1v1 LC Battle-Darkaxis vs. Pwnemon

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Open challenge LC 1v1 asb arena

Consider your challenge taken

Abilities are all
Items training
Switch OK

I will make the DQ time 36 hours, since my availability is quite random.

Darkaxis said:
Scraggy (*) "The (BAN ME PLEASE)" (F)
Nature: Adamant (+1 Rank to Attack, -1 Rank from Special Attack)

Type: Fighting / Dark
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Shed Skin, Moxie
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW LOCKED): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks (14)
Leer (*)
Low Kick(*)
Sand Attack(*)
Faint Attack (*)
Headbutt(*)
Swagger(*)
Brick Break (*)
Payback (*)

Dragon Claw(*)
Rock Slide(*)
Double Team(*)

Fire Punch(*)
Ice Punch(*)
Thunderpunch(*)


Pwnemon said:
Pokemon:


Embirch(*) Hot Potato (M)
Nature: Rash (+ SpA, - SpD)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 1 (-)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 2/9
MC: 4
DC: 2/5

Attacks:
Sweet Scent (*)
Growth (*)
Absorb (*)
Ember (*)
Leech Seed (*)
Bullet Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin(*)

Earth Power(*)
Counter(*)
Dragonbreath(*)

Sunny Day (*)
SolarBeam (*)
Fire Blast (*)
Will-O-Wisp

137.png


Porygon (N) MegaHurtz

Nature: Modest (+ SpA, - Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace:
(Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Conversion2
Tackle
Sharpen
Conversion
Psybeam
Agility
Recover
Magnet Rise

Endure
Ice Beam
Swift

SolarBeam
Thunder Bolt
Hyper Beam

Pwnemon gets his choice of Pokemon, but only that Pokemon will get DC, EC, and MC.

Darkaxis sends out and equips item.
Pwnemon sends out, equips item, and orders.
Darkaxis orders.
I try not to make a mistake reffing.
 
Woot let's get it Scraggy! Show them what a real nigga looks like gurrl!

I equip it with Lucky Egg

Thats as low as I am gettin'
 
Embirch, no item

Sunny day ~ fire spin ~ Fire Blast

IF Double Team is used in any action, replace the next action's attack with Earth Power UNLESS Double Team is used A1 in which case replace command string with Fire Spin ~ Sunny Day ~ Earth Power

If/unless commands counting as a single sub :D
 
Fuck that bitch. Make rocks hit thatt ''thing'' in the head Rock Slide! Now use Thunderpunch! Finish it with Rock Slide.
 
559.png

Scraggy
HP: 90
EN: 100
Other: none

embirch2.png

Embirch
HP: 90
EN: 100
Other: none

Action 1:
Embirch used Sunny Day!
The sun became intense!
-10 Energy

Scraggy used Rock Slide!
Hit: [<=9000] 3401/10000 (Yes)
Crit: [<=625] 3494/10000 (No)
Calculation: (8+4*1.5-2*1.5)*1.5=16.5
-6 Energy

Action 2:
Embirch used Fire Spin!
Hit: [<=8500] 8191/10000 (Yes)
Crit: [<=625] 8013/10000 (No)
Calculation: 4+3+3+4*1.5-3*1.5=11.5
-4 Energy

Scraggy used Thunderpunch!
It's not very effective...
Crit: [<=625] 4708/10000 (No)
Paralyze: [<=1000] 2304/10000 (No)
Calculation: (8+4*1.5-2*1.5)*(2/3)=7.33
-6 Energy

Scraggy was hurt by Fire Spin!
Scraggy lost 2 HP!

Action 3:

Embirch used Fire Blast!
Hit: [<=8500] 1616/10000 (Yes)
Crit: [<=625] 1454/10000 (No)
Burn: [<=1000] 8885/10000 (No)
Calculation: 12+3+3+4*1.5-3*1.5=19.5
-7 Energy

Scraggy used Rock Slide!
Hit: [<=9000] 6210/10000 (Yes)
Crit: [<=625] 2985/10000 (No)
Calculation: (8+4*1.5-2*1.5)*2=16.5
-6 Energy

Scraggy is hurt by Fire Spin!
-2 HP for Scraggy!

END OF ROUND

559.png

Scraggy
HP:55
EN: 82
Other: Fire Spin (2a)

embirch2.png

Embirch
HP: 46
EN: 79
Other: none

Field Effects: Sunny Day (3r)

This round begins with Embirch setting up a Sunny Day, while Scraggy deals a lot of damage on Embirch with Rock Slide. Embirch then traps Scraggy in Fire Spin, while Scraggy responds with a rather weak Thunderpunch. Then Embirch flings a ball of flame, aka Fire Blast, at Scraggy, while Scraggy retaliates with a Rock Slide.

This round ends in Scraggy's favor, but only by 9 HP and 3 Energy. Besides, Embirch took two of his turns just to set up an advantage for himself, but I can easily see anyone winning here.

Darkaxis orders
Pwnemon orders
I ref

PS: Congrats for ICBB Pwnemon.
 
SolarBeam ~ Fire Blast ~ SolarBeam

If fire blast fails to hit, replace second SolarBeam with Giga Drain

My calculations land this at 52.5 damage, which when combined with Fire Spin is a KO. Even if you get lucky and fire blast misses, Giga Drain will put me just out of KO range, and you can do nothing as I outspeed next turn and KO with SolarBeam. GG.
 
559.png

Scraggy
HP: 55
EN: 82
Other: Fire Spin (2a)

embirch2.png

Embirch
HP: 46
EN: 79
Other: none

Field Effects: Sunny Day (3r)

Action 1:
Embirch used Solarbeam!
Crit: [<=625] 6905/10000 (No)
Calculation: 12+3+4*1.5-3*1.5=16.5
-7 Energy

Scraggy used Rock Slide!
Hit: [<=9000] 1396/10000 (Yes)
Crit: [<=625] 4165/10000 (No)
Calculation: (8+4*1.5-2*1.5)*1.5=16.5
-6 Energy

Scraggy is hurt by Fire Spin!
Scraggy lost 2 HP!

Action 2:
Embirch used Fire Blast!
Hit: [<=8500] 930/10000 (Yes)
Crit: [<=625] 583/10000 (YES)
Burn: [<=1000] 1359/10000 (No)
Calculation: 12+3+3+3+4*1.5-3*1.5=22.5
-7 Energy

Scraggy used Rock Slide!
Hit: [<=9000] 6400/10000 (Yes)
Crit: [<=625] 1000/10000 (No)
Calculation: (8+4*1.5-2*1.5)*1.5=16.5
-10 Energy

Scraggy is hurt by Fire Spin!
Scraggy lost 2 HP!
Scraggy was freed from Fire Spin!

Action 3:
Embirch used Solarbeam!
It deals at least 16.5.
Scraggy has 10 left.
Scraggy fainted!

END OF ROUND

559.png

Scraggy
HP: -7
EN: 66
Other: loser

embirch2.png

Embirch
HP: 13
EN: 58
Other: winner

The round begins with Embirch launching a Solarbeam at Scraggy, which strikes the lizard, who uses Rock Slide for major damage. However, Embirch retaliates with a Fire Blast, hitting Scraggy right under the chin for a critical hit, the first of my reffing career. (Of course, this is my second battle, so...) Scraggy retaliates with a Rock Slide. It then breaks out of Fire Spin. Embirch, not actually having needed that crit, and not needing one now, finishes Scraggy with a Solarbeam, which, if it didn't crit, left Scraggy at -7 HP. GG all.

Prizes:
-Pwnemon gets 2 CC. (And another infraction. (jk)) Embirch gets 1 EC, 1 DC, 2 MC, and 1 KOC.
-Darkaxis gets 2 CC. Scraggy gets 1 EC, 1 DC, and 2 MC.
-I get 3 UC.
 
GG, darkaxis, and thank you, AOPSUser for reffing us!

(btw if you ever ref an embirch in the future they have Battle Armor; i just never brought it up because i never needed to)

EDIT: i pissed myself laughing at the smogon fail in your sig
 
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