as the 30% burn rate cripples physical attackers for the entire match. Earthquake is a great secondary STAB move, allowing him to dish out a decent amount of direct damage alongside the residual damage Quagsire is known for. It also hits Steel-types that are immune to Toxic.</p>

[ADDITIONAL COMMENTS]

<p>The EVs maximize Quagsire's physical bulk, helping him tank physical attacks thrown his way. The remaining EVs are placed into Special Defense, though powerful special sweepers can still punch holes through our harebrained hero. A Relaxed nature maximizes Quagsire's Defense while lowering his Speed, as his defenses and offenses are all more important than his already abysmal Speed. Leftovers is the standard item for any fully evolved wall, and Quagsire is certainly no exception.</p>

<p>Entry hazards, especially Toxic Spikes, limit Quagsire's ability to easily switch in and stall, so it is highly advisable to partner him with a Rapid Spin user. However, due to NU's shortage of good Rapid Spin users, a grounded Poison-type , such as Amoonguss, is an acceptable alternative to absorb Toxic Spikes. Audino can use Heal Bell to cure any status inflicted on Quagsire, and easily sponges special assaults launched at him. Finally, it is imperative to eliminate Grass-types if you want Quagsire to breathe easily. Magmortar, Emboar, and Swellow are among the best choices for this task.</p>

[SET]
name: Curse
move 1: Curse
move 2: Recover
move 3: Earthquake
move 4: Waterfall / Ice Punch
item: Leftovers
ability: Unaware
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Though Quagsire's ability, Unaware, implies that he is too unwitting to set up, he is surprisingly good at it. Curse boosts his Attack and Defense, allowing him to continue tanking hits as usual while preparing a counter-offensive of his own. The instant recuperation of Recover makes repeatedly setting up Curses easy. Earthquake is his strongest physical STAB option. Waterfall is a solid secondary STAB move that provides good coverage, though Ice Punch is also an option to hit incoming Grass-types. That said, when using Curse Quagsire, it is wise to eliminate any Grass-types prior to setting up, even with the inclusion of Ice Punch.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature beef up Quagsire's Special Defense, as Curse will quickly boost his Defense to formidable levels. Leftovers aid Quagsire in tanking hits while he sets up and sweeps. Stone Edge is also an option in the final slot if you prefer extra type coverage, but it sacrifices accuracy and doesn't receive a STAB boost. With Stone Edge and Earthquake, Quagsire is only walled by Torterra, who shuts him down anyway unless he carries Ice Punch.</p>

<p>As stated before, clearing out Grass-types before setting up is a savvy decision. Magmortar, Emboar, and Swellow are all professionals in this field. Water Absorb Mantine is immune to both of Quagsire's STAB attacks, so a physically attacking Electric-type, such as Eelektross or Luxray, is also a useful partner. A Rapid Spin user or grounded Poison-type is highly recommended, as Toxic Spikes obliterate any hope Quagsire has for successfully sweeping. Amoonguss is a prime candidate for this role, as it counters opposing Quagsire that ignore your own Quagsire's stat boosts, while threatening him with Toxic.</p>

[Other Options]

<p>Rain Dance is definitely a viable option for Quagsire. He is bulky enough to consistently set it up throughout the match, and can take advantage of rain boosting his STAB Waterfall. Hail is another weather that he can set up, but Quagsire is not fond of the residual damage it inflicts on him. Stockpile is useful for boosting his defenses, but there is little for him to do after setting up, aside from spreading Toxic and praying the opponent doesn't score a critical hit. Water Absorb is a fantastic ability, especially if Water-types plague your team, but Unaware is usually preferred. Haze can dismiss any stat boosts your opponent sets up, and Quagsire can easily pull it off as he fears little from boosted sweepers. Yawn is an option to force switches or put a Pokemon to sleep, but Quagsire prefers the residual damage that poison or burn induces. Swagger confuses your opponent while Quagsire remains comically unaware of the stat boost he just caused. Finally, a RestTalk set with Curse and Waterfall is an option, as it helps Quagsire get past his Toxic issues. However, Recover is a much more consistent healing move than Rest.</p>

[Checks and Counters]

<p>Most Grass-types could be considered counters to Quagsire
: they resist both of his STABs while preying upon his only crippling weakness. Residual damage, especially from Toxic poisoning, can quickly chip away at his walling capabilities. Amoonguss is a wonderful counter to Quagsire: it has STAB Grass-type attacks, is immune to Toxic, preys on his weaker Special Defense, and can either put him to sleep with Spore or nullify his Curse boosts with Clear Smog. Amusingly enough, physically defensive Quagsire is one of the best counters to the Curse set. It brushes off his stat boosts, outspeedshim, and cripples him with Toxic. Most sun teams seem custom built to shut him down, as they tend to have powerful Grass-type sweepers and weaken his STAB Water-type attacks with the weather.</p>
 

jrrrrrrr

wubwubwub
is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
Ice Beam deserves a mention to hit Grassers on the switchin. It also prevents Altaria from walling you. You dismiss RestTalk in the OO section but you spent the whole analysis talking about how much Quagsire hates getting Poisoned.

RestTalk Curse + Waterfall is a pretty damn good mono attacker once the opposing Roselia is cleared. I haven't tried it in NU yet but in UU it worked really well for me. Probably OO material.

Also, Quagsire counters itself with either ability and Toxic, you should mention that.
 

breh

強いだね
I really think water absorb deserves more mention. I'm almost tempted to say that the number of setup mons in NU is nowhere near the amount of rain that will exist after slowking/lanturn leave. being able to wall rain teams very well is a good thing.
 

Ice-eyes

Simper Fi
Looks good. Stone Edge should be AC on the Curse set though, it's really pretty bad. I'd rather see Ice Punch mentioned for hitting incoming Grasses, especially Torterra and Roselia.

 

jake

underdog of the year
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Top Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Champion
I really think water absorb deserves more mention. I'm almost tempted to say that the number of setup mons in NU is nowhere near the amount of rain that will exist after slowking/lanturn leave. being able to wall rain teams very well is a good thing.
i agree, though this will probably be more relevant post-shifts when that stuff does happen. til then;

QC APPROVED (3/3)
 

Endorfins

Your Worst Nightmare
is a Contributor Alumnus
Roselia has gone to bigger and better things in RU so maybe replace Roseia mentions with something like Amoonguss
 

Orcinus Duo

Banned deucer.
still proofreading
and done?

this was nice.


Don't have HP Grass...don't have HP Grass...Fuck!

QC Approved: tennisace, Ice-eyes, Zebraiken

[Overview]

<p>Quagsire is an exceptional defensive Pokemon. His great typing provides him with four resistances, an immunity to Electric, and only one weakness. He has two excellent abilities to choose from, and just the right amount of bulk to make both work wonders. :Unaware allows him to shut down any set-up sweepers and stall, but while Water Absorb gives him added health and can easily patch up any Water weakness your team might have. His support movepool, which includes Recover, Toxic, and Haze, combined with excellent bulk is exactly what he needs to effectively wall most threats. As long as he stays far away from Grass-type attacks, Quagsire will be a constant hindrance to your opponents momentum.</p>

[SET]
name: Physical Wall
move 1: Recover
move 2: Scald
move 3: Toxic
move 4: Earthquake
item: Leftovers
ability: Unaware
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>This set allows Quagsire to stall out almost any all physical attackers in the metagame lacking a Grass-type move in the metagame. Thanks to Unaware, this loveable dolt will be completely oblivious of your opponent's attempts to set up. He simply ignores their any stat boosts your opponent might have obtained, shrugs off the damage with Recover, and proceeds to Toxic the foe, consistently healing up as they slowly perish. Scald is usually his attack of choice, as it's the 30% burn rate often cripples physical attackers for the entire match. Earthquake is a great secondary STAB move, allowing him to dish out a decent portion of battle amount of direct damage alongside the usual helping of residual damage residual damage Quagsire is known for.</p>

[ADDITIONAL COMMENTS]

<p>The EVs maximize Quagsire's physical bulk, helping him tank any physical attacks thrown his way. The remaining EVs go into Special Defense, though powerful special sweepers can still punch holes through our harebrained hero. Because Quagsire will be carrying a physical and a special attack, and seeing as his Speed is already pitiful, Relaxed is the best nature for getting the most out of his Defense. The Relaxed nature maximizes Quagsire's Defense, seeing as his speed is abysmal as it is and he has no reason to boost any other stat. Leftovers is the standard item for any fully evolved wall, and Quagsire is certainly no exception.</p>

<p>Entry hazards, especially Toxic Spikes, limit Quagsire's ability to easily switch in and stall; , and so it is highly advisable to pack partner him with a spinner when using him. However, due to NU's shortage of good Rapid Spin users, however, simply using a grounded Poison-type, such as Amoonguss, to soak up Toxic Spikes should suffice is an acceptable alternative. Audino can use Heal Bell to ameliorate cure any status imposed on Quagsire, and easily sponges special assaults launched at him to boot. Finally, it is imperative to eliminate Grass-types if you want Quagsire to breathe easily. Magmortar, Emboar, and Swellow are among the best attackers choices for this task.</p>

[SET]
name: Curse
move 1: Curse
move 2: Recover
move 3: Earthquake
move 4: Waterfall / Ice Punch
item: Leftovers
ability: Unaware
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Though Quagsire's ability, Unaware, implies that he is too unwitting to comprehend setting up set up, he is surprisingly good at it. Curse boosts his Attack and Defense, allowing him to continue tanking hits per as usual while preparing a counter-offensive of his own. The instant recuperation of Recover makes repeatedly setting up repeated Curses easy. Earthquake is his strongest physical STAB option. Waterfall is a solid secondary STAB that provides good coverage, though Ice Punch is also an option to hit the inevitable incoming Grass-types. That said, when using Waterfall, or Curse Quagsire in general, it is wise to eliminate any Grass-types prior to setting up, even with the inclusion of Ice Punch.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature beef up Quagsire's Special Defense, as Curse will quickly boost his Defense to formidable heights. Leftovers aids Quagsire in tanking hits while he sets up and sweeps. Stone Edge is also an option for the final slot. Quagsire is then only walled by Torterra, who shuts him down anyway unless he carries Ice Punch. Generally However, its lower accuracy and lack of STAB makes it generally less desirable than Waterfall, however.</p>

<p>As stated before, clearing out Grass-types before setting up is a savvy decision. Magmortar, Emboar, and Swellow are all professionals in this field. Water Absorb Mantine is immune to both of Quagsire's STAB attacks, so a physically attacking Electric-type, such as Eelektross or Luxray, also makes is also a useful partner. A spinner or grounded Poison-type is highly recommended, as Toxic Spikes obliterates any hope Quagsire has for successfully sweeping. Amoonguss is a prime candidate for this role. , as it also counters opposing Quagsire, which who ignores your own Quagsire's stat boosts while threatening him with Toxic.</p>

[Other Options]

<p>Rain Dance is definitely a viable option for Quagsire. He is bulky enough to set it up consistently throughout the match and can take advantage of rain boosting his STAB Waterfall. Hail is another weather that he can set up, but Quagsire is not fond of the residual damage it inflicts on him. Stockpile is useful for boosting his defenses, but there is little for him to do after getting that bulky besides use spreading Toxic and praying the opponent doesn't score a critical hit. Water Absorb is a fantastic ability, especially if Water-types plague your team, but Unaware is usually preferred. Haze can dismiss any stat boosts your opponent sets up, and Quagsire can easily pull if off as he fears little from boosted sweepers. Yawn is an option to force switches or put a Pokemon to sleep, but Quagsire prefers the residual damage that poison or burn induces. Swagger confuses your opponent while Quagsire remains comically unaware of the stat boost he just caused. Finally[comma] a RestTalk set with Curse and Waterfall is an option, as it helps Quagsire get past his Toxic issues. However, Recover is a much more consistent healing move than Rest, however.</p>

[Checks and Counters]

<p>Most Grass-types could be considered counters to Quagsire; they resist both of his STABs while getting STAB of their own on launching STABed attacks at his only crippling weakness. Residual damage, especially from Toxic poisoning, can quickly chip away at his walling capabilities. Amoonguss is a wonderful counter to Quagsire: it has STAB Grass attacks, is immune to Toxic, preys on his weaker Special Defense, and can either knock him out with Spore or phaze his Curse boosts with Clear Smog. Amusingly enough, physically defensive Quagsire is one of the best counters to the Curse set; it brushes off his stat boosts, outspeeds, and cripples him with Toxic. Most Sun teams are almost seem custom built to shut him down, as they tend to have powerful Grass sweepers and weaken his STAB Water attacks with the weather.</p>
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
Working on top of Orcinus Duo's check.

Edits in Green. Removals in pink.

[Overview]

<p>Quagsire is an exceptional defensive Pokemon. His great typing provides him with four resistances, an immunity to Electric-type moves, and only one weakness. He has two excellent abilities to choose from, and just the right amount of bulk to make both work wonders. :<Space>Unaware allows him to shut down any set-up setup sweepers and stall, but while Water Absorb gives him added health and can easily patch up any Water-type weakness your team might have. His support movepool, which includes Recover, Toxic, and Haze, combined with excellent bulk is exactly what he needs to effectively wall most threats. As long as he stays far away from Grass-type attacks, Quagsire will be a constant hindrance to your opponent's < Apostrophe momentum.</p>

[SET]
name: Physical Wall
move 1: Recover
move 2: Scald
move 3: Toxic
move 4: Earthquake
item: Leftovers
ability: Unaware
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>This set allows Quagsire to stall out almost any all physical attackers in the metagame lacking that lack a Grass-type move in the metagame. Thanks to Unaware, this loveable dolt will be completely oblivious of your opponent's attempts to set up. He simply ignores their any stat boosts your opponent might have obtained, shrugs off the damage with Recover, and proceeds to Toxic the foe, consistently healing up as they slowly perish. Scald is usually his attack of choice, as it's the 30% burn rate often cripples physical attackers for the entire match. Earthquake is a great secondary STAB move, allowing him to dish out a decent portion of battle amount of direct damage alongside the usual helping of residual damage residual damage Quagsire is known for.</p>

[ADDITIONAL COMMENTS]

<p>The EVs maximize Quagsire's physical bulk, helping him tank any physical attacks thrown his way. The remaining EVs go into are placed into Special Defense, though powerful special sweepers can still punch holes through our harebrained hero. Because Quagsire will be carrying a physical and a special attack, and seeing as his Speed is already pitiful, Relaxed is the best nature for getting the most out of his Defense. The Relaxed nature maximizes Quagsire's Defense, seeing as his speed Speed is abysmal as it is and he has no reason to boost any other stat. Leftovers is the standard item for any fully evolved wall, and Quagsire is certainly no exception.</p>

<p>Entry hazards, especially Toxic Spikes, limit Quagsire's ability to easily switch in and stall; , and so it is highly advisable to pack partner him with a spinner Rapid Spinner when using him. However, due to NU's shortage of good Rapid Spin users, however, simply using a grounded Poison-type, such as Amoonguss, to soak up Toxic Spikes, such as Amoonguss, should suffice is an acceptable alternative. Audino can use Heal Bell to ameliorate cure any status imposed inflicted on Quagsire, and easily sponges special assaults launched at him to boot. Finally, it is imperative to eliminate Grass-types if you want Quagsire to breathe easily. Magmortar, Emboar, and Swellow are among the best attackers choices for this task.</p>

[SET]
name: Curse
move 1: Curse
move 2: Recover
move 3: Earthquake
move 4: Waterfall / Ice Punch
item: Leftovers
ability: Unaware
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Though Quagsire's ability, Unaware, implies that he is too unwitting to comprehend setting up set up, he is surprisingly good at it. Curse boosts his Attack and Defense, allowing him to continue tanking hits per as usual while preparing a counter-offensive of his own. The instant recuperation of Recover makes repeatedly setting up repeated Curses easy. Earthquake is his strongest physical STAB option. Waterfall is a solid secondary STAB move that provides good coverage, though Ice Punch is also an option to hit the inevitable incoming Grass-types. That said, when using Waterfall, or Curse Quagsire in general, it is wise to eliminate any Grass-types prior to setting up, even with the inclusion of Ice Punch.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature beef up Quagsire's Special Defense, as Curse will quickly boost his Defense to formidable heights. Leftovers aids Quagsire in tanking hits while he sets up and sweeps. Stone Edge is also an option for the final slot. Quagsire is then only walled by Torterra, who shuts him down anyway unless he carries Ice Punch. Generally However, its Stone Edge's lower accuracy and lack of STAB makes it generally less desirable than Waterfall, (<*) however.</p>

<p>As stated before, clearing out Grass-types before setting up is a savvy decision. Magmortar, Emboar, and Swellow are all professionals in this field. Water Absorb Mantine is immune to both of Quagsire's STAB attacks, so a physically attacking Electric-type, such as Eelektross or Luxray, also makes is also a useful partner. A spinner Rapid Spinner or grounded Poison-type is highly recommended, as Toxic Spikes obliterates any hope Quagsire has for successfully sweeping. Amoonguss is a prime candidate for this role. , as it also counters opposing Quagsire, which who ignores your own Quagsire's stat boosts while threatening him with Toxic.</p>

[Other Options]

<p>Rain Dance is definitely a viable option for Quagsire. He is bulky enough to set it up consistently set it up throughout the match, (< Comma) and can take advantage of rain boosting his STAB Waterfall. Hail is another weather that he can set up, but Quagsire is not fond of the residual damage it inflicts on him. Stockpile is useful for boosting his defenses, but there is little for him to do after getting that bulky setting up, besides use spreading Toxic and praying the opponent doesn't score a critical hit. Water Absorb is a fantastic ability, especially if Water-types plague your team, but Unaware is usually preferred. Haze can dismiss any stat boosts your opponent sets up, and Quagsire can easily pull if off as he fears little from boosted sweepers. Yawn is an option to force switches or put a Pokemon to sleep, but Quagsire prefers the residual damage that poison or burn induces. Swagger confuses your opponent while Quagsire remains comically uUnaware of the stat boost he just caused. Finally[comma] a RestTalk set with Curse and Waterfall is an option, as it helps Quagsire get past his Toxic issues. However, Recover is a much more consistent healing move than Rest, however.</p>

[Checks and Counters]

<p>Most Grass-types could be considered counters to Quagsire; : (<*) they resist both of his STABs while getting STAB of their own on launching STABed attacks at preying upon his only crippling weakness. Residual damage, especially from Toxic poisoning, can quickly chip away at his walling capabilities. Amoonguss is a wonderful counter to Quagsire: it has STAB Grass-type attacks, is immune to Toxic, preys on his weaker Special Defense, and can either knock him out put him to sleep with Spore or phaze nullify his Curse boosts with Clear Smog. Amusingly enough, physically defensive Quagsire is one of the best counters to the Curse set; . < Period it It brushes off his stat boosts, outspeeds, and cripples him with Toxic. Most Sun teams are almost seem custom built to shut him down, as they tend to have powerful Grass-type sweepers and weaken his STAB Water-type attacks with the weather.</p>


GP Approved 1/2
 
Thanks NoBlue and Orc ^.^

I implemented those changes, with 2 exceptions: "spinner" is actually the preferred term over "Rapid Spinner", though "Rapid Spin user" is also acceptable; I kept unaware uncapped in the 3rd to last sentence of OO, since I wasn't actually saying the ability itself.

Next GPer, have at me!
 

Orcinus Duo

Banned deucer.
I would also like to mention that I carry HP grass on magmortar just for this thing now

Also, can we change "Setting up, besides" to "setting up, aside from"

I'm not sure why but noblue's comma makes this feel a bit awkward

Also, change to "all physical attackers in the metagame that lack Grass-type moves"
 

Komodo

Huff
is a Site Content Manager Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus

Don't have HP Grass...don't have HP Grass...Fuck!

QC Approved: tennisace, Ice-eyes, Zebraiken
GP Approved: NoBlue (over Orcinus Duo)

<p>Quagsire is an exceptional defensive Pokemon. His great typing provideshim with four resistances, an immunity to Electric-type moves, and only one a lone weakness to Grass-type moves. He Quagsire has two excellent abilities to choose from available to it: Unaware allows him to shut down setup sweepers and stall, while Water Absorb gives him added health and can easily patch up any an immunity to Water-type moves, and helps patch up any Water-type weakness your team might have. In addition, Water Absorb can restore 25% of its health if it switches into a corresponding attack. His support movepool, which includes Recover, Toxic, and Haze, combined with excellent bulk,(comma) is exactly what he needs to effectively wall most threats. As long as he stays far away from Grass-type attacks, Quagsire will be a constant hindrance to your opponent's momentum.</p>

[SET]
name: Physical Wall
move 1: Recover
move 2: Scald
move 3: Toxic
move 4: Earthquake
item: Leftovers
ability: Unaware
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>This set allows gives Quagsire the ability to stall out almost all take on most physical attackers in the metagame,(comma) providing they that lack a Grass-type move. Thanks to Unaware, this loveable dolt simply ignores any stat boosts your opponent might have obtained, shrugs off restores any the damage with Recover, and proceeds to Toxic poison the foe with Toxic, consistently healing up as they slowly perish. Scald is usually his attack of choice, as the 30% burn rate often cripples physical attackers for the entire match. Earthquake is a great secondary STAB move, allowing him to dish out a decent amount of direct damage alongside the residual damage Quagsire is known for. It also hits Steel-types that are immune to Toxic.</p>

[ADDITIONAL COMMENTS]

<p>The EVs maximize Quagsire's physical bulk, helping him tank any physical attacks thrown his way. The remaining EVs are placed into Special Defense, though powerful special sweepers can still punch holes through our harebrained hero. A Relaxed nature maximizes Quagsire's Defense while lowering his Speed, as his defenses and offenses are all more important than his already abysmal Speed. Leftovers is the standard item for any fully evolved wall, and Quagsire is certainly no exception.</p>

<p>Entry hazards, especially Toxic Spikes, limit Quagsire's ability to easily switch in and stall, so it is highly advisable to partner him with a Rapid Spinner. However, due to NU's shortage of good Rapid Spin users, using a grounded Poison-type to soak up Toxic Spikes, such as Amoonguss, is an acceptable alternative to absorb Toxic Spikes. Audino can use Heal Bell to cure any status inflicted on Quagsire, and easily sponges special assaults launched at him. Finally, it is imperative to eliminate Grass-types if you want Quagsire to breathe easily. Magmortar, Emboar, and Swellow are among the best choices for this task.</p>

[SET]
name: Curse
move 1: Curse
move 2: Recover
move 3: Earthquake
move 4: Waterfall / Ice Punch
item: Leftovers
ability: Unaware
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Though Quagsire's ability, Unaware, implies that he is too unwitting to set up, he is surprisingly good at it. Curse boosts his Attack and Defense, allowing him to continue tanking hits as usual while preparing a counter-offensive of his own. The instant recuperation of Recover makes repeatedly setting up Curses easy. Earthquake is his strongest physical STAB option. Waterfall is a solid secondary STAB move that provides good coverage, though Ice Punch is also an option to hit incoming Grass-types. That said, when using Curse Quagsire, it is wise to eliminate any Grass-types prior to setting up, even with the inclusion of Ice Punch.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature beef up Quagsire's Special Defense, as Curse will quickly boost his Defense to formidable heights levels. Leftovers aid Quagsire in tanking hits while he sets up and sweeps. Stone Edge is also an option for in the final slot if you prefer extra type coverage, but it sacrafices accuracy and doesn't receive a STAB boost. With Stone Edge and Earthquake, Quagsire is then only walled by Torterra, who shuts him down anyway unless he carries Ice Punch. However, Stone Edge's lower accuracy and lack of STAB makes it generally less desirable than Waterfall.</p>

<p>As stated before, clearing out Grass-types before setting up is a savvy decision. Magmortar, Emboar, and Swellow are all professionals in this field. Water Absorb Mantine is immune to both of Quagsire's STAB attacks, so a physically attacking Electric-type, such as Eelektross or Luxray, is also a useful partner. A Rapid Spinner or grounded Poison-type is highly recommended, as Toxic Spikes obliterateany hope Quagsire has for successfully sweeping. Amoonguss is a prime candidate for this role, as it also counters opposing Quagsire, who that ignore your own Quagsire's stat boosts,(comma) while threatening him with Toxic.</p>

[Other Options]

<p>Rain Dance is definitely a viable option for Quagsire. He is bulky enough to consistently set it up throughout the match, and can take advantage of rain boosting his STAB Waterfall. Hail is another weather that he can set up, but Quagsire is not fond of the residual damage it inflicts on him. Stockpile is useful for boosting his defenses, but there is little for him to do after setting up, aside from spreading Toxic and praying the opponent doesn't score a critical hit. Water Absorb is a fantastic ability, especially if Water-types plague your team, but Unaware is usually preferred. Haze can dismiss any stat boosts your opponent sets up, and Quagsire can easily pull it off as he fears little from boosted sweepers. Yawn is an option to force switches or put a Pokemon to sleep, but Quagsire prefers the residual damage that poison or burn induces. Swagger confuses your opponent while Quagsire remains comically unaware of the stat boost he just caused. Finally, a RestTalk set with Curse and Waterfall is an option, as it helps Quagsire get past his Toxic issues. However, Recover is a much more consistent healing move than Rest.</p>

[Checks and Counters]

<p>Most Grass-types could be considered counters to Quagsire
: they resist both of his STABs while preying upon his only crippling weakness. Residual damage, especially from Toxic poisoning, can quickly chip away at his walling capabilities. Amoonguss is a wonderful counter to Quagsire: it has STAB Grass-type attacks, is immune to Toxic, preys on his weaker Special Defense, and can either put him to sleep with Spore or nullify his Curse boosts with Clear Smog. Amusingly enough, physically defensive Quagsire is one of the best counters to the Curse set. It brushes off his stat boosts, outspeeds him, and cripples him with Toxic. Most sun teams seem custom built to shut him down, as they tend to have powerful Grass-type sweepers and weaken his STAB Water-type attacks with the weather.</p>


You know what colours I use for what. Let's get this done Jelli :)

 

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