Just Another RMT
The team at a glance:
Hey everyone, this is my first RMT and my most successful team so far. I decided to make a non-weather team originally, since weather is (in my experience) easily defeated by the right pokemon. However, it is difficult to make a non weather team that succeeds against all kinds of weather, as well as other non-weather teams. Of course, this is what everyone sets out to achieve, and I believe I have assembled a team capable of doing this. So without further ado I present to you my non-weather team!
Rotom W @ Choice Specs
Levitate | Timid nature
4 HP / 252 SpA / 252 Spe
-Volt Switch
-Hydro Pump
-Hidden Power [Fire]
-Trick
Rotom W is just amazing. It can smash huge holes in most opposing teams with its incredible coverage. Volt Switch is decently powerful and is exceptionally useful for scouting. Hydro Pump is Rotom W's most powerful move, and is capsble of OHKOing or 2HKOing almost anything unresisted, unless of course your name is Chansey or Blissey. Hidden Power [Fire] is insanely useful as well, getting a surprise KO on Grass types, especially Ferrothorn. The final move is Trick, which solves all my problems with walls like the aforementioned Blisseey / Chansey. I usually lead with Rotom W because it is so versatile, and has only one weakness.
Changes: I might change the Hidden Power to Grass, since I already have Heatran and it would be good to counter opposing Rotom Ws, Gastrodons, and the like. However, Hidden Power [Fire] is very useful already. I'll leave it to you guys- should I change it?
Synergy:
Heatran, Celebi, Breloom
Celebi @ Leftovers
Natural Cure | Modest nature
232 HP / 240 SpA / 36 Spe
-Thunder Wave
-Leaf Storm
-Hidden Power [Fire]
-Recover
Celebi replaces Blissey and acts as a wall / special attacker. It is very versatile and solves several problems for my team. Thunder Wave is to cripple fast attackers, and the has is sometimes very useful. Leaf Storm is Celebi's most powerful move, and it deals serious damage. The Special Attack drop is unappealing though. Hidden Power [Fire] deals with grass types hoping to come in on Leaf Storm, and also kills Scizor. Recover is so that Celebi lasts a lot longer.
Changes: Would it be a good idea to give Celebi Giga Drain? Although I would see a huge drop in power, it would make Celebi more into a wall of sorts.
Synergy:
Heatran, Rotom W
Slowbro, Heatran, Rotom W, Terrakion
Slowbro, Heatran, Rotom W
Heatran, Terrakion
Heatran, Breloom, Terrakion
Heatran
Heatran, Terrakion
Slowbro @ Leftovers
Regenerator | Bold nature
252 HP / 252 Def / 4 SpA
-Scald
-Thunderwave
-Psychic
-Slack Off
Oh my god, this thing…. Slowbro is my favourite physical wall in the metagame, being able to tank nearly every physical hit thrown at it. If that's not enough, it has some great moves to back it up. Scald is for decent damage and a chance of burn. Thunderwave is useful for crippling a fast attacker. Psychic is for great damage against Fighting types, which Slowbro walls all day long. Slack Off is for instant recovery, which is always useful. Slowbro also gets Regenerator, which heals 33% each time he's switched out, which has saved me on many occasions.
Changes: I might change Thunderwave for a different status move, since I rarely use it. Probably I'm just a bad player, but still. If you have any suggestions, let me know.
Synergy:
Heatran, Celebi, Breloom
Celebi, Breloom
Heatran, Breloom, Terrakion
Heatran
Heatran, Terrakion
Terrakion @ Choice Scarf
Justified | Jolly nature
4 HP / 252 Atk / 252 Spe
-Close Combat
-Stone Edge
-X-Scissor
-Earthquake
Terrakion replaces Mamoswine on my team, acting as a revenge killer. Close Combat is Terrakion's most powerful move, and deals large chunks of damage to almost anything unresisted. Stone Edge is Terrakion's other STAB, hitting Flying types that resist CC. X-Scissor is for Psychic-types, and Earthquake is for additional coverage, mostly against Electrics.
Changes: None.
Synergy:
Slowbro, Celebi
Slowbro, Heatran, Rotom W
Slowbro, Rotom W, Celebi
Heatran, Celebi, Breloom
Rotom W, Celebi, Breloom
Slowbro, Heatran, Celebi
Breloom @ Toxic Orb
Poison Heal | Careful nature
236 HP / 212 SpD / 60 Spe
-Bulk Up
-Spore
-Drain Punch
-Seed Bomb
Breloom replaces what was previously Conkeldurr as my boosting physical sweeper. Bulk Up is to raise its already-high Attack and defence, while Spore is one of the best moves in the game, crippling a pokemon with Sleep and giving Breloom at least one free turn to set up. Drain Punch is a decently strong fighting-type attack, which has the added bonus of healing Breloom. Seed Bomb is another greatSTAB move, taking out pesky bulky waters.
Changes: None really.
Synergy:
Slowbro, Heatran, Celebi
Heatran, Rotom W
Slowbro, Heatran, Rotom W, Terrakion
Slowbro, Heatran, Rotom W
Heatran, Terrakion
Heatran @ Air Baloon
Flash Fire | Modest Nature
252 SpA / 4 SpD / 252 Spe
-Fire Blast
-Earth Power
-Hidden Power [Ice]
-Stealth Rock
Heatran rounds off the team as a strong Special attacker. Fire Blast is a very powerful attack, and can do great damage to most opponents, even when resisted. Earth Power is great for coverage purposes,and is another strong attack in its own right. Hidden Power [Ice] is to smash Dragons with a super effective attack, and it is also great for other SE coverage. Finally, Stealth Rock is for hazard abuse.
Changes: Once again, I may use Expert Belt, since I dislike the Life orb recoil and bluffing a Choice item is always fun.
Synergy:
Slowbro, Rotom W, Celebi, Breloom
Slowbro, Celebi
Rotom W, Celebi, Breloom
Overall Team Changes:
I definitely need some priority, to help me deal with fast Scarfed pokes, especially Scarf Latios.
Well there you have it folks, that's my non-weather team. I need constructive criticism, so throw it at me. Any and all suggestions are greatly appreciated, and I thank you in advance for the rates.
A final glance:
Importable:
Previous Team Members:
Blissey @ Leftovers
Natural Cure | Bold nature
252 HP / 252 Def / 4 SpD
-Seismic Toss
-Wish
-Protect
-Toxic
Blissey is everybody's favourite special wall. I went for Blissey instead of her little sister Chansey because the Leftovers recovery is oh-so useful and the fact that is can't take physical hits as well doesn't matter so much because of Slowbro. Seismic Toss is for solid, reliable damage on anything but ghosts. Wish is for healing and awe-inspiring team support. Protect is incredibly useful for scouting purposes, and gets extra healing through Leftovers and Wish. Finally, Toxic is great for crippling… just about anything besides Steels and (rare) Poison-types.
Changes: None that I can think of.
Synergy:
Slowbro
Mamoswine @ Choice Band
Snow Cloak | Adamant nature
4 HP / 252 Atk / 252 Spe
-Icicle Crash
-Earthquake
-Ice Shard
-Stone Edge
Mamoswine is the newest addition to my team. I am hoping that he'll be able to solve some of my team's issues. Icicle Crash is for solid damage and a chance to Flinch. Earthquake is a hellishly powerful move, capable of taking out most unresisted pokemon. Ice Shard is for some much-needed priority, and easily takes care of my team's Dragon weakness. Finally, Stone Edge is for excellent coverage.
Changes: Maybe give it a different item to Choice Band. Probably and Expert Belt to bluff a Choice item.
Synergy:
Slowbro
Slowbro, Heatran, Rotom W
Slowbro, Heatran, Rotom W
Slowbro, Rotom W
Heatran
Conkeldurr @ Leftovers
Guts | Brave nature
120 HP / 252 Atk / 136 SpD
-Bulk Up
-Drain Punch
-Mach Punch
-Stone Edge
Conkeldurr is just a wrecking ball of destruction. Very little can survive it's powerful attacks. Bulk Up boosts his already massive attack stat, as well as the defence stat for added survivability. Drain Punch is extremely useful, dealing huge chunks of damage while healing Conkeldurr. Mach Punch gives it priority, while still being pretty powerful. Stone edge gives Conkeldurr a strong attack to use against resistant Flying-types, as well as nearly anything else that resists Fighting.
Changes: I might put Payback over Stone edge for Ghosts, especially Dusclops / Dusknoir. But probably not, since Stone Edge is already very useful.
Synergy:
Slowbro, Heatran
Heatran, Rotom W
The team at a glance:
Hey everyone, this is my first RMT and my most successful team so far. I decided to make a non-weather team originally, since weather is (in my experience) easily defeated by the right pokemon. However, it is difficult to make a non weather team that succeeds against all kinds of weather, as well as other non-weather teams. Of course, this is what everyone sets out to achieve, and I believe I have assembled a team capable of doing this. So without further ado I present to you my non-weather team!
Rotom W @ Choice Specs
Levitate | Timid nature
4 HP / 252 SpA / 252 Spe
-Volt Switch
-Hydro Pump
-Hidden Power [Fire]
-Trick
Rotom W is just amazing. It can smash huge holes in most opposing teams with its incredible coverage. Volt Switch is decently powerful and is exceptionally useful for scouting. Hydro Pump is Rotom W's most powerful move, and is capsble of OHKOing or 2HKOing almost anything unresisted, unless of course your name is Chansey or Blissey. Hidden Power [Fire] is insanely useful as well, getting a surprise KO on Grass types, especially Ferrothorn. The final move is Trick, which solves all my problems with walls like the aforementioned Blisseey / Chansey. I usually lead with Rotom W because it is so versatile, and has only one weakness.
Changes: I might change the Hidden Power to Grass, since I already have Heatran and it would be good to counter opposing Rotom Ws, Gastrodons, and the like. However, Hidden Power [Fire] is very useful already. I'll leave it to you guys- should I change it?
Synergy:
Heatran, Celebi, Breloom
Celebi @ Leftovers
Natural Cure | Modest nature
232 HP / 240 SpA / 36 Spe
-Thunder Wave
-Leaf Storm
-Hidden Power [Fire]
-Recover
Celebi replaces Blissey and acts as a wall / special attacker. It is very versatile and solves several problems for my team. Thunder Wave is to cripple fast attackers, and the has is sometimes very useful. Leaf Storm is Celebi's most powerful move, and it deals serious damage. The Special Attack drop is unappealing though. Hidden Power [Fire] deals with grass types hoping to come in on Leaf Storm, and also kills Scizor. Recover is so that Celebi lasts a lot longer.
Changes: Would it be a good idea to give Celebi Giga Drain? Although I would see a huge drop in power, it would make Celebi more into a wall of sorts.
Synergy:
Heatran, Rotom W
Slowbro, Heatran, Rotom W, Terrakion
Slowbro, Heatran, Rotom W
Heatran, Terrakion
Heatran, Breloom, Terrakion
Heatran
Heatran, Terrakion
Slowbro @ Leftovers
Regenerator | Bold nature
252 HP / 252 Def / 4 SpA
-Scald
-Thunderwave
-Psychic
-Slack Off
Oh my god, this thing…. Slowbro is my favourite physical wall in the metagame, being able to tank nearly every physical hit thrown at it. If that's not enough, it has some great moves to back it up. Scald is for decent damage and a chance of burn. Thunderwave is useful for crippling a fast attacker. Psychic is for great damage against Fighting types, which Slowbro walls all day long. Slack Off is for instant recovery, which is always useful. Slowbro also gets Regenerator, which heals 33% each time he's switched out, which has saved me on many occasions.
Changes: I might change Thunderwave for a different status move, since I rarely use it. Probably I'm just a bad player, but still. If you have any suggestions, let me know.
Synergy:
Heatran, Celebi, Breloom
Celebi, Breloom
Heatran, Breloom, Terrakion
Heatran
Heatran, Terrakion
Terrakion @ Choice Scarf
Justified | Jolly nature
4 HP / 252 Atk / 252 Spe
-Close Combat
-Stone Edge
-X-Scissor
-Earthquake
Terrakion replaces Mamoswine on my team, acting as a revenge killer. Close Combat is Terrakion's most powerful move, and deals large chunks of damage to almost anything unresisted. Stone Edge is Terrakion's other STAB, hitting Flying types that resist CC. X-Scissor is for Psychic-types, and Earthquake is for additional coverage, mostly against Electrics.
Changes: None.
Synergy:
Slowbro, Celebi
Slowbro, Heatran, Rotom W
Slowbro, Rotom W, Celebi
Heatran, Celebi, Breloom
Rotom W, Celebi, Breloom
Slowbro, Heatran, Celebi
Breloom @ Toxic Orb
Poison Heal | Careful nature
236 HP / 212 SpD / 60 Spe
-Bulk Up
-Spore
-Drain Punch
-Seed Bomb
Breloom replaces what was previously Conkeldurr as my boosting physical sweeper. Bulk Up is to raise its already-high Attack and defence, while Spore is one of the best moves in the game, crippling a pokemon with Sleep and giving Breloom at least one free turn to set up. Drain Punch is a decently strong fighting-type attack, which has the added bonus of healing Breloom. Seed Bomb is another greatSTAB move, taking out pesky bulky waters.
Changes: None really.
Synergy:
Slowbro, Heatran, Celebi
Heatran, Rotom W
Slowbro, Heatran, Rotom W, Terrakion
Slowbro, Heatran, Rotom W
Heatran, Terrakion
Heatran @ Air Baloon
Flash Fire | Modest Nature
252 SpA / 4 SpD / 252 Spe
-Fire Blast
-Earth Power
-Hidden Power [Ice]
-Stealth Rock
Heatran rounds off the team as a strong Special attacker. Fire Blast is a very powerful attack, and can do great damage to most opponents, even when resisted. Earth Power is great for coverage purposes,and is another strong attack in its own right. Hidden Power [Ice] is to smash Dragons with a super effective attack, and it is also great for other SE coverage. Finally, Stealth Rock is for hazard abuse.
Changes: Once again, I may use Expert Belt, since I dislike the Life orb recoil and bluffing a Choice item is always fun.
Synergy:
Slowbro, Rotom W, Celebi, Breloom
Slowbro, Celebi
Rotom W, Celebi, Breloom
Overall Team Changes:
I definitely need some priority, to help me deal with fast Scarfed pokes, especially Scarf Latios.
Well there you have it folks, that's my non-weather team. I need constructive criticism, so throw it at me. Any and all suggestions are greatly appreciated, and I thank you in advance for the rates.
A final glance:
Importable:
Rotom-W @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Fire]
- Trick
Celebi @ Leftovers
Trait: Natural Cure
EVs: 232 HP / 240 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Leaf Storm
- Hidden Power [Fire]
- Recover
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Thunder Wave
- Psychic
- Slack Off
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Spore
- Drain Punch
- Seed Bomb
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Fire]
- Trick
Celebi @ Leftovers
Trait: Natural Cure
EVs: 232 HP / 240 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Leaf Storm
- Hidden Power [Fire]
- Recover
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Thunder Wave
- Psychic
- Slack Off
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Spore
- Drain Punch
- Seed Bomb
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Previous Team Members:
Blissey @ Leftovers
Natural Cure | Bold nature
252 HP / 252 Def / 4 SpD
-Seismic Toss
-Wish
-Protect
-Toxic
Blissey is everybody's favourite special wall. I went for Blissey instead of her little sister Chansey because the Leftovers recovery is oh-so useful and the fact that is can't take physical hits as well doesn't matter so much because of Slowbro. Seismic Toss is for solid, reliable damage on anything but ghosts. Wish is for healing and awe-inspiring team support. Protect is incredibly useful for scouting purposes, and gets extra healing through Leftovers and Wish. Finally, Toxic is great for crippling… just about anything besides Steels and (rare) Poison-types.
Changes: None that I can think of.
Synergy:
Slowbro
Mamoswine @ Choice Band
Snow Cloak | Adamant nature
4 HP / 252 Atk / 252 Spe
-Icicle Crash
-Earthquake
-Ice Shard
-Stone Edge
Mamoswine is the newest addition to my team. I am hoping that he'll be able to solve some of my team's issues. Icicle Crash is for solid damage and a chance to Flinch. Earthquake is a hellishly powerful move, capable of taking out most unresisted pokemon. Ice Shard is for some much-needed priority, and easily takes care of my team's Dragon weakness. Finally, Stone Edge is for excellent coverage.
Changes: Maybe give it a different item to Choice Band. Probably and Expert Belt to bluff a Choice item.
Synergy:
Slowbro
Slowbro, Heatran, Rotom W
Slowbro, Heatran, Rotom W
Slowbro, Rotom W
Heatran
Conkeldurr @ Leftovers
Guts | Brave nature
120 HP / 252 Atk / 136 SpD
-Bulk Up
-Drain Punch
-Mach Punch
-Stone Edge
Conkeldurr is just a wrecking ball of destruction. Very little can survive it's powerful attacks. Bulk Up boosts his already massive attack stat, as well as the defence stat for added survivability. Drain Punch is extremely useful, dealing huge chunks of damage while healing Conkeldurr. Mach Punch gives it priority, while still being pretty powerful. Stone edge gives Conkeldurr a strong attack to use against resistant Flying-types, as well as nearly anything else that resists Fighting.
Changes: I might put Payback over Stone edge for Ghosts, especially Dusclops / Dusknoir. But probably not, since Stone Edge is already very useful.
Synergy:
Slowbro, Heatran
Heatran, Rotom W