Heatran

Eraddd

One Pixel
is a Community Leader Alumnusis a Smogon Media Contributor Alumnus
[Overview]

<p>With the re-emergence of the rest of the 491 Pokemon in the VGC 2012 metagame, Heatran looks to establish itself as the premier Fire-type Pokemon. Unfortunately, with the omnipresence of Fighting-, Water-, and Ground-type attacks, along with Heatran's low Speed stat, it is easily knocked around like a pinball in a pinball machine. This problem is made worse with an increase in hyper offensive playstyles, coupled with hard-hitting attacks present in the metagame. However, Heatran's tendency to get slapped around doesn't take away from the fact that it possesses two of the best Fire-type attacks in this metagame; Heat Wave and Eruption. It has a phenomenal Special Attack stat that will punch through anything, given the right opportunity. If you're willing to gamble on this glass cannon, it will yield huge dividends.</p>

[SET]
name: Attacker
move 1: Heat Wave / Eruption
move 2: Earth Power
move 3: Hidden Power Ice
move 4: Protect
item: Shuca Berry / Chople Berry
ability: Flash Fire
nature: Modest / Quiet
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With Heatran's sky-high Special Attack, Heat Wave and Eruption have the potential to knock out both opponents in one shot, or at least deal massive damage to those who don't resist, or are immune to Fire-type attacks. Heat Wave is a safer bet; with Heatran's tendency to get hit for massive damage, Heat Wave will consistently hit opponents for significant damage. However, Eruption is the high-risk, high-reward option, which allows Heatran to engulf its opponents in flames straight from hell. One must note, though, that Eruption will get steadily weaker as Heatran’s HP drops. Earth Power gives Heatran an option to hit opposing Fire- and Rock-types, who would otherwise take little damage from Heat Wave and even Eruption. Hidden Power Ice allows Heatran to hit opposing Dragon-types—who resist Fire—super effectively, whereas Protect allows Heatran to defend itself from super effective attacks.</p>

[ADDITIONAL COMMENTS]

<p>Shuca Berry is used to partially neutralize Ground-type attacks aimed at Heatran; however, as Heatran possesses a 4x weakness to Ground-type attacks, there is still the possibility that Heatran will be KOed. Chople Berry can also be used to neutralize powerful Fighting-type attacks that are popular in this metagame. 252 Special Attack EVs ensure Heatran hits its opponents as hard as possible, while 252 Speed EVs allow Heatran to be as fast as possible. The 4 leftover EVs are then placed into HP to give Heatran little bit of extra bulk. On the note of natures, if using Eruption, Heatran must run a Quiet nature; otherwise, Heatran is free to run whatever nature it wants. A Modest nature is recommended to further boost Heatran's Special Attack.</p>

<p>Heatran greatly appreciates Helping Hand support in conjunction with Heat Wave and Eruption. Cresselia, Dusclops, and Dusknoir can all provide Helping Hand, allowing Heatran to achieve KOs with its spread moves, when it otherwise could not. Furthermore, all three of these Pokemon can also use Trick Room, allowing Heatran to either run a set with the lowest Speed stat as possible, or still operate under regular conditions by negating opposing Trick Room. Psychic-type attacks are well appreciated with the plethora of Fighting-types that lurk in every corner of VGC 2012. With the popularity of rain teams, Zapdos, as well as other Electric- and Grass-types, will be appreciated. Ninetales can also help get rid of rain and put in place more friendly conditions that Heatran can take advantage of. Finally, Sableye may seem like an odd choice, but it has access to priority Will-O-Wisp that boosts Heatran’s Fire-type attacks, courtesy of Flash Fire, as well as Fake Out, that lends Heatran a free turn to do whatever it wants.</p>

[Other Options]

<p>With its slow Speed stat, Heatran greatly appreciates Tailwind support, which Latios, Zapdos and other such Pokemon can provide. On the other side of the spectrum, if using Trick Room, it is recommended that you use a 252 HP / 252 SpA / 4 SpD spread on Heatran, a Speed hindering nature, and 2 Speed IVs (in order to achieve a 70 Base Power Hidden Power). Fire Gem can also work well, giving Heatran a much stronger Fire-type Attack for one turn. Air Balloon can be used to give Heatran immunity to Ground-type attacks; be warned, however, that it should only be used if you are planning to lead with Heatran, as switching it in on an off-chance attack ruins Heatran’s advantage.</p>

<p>As for alternative move choices, Dragon Pulse can be a much more effective option to hit Dragon-types over Hidden Power Ice. Heatran can also opt to run Will-O-Wisp to burn the Fighting-types that will inevitably switch into it. Substitute may be a nice option, especially when your opponents will undoubtedly be using Protect against Heatran’s super effective attacks, giving Heatran plenty of opportunities to set up. Overheat can work as an alternative over Heat Wave and Eruption, hitting one opponent for massive amounts of damage. Since switching is very difficult in this metagame, Overheat will maim Heatran afterwards, lowering its Special Attack stat by two stages. Finally, Explosion can be used as a surprise, dealing final blows to its enemies, while Heatran sacrifices itself. </p>

[Checks and Counters]

<p>Since Fighting-types are a staple on most VGC teams, it’s not very hard to counter Heatran. Hitmontop can employ either Mach Punch, or Close Combat to quickly dispose of Heatran, and so can most other Fighting-types. Tyranitar also walls most of Heatran’s attacks, with the exception of Hidden Power Ice and Earth Power. However, as sandstorm boosts Tyranitar's Special Defense, it usually does not take as much damage from Heatran as one would expect, and it can KO back with a Low Kick or Earthquake. Rain teams also wall Heatran, with the rain neutralizing Heatran’s STAB Fire-type attacks. One must beware of the rare Explosion, however, as it can still deal severe damage to any rain team. Yache Berry Garchomp can survive a Hidden Power Ice and fire back an Earthquake to dispose of Heatran quickly. Finally, Gyarados is probably the supreme Heatran counter, only needing to watch out for Will-O-Wisp, while taking little to no damage from Heatran’s attacks. It even has the added advantage of neutralizing Heatran’s Explosion through Intimidate.</p>

[Dream World]

Heatran receives Flame Body as its Dream World ability; needless to say, Flash Fire is an infinitely better ability, giving Heatran an immunity and the ability to power up its Fire-type attacks, while Flame Body provides no benefit whatsoever, exposing Heatran to Fire-type attacks, while giving the small chance to burn physical attackers, who would normally KO Heatran anyways, due to Heatran's crippling weakness to Fighting- and Ground-type attacks.
 

muffinhead

b202 wifi vgc
is a Forum Moderator Alumnusis a Contributor Alumnus
+yache garchomp and gyarados to counters
move Air Balloon (not Balloon) to other options

we talked on irc some, qc 1 / 2
wow kok sucks !


edit
damn my avatar needs to be bigger, wtf eraddd
 

JRank

Jonny
is a Forum Moderator Alumnusis a Contributor Alumnus
My sun teams have been cockblocked by this mofo way too many times, I can't allow people to know how good it is QC Rejection

jk this is good QC 2 / 2 now write it up!
 

Solace

royal flush
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
please write this up when you get the chance eraddd!

edit: i'd also like to see sub in AC, as it actually can be very potent for avoiding damage while being able to actually attack against threats, and when playing with heatran it's been an incredible asset.
 

iss

let's play bw lc!
is a Tiering Contributoris a Top Contributoris a Forum Moderator Alumnus
Can you move Sub from OO to AC? From my usage of Heatran, Substitute is fantastic for a ton of things, especially with Tailwind users. A T1 Tailwind + Sub can actually outright win you the game if things work out.
 

Eraddd

One Pixel
is a Community Leader Alumnusis a Smogon Media Contributor Alumnus
Going to get input from QC members first before implementing that change.

Edit: <com_bee> oo always oo
I guess it stays.
 
am gp check incoming

[Overview]
<p>With the re-emergence of the rest of the 491 Pokemon in the VGC 2012 metagame, Heatran looks to establish itself as the premier Fire-type Pokemon. Unfortunately, with the omnipresence of Fighting-, Water-, and Ground-type attacks and its low Speed stat, Heatran is easily knocked around like a pinball in a pinball machine, especially with the emphasis on hard-hitting attacks and hyper-offensive play styles in this year's metagame. However, its tendency to get slapped around doesn't take away from the fact that it possesses two of the best Fire-type attacks in this metagame, Heat Wave and Eruption, and has a phenomenal Special Attack stat that will punch through anything if it has the opportunity. If you're willing to gamble on this glass cannon, it will yield huge dividends.</p>

[SET]
name: Attacker
move 1: Heat Wave / Eruption
move 2: Earth Power
move 3: Hidden Power Ice
move 4: Protect
item: Shuca Berry / Chople Berry
ability: Flash Fire
nature: Modest / Quiet
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>With Heatran's sky high Special Attack, Heat Wave and Eruption has have the potential to knock out both opponents in one shot, or at least deal massive damage to those who don't resist or are immune to Fire-type attacks. Heat Wave is a much more safer bet; with Heatran's tendency to get hit for massive damage, Heat Wave will still consistently hit opponents for good damage. However, Eruption is the high-risk, high-reward option, allowing Heatran to engulf its opponents in flames straight from hell; one must note though, that Eruption will steadily get weaker as Heatran’s HP drops. Earth Power gives Heatran an option to hit opposing Fire-, and Rock-types that would otherwise be unaffected by Heat Wave and even Eruption. Hidden Power Ice allows Heatran to hit opposing Dragon-types super effectively that resist Fire-type attacks. Finally, Protect allows Heatran to defend itself from super effective attacks.</p>

[ADDITIONAL COMMENTS]

<p>Shuca Berry is used to partially neutralize Ground-type attacks aimed at Heatran; however, as Heatran possesses a 4x weakness to Ground-type attacks, there is still the possibility that Heatran will still be knocked out. Chople berry can also be used to neutralize powerful Fighting-type attacks that are popular in this metagame.</p>

<p>252 Special Attack EVs ensure Heatran hits its opponents as hard as possible. 252 Speed EVs allows Heatran to be as fast as possible in this fast paced metagame. The 4 leftover EVs are then placed into HP to give Heatran a very little bit of extra bulk. On the note of natures, if using Eruption, Heatran must run a Quiet nature; otherwise, Heatran is free to run whatever nature it wants, although it is recommended that it uses a Modest nature to further boost its Special Attack.</p>

<p> In regards to teammates, Heatran greatly appreciates Helping Hand support in conjunction with Heat Wave and Eruption. Cresselia, Dusclops, and Dusknoir can all provide Helping Hand, allowing Heatran to achieve KOs with its spread moves, when it otherwise could not. Furthermore, all three of these pokemon can also use Trick Room, allowing Heatran to either run a set with the lowest Speed stat as possible, or still operate under regular conditions through negating opposing Trick Rooms. Psychic-types attacks are well appreciated with the plethora of Fighting-types that lurk in every corner of VGC 2012. With the popularity of rain teams, Zapdos and other Electric-types, as well as Grass-types, can help get rid of opposing rain teams. Ninetales can also help get rid of rain and put in place more friendly conditions that Heatran can take advantage of. Finally, Sableye may seem like an odd choice, but it has access to priority Will-O-Wisp that boosts Heatran’s Fire-type attacks, courtesy of Flash Fire, and Fake Out, that lends Heatran a free turn to do whatever it wants.</p>

[Other Options]

<p>With its slow Speed stat, Heatran greatly appreciates Tailwind support, that Latios, Zapdos and others can provide. On the other side of the spectrum, if using Trick Room, it is recommended that you use a 252 HP / 252 SpA / 4 SpDef spread on Heatran, while using the appropriate -Spe nature, and 2 Spe IVs (in order to achieve a 70 base power Hidden Power). Fire Gem can also work well, giving Heatran a much stronger Fire-type Attack for one turn. Air Balloon can be used to give Heatran immunity to Ground-type attacks; be warned however, it should only be used if you are planning to lead with Heatran, as switching him in on an off-chance attack ruins Heatran’s advantage. On the subject of alternative move choices, Dragon Pulse can be a much more effective option to hit Dragon-types over Hidden Power Ice. Heatran can also opt to run Will-O-Wisp to burn the Fighting-types that will inevitably switch into it. Substitute may be a nice option, especially when your opponents will no doubt be Protecting using Protect against Heatran’s super effective attacks, giving Heatran plenty of opportunities to set up. Overheat can work as an alternative over Heat Wave and Eruption, hitting one opponent for massive amounts of damage. Yet, with switching being very difficult in this metagame, Overheat will maim Heatran afterwards, lowering its Special Attack stat two stages. Finally, Explosion can be used as a surprise, dealing final blows to its enemies, while Heatran sacrifices itself. </p>

[Checks and Counters]

<p>Since Fighting-types are such a staple on most VGC teams, it’s not very hard to counter Heatran. Hitmontop can employ either Mach Punch or Close Combat to quickly dispose of Heatran, and so can most other Fighting-types. Tyranitar also walls most of Heatran’s attacks, with the exception of Hidden Power Ice and Earth Power; however, with Sandstorm giving Tyranitar a boost in its Special Defense, it usually does not take as much damage from Heatran as one would expect, and can KO back with a Low Kick, or Earthquake. Rain teams also wall Heatran, with the Rain neutralizing most of Heatran’s Fire-type attacks; one must beware of the rare Explosion however, as it can still deal severe damage to any Rain team. Garchomp carrying a Yache Berry can survive a Hidden Power Ice, and fire back an Earthquake, disposing of Heatran quickly. Finally, Gyarados is probably the supreme Heatran counter, only needing to watch out for Will-O-Wisp, while taking little to no damage from Heatran’s attacks. It even has the added advantage of neutralizing Heatran’s Explosion through Intimidate.</p>
 

Badal

Shit
is a Contributor Alumnus
Aside from the few changes by Sir,

remove
add
{comments}
[Overview]
<p>With the re-emergence of the rest of the 491 pPokemon in the VGC 2012 metagame, Heatran looks to establish itself as the premier Fire-type pPokemon. Unfortunately, with the omnipresence of Fighting-, Water-, and Ground-type attacks and itlong with Heatran's low Speed stat, Heatranit is easily knocked around like a pinball in a pinball machine, especially with the emphasis on hard-hitting attacks and hyper-offensive play styles in this year'san increase in hyper-offensive play styles, coupled with hard-hitting attacks present in the metagame. However, its tendency to get slapped around doesn't take away from the fact that it possesses two of the best Fire-type attacks in this metagame,(comma);(semicolon) Heat Wave and Eruption,(comma) and. It has a phenomenal Special Attack stat that will punch through anything if it has the,(comma) given the right opportunity. If you're willing to gamble on this glass cannon, it will yield huge dividends.</p>

[SET]
name: Attacker
move 1: Heat Wave / Eruption
move 2: Earth Power
move 3: Hidden Power Ice
move 4: Protect
item: Shuca Berry / Chople Berry
ability: Flash Fire
nature: Modest / Quiet
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>With Heatran's sky high Special Attack, Heat Wave and Eruption hasve the potential to knock out both opponents in one shot, or at least deal massive damage to those who don't resist,(comma) or are immune to Fire-type attacks. Heat Wave is a much more safer bet; with Heatran's tendency to get hit for massive damage, Heat Wave will still consistently hit opponents for goodsignificant damage. However, Eruption is the high risk, high reward option, it allowings Heatran to engulf its opponents in flames straight from hell; one must note though, that Eruption will steadily get weaker as Heatran’s HP drops. Earth Power gives Heatran an option to hit opposing Fire-, and Rock-types that would otherwise be unaffected by Heat Wave and even Eruption. Hidden Power Ice allows Heatran to hit opposing Dragon-types super effectively that,(comma) since they resist Fire-type attacks. FinallyWhereas,(comma) Protect allows Heatran to defend itself from super effective attacks.</p>

[Additional CommentsDDITIONAL COMMENTS]

<p>Shuca Berry is used to partially neutralize Ground-type attacks aimed at Heatran; however, as Heatran possesses a 4x weakness to Ground-type attacks, there is still the possibility that Heatran will still be knocked outbe KOed. Chople berry can also be used to neutralize powerful Fighting-type attacks that are popular in this metagame.</p>

<p>252 Special Attack EVs ensure Heatran hits its opponents as hard as possible. 252 Spe EVs allows Heatran to be as fast as possible in this fast paced metagame. The 4 leftover EVs are then placed into HP to give Heatran a very little bit of extra bulk. On the note of natures, if using Eruption, Heatran must run a Quiet nature; otherwise, Heatran is free to run whatever nature it wants, although it is recommended that it uses a Modest naturea Modest nature is recommended to further boost its Special Attack.</p>

<p> In regards to teammates, Heatran greatly appreciates Helping Hand support in conjunction with Heat Wave and Eruption. Cresselia, Dusclops,(comma) and Dusknoir can all provide Helping Hand, allowing Heatran to achieve KOs with its spread moves, when it otherwise could not. Furthermore, all three of these pPokemon can also use Trick Room, allowing Heatran to either run a set with the lowest Speed stat as possible, or still operate under regular conditions throughby negating opposing Trick Rooms. Psychic-type attacks are well appreciated with the plethora of Fighting-types that lurk in every corner of VGC 2012. With the popularity of Rain teams, Zapdos and,(comma) other Electric-types, as well asnd Grass-types, can help get rid of opposing Rain teams. Ninetales can also help get rid of Rain and put in place more friendly conditions that Heatran can take advantage of. Finally, Sableye may seem like an odd choice, but it has access to priority Will-O-Wisp that boosts Heatran’s Fire-type attacks, courtesy of Flash Fire, and Fake Out, that lends Heatran a free turn to do whatever it wants.</p>

[Other Options]

<p>With its slow Speed stat, Heatran greatly appreciates Tailwind support, that Latios, Zapdos and others such Pokemon can provide. On the other side of the spectrum, if using Trick Room, it is recommended that you use a 252 HP / 252 SpA / 4 SpDef spread on Heatran, while using the appropriate -Spe nature, and 2 Spe IVs (in order to achieve a 70 base power Hidden Power). Fire Gem can also work well, giving Heatran a much stronger Fire-type Attack for one turn. Air Balloon can be used to give Heatran immunity to Ground-type attacks; be warned however, it should only be used if you are planning to lead with Heatran, as switching himit in on an off-chance attack ruins Heatran’s advantage. On the subject of alternative move choices, Dragon Pulse can be a much more effective option to hit Dragon-types over Hidden Power Ice.{so why don't you put it on the main set? there has to be a disadvantage to it too} Heatran can also opt to run Will-O-Wisp to burn the Fighting-types that will inevitably switch into it. Substitute may be a nice option, especially when your opponents will no doubt beundoubtedly be using Protecting against Heatran’s super effective attacks, giving Heatran plenty of opportunities to set up. Overheat can work as an alternative over Heat Wave and Eruption, hitting one opponent for massive amounts of damage. Yet, withSince switching beingis very difficult in this metagame, Overheat will maim Heatran afterwards, lowering its Special Attack stat by two stages. Finally, Explosion can be used as a surprise, dealing final blows to its enemies, while Heatran sacrifices itself. </p>

[Checks and Counters]

<p>Since Fighting-types are such a staple on most VGC teams, it’s not very hard to counter Heatran. Hitmontop can employ either Mach Punch,(comma) or Close Combat to quickly dispose of Heatran, and so can most other Fighting-types. Tyranitar also walls most of Heatran’s attacks, with the exception of Hidden Power Ice and Earth Power; however, withsince Sandstorm givinges Tyranitar a boost in its Special Defense, it usually does not take as much damage from Heatran as one would expect, and can KO back with a Low Kick, or Earthquake. Rain teams also wall Heatran, with the Rain neutralizing most of Heatran’s Fire-type attacks; one must beware of the rare Explosion however, as it can still deal severe damage to any Rain team. Garchomp carrying a Yache Berry can survive a Hidden Power Ice, and fire back an Earthquake, disposing of Heatran quickly. Finally, Gyarados is probably the supreme Heatran counter, only needing to watch out for Will-O-Wisp, while taking little to no damage from Heatran’s attacks. It even has the added advantage of neutralizing Heatran’s Explosion through Intimidate.</p>
[Overview]
<p>With the re-emergence of the rest of the 491 Pokemon in the VGC 2012 metagame, Heatran looks to establish itself as the premier Fire-type Pokemon. Unfortunately, with the omnipresence of Fighting-, Water-, and Ground-type attacks along with Heatran's low Speed stat, it is easily knocked around like a pinball in a pinball machine, especially with an increase in hyper-offensive play styles, coupled with hard-hitting attacks present in the metagame. However, its tendency to get slapped around doesn't take away from the fact that it possesses two of the best Fire-type attacks in this metagame; Heat Wave and Eruption. It has a phenomenal Special Attack stat that will punch through anything, given the right opportunity. If you're willing to gamble on this glass cannon, it will yield huge dividends.</p>

[SET]
name: Attacker
move 1: Heat Wave / Eruption
move 2: Earth Power
move 3: Hidden Power Ice
move 4: Protect
item: Shuca Berry / Chople Berry
ability: Flash Fire
nature: Modest / Quiet
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>With Heatran's sky high Special Attack, Heat Wave and Eruption have the potential to knock out both opponents in one shot, or at least deal massive damage to those who don't resist, or are immune to Fire-type attacks. Heat Wave is a safer bet; with Heatran's tendency to get hit for massive damage, Heat Wave will consistently hit opponents for significant damage. However, Eruption is the high risk, high reward option, it allows Heatran to engulf its opponents in flames straight from hell; one must note though, that Eruption will steadily get weaker as Heatran’s HP drops. Earth Power gives Heatran an option to hit opposing Fire-, and Rock-types that would otherwise be unaffected by Heat Wave and even Eruption. Hidden Power Ice allows Heatran to hit opposing Dragon-types super effectively, since they resist Fire-type attacks. Whereas, Protect allows Heatran to defend itself from super effective attacks.</p>

[ADDITIONAL COMMENTS]

<p>Shuca Berry is used to partially neutralize Ground-type attacks aimed at Heatran; however, as Heatran possesses a 4x weakness to Ground-type attacks, there is still the possibility that Heatran will be KOed. Chople berry can also be used to neutralize powerful Fighting-type attacks that are popular in this metagame.</p>

<p>252 Special Attack EVs ensure Heatran hits its opponents as hard as possible. 252 Spe EVs allow Heatran to be as fast as possible in this fast paced metagame. The 4 leftover EVs are then placed into HP to give Heatran little bit of extra bulk. On the note of natures, if using Eruption, Heatran must run a Quiet nature; otherwise, Heatran is free to run whatever nature it wants, although a Modest nature is recommended to further boost its Special Attack.</p>

<p>Heatran greatly appreciates Helping Hand support in conjunction with Heat Wave and Eruption. Cresselia, Dusclops, and Dusknoir can all provide Helping Hand, allowing Heatran to achieve KOs with its spread moves, when it otherwise could not. Furthermore, all three of these Pokemon can also use Trick Room, allowing Heatran to either run a set with the lowest Speed stat as possible, or still operate under regular conditions by negating opposing Trick Rooms. Psychic-type attacks are well appreciated with the plethora of Fighting-types that lurk in every corner of VGC 2012. With the popularity of Rain teams, Zapdos, other Electric-types, and Grass-types, can help get rid of opposing Rain teams. Ninetales can also help get rid of Rain and put in place more friendly conditions that Heatran can take advantage of. Finally, Sableye may seem like an odd choice, but it has access to priority Will-O-Wisp that boosts Heatran’s Fire-type attacks, courtesy of Flash Fire, and Fake Out, that lends Heatran a free turn to do whatever it wants.</p>

[Other Options]

<p>With its slow Speed stat, Heatran greatly appreciates Tailwind support, that Latios, Zapdos and other such Pokemon can provide. On the other side of the spectrum, if using Trick Room, it is recommended that you use a 252 HP / 252 SpA / 4 SpDef spread on Heatran, while using the appropriate -Spe nature, and 2 Spe IVs (in order to achieve a 70 base power Hidden Power). Fire Gem can also work well, giving Heatran a much stronger Fire-type Attack for one turn. Air Balloon can be used to give Heatran immunity to Ground-type attacks; be warned however, it should only be used if you are planning to lead with Heatran, as switching it in on an off-chance attack ruins Heatran’s advantage. On the subject of alternative move choices, Dragon Pulse can be a much more effective option to hit Dragon-types over Hidden Power Ice. Heatran can also opt to run Will-O-Wisp to burn the Fighting-types that will inevitably switch into it. Substitute may be a nice option, especially when your opponents will undoubtedly be using Protect against Heatran’s super effective attacks, giving Heatran plenty of opportunities to set up. Overheat can work as an alternative over Heat Wave and Eruption, hitting one opponent for massive amounts of damage. Since switching is very difficult in this metagame, Overheat will maim Heatran afterwards, lowering its Special Attack stat by two stages. Finally, Explosion can be used as a surprise, dealing final blows to its enemies, while Heatran sacrifices itself. </p>

[Checks and Counters]

<p>Since Fighting-types are a staple on most VGC teams, it’s not very hard to counter Heatran. Hitmontop can employ either Mach Punch, or Close Combat to quickly dispose of Heatran, and so can most other Fighting-types. Tyranitar also walls most of Heatran’s attacks, with the exception of Hidden Power Ice and Earth Power; however, since Sandstorm gives Tyranitar a boost in its Special Defense, it usually does not take as much damage from Heatran as one would expect, and can KO back with a Low Kick, or Earthquake. Rain teams also wall Heatran, with the Rain neutralizing most of Heatran’s Fire-type attacks; one must beware of the rare Explosion however, as it can still deal severe damage to any Rain team. Garchomp carrying a Yache Berry can survive a Hidden Power Ice, and fire back an Earthquake, disposing of Heatran quickly. Finally, Gyarados is probably the supreme Heatran counter, only needing to watch out for Will-O-Wisp, while taking little to no damage from Heatran’s attacks. It even has the added advantage of neutralizing Heatran’s Explosion through Intimidate.</p>



GP 1/2
hi eradd digging the avatar
 
lazyraddddddd

[Overview]

<p>With the re-emergence of the rest of the 491 Pokemon in the VGC 2012 metagame, Heatran looks to establish itself as the premier Fire-type Pokemon. Unfortunately, with the omnipresence of Fighting-, Water-, and Ground-type attacks, along with Heatran's low Speed stat, it is easily knocked around like a pinball in a pinball machine, especially. This problem is made worse with an increase in hyper- offensive play styles, coupled with hard-hitting attacks present in the metagame. However, itHeatran's tendency to get slapped around doesn't take away from the fact that it possesses two of the best Fire-type attacks in this metagame; Heat Wave and Eruption. It has a phenomenal Special Attack stat that will punch through anything, given the right opportunity. If you're willing to gamble on this glass cannon, it will yield huge dividends.</p>

[SET]
name: Attacker
move 1: Heat Wave / Eruption
move 2: Earth Power
move 3: Hidden Power Ice
move 4: Protect
item: Shuca Berry / Chople Berry
ability: Flash Fire
nature: Modest / Quiet
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With Heatran's sky -high Special Attack, Heat Wave and Eruption have the potential to knock out both opponents in one shot, or at least deal massive damage to those who don't resist, or are immune to Fire-type attacks. Heat Wave is a safer bet; with Heatran's tendency to get hit for massive damage, Heat Wave will consistently hit opponents for significant damage. However, Eruption is the high -risk, high -reward option, itwhich allows Heatran to engulf its opponents in flames straight from hell; o. One must note, though, that Eruption will get steadily get weaker as Heatran’s HP drops. Earth Power gives Heatran an option to hit opposing Fire-, and Rock-types that, who would otherwise be unaffected bytake little damage from Heat Wave and even Eruption. Hidden Power Ice allows Heatran to hit opposing Dragon-types —who resist Fire—super effectively, since they resist Fire-type attacks. Whereas,whereas Protect allows Heatran to defend itself from super effective attacks.</p>

[ADDITIONAL COMMENTS]

<p>Shuca Berry is used to partially neutralize Ground-type attacks aimed at Heatran; however, as Heatran possesses a 4x weakness to Ground-type attacks, there is still the possibility that Heatran will be KOed. Chople bBerry can also be used to neutralize powerful Fighting-type attacks that are popular in this metagame.</p>

<p>
252 Special Attack EVs ensure Heatran hits its opponents as hard as possible., while 252 Speed EVs allow Heatran to be as fast as possible in this fast paced metagame. The 4 leftover EVs are then placed into HP to give Heatran little bit of extra bulk. On the note of natures, if using Eruption, Heatran must run a Quiet nature; otherwise, Heatran is free to run whatever nature it wants, although a. A Modest nature is recommended to further boost itHeatran's Special Attack.</p>

<p>Heatran greatly appreciates Helping Hand support in conjunction with Heat Wave and Eruption. Cresselia, Dusclops, and Dusknoir can all provide Helping Hand, allowing Heatran to achieve KOs with its spread moves, when it otherwise could not. Furthermore, all three of these Pokemon can also use Trick Room, allowing Heatran to either run a set with the lowest Speed stat as possible, or still operate under regular conditions by negating opposing Trick Rooms. Psychic-type attacks are well appreciated with the plethora of Fighting-types that lurk in every corner of VGC 2012. With the popularity of Rrain teams, Zapdos, as well as other Electric-types, and Grass-types, can help get rid of opposing Rain teamswill be appreciated. Ninetales can also help get rid of Rrain and put in place more friendly conditions that Heatran can take advantage of. Finally, Sableye may seem like an odd choice, but it has access to priority Will-O-Wisp that boosts Heatran’s Fire-type attacks, courtesy of Flash Fire, ands well as Fake Out, that lends Heatran a free turn to do whatever it wants.</p>

[Other Options]

<p>With its slow Speed stat, Heatran greatly appreciates Tailwind support, thatwhich Latios, Zapdos and other such Pokemon can provide. On the other side of the spectrum, if using Trick Room, it is recommended that you use a 252 HP / 252 SpA / 4 SpDef spread on Heatran, while using the appropriate -Spea Speed hindering nature, and 2 Speed IVs (in order to achieve a 70 bBase pPower Hidden Power). Fire Gem can also work well, giving Heatran a much stronger Fire-type Attack for one turn. Air Balloon can be used to give Heatran immunity to Ground-type attacks; be warned, however, that it should only be used if you are planning to lead with Heatran, as switching it in on an off-chance attack ruins Heatran’s advantage. On the subject of</p>

<p>As for
alternative move choices, Dragon Pulse can be a much more effective option to hit Dragon-types over Hidden Power Ice. Heatran can also opt to run Will-O-Wisp to burn the Fighting-types that will inevitably switch into it. Substitute may be a nice option, especially when your opponents will undoubtedly be using Protect against Heatran’s super effective attacks, giving Heatran plenty of opportunities to set up. Overheat can work as an alternative over Heat Wave and Eruption, hitting one opponent for massive amounts of damage. Since switching is very difficult in this metagame, Overheat will maim Heatran afterwards, lowering its Special Attack stat by two stages. Finally, Explosion can be used as a surprise, dealing final blows to its enemies, while Heatran sacrifices itself. </p>

[Checks and Counters]

<p>Since Fighting-types are a staple on most VGC teams, it’s not very hard to counter Heatran. Hitmontop can employ either Mach Punch, or Close Combat to quickly dispose of Heatran, and so can most other Fighting-types. Tyranitar also walls most of Heatran’s attacks, with the exception of Hidden Power Ice and Earth Power; h. However, since Sandstorm gives Tyranitar a boost in itas sandstorm boosts Tyranitar's Special Defense, it usually does not take as much damage from Heatran as one would expect, and it can KO back with a Low Kick, or Earthquake. Rain teams also wall Heatran, with the Rrain neutralizing most of Heatran’s STAB Fire-type attacks; o. One must beware of the rare Explosion, however, as it can still deal severe damage to any Rrain team. Garchomp carrying a Yache Berry Garchomp can survive a Hidden Power Ice, and fire back an Earthquake, to disposinge of Heatran quickly. Finally, Gyarados is probably the supreme Heatran counter, only needing to watch out for Will-O-Wisp, while taking little to no damage from Heatran’s attacks. It even has the added advantage of neutralizing Heatran’s Explosion through Intimidate.</p>
2/2

[Overview]

<p>With the re-emergence of the rest of the 491 Pokemon in the VGC 2012 metagame, Heatran looks to establish itself as the premier Fire-type Pokemon. Unfortunately, with the omnipresence of Fighting-, Water-, and Ground-type attacks, along with Heatran's low Speed stat, it is easily knocked around like a pinball in a pinball machine. This problem is made worse with an increase in hyper offensive playstyles, coupled with hard-hitting attacks present in the metagame. However, Heatran's tendency to get slapped around doesn't take away from the fact that it possesses two of the best Fire-type attacks in this metagame; Heat Wave and Eruption. It has a phenomenal Special Attack stat that will punch through anything, given the right opportunity. If you're willing to gamble on this glass cannon, it will yield huge dividends.</p>

[SET]
name: Attacker
move 1: Heat Wave / Eruption
move 2: Earth Power
move 3: Hidden Power Ice
move 4: Protect
item: Shuca Berry / Chople Berry
ability: Flash Fire
nature: Modest / Quiet
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With Heatran's sky-high Special Attack, Heat Wave and Eruption have the potential to knock out both opponents in one shot, or at least deal massive damage to those who don't resist, or are immune to Fire-type attacks. Heat Wave is a safer bet; with Heatran's tendency to get hit for massive damage, Heat Wave will consistently hit opponents for significant damage. However, Eruption is the high-risk, high-reward option, which allows Heatran to engulf its opponents in flames straight from hell. One must note, though, that Eruption will get steadily weaker as Heatran’s HP drops. Earth Power gives Heatran an option to hit opposing Fire- and Rock-types, who would otherwise take little damage from Heat Wave and even Eruption. Hidden Power Ice allows Heatran to hit opposing Dragon-types—who resist Fire—super effectively, whereas Protect allows Heatran to defend itself from super effective attacks.</p>

[ADDITIONAL COMMENTS]

<p>Shuca Berry is used to partially neutralize Ground-type attacks aimed at Heatran; however, as Heatran possesses a 4x weakness to Ground-type attacks, there is still the possibility that Heatran will be KOed. Chople Berry can also be used to neutralize powerful Fighting-type attacks that are popular in this metagame. 252 Special Attack EVs ensure Heatran hits its opponents as hard as possible, while 252 Speed EVs allow Heatran to be as fast as possible. The 4 leftover EVs are then placed into HP to give Heatran little bit of extra bulk. On the note of natures, if using Eruption, Heatran must run a Quiet nature; otherwise, Heatran is free to run whatever nature it wants. A Modest nature is recommended to further boost Heatran's Special Attack.</p>

<p>Heatran greatly appreciates Helping Hand support in conjunction with Heat Wave and Eruption. Cresselia, Dusclops, and Dusknoir can all provide Helping Hand, allowing Heatran to achieve KOs with its spread moves, when it otherwise could not. Furthermore, all three of these Pokemon can also use Trick Room, allowing Heatran to either run a set with the lowest Speed stat as possible, or still operate under regular conditions by negating opposing Trick Room. Psychic-type attacks are well appreciated with the plethora of Fighting-types that lurk in every corner of VGC 2012. With the popularity of rain teams, Zapdos, as well as other Electric- and Grass-types, will be appreciated. Ninetales can also help get rid of rain and put in place more friendly conditions that Heatran can take advantage of. Finally, Sableye may seem like an odd choice, but it has access to priority Will-O-Wisp that boosts Heatran’s Fire-type attacks, courtesy of Flash Fire, as well as Fake Out, that lends Heatran a free turn to do whatever it wants.</p>

[Other Options]

<p>With its slow Speed stat, Heatran greatly appreciates Tailwind support, which Latios, Zapdos and other such Pokemon can provide. On the other side of the spectrum, if using Trick Room, it is recommended that you use a 252 HP / 252 SpA / 4 SpD spread on Heatran, a Speed hindering nature, and 2 Speed IVs (in order to achieve a 70 Base Power Hidden Power). Fire Gem can also work well, giving Heatran a much stronger Fire-type Attack for one turn. Air Balloon can be used to give Heatran immunity to Ground-type attacks; be warned, however, that it should only be used if you are planning to lead with Heatran, as switching it in on an off-chance attack ruins Heatran’s advantage.</p>

<p>As for alternative move choices, Dragon Pulse can be a much more effective option to hit Dragon-types over Hidden Power Ice. Heatran can also opt to run Will-O-Wisp to burn the Fighting-types that will inevitably switch into it. Substitute may be a nice option, especially when your opponents will undoubtedly be using Protect against Heatran’s super effective attacks, giving Heatran plenty of opportunities to set up. Overheat can work as an alternative over Heat Wave and Eruption, hitting one opponent for massive amounts of damage. Since switching is very difficult in this metagame, Overheat will maim Heatran afterwards, lowering its Special Attack stat by two stages. Finally, Explosion can be used as a surprise, dealing final blows to its enemies, while Heatran sacrifices itself. </p>

[Checks and Counters]

<p>Since Fighting-types are a staple on most VGC teams, it’s not very hard to counter Heatran. Hitmontop can employ either Mach Punch, or Close Combat to quickly dispose of Heatran, and so can most other Fighting-types. Tyranitar also walls most of Heatran’s attacks, with the exception of Hidden Power Ice and Earth Power. However, as sandstorm boosts Tyranitar's Special Defense, it usually does not take as much damage from Heatran as one would expect, and it can KO back with a Low Kick or Earthquake. Rain teams also wall Heatran, with the rain neutralizing Heatran’s STAB Fire-type attacks. One must beware of the rare Explosion, however, as it can still deal severe damage to any rain team. Yache Berry Garchomp can survive a Hidden Power Ice and fire back an Earthquake to dispose of Heatran quickly. Finally, Gyarados is probably the supreme Heatran counter, only needing to watch out for Will-O-Wisp, while taking little to no damage from Heatran’s attacks. It even has the added advantage of neutralizing Heatran’s Explosion through Intimidate.</p>
 

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