Elevator Music v Terrador at Daisy Circuit!

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Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
terrador, lets batalhar

1v1 nfe singles
1 day dq
no recoveries/chills
standard arena I GET TO CHOOSE

edit: yea one sub i guess
Emma, I will consume you
1 sub, right?
Switch=KO
Items=On
Abilities=None
ARENA
Arena: Daisy Circuit
Field Type: All Types
Complexity: Intense
Formats: All Formats

Restrictions: All moves are allowed.

Description:
Daisy Circuit is the first course of the Star Cup, situated in a coastal town, near the beach. For some reason, the sun is always setting, creating an orange-streaked sky that is reflected by the windows of the tall lighthouse. The racetrack is rather straightforward, and the only things to watch out for are pesky cones. Despite its appearance in what seems to be an advanced Grand Prix, Daisy Circuit is in fact about as interesting as watching grass grow. To help alleviate this issue, Toad's Factory has sent a shipment of item boxes to Daisy Circuit so as to liven this coastal course up.

Combat behaves the same way as regular combat does while on Daisy Circuit. At the end of each round, however, each Pokemon runs into a set of item boxes and obtains one item. If the Pokemon already has an item at the end of a round, it does not pick up a second one; however, if the Pokemon has the ability Pick Up, it will be able to hold a second item, but not a third. Each item can be used either before the first action or at the end of a action without using up the action; the exception to this is the Thunder Cloud, which activates automatically. However, you may not use more than one item per interval between actions. The item that is obtained is decided through RNG, and their item is described below. All stage boosts and drops that occur from items decay at the end of the round that they are used.

15% - Green Shell: 5 DMG to target, 30% to Flinch.
15% - Banana Peel: -1 Spe to target, 50% to Flinch.
10% - Thunder Cloud: Transferred by contact attacks, activates a Lightning effect on the holder at the end of the round.
10% - Mushroom: +1 Spe, +1 Crit Rate, +5% Acc
10% - Fake Item Box: 100% to Flinch.
10% - Red Shell: 10 DMG to target, 60% to Flinch.
05% - Bob-omb: Deals 10 DMG to all enemies and 3 DMG to all allies.
05% - POW Block: -2 Spe to all Pokemon, -10% Eva to all Pokemon.
05% - Lightning: 5 DMG to all Pokemon, inflicts 25% PRZ to all enemies, reduces SC to 2.
05% - Blue Shell: 15 DMG to target, 3 DMG to other Pokemon, 100% to Flinch.
05% - Blooper: -20% Acc to all enemies, -20% Eva to all enemies, -1 Spe to all enemies.
02% - Golden Mushroom: +3 Spe, +2 Crit Rate, +20% Acc.
02% - Star: +5 DMG to all attacks, -5 DMG to all attacks aimed at you.
01% - Bullet Bill: 20 DMG to all enemies, +6 Spe, Flinches all Pokemon for 1 action.

It should be noted that getting hit by certain items will result in a loss of your item; these follow the rules of Mario Kart in-game. For example, getting hit by either a Bullet Bill or a Blue Shell will result in your item getting knocked out. Furthermore, a Pokemon can opt to discard an item instead of using it; a simple order such as "[Discard Lightning]" will do, but it will count as using an item between an action; however, the Lightning Cloud may not be discarded. Note that this does not take up an action, and since it is not an action, cannot be flinched by means of Mario Kart items or moves such as Fake Out. Items that are used by different Pokemon on the same interval are used in order of standard turn order; treat Bullet Bills as having 3 Priority, Stars and Golden Mushrooms as having 2 Priority, and Mushrooms as having 1 Priority.

At the end of each action, there is a chance for a Pokemon to run into a cone. Because the longer the Pokemon has been out in the battle, the more monotonous Daisy Circuit gets, Pokemon that have been active for a longer duration of time tend to bump into cones more. Thus, the chance of bumping into a cone at the end of an action is equal to the number of rounds that the Pokemon has been active multiplied by ten (10), with a cap of fifty (50) percent. Bumping into a cone deals 1 DMG to the Pokemon, in addition to lowering their Speed by fifty (50) percent for the next three actions; this effect cannot stack but will restart the timer.

Summary: Mario Kart items to be used, chance to bump into cones.
ELEVATOR MUSIC
167.png

Spinarak [Itomaru] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:

Spinarak
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Total Moves: 23

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes
Sucker Punch
Spider Web
Agility
Pin Missile
Poison Jab

Disable
Toxic Spikes
Twineedle
Electroweb

Endure
Hone Claws
Protect
Dig
Double Team

Bounce
TERRADOR
172.png

Pichu (Lenneth) (F)
Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/9
MC: 2
DC: 1/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (LOCKED): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Attacks:

Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot

Encore
Endure
Wish

Hidden Power (Rock)
Double Team
Protect

Total: 12

TURN ORDER
Elevator Music equips an item.
Terrador equips an item and issues actions.
Elevator Music issues actions.
 
167.png

Itomaru (M) @ Nothing
HP: 90 | EN: 100
3 / 2 / 1 / 2 / 30
SC:1 | WC:1 | Sub:1
172.png

Lenneth (F) @ Life Orb
HP: 80 | EN: 100
1 / 1 / 3 / 2 / 60
SC:1 | WC:1 | Sub:1

BEGIN ROUND ONE

Spinarak pulls some nasty tricks on Pichu, but it seems that its Speed boost has worn off slightly! Both Pokemon have Red Shells that they can throw, but it seems that Lenneth the Pichu has the slight advantage, being faster and all...

END ROUND ONE

Pichu used Hidden Power!
RNG Roll (To-Crit) (<=63 Yes) 369/1000 (No)
(7 + 3 + 1.5) * 1.5 = 17.25 ~ 17 damage
-2 HP (Recoil)
-5 energy
Spinarak used Agility!
+2 Spe
-7 energy
BUMP INTO CONES?
RNG Roll (Pichu) (<=100 Yes) 385/1000 (No)
RNG Roll (Spinarak) (<=100 Yes) 862/1000 (No)

Spinarak dug a hole!
Pichu used Thunder Wave!
boohoo
-6 energy
Spinarak used Dig!
RNG Roll (To-Crit) (<=63 Yes) 810/1000 (No)
(8 + 3) * 1.5 = 16.5 ~ 17 damage
-10 energy
BUMP INTO CONES?
RNG Roll (Pichu) (<=100 Yes) 308/1000 (No)
RNG Roll (Spinarak) (<=100 Yes) 380/1000 (No)

Spinarak used Disable!
woohoo
-7 energy
Pichu used Hidden Power!
boohoo
-0 energy
BUMP INTO CONES?
RNG Roll (Pichu) (<=100 Yes) 358/1000 (No)
RNG Roll (Spinarak) (<=100 Yes) 638/1000 (No)

ITEM BOXES !_!
RNG Roll (Spinarak) 64/1000 (Red Shell)
RNG Roll (Pichu) 61/1000 (Red Shell)
167.png

Itomaru (M) @ Nothing
HP: 73 | EN: 76
3 / 2 / 1 / 2 / 30 [53]
SC:1 | WC:1 | Sub:1
+1 Spe (1r)
Red Shell (1)
172.png

Lenneth (F) @ Life Orb
HP: 61 | EN: 89
1 / 1 / 3 / 2 / 60
SC:1 | WC:1 | Sub:1
Hidden Power Disabled (5a)
Red Shell (1)

TURN ORDER
Elevator Music issues actions.
 
167.png

Itomaru (M) @ Nothing
HP: 73 | EN: 76
3 / 2 / 1 / 2 / 30 [53]
SC:1 | WC:1 | Sub:1
+1 Spe (1r)
Red Shell (1)
172.png

Lenneth (F) @ Life Orb
HP: 61 | EN: 89
1 / 1 / 3 / 2 / 60
SC:1 | WC:1 | Sub:1
Hidden Power Disabled (5a)
Red Shell (1)

BEGIN ROUND TWO

Both shells end up flinching, and Itomaru and Lenneth pick up another set of shells! Itomaru is winning the damage race, but paralysis might hamper it...

END ROUND TWO

Pichu threw a Red Shell!
RNG Roll (To-Flinch) (<=600 Yes) 532/1000 (Yes)
10 DMG
Pichu used Thunder Wave!
Spinarak became paralyzed!
-7 energy
Spinarak flinched!
BUMP INTO CONES?
RNG Roll (Pichu) (<=200 Yes) 757/1000 (No)
RNG Roll (Spinarak) (<=200 Yes) 220/1000 (No)

Pichu used ThunderShock!
RNG Roll (To-Crit) (<=63 Yes) 374/1000 (No)
(4 + 3 + 3 + 1.5) * 1 = 11.5 ~ 12 damage
-2 HP (Recoil)
-2 energy
Spinarak used Agility!
RNG Roll (Full PRZ) (<=250 Yes) 988/1000 (No)
+2 Spe
-7 energy
BUMP INTO CONES?
RNG Roll (Pichu) (<=200 Yes) 853/1000 (No)
RNG Roll (Spinarak) (<=200 Yes) 704/1000 (No)

Spinarak threw a Red Shell!
RNG Roll (To-Flinch) (<=600 Yes) 411/1000 (Yes)
10 DMG
Pichu flinched!
Spinarak used Twineedle!
RNG Roll (Full PRZ) (<=250 Yes) 589/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 560, 149 (No, No)
RNG Roll (To-PSN) (<=200 Yes) 698/1000 (No)
(6 + 3 + 3) * 1 = 12 damage
-3 energy
BUMP INTO CONES?
RNG Roll (Pichu) (<=200 Yes) 700/1000 (No)
RNG Roll (Spinarak) (<=200 Yes) 844/1000 (No)

ITEM BOXES !_!
RNG Roll (Spinarak) 70/100 (Red Shell)
RNG Roll (Pichu) 3/100 (Green Shell)
167.png

Itomaru (M) @ Nothing
HP: 51 | EN: 66
3 / 2 / 1 / 2 / 30 [17]
SC:1 | WC:1 | Sub:1
PRZ (20)
+2 Spe (1r)
Red Shell (1)
172.png

Lenneth (F) @ Life Orb
HP: 37 | EN: 80
1 / 1 / 3 / 2 / 60
SC:1 | WC:1 | Sub:1
Hidden Power Disabled (2a)
Green Shell (1)
 
aah

167.png

Itomaru (M) @ Nothing
HP: 51 | EN: 66
3 / 2 / 1 / 2 / 30 [17]
SC:1 | WC:1 | Sub:1
PRZ (20)
+2 Spe (1r)
Red Shell (1)
172.png

Lenneth (F) @ Life Orb
HP: 37 | EN: 80
1 / 1 / 3 / 2 / 60
SC:1 | WC:1 | Sub:1
Hidden Power Disabled (2a)
Green Shell (1)

BEGIN ROUND THREE

Lenneth begins by hurling a Green Shell straight at Itomaru, hitting the poor spider! She follows it up with another small jolt of electricity, siphoning some of her own vitality into the attack! Itomaru manages to avoid getting flinched, but his muscles cramp up at the worst possible time, making him fully paralyzed! Lenneth strikes Itomaru with a second spark of electricity, but Itomaru is able to retaliate this time, jabbing Lenneth repeatedly. He immediately throws his Red Shell afterwards, dealing sizable damage; unfortunately, it seemed as if Lenneth saw the attack coming, as she is able to counter quickly with a burst of energy. Itomaru shoots two needles at Lenneth, finally poisoning her! It seems quite ironic, indeed, as the poison deals damage for the first time, knocking her out.

END ROUND THREE


Lenneth threw a Green Shell!
RNG Roll (To-Flinch) (<=300 Yes) 957/1000 (No)
5 DMG
Lenneth used ThunderShock!
RNG Roll (To-Crit) (<=63 Yes) 244/1000 (No)
(4 + 3 + 3 + 1.5) * 1 = 11.5 ~ 12 damage
-2 HP (Recoil)
-2 energy
Itomaru used Poison Jab!
RNG Roll (Full PRZ) (<=200 Yes) 3/1000 (Yes)
oh no
-0 energy
BUMP INTO CONES?
RNG Roll (Pichu) (<=300 Yes) 793/1000 (No)
RNG Roll (Spinarak) (<=300 Yes) 710/1000 (No)

Lenneth used ThunderShock!
RNG Roll (To-Crit) (<=63 Yes) 526/1000 (No)
(4 + 3 + 3 + 1.5) * 1 = 11.5 ~ 12 damage
-2 HP (Recoil)
-6 energy
Itomaru used Poison Jab!
RNG Roll (Full PRZ) (<=150 Yes) 750/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 996/1000 (No)
RNG Roll (To-PSN) (<=300 Yes) 662/1000 (No)
(8 + 3 + 3) * 1 = 14 damage
-5 energy
BUMP INTO CONES?
RNG Roll (Pichu) (<=300 Yes) 874/1000 (No)
RNG Roll (Spinarak) (<=300 Yes) 632/1000 (No)

Itomaru threw a Red Shell!
RNG Roll (To-Flinch) (<=600 Yes) 726/1000 (No)
10 DMG
Lenneth used Hidden Power!
RNG Roll (To-Crit) (<=63 Yes) 603/1000 (No)
(7 + 3 + 1.5) * 1.5 = 17.25 ~ 17 damage
-2 HP (Recoil)
-5 energy
Itomaru used Twineedle!
RNG Roll (Full PRZ) (<=150 Yes) 615/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 79, 316 (No, No)
RNG Roll (To-PSN) (<=200 Yes) 798, 76 (No, Yes)
(6 + 3 + 3) * 1 = 12 damage
Lenneth was poisoned!
-3 energy
Lenneth was hurt by poison!
-2 HP
Lenneth fainted!
167.png

Itomaru (M) @ Nothing
HP: 5 | EN: 58
3 / 2 / 1 / 2 / 30 [13]
SC:1 | WC:1 | Sub:1
PRZ (10)
+1 Spe (1r)
172.png

Lenneth (F) @ Life Orb
HP: KO | EN: 67
1 / 1 / 3 / 2 / 60
SC:1 | WC:1 | Sub:1

Elevator Music is the winner!

ELEVATOR MUSIC

2 TC
Itomaru
1 EC, 2 MC, 1 DC, 1 KO
TERRADOR
2 TC
Lenneth
1 EC, 2 MC, 1 DC

ENGINEER PIKACHU
3 RC

Cheers.
 
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