






-----Introduction-----
Welcome to my team. This team is focused around countering numerous threats while being able to attack back. I believe this team is pretty balanced, and has unique answers to the most prevelent threats in the metagame. I don't have trouble with any particular playstyle, and can counter obscure threats pretty effeciently. I made this team around a classic two boosting sweepers, two poke defensive core, and a rapid spinner. I hope you like appreciate the time I put not only into the team, but building this thread, and I hope you can help this team improve!
Tad about me:
Started battling on PO about a month ago with absolutely no idea of how to play. Didn't really have a lot of help from anyone except smogon's analyses. I played cartridge through leaf green. I've never played gen 4 beyond, but I plan to. Obviously this is my first RMT, so if I make stupid mistakes, I hope you all can understand.
-----The team-----

-----TeamBuilding----
----Process-----
I started with a jirachi-gyarados core as they cover each others weaknesses pretty good.
Gyarados
Through my experience, I felt like I really needed a rapid spinner. So I picked Starmie.
I then felt I would need a good substitute user, because I was always getting surprised when an opponent would substitute. So I picked Terrakion.
I then wanted a really good boosting sweeper, who wouldn't be easily stopped. It is for this reason I chose Dragonite.
Then, I thought I needed a good psychic type that could take care of the abundant fighting-types that populate OU. So I picked alakazam.
And so my team was complete!...Until I realized that my team did not meld together. Starmie just compounded alakazams pursuit weakness, so I chose a more physical route.
The lack of special attackers was apparent on my team, so I decided to replace terrakion with hydreigon.
My team was doing pretty good, but alakazam was really lacking, due to the overpopulous scizor, He could really only get 1 kill at best. I tried hpfire, but i lost alot of coverage. So I decided I would test other pokes. If you read the mew description later in the post, you will find out why I chose him. With mew, I could finally have a psychic type that could take a few hits. And so, my team was born.
Harsha2014 suggested I replace mew with nasty plot infernape. The trial tests reinforced his idea. As such, mew was replaced.

Through my experience, I felt like I really needed a rapid spinner. So I picked Starmie.

I then felt I would need a good substitute user, because I was always getting surprised when an opponent would substitute. So I picked Terrakion.

I then wanted a really good boosting sweeper, who wouldn't be easily stopped. It is for this reason I chose Dragonite.

Then, I thought I needed a good psychic type that could take care of the abundant fighting-types that populate OU. So I picked alakazam.






And so my team was complete!...Until I realized that my team did not meld together. Starmie just compounded alakazams pursuit weakness, so I chose a more physical route.

The lack of special attackers was apparent on my team, so I decided to replace terrakion with hydreigon.

My team was doing pretty good, but alakazam was really lacking, due to the overpopulous scizor, He could really only get 1 kill at best. I tried hpfire, but i lost alot of coverage. So I decided I would test other pokes. If you read the mew description later in the post, you will find out why I chose him. With mew, I could finally have a psychic type that could take a few hits. And so, my team was born.






Harsha2014 suggested I replace mew with nasty plot infernape. The trial tests reinforced his idea. As such, mew was replaced.


Changes are in red
(Changes from original)
----------------------------------------------------------------
Harsha2014:
-move 4Hp evs into SpD.
-Change mew to nasty plot infernape
- Changed gyarados to a bulky twave/taunt set
-Change fire punch to earthquake on dragonite
----------------------------------------------------------------------------------------------------------------------------
Tikidude: Change foresight to pursuit on hitmontop
--------------------------------------------------------------------------------------------------------
Garchompzilla: Changed pursuit to sucker punch on hitmontop
Harsha2014:
-move 4Hp evs into SpD.
-Change mew to nasty plot infernape
- Changed gyarados to a bulky twave/taunt set
-Change fire punch to earthquake on dragonite
----------------------------------------------------------------------------------------------------------------------------
Tikidude: Change foresight to pursuit on hitmontop
--------------------------------------------------------------------------------------------------------
Garchompzilla: Changed pursuit to sucker punch on hitmontop
-----Jirachi-----

Saint Peter (Jirachi)@ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
Moves:
-
Iron Head: Goes along with body slam to form infamous paraflinch combo. I've been able to parahax teams 1v6 with these two moves.
Wish: Jirachi is the wish pokemon, and naturally, a tremendous wish passer. I have beaten teams with just this move, stealth rock, and gyarados.
Stealth Rock: Practically a necessity for any good competetive team. Turns so many 3k0s into 2k0s and has saved my ass multiple times. Breaks sashes, and allows me to beat volcarona.
Why this pokemon?: Adds the resistances to this team that I need. He and gyarados form a tremendous defensive core that covers most of the metagame. My only dragon resist, and he takes random hp fires pretty good. His body slam lets me paralyze some important enemies of mew.
EVs, Item & Nature: Standard sDef Jirachi set. Lets it take draco meteors and any special move that isn't fire.
Synergy:


-----Hydreigon-----

Ceberus (Hydreigon) (F) @ Leftovers
Trait: Levitate
EVs: 4 SpD / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
Moves:
-
Substitute: Chosen for common sub reasons. Allows me to protect from status and beat checks/counters.
Fire Blast: Another move I have a problem with. The accuracy can be letting down at times, but because I don't have life orb power, I can't use flamethrower.
Focus Blast: Hate this move but it provides great coverage along with the other two moves. Lets me take on rock types like tyranitar.
Why this pokemon?: Love this pokemon for countering volt-turn. If I can substitute on rotom before he tricks me than I wreck through the opposing team. His bulk lets me take vaccum waves from boosted lucario if I'm at full health, I can then proceed to 0k0 with fire blast.
EVs, Item & Nature: Maximized special attack because 99 speed is a very weird level. I don't outspeed anything important with timid, and I don't get outsped by anything important without it. I chose leftovers because with it I can survive two mach punches from unboosted conkeldurr, and 2k0 him. I tried life orb but Hydreigon's in-ability to set up a sub against many threats late game dissauded me from it.
Synergy:




-----Hitmontop-----

The OG(M) @ Life Orb
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
Moves:
Mach punch: Boosted by max attack, life orb, and technician, people are very surprised on how powerful hitmontops priority is.
Fake out: I usually lead with this whenever I switch in. Lets me scout for switches while doing a good bit of damadge.
Why this pokemon?: This pokemon, along with mew, has been very surprising. I originally chose it because starmie just kept becoming pursuit-bait. This pokemon has stopped sweeps from a huge number of threats. He easily takes care of terrakion which could pose a threat. I can't believe how useful he is as a revenge killer. I doubt I'll switch this pokemon as he has saved my ass too many times.
EVs, Item & Nature: I decided to max the attack and give him a life orb. This allows me to k0 top tier threats such as, terrakion, 50% health dragonite, 50% health volcarona, cloyster, tyranitar, heatran, alakazam just off the top of my head.
Synergy:


-----Slowbro-----

Slowbro (M) @ Leftovers Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
Ev's, item, and nature:
Synergy
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- - Scald
- - Ice Beam
- - Thunder Wave
- - Slack Off
Ev's, item, and nature:
Synergy
-----Infernape-----

Infernape (F) @ Expert Belt Trait: Blaze
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
Moves:
Nasty Plot: Tremendous boosting move. Alot of people expect a physcially based, which helps me alot.
Fire Blast: I chose the combo of cc and fire blast because the things fire will be hitting have lower special def.
Why this pokemon?: Harsha2014 suggested nasty plot infernape over mew. It has been worth it by far. The first few games, I was able to a large dent in the opponent's team. His stabs have much better coverage and allow me to not my sweep ended early.
EVs, Item & Nature: Max special attack allow for fire blast to be very powerful, and can make up for grass knots lack of power on lighter targets. Life orb allows for maxinum power.
Synergy:




-----Dragonite-----

Mercenary (Dragonite)(F) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
Moves:
Outrage: Locks him into this move, but still 3k0es standard ferrothorn. Dragon claw is just too weak, and this is a more offensive set.
ExtremeSpeed: allows dragonite to form a great priority duo with hitmontop. He can revenge kill alot of threats with 403 attack.
Earthquake: It's the most popular move in OU for a reason. I had fire punch here, but earthquake covers pokemon that aren't covered by my other mons, while fire attacks were already covered.
Why this pokemon?: Alot of people would agree with me that dragonite is the most dominant force in the game, and those with doubt, have to rethink their theory after they face Puff the Magic Dragon. Thanks to team preview, I sometimes lead with dragonite. Alot of times, My opponent is caught offguard and I can secure a few dragon dances. Even if hitmontop is taken out, I can pass a wish from jirachi to restore Dragonite's health. My opponent needs to take the utmost care when dealing with dragonite, or suffer his cataclysmic strength.
EVs, Item & Nature: Maxed attack and speed for the obvious reasons, and I chose a lum berry. Lets me set up on sun teams who will rely on WoWing dragonite with ninetales to take him out. I chose adamant because it adds prowess to extremespeed. And 388 speed after a DD, means only a select few outspeed him.
Synergy:



Again, thank you for looking at my team, and I hope you can help me improve!
-----Last look-----






-----Gone but not forgotten!-----

Iphone (Mew)@ Life Orb
Trait: Synchronize
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
Moves:
- Nasty plot: At +2, Mew reaches 598 special attack. This may not seem like much, but mew has all the right tools to take advantage of it.
- Aura Sphere: My favorite move from the anime, and one that sees alot of use on mew. 0k0es so many threats after a nasty plot boost.
- Psyshock: Chose this instead of Psychic, because of its ability to 2k0 chansey. Most fighting poke that have high defense are k0ed by aura sphere anyways so it isn't important.
- Fire Blast: Lets me 0k0 the annoying steels such as jirachi, scizor, metagross. Also koes volcarona before a quiver dance.
Why this pokemon?: Too cute. No but really, I will tell you a story why I chose mew. I was going through many boosting special attackers, I liked volcarona for awhile, but air balloon heatran just walled its ass off. I tried alakazam, but he fell to priority. I then decided to try mew. Not believing Mew to be very worthwhile I played with him very recklessly. During my first game, I was getting destroyed by this hyper-offensive team. Mew was the last poke I had, and my opponent had four left. I forget which poke mew was switched in on, but my opponent switched. I then proceeded to nasty plot on the switch. Out came a terrakion. I knew this terrakion was choice banded, and had x-scissor. I thought the battle was lost, but I was very wrong. Mew takes the x-scissor, and than proceeds to 0k0 with aura sphere. I was very surprised by this result, as would anyone. My opponent than brings out a scizor, who obviosly bullet punches. But resillient as ever, mew takes the bullet punch to 0k0 with fire blast. Mew then proceeds to 0k0 the breloom and tentacruel that my opponent have left. Since then, mew has been a great asset to the team, who surprises the foe each and every time I battle.
-----Gyarados-----

Gyarados (F) @ Leftovers Trait: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
Moves:
Credit due to IronBullet93 for the set.
Why this pokemon?: The best check to scizor in the game, he can really hurt alot of the opposing team. Great counter to volcarona that lacks hp-rock. Most people barely ever pack hp electric moves this generation, which gives me room to counter alot of the metagame. If this poke comes in on an earthquake, you can probably expect the enemy to carry stone edge. But due to intimidate, He can take medium power level'ed ones pretty well. Good example of this would be infernape. Been using the new set suggested by harsha2014 and it has been destroying teams. Taunt lets me destroy sun teams.
-----Importable-----
Code:
The OG (Hitmontop) (M) @ Life Orb Trait: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Sucker Punch
- Rapid Spin
Ceberus (Hydreigon) (F) @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Dragon Pulse
- Fire Blast
- Focus Blast
Saint Peter (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Body Slam
- Wish
- Stealth Rock
Slitherin (Gyarados) (F) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Taunt
- Thunder Wave
- Dragon Tail
- Waterfall
I go ape (Infernape) (F) @ Life Orb
Trait: Blaze
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Nasty Plot
- Close Combat
- Fire Blast
- Grass Knot
Mercenary (Dragonite) (F) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- ExtremeSpeed