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Heatran

Discussion in 'Uploaded Analyses' started by Eraddd, Jan 1, 2012.

  1. Eraddd

    Eraddd One Pixel
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    [Overview]

    <p>With the re-emergence of the rest of the 491 Pokemon in the VGC 2012 metagame, Heatran looks to establish itself as the premier Fire-type Pokemon. Unfortunately, with the omnipresence of Fighting-, Water-, and Ground-type attacks, along with Heatran's low Speed stat, it is easily knocked around like a pinball in a pinball machine. This problem is made worse with an increase in hyper offensive playstyles, coupled with hard-hitting attacks present in the metagame. However, Heatran's tendency to get slapped around doesn't take away from the fact that it possesses two of the best Fire-type attacks in this metagame; Heat Wave and Eruption. It has a phenomenal Special Attack stat that will punch through anything, given the right opportunity. If you're willing to gamble on this glass cannon, it will yield huge dividends.</p>

    [SET]
    name: Attacker
    move 1: Heat Wave / Eruption
    move 2: Earth Power
    move 3: Hidden Power Ice
    move 4: Protect
    item: Shuca Berry / Chople Berry
    ability: Flash Fire
    nature: Modest / Quiet
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>With Heatran's sky-high Special Attack, Heat Wave and Eruption have the potential to knock out both opponents in one shot, or at least deal massive damage to those who don't resist, or are immune to Fire-type attacks. Heat Wave is a safer bet; with Heatran's tendency to get hit for massive damage, Heat Wave will consistently hit opponents for significant damage. However, Eruption is the high-risk, high-reward option, which allows Heatran to engulf its opponents in flames straight from hell. One must note, though, that Eruption will get steadily weaker as Heatran’s HP drops. Earth Power gives Heatran an option to hit opposing Fire- and Rock-types, who would otherwise take little damage from Heat Wave and even Eruption. Hidden Power Ice allows Heatran to hit opposing Dragon-types—who resist Fire—super effectively, whereas Protect allows Heatran to defend itself from super effective attacks.</p>

    [ADDITIONAL COMMENTS]

    <p>Shuca Berry is used to partially neutralize Ground-type attacks aimed at Heatran; however, as Heatran possesses a 4x weakness to Ground-type attacks, there is still the possibility that Heatran will be KOed. Chople Berry can also be used to neutralize powerful Fighting-type attacks that are popular in this metagame. 252 Special Attack EVs ensure Heatran hits its opponents as hard as possible, while 252 Speed EVs allow Heatran to be as fast as possible. The 4 leftover EVs are then placed into HP to give Heatran little bit of extra bulk. On the note of natures, if using Eruption, Heatran must run a Quiet nature; otherwise, Heatran is free to run whatever nature it wants. A Modest nature is recommended to further boost Heatran's Special Attack.</p>

    <p>Heatran greatly appreciates Helping Hand support in conjunction with Heat Wave and Eruption. Cresselia, Dusclops, and Dusknoir can all provide Helping Hand, allowing Heatran to achieve KOs with its spread moves, when it otherwise could not. Furthermore, all three of these Pokemon can also use Trick Room, allowing Heatran to either run a set with the lowest Speed stat as possible, or still operate under regular conditions by negating opposing Trick Room. Psychic-type attacks are well appreciated with the plethora of Fighting-types that lurk in every corner of VGC 2012. With the popularity of rain teams, Zapdos, as well as other Electric- and Grass-types, will be appreciated. Ninetales can also help get rid of rain and put in place more friendly conditions that Heatran can take advantage of. Finally, Sableye may seem like an odd choice, but it has access to priority Will-O-Wisp that boosts Heatran’s Fire-type attacks, courtesy of Flash Fire, as well as Fake Out, that lends Heatran a free turn to do whatever it wants.</p>

    [Other Options]

    <p>With its slow Speed stat, Heatran greatly appreciates Tailwind support, which Latios, Zapdos and other such Pokemon can provide. On the other side of the spectrum, if using Trick Room, it is recommended that you use a 252 HP / 252 SpA / 4 SpD spread on Heatran, a Speed hindering nature, and 2 Speed IVs (in order to achieve a 70 Base Power Hidden Power). Fire Gem can also work well, giving Heatran a much stronger Fire-type Attack for one turn. Air Balloon can be used to give Heatran immunity to Ground-type attacks; be warned, however, that it should only be used if you are planning to lead with Heatran, as switching it in on an off-chance attack ruins Heatran’s advantage.</p>

    <p>As for alternative move choices, Dragon Pulse can be a much more effective option to hit Dragon-types over Hidden Power Ice. Heatran can also opt to run Will-O-Wisp to burn the Fighting-types that will inevitably switch into it. Substitute may be a nice option, especially when your opponents will undoubtedly be using Protect against Heatran’s super effective attacks, giving Heatran plenty of opportunities to set up. Overheat can work as an alternative over Heat Wave and Eruption, hitting one opponent for massive amounts of damage. Since switching is very difficult in this metagame, Overheat will maim Heatran afterwards, lowering its Special Attack stat by two stages. Finally, Explosion can be used as a surprise, dealing final blows to its enemies, while Heatran sacrifices itself. </p>

    [Checks and Counters]

    <p>Since Fighting-types are a staple on most VGC teams, it’s not very hard to counter Heatran. Hitmontop can employ either Mach Punch, or Close Combat to quickly dispose of Heatran, and so can most other Fighting-types. Tyranitar also walls most of Heatran’s attacks, with the exception of Hidden Power Ice and Earth Power. However, as sandstorm boosts Tyranitar's Special Defense, it usually does not take as much damage from Heatran as one would expect, and it can KO back with a Low Kick or Earthquake. Rain teams also wall Heatran, with the rain neutralizing Heatran’s STAB Fire-type attacks. One must beware of the rare Explosion, however, as it can still deal severe damage to any rain team. Yache Berry Garchomp can survive a Hidden Power Ice and fire back an Earthquake to dispose of Heatran quickly. Finally, Gyarados is probably the supreme Heatran counter, only needing to watch out for Will-O-Wisp, while taking little to no damage from Heatran’s attacks. It even has the added advantage of neutralizing Heatran’s Explosion through Intimidate.</p>

    [Dream World]

    Heatran receives Flame Body as its Dream World ability; needless to say, Flash Fire is an infinitely better ability, giving Heatran an immunity and the ability to power up its Fire-type attacks, while Flame Body provides no benefit whatsoever, exposing Heatran to Fire-type attacks, while giving the small chance to burn physical attackers, who would normally KO Heatran anyways, due to Heatran's crippling weakness to Fighting- and Ground-type attacks.
  2. muffinhead

    muffinhead b202 wifi vgc
    is a Forum Moderator Alumnusis a Contributor Alumnus

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    +yache garchomp and gyarados to counters
    move Air Balloon (not Balloon) to other options

    we talked on irc some, qc 1 / 2
    wow kok sucks !


    edit
    damn my avatar needs to be bigger, wtf eraddd
  3. Eraddd

    Eraddd One Pixel
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    Edited in changes muffinhead wanted.

    And bigger avatar is win

    Also evan is weak
  4. JRank

    JRank
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    My sun teams have been cockblocked by this mofo way too many times, I can't allow people to know how good it is QC Rejection

    jk this is good QC 2 / 2 now write it up!
  5. lucariojr

    lucariojr quell the storm and ride the thundurus
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    mention sableye as a partner because FO and priority WOW flash fire abuse !
  6. Eraddd

    Eraddd One Pixel
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    Excellent suggestion. Completely overlooked him.
  7. Solace

    Solace i sneezed on the beat and the beat got sicker
    is a Site Staff Alumnusis a Super Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

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    please write this up when you get the chance eraddd!

    edit: i'd also like to see sub in AC, as it actually can be very potent for avoiding damage while being able to actually attack against threats, and when playing with heatran it's been an incredible asset.
  8. TheMantyke

    TheMantyke ᴵ ᶰᵉᵉᵈ ᵃ ᵐᵒᶰˢᵗᵉʳ ᵗᵒ ᶜᶫᵒᵇᵇᵉʳ ᵗʰᵃᵗ ᵗʰᵉʳᵉ ᴷᶦʳᵇʸ
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Contributor to Smogonis a Team Rater Alumnus
    VGC Leader

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    Using a Speed IV of 0 give you Hidden Power Ice with base 64 power. Consider bumping your Speed IV up to 2 for Hidden Power Ice 70.
  9. Eraddd

    Eraddd One Pixel
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    Finished writing, ready for GP
  10. iss

    iss happily ever after
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    Can you move Sub from OO to AC? From my usage of Heatran, Substitute is fantastic for a ton of things, especially with Tailwind users. A T1 Tailwind + Sub can actually outright win you the game if things work out.
  11. Eraddd

    Eraddd One Pixel
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    Going to get input from QC members first before implementing that change.

    Edit: <com_bee> oo always oo
    I guess it stays.
  12. Biosci

    Biosci !
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    Heatran needs a DW section because even though it isn't released it still needs one :L
  13. Danilo

    Danilo
    is a Smogon Media Contributoris a Contributor to Smogon

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    am gp check incoming

    [Overview]
    <p>With the re-emergence of the rest of the 491 Pokemon in the VGC 2012 metagame, Heatran looks to establish itself as the premier Fire-type Pokemon. Unfortunately, with the omnipresence of Fighting-, Water-, and Ground-type attacks and its low Speed stat, Heatran is easily knocked around like a pinball in a pinball machine, especially with the emphasis on hard-hitting attacks and hyper-offensive play styles in this year's metagame. However, its tendency to get slapped around doesn't take away from the fact that it possesses two of the best Fire-type attacks in this metagame, Heat Wave and Eruption, and has a phenomenal Special Attack stat that will punch through anything if it has the opportunity. If you're willing to gamble on this glass cannon, it will yield huge dividends.</p>

    [SET]
    name: Attacker
    move 1: Heat Wave / Eruption
    move 2: Earth Power
    move 3: Hidden Power Ice
    move 4: Protect
    item: Shuca Berry / Chople Berry
    ability: Flash Fire
    nature: Modest / Quiet
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]
    <p>With Heatran's sky high Special Attack, Heat Wave and Eruption has have the potential to knock out both opponents in one shot, or at least deal massive damage to those who don't resist or are immune to Fire-type attacks. Heat Wave is a much more safer bet; with Heatran's tendency to get hit for massive damage, Heat Wave will still consistently hit opponents for good damage. However, Eruption is the high-risk, high-reward option, allowing Heatran to engulf its opponents in flames straight from hell; one must note though, that Eruption will steadily get weaker as Heatran’s HP drops. Earth Power gives Heatran an option to hit opposing Fire-, and Rock-types that would otherwise be unaffected by Heat Wave and even Eruption. Hidden Power Ice allows Heatran to hit opposing Dragon-types super effectively that resist Fire-type attacks. Finally, Protect allows Heatran to defend itself from super effective attacks.</p>

    [ADDITIONAL COMMENTS]

    <p>Shuca Berry is used to partially neutralize Ground-type attacks aimed at Heatran; however, as Heatran possesses a 4x weakness to Ground-type attacks, there is still the possibility that Heatran will still be knocked out. Chople berry can also be used to neutralize powerful Fighting-type attacks that are popular in this metagame.</p>

    <p>252 Special Attack EVs ensure Heatran hits its opponents as hard as possible. 252 Speed EVs allows Heatran to be as fast as possible in this fast paced metagame. The 4 leftover EVs are then placed into HP to give Heatran a very little bit of extra bulk. On the note of natures, if using Eruption, Heatran must run a Quiet nature; otherwise, Heatran is free to run whatever nature it wants, although it is recommended that it uses a Modest nature to further boost its Special Attack.</p>

    <p> In regards to teammates, Heatran greatly appreciates Helping Hand support in conjunction with Heat Wave and Eruption. Cresselia, Dusclops, and Dusknoir can all provide Helping Hand, allowing Heatran to achieve KOs with its spread moves, when it otherwise could not. Furthermore, all three of these pokemon can also use Trick Room, allowing Heatran to either run a set with the lowest Speed stat as possible, or still operate under regular conditions through negating opposing Trick Rooms. Psychic-types attacks are well appreciated with the plethora of Fighting-types that lurk in every corner of VGC 2012. With the popularity of rain teams, Zapdos and other Electric-types, as well as Grass-types, can help get rid of opposing rain teams. Ninetales can also help get rid of rain and put in place more friendly conditions that Heatran can take advantage of. Finally, Sableye may seem like an odd choice, but it has access to priority Will-O-Wisp that boosts Heatran’s Fire-type attacks, courtesy of Flash Fire, and Fake Out, that lends Heatran a free turn to do whatever it wants.</p>

    [Other Options]

    <p>With its slow Speed stat, Heatran greatly appreciates Tailwind support, that Latios, Zapdos and others can provide. On the other side of the spectrum, if using Trick Room, it is recommended that you use a 252 HP / 252 SpA / 4 SpDef spread on Heatran, while using the appropriate -Spe nature, and 2 Spe IVs (in order to achieve a 70 base power Hidden Power). Fire Gem can also work well, giving Heatran a much stronger Fire-type Attack for one turn. Air Balloon can be used to give Heatran immunity to Ground-type attacks; be warned however, it should only be used if you are planning to lead with Heatran, as switching him in on an off-chance attack ruins Heatran’s advantage. On the subject of alternative move choices, Dragon Pulse can be a much more effective option to hit Dragon-types over Hidden Power Ice. Heatran can also opt to run Will-O-Wisp to burn the Fighting-types that will inevitably switch into it. Substitute may be a nice option, especially when your opponents will no doubt be Protecting using Protect against Heatran’s super effective attacks, giving Heatran plenty of opportunities to set up. Overheat can work as an alternative over Heat Wave and Eruption, hitting one opponent for massive amounts of damage. Yet, with switching being very difficult in this metagame, Overheat will maim Heatran afterwards, lowering its Special Attack stat two stages. Finally, Explosion can be used as a surprise, dealing final blows to its enemies, while Heatran sacrifices itself. </p>

    [Checks and Counters]

    <p>Since Fighting-types are such a staple on most VGC teams, it’s not very hard to counter Heatran. Hitmontop can employ either Mach Punch or Close Combat to quickly dispose of Heatran, and so can most other Fighting-types. Tyranitar also walls most of Heatran’s attacks, with the exception of Hidden Power Ice and Earth Power; however, with Sandstorm giving Tyranitar a boost in its Special Defense, it usually does not take as much damage from Heatran as one would expect, and can KO back with a Low Kick, or Earthquake. Rain teams also wall Heatran, with the Rain neutralizing most of Heatran’s Fire-type attacks; one must beware of the rare Explosion however, as it can still deal severe damage to any Rain team. Garchomp carrying a Yache Berry can survive a Hidden Power Ice, and fire back an Earthquake, disposing of Heatran quickly. Finally, Gyarados is probably the supreme Heatran counter, only needing to watch out for Will-O-Wisp, while taking little to no damage from Heatran’s attacks. It even has the added advantage of neutralizing Heatran’s Explosion through Intimidate.</p>
  14. Badal

    Badal Shit
    is a Contributor Alumnus

    Joined:
    Nov 24, 2009
    Messages:
    1,911
    Aside from the few changes by Sir,

    remove
    add
    {comments}
    copypastable (open)


    [Overview]
    <p>With the re-emergence of the rest of the 491 Pokemon in the VGC 2012 metagame, Heatran looks to establish itself as the premier Fire-type Pokemon. Unfortunately, with the omnipresence of Fighting-, Water-, and Ground-type attacks along with Heatran's low Speed stat, it is easily knocked around like a pinball in a pinball machine, especially with an increase in hyper-offensive play styles, coupled with hard-hitting attacks present in the metagame. However, its tendency to get slapped around doesn't take away from the fact that it possesses two of the best Fire-type attacks in this metagame; Heat Wave and Eruption. It has a phenomenal Special Attack stat that will punch through anything, given the right opportunity. If you're willing to gamble on this glass cannon, it will yield huge dividends.</p>

    [SET]
    name: Attacker
    move 1: Heat Wave / Eruption
    move 2: Earth Power
    move 3: Hidden Power Ice
    move 4: Protect
    item: Shuca Berry / Chople Berry
    ability: Flash Fire
    nature: Modest / Quiet
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]
    <p>With Heatran's sky high Special Attack, Heat Wave and Eruption have the potential to knock out both opponents in one shot, or at least deal massive damage to those who don't resist, or are immune to Fire-type attacks. Heat Wave is a safer bet; with Heatran's tendency to get hit for massive damage, Heat Wave will consistently hit opponents for significant damage. However, Eruption is the high risk, high reward option, it allows Heatran to engulf its opponents in flames straight from hell; one must note though, that Eruption will steadily get weaker as Heatran’s HP drops. Earth Power gives Heatran an option to hit opposing Fire-, and Rock-types that would otherwise be unaffected by Heat Wave and even Eruption. Hidden Power Ice allows Heatran to hit opposing Dragon-types super effectively, since they resist Fire-type attacks. Whereas, Protect allows Heatran to defend itself from super effective attacks.</p>

    [ADDITIONAL COMMENTS]

    <p>Shuca Berry is used to partially neutralize Ground-type attacks aimed at Heatran; however, as Heatran possesses a 4x weakness to Ground-type attacks, there is still the possibility that Heatran will be KOed. Chople berry can also be used to neutralize powerful Fighting-type attacks that are popular in this metagame.</p>

    <p>252 Special Attack EVs ensure Heatran hits its opponents as hard as possible. 252 Spe EVs allow Heatran to be as fast as possible in this fast paced metagame. The 4 leftover EVs are then placed into HP to give Heatran little bit of extra bulk. On the note of natures, if using Eruption, Heatran must run a Quiet nature; otherwise, Heatran is free to run whatever nature it wants, although a Modest nature is recommended to further boost its Special Attack.</p>

    <p>Heatran greatly appreciates Helping Hand support in conjunction with Heat Wave and Eruption. Cresselia, Dusclops, and Dusknoir can all provide Helping Hand, allowing Heatran to achieve KOs with its spread moves, when it otherwise could not. Furthermore, all three of these Pokemon can also use Trick Room, allowing Heatran to either run a set with the lowest Speed stat as possible, or still operate under regular conditions by negating opposing Trick Rooms. Psychic-type attacks are well appreciated with the plethora of Fighting-types that lurk in every corner of VGC 2012. With the popularity of Rain teams, Zapdos, other Electric-types, and Grass-types, can help get rid of opposing Rain teams. Ninetales can also help get rid of Rain and put in place more friendly conditions that Heatran can take advantage of. Finally, Sableye may seem like an odd choice, but it has access to priority Will-O-Wisp that boosts Heatran’s Fire-type attacks, courtesy of Flash Fire, and Fake Out, that lends Heatran a free turn to do whatever it wants.</p>

    [Other Options]

    <p>With its slow Speed stat, Heatran greatly appreciates Tailwind support, that Latios, Zapdos and other such Pokemon can provide. On the other side of the spectrum, if using Trick Room, it is recommended that you use a 252 HP / 252 SpA / 4 SpDef spread on Heatran, while using the appropriate -Spe nature, and 2 Spe IVs (in order to achieve a 70 base power Hidden Power). Fire Gem can also work well, giving Heatran a much stronger Fire-type Attack for one turn. Air Balloon can be used to give Heatran immunity to Ground-type attacks; be warned however, it should only be used if you are planning to lead with Heatran, as switching it in on an off-chance attack ruins Heatran’s advantage. On the subject of alternative move choices, Dragon Pulse can be a much more effective option to hit Dragon-types over Hidden Power Ice. Heatran can also opt to run Will-O-Wisp to burn the Fighting-types that will inevitably switch into it. Substitute may be a nice option, especially when your opponents will undoubtedly be using Protect against Heatran’s super effective attacks, giving Heatran plenty of opportunities to set up. Overheat can work as an alternative over Heat Wave and Eruption, hitting one opponent for massive amounts of damage. Since switching is very difficult in this metagame, Overheat will maim Heatran afterwards, lowering its Special Attack stat by two stages. Finally, Explosion can be used as a surprise, dealing final blows to its enemies, while Heatran sacrifices itself. </p>

    [Checks and Counters]

    <p>Since Fighting-types are a staple on most VGC teams, it’s not very hard to counter Heatran. Hitmontop can employ either Mach Punch, or Close Combat to quickly dispose of Heatran, and so can most other Fighting-types. Tyranitar also walls most of Heatran’s attacks, with the exception of Hidden Power Ice and Earth Power; however, since Sandstorm gives Tyranitar a boost in its Special Defense, it usually does not take as much damage from Heatran as one would expect, and can KO back with a Low Kick, or Earthquake. Rain teams also wall Heatran, with the Rain neutralizing most of Heatran’s Fire-type attacks; one must beware of the rare Explosion however, as it can still deal severe damage to any Rain team. Garchomp carrying a Yache Berry can survive a Hidden Power Ice, and fire back an Earthquake, disposing of Heatran quickly. Finally, Gyarados is probably the supreme Heatran counter, only needing to watch out for Will-O-Wisp, while taking little to no damage from Heatran’s attacks. It even has the added advantage of neutralizing Heatran’s Explosion through Intimidate.</p>


    [​IMG]
    GP 1/2
    hi eradd digging the avatar
  15. sirndpt

    sirndpt too cool for a custom title
    is an Artist Alumnusis a Contributor Alumnus

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    Messages:
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    lazyraddddddd

    2/2

    c/p (open)
    [Overview]

    <p>With the re-emergence of the rest of the 491 Pokemon in the VGC 2012 metagame, Heatran looks to establish itself as the premier Fire-type Pokemon. Unfortunately, with the omnipresence of Fighting-, Water-, and Ground-type attacks, along with Heatran's low Speed stat, it is easily knocked around like a pinball in a pinball machine. This problem is made worse with an increase in hyper offensive playstyles, coupled with hard-hitting attacks present in the metagame. However, Heatran's tendency to get slapped around doesn't take away from the fact that it possesses two of the best Fire-type attacks in this metagame; Heat Wave and Eruption. It has a phenomenal Special Attack stat that will punch through anything, given the right opportunity. If you're willing to gamble on this glass cannon, it will yield huge dividends.</p>

    [SET]
    name: Attacker
    move 1: Heat Wave / Eruption
    move 2: Earth Power
    move 3: Hidden Power Ice
    move 4: Protect
    item: Shuca Berry / Chople Berry
    ability: Flash Fire
    nature: Modest / Quiet
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>With Heatran's sky-high Special Attack, Heat Wave and Eruption have the potential to knock out both opponents in one shot, or at least deal massive damage to those who don't resist, or are immune to Fire-type attacks. Heat Wave is a safer bet; with Heatran's tendency to get hit for massive damage, Heat Wave will consistently hit opponents for significant damage. However, Eruption is the high-risk, high-reward option, which allows Heatran to engulf its opponents in flames straight from hell. One must note, though, that Eruption will get steadily weaker as Heatran’s HP drops. Earth Power gives Heatran an option to hit opposing Fire- and Rock-types, who would otherwise take little damage from Heat Wave and even Eruption. Hidden Power Ice allows Heatran to hit opposing Dragon-types—who resist Fire—super effectively, whereas Protect allows Heatran to defend itself from super effective attacks.</p>

    [ADDITIONAL COMMENTS]

    <p>Shuca Berry is used to partially neutralize Ground-type attacks aimed at Heatran; however, as Heatran possesses a 4x weakness to Ground-type attacks, there is still the possibility that Heatran will be KOed. Chople Berry can also be used to neutralize powerful Fighting-type attacks that are popular in this metagame. 252 Special Attack EVs ensure Heatran hits its opponents as hard as possible, while 252 Speed EVs allow Heatran to be as fast as possible. The 4 leftover EVs are then placed into HP to give Heatran little bit of extra bulk. On the note of natures, if using Eruption, Heatran must run a Quiet nature; otherwise, Heatran is free to run whatever nature it wants. A Modest nature is recommended to further boost Heatran's Special Attack.</p>

    <p>Heatran greatly appreciates Helping Hand support in conjunction with Heat Wave and Eruption. Cresselia, Dusclops, and Dusknoir can all provide Helping Hand, allowing Heatran to achieve KOs with its spread moves, when it otherwise could not. Furthermore, all three of these Pokemon can also use Trick Room, allowing Heatran to either run a set with the lowest Speed stat as possible, or still operate under regular conditions by negating opposing Trick Room. Psychic-type attacks are well appreciated with the plethora of Fighting-types that lurk in every corner of VGC 2012. With the popularity of rain teams, Zapdos, as well as other Electric- and Grass-types, will be appreciated. Ninetales can also help get rid of rain and put in place more friendly conditions that Heatran can take advantage of. Finally, Sableye may seem like an odd choice, but it has access to priority Will-O-Wisp that boosts Heatran’s Fire-type attacks, courtesy of Flash Fire, as well as Fake Out, that lends Heatran a free turn to do whatever it wants.</p>

    [Other Options]

    <p>With its slow Speed stat, Heatran greatly appreciates Tailwind support, which Latios, Zapdos and other such Pokemon can provide. On the other side of the spectrum, if using Trick Room, it is recommended that you use a 252 HP / 252 SpA / 4 SpD spread on Heatran, a Speed hindering nature, and 2 Speed IVs (in order to achieve a 70 Base Power Hidden Power). Fire Gem can also work well, giving Heatran a much stronger Fire-type Attack for one turn. Air Balloon can be used to give Heatran immunity to Ground-type attacks; be warned, however, that it should only be used if you are planning to lead with Heatran, as switching it in on an off-chance attack ruins Heatran’s advantage.</p>

    <p>As for alternative move choices, Dragon Pulse can be a much more effective option to hit Dragon-types over Hidden Power Ice. Heatran can also opt to run Will-O-Wisp to burn the Fighting-types that will inevitably switch into it. Substitute may be a nice option, especially when your opponents will undoubtedly be using Protect against Heatran’s super effective attacks, giving Heatran plenty of opportunities to set up. Overheat can work as an alternative over Heat Wave and Eruption, hitting one opponent for massive amounts of damage. Since switching is very difficult in this metagame, Overheat will maim Heatran afterwards, lowering its Special Attack stat by two stages. Finally, Explosion can be used as a surprise, dealing final blows to its enemies, while Heatran sacrifices itself. </p>

    [Checks and Counters]

    <p>Since Fighting-types are a staple on most VGC teams, it’s not very hard to counter Heatran. Hitmontop can employ either Mach Punch, or Close Combat to quickly dispose of Heatran, and so can most other Fighting-types. Tyranitar also walls most of Heatran’s attacks, with the exception of Hidden Power Ice and Earth Power. However, as sandstorm boosts Tyranitar's Special Defense, it usually does not take as much damage from Heatran as one would expect, and it can KO back with a Low Kick or Earthquake. Rain teams also wall Heatran, with the rain neutralizing Heatran’s STAB Fire-type attacks. One must beware of the rare Explosion, however, as it can still deal severe damage to any rain team. Yache Berry Garchomp can survive a Hidden Power Ice and fire back an Earthquake to dispose of Heatran quickly. Finally, Gyarados is probably the supreme Heatran counter, only needing to watch out for Will-O-Wisp, while taking little to no damage from Heatran’s attacks. It even has the added advantage of neutralizing Heatran’s Explosion through Intimidate.</p>
  16. Eraddd

    Eraddd One Pixel
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    Finished. Apprentice sirndpt did a good job.
  17. Fatecrashers

    Fatecrashers acta est fabula
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