Alright.
CHALLENGING FLAMESTRIKE
4v4 NFE Singles
Infinite Recovers/chills
DQ: 48 Hours
Abilities: All
Switch: OK
Items: On
Substitutions: 2
Arena: Type Changing Arena
Accepting Engineer's challenge! All abilities since you didn't specify.
Who wants to ref? :3
Arena
Arena: Type Changing Arena
Field Type: All Types
Complexity: Simple
Formats: All Formats
Restrictions: All moves are allowed.
Description:
It's the standard arena, except somebody has implanted a strange device in the middle of the field! For the duration of the first round, this device is off. After the end of each round, though, it beeps and suddenly alters the elemental makeup of the arena, giving certain benefits to certain types and detriments to some other ones. Each time the makeup is altered, a random type is chosen. All attacking moves whose types hit the chosen type for super effective damage have 2 more BAP, while all attacking moves whose types hit the chosen type for not very effective or zero damage have 2 less BAP.
Summary: Certain types get buffed every round.
Field Type: All Types
Complexity: Simple
Formats: All Formats
Restrictions: All moves are allowed.
Description:
It's the standard arena, except somebody has implanted a strange device in the middle of the field! For the duration of the first round, this device is off. After the end of each round, though, it beeps and suddenly alters the elemental makeup of the arena, giving certain benefits to certain types and detriments to some other ones. Each time the makeup is altered, a random type is chosen. All attacking moves whose types hit the chosen type for super effective damage have 2 more BAP, while all attacking moves whose types hit the chosen type for not very effective or zero damage have 2 less BAP.
Summary: Certain types get buffed every round.
Engineer
Machop (Lyoku) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Stats: 70 / 80 / 50 / 35 / 35 / 35
HP: 100
Atk: *** (3)
Def: ** (2)
SpA+: *** (3)
SpD: ** (2)
Spe: 30 (35 / 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Evolution Counter: 4 / 9
Move Counter: 2
Dream Counter: 2 / 5
Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
DynamicPunch
Bullet Punch (#)
Ice Punch (#)
ThunderPunch (#)
Earthquake (#)
Fire Blast (#)
Rock Slide (#)
Payback
Substitute
Move Count: 18
Numel (Fuji) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)
Type: Fire / Ground
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (LOCKED): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats: 60 / 60 / 40 / 65 / 45 / 35
HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: **** (4)
SpD: ** (2)
Spe-: 30 (35 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Evolution Counter: 5 / 6
Move Counter: 2
Dream Counter: 4 / 5
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Earth Power
Earthquake
Flamethrower
AncientPower (#)
Endure (#)
Yawn (#)
Protect (#)
Fire Blast (#)
Will-o-Wisp (#)
Stealth Rock
Move Count: 19
Pikachu (Pika) (M)
Nature: Rash (Special Attack increased by *, Special Defense decreased by *)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (Unlocked): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Stats: 35 / 55 / 30 / 50 / 40 / 90
HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: *** (3)
SpD-: * (1)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Evolution Counter: 8 / 9
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
ThunderShock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Quick Attack
Swift
Electro Ball
Double Team
Slam
Thunderbolt
Agility
Encore (#)
Endure (#)
Fake Out (#)
Surf
Fly
Yawn
Teeter Dance
Hidden Power [Ice 7] (#)
Protect (#)
Grass Knot (#)
Move Count: 23
Colosshale (Kujira) (F)
Nature: Hasty (+15% Spe, +22% [22.078%] Acc, Defense decreased by *)
Type: Dark / Water
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Stats: 83 / 42 / 52 / 71 / 62 / 85
HP: 100
Atk: ** (2)
Def-: * (1)
SpA: *** (3)
SpD: *** (3)
Spe+: 98 (85 * 1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
Evolution Counter: 3 / 6
Move Counter: 2
Dream Counter: 2 / 5
Attacks:
Leer
Tackle
Mud Shot
BubbleBeam
Rapid Spin
Mud Bomb
Pursuit
Dark Pulse
Dig
Encore (#)
Fake Out (#)
Water Spout (#)
Taunt (#)
Earthquake (#)
Torment (#)
Total Moves: 15
Versus....
Flamestrike
Servine - Leafstrike (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15
Total Moves: 18
EC: 4/9
MC: 0
DC: 5/5
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm
Glare
Mirror Coat
Pursuit
Taunt
Energy Ball
Substitute
Gurdurr - Musclestrike (M)
Nature: Adamant (+1 Attack, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Total Moves: 16
EC: 4/9
MC: 0
DC: 1/5
Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Stone Edge
Counter
Drain Punch
Endure
Protect
Payback
Substitute
Piloswine - Glacierstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 4
Base Rank Total: 17
Total Moves: 18
EC: 4/9
MC: 0
DC: 1/5
Attacks:
AncientPower
Peck
Horn Attack
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake
Double-Edge
Icicle Crash
Stealth Rock
Protect
Dig
Rock Slide
Substitute
Munchlax - Snackstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (5/1.15v)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
Total Moves: 17
EC: 3/6
MC: 0
DC: 2/5
Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Body Slam
Snatch
Counter
Double-Edge
Zen Headbutt
Protect
Earthquake
Rock Slide
Substitute
Good luck to both of you!
ORDER:
Engineer sends out Pokemon and chooses Item
Flamestrike sends out pokemon, chooses items, and attacks
Engineer attacks
I ref