Hard Times: A BW OU Stall Team

Hi everyone. I built this team when I realized a lot of my teams, even though they started out with different Pokemon, morphed into the same thing. Even using my Dark Horse of Hippowdon, I still ended up with the type of team. My team reflected my playstyle, balanced teams that used spike stacking to sweep while Gengar or Jellicent were thrown in to spin block. Well, of course the teams and the game would get stale! Thus, I decided to venture into the alien and unknown for me: stall. Not many people play it now, certainly a dying breed. It also comes with the stigma of being boring to play by its nature. With an open mind, I ventured into it and after a long series of starting from scratch and tweaking, this was the end result. As a playstyle, stall isn't bad, and its fun to play too. With the plethora of new offensive threats in OU and the sense of no fun, stall is not doing so well. It certainly facing some:
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Hard Times
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The Teambuilding Process

One aspect that what I think deters a lot of people from stall is that it is difficult to build a good team, you always had cracks. I found out it is a lot more than just slapping six walls around into a team. When adding a poke to the team, I had to think hard about a couple of factors. What does this poke bring to the table? How well does it synergize with the team? If it doesn't how much am I going to change all the other members? Does it offer a niche that other pokes don't have? All these led to a team building process that (I hope) I can explain concisely.
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Here is the guy I started with. Rotom-W has always been a great addition to any team. I really wanted to build a team around the SubSplit set (yes that one). Even if its a offensive set, Rotom's great typing and defenses will surely be able to pull him through.
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Toxic Spikes, Rapid Spin, Stealth Rock support? Yes please! Forretress looked like a great fit for a stall team. IMO there are 5 threats that every team should cover in OU. Forretress counters one of them: Dragons.
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To stick around, it was obvious that Forretress needed Wish support. Blissey was the perfect canidate, covering the special spectrum that Forretress couldn't very well. Her huge HP would guarantee that Forretress would get up to full health.
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Next up I need to a poke who could counter Volcarona, and more importantly, stop Sun teams. Heatran fit the bill perfectly. Specially defensive Heatran would help Blissey wall the special spectrum, as well as benefit from her wishes. This also met that Forretress could free up room for Spikes as opposed to Stealth Rock.
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Victory was dependent on hazards and I had all three of them on my team. Naturally, I needed a spinblocker. The pool of spin blockers was certainly limited in OU, seemingly only having two choices. Naturally, Jellicent was placed on my team. He also provided an answer to powerful, rain boosted water-attacks.
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I noticed that Forretress had a lot of pressure on him to defend against physical attackers. Wanting to add to the residual damage, I needed to add Sandstorm. Hippowdon seemed like the perfect choice aiding against physical attackers. The team now complete, I thought I had a pretty mean stall team.
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Oh boy was I wrong. This team screamed "set up bait" even with phazers on both sides of the spectrum. When I tried to fix one problem, it would lead to another, which would require even more adjustments. This process continued until I realized I would need to start from scratch again. Starmie could still spin my hazards away against Jellicent as well. To top it off CM Reuniclus laughed in my face. I took the two best members of my team and Rotom-W to start again.
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Meet the current team! Skarmory is a much more reliable spiker and wall than Forretress ever was. Roserade is one of the few viable pokemon with Toxic Spikes. She provides a lot of niches to this team such as absorbing Toxic Spikes, a second status absorber, a big offensive presence, and the ability to beat ScizorWash. Finnally, what became the jewl of this team :naughty: was Sableye. Sableye will beat standard CM Reuniclus 1 vs 1 every single time. On top of that, he makes an excellent spin blocker, stall breaker, and status spreader with priority burn. Now onto the team!

The Team

*Edits are in Red

Barry's_Skarmory.png

Mrs.Annoying (Skarmory) (F) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Whirlwind
- Spikes
- Roost
- Drill Peck

Ah Skarmory, the bane of physical attackers since 2nd Gen. Skarmory most important roles on this team are providing Spikes and countering the rampant physical Dragons in OU. She also provides phazing from the physical side of the spectrum to rack up hazard damage. Shed Shell is an odd choice, but it prevents my team from being steamrolled by Magnezone+Attackers teams. Shed Shell comes at a price however. With Shed Shell I'm running Max/Max+ defenses because without it Skarmory has the potential to be 2HKO'ed by boosted Dragonites Fire Punch as opposed to 3 with Leftovers. Drill Peck has to be run too, since Leftovers makes me more cautious with the HP. Finally, I can't regain health all the way to Sturdy as easily compared to having Leftovers. Skarmory continues to perform however and is a great fit on this team.

I have found that running Speed EV's aren't necessary like the standard because Skarmory can switch out of Wobbufett with Shed Shell to Sableye. The extra defense EV's allow me to live 2 boosted Fire Punch's from Dragonite. These extra defense EV's aren't needed if I used lefties. However, I am sticking with Shed Shell. I have found that it gives me the win on teams that rely on Magnezone and the niche it provides are a much greater boon than if I used leftovers.

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Mrs. Wall (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Protect
- Toxic
- Wish
- Seismic Toss

Of course Skarmbliss returns on a stall team! Support Blissey takes the spot over Wish Blissey. Blissey is the Pokemon that has Stealth Rock on this team, as I have found that she is the poke who most often has the oppurtunity to set up. Toxic is for the pokemon that Toxic Spikes don't hit, and it can make facing Latios substantially easier. Seismic Toss for the most consistent damage, especially against Latios. However I have found Blissey the most liable and replaceable member of my team. She always becomes set-up bait and she falters against some of the pokemon she is supposed to counter. Psyshock on Latios is very hard on Blissey, thus the team. However, after fiddling with her slot I still can't find something suitable. With Latias opposing Latios are a problem, Jirachi shares the Gound weakness with Heatran, while Vaporeon can't stick up against special hits as easily. Can anyone suggest a suitable poke for her place?

Still no one has suggested a replacement for Blissey, but now I see her in a new light. I was wrong, wish really does help the team out. Not only does it help Heatran, it eases up the pressure on Skarmory because of Skarmory's lack of Leftovers. Protect let's her take advantage of Toxic Spikes as well as scout for choiced moves where I can switch in the appropiate counter to (particularly with fighting moves to Sableye). I am sticking with Seismic Toss because I don't want my entire team walled by Heatran and it does decent damage to Latios. Toxic is still on their because it helps greatly with CM Latias and wearing down Latios.

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Mr.Gradgrind (Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Roar
- Protect

I have not been dissapointed by Heatran's performance on this team. He stops a lot of pokes cold, specifically Volcarona and Sun teams. Heatran isn't the first switch in to special attackers, that's Blissey. However, when the time calls for it, Heatran is a great backup to Blissey if she has to much to handle. If need be, Heatran is the secondary physical Dragon counter for this team. Lava Plume and Roar are pretty standard, one provides burn support to pokes that can't be Toxic'ed and to make Rotom's subs studier while the other is phazing on the special spectrum. Dragon Pulse may seem like a weird option, but it allows him to hit Latios for a good 50%; a good thing for a poke only taking neutral SR damage. In addition it helps against Dragonites without Earthquake, specifically the Sub DDnite endgame. Protect works wonders in conjunction with Toxic Spikes and gives him the extra healing he needs. Even without wish support, I often find Heatran one of the pokes around until the end of the match.

Boy was I wrong. The Wish from Blissey turns Heatran from a stop to a full on wall. Stealth Rock is now on Heatran as opposed to Blissey. Heatran has trouble setting up Stealth Rock against Rain teams, but it can usually find the opportunity against Tornadus or Ferrothorn. Heatran acts as a good stop to Lati@s, sun teams, and Volcarona. However, I've been think about replacing him. Sun teams have been finding ways around Heatran, paticularly Dugtrio, and I still have to be wary of HP Ground Volcarona (don't know how many use HP Ground in the statistics). Therefore I have been thinking about replacing him on this team, but TBH I don't know what could replace his role of taking on Sun teams or Volcarona.

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Louisa (Roserade) (F) @ Black Sludge
Trait: Natural Cure
152 HP / 68 SAtk / 252 SDef / 36 Spd
Timid Nature (+Spd, -Atk)

- Rest
- Toxic Spikes
- Giga Drain
- Hidden Power [Fire]

Out of all the pokes on my team, Roserade is the one who has surprised me the most with her effectiveness. The idea for a bulky Roserade came from tehy, who used it against me when I first started battling. 124 Spd EV's allowes it to outspeed a defensive Rotom-W. 60 Special Attack EV's gives her a good chance to OHKO Scizor with SR down when he switches in or decides to U-turn. ScizorWash is the reason I run Black Sludge, to disuade Rotom's trick. The rest of the EV's are placed into HP and SDef for maximum bulk. It also gives her a great offensive option with Leaf Storm. Roserade plays a very crucial part against Rain teams. She absorbs Tentacruels Toxic Spikes while tanking the Scalds, not caring for the burn with natural cure. If Tentacruel or Starmie try to spin, Roserades threatens heavy damage to them with Leaf Storm. If Starmie attacks with Ice Beam Roserade can tank it and KO back. What makes Roserade so phenomenal is Rest+Natural Cure. With the offensive pressure she provides, she can easily get a Rest. There is nothing more annoying to my opponent than to see Roserade Rest and come back out of the brink of death unscathed.

Roserade's EV spread has been updated to make it more efficent. I also realized that I could take a few points out of special attack and put them into Special Defense to maximize it. Sludge Bomb is taken into consideration for Breloom, but it would undermine my abililty to take on ScizorWash. Giga Drain is now in place over Leaf Storm so I can still be able to KO Scizor if he switches in on the Grass move. It also gives Roserade more staying power and recovery than Leaf Storm. The initial power is a lose, but being able to stay in on some targets is crucial.

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Lol@Reuni (Sableye) (F) @ Leftovers
Trait: Prankster
EVs: 252 HP / 80 Def / 176 SDef
Careful Nature (+SDef, -SAtk)
- Night Shade
- Taunt
- Will-O-Wisp
- Recover

What you are looking at is the new face and staple of BW stall, Sableye! To say the least, Sableye is a pretty weird pokemon competitive wise, but he is the most important member of my team. Sableye's primary purpose on this team is to spin block. Forretress and Tentacruel won't enjoy taking a burn, then not be able to do anything because of Taunt+Recover. Of course Starmie is the hardest to spin block against, but with a layer of Toxic Spikes down, Sableye can delay Rapid Spin for two turns. Priority Recover allows him to do this, he is the only spin blocker to "outspeed" Starmie. Hopefully, with Toxic Spikes down, Sableye can force her out at low enough health or send in Roserade to put Starmie in a pickle.

Sableye also acts as a stall breaker with priority Taunt+Recover and wittling opposing stall with Will-o-Wisp/Night Shade. Sableye's taunt is the main reason this team didn't fit in a spinner, because opposing hazards are hard to set up early game. In the same way, Sableye beats standard CM Reuniclus with Taunt+Night Shade. I say standard because I was trolled by a Psychic+Shadow Ball one. Sableye can beat Alakazam too with priority Recover+Nigh Shade, Shadow Ball only does around 37%. Finally, Sableye acts as a fail safe to physical sweepers with his priority burn. The burn Sableye spreads helps Rotom-W's subs, beefs up everyone's defenses, and adds residual damage to those not affected by Toxic.

Still has been doing and TBH I don't think anything can take his place anymore. Sableye is truly the MVP of this team, he takes on so many roles and has such great utility. He is the spinblocker, CM Reuniclus counter, stallbreaker, fighting type counter, and status spreader for this team! Priority burn has saved me many times, especially from Dragons and Terrakion, to my opponents dismay. I have tried foul play (particularly for Alakazahm) but Night Shade performs better overall.

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Tom (Rotom-W) @ Life Orb
Trait: Levitate
EVs: 32 HP / 224 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hydro Pump
- Substitute
- Pain Split

This is where the team started. Rotom-W is the biggest offensive power on this team. With the Toxic Spikes supplied by Roserade, Rotom-W's main counters are going to be in severe trouble even with this Rotom in. If Rotom's counters stay in, they face being wittled down to death by Pain Split and severe poisoning. If they switch out, they now have to face a Rotom-W with a free substitute in the position to KO a different team mate. This set has a surprising amount of power when boosted by Life Orb. Towards the end of the game, Rotom-W has the potential to clean up due to the opposing team being severely weakened. Due to everyone expecting Volt Switch, getting a free Substitute is very easy with Rotom. Overall, he adds the last touch to the team, giving it the necessary fire power to take down certain opponents.

Rotom-W has performed well and I noticed he made dealing with Gliscor and Mamoswine much easier. However, this spot has been taken up by Donphan recently for a Rapid Spinner and Rock resist. Rotom-W has performed, but as of now, this was the spot where I needed a Rapid Spinner. If there is a way I can keep Rotom-W around (the team started with him) that would be great.

Honorary Member
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Mr. Dumbo (Donphan) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 80 Atk / 176 Def
Impish Nature (+Def, -SAtk)
- Ice Shard
- Rapid Spin
- Earthquake
- Stealth Rock

After suggestions that I add a rapid spinner, I took a look at the very limited options. I tried Tentacruel in place of Roserade but he didn't do very well at either setting Toxic Spikes or Rapid Spinning. I wanted a defensive Rapid Spinner so I was left with Forry and Hitmontop. Hitmontop didn't do so well spinning against Skarmory and Forry added another fire weakness. However, seeing as how Donphan is now OU I decided to try it and I have been pleased. Donphan adds a much needed Rock resistance to my team and provides a great switchin to (obvious) Choiced Electric moves. Roserade's presences means he does not have to be Poison'ed by Toxic Spikes. Donphan makes many threats a lot easier to deal with such as Terrakion (Sableye+Donphan), Landorus, and Dragons.

The extra attack EV's make all the difference. A decently powerful Ice Shard makes it a great secondary check to Dragon's and Landorus (does 60%). If the opponent's pokemon are weakened enough, particularly Latios, Ice Shard has the potential to checkmate certain threats that might have otherwise been impossible to deal with. EQ is for the dependable STAB and to hit Ferrothorn for a decent chunk. Stealth Rock is just filler but it can be replaced on either Donphan or Heatran for another. It is rare, but Double SR has come into play though and makes it very difficult to keep it off the field being able to set it from both sides of the spectrum. It is that important sometimes.



Biggest Threats; Hardest Times:
Psyshock Latios: As of now, almost all Latios carry Surf. If Surf is boosted by Rain, Heatran will only be able to get 1 Dragon Pulse off at full health. Why can't Blissey take him? Because Psyshock does so much damage to Blissey it still is a 2HKO-3HKO. Add to the fact that Latios is only damaged by SR neutrally, he is a big threat.
Breloom: If Skarm is down, Breloom becomes a huge threat. Poison Heal prevents the burn from Sableye and Breloom resists both of Rotom-W's moves.
Infernape: The coverage provided by Inferape makes him very hard to switch around him. Coupled that he is not able to get burned due to his Fire typing, it can cause trouble. Toxic Spikes is the best route of action against Inferape.
DD Salamence: Surprisingly I can switch around MixMence, its his DD set that causes me trouble. Fire Blast hurts Skarmory a lot, moreso since he doesn't have leftovers. The best route of action against Salemence is get SR down and burn him with Sableye.

Import Me
Zorro? (Roserade) (M) @ Black Sludge
Trait: Natural Cure
EVs: 208 HP / 80 SAtk / 96 SDef / 124 Spd
Calm Nature (+SDef, -Atk)
- Rest
- Toxic Spikes
- Giga Drain
- Hidden Power [Fire]

Lol@Reuni (Sableye) (F) @ Leftovers
Trait: Prankster
EVs: 252 HP / 80 Def / 176 SDef
Careful Nature (+SDef, -SAtk)
- Night Shade
- Taunt
- Will-O-Wisp
- Recover

Rotom-W @ Life Orb
Trait: Levitate
EVs: 16 HP / 240 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hydro Pump
- Substitute
- Pain Split

Mrs.Annoying (Skarmory) (F) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Whirlwind
- Spikes
- Roost
- Drill Peck

Mr. Flamer (Heatran) (F) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Roar
- Protect

Mrs. Wall (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Toxic
- Wish
- Protect
- Seismic Toss

Conclusion
Stall isn't the boring playstyle that some people make it out to be! It can allow you to go out of the box with your pokes. Sure, there are a lot of new, powerful offensive threats this gen, but the defensive side has made some pretty big strides too (Ferrothorn, Pringles, Prankster Sableye). I hope you enjoyed my read and can get stall through its hard times.
 
Threat Lists
Red=Worst for this team
Orange=difficult, but manageable

Code:
Offensive Threats
 [IMG]http://cdn.bulbagarden.net/media/upload/0/0f/248MS.png[/IMG] Tyranitar:
[LIST]
[*]Choice Band - Skarmory
[*]Choice Scarf - Skarmory
[*]Dragon Dance - Skarmory
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/d/d6/Ani479WMS.png[/IMG] Rotom-W: 
[LIST]
[*]Choice Scarf / Specs - Roserade and Blissey
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/f/f2/212MS.png[/IMG] Scizor:
[LIST]
[*]Choice Band - Skarmory and Heatran
[*]Swords Dance - Skarmory and Heatran
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/8/8a/Ani149MS.png[/IMG] Dragonite:
[LIST]
[*]Choice Band - Skarmory, Sableye, Heatran
[*]Dragon Dance - Skarmory, Heatran,
[*]Mixed - Skarm and Sableye
[*]Parashuffler - Skarmory, Sableye, Heatran
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/e/e4/Ani186MS.png[/IMG] Politoed:
[LIST]
[*]Choice Specs / Scarf - Roserade, Blissey
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/0/03/Ani485MS.png[/IMG] Heatran:
[LIST]
[*]Standard - Blissey
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/7/77/Ani385MS.png[/IMG] Jirachi:
[LIST]
[*]Substitute + Calm Mind / Wish + Calm Mind - Heatran, Blissey, Sableye
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/6/65/Ani381MS.png[/IMG] [COLOR="red"]Latios:[/COLOR]
[LIST]
[*][COLOR="red"]Life Orb -[/COLOR]Latios with his great coverage is hard to counter. Psyschock+Surf ones are very difficult to deal with. Ussually Blissey and Heatran are the answers depending on the movepool
[*][COLOR="Red"]Choice Scarf / Specs -[/COLOR] Same as #1, but easier.Watch out for trick though
[*][COLOR="red"]Calm Mind -[/COLOR] Same as #1
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/3/3b/Ani579MS.png[/IMG] Reuniclus:
[LIST]
[*]Calm Mind - Lol Sableye
[*]Offensive Trick Room - Blissey makes a great counter
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/e/ef/Ani612MS.png[/IMG] Haxorus: Skamory
[LIST]
[*]Choice Scarf / Choice Band -
[*]Dragon Dance -
[*]Double Dance -
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/5/50/Ani038MS.png[/IMG] Ninetales: Heatran counters them all
[LIST]
[*]Nasty Plot - 
[*]Choice Specs -
[*]Special Attacker -
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/b/b8/Ani534MS.png[/IMG] [COLOR="Orange"]Conkeldurr:[/COLOR]
[LIST]
[*]Bulk Up - Skarmory can handle him for a bit. The key is to get Roserade or rotom to hit him with a strong special attack
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/4/4b/Ani251MS.png[/IMG] Celebi: Blissey and Heatran
[LIST]
[*]Nasty Plot Sweeper -
[*]Tinkerbell -
[*]Choice Specs / Choice Scarf -
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/9/90/Ani639MS.png[/IMG] [COLOR="orange"]Terrakion:[/COLOR]
[LIST]
[*]Double Dance - Skarmory and Sableye are the ways I deal with him. If I get the burn I'm in good shape. 
[*]Choice Scarf / Choice Band - Same as #1. TBH, I don't think there isn't anyone who doesn't have trouble with Terrakion without Scizor.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/d/d1/Ani130MS.png[/IMG] Gyarados:
[LIST]
[*]Offensive / Bulky Dragon Dance -
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/1/18/Ani094MS.png[/IMG] [COLOR="orange"]Gengar:[/COLOR]
[LIST]
[*][COLOR="orange"]Substitute + Disable / Pain Split -[/COLOR] If I can get the burn on him with Sableye, I'm in good shape. A pain for stall teams everywhere
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/1/19/Ani121MS.png[/IMG] Starmie: Blissey and to an extent Roserade
[LIST]
[*]Life Orb -
[*]Rapid Spin -
[*]Choice Specs -
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/6/66/Ani645MS.png[/IMG] Landorus: Skarmory, Sableye
[LIST]
[*]Rock Polish / Swords Dance -
[*]Choice Scarf -
[*]Substitute + 3 Attacks -
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/7/74/Ani392MS.png[/IMG] [COLOR="Red"]Infernape:[/COLOR]
[LIST]
[*][COLOR="red"]Mixed Attacker -[/COLOR] He very hard to deal with. He isn't affected by burn and can 1HKO everyone on the team with the appropiate move. My best bet is too get the oppurtunity for a sub with Rotom or have him worn down by t-spikes.
[*]Nasty Plot / Swords Dance Booster - Easier to deal with than the mixed, but still trouble
[*]Choice Band - Same as booster
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/0/08/Ani637MS.png[/IMG] Volcarona:
[LIST]
[*]Offensive Quiver Dance - Heatran
[*]Bulky Quiver Dance - Heatran
[*]Chesto Rest - Heatran
[*]Substitute - Heatran
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/d/d8/Ani462MS.png[/IMG] Magnezone: No problem with Shed Shell
[LIST]
[*]Substitute - Blissey, Heatran
[*]Choice Scarf - Blissey, Heatran
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/8/88/Ani196MS.png[/IMG] Espeon:
[LIST]
[*]Calm Mind - Blissey, Sableye
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/e/e5/Ani373MS.png[/IMG] Salamence:
[LIST]
[*][COLOR="red"]Dragon Dance -[/COLOR] If I get the burn with Sableye, he easier to deal with. However, he has Fire Blast to KO Skarmory with, and EQ for Heatran. Rotom-W's Thunderbolt is the answer.
[*][COLOR="DarkOrange"]Mixed [/COLOR]- I actually have more trouble with the DD set than this. it can still be threatening though, I just have to switch around and wait for DM or Outrage.
[*]Defensive - Everything
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/6/60/Ani635MS.png[/IMG] Hydreigon:
[LIST]
[*]Offensive - Blissey and Heatran
[*]Choice Specs / Choice Scarf - Blissey and Heatran
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/7/7e/Ani286MS.png[/IMG] [COLOR="Red"]Breloom[/COLOR]: Can't be Toxic'ed, and very difficult to burn. Poison Heal makes him hard to wear down. My best answer is Skarmory and Roserade
[LIST]
[*]Sub Seed - Roserade (not good)
[*]Sub Punch - Roserade(not good)
[*]Bulk Up- Skarm (decent)
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/b/bb/Ani380MS.png[/IMG] Latias:
[LIST]
[*]Calm Mind - Heatran
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/2/20/Ani454MS.png[/IMG] Toxicroak:
[LIST]
[*]Swords Dance - Skarmory, Sableye
[*]Bulk Up - Skarmory, Sableye
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/b/b0/Ani448MS.png[/IMG] [COLOR="DarkOrange"]Lucario:[/COLOR]
[LIST]
[*]Swords Dance - Sableye's burn makes it easier to deal with, but Skarmory is shaky with CC doing 95% after a SD
[*]Nasty Plot - I've never seen one, but I could see this giving me trouble
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/b/bf/Ani640MS.png[/IMG] Virizion:
[LIST]
[*]Calm Mind - Roserade
[*]Swords Dance - Skarmory
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/4/44/Ani560MS.png[/IMG] Scrafty:
[LIST]
[*]Dragon Dance - Skarmory, Sableye
[*]Bulk Up - Sableye (prevents boosts), Skarmory
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/8/8e/Ani003MS.png[/IMG] Venusaur:
[LIST]
[*]Special Growth - Heatran
[*]Mixed Growth - A combo of Sableye and Blissey
[*]SubSeed - Heatran
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/4/49/Ani376MS.png[/IMG] Metagross:
[LIST]
[*]Stealth Rock - Sableye Skarmory, rotom-W
[*]Choice Scarf / Choice Band - Sableye, Skarmory, Rotom-W
[*]Agility - Sableye, Skarmory
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/f/ff/Ani620MS.png[/IMG] Mienshao:
[LIST]
[*]All-Out Attacker - skamory, Sableye
[*]Choice Scarf / Choice Band - Sableye, Skamory
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/5/50/Ani091MS.png[/IMG] Cloyster:
[LIST]
[*]Shell Smash - Skamory, Rotom-W
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/6/67/Ani473MS.png[/IMG] Mamoswine:
[LIST]
[*]Physical Attacker - Rotom-W, Skarmory
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/1/15/Ani555MS.png[/IMG] Darmanitan:
[LIST]
[*]Choice Scarf - Heatran/Skamory, just have to predict the appropiate move. Easy to wear down with hazards
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/0/0c/Ani641MS.png[/IMG] Tornadus:
[LIST]
[*]Rain Abuser - Heatran, Blissey
[/LIST]

The majority of the defensive threats listed don't give me problems because they risk being outstalled themselves. Still take a look at it.
Code:
Defensive Threats 
[IMG]http://cdn.bulbagarden.net/media/upload/0/0f/248MS.png[/IMG] Tyranitar:
[LIST]
[*]Specially Defensive - Sableye crippples him and pevents rocks. Heatan and Skarmory (not fire blast) as well
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/d/d6/Ani479WMS.png[/IMG] Rotom-W: 
[LIST]
[*]Standard - Roserade and Blissey
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/d/d3/Ani598MS.png[/IMG] Ferrothorn:
[LIST]
[*][COLOR="DarkOrange"]Standard -[/COLOR] Just have to make sure he is worn down by hazards and eventually gets status. Otherwise Heatran and Roserade can kill with their fire moves.
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/e/e4/Ani186MS.png[/IMG] Politoed:
[LIST]
[*]Defensive - Roserade, Blissey
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/3/3f/Ani472MS.png[/IMG] Gliscor:
[LIST]
[*]Swords Dance - Rotom-W, Roserade
[*]Substitute + Protect - Skarmory
[*]AcroBat - Skamory
[*]Defensive - Skamory and Rotom-W
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/0/03/Ani485MS.png[/IMG] Heatran:
[LIST]
[*]Specially Defensive - Blissey and Rotom-W
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/7/77/Ani385MS.png[/IMG] Jirachi:
[LIST]
[*]Specially Defensive - Heatran, Sableye
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/3/31/Ani227MS.png[/IMG] Skarmory: 
[LIST]
[*]Physically Defensive Spiker - Sableye, Heatran
[*]Specially Defensive Spiker - Same as defensive
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/5/50/Ani038MS.png[/IMG] Ninetales:
[LIST]
[*]Specially Defensive - Heatran, Blissey
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/4/4b/Ani251MS.png[/IMG] Celebi:
[LIST]
[*]Physically Defensive - Heatran, Roserade
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/8/81/Ani205MS.png[/IMG] Forretress:
[LIST]
[*]Physically Defensive Spiker - Everything but Blissey, Sableye is the best.
[*]Specially Defensive Spiker - Same as physically
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/d/d1/Ani130MS.png[/IMG] Gyarados: 
[LIST]
[*]RestTalk - Rotom-W, Sableye, Roserade
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/f/f8/Ani593MS.png[/IMG] Jellicent:
[LIST]
[*]Utility Counter - Roserade
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/8/88/Ani073MS.png[/IMG] Tentacruel:
[LIST]
[*]Toxic Spikes - Roserade, , Rotom-W
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/1/1e/Ani423MS.png[/IMG] Gastrodon:
[LIST]
[*]Tank - Roserade
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/8/88/Ani196MS.png[/IMG] Espeon:
[LIST]
[*]Dual Screens - Rotom-W, Sableye
[*]Baton Pass - Sableye, Rotom-W
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/b/b5/Ani242MS.png[/IMG] Blissey:
[LIST]
[*]Support - Sableye
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/4/47/Ani134MS.png[/IMG] Vaporeon:
[LIST]
[*]Wish Support - Roserade, Rotom-W
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/b/bb/Ani380MS.png[/IMG] Latias:
[LIST]
[*]Support - Sableye, Heatran
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/0/0d/Ani437MS.png[/IMG] Bronzong:
[LIST]
[*]Tank - Sableye
[*]Dual Screens - Sableye
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/7/78/Ani260MS.png[/IMG] Swampert:
[LIST]
[*]Defensive - Roserade, Rotom-W
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/c/cd/Ani151MS.png[/IMG] Mew:
[LIST]
[*]Stallbreaker - Sableye, Roserade
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/9/9d/Ani080MS.png[/IMG] Slowbro:
[LIST]
[*]Tank - Roserade, Rotom-W
[/LIST]
[IMG]http://cdn.bulbagarden.net/media/upload/b/bd/Ani195MS.png[/IMG] Quagsire:
[LIST]
[*]Curse - Roserade, Sableye
[*]Specially Defensive - Roserade, Sableye
[*]Physically Defensive - Roserade, Sableye
[/LIST]
 
Hi

This looks like a solid Stall team but I still have some suggestions.

First off all, you're a Stall team but you're rather weak to residual damage from entry hazards yourself. And it's not that hard for opposing Skarmory to set up Spikes either, as half your team can't touch it. The easiest solution here is to replace Roserade with Tentacruel. Tentacruel can set up Toxic Spikes just the same, but it also fixes the Rapid Spin problem. Tentacruel handles Infernape and Breloom reasonably well too, so you'll be fine in that regard as well. A moveset of Toxic Spikes / Rapid Spin / Scald / Ice Beam will suffice. Ice Beam is mainly to hit Latios harder since you mentioned that also a problem, but of course you could use Venoshock or something too, depending on your preferences. The standard EV-spread of 252 HP / 240 Def / 16 Spe with a Bold nature is also good enough. Black Sludge (or Leftovers) as the obvious hold item. Rain Dish lets Tentacruel handle a good portion of Rain teams as well, just a Roserade did.

This change does leave you weaker to those annoying Volt-Turn teams, so to fix that you could run Flamethrower on Blissey instead of Toxic which lets you nail Scizor on the switch. Flamethrower is also useful for Gengar, who can also be a pain for your team. Alternatively, you could give Heatran Stealth Rock instead of Dragon Pulse so Blissey has a free moveslot.

Last but not least, a small nitpick. Definitely use Brave Bird over Drill Peck. I know the recoil is a letdown, but Skarmory really needs the boost in power when combating things as Taunt Gyarados etc. Also if you'd like you could move 24 EV's from defense to speed so Skarmory can outrun Wobbuffet and opposing Skarmory, so you can Whirlwind before they can.

I hope these suggestions helped and good luck with the team.
 
Hi

This looks like a solid Stall team but I still have some suggestions.

First off all, you're a Stall team but you're rather weak to residual damage from entry hazards yourself. And it's not that hard for opposing Skarmory to set up Spikes either, as half your team can't touch it. The easiest solution here is to replace Roserade with Tentacruel. Tentacruel can set up Toxic Spikes just the same, but it also fixes the Rapid Spin problem. Tentacruel handles Infernape and Breloom reasonably well too, so you'll be fine in that regard as well. A moveset of Toxic Spikes / Rapid Spin / Scald / Ice Beam will suffice. Ice Beam is mainly to hit Latios harder since you mentioned that also a problem, but of course you could use Venoshock or something too, depending on your preferences. The standard EV-spread of 252 HP / 240 Def / 16 Spe with a Bold nature is also good enough. Black Sludge (or Leftovers) as the obvious hold item. Rain Dish lets Tentacruel handle a good portion of Rain teams as well, just a Roserade did.

This change does leave you weaker to those annoying Volt-Turn teams, so to fix that you could run Flamethrower on Blissey instead of Toxic which lets you nail Scizor on the switch. Flamethrower is also useful for Gengar, who can also be a pain for your team. Alternatively, you could give Heatran Stealth Rock instead of Dragon Pulse so Blissey has a free moveslot.

Last but not least, a small nitpick. Definitely use Brave Bird over Drill Peck. I know the recoil is a letdown, but Skarmory really needs the boost in power when combating things as Taunt Gyarados etc. Also if you'd like you could move 24 EV's from defense to speed so Skarmory can outrun Wobbuffet and opposing Skarmory, so you can Whirlwind before they can.

I hope these suggestions helped and good luck with the team.

Actually Tentacruel was the one competing for the slot with Roserade. His Scald really helps Sableye and Heatran with the task of spreading burn. Rapid Spin is an awesome plus, but I always find Rapid Spinners very hard to fit into teams. Tentacruel definitely handles Infernape well. However, Tentacruel always suffers the same fate as Forretress, it becomes set-up bait. When I played with him, his attacks were under the category "super-effective, but meh". On top of that, his lack of reliable recovery really compounds staying late into the match and makes me much more dependent on Blissey as a whole (wish was added as apart of his inclusion). Lastly, Breloom still walks on him and he shares a ground weakness with Heatran. Though it may be, just how I said in the teambuilding process, that I'm going to have to go through a decently long series of tweaks to fit Tentacruel to the team, and the team to Tentacruel.

It's a tough call, but now I'm swaying over to Brave Bird. Sableye and Rotom-W handles Gyarados quite nicely, but at least Skarmory adds some offense to the mix. Silly Delko, why outspeed Wobb when I can just switch to Sableye? :toast:
 
Hi, I'm a terrible rater, but a huge stall fan!
You've got a pretty solid team here, but you're lacking a spinner. Residual damage is going to rack up pretty quickly, and offensive teams with hazard support, as well as opposing stall might be tricky to play against. The best way to cram a spinner onto your team without screwing your synergy would be to slap a starmie over your rotom. Rotom may be able to hit hard and checknsome slower threats, but starmie can ultimatley do the same while providing spin. I'll let you pick the set, but regardless of what you choose I'm going to reccomend the following; change bliss to chansey. With a defensive chansey you should be able to take psycho shocks considerabley better, and without sand or hail the lack of lefties isn't as noticable.

And yes I realize that I simply can't spell.
 
If you're finding Life Orb Latios to be a bitch, use Chansey over Blissey. The increased defense does wonders to shut down Psyshock, and I believe its Special Defense is still higher than Blissey's. You lose out on Leftovers recovery, but it runs Softboiled for that.
 
I don't have time for a full rate, (I need to leave in like 5 minutes) but some things I would like to suggest (I will support them later):

-Blissey with flamethrower / wish / protect / toxic
-Heatran stealth rock > dragon pulse

Possible team changes:
-celebi > roserade
-Tentacruel > rotom-w

Later:

Ok first off I suggest Blissey with the moveset I stated. Blissey desperately needs flamethrower, or else Gengar walks all over this team, the only thing I have really noticed is Blissey misses out on is the ability to cover sub-Latias, and Heatran, both of which other pokemon on your team deal with fine. Stealth rocks are something another pokemon on your team can set up more reliably, like Heatran. If you do that, it allows Blissey a free slot to use protect + wish, protect is a must for a stall team to well stall out. Dragon pulse is a weird move on Heatran anyway, if you don't switch it with stealth rocks, considers using toxic over it.

Ok now for the big comments. Breloom is a bitch towards stall teams, this is no exception, and I have found Celebi to a suitable counter for any and all Brelooms. Usually Celebi doesn't have psychic, but for this purpose I suggest you use it. Celebi also helps as a (superior) fighting resist, allowing you to take on Conkeldur easier, and have something to switch into Choice Band Terrakion’s close combats. I should note that this leaves you open to toxic spikes of course. A simple solution to that would be using Tentacruel over Rotom-W, with similar typing, but the ability to rapid spin and toxic spikes. It easily takes over the role left behind with Roserade gone and then some. The only thing I can notice at the moment you lose is the ability to easily deal with Gyarados, but rapid spinning + fighting resist easily trumps that. Yes I know Sableye is a ghost, but relying on Sableye to take on Terrakion is risky, an additional resist is always helpful.
This is the Celebi set I use and suggest:

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 24 Def / 196 SDef / 36 Spd
Calm Nature (+SDef, -Atk)
- Baton Pass
- Giga Drain
- Recover
- Psychic

As a said, psychic is used to kill off breloom and Conkeldur. Baton pass is used to escape Tyranitar, which otherwise would beat this set. The speed evs are used to outspeed said Tyranitar among other pokemon, the special defense evs prevent it from being 2HKOed by specs-rotom with HP fire/ice (factoring in stealth rocks), and the "rest" goes to defense to take physical hits better.
Tentracruel is the standard Tentacruel set:

Tentacruel (M) @ Black Sludge
Trait: Liquid Ooze
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Scald
- Rapid Spin
- Toxic Spikes
- Ice Beam
 
Ok, so I ran this team for about 15 battles. It's a solid team overall. After the 5th battle you begin to really grasp the synergy of this team and things begin to look up.

However, things go south pretty quickly whenever you run into either one of the following: 1) Breloom, who will most likely already be subbed when you switch in Heatran or 2) Espeon, who usually supports an offensive team and can utterly ruin your entry-hazard partay with Magic Guard.

That said, it is really fun to use this team after you know it's ins and outs.
 
I don't have time for a full rate, (I need to leave in like 5 minutes) but some things I would like to suggest (I will support them later):

-Blissey with flamethrower / wish / protect / toxic
-Heatran stealth rock > dragon pulse

Possible team changes:
-celebi > roserade
-Tentacruel > rotom-w

Later:

Ok first off I suggest Blissey with the moveset I stated. Blissey desperately needs flamethrower, or else Gengar walks all over this team, the only thing I have really noticed is Blissey misses out on is the ability to cover sub-Latias, and Heatran, both of which other pokemon on your team deal with fine. Stealth rocks are something another pokemon on your team can set up more reliably, like Heatran. If you do that, it allows Blissey a free slot to use protect + wish, protect is a must for a stall team to well stall out. Dragon pulse is a weird move on Heatran anyway, if you don't switch it with stealth rocks, considers using toxic over it.

Ok now for the big comments. Breloom is a bitch towards stall teams, this is no exception, and I have found Celebi to a suitable counter for any and all Brelooms. Usually Celebi doesn't have psychic, but for this purpose I suggest you use it. Celebi also helps as a (superior) fighting resist, allowing you to take on Conkeldur easier, and have something to switch into Choice Band Terrakion’s close combats. I should note that this leaves you open to toxic spikes of course. A simple solution to that would be using Tentacruel over Rotom-W, with similar typing, but the ability to rapid spin and toxic spikes. It easily takes over the role left behind with Roserade gone and then some. The only thing I can notice at the moment you lose is the ability to easily deal with Gyarados, but rapid spinning + fighting resist easily trumps that. Yes I know Sableye is a ghost, but relying on Sableye to take on Terrakion is risky, an additional resist is always helpful.
This is the Celebi set I use and suggest:

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 24 Def / 196 SDef / 36 Spd
Calm Nature (+SDef, -Atk)
- Baton Pass
- Giga Drain
- Recover
- Psychic

As a said, psychic is used to kill off breloom and Conkeldur. Baton pass is used to escape Tyranitar, which otherwise would beat this set. The speed evs are used to outspeed said Tyranitar among other pokemon, the special defense evs prevent it from being 2HKOed by specs-rotom with HP fire/ice (factoring in stealth rocks), and the "rest" goes to defense to take physical hits better.
Tentracruel is the standard Tentacruel set:


Tentacruel (M) @ Black Sludge
Trait: Liquid Ooze
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Scald
- Rapid Spin
- Toxic Spikes
- Ice Beam

Celebi's performance has been excellent, however I can't say I can say the same for Tentacruel. To my surprise, Tentacruel doesn't find the oppurtunity to set up Toxic Spikes as Roserade did. When I did implement your changes one threat has stood out above all others that always sweeped my team. It's a direct result of having Rotom-W off my team. That poke is Taunt-SD Gliscor. He can take out a lot of my guys with Ice Fang+EQ, Celebi's Giga Drain just isn't enough. He is very difficult to status with Sableye and he isn't worn down by hazards. One way to fix this is to move a couple of EV's to speed from defense for Tentacruel, but I'm not sure about that. I have changed Blissey to Chansey, but the lack lefties is painful when dealing with Sand and/or burns.

The other problem I've been facing is that without Rotom-W, my team really lacks an offensive presence. Hazard-stacking is awesome until the the opponents last pokes stands. Without Toxic on Blissey/Chansey, I can't put some pokes on a timer.
 
What's up PDB, it looks like you have a pretty solid team here. However, one of the best ways to see your team's weaknesses is to play against yourself. That's right. Here are somethings that i've noticed:
BLISSEY WALLS YOUR TEAM. Yes, this traitorous fat blob sponges all of your special attacks(in fact the only physical attack in your whole team is drill peck from skarm). Because of this, i believe you should replace your own Blissey for(i have two options for you):
Sp def jirachi @ leftovers
+sp def -sp atk nature
Serene grace
244 hp, 252 sp def, 12 spe
SR
Wish
T wave
Iron head
This jirachi helps you not only deal with the blob sisters but also with basically any sweeper that comes in to stop your stall. It provides wish support and SR.
Or you could use:
Cloyster @ focus sash
Jolly nature
Skill link
252 atk, 252 spe, 4 hp
Shell smash
Icicle spear
Rock blast
Rapid spin/ice shard
Ok, i know a setup poke TOTALLY destroys the point of stall, but if you think about it, cloyster can really help your team. Focus sash allows you to get off at least one shell smash, and icicle spear helps you destroy subpunch breloom. With 180 base defense, even after the defense drop cloyster will still tank physical hits all day. Rock blast helps with Ninetales, darmanitan, and chandelure, who would otherwise stop your skarm from setting up and your sableye from burning. The last move is optional, rapid spin allows you to provide spin support, while ice shard give you a priority move to outspeed prankster whimsicott and (sometimes) sableye.
This is the first legit stall team i've seen so far, so you've done a great job. Good luck!
 
Very nice team. I love stall teams with Roserade and/or Sableye.
I have 3 suggestions. The first is to use Foul Play on Sableye. Foul Play hits anything that can take WoW, for greater damage (except Heatran) and 2hkoes many pokes that Night Shade fails to like Lati@s, Alakazam (ohko i think), Azelf, Celebi, Starmie and more...

The second suggestion is to use Taunt over Drill Peck on Skarmory. Although i am not sure about an attack-less Skarmory, when i thought about it, it won't really matter since most of the times you are phazing physical attackers, instead of attacking them. With Taunt, you manage to prevent the 2 biggets Spikers from setting up on you, which is very important as you lack a spinner and currently opposing Skarmory/ Ferrothorn have no problem setting up against Roserade(Skarmory after you use Leaf Storm, or can even take 1 HP Fire if it wants to put Spikes up badly), Blissey and your own Skarmory. With Taunt, and enough speed investement to beat opposing Skarmories, you have one less poke that those threats can set-up on, which means that if you play carefully, the only hazards that will be up against you will be SR.

Finally i suggest you to give SR to Heatran and give Flamethrower to Blissey. This way you can 2hko Ferrothron with Spikes support,and deal ~47% damage to Skarmory, so the opponent will realy have very small chances to setup Spikes. With Flamethrower you can also break Gengar's subs, which could be problematic.

I am going to try your team, since everything i said is theorymon, and come back to you with more feedback!

EDIT: Also if you put you decide to put Taunt on Skarmory make sure to replace HP Fire/ Leaf Storm with Sludge Bomb on Roserade, to be able to ohko Brelloom, which would otherwise murder you, while now you outspeed and ohko. You can somewhat break the Volt-Turn combo with Blissey anyway which 2hkoes Scizor with Flamethrower. But my suggestion is that you should better remove Leaf Storm for Sludge Bomb, since i don't know if Flamethrower on Blissey would be enough to keep in check Scizor-Rotom-W, and you will hate Ferrothron's ability to wall your Roserade and set-up spikes against it...
 
Hi, nice stall team.
A few suggestions :
You have only one physical attacker, Skarm with drill peck. A set upper with good Sdef could really hurt you. For example, what could you do against espeon with CM, Morning sun, Stored Power (Blissey can't take it after many CM), Hp fire ? (not the most common set I know).
I think a bulky Scrafty could be a good choice for your team. A good ability to deal with status, the amazing and often unexpected Dragon tail to phaze, Bulk up if you want a reliable way to take physical hits, Drain punch to have health back, Crunch for covering. He bring interesting resistances (rock is the most important one), and his two weaknesses are covered by at least two of your pokemon. And he can be a good wall breaker. He might replace Heathran, especially if Blissey run a fire attack.

You could also think of one revenge killer, who could come when the opponent can be OKO'ed. A scarfed pokemon, a good priority, or even a quick sweeper could do the job. Latios is really good in my own stall team to do that (Powerfull stab, Psyshock against Spe walls, and a good movepool, including recover to keep him alive if needed).

I like very much Sableye, good choice. I would give him more Def instead of SpeD, as you already have Spe walls, and Sableye have to take care of dragons with lum berry, who hit quite hard.
 
This is a better spread for Roserade: 160 HP / 60 SpAtk / 252 SpDef / 36 Spe with a Timid nature. It gives you more HP and Special Defense, and you keep the same Speed and Special Attack. Nice team!
 
Great Team, But you might want to use something for Heatran as after your Blissey dies, It can tear through your team.
 
Hi, nice stall team.
A few suggestions :
You have only one physical attacker, Skarm with drill peck. A set upper with good Sdef could really hurt you. For example, what could you do against espeon with CM, Morning sun, Stored Power (Blissey can't take it after many CM), Hp fire ? (not the most common set I know).
I think a bulky Scrafty could be a good choice for your team. A good ability to deal with status, the amazing and often unexpected Dragon tail to phaze, Bulk up if you want a reliable way to take physical hits, Drain punch to have health back, Crunch for covering. He bring interesting resistances (rock is the most important one), and his two weaknesses are covered by at least two of your pokemon. And he can be a good wall breaker. He might replace Heathran, especially if Blissey run a fire attack.

You could also think of one revenge killer, who could come when the opponent can be OKO'ed. A scarfed pokemon, a good priority, or even a quick sweeper could do the job. Latios is really good in my own stall team to do that (Powerfull stab, Psyshock against Spe walls, and a good movepool, including recover to keep him alive if needed).

I like very much Sableye, good choice. I would give him more Def instead of SpeD, as you already have Spe walls, and Sableye have to take care of dragons with lum berry, who hit quite hard.
Another reason to run Foul Play on Sableye since it always ohkoes Espeon!
 
I did not get the chance to try out anything until this weakend, but now I can adress some issues. I haven't updated the OP, but this team has certainly gone through a lot of changes.

The first thing I will address is that Blissey now has Wish+Toxic and Heatran now has Stealth Rock. Heatran has trouble getting SR up against Rain teams, but he gets the job done. Wish really helps the team out, especially since Skarmory doesn't have Lefties. I have also noticed how much a Rapid Spinner helps this team. So as of now, Donphan is in Rotom-W's place. Donphan makes an excellent Dragon check with Ice Shard (gave it some extra attack EV's) and helps with Terrakion a bit. With Donphan I almost broke the top 100 mark. To be honest I do miss Rotom-W alot since he helped with Gliscor, Mamoswine, HEATRAN, and gave some power to this. I have also updated Roserade's EV spread. With Tentacruel I am thinking about throwing in 36 Speed EV's to outspeed Gliscor then go for the KO but I am unsure if some Gliscor go beyond the 76 speed EV's on smogon.

Flamethrower on Blissey was an absolutely horrible idea. It helped me with Gengar a bit but that was it. Why was it so bad? Well not only did it make me weaker to a lot of special threats that resisted Fire (two specials walls with fire as an attacking move) but it made sure that any team with a Heatran won instantly. Celebi and Donphan fell to Fire Blast, Tentacruel and Heatran fell to Earth Power, and Rotom-W could only switch and stay alive for so long (lost to ones with D-pulse). Scizor and Ferrothorn in the rain laughed at Flamethrower's pitiful damage. Therefore I am not going to take that suggestion.

I will make a list of all the changes that have been suggested below and give my comments on them. I will also update the OP.
Tentacruel: Tentacruel has been in my experience sub-par, but the usefullness of his Rapid Spin can't be denied! I am a bit warry of him since he makes my team exceptionally weak to Taunt-SD Gliscor, but that is why I am wondering about giving him the non-standard 26 Speed EV's. He doesn't get as many oppurtunities to Toxic Spikes as Roserade and I lose my trump card against Volt Turn
Starmie: Maybe I was using the wrong set, but Starmie is awfully frail for a spinner :o I Starmie seems like it could have merit, but even then she would be frail. Perhaps something like Scald / Psychic (fightings) / Recover / Rapid Spin?
Celebi: Celebi did well one her job of countering Rain teams and Breloom. Baton Pass did help out with TTar however Perish Song IMO would have the most merit since it let's me beat Sub+DD Dragonite and Reuniclus. I would use Perish Song to replace Sableye, but the priority burn is hard to give up and I would lose an awesome stall breaker (Jellicent could do the same thing but can't "beat" Starmie). However, Celebi is prone to A LOT of things and her role is confused on whether she should be defensive vs specially defensive.
Chansey: Chansey was much better at countering Latios and is under heavy consideration. Chansey's problem is that losing lefties makes her ability to take burns (specifically from lava plumes) horrible. She also has trouble with Sand teams; not having lefties really compounds issues with residual damage.
Speed EV's on Skarmory: The extra speed EV's on Skarmory aren't necesary because with Shed Shell I can switch out into Sableye. Those speed EV's need to be put into defense to make sure I'm not 2HKO'ed by Dragonite's boosted Fire Punch.
Taunt on Skarmory: I need to the attack to take on Conkledurr/Breloom. Plus Ferrothorn can still set spikes on the switch, I much rather have a Rapid Spinner.
Wish on Blissey: Done
EV Change on Roserade: Done
Stealth Rock on Heatran: Done, but I truely miss D-Pulse/Toxic. Dragon Pulse does really help with the Latios issue.
Foul Play on Sableye: Foul Play does have its merits and it is currently being considered. What I really dislike about it is makes it more difficult to deal with certain fighting types, paticularly Terrakion, and it can't hit things consistently (especially Heatran a very common switchin to Sableye).
Flamethrower on Blissey: Explained above.
Having a revenge killer: I have been considering this since a lot of threats just can't be dealt with well defensively. I would say that if there was anything to be considered for this slot it would be CB Scizor (of course). Scizor could deal massive damage with the hazards stacking with this team, as well as give me a late game cleaner. The question is what to put it over though.

Lastly I have been toying with the idea of getting rid of Heatran and Blissey and combine them giving me specially defensive Jirachi and a free slot. All the sun teams I have been facing are finding ways to skirt around Heatran and Heatran can't touch an endgame Volcarona (go to Blissey for the Toxic). I am losing an immunity and adding another weakness to Fire, but Jirachi can do Blissey's and Heatran's job of Latios' checking better and do wish passing. So if I did that what should go in the free slot and then what would synergize with that free slot poke (looking for a Rapid Spinner)?

Thanks for all the suggestions so far everyone and I'll put up my list of comments ASAP.
 
Hi Pillsbury, you have a good start to a solid defensive team, here's what I would do to use it myself.

Firstly, I would remove Blissey. The team is built around an offensive Rotom-W and she is the one that's making the team too heavy stall based for it to be a natural fit; this team shouldn't be trying to last forever. I would use a Gastrodon in her slot because of how well it fits in, it reduces your need for Rapid Spin because sand damage and Stealth Rock don't affect it all, it gives attackers like Landorus and Terrakion fewer chances to come in and attack (which is important because they can both put huge holes in your team), and does more mixed walling duty in general. Neither of those pokes can even try to kill Gastrodon immediately with the spread and set I give you in the importable. It gives you another chance to tank Fire-types like Darmanitan and Infernape, easily surviving even a Grass Knot from ape. As for things it straight-up counters, you will probably very much enjoy that you now have an Electric resist for both the Electric + Ice combo and Electric + Grass combo which has been useful since the days of ADV, it is also one of the best Sub Calm Mind Jirachi counters in the game. Blissey isn't needed because you have plenty of special walling potential between Heatran, Roserade, and Gastrodon already and your team can absorb all of the status it needs to. It also has costs to run as I mentioned before.

Your lineup is solid now, here is what I would change with the individual sets. Virizion is an issue if it gets a Calm Mind boost, beating every member of your team with it currently and OHKOing Heatran to dodge a Toxic. A spread of 252 HP / 96 def / 160 spD allows Skarmory, your best Virizion switch-in, to take a +1 Focus Blast if it's not boosted by Life Orb, lessening your weakness. It also does much more for Skarmory statistically because special defense EVs help Skarmory take special hits more than the defense EVs helped it physically. You don't need max because it's tough enough to take what it needs to and even more so with your burn support. Heatran would probably benefit more overall with Earth Power over Roar, it doesn't seem to be doing anything especially useful for you while EP lets you wear down other Heatran, which are a big issue for the rest of the team to switch into, and Tentacruel, who will come in and spin away your hazards at a low cost. A spread of 248 HP / 164 def / 96 spD will help Roserade a lot by letting it comfortably survive a CB Scizor's Bullet Punch for an HP Fire while again generally balancing its bulk; it's defense stat is tiny to begin with so EVs really make a huge difference.

You might want to try Foul Play on Sableye if BP chains with Espeon get annoying but Night Shade may be more useful overall as you said. You may also want Aromatherapy over Hidden Power Fire on Roserade to heal it from burns given by Tentacruel and Politoed on rain stall teams. Here's an importable with the changes:

Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 96 Def / 160 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Brave Bird
- Whirlwind

Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 96 Def / 160 SDef
Sassy Nature (+SDef, -Spd)
- Earthquake
- Ice Beam
- Toxic
- Recover

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power
- Protect

Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 124 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Giga Drain
- Hidden Power [Fire]
- Toxic Spikes
- Rest

Sableye (M) @ Leftovers
Trait: Prankster
EVs: 248 HP / 84 Def / 176 SDef
Calm Nature (+SDef, -Atk)
- Night Shade
- Recover
- Taunt
- Will-O-Wisp

Rotom-W @ Life Orb
Trait: Levitate
EVs: 32 HP / 224 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hydro Pump
- Substitute
- Pain Split
 
@ThePillsburyDoughBoy

You say that without Night Shade you cant seriously hurt Terakion and i ask this: isn't burning him enough?

Also if you go and make yee's changes then you should really put Foul Play 'cause Gastrodon fucks any set lacking HP Grass.
 
Hi Pillsbury, you have a good start to a solid defensive team, here's what I would do to use it myself.

Firstly, I would remove Blissey. The team is built around an offensive Rotom-W and she is the one that's making the team too heavy stall based for it to be a natural fit; this team shouldn't be trying to last forever. I would use a Gastrodon in her slot because of how well it fits in, it reduces your need for Rapid Spin because sand damage and Stealth Rock don't affect it all, it gives attackers like Landorus and Terrakion fewer chances to come in and attack (which is important because they can both put huge holes in your team), and does more mixed walling duty in general. Neither of those pokes can even try to kill Gastrodon immediately with the spread and set I give you in the importable. It gives you another chance to tank Fire-types like Darmanitan and Infernape, easily surviving even a Grass Knot from ape. As for things it straight-up counters, you will probably very much enjoy that you now have an Electric resist for both the Electric + Ice combo and Electric + Grass combo which has been useful since the days of ADV, it is also one of the best Sub Calm Mind Jirachi counters in the game. Blissey isn't needed because you have plenty of special walling potential between Heatran, Roserade, and Gastrodon already and your team can absorb all of the status it needs to. It also has costs to run as I mentioned before.

Your lineup is solid now, here is what I would change with the individual sets. Virizion is an issue if it gets a Calm Mind boost, beating every member of your team with it currently and OHKOing Heatran to dodge a Toxic. A spread of 252 HP / 96 def / 160 spD allows Skarmory, your best Virizion switch-in, to take a +1 Focus Blast if it's not boosted by Life Orb, lessening your weakness. It also does much more for Skarmory statistically because special defense EVs help Skarmory take special hits more than the defense EVs helped it physically. You don't need max because it's tough enough to take what it needs to and even more so with your burn support. Heatran would probably benefit more overall with Earth Power over Roar, it doesn't seem to be doing anything especially useful for you while EP lets you wear down other Heatran, which are a big issue for the rest of the team to switch into, and Tentacruel, who will come in and spin away your hazards at a low cost. A spread of 248 HP / 164 def / 96 spD will help Roserade a lot by letting it comfortably survive a CB Scizor's Bullet Punch for an HP Fire while again generally balancing its bulk; it's defense stat is tiny to begin with so EVs really make a huge difference.

You might want to try Foul Play on Sableye if BP chains with Espeon get annoying but Night Shade may be more useful overall as you said. You may also want Aromatherapy over Hidden Power Fire on Roserade to heal it from burns given by Tentacruel and Politoed on rain stall teams. Here's an importable with the changes:

Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 96 Def / 160 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Brave Bird
- Whirlwind

Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 96 Def / 160 SDef
Sassy Nature (+SDef, -Spd)
- Earthquake
- Ice Beam
- Toxic
- Recover

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power
- Protect

Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 124 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Giga Drain
- Hidden Power [Fire]
- Toxic Spikes
- Rest

Sableye (M) @ Leftovers
Trait: Prankster
EVs: 248 HP / 84 Def / 176 SDef
Calm Nature (+SDef, -Atk)
- Night Shade
- Recover
- Taunt
- Will-O-Wisp

Rotom-W @ Life Orb
Trait: Levitate
EVs: 32 HP / 224 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hydro Pump
- Substitute
- Pain Split

I different direction for this team, EP seems like a good choice on Heatran. Ussually with CM Virizion I used Roserade T-Spikes and resistances to take him; Skarmory could do the job more easily. Aromatherapy would be really nice for the status immunity, but tbh you said my team can take status already and its low pp might not make it the most suitable decision in the long run. My only concern would be Heatran would be more limited in his role of countering Sun teams/Volcarona with the lack of Roar and healing. Even then I have Rest, its not mandatory to switch out of Res considering how weak Scald is to Rosey. Thanks for the rate

@alex Often Will-o-Wisp isn't enough considering Stone Edge's critical miss *ahem* critical hit rate. What I'm more concerned with Foul Play is giving that +1 boost to Terrakion if he switches in and I do not want to rely on Will-o-Wisp's accuracy. Plus Night Shade let's me stop Tyranitar from setting up rocks much more easily. Tyranitar is the Stealth Rock setter for Volt-Turn teams so he is a pretty big target.
 
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