Flareon (Update)

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Flareon
Credit goes to Windsong for the original analysis, and to Cherub Agent for taking this through QC. I'm using his Overview.

[Overview]

<p>Flareon has always had the reputation of being the worst of the Eeveelutions, and the fifth generation didn't do much to change its status in the competitive scene. Despite its excellent base Attack, Flareon is held back by its lack of a powerful physical STAB move, and is therefore forced to concentrate on its next best stat, its Special Defense, in order to pull its weight in battle. Nonetheless, Flareon does make an effective special sponge, as it can literally absorb hits from the powerful Fire-types in RU, such as Moltres and Typhlosion, and at the same time support its team with Wish. Although Flareon will almost never be your first choice for a Fire-type on your team, one would do well to keep its impressive special walling capabilities in mind.</p>

[SET]
name: Special Tank
move 1: Wish
move 2: Protect
move 3: Flamethrower / Lava Plume
move 4: Toxic / Roar
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Flareon's most impressive attribute is its ability to solidly counter some very threatening specially based Fire- and Grass-types, such as Moltres, Typhlosion, Rotom-C, and offensive Tangrowth. As such, it is a great answer to sun teams, which use the amazing coverage of Grass- and Fire-type moves in RU to great effect. Flareon is also a great team supporter with its access to Wish, and it forms a fantastic defensive core with physically defensive Pokemon that resist its weaknesses but lack recovery, including Ferroseed, Steelix, and Claydol.</p>

<p>Protect is a necessity for Flareon for several reasons: it ensures that Flareon receives the healing from Wish, helps rack up Toxic damage on the foe, and eases prediction by scouting for random super effective moves. Flamethrower is Flareon's best STAB option, but Lava Plume is also a good choice because it has a higher burn rate to help cushion physical hits. Flamethrower is usually the preferred option as it works better in conjunction with Toxic, letting Flareon outlast specially based bulky Water-types. If using Lava Plume, however, Roar is the superior choice to phaze as carrying two status moves is counterproductive.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread makes the most out of Flareon's specially defensive capabilities, and lets it just avoid the 2HKO from Life Orb Moltres's Air Slash after Stealth Rock. Two solid alternative moves on this set are Heal Bell and Will-O-Wisp. Heal Bell turns Flareon into the ultimate cleric, with advantages over Clefable in Flash Fire and useful resistances; the loss of Toxic really hurts it, though. Will-O-Wisp patches up Flareon's low Defense, but leaves it vulnerable to bulky Water-types. Hidden Power Grass gives Flareon coverage against Quagsire and hits other Water-types harder, but is incredibly weak otherwise and compromises its ability to run a status move.</p>

<p>Good teammates for Flareon are those that can either lay down entry hazards or use Rapid Spin to blow them away. As such, both Claydol and Sandslash are excellent teammates. Additionally, they both have decent synergy with Flareon and can take powerful physical hits aimed at it. As they lack recovery of their own, they also really appreciate Flareon's Wishes. Ferroseed and Qwilfish are also good partners as they, too, lack recovery, and can set up Spikes and take physical hits. Steelix is an excellent physical wall that can set up Stealth Rock and loves Wish support, although it shares two of Flareon's three weaknesses.</p>

[Other Options]

<p>Flareon can make good use of its great Attack stat by running a physical set with Flame Charge and Guts. With a Toxic Orb in hand, Facade does an obscene amount of damage to everything except physical walls, and after a Flame Charge, Jolly Flareon outspeeds base 120 Speed Pokemon and Adamant Flareon outspeeds base 105s. Flareon can also set up Sunny Day to boost the power of its special moves; in addition to providing team support, it makes Flareon very powerful as well. In addition, Flareon can make use of Choice items. Choice Specs or Choice Band makes it a bulky attacker, while a mixed Choice Scarf set addresses its middling Speed and lets it revenge kill a fair amount of threats. Other options in Flareon's movepool include Substitute, Curse, Baton Pass, and Yawn. Curse is rather ironic, as Flareon has the perfect stat spread for it to be an effective user of Curse, but doesn't have the movepool for it to work at all.</p>

[Checks and Counters]

<p>When countering Flareon, almost any physical attacker can fit the bill. Powerful physical attackers such as Aggron, Aerodactyl, and Feraligatr can annihilate Flareon with their STAB moves without a second thought; however, they must be careful of a burn from either Lava Plume or Will-O-Wisp. Aggron gets a special mention as it is immune to Toxic. Qwilfish is another solid option for getting rid of Flareon, as it is immune to Toxic, takes minimal damage from Flamethrower, and 2HKOes it with Waterfall. Qwilfish can also set up Spikes, making Flareon's job harder the next time it switches in.</p>

<p>Flareon is setup fodder for Bulk Up Gallade, and can only hope to beat it with a Toxic on the switch. Entei is another great way of dealing with Flareon, as it can't be burned and takes almost no damage from Flamethrower. It can then either OHKO with a Choice Band Stone Edge or set up Calm Minds while Flareon can do nothing back. Hariyama can also set up Bulk Ups, and thanks to Thick Fat, it easily shrugs off Flamethrower. Flareon usually won't use Toxic for fear of Guts, allowing Hariyama to easily dispose of it with either Drain Punch or Close Combat. Kabutops is a hard counter to Flareon, and can cause problems by either using Stealth Rock or setting up a Swords Dance while it switches out. Crawdaunt can set up Dragon Dances on Flareon, and can avoid status with one of Substitute, Taunt, or Lum Berry. Golurk can also use Substitute to avoid status, and OHKOes with Earthquake. In general, most physical attackers that can avoid status are fine switch-ins to Flareon, as it is setup fodder for nearly all of them and can't beat any of the physical attackers in the tier with the exception of a lucky Toxic or Lava Plume burn.</p>
 
[Overview]

<p>Flareon has always had the reputation of being the worst of the Eeveelutions, and the fifth generation didn't do much to change its status on the competitive scene. Despite anits excellent base Attack, Flareon is held back by its lack of a powerful physical STAB move, and is therefore forced to concentrate on its next best stat, its Special Defense, in order to pull its weight in battle. HoweverNonetheless, Flareon does make an effective special sponge, sinceas it can literally absorb hits from the powerful Fire-types in RU, such as Moltres and Typhlosion, and at the same time support its team with Wish support. Although Flareon will almost never be your first choice for a Fire-type on your team, one would do well to keep its impressive special walling capabilities in mind.</p>

[SET]
name: Special Tank
move 1: Wish
move 2: Protect
move 3: Flamethrower / Lava Plume
move 4: Toxic / Roar
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Flareon's most impressive attribute is that it is an extremelyits ability to solidly counter to some very threatening specially based Fire- and Grass-types. It counters threatening Pokemon, such as Moltres, Typhlosion, Lilligant, and offensive Tangrowth. As such, it is a great answer to sun teams, which use the amazing coverage of Grass- and Fire-type moves in RU to great effect. Flareon is also a great team supporter with its access to Wish; it forms a greatfantastic defensive core with physically defensive Pokemon that resist its weaknesses but lack recovery. Great examples of these Pokemon are, including Ferroseed, Steelix, and Claydol.</p>

<p>Protect is a necessity for Flareon tofor several reason: it ensures that itFlareon receives the healing from Wish, and it is also useful forit helps racking up Toxic damage from Toxic. Iton the foe, and also eases prediction toby scouting for random super effective moves. Flamethrower is Flareon's best STAB option, but Lava Plume is also a good choice since has a higher burn rate to help cushion physical hits better. Flamethrower is usually the preferred option, sinceas it works better in conjunction with Toxic to, letting Flareon outlast specially based bulky Water-types. If using Lava Plume, however, Roar is the superior choice to phaze as carrying two status moves is counterproductive.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread makes the most out of Flareon's specially defensive capabilities, and canlets it avoid the 2HKO from +1 Lilligant's Hidden Power Rock, even after one layer of Spikes. Two solid alternative moves on this set are Heal Bell and Will-O-Wisp. Heal Bell turns Flareon into the ultimate cleric, and haswith advantages over Clefable due toin Flash Fire and having actuauseful resistances. The loss of Toxic really hurts it, though. Will-O-Wisp patches up Flareon's low Defense, but leaves it vulnerable to bulky Water-types. Hidden Power Grass gives it coverage against Quagsire and hits other Water-types harder, but is incredibly weak otherwise and compromises its ability to run a status move.</p>

<p>Good teammates for Flareon are those that can either lay down entry hazards or use Rapid Spin to blow them away. As such, both Claydol and Sandslash are excellent teammates, since they can do both of the aforementioned. T. Additionally, they both have decent synergy with Flareon, and can take the powerful physciical hits aimed at it. TAs they lack recovery of their own, they also really appreciate Flareon's Wishes since they lack recovery of their own. Ferroseed and Qwilfish are also good partners sinceas they, too, lack recovery, and can set up Spikes and take physical hits. Steelix is an excellent physical wall that can set up Stealth Rock and loves Wish support, although it shares two of Flareon's three weaknesses.</p>

Other Options]

<p>Flareon can make good use of its great Attack stat by usrunning a physical set with Flame Charge and Guts. With a Toxic Orb in hand, Facade does an obscene amount of damage to everything except physical walls, and after a Flame Charge, Jolly Flareon can outspeed Pokemon with base 120 Speed with a Jolly nature and base 105 Speed Pokemon with an Adamant nature. Flareon can also set up Sunny Day to boost the power of its special moves, making it very powerful as well as supporting its team. It can also run a ChoicPokemon and Adamant Flareon base 105 Speed Pokemon. Flareon can also set up Sunny Day to boost the power of its special moves; in addition to providing team support, it makes Flareon very powerful as well. In addition, Flareon can also make uset, going with either of Choice items. Choice Specs or a Choice Band to makes itself a bulky attacker, orwhile a mixed Choice Scarf set to addresses its middling Speed whileand lets it revenge killing a fair amount of threats. Other things in itoptions in Flareon's movepool arinclude Substitute, Curse, Baton Pass, and Yawn. Curse is rather ironic, as Flareon has the perfect stat spread for it to be an effective user of Curse, but doesn't have the movepool at all for it to work.</p>

[Checks and Counters]

<p>When countering Flareon, almost any physical attacker can fit the bill. Powerful physical attackers such as Aggron, Aerodactyl, and Feraligatr can annihilate it with their STAB moves without a second thought. However, they must be careful of either Lava Plume burning or getting hit by Will-O-Wisp. Aggron gets a special mention as it is immune to Toxic. Qwilfish is another solid option for getting rid of Flareon, as it is immune to Toxic, takes minimal damage from Flamethrower, and 2HKOes it with Waterfall. Qwilfish can also set up Spikes, making Flareon's job harder the next time it switches in.</p>

<p>Flareon is set-up fodder for Bulk Up Gallade, and can only hope to beat it bywith a Toxic on the switch. Entei is another great way of dealing with Flareon, sinceas it can't be burned, and takes almost no damage from Flamethrower. It can then either OHKO with a Choice Band Stone Edge, or set up Calm Minds while Flareon can't do anydoes nothing back. Hariyama can also set up Bulk Ups, and with Thick Fat takes no damage at all fromthanks to Thick Fat, easily shrugs off <this is sort of misleading> Flamethrower. Flareon usually won't use Toxic for fear of Guts, andllowing Hariyama canto easily dispose of it with either Drain Punch or Close Combat. Kabutops is a hard counter to Flareon, and can cause problems by either using Stealth Rock while it switches out, or setting up Swords Dance to cause problems for your team. Crawdaunt can set up Dragon Dances on Flareon, and can avoid status with one of Substitute, Taunt, or Lum Berry. Golurk can also use Substitute to avoid status, and OHKOes with Earthquake. In general, most physical attackers that can avoid status are fine switch-ins to Flareon, sinceas it is set-up fodder for nearly all of them and can't beat any of the physical attackers in the tier with the exception of a lucky Toxic or Lava Plume burn.</p>


[Overview]

<p>Flareon has always had the reputation of being the worst of the Eeveelutions, and the fifth generation didn't do much to change its status on the competitive scene. Despite its excellent base Attack, Flareon is held back by its lack of a powerful physical STAB move, and is therefore forced to concentrate on its next best stat, its Special Defense, in order to pull its weight in battle. Nonetheless, Flareon does make an effective special sponge, as it can literally absorb hits from the powerful Fire-types in RU, such as Moltres and Typhlosion, and at the same time support its team with Wish. Although Flareon will almost never be your first choice for a Fire-type on your team, one would do well to keep its impressive special walling capabilities in mind.</p>

[SET]
name: Special Tank
move 1: Wish
move 2: Protect
move 3: Flamethrower / Lava Plume
move 4: Toxic / Roar
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Flareon's most impressive attribute is its ability to solidly counter some very threatening specially based Fire- and Grass-types, such as Moltres, Typhlosion, Lilligant, and offensive Tangrowth. As such, it is a great answer to sun teams, which use the amazing coverage of Grass- and Fire-type moves in RU to great effect. Flareon is also a great team supporter with its access to Wish; it forms a fantastic defensive core with physically defensive Pokemon that resist its weaknesses but lack recovery, including Ferroseed, Steelix, and Claydol.</p>

<p>Protect is a necessity for Flareon for several reason: it ensures that Flareon receives the healing from Wish, it helps rack up Toxic damage on the foe, and also eases prediction by scouting for random super effective moves. Flamethrower is Flareon's best STAB option, but Lava Plume is also a good choice since has a higher burn rate to help cushion physical hits better. Flamethrower is usually the preferred option, as it works better in conjunction with Toxic, letting Flareon outlast specially based bulky Water-types. If using Lava Plume, however, Roar is the superior choice to phaze as carrying two status moves is counterproductive.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread makes the most out of Flareon's specially defensive capabilities, and lets it avoid the 2HKO from +1 Lilligant's Hidden Power Rock, even after one layer of Spikes. Two solid alternative moves on this set are Heal Bell and Will-O-Wisp. Heal Bell turns Flareon into the ultimate cleric, with advantages over Clefable in Flash Fire and useful resistances. The loss of Toxic really hurts it, though. Will-O-Wisp patches up Flareon's low Defense, but leaves it vulnerable to bulky Water-types. Hidden Power Grass gives it coverage against Quagsire and hits other Water-types harder, but is incredibly weak otherwise and compromises its ability to run a status move.</p>

<p>Good teammates for Flareon are those that can either lay down entry hazards or use Rapid Spin to blow them away. As such, both Claydol and Sandslash are excellent teammates. Additionally, they both have decent synergy with Flareon and can take powerful physical hits aimed at it. As they lack recovery of their own, they also really appreciate Flareon's Wishes. Ferroseed and Qwilfish are also good partners as they, too, lack recovery, and can set up Spikes and take physical hits. Steelix is an excellent physical wall that can set up Stealth Rock and loves Wish support, although it shares two of Flareon's three weaknesses.</p>

[Other Options]

<p>Flareon can make good use of its great Attack stat by running a physical set with Flame Charge and Guts. With a Toxic Orb in hand, Facade does an obscene amount of damage to everything except physical walls, and after a Flame Charge, Jolly Flareon can outspeed base 120 Speed Pokemon and Adamant Flareon base 105 Speed Pokemon. Flareon can also set up Sunny Day to boost the power of its special moves; in addition to providing team support, it makes Flareon very powerful as well. In addition, Flareon can also make use of Choice items. Choice Specs or Choice Band makes it a bulky attacker, while a mixed Choice Scarf set addresses its middling Speed and lets it revenge kill a fair amount of threats. Other options in Flareon's movepool include Substitute, Curse, Baton Pass, and Yawn. Curse is rather ironic, as Flareon has the perfect stat spread for it to be an effective user of Curse, but doesn't have the movepool at all for it to work.</p>

[Checks and Counters]

<p>When countering Flareon, almost any physical attacker can fit the bill. Powerful physical attackers such as Aggron, Aerodactyl, and Feraligatr can annihilate it with their STAB moves without a second thought. However, they must be careful of either Lava Plume burning or getting hit by Will-O-Wisp. Aggron gets a special mention as it is immune to Toxic. Qwilfish is another solid option for getting rid of Flareon, as it is immune to Toxic, takes minimal damage from Flamethrower, and 2HKOes it with Waterfall. Qwilfish can also set up Spikes, making Flareon's job harder the next time it switches in.</p>

<p>Flareon is setup fodder for Bulk Up Gallade, and can only hope to beat it with a Toxic on the switch. Entei is another great way of dealing with Flareon, as it can't be burned and takes almost no damage from Flamethrower. It can then either OHKO with a Choice Band Stone Edge, or set up Calm Minds while Flareon does nothing back. Hariyama can also set up Bulk Ups, and thanks to Thick Fat, easily shrugs off <this is sort of misleading> Flamethrower. Flareon usually won't use Toxic for fear of Guts, allowing Hariyama to easily dispose of it with either Drain Punch or Close Combat. Kabutops is a hard counter to Flareon, and can cause problems by either using Stealth Rock while it switches out, or setting up Swords Dance to cause problems for your team. Crawdaunt can set up Dragon Dances on Flareon, and can avoid status with one of Substitute, Taunt, or Lum Berry. Golurk can also use Substitute to avoid status, and OHKOes with Earthquake. In general, most physical attackers that can avoid status are fine switch-ins to Flareon, as it is setup fodder for nearly all of them and can't beat any of the physical attackers in the tier with the exception of a lucky Toxic or Lava Plume burn.</p>
 

Honko

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The EV spread makes the most out of Flareon's specially defensive capabilities, and lets it avoid the 2HKO from +1 Lilligant's Hidden Power Rock, even after one layer of Spikes.
No.

This is false if Lilligant is holding a Life Orb, and since that's her most common item, this is not a good example. Even without Life Orb, Lilligant can win if it boosts to +2 before attacking (+2 HP Rock will easily 2HKO Flareon, and Flamethrower only has a 25% chance to 2HKO +2 Lilligant @ Lum; no chance if Flareon has Lava Plume or Lilligant has Lefties). And all of this is assuming sleep clause is already activated. In other words, Flareon doesn't counter Lilligant, so don't even bring it up. This was actually one of the specific problems in the old writeup that made zdrup and I decide an update was necessary.
 

complete legitimacy

is it cold in the water?
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Sorry about that, I forgot to put in the +1 boost, so you are indeed correct. I'll remove all mentions of Lilligant since it is nothing more than a check. A much better example for that sentence is that 2 Life Orb Moltres Air Slashes will always leave you with at least 1 HP after Stealth Rock.
 

GatoDelFuego

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Amateur Check
REMOVE CHANGE COMMENTS

[Overview]

<p>Flareon has always had the reputation of being the worst of the Eeveelutions, and the fifth generation didn't do much to change its status on the competitive scene. Despite its excellent base Attack, Flareon is held back by its lack of a powerful physical STAB move, and is therefore forced to concentrate on its next best stat, its Special Defense, in order to pull its weight in battle. Nonetheless, Flareon does make an effective special sponge, as it can literally absorb hits from the powerful Fire-types in RU, such as Moltres and Typhlosion, and at the same time support its team with Wish. Although Flareon will almost never be your first choice for a Fire-type on your team, one would do well to keep its impressive special walling capabilities in mind.</p>

[SET]
name: Special Tank
move 1: Wish
move 2: Protect
move 3: Flamethrower / Lava Plume
move 4: Toxic / Roar
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Flareon's most impressive attribute is its ability to solidly counter some very threatening specially based Fire- and Grass-types, such as Moltres, Typhlosion, Rotom-C, and offensive Tangrowth. As such, it's a great answer to sun teams, which use the amazing coverage of Grass- and Fire-type moves in RU to great effect. Flareon is also a great team supporter with its access to Wish; it forms a fantastic defensive core with physically defensive Pokemon that resist its weaknesses but lack recovery, including Ferroseed, Steelix, and Claydol.</p>

<p>Protect is a necessity for Flareon for several reasons: it ensures that Flareon receives the healing from Wish, it helps rack up Toxic damage on the foe, and also eases prediction by scouting for random super effective moves. Flamethrower is Flareon's best STAB option, but Lava Plume is also a good choice since has a higher burn rate to help cushion physical hits better. Flamethrower is usually the preferred option, as it works better in conjunction with Toxic, letting Flareon outlast specially based bulky Water-types. If using Lava Plume, however, Roar is the superior choice to phaze as carrying two status moves is counterproductive.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread makes the most out of Flareon's specially defensive capabilities, and lets it just avoid the 2HKO from Life Orb Moltres's Air Slash after Stealth Rock, although it will need to watch out for a flinch. Two solid alternative moves on this set are Heal Bell and Will-O-Wisp. Heal Bell turns Flareon into the ultimate cleric, with advantages over Clefable in Flash Fire and useful resistances. The loss of Toxic really hurts it, though. Will-O-Wisp patches up Flareon's low Defense, but leaves it vulnerable to bulky Water-types. Hidden Power Grass gives it coverage against Quagsire and hits other Water-types harder, but is incredibly weak otherwise and compromises Flareon's ability to run a status move.</p>

<p>Good teammates for Flareon are those that can either lay down entry hazards or use Rapid Spin to blow them away. As such, both Claydol and Sandslash are excellent teammates. Additionally, they both have decent synergy with Flareon and can take powerful physical hits aimed at it. As they lack recovery of their own, they also really appreciate Flareon's Wishes. Ferroseed and Qwilfish are also good partners as they too [Remove commas] lack recovery, and can set up Spikes, [comma] and take physical hits. Steelix is an excellent physical wall that can set up Stealth Rock and loves Wish support, although it shares two of Flareon's three weaknesses.</p>

[Other Options]

<p>Flareon can make good use of its great Attack stat by running a physical set with Flame Charge and Guts. With a Toxic Orb in hand, Facade does an obscene amount of damage to everything except physical walls, and after a Flame Charge, Jolly Flareon can outspeed base 120 Speed Pokemon and Adamant Flareon outspeeds base 105 Speed Pokemon. Flareon can also set up Sunny Day to boost the power of its special moves; in addition to providing team support, it makes Flareon very powerful as well. In addition, Flareon can also make use of Choice items. Choice Specs or Choice Band makes it a bulky attacker, while a mixed Choice Scarf set addresses its middling Speed and lets it revenge kill a fair amount of threats. Other options in Flareon's movepool include Substitute, Curse, Baton Pass, and Yawn. Curse is rather ironic, as Flareon has the perfect stat spread for it to be an effective user of Curse, but doesn't have the movepool at all for it to work at all.</p>

[Checks and Counters]

<p>When countering Flareon, almost any physical attacker can fit the bill. Powerful physical attackers such as Aggron, Aerodactyl, and Feraligatr can annihilate it with their STAB moves without a second thought. However, they must be careful of either Lava Plume burning or getting hit by Will-O-Wisp. Aggron gets a special mention as it is immune to Toxic. Qwilfish is another solid option for getting rid of Flareon, as it is immune to Toxic, takes minimal damage from Flamethrower, and 2HKOes it with Waterfall. Qwilfish can also set up Spikes, making Flareon's job harder the next time it switches in.</p>

<p>Flareon is setup fodder for Bulk Up Gallade, and can only hope to beat it with a Toxic on the switch. Entei is another great way of dealing with Flareon, as it can't be burned and takes almost no damage from Flamethrower. It can then either OHKO with a Choice Banded Stone Edge, (no comma) or set up Calm Minds while Flareon can do does nothing back. Hariyama can also set up Bulk Ups, and thanks to Guts, Thick Fat, easily shrugs off <this is sort of misleading> Flamethrower. Flareon usually won't use Toxic or Lava Plume for fear of Guts, allowing Hariyama to easily dispose of it with either Drain Punch or Close Combat. Kabutops is a hard counter to Flareon, and can cause problems by either using Stealth Rock while it switches out, (no comma) or setting up Swords Dance to cause problems for Flareon's team. Crawdaunt can set up Dragon Dances on Flareon, (no comma) and can avoid status with one of Substitute, Taunt, or Lum Berry. Golurk can also use Substitute to avoid status, (no comma) and OHKOes with Earthquake. In general, most physical attackers that can avoid status are fine switch-ins to Flareon, as it is setup fodder for nearly all of them and can't beat any of the physical attackers in the tier with the exception of a lucky Toxic or Lava Plume burn.</p>
 
Some of GatoDelFuego's changes are good and I'll be taking them into account, but some of them are pretty unnecessary imo. For example, I don't think mentioning flinches with respect to Moltres is all that necessary as the example is just there to showcase Flareon's special bulk, and I'm honestly clueless as to why you took out the part about Thick Fat Hariyama in C&C (if there's a good reason why it shouldn't be mentioned someone please let me know!). Also, "Choice Band Stone Edge" is correct; never Choiced Banded anything.

checking

[Overview]

<p>Flareon has always had the reputation of being the worst of the Eeveelutions, and the fifth generation didn't do much to change its status oin the competitive scene. Despite its excellent base Attack, Flareon is held back by its lack of a powerful physical STAB move, and is therefore forced to concentrate on its next best stat, its Special Defense, in order to pull its weight in battle. Nonetheless, Flareon does make an effective special sponge, as it can literally absorb hits from the powerful Fire-types in RU, such as Moltres and Typhlosion, and at the same time support its team with Wish. Although Flareon will almost never be your first choice for a Fire-type on your team, one would do well to keep its impressive special walling capabilities in mind.</p>

[SET]
name: Special Tank
move 1: Wish
move 2: Protect
move 3: Flamethrower / Lava Plume
move 4: Toxic / Roar
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Flareon's most impressive attribute is its ability to solidly counter some very threatening specially based Fire- and Grass-types, such as Moltres, Typhlosion, Rotom-C, and offensive Tangrowth. As such, it is a great answer to sun teams, which use the amazing coverage of Grass- and Fire-type moves in RU to great effect. Flareon is also a great team supporter with its access to Wish;, and it forms a fantastic defensive core with physically defensive Pokemon that resist its weaknesses but lack recovery, including Ferroseed, Steelix, and Claydol.</p>

<p>Protect is a necessity for Flareon for several reasons: it ensures that Flareon receives the healing from Wish, it helps rack up Toxic damage on the foe, and also eases prediction by scouting for random super effective moves. Flamethrower is Flareon's best STAB option, but Lava Plume is also a good choice sincebecause it has a higher burn rate to help cushion physical hits better. Flamethrower is usually the preferred option,(remove comma) as it works better in conjunction with Toxic, letting Flareon outlast specially based bulky Water-types. If using Lava Plume, however, Roar is the superior choice to phaze as carrying two status moves is counterproductive.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread makes the most out of Flareon's specially defensive capabilities, and lets it just avoid the 2HKO from Life Orb Moltres's Air Slash after Stealth Rock. Two solid alternative moves on this set are Heal Bell and Will-O-Wisp. Heal Bell turns Flareon into the ultimate cleric, with advantages over Clefable in Flash Fire and useful resistances. T; the loss of Toxic really hurts it, though. Will-O-Wisp patches up Flareon's low Defense, but leaves it vulnerable to bulky Water-types. Hidden Power Grass gives itFlareon coverage against Quagsire and hits other Water-types harder, but is incredibly weak otherwise and compromises its ability to run a status move.</p>

<p>Good teammates for Flareon are those that can either lay down entry hazards or use Rapid Spin to blow them away. As such, both Claydol and Sandslash are excellent teammates. Additionally, they both have decent synergy with Flareon and can take powerful physical hits aimed at it. As they lack recovery of their own, they also really appreciate Flareon's Wishes. Ferroseed and Qwilfish are also good partners as they, too, lack recovery, and can set up Spikes and take physical hits. Steelix is an excellent physical wall that can set up Stealth Rock and loves Wish support, although it shares two of Flareon's three weaknesses.</p>

[Other Options]

<p>Flareon can make good use of its great Attack stat by running a physical set with Flame Charge and Guts. With a Toxic Orb in hand, Facade does an obscene amount of damage to everything except physical walls, and after a Flame Charge, Jolly Flareon can outspeeds base 120 Speed Pokemon and Adamant Flareon base 105 Speed Pokemonoutspeeds base 105s. Flareon can also set up Sunny Day to boost the power of its special moves; in addition to providing team support, it makes Flareon very powerful as well. In addition, Flareon can also make use of Choice items. Choice Specs or Choice Band makes it a bulky attacker, while a mixed Choice Scarf set addresses its middling Speed and lets it revenge kill a fair amount of threats. Other options in Flareon's movepool include Substitute, Curse, Baton Pass, and Yawn. Curse is rather ironic, as Flareon has the perfect stat spread for it to be an effective user of Curse, but doesn't have the movepool at all for it to work at all.</p>

[Checks and Counters]

<p>When countering Flareon, almost any physical attacker can fit the bill. Powerful physical attackers such as Aggron, Aerodactyl, and Feraligatr can annihilate itFlareon with their STAB moves without a second thought. H; however, they must be careful of either Lava Plume burning or getting hit bya burn from either Lava Plume or Will-O-Wisp. Aggron gets a special mention as it is immune to Toxic. Qwilfish is another solid option for getting rid of Flareon, as it is immune to Toxic, takes minimal damage from Flamethrower, and 2HKOes it with Waterfall. Qwilfish can also set up Spikes, making Flareon's job harder the next time it switches in.</p>

<p>Flareon is setup fodder for Bulk Up Gallade, and can only hope to beat it with a Toxic on the switch. Entei is another great way of dealing with Flareon, as it can't be burned and takes almost no damage from Flamethrower. It can then either OHKO with a Choice Band Stone Edge,(remove comma) or set up Calm Minds while Flareon can does nothing back. Hariyama can also set up Bulk Ups, and thanks to Thick Fat, it easily shrugs off <this is sort of misleading> (noob sirndpt forgot to take out her comment :P) Flamethrower. Flareon usually won't use Toxic for fear of Guts, allowing Hariyama to easily dispose of it with either Drain Punch or Close Combat. Kabutops is a hard counter to Flareon, and can cause problems by either using Stealth Rock while it switches out, or setting up a Swords Dance to cause problems for your teamwhile it switches out. Crawdaunt can set up Dragon Dances on Flareon, and can avoid status with one of Substitute, Taunt, or Lum Berry. Golurk can also use Substitute to avoid status, and OHKOes with Earthquake. In general, most physical attackers that can avoid status are fine switch-ins to Flareon, as it is setup fodder for nearly all of them and can't beat any of the physical attackers in the tier with the exception of a lucky Toxic or Lava Plume burn.</p>


[Overview]

<p>Flareon has always had the reputation of being the worst of the Eeveelutions, and the fifth generation didn't do much to change its status in the competitive scene. Despite its excellent base Attack, Flareon is held back by its lack of a powerful physical STAB move, and is therefore forced to concentrate on its next best stat, its Special Defense, in order to pull its weight in battle. Nonetheless, Flareon does make an effective special sponge, as it can literally absorb hits from the powerful Fire-types in RU, such as Moltres and Typhlosion, and at the same time support its team with Wish. Although Flareon will almost never be your first choice for a Fire-type on your team, one would do well to keep its impressive special walling capabilities in mind.</p>

[SET]
name: Special Tank
move 1: Wish
move 2: Protect
move 3: Flamethrower / Lava Plume
move 4: Toxic / Roar
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Flareon's most impressive attribute is its ability to solidly counter some very threatening specially based Fire- and Grass-types, such as Moltres, Typhlosion, Rotom-C, and offensive Tangrowth. As such, it is a great answer to sun teams, which use the amazing coverage of Grass- and Fire-type moves in RU to great effect. Flareon is also a great team supporter with its access to Wish, and it forms a fantastic defensive core with physically defensive Pokemon that resist its weaknesses but lack recovery, including Ferroseed, Steelix, and Claydol.</p>

<p>Protect is a necessity for Flareon for several reasons: it ensures that Flareon receives the healing from Wish, helps rack up Toxic damage on the foe, and eases prediction by scouting for random super effective moves. Flamethrower is Flareon's best STAB option, but Lava Plume is also a good choice because it has a higher burn rate to help cushion physical hits. Flamethrower is usually the preferred option as it works better in conjunction with Toxic, letting Flareon outlast specially based bulky Water-types. If using Lava Plume, however, Roar is the superior choice to phaze as carrying two status moves is counterproductive.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread makes the most out of Flareon's specially defensive capabilities, and lets it just avoid the 2HKO from Life Orb Moltres's Air Slash after Stealth Rock. Two solid alternative moves on this set are Heal Bell and Will-O-Wisp. Heal Bell turns Flareon into the ultimate cleric, with advantages over Clefable in Flash Fire and useful resistances; the loss of Toxic really hurts it, though. Will-O-Wisp patches up Flareon's low Defense, but leaves it vulnerable to bulky Water-types. Hidden Power Grass gives Flareon coverage against Quagsire and hits other Water-types harder, but is incredibly weak otherwise and compromises its ability to run a status move.</p>

<p>Good teammates for Flareon are those that can either lay down entry hazards or use Rapid Spin to blow them away. As such, both Claydol and Sandslash are excellent teammates. Additionally, they both have decent synergy with Flareon and can take powerful physical hits aimed at it. As they lack recovery of their own, they also really appreciate Flareon's Wishes. Ferroseed and Qwilfish are also good partners as they, too, lack recovery, and can set up Spikes and take physical hits. Steelix is an excellent physical wall that can set up Stealth Rock and loves Wish support, although it shares two of Flareon's three weaknesses.</p>

[Other Options]

<p>Flareon can make good use of its great Attack stat by running a physical set with Flame Charge and Guts. With a Toxic Orb in hand, Facade does an obscene amount of damage to everything except physical walls, and after a Flame Charge, Jolly Flareon outspeeds base 120 Speed Pokemon and Adamant Flareon outspeeds base 105s. Flareon can also set up Sunny Day to boost the power of its special moves; in addition to providing team support, it makes Flareon very powerful as well. In addition, Flareon can make use of Choice items. Choice Specs or Choice Band makes it a bulky attacker, while a mixed Choice Scarf set addresses its middling Speed and lets it revenge kill a fair amount of threats. Other options in Flareon's movepool include Substitute, Curse, Baton Pass, and Yawn. Curse is rather ironic, as Flareon has the perfect stat spread for it to be an effective user of Curse, but doesn't have the movepool for it to work at all.</p>

[Checks and Counters]

<p>When countering Flareon, almost any physical attacker can fit the bill. Powerful physical attackers such as Aggron, Aerodactyl, and Feraligatr can annihilate Flareon with their STAB moves without a second thought; however, they must be careful of a burn from either Lava Plume or Will-O-Wisp. Aggron gets a special mention as it is immune to Toxic. Qwilfish is another solid option for getting rid of Flareon, as it is immune to Toxic, takes minimal damage from Flamethrower, and 2HKOes it with Waterfall. Qwilfish can also set up Spikes, making Flareon's job harder the next time it switches in.</p>

<p>Flareon is setup fodder for Bulk Up Gallade, and can only hope to beat it with a Toxic on the switch. Entei is another great way of dealing with Flareon, as it can't be burned and takes almost no damage from Flamethrower. It can then either OHKO with a Choice Band Stone Edge or set up Calm Minds while Flareon can do nothing back. Hariyama can also set up Bulk Ups, and thanks to Thick Fat, it easily shrugs off Flamethrower. Flareon usually won't use Toxic for fear of Guts, allowing Hariyama to easily dispose of it with either Drain Punch or Close Combat. Kabutops is a hard counter to Flareon, and can cause problems by either using Stealth Rock or setting up a Swords Dance while it switches out. Crawdaunt can set up Dragon Dances on Flareon, and can avoid status with one of Substitute, Taunt, or Lum Berry. Golurk can also use Substitute to avoid status, and OHKOes with Earthquake. In general, most physical attackers that can avoid status are fine switch-ins to Flareon, as it is setup fodder for nearly all of them and can't beat any of the physical attackers in the tier with the exception of a lucky Toxic or Lava Plume burn.</p>



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