|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Join Date: Feb 2012
Posts: 114
|
The Monotype Challenge: Stell
![]() After successfully building my first montype team I'm here with my second challenge. This time I'm aiming in a stell team. This type is somewhat new, debuting in the second generation, and their defensive traits are brilliant: owning amazing 11 resistance, including the desired Dragon resistance, and a immunity; unfortunately their only 3 weakness are the most common types in the metagame: Fire, Ground and Fighting. And from their debut till now the only thing this type did was improving, and I'll show it now. Team Building Process
...
The Team Analysis Empoleon (F) @ Leftovers Trait: Torrent EVs: 248 HP / 8 SAtk / 252 SDef Calm Nature (+SDef, -Atk) - Scald - Ice Beam - Stealth Rock - Rain Dance At fisrt glance it seems to be a standard special defensive Empoleon. And actually it is, but packed with Rain Dance instead of a status move. And I'm doing this so the team can get less vulnerable to fire, even after Heatran being defeated, at the same time I can disrupt the weather, since Sunny Day can wrecks my whole team and a Sandstorm can make a Landorus sweep through my whole team. Also, Scald appreciates the bonus it can get with the rain. Ice Beam is an option to hit dragons, a problem here, more because of their versatility. Lastly there is Stealth Rock, mainly because Skarmory couldn't pack both SR and Spikes in the same set. Magnezone @ Choice Specs Trait: Magnet Pull EVs: 148 HP / 252 SAtk / 108 Spd Modest Nature (+SAtk, -Atk) - Volt Switch - Thunderbolt - Flash Cannon - Hidden Power [Fire] If this Magnezone had a special priority move in its movepool it would be just like Scizor. At least it has Volt Switch, giving me a small VoltTurn, something good in a team that Stealth Rock and Toxic Spikes don't hurt a lot. With Magnet Pull it still is my main answer against the common steel types, so I need HP Fire. Thunderbolt and Flash Cannon are the main moves of the set, though, because of the ridiculous high SAtk this guy reaches with Specs. With this set Magnezone is able to 2HKO almost everything that don't resist these moves, except for Chansey and Blissey, but including Ferrothorn under the rain. Heatran (M) @ Air Balloon Trait: Flash Fire EVs: 252 SAtk / 4 SDef / 252 Spd Modest Nature (+SAtk, -Atk) - Fire Blast - Earth Power - Dragon Pulse - Hidden Power [Grass] Even Heatran being vital in this team, I'm not sure if this is the best set. I wanted a Heatran that could hit hard because, except for it and Magnezone, the only other viable steel special attacker is Jirachi, and in my opinion the physical sets of the wishing star are the way to go. So, as most of the mono teams around, Heatran's moves are mainly for type coverage, trying to counter most of this team's threats: waters and grounds are hit by HP Grass, Earth Power is to get rid of opposing fire pokemon, Dragon Pulse being the answer to dragons and Fire Blast is here to enjoy of a Flash Fire boost. Skarmory (F) @ Rocky Helmet Trait: Sturdy EVs: 252 HP / 232 Def / 24 Spd Impish Nature (+Def, -SAtk) - Whirlwind - Spikes - Roost - Brave Bird I had to give in and run the steel bird here. His immunity to Earthquake is the main reason for this, but being able to set up Spikes ended necessary here. I like Rocky Helmet here because Skarmory has a nice recovery move to compensate the lack of Leftovers in Roost. Otherwise, everything here is pretty standard for a physical defensive Skarmory. Scizor (M) @ Choice Band Trait: Technician EVs: 248 HP / 252 Atk / 8 Def Adamant Nature (+Atk, -SAtk) - Bullet Punch - Pursuit - U-turn - Superpower/Brick Break Classic Banded Scizor. Hit as hard as possible is the goal of this bug, and this is a job it can do quite well. U-Turn deserves a mention here because of Magneone's Volt Switch, giving me a small VoltTurn engine. Superpower isn't my favorite move, but the coverage it gives is amazing, being needed here. Bullet Punch helps a lot the lack of speed of the team, making possible to kill fast sweepers. Lucario (F) @ Life Orb Trait: Inner Focus EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Swords Dance - Close Combat - ExtremeSpeed - Earthquake/Crunch Lucario is here to cover the slowness present in this team. Even Jirachi and Cobalion bein faster than the aura pokemon, thei can't hit as hard as Lucario without some setup. With Life Orb and 350 Atk Extremespeed can revenge kill most pokemon, and after a single Swords Dance it can sweep with it. Earthquake is for coverage and accuracy, but Crunch hit hard anything Close Combat can't, so I'm not sure which one is the ideal move. Even not having astonishing Spd, it has enough to outrun any threat to the team and kill it with Combat. Former Members
...
Both Sun and Rain can give this team hard times because most of their moves do at least neutral damage. Without Steelix my team got vulnerable to electric moves again, and it isn't something I appreciate. And the last major issue here is the weakness to status problems, specially burn, since steels lacks a dedicated Cleric, being Jirachi the closest to one, and without Heal Bell. Last edited by shiranai; Mar 15th, 2012 at 11:50:37 PM. |
|
|
|
|
|
#2 |
|
Join Date: Dec 2009
Posts: 138
|
Skarmory pretty much outclasses Steelix in every way, but since you don't wan't to, how about Bronzong instead? He isn't weak to fighting, gives you a ground resistance (or fire if you want). You can use him for support, I noticed you don't have any stealth rocks, or you could try a choice band/choice specs set. Max HP and max Atk or SpA. Those actually worked pretty well for me, it catches everyone by surprise because they don't expect him to be hitting so hard. Steelix just doesn't look like it's doing much for you since you already have Ferrothorn.
You also complain about rain, so why not try fitting Empoleon in somewhere? He stops pretty much every swift swimmer out there and can get a boost from rain too. You might even want to run rain dance on it yourself, to give your team a fire resistance.
__________________
Diamond Fc: 0258-9865-0389 |
|
|
|
|
|
#3 | |
|
Join Date: Feb 2012
Posts: 114
|
Quote:
Empoleon is something good too, but the main issue is that my team is already vulnerable to eletric attacks even without any weakness to it. Ill rhink about it too. |
|
|
|
|
|
|
#4 |
|
Join Date: Mar 2012
Posts: 2
|
I am also in the process of making a steel team.
One thing I'm considering is the weakness to fire which is why I feel Empoleon makes a wise choice. Most dragons can learn Fire Blast which is why Ice Beam is an obvious choice. Surf or Hydro Pump hits those unexpected fire types with the latter being a very powerful STAB. Grass Knot takes care of bulky waters. Not sure about the exact stats but with a Modest nature and EV investment in speed and special attack, Empoleon becomes a dangerous Pokemon after 1 or 2 Agility boosts. Skarmory is also a must on my team due to entry hazards, whirlwind, and Roost in combination with Bravebird. Everytime you recover, Sturdy is practically like a Focus Sash ensuring 1 or 2 layers of Spikes. Skarmory can be very annoying if it's not taken out swiftly and also hits hard with proper EV investment. Entry hazards don't do much damage to steel Pokemon but damage taken from spikes or stealth rock can be the difference in a win or a loss if you want to get technical. Which brings me to my next point. You don't have a rapid spinner. Excadrill is immune to both Thunder Wave and Toxic, and resists Stealth Rock as well. So you can spin without taking any damage. This is precisely why I've chosen Excadrill. He has rapid spin support and also can do ALOT of damage with Swords Dance. If you can some how finagle an 8 turn Sandstorm and switch in Excadrill while it's up, speed or power gets boosted and gives you a chance to set up for a sweep with Earthquake and Rock Slide/Shadow Claw depending on what your team needs. Sandstorm support also doesn't hurt steels and the extra damage for 8 turns, in exchange for 1 turn, can be helpful if you execute it and fit it in a moveslot properly. Magnezone is also a must due to the typing. But mine has more of a support role running light clay/dual screens. Hidden power fire and thunderbolt/volt switch depending on my mood. Bronzong is also an interesting Pokemon with only 1 weakness. Levitate cancels out Earthquake making fire his only weakness. Trick room/gyro ball/earthquake/hypnosis is my set. My steel team has been an ongoing project for the past year. I have about 13 different Pokemon I've made and at this point it's really just a matter of re-making 2 or 3 more and aligning 6 so they compliment each other and my resistances are accounted for. I'd also consider running Brick Break on Scizor just to break a screen. 4 out of your 6 Pokemon are physical attackers. If you run into a dual screener you will be stalled. Last edited by MedicineBalls; Mar 15th, 2012 at 8:50:44 PM. |
|
|
|
|
|
#5 |
|
Join Date: Mar 2012
Posts: 2
|
I'm also not a fan of legendaries but I can see why Heatran is an obvious choice for a steel team.
|
|
|
|
|
|
#6 | ||||||
|
Join Date: Feb 2012
Posts: 114
|
Very well, let's go by parts here.
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
I'm also having a lot of problems with statuses, specially burn. Any idea in what I could do to avoid it? |
||||||
|
|
|
|
|
#7 |
|
Join Date: Feb 2012
Posts: 114
|
bumping. still having the same problems here...
|
|
|
|
|
|
#8 |
|
Join Date: Feb 2012
Posts: 10
BRBR
|
this team seems pretty solid, but there are some things I'd like to say.
while it may seem that Rain Dancer Empoleon + Heatran solve your Fire weakness, that's not true. you see, like any other Steel type, Empoleon has weakness to Fighting and Ground types. this means that Fire isn't your only problem. CB Terrakion can OHKO and 2HKO every pokémon of your team, and the only true counter you have to it is Bullet Punch Scizor. if it's dead, gg. I'd recommend using Physically Defensive Jirachi over Empoleon. this is not a common set at all, but you could make it only a support pokémon with Iron Head to kill Terra, Wish to heal Heatran (since preserving him is a must), Rain Dance (since it's probably the only reason you're running Empoleon) and a filler move here. Jirachi would help the Fire weakness with Rain Dance while also providing Heatran (and the team) the needed recovery, which is essencial. He would also be a second check to Band Terra, which is awesome. if you add Jirachi, the only pokémon I can see severely threatning this team is Smack Down Landorus. but the most common set is Choice Scarf, so I don't see much reason to really worry about him atm. nice team, conggrats :) |
|
|
|
|
|
#9 | |
|
Join Date: Feb 2012
Posts: 114
|
Quote:
|
|
|
|
|
![]() |
| Thread Tools | |
|
|