The Sun of Shallow Bay







Introduction
Hello all, this is the retirement of one of my most successful teams I used the last couple of months. As you could tell from the team-preview, it's an offensive-based Sun team. It's build around CM + Morning Sun Espeon, who, imo, turned out to be a very anti-metagame poke. It also uses other underrated sets such as Toxic Stall Ninetales, Sunny Day Venusaur and Defensive Shell Smash Cloyster. CB Dragonite and Trapper Dugtrio complete the team. I think the team peaked somewhere around mid-1400's which I personally found more then decent for someone who doesn't ladder a lot, and in tourneys it has a significant win-lose rate. Now enough with the chit-chat, lets take a closer look. I hope you enjoy. Oh, and all of the pokemon are named after a Breaking Benjamin song that I found fitting, hence the name of the RMT matches their "best of" album.
Changes will be in green.
In-depth Look

WithoutYou (Ninetales) (F) @ Leftovers
Trait: Drought
EVs: 252 HP / 120 SDef / 136 Spd
Calm Nature (+SDef, -Atk)
- Toxic
- Substitute
- Fire Blast
- Protect
This looks like a weird Ninetales set, but it's surprisingly effective. In the Sun, weaker Water moves don't even break the Sub. Ninetales is obviously very vital for this team to function, but she can hold her own against other Weather starters and if not, she lures them out for Dugtrio. I'll have to play around Pursuit Tyranitar though, especially the ones with a lot of investment in attack, but that's manageable. The move combination is self explanatory for a good working Toxic Stall set. Ninetales is still pretty fast and with her more then decent natural special bulk it's not that hard to get a Substitute up. From there the strategy is simple, Toxic + SubProtect and repeat. Substitute also protect Ninetales from status herself, so she can't be worn down that either. Flamethrower is preferred over Fire Blast or whatever for accuracy and PP reasons.
---

GiveMeASign (Espeon) (F) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psyshock
- Morning Sun
- Hidden Power [Fire]
In my opinion, this is the MVP of the team. Espeon just does so many things, and so effectively. The most obvious thing, is that she prevents the set-up of entry hazards. Being a Sun team this is really appreciated. But she is also a key weapon against Stall teams, and when the Sun is up she can single-handedly break them down. Magic Bounce prevents her from being phazed and with Morning Sun she even has a reliable recovery move to heal from common moves on Stall teams such as Seismic Toss or Night Shade. Psyshock is preferred over Psychic since it helps taking out special walls and in case I need to engage in a CM war. Hidden Power [Fire] gives nice coverage alongside her Psychic STAB and lets her hit Scizor, and pokes as Ferrothorn, Forretress and Skarmory who usually don't switch but try to take out Espeon as soon as possible so they can set up their hazards. Espeon is actually pretty fast and makes a more then decent sweeper with a couple of Calm Minds under her belt. Hard counters to this set are Heatran and Tyranitar, both are taken of by Dugtrio, and Hydreigon, but that one isn't too common.
---

BetterDays (Venusaur) (M) @ Black Sludge
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sunny Day
- Sludge Bomb
- SolarBeam
- Hidden Power [Fire]
Venusaur is of the best pokemon to use on a Sun team, a reliable revenge killer and excellent late game sweeper. But he also provides me with a back up Sunny Day user, in case Ninetales dies before the opposing weather starter. I prefer Black Sludge over Life Orb because I don't want to get Venusaur in the KO-range for priority moves like Scizor's Bullet Punch. Since Venusaur usually sweeps late game, the drop in power isn't really noticeable anyway, but I still run SolarBeam over Energy Ball to kinda make up for this. Sludge Bomb is another STAB move and coupled with Hidden Power [Fire], it gives Venusaur more then decent coverage. Rather then the suggested Modest nature, I went with Timid so +2 Cloyster and Choice Scarf Terrakion can be outsped, both can be threats for this team. Despite little investment, Venusaur is still pretty bulky and can switch into pretty much every Water moves at least once. Venusaur is definitely an irreplaceable member.
---

BreakMyFall (Dugtrio) (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- Reversal
- Substitute
Dugtrio is, although being relatively weak, a key pokemon for this team. Thanks to Arena Trap I can dispose other weather pokes so I win the so called "Weather Wars", but he also removes other problematic pokes such as Heatran, Magnezone and Jirachi. Dugtrio's secondary objective is setting up Stealth Rock, which can be useful even though I have Espeon on the team. Earthquake for the obvious STAB move and Sub Reversal is pretty powerful, despite Dugtrio's not too great attack stat. Substitute can also work in taken down bulky Politoeds that are Toxic'ed. Focus Sash lets him always survive a hit so I don't have to be as careful witch switching him in. Dugtrio's makes a good combination with Cloyster too, who lures out Electric moves (mostly from Volt Switchers as Jolteon and Magnezone) so they can be trapped and killed.
---

SoCold (Cloyster) (M) @ Leftovers
Trait: Skill Link
EVs: 248 HP / 40 Atk / 156 Def / 64 Spd
Impish Nature (+Def, -SAtk)
- Rock Blast
- Shell Smash
- Icicle Spear
- Rapid Spin
Defensive Cloyster is the closest thing I have to a physical wall. Originally this was Forretress but Dragon-types tend to be really problematic for most Sun teams. Cloyster is one of the best checks for DD Dragons and other annoying pokes such as Toxic Stall Gliscor and Substitute Landorus. Cloyster also has access to Rapid Spin, in case Espeon couldn't prevent all hazards from being set-up. Icicle Spear and Rock Blast are Cloyster's best moves to use in conjunction with Skill Link and their combined coverage isn't too bad either. Shell Smash is a strange move on a defensive Cloyster and I have to admit it's mainly filler, but is has saved my ass so many times, I'm not even considering another move instead.
---

BlowMeAway (Dragonite) (F) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- ExtremeSpeed
- Earthquake
- Fire Punch
Last but not least we have Choice Band Dragonite, and it hits like a goddamn truck. It's either used early in the game to create holes in the opposing team with Outrage, or to finish off weakened teams in later stages of the battle. In a previous version of the team this used to be Volcarona but I hate that pokemon with a passion and Dragonite has given me a fail plan on so many occasions, mainly thanks to a strong priority ExtremeSpeed. Sun boosted Fire Punch is no laughing matter either, and Earthquake is almost solely for Heatran who completely walls half the team. Dragonite is definitely one of the most important members of the team because it keeps so much in check, especially bulky pokes like Reuniclus and Volcarona. It's also one of my main answer for opposing Sun teams.
---
WithoutYou (Ninetales) (F) @ Leftovers
Trait: Drought
EVs: 252 HP / 120 SDef / 136 Spd
Calm Nature (+SDef, -Atk)
- Toxic
- Substitute
- Fire Blast
- Protect
GiveMeASign (Espeon) (F) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psyshock
- Morning Sun
- Hidden Power [Fire]
BetterDays (Venusaur) (M) @ Black Sludge
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sunny Day
- Sludge Bomb
- SolarBeam
- Hidden Power [Fire]
BreakMyFall (Dugtrio) (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- Reversal
- Substitute
SoCold (Cloyster) (M) @ Leftovers
Trait: Skill Link
EVs: 248 HP / 40 Atk / 156 Def / 64 Spd
Impish Nature (+Def, -SAtk)
- Rock Blast
- Shell Smash
- Icicle Spear
- Rapid Spin
BlowMeAway (Dragonite) (F) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- ExtremeSpeed
- Earthquake
- Fire Punch
Trait: Drought
EVs: 252 HP / 120 SDef / 136 Spd
Calm Nature (+SDef, -Atk)
- Toxic
- Substitute
- Fire Blast
- Protect
GiveMeASign (Espeon) (F) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psyshock
- Morning Sun
- Hidden Power [Fire]
BetterDays (Venusaur) (M) @ Black Sludge
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sunny Day
- Sludge Bomb
- SolarBeam
- Hidden Power [Fire]
BreakMyFall (Dugtrio) (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- Reversal
- Substitute
SoCold (Cloyster) (M) @ Leftovers
Trait: Skill Link
EVs: 248 HP / 40 Atk / 156 Def / 64 Spd
Impish Nature (+Def, -SAtk)
- Rock Blast
- Shell Smash
- Icicle Spear
- Rapid Spin
BlowMeAway (Dragonite) (F) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- ExtremeSpeed
- Earthquake
- Fire Punch
Treatlist
Special Dragons: Here's one of the main downsides of not using a Steel type on the team, special dragons as Lati@s, Kyurem and Hydreigon are free to spam their powerful Draco Meteor upon the team. Ninetales can sponge hits from most of them though, and proceed to Toxic Stall but Substitute variants are especially annoying. Substitute Hydreigon takes out 2 pokes on average and Sub CM Latias is even more dangerous, my best option here is to go offensive with Cloyster as soon as possible to prevent set up or try to set up Espeon simultaneously.
Air Balloon Heatran: Luckily most people tend to forget that Air Balloon negates Arena Trap so they stay in against Dugtrio who can still beat it with reversal + Earthquake. But in theory Air Balloon Heatran is a big threat as it walls more then half my team. And because it's offensive I usually lose a poke just by breaking the balloon. Dugtrio and Dragonite are very important members here.