Engineer vs. Flamestrike in 4v4 Singles

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Alright.

CHALLENGING FLAMESTRIKE
4v4 NFE Singles
Infinite Recovers/chills
DQ: 48 Hours
Abilities: All
Switch: OK
Items: On
Substitutions: 2
Arena: Type Changing Arena
Accepting Engineer's challenge! All abilities since you didn't specify.

Who wants to ref? :3

Arena
Arena: Type Changing Arena
Field Type: All Types
Complexity: Simple
Formats: All Formats

Restrictions: All moves are allowed.

Description:
It's the standard arena, except somebody has implanted a strange device in the middle of the field! For the duration of the first round, this device is off. After the end of each round, though, it beeps and suddenly alters the elemental makeup of the arena, giving certain benefits to certain types and detriments to some other ones. Each time the makeup is altered, a random type is chosen. All attacking moves whose types hit the chosen type for super effective damage have 2 more BAP, while all attacking moves whose types hit the chosen type for not very effective or zero damage have 2 less BAP.

Summary: Certain types get buffed every round.



Engineer

Machop (Lyoku) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Stats: 70 / 80 / 50 / 35 / 35 / 35

HP: 100
Atk: *** (3)
Def: ** (2)
SpA+: *** (3)
SpD: ** (2)
Spe: 30 (35 / 1.15)

Size Class: 2
Weight Class: 2
Base Rank Total: 14

Evolution Counter: 4 / 9
Move Counter: 2
Dream Counter: 2 / 5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
DynamicPunch

Bullet Punch (#)
Ice Punch (#)
ThunderPunch (#)

Earthquake (#)
Fire Blast (#)
Rock Slide (#)
Payback
Substitute

Move Count: 18

Numel (Fuji) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type:
Fire / Ground
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (LOCKED): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
60 / 60 / 40 / 65 / 45 / 35

HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: **** (4)
SpD: ** (2)
Spe-: 30 (35 / 1.15)

Size Class: 1
Weight Class: 2
Base Rank Total: 13

Evolution Counter: 5 / 6
Move Counter: 2
Dream Counter: 4 / 5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Earth Power
Earthquake
Flamethrower

AncientPower (#)
Endure (#)
Yawn (#)

Protect (#)
Fire Blast (#)
Will-o-Wisp (#)

Stealth Rock

Move Count: 19

Pikachu (Pika) (M)
Nature: Rash (Special Attack increased by *, Special Defense decreased by *)

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (Unlocked): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Stats: 35 / 55 / 30 / 50 / 40 / 90

HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: *** (3)
SpD-: * (1)
Spe: 90

Size Class: 1
Weight Class: 1
Base Rank Total: 13

Evolution Counter: 8 / 9
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
ThunderShock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Quick Attack
Swift
Electro Ball
Double Team
Slam
Thunderbolt
Agility

Encore (#)
Endure (#)
Fake Out (#)

Surf
Fly
Yawn
Teeter Dance

Hidden Power [Ice 7] (#)
Protect (#)
Grass Knot (#)

Move Count: 23

Colosshale (Kujira) (F)
Nature: Hasty (+15% Spe, +22% [22.078%] Acc, Defense decreased by *)

Type: Dark / Water
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound:
(Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Stats: 83 / 42 / 52 / 71 / 62 / 85

HP: 100
Atk: ** (2)
Def-: * (1)
SpA: *** (3)
SpD: *** (3)
Spe+: 98 (85 * 1.15)

Size Class: 4
Weight Class: 9
Base Rank Total: 16

Evolution Counter: 3 / 6
Move Counter: 2
Dream Counter: 2 / 5

Attacks:
Leer
Tackle
Mud Shot
BubbleBeam
Rapid Spin
Mud Bomb
Pursuit
Dark Pulse
Dig

Encore (#)
Fake Out (#)
Water Spout (#)

Taunt (#)
Earthquake (#)
Torment (#)

Total Moves: 15



Versus....


Flamestrike

Servine - Leafstrike (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15
Total Moves: 18

EC: 4/9
MC: 0
DC: 5/5

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm

Glare
Mirror Coat
Pursuit

Taunt
Energy Ball
Substitute


Gurdurr - Musclestrike (M)
Nature: Adamant (+1 Attack, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Total Moves: 16

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Stone Edge

Counter
Drain Punch
Endure

Protect
Payback
Substitute


Piloswine - Glacierstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 4
Base Rank Total: 17
Total Moves: 18

EC: 4/9
MC: 0
DC: 1/5

Attacks:
AncientPower
Peck
Horn Attack
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake

Double-Edge
Icicle Crash
Stealth Rock

Protect
Dig
Rock Slide
Substitute


Munchlax - Snackstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (5/1.15v)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
Total Moves: 17

EC: 3/6
MC: 0
DC: 2/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Body Slam
Snatch

Counter
Double-Edge
Zen Headbutt

Protect
Earthquake
Rock Slide
Substitute



Good luck to both of you!

ORDER:
Engineer sends out Pokemon and chooses Item
Flamestrike sends out pokemon, chooses items, and attacks
Engineer attacks
I ref
 

"Alright, let's go Glacierstrike! Take some Leftovers, we're going to need all the extra health we can get! Start with a massive Earthquake, then follow up with some Stealth Rock to help us out later on! Finish off with another Earthquake! If he uses Encore action 3, then block it with a Protect, and if he tries to Fly and dodge an Earthquake, then Dig and stay under for as long as he stays in the sky!"

Summary:
Earthquake -> Stealth Rock -> Earthquake
If he uses Fly A1 or A3 use Dig and come up the same action he comes down
If he uses Encore A3 use Protect
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Alright Pika, let's pounce while we have the chance! Also screw ability changes and a 60 HP difference -_-

Fake Out - Surf - Surf



SURFING PIKACHU GO GO GO
 
Pre Round Stats:

Pika @ Light Ball

HP: 90
Energy: 100%
2 (4) Atk/2 Def/3 (6) SpAtk/1 SpDef/90 Spd/1 Size/1 Weight


VS.


Glacierstrike @ Leftovers

HP: 110
Energy: 100%
4 Atk/3 Def/1 SpAtk/3 SpDef/50 Spd/3 Size/4 Weight


Action One

Pikachu used Fake Out!
RNG Roll (To Crit): 7810/10000 (No)
(4+1.5)= 6.5 Damage!
-4 Energy
Piloswine Flinched!

Piloswine: +1 HP


Action Two

Pikachu used Surf!
RNG Roll (To Crit): 7513/10000 (No)
(10+4.5)*1.5= 21.75 Damage!
-7 Energy
Piloswine used Stealth Rock!
Pointed Stones were laid on Engineer's Side yadayada..
-12 Energy

Piloswine: +1 HP



Action Three

Pikachu used Surf!
RNG Roll (To Crit): 6646/10000 (No)
21.75 Damage!
-11 Energy
Piloswine used Earthquake!
RNG Roll (To Crit): 2289/10000 (No)
(10+3+3)*1.5= 24 Damage!
-6 Energy

Piloswine: +1 HP

So the round begins with Pika Faking that bitch Out. Somehow, the attack does damage without touching the opponent. Anyways, Piloswine, the mini mammoth with tusks that weighs about 9.5x that of the tiny mouse, flinches in fear of getting slapped by a Pikachu.

After that, Pikachu Surfs twice, while Piloswine lays down some Stealthy Rocks then Earthquakes Pikachu... Yeah


Post Round Stats:

Pika @ Light Ball

HP: 66
Energy: 78%
2 (4) Atk/2 Def/3 (6) SpAtk/1 SpDef/90 Spd/1 Size/1 Weight
Stealth Rock (Entry Damage)


VS.


Glacierstrike @ Leftovers

HP: 63
Energy: 81%
4 Atk/3 Def/1 SpAtk/3 SpDef/50 Spd/3 Size/4 Weight


For the type RNG, doing it in alphabetical order, 1 being Bug, and 17 being Water!
RNG Roll (Type): 16/17 (Steel)

As I apologize to Engy for the unfortunate arena roll, large metal spires emerge from the ground, and the ground itself shifts into a bunch of metal sheets bolted together. Due to the amount of metal in the arena, the air is becoming saturated by Steel molecules :O

Order:
Engineer
Flamestrike
Me
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
I guess this is both good and bad!

Kujira, come on in! Take Exp Share #1. It won't help here, but maybe in the future...
 

"Works for us! Go, Musclestrike and take an Exp. Share of your own! Crush it with a Low Kick, follow up with a Hammer Arm, and finish off with another Low Kick! If he uses Dig then set up a 15 HP Substitute unless you already have oneand push your actions back, and if he tries to Encore your Substitute use Protect that action and push actions back!"
Summary:
Low Kick -> Hammer Arm -> Low Kick
If he uses Dig and you're not taunted use Substitute (15 HP) unless a Substitute is already active and push actions back
If he uses Encore on the action after you use Substitute use Protect and push actions back
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Alright, let's do what I sent you in to do.

IF The Rebound description that Colosshale has right now is correct THEN

Fake Out - Dig - Dig

IF The Rebound description that Colosshale has right now is incorrect THEN

Dig - Rebound [Stealth Rock] - Dig

We'll see how much you like the rocks on your side!
 
Pre Round Stats:

Kujira @ Exp Share #1

HP: 88
Energy: 100%
2 Atk/1 Def/3 SpAtk/3 SpDef/98 Spd/4 Size/9 Weight
Stealth Rock (Entry Damage)

Pika @ Light Ball

HP: 66
Energy: 78%
2 (4) Atk/2 Def/3 (6) SpAtk/1 SpDef/90 Spd/1 Size/1 Weight



VS.


Musclestrike @ Exp Share

HP: 100
Energy: 100%
5 Atk/3 Def/1 SpAtk/2 SpDef/40 Spd/2 Size/3 Weight

Glacierstrike @ Leftovers

HP: 63
Energy: 81%
4 Atk/3 Def/1 SpAtk/3 SpDef/50 Spd/3 Size/4 Weight



Action One

Colloshale dug/burrowed underground!
-10 Energy
Gurdurr used Substitute!
-15 HP
-12 Energy
Colloshale used Dig!
RNG Roll (To Crit): 4418/10000 (No)
(8+2-1.5)= 8.5 Damage!


Action Two

Colloshale rebounded the Stealth Rocks to Flamestrike's Side!
-5 Energy
Gurdurr used Low Kick!
RNG Roll (To Crit): 2632/10000 (No)
(15+2+3+6)*1.5= 39 Damage! Ouch...
-8 Energy


Action Three

Colloshale dug/burrowed underground!
-10 Energy
Gurdurr used Hammer Arm!
OMGOMG IT MISSED!
-6 Energy
Colloshale used Dig!
RNG Roll (To Crit): 8000/10000 (No)
(8+2-1.5)= 8.5 Damage!
Teh Substitute got borked


Post Round Stats:

Kujira @ Exp Share #1

HP: 49
Energy: 75%
2 Atk/1 Def/3 SpAtk/3 SpDef/98 Spd/4 Size/9 Weight

Pika @ Light Ball

HP: 66
Energy: 78%
2 (4) Atk/2 Def/3 (6) SpAtk/1 SpDef/90 Spd/1 Size/1 Weight



VS.


Musclestrike @ Exp Share

HP: 85
Energy: 72%
5 Atk/3 Def/1 SpAtk/2 SpDef/40 Spd/2 Size/3 Weight
Stealth Rock (Entry Damage), -1 Spd (A2)

Glacierstrike @ Leftovers

HP: 63
Energy: 81%
4 Atk/3 Def/1 SpAtk/3 SpDef/50 Spd/3 Size/4 Weight


RNG Roll (Arena Type): 1/17 (Bug)

Arena gets invaded by Ledyba's. Fuck Ledyba btw. Four fucking arms and only 20 Base Attack. Anyways, they die instantly, but their bug essence stays with the arena (idk just pulled that outta nowhere)


ORDER:
Engineer
Flamestrike
Me
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Alright then, let's just start blasting away!

Fire Blast - Flamethrower - Fire Blast
IF (Bide is used on A1) THEN (Use Protect on A3 instead)
IF (Substitute [20] or [25] is used) THEN (Replace your next action with Ember)
 
Pre Round Stats:

Fuji @ Exp Share #2

HP: 90
Energy: 100%
2 Atk/2 Def/4 SpAtk/2 SpDef/30 Spd/1 Size/2 Weight

Pika @ Light Ball

HP: 66
Energy: 78%
2 (4) Atk/2 Def/3 (6) SpAtk/1 SpDef/90 Spd/1 Size/1 Weight


Kujira @ Exp Share #1

HP: 49
Energy: 75%
2 Atk/1 Def/3 SpAtk/3 SpDef/98 Spd/4 Size/9 Weight



VS.


Musclestrike @ Exp Share

HP: 85
Energy: 72%
5 Atk/3 Def/1 SpAtk/2 SpDef/40 Spd/2 Size/3 Weight
Stealth Rock (Entry Damage),

Glacierstrike @ Leftovers

HP: 63
Energy: 81%
4 Atk/3 Def/1 SpAtk/3 SpDef/50 Spd/3 Size/4 Weight


Action One

Gurdurr used Stone Edge!
RNG Roll (To Hit) (<=9000): 1660/10000 (No)
RNG Roll (To Crit) (<=1250): 2990/10000 (No)
(10+2+4.5)= 16.5 Damage!
-7 Energy
Numel used Fire Blast!
RNG Roll (To Hit) (<=8500): 8885/10000 (No)
-7 Energy


Action Two

Gurdurr used Hammer Arm!
RNG Roll (To Crit): 5725/10000 (No)
(10+3-2+4.5)= 15.5 Damage! and Speed was Lowered!
-6 Energy
Numel used Flamethrower!
RNG Roll (To Crit): 112/10000 (Yes)
RNG Roll (To Burn): 3226/10000 (No)
(10+3+3+2+3)= 21 Damage!
-6 Energy


Action Three

Numel used Fire Blast!
RNG Roll (To Hit): 4342/10000 (No)
RNG Roll (To Crit): 2059/10000 (No)
RNG Roll (To Burn) (<=1000): 5121/10000 (No)
(12+3+2+3)= 20 Damage!
-7 Energy
Gurdurr used Stone Edge!
RNG Roll (To Hit): 9143/10000 (No)
-7 Energy


Post Round Stats:

Fuji @ Exp Share #2

HP: 58
Energy: 80%
2 Atk/2 Def/4 SpAtk/2 SpDef/30 Spd/1 Size/2 Weight

Pika @ Light Ball

HP: 66
Energy: 78%
2 (4) Atk/2 Def/3 (6) SpAtk/1 SpDef/90 Spd/1 Size/1 Weight


Kujira @ Exp Share #1

HP: 49
Energy: 75%
2 Atk/1 Def/3 SpAtk/3 SpDef/98 Spd/4 Size/9 Weight



VS.


Musclestrike @ Exp Share

HP: 44
Energy: 52%
5 Atk/3 Def/1 SpAtk/2 SpDef/40 Spd/2 Size/3 Weight
Stealth Rock (Entry Damage), -1 Spd (A2)

Glacierstrike @ Leftovers

HP: 63
Energy: 81%
4 Atk/3 Def/1 SpAtk/3 SpDef/50 Spd/3 Size/4 Weight



RNG Roll (Arena Type): 7/17 (Flying)

The arena floats... Yeah.


Order:
Flamestrike
Engineer
Me
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Now's a good time as any...


Kujira, let's see if we can deter this mammoth thing!

Fake Out - BubbleBeam - BubbleBeam
IF (Piloswine uses Protect) AND (Piloswine's next action is NOT Ice Shard) THEN (Replace your action with chill and the next with Encore)
IF (Piloswine uses Stealth Rock on A2 or A3) AND (It is not Encored) THEN (Use Taunt instead, but only once)
 
Pre Round Stats:

Kujira @ Exp Share #1

HP: 49
Energy: 75%
2 Atk/1 Def/3 SpAtk/3 SpDef/98 Spd/4 Size/9 Weight

Pika @ Light Ball

HP: 66
Energy: 78%
2 (4) Atk/2 Def/3 (6) SpAtk/1 SpDef/90 Spd/1 Size/1 Weight


Fuji @ Exp Share #2

HP: 58
Energy: 80%
2 Atk/2 Def/4 SpAtk/2 SpDef/30 Spd/1 Size/2 Weight



VS.


Glacierstrike @ Leftovers

HP: 51
Energy: 81%
4 Atk/3 Def/1 SpAtk/3 SpDef/50 Spd/3 Size/4 Weight
Stealth Rock (Entry Damage)

Musclestrike @ Exp Share

HP: 44
Energy: 52%
5 Atk/3 Def/1 SpAtk/2 SpDef/40 Spd/2 Size/3 Weight



Action One

Colloshale used Fake Out!
RNG Roll (To Crit): 8323/10000 (No)
(4-1.5)= 2.5 Damage!
-4 Energy
Piloswine Flinched!


Action Two

Colloshale used Bubblebeam!
RNG Roll (To Crit): 8382/10000 (No)
RNG Roll (To Lower Speed) (<=1000): 6747/10000 (No)
(7+3)*1.5= 15 Damage!
-4 Energy
Piloswine used Earthquake!
RNG Roll (To Crit): 2171/10000 (No)
(10+3-2+4.5)= 15.5 Damage!
-6 Energy


Action Three

Colloshale used Bubblebeam!
RNG Roll (To Crit): 7384/10000 (No)
RNG Roll (To Lower Speed) (<=1000): 9136/10000 (No)
(7+3)*1.5= 15 Damage!
-8 Energy
Piloswine used Earthquake!
RNG Roll (To Crit): 4374/10000 (No)
(10+3+-24.5)= 15.5 Damage!
-10 Energy


Post Round Stats:

Kujira @ Exp Share #1

HP: 18
Energy: 59%
2 Atk/1 Def/3 SpAtk/3 SpDef/98 Spd/4 Size/9 Weight

Pika @ Light Ball

HP: 66
Energy: 78%
2 (4) Atk/2 Def/3 (6) SpAtk/1 SpDef/90 Spd/1 Size/1 Weight


Fuji @ Exp Share #2

HP: 58
Energy: 80%
2 Atk/2 Def/4 SpAtk/2 SpDef/30 Spd/1 Size/2 Weight



VS.


Glacierstrike @ Leftovers

HP: 18
Energy: 65%
4 Atk/3 Def/1 SpAtk/3 SpDef/50 Spd/3 Size/4 Weight
Stealth Rock (Entry Damage)

Musclestrike @ Exp Share

HP: 44
Energy: 52%
5 Atk/3 Def/1 SpAtk/2 SpDef/40 Spd/2 Size/3 Weight



RNG Roll (Arena Type): 6/16 (Fire)

OMFG ITS FALLING OUT OF THE SKY AND ON FIRE!!!! WE'RE ALL GONNA DIE!
(Not really, the fire will be out in like 30 seconds, and the we were never really in the sky)

ORDER:
Flamestrike
Engineer
Me
 
You forgot the arena's negative effect on the Earthquakes, but I'm pretty sure I can figure out where I am. I'd like to reserve the right to change my orders if I'm wrong in thinking that Colosshale should be at 18 HP though (pretty sure I did 4 less damage than what you put since the arena takes off 2 per hit).


"Hate to do all this switching while Stealth Rock is up on our side, but we may as well save you for one last shot later on! Musclestrike, you're back up!"
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Constantly ordering first doesn't appeal to me, but racking up Stealth Rock damage makes this more than worth it!


Pika, come back in! This might seem weird, but we can pull through!

Fake Out - Thunderbolt - Thunderbolt
IF (Gurdurr uses Protect successfully) AND (Its next action is NOT Mach Punch) THEN (Nasty Plot instead and replace your next action with Encore)
IF (Drain Punch is used) AND (You are to use Thunderbolt) THEN (Agilidodge instead and push actions back)
 
Sorry for my lateness.

Pre Round Stats:

Pika @ Light Ball

HP: 66
Energy: 78%
2 (4) Atk/2 Def/3 (6) SpAtk/1 SpDef/90 Spd/1 Size/1 Weight

Fuji @ Exp Share #2

HP: 58
Energy: 80%
2 Atk/2 Def/4 SpAtk/2 SpDef/30 Spd/1 Size/2 Weight

Kujira @ Exp Share #1

HP: 18
Energy: 59%
2 Atk/1 Def/3 SpAtk/3 SpDef/98 Spd/4 Size/9 Weight



VS.


Musclestrike @ Exp Share

HP: 35
Energy: 52%
5 Atk/3 Def/1 SpAtk/2 SpDef/40 Spd/2 Size/3 Weight
Stealth Rock (Entry Damage)

Glacierstrike @ Leftovers

HP: 18
Energy: 65%
4 Atk/3 Def/1 SpAtk/3 SpDef/50 Spd/3 Size/4 Weight



Action One

Gurdurr used Endure!
Endure crap yadayada
-15 Energy
Pikachu used Fake Out!
RNG Roll (To Crit): 6428/10000 (No)
(4+1.5)= 5.5 Damage!
-4 Energy


Action Two

Pikachu used Thunderbolt!
RNG Roll (To Crit): 3309/10000 (No)
RNG Roll (To Para): 2669/10000 (No)
(10+3+4.5+1)= 18.5 Damage!
-6 Energy
Gurdurr used Hammer Arm
RNG Roll (To Hit) (<=9000): 1280/10000 (Yes)
RNG Roll (To Crit): 5778/10000 (No)
(10+3+4.5)= 17.5 Damage! and Speed lowered by 1 Stage!
-6 Energy


Action Three

Pikachu used Thunderbolt!
RNG Roll (To Crit): 9202/10000 (No)
RNG Roll (To Para): 3266/10000 (No)
(10+3+4.5+1)= 18.5 Damage!
-10 Energy
Gurdurr used Hammer Arm
RNG Roll (To Hit) (<=9000): 7261/10000 (Yes)
RNG Roll (To Crit): 4318/10000 (No)
(10+3+4.5)= 17.5 Damage! and Speed lowered by 1 Stage!
-10 Energy


Post Round Stats:

Pika @ Light Ball

HP: 31
Energy: 58%
2 (4) Atk/2 Def/3 (6) SpAtk/1 SpDef/90 Spd/1 Size/1 Weight

Fuji @ Exp Share #2

HP: 58
Energy: 80%
2 Atk/2 Def/4 SpAtk/2 SpDef/30 Spd/1 Size/2 Weight

Kujira @ Exp Share #1

HP: 18
Energy: 59%
2 Atk/1 Def/3 SpAtk/3 SpDef/98 Spd/4 Size/9 Weight



VS.


Musclestrike @ Exp Share

HP: 1
Energy: 21%
5 Atk/3 Def/1 SpAtk/2 SpDef/40 Spd/2 Size/3 Weight
Stealth Rock (Entry Damage), -2 Spe

Glacierstrike @ Leftovers

HP: 18
Energy: 65%
4 Atk/3 Def/1 SpAtk/3 SpDef/50 Spd/3 Size/4 Weight



RNG Roll (Arena Type): 8/17 (Ghost)

SPPOOOOOOOOOOOKY!!

ORDER:
Flamestrike
Engineer
Me
 
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