Hey
Got the request, solid team man. It seems that you're heading in the right direction if you want to set up for a nasty plot Infernape sweep. To an extent sun teams with offensive Volcarona, Venasaur and Dragonite are really problematic to face. All of them easily set up on Hitmontop who fails to hit them back hard. Volcarona could potentially substitute to avoid the paralyzing, it also gets morning sun which is rare yet very deadly; Dragonite does it's job after Volcarona, brutally damaging your core for Venasaur, which effortlessly cleans up the rest with Solar Beam and Earthquake. To fix this situation, I would highly recommend switching Dragonite to a Choice Band variant. With this change, it not only gives you insurance against Volcarona and Venasaur, Dragonite also clears up path for Infernape to sweep efficiently. The main selling point of this set is ExtremeSpeed which packs more power compared to the previous set, allowing you to take on faster mons with ease. Outrage and Fire Punch are greatly appreciated for the perfect type coverage. For the last slot, Earthquake is an excellent option, decimating Heatran and Tyranitar. Dragon Claw can be useful for avoiding the locked in effect of Outrage while still providing stab, although in many cases, Dragonite will find itself just rather using Outrage in the first place. Dragonite has the ability to weaken many Infernape's primary counters which is really beneficial for late-game sweeping. Removing Stealth Rocks from the field is very crucial for this set to function properly. Hydreigon and Dragonite's unpredictability makes them distinctive to others and a great dual dragon combination. Hydreigon demolishes rain teams where Dragonite covers sun and offensive teams for Infernape.
I also second Motagua's suggestion of Physically Defensive Slowbro over Gyarados. Slowbro is extremely bulky because of it's fantastic new ability, incredible bulk and useful defensive typing. In fifth gen, Regenerator gave Slowbro new hope, boosting it's potential effectiveness. With Scald it has a chance of burning the opponent, allowing Slowbro to tank physical attacks even further. Ice Beam is there for hitting Gliscor, Salamence, Dragonite, and Landorus which Gyarados fails to counter properly. Psychic is a viable option over Thunder Wave in the third slot for nailing Conkeldurr, Toxicroak, and Terrakion hard. While Slack Off is a self-explanatory move, increasing Slowbro's durability even further. These EVs provide it maximum physical bulk, which means Slowbro won't be going down any time soon if it is played correctly. For some other minor changes, I would recommend switching Life Orb for Expert Belt on Infernape. EB potentially increases your survivability and allows you to sweep longer with less predictions. Overall brilliant team, Good Luck!
Got the request, solid team man. It seems that you're heading in the right direction if you want to set up for a nasty plot Infernape sweep. To an extent sun teams with offensive Volcarona, Venasaur and Dragonite are really problematic to face. All of them easily set up on Hitmontop who fails to hit them back hard. Volcarona could potentially substitute to avoid the paralyzing, it also gets morning sun which is rare yet very deadly; Dragonite does it's job after Volcarona, brutally damaging your core for Venasaur, which effortlessly cleans up the rest with Solar Beam and Earthquake. To fix this situation, I would highly recommend switching Dragonite to a Choice Band variant. With this change, it not only gives you insurance against Volcarona and Venasaur, Dragonite also clears up path for Infernape to sweep efficiently. The main selling point of this set is ExtremeSpeed which packs more power compared to the previous set, allowing you to take on faster mons with ease. Outrage and Fire Punch are greatly appreciated for the perfect type coverage. For the last slot, Earthquake is an excellent option, decimating Heatran and Tyranitar. Dragon Claw can be useful for avoiding the locked in effect of Outrage while still providing stab, although in many cases, Dragonite will find itself just rather using Outrage in the first place. Dragonite has the ability to weaken many Infernape's primary counters which is really beneficial for late-game sweeping. Removing Stealth Rocks from the field is very crucial for this set to function properly. Hydreigon and Dragonite's unpredictability makes them distinctive to others and a great dual dragon combination. Hydreigon demolishes rain teams where Dragonite covers sun and offensive teams for Infernape.
Dragonite @ Choice Band | Multiscale
Adamant | 60 HP / 252 Atk / 196 Spe
~ Outrage
~ Extremespeed
~ Fire Punch
~ Earthquake / Dragon Claw
Adamant | 60 HP / 252 Atk / 196 Spe
~ Outrage
~ Extremespeed
~ Fire Punch
~ Earthquake / Dragon Claw
I also second Motagua's suggestion of Physically Defensive Slowbro over Gyarados. Slowbro is extremely bulky because of it's fantastic new ability, incredible bulk and useful defensive typing. In fifth gen, Regenerator gave Slowbro new hope, boosting it's potential effectiveness. With Scald it has a chance of burning the opponent, allowing Slowbro to tank physical attacks even further. Ice Beam is there for hitting Gliscor, Salamence, Dragonite, and Landorus which Gyarados fails to counter properly. Psychic is a viable option over Thunder Wave in the third slot for nailing Conkeldurr, Toxicroak, and Terrakion hard. While Slack Off is a self-explanatory move, increasing Slowbro's durability even further. These EVs provide it maximum physical bulk, which means Slowbro won't be going down any time soon if it is played correctly. For some other minor changes, I would recommend switching Life Orb for Expert Belt on Infernape. EB potentially increases your survivability and allows you to sweep longer with less predictions. Overall brilliant team, Good Luck!
Slowbro @ Leftovers | Regenerator
Bold | 252 HP / 252 Def / 4 SAtk
~ Scald
~ Ice Beam
~ Slack Off
~ Thunder Wave / Psychic
Bold | 252 HP / 252 Def / 4 SAtk
~ Scald
~ Ice Beam
~ Slack Off
~ Thunder Wave / Psychic
Infernape @ Expert Belt | Blaze
Naive | 4 Atk / 252 SAtk / 252 Spd
~ Nasty Plot
~ Close Combat
~ Fire Blast
~ Grass Knot
Naive | 4 Atk / 252 SAtk / 252 Spd
~ Nasty Plot
~ Close Combat
~ Fire Blast
~ Grass Knot