2v2 LC Singles
2 Day DQ
2 recovery / 5 chill
Arena: The Anomaly
The anomaly appears to be a completely blank, white space. There is no heads or tails, no sky or ground. If an attack or ability demands something, it appears. Then it disappears just as if it never existed. It seems to be an ideal arena. Unfortunately it's so fricking odd, every action each mon has a 5% chance of going mad. If this happens, for the rest of the round the Pokemon will use a random attack from its movepool for each action. The next round, their Pokemon will have returned to sanity. However, that doesn't mean they can't go crazy again.
any takers?
so long as I can use a poke in more than one battle at once (still unsure of that as an ASB rule) I'll take it.
No Items
All Abilities
Switch = ok
Team Pwnemon

Embirch(*) Hot Potato (M)
Nature: Rash (+ SpA, - SpD)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 1 (-)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Sweet Scent (*)
Growth (*)
Absorb (*)
Ember (*)
Leech Seed (*)
Bullet Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin(*)
Earth Power(*)
Counter(*)
Dragonbreath(*)
Sunny Day (*)
SolarBeam (*)
Fire Blast (*)

Gligar(*) Aerotoxin (F)
Nature: Impish (+ Def, -SpA)
Types: Ground / Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Stats:
HP: 100
Atk: 3
Def: 5 (+)
SpA: 1 (-)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Poison Sting(*)
Sand Attack(*)
Harden(*)
Knock Off(*)
Quick Attack(*)
Fury Cutter(*)
Faint Attack(*)
Counter(*)
Cross Poison(*)
Night Slash(*)
Toxic(*)
Earthquake(*)
Taunt(*)
Team Rajaion Tagami

Natu (*) Hoimi (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic/Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Total: 16
Peck (*)
Leer (*)
Night Shade (*)
Teleport (*)
Lucky Chant (*)
Miracle Eye (*)
Me First (*)
Confuse Ray (*)
Ominous Wind
Psychic
FeatherDance (*)
Roost(*)
Refresh(*)
Psyshock(*)
Light Screen (*)
Reflect(*)

Timburr Zamza (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts: (Innate)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Total: 14
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Drain Punch
Mach Punch
Wide Guard
Payback
Rock Slide
Taunt
How this is gonna go down
- Pwnemon picks his first mon
- Rajaion Tagami picks his first mon and gives orders
- Pwnemon gives orders
- I ref
- We all try not to lose our minds