Desert of Doom

I’ve been playing with stall for about 6 months now. First I tried weatherless stall, it was fun, but rain stall seemed better with Chansey abuse. I ran rain stall for the longest time, but eventually it became total shit. Why you ask? Volt-turn, a well planned volt turn team can pretty much demolish any rain stall team, which eventually became the dominant play style of OU, so I was forced to look elsewhere. Sand-stall looked the most solid, as sandstorm could screw over even leftovers rotom and sandstorm just being there allowed out right beat Pokemon like Salamence and Dragonite.
Like most of my teams, it peaked in the 1300s, hopefully some rmt tweaking can get it higher, but as always my main problem is my play style.
I would like to give a shout out to Kalamadude for his Sanctuary! rmt. I was also influenced by quite a few other stall rmts; I apologize that I can not think of the names of them.
The team theme is adventure time I suppose; to be honest I am just an adventure time freak and name all my Pokemon after characters... The desert of doom is a desert in the show that Finn travels through because he thinks all the robbers would be on the safe path, by his logic, as opposed to the path notorious with thieves.[/adventure time rant]
At Glance






I try to get people to think I lead with Hippowdon, which I don't, it is just for psychological effect that is all.
Team Building

First up was the weather abuser. I read an article on Smogon that suggested that both might work to keep the weather up at all times. So I was like why the hell not and did it. Note the Tyranitar picture isn't up there yet.

Blissey was an almost natural choice as Tyranitar solved 90% of Blissey's special problems. Plus it is a stall team, what good stall team doesn't have Blissey? A few, but I am lazy.

Skarmory was a rather odd choice, but together Skarmory + Hippowdon solve almost all physical threats, another big reason Skarmory was chosen was the ability to set up, phase, and it's steel typing to take u-turns like a pro. Oh yeah Skarm-Bliss is cool, that actually happened by accident.


For the next 2 Pokemon I wanted something to spin and deal with Rotom, the choice was basically between Tentacruel + Celebi, Forretress + Roserade, and Forretress + Celebi. Much testing was done, and in the end Tentacruel was never stable enough to spin, or Forretress was the choice to spin. Celebi was a godsend for its ability to escape Tyranitar and take on fighting types, something which slips through Hippowdon + Skarmory.

Finally I finalized tyranitar, for the longest time I doubted Tyranitar's usefulness on the team, it became a bit more useful to check things when I slapped a choice scarf on its neck, but it still seemed off. Recently I tried out Scizor > Tyranitar, thinking it dealt with Reunicles and such better. What was the problem? Once I did that Blissey was forced to use seismic toss over flamethrower because of heatran, instantly my rating dropped over 100 points that is how godly flamethrower is. That and 3 steel types made Magnezone one happy camper.
In Depth

Finn (


Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Rapid Spin
- Toxic Spikes
- Volt Switch
Why this pokemon?
Probably the first Pokemon you will see in a match, if not this then Tyranitar. Forretress has 2 purposes on this team: 1. Set up stealth rocks/toxic spikes 2. Get rid of other hazards. Occasionally I use it to beat down dragon types, and sometimes check things with sturdy. That might seem like a short list, but it is of the most up most importance to this team. As stealth rocks is literally my key to victory 90% of the time, while opposing hazards are a bitch.
Moves:
-Stealth rock: very important, this team forces so much switching, and does so little offensive damage, that for this team its almost as important as a sweeper on an offensive team. Without stealth rocks many offensive Pokemon would just eat this team.
-Rapid Spin: almost as important as stealth rocks, although this team isn't too weak to stealth rocks, but hazard staking can take it's toll. Hazards are particulary deadly on offensive teams not because they make KOs, but because I switch like every other turn when I face them.
-Toxic Spikes: admittedly it is lesser used, but it can be pivotal against facing other stall teams, and killing Sableye. Sometimes it is ever more important than stealth rocks, sometimes.
-Volt Switch: Mainly for Gyarados to be honest, it also helps to scout a bit I guess... who am I kidding, this is for Gyarados.
Evs and Nature and Item:
With 3 specially defensive pokemon on this team, one of them being Blissey, I don't need special defense investment on this thing. That extra bit in physical defense helps me out a lot too. Leftovers > shed shell because usually if I am facing magnezone, the team lacks stealth rocks anyway for me to spin, that and it it really useful to gain a bit of health back when switching into hazards, extending it's durability. So mag doesn't really hurt Forretress's usefulness, much and against everything else I need leftovers. So come at me Magnezone, I got nothing to fear but fear itself.

Lady (


Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Whirlwind
- Ice Fang
Why this Pokemon?
Hippowdon was a natural choice for a sand stall team, what I didn't realize has how effective it is. Is Scafty, Toxicroak, or Lucario sweeping you, use this thing! Hippowdon gives no shits about ice punch unlike its weaker cousin Gliscor, not only does it counter then but it also phases them out easily. Pretty much any pokemon that gives Skamory problems, Hippowdon walls. It is also a pretty solid attacking force with its base 112 attack, and the ability to phase things is also great for stalling.
Hippowdon was a natural choice for a sand stall team, what I didn't realize has how effective it is. Is Scafty, Toxicroak, or Lucario sweeping you, use this thing! Hippowdon gives no shits about ice punch unlike its weaker cousin Gliscor, not only does it counter then but it also phases them out easily. Pretty much any pokemon that gives Skamory problems, Hippowdon walls. It is also a pretty solid attacking force with its base 112 attack, and the ability to phase things is also great for stalling.
Moves:
-Earthquake: hippowdon's oblagary stab, don't leave home without it
-Slack off: recovery to heal up after those boosted hits
-Whirlwind + Ice Fang: usually when you see Hippowdon it carries stealth rock, why do people do that? (Fun fact alert) Literally every Pokemon on this team can learn stealth rock. Hippowdon does not need stealth rock, not only does it not need stealth rock, it is better off without it. Whirlwind phases out like everything, and ice fang is for those punks that think they can switch in for free because they think my only move is earthquake, such as Latios, Landorus, Gliscor, Dragonite, and others. Note that it's whirlwind, not roar, because without stealth rocks, I can use that, fuck you Mr. Mime.
-Earthquake: hippowdon's oblagary stab, don't leave home without it
-Slack off: recovery to heal up after those boosted hits
-Whirlwind + Ice Fang: usually when you see Hippowdon it carries stealth rock, why do people do that? (Fun fact alert) Literally every Pokemon on this team can learn stealth rock. Hippowdon does not need stealth rock, not only does it not need stealth rock, it is better off without it. Whirlwind phases out like everything, and ice fang is for those punks that think they can switch in for free because they think my only move is earthquake, such as Latios, Landorus, Gliscor, Dragonite, and others. Note that it's whirlwind, not roar, because without stealth rocks, I can use that, fuck you Mr. Mime.
Evs, Nature and Item:
Hippowdon is a physical wall, it needs physical defense. Anyone who suggests special defense doesn't know what they are talking about. Hippowdon comes too close to death for too many Pokemon, like Terrakion for example, with the current defenses, I am not decreasing them to take some silly hidden powers better.
Hippowdon is a physical wall, it needs physical defense. Anyone who suggests special defense doesn't know what they are talking about. Hippowdon comes too close to death for too many Pokemon, like Terrakion for example, with the current defenses, I am not decreasing them to take some silly hidden powers better.

Bubblegum (
) (F) @
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Flamethrower
- Wish
- Protect
- Toxic


Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Flamethrower
- Wish
- Protect
- Toxic
Why this pokemon?
Blissey walls pretty much all the special attackers, so that eliminates pretty much half the okemon this team has to deal with. What does Blissey do on this team? Obviously it walls them, this is stall silly. I suppose it also provides wish support and status absorption too. Mainly Blissey’s ability to force almost any special attacker out, is what makes it so effective on this team.
Blissey walls pretty much all the special attackers, so that eliminates pretty much half the okemon this team has to deal with. What does Blissey do on this team? Obviously it walls them, this is stall silly. I suppose it also provides wish support and status absorption too. Mainly Blissey’s ability to force almost any special attacker out, is what makes it so effective on this team.
Moves:
-Flamethrower: No, the reason this is here is not to roast Scizor, it was actually here first to kill Gengar. But over time I realized it does more that that, it kills Forretress, Ferrothorn, and Skamory, which otherwise manhandle this team. I thought that use to be trival, but then Itook and arrow to the knee used seismic toss to deal with heatran when I used Scizor, never again do I plan to whirlwind swept by a skarmory faster than mine.
-Toxic: cripples Pokemon who think they can switch into Blissey all them want like Haxorous for example. Toxic spikes can't also get out either, so I need it to face against special sweepers like Volcanora and Celebi.
-Protect+Wish: I can't tell you how many times this move has saved me, another turn or sandstall + toxic can really kill a Pokemon. Also if I use wish, it is pretty much a requirement to heal it's self and other members(mainly Forretress who has no recovery).
-Flamethrower: No, the reason this is here is not to roast Scizor, it was actually here first to kill Gengar. But over time I realized it does more that that, it kills Forretress, Ferrothorn, and Skamory, which otherwise manhandle this team. I thought that use to be trival, but then I
-Toxic: cripples Pokemon who think they can switch into Blissey all them want like Haxorous for example. Toxic spikes can't also get out either, so I need it to face against special sweepers like Volcanora and Celebi.
-Protect+Wish: I can't tell you how many times this move has saved me, another turn or sandstall + toxic can really kill a Pokemon. Also if I use wish, it is pretty much a requirement to heal it's self and other members(mainly Forretress who has no recovery).
Evs, Nature and Item:
252 Def and Bold keeps it from being raped by pursuit, as it literally doubles its physical defensiveness. The rest goes to maximize it's specail defense to take special hits a lot better, which is what Blissey has mainly on its mind.
252 Def and Bold keeps it from being raped by pursuit, as it literally doubles its physical defensiveness. The rest goes to maximize it's specail defense to take special hits a lot better, which is what Blissey has mainly on its mind.

Marceline (


Trait: Sturdy
EVs: 252 HP / 228 Def / 28 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Brave Bird
- Whirlwind
- Spikes
Why this pokemon?
It is the premier physical wall, with a steel typing, plus Blissey on the same team + ??? = profit. The biggest perk it has it taking 0 shits from Scizor while at the same time being not weak from stealth rock (I’m looking at you Gyarados). Being able to whrilwind threats with ease even if they have a sub is great too, spikes support is cool I guess, it helps take down Scizor. This think acts as a secondary wall for physical attacks which might break through Hippowdon.
It is the premier physical wall, with a steel typing, plus Blissey on the same team + ??? = profit. The biggest perk it has it taking 0 shits from Scizor while at the same time being not weak from stealth rock (I’m looking at you Gyarados). Being able to whrilwind threats with ease even if they have a sub is great too, spikes support is cool I guess, it helps take down Scizor. This think acts as a secondary wall for physical attacks which might break through Hippowdon.
Moves:
Ok honestly this is the standard Skamory set, you should know what it does. Super short version: brave bird kills shit, whirl wind phases, spikes makes stalling a bit easier, roost heals.
Ok honestly this is the standard Skamory set, you should know what it does. Super short version: brave bird kills shit, whirl wind phases, spikes makes stalling a bit easier, roost heals.
Evs, Nature and Item:
Much like Hippowdon it needs its physical defensiveness to do what it does best, wall physical attackers. If it wasn't for Skarmory vs. Skarmory whirlwind wars, I would definantly use maximum defense, but everyone uses 24 speed, so I am forced to outspeed them or atleast tie them. I think a memo should go out to all Skarmory users that outspeeding wob is not important, so we can all get our bit physical defensiveness back and only need to speed creep around 4 or 8 speed. Overall I find leftovers more important against most people to heal back a bit of extra damage from stealth rocks. But Magnezone can be a bitch, but Hippowdon deals with most physical Pokemon just find if I need it to, with Skarmory hiding in the corner in fear of the MAGNE-ZONE.
Much like Hippowdon it needs its physical defensiveness to do what it does best, wall physical attackers. If it wasn't for Skarmory vs. Skarmory whirlwind wars, I would definantly use maximum defense, but everyone uses 24 speed, so I am forced to outspeed them or atleast tie them. I think a memo should go out to all Skarmory users that outspeeding wob is not important, so we can all get our bit physical defensiveness back and only need to speed creep around 4 or 8 speed. Overall I find leftovers more important against most people to heal back a bit of extra damage from stealth rocks. But Magnezone can be a bitch, but Hippowdon deals with most physical Pokemon just find if I need it to, with Skarmory hiding in the corner in fear of the MAGNE-ZONE.

LSP (


Trait: Natural Cure
EVs: 252 HP / 24 Def / 196 SDef / 36 Spd
Calm Nature (+SDef, -Atk)
- Baton Pass
- Giga Drain
- HP Fire
- Recover
Why this pokemon?
Celebi is my baby it is the key to my victory against volt-turn, without it Rotom would run amuk all over my team. Besides that, Celebi is useful for dealing with fighting types that may sometimes break through Skarmory/Hippowdon like Conkeldurr and Breloom. Also I use it to take choice band close combats when I need it too from time to time. Celebi also deals with Jellicent, which otherwise would be a pain for this team. Celebi is pretty much the glue which holds this team together.
Celebi is my baby it is the key to my victory against volt-turn, without it Rotom would run amuk all over my team. Besides that, Celebi is useful for dealing with fighting types that may sometimes break through Skarmory/Hippowdon like Conkeldurr and Breloom. Also I use it to take choice band close combats when I need it too from time to time. Celebi also deals with Jellicent, which otherwise would be a pain for this team. Celebi is pretty much the glue which holds this team together.
Moves:
-Perish Song: Allows me to easily kills that last pokemon which resisted by efforts to stall it, usually there is one on every thing, weither it be Reunicles or some defensive pokemon with a recovery more. It also makes an additional check/counter against Reunicles.
-Giga drain: my main attacking move, very useful against bulky waters.
-HP Fire: roasts scizor and ferrothorn, ferrothorn is a big problem so killing it is vital, killing scizor breaks volt turn
-Recover: as the toll of battle wears down my little pixie it needs to gather its strength from time to time to fight another day
-Perish Song: Allows me to easily kills that last pokemon which resisted by efforts to stall it, usually there is one on every thing, weither it be Reunicles or some defensive pokemon with a recovery more. It also makes an additional check/counter against Reunicles.
-Giga drain: my main attacking move, very useful against bulky waters.
-HP Fire: roasts scizor and ferrothorn, ferrothorn is a big problem so killing it is vital, killing scizor breaks volt turn
-Recover: as the toll of battle wears down my little pixie it needs to gather its strength from time to time to fight another day
Evs, Nature, and Item:
First off the speed evs insure that baton pass will work on all tyranitars bar scarf ones, also it outspeeds a bunch of other pokemon right around that area. Next the evs lean more towards special defense to take 2 choice specs Rotom HP fire/fire in the sandstorm, factoring in stealth rocks damage. The rest of the evs are put into defensive investment to take physical hits just a bit better.
First off the speed evs insure that baton pass will work on all tyranitars bar scarf ones, also it outspeeds a bunch of other pokemon right around that area. Next the evs lean more towards special defense to take 2 choice specs Rotom HP fire/fire in the sandstorm, factoring in stealth rocks damage. The rest of the evs are put into defensive investment to take physical hits just a bit better.

Jake (


Trait: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Superpower
- Stealth Rock
Why this pokemon?
Back when I first used this team, all Tyranitar did was exist as fodder unless I saw a Reunicles, Latios, Latias, or Alakazam. So I slapped on a choice scarf so it can check some Pokemon and do those things, which makes it a bit more useful I guess. Also I use it to counter Heatran, and ironically other Tyranitars. Tyranitar in general is useful for taking down those off beat Pokemon or sets designed to take down stall, like Mew for example.
Back when I first used this team, all Tyranitar did was exist as fodder unless I saw a Reunicles, Latios, Latias, or Alakazam. So I slapped on a choice scarf so it can check some Pokemon and do those things, which makes it a bit more useful I guess. Also I use it to counter Heatran, and ironically other Tyranitars. Tyranitar in general is useful for taking down those off beat Pokemon or sets designed to take down stall, like Mew for example.
Moves:
-Crunch: good stab for hitting just about anything hard, it is used mainly for psychic types that think they can stay on on this monster, but it is also a solid attack move
-Pursuit: So I trap and kill the various annoying Pokemon for this team such as Latios, Latias, and Reunicles. Sometimes it is a flip of the coin deal with choosing the move vs. crunch, but usually it leaves them weak enough so I can pick them off with something else even if I fail.
-Superpower: fighting has excellent coverage, so I can just fire these babies off with little worry, I am scarfed so I will have to switch anyway, it is a great hit and run move for Tyranitar.
-Stealth Rock: ok scarf, why the hell is stealth rock on a CHOICE SCARF Tyranitar, no only does Forretress have it, but it is a CHOICE SCARF Tyranitar. Ill tell you why, first off stone edge is shit, I literally never used it, ever. Also stealth rocks are so important to this team another Pokemon to get it up is great, it also takes a little pressure off Forretress. The rest of my name should give you the answer.
-Crunch: good stab for hitting just about anything hard, it is used mainly for psychic types that think they can stay on on this monster, but it is also a solid attack move
-Pursuit: So I trap and kill the various annoying Pokemon for this team such as Latios, Latias, and Reunicles. Sometimes it is a flip of the coin deal with choosing the move vs. crunch, but usually it leaves them weak enough so I can pick them off with something else even if I fail.
-Superpower: fighting has excellent coverage, so I can just fire these babies off with little worry, I am scarfed so I will have to switch anyway, it is a great hit and run move for Tyranitar.
-Stealth Rock: ok scarf, why the hell is stealth rock on a CHOICE SCARF Tyranitar, no only does Forretress have it, but it is a CHOICE SCARF Tyranitar. Ill tell you why, first off stone edge is shit, I literally never used it, ever. Also stealth rocks are so important to this team another Pokemon to get it up is great, it also takes a little pressure off Forretress. The rest of my name should give you the answer.
Evs, Nature and Item:
Max speed to outspeed things, and max speed to kill said things. Maximum speed is necessary to speed tie fellow scarf Tyranitars, as with dragon dance brethren.
Max speed to outspeed things, and max speed to kill said things. Maximum speed is necessary to speed tie fellow scarf Tyranitars, as with dragon dance brethren.
Threats

Specially Defensive Heatran

Might be an odd threat, but it is a bit of one. Usually I send in Tyranitar, gets burnt, fuck. Luckily Heatran can be taken down slowly with stealth rocks damage otherwise. If I need to, Hippowdon can take a weak lava plume, and 1HKO with earthquake.
Chesto-Rest Volcarona

Does it sweep this team? Yes it does. Fortunately, no one uses it anymore.
Edit: after actually meeting one (it took almost 100 battles) it wasn't as deadly as I thought. Blissey will still toxic it before it dies, and then I just sack pokemon until it dies. Not exactly the best solution, but it's not worth making any changes for.
Edit: after actually meeting one (it took almost 100 battles) it wasn't as deadly as I thought. Blissey will still toxic it before it dies, and then I just sack pokemon until it dies. Not exactly the best solution, but it's not worth making any changes for.
Gyrados (Taunt and/or Bounce)

Probably my single biggest threat actually, it easily breaks through Skamory. Honestly my only hope is stealth rocks + sandstorm and maybe a few hits from Skarmory to take it down. That is the game plan anyway, rarely does it work unfortunately.
Edit: With volt switch, much less of a problem.
Edit: With volt switch, much less of a problem.
Infernape

I am forced to check with Tyranitar, otherwise I have to go with good ol stallin, probably lose a few pokemon in the process.
Magnezone

While rarely a threat alone, it takes out Skarmory which leaves me open to a Haxorus sweep, fortunately the only one that can sweep me outright is swords dance, that is uncommon and I can check with Tyranitar if I need to.
Salamence

Stealth rocks + sandstorm usually takes it down quickly, can be a bitch in the sun if properly supported though. Against good players I will always lose a Pokemon do to my shitty prediction.
Edit: Holy shit as of recent the scarf versions totally fuck me over.
Edit: Holy shit as of recent the scarf versions totally fuck me over.
Cloyster

Possibly the biggest reason my rating doesn't get past a certain point is this thing, all the fucking noobs use it. -24 hurts a lot. I can beat it via sanstorm + stealth rocks, and using skamory has the highlander in the face is defeat, but it leaves massive holes in my team though, that is if I can stop it.
Sableye/Mew
/


Hopefully they don't lead with it, so I can set up toxic spikes and stall it out, otherwise its an ass long battle that I usually lose. Mew on the other hand can be trapped by Tyranitar, which is excellent. These 2 pokemon are the reasons I am considering toxic on Forretress.
Alakazam
Calm mind versions are a bitch to deal with, I can't even check with with Tyranitar. This and Heatran make me think seismic toss > flamethrower.
Others
I am sure there are a few other Pokemon that easily break through this team, mostly mixed attackers or surprise pokemon. Off hand I can thing of some such as mixed Kyurem, mixed Hydregion, mixed Venusaur, and nasty plot Lucario. I don't really worry about them though.
Exported to Text
For those creapers that want to use my team for some reason...Lady (Hippowdon) (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Whirlwind
- Ice Fang
Bubblegum (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Toxic
- Wish
- Protect
- Flamethrower
LSP (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 24 Def / 196 SDef / 36 Spd
Calm Nature (+SDef, -Atk)
- Baton Pass
- Giga Drain
- Recover
- Psychic
Marceline (Skarmory) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 228 Def / 28 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Roost
- Whirlwind
Jake (Tyranitar) (M) @ Choice Scarf
Trait: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Superpower
- Stealth Rock
Finn (Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Toxic Spikes
- Rapid Spin
- Gyro Ball
- Stealth Rock
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Whirlwind
- Ice Fang
Bubblegum (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Toxic
- Wish
- Protect
- Flamethrower
LSP (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 24 Def / 196 SDef / 36 Spd
Calm Nature (+SDef, -Atk)
- Baton Pass
- Giga Drain
- Recover
- Psychic
Marceline (Skarmory) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 228 Def / 28 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Roost
- Whirlwind
Jake (Tyranitar) (M) @ Choice Scarf
Trait: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Superpower
- Stealth Rock
Finn (Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Toxic Spikes
- Rapid Spin
- Gyro Ball
- Stealth Rock
Changes/Testing
I am actually open to all suggestions here. I don't think I can get a team to cover everything, but patching up a few weaknesses would be great, as long as full stall is kept a theme. I would like to keep Hippowdon if possible though. Unlike m past rmts I actually plan on keeping up with it and stuff.
Changes:
-Gyroball < volt switch on Forretress
-Baton Pass < Perish Song on Celebi
-HP fire < psychic on Celebi
-Gyroball < volt switch on Forretress
-Baton Pass < Perish Song on Celebi
-HP fire < psychic on Celebi
Testing(bold what I am currently testing):
-shed shell > leftovers
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-Landorus > Tyranitar
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BTW: I haven't had time to fully check this for spelling / sentences making sense errors, so if you see a few, I would appreciate it if you sent them over PM or something.