SubwayJ v Maxim in a 3v3 LC

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Stratos

Banned deucer.
3v3 LC Triples
2 Day DQ/ 3 Days Ref
5 Chills/ 2 Recoveries per pokemon
2 Substitutions
Items= ON
Abilities = ONE
Arena = ASB Arena
Switch = lol

Maxim's Mons:

447.png

Riolu [Skyla] (F)
Nature: Lonely (Attack increased by *, Defense decreased by *)

Type:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Attacks (14):
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Agility
Blaze Kick
Bullet Punch

Ice Punch

Protect
Earthquake
Dig
120.png

Staryu [Helios]
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks (13):
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift

Aurora Beam
Barrier
Supersonic

Gravity

Protect
Surf
Thunderbolt
coloshale3.png

Colosshale [Odin] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Crunch
Dig

Encore
Fake Out
Thunder Fang

Protect
Earthquake
U-Turn

SubJay's Mons:

clamperl.png

Bejeweled the Clamperl (F)

Nature: Rash (+SpAtk, -SpDef)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:

Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled: (DW-LOCKED) (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: (Rash Nature)

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 1 (-)
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15


EC: 1/6

MC: 0

DC: 1/5

Moves:

Clamp
Water Gun
Whirlpool
Iron Defense

Aqua Ring
Brine
Confuse Ray

Ice Beam
Rest
Scald
Surf
Monohm.png

Angry Birds the Monohm (M)
Nature: Modest (+Sp Atk, -Atk)

Type: Electric/Dragon

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW-Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats: (Modest Nature)

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC 0/9
MC 0
DC 0/5

Moves:

Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

Heal Bell
Hydro Pump
Power Gem

Flamethrower
Thunder
Substitute
Spr_5b_060_s.png

Monopoly the Poliwag (M)
Nature: Mild (+Sp Atk, - Def)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities

Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW-Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats: (Mild Nature)
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC 0/9
MC 0
DC 0/5

Moves:

Water Sport
Bubble
Hypnosis
Water Gun
Doubleslap
Rain Dance
Body Slam
BubbleBeam

Encore
Ice Ball
Mud Shot

Ice Beam
Scald
Substitute

Maxim sends out, picks abilities, and picks items
SubJ sends out, picks abilities, picks items, and orders
Maxim orders
I ref

for future, you guys, a couple things:

1) You give items when you send out, not in the PM
2) Put the mon, the whole mon, and nothing but the mon in the hide tags (even sprites, SubJay)
3) Put the name of the actual pokemon (eg staryu) in the hide tags from now on, it's easier for refs to reference when they need stats.
 
Alright, here's what we're going to do

Riolu: Inner Focus, Smoke Ball
Staryu: Illuminate, Life Orb
Colosshale: Storm Drain, King's Rock.
 
Monohm-Shield Dust-Nothing
Poliwag-Water Absorb-Nothing
Clamperl-Shell Armor-DeepSeaTooth

Okay now for actions
Monohm-Thunder(Staryu)-Thunder(Staryu)
Poliwag-Rain Dance-Ice Beam(Colloshale)
Clamperl-Ice Beam(Colloshale)-Ice Beam(Colloshale)


*If Colloshale uses Encore Poliwag A1 Switch Monohm's first action to rain dance and poliwag's 1st action to Ice Beam (Colloshale)

*If Colloshale uses Fake Out Poliwag on A1 switch Monohm's first action to rain dance and Poliwag's first action to Ice Beam (Colloshale)
 
Staryu: Thunderbolt (Clamperl) x2
Riolu: Ice Punch (Monohm)~Force Palm (Clamperl)
Colosshale: Fake Out (Clamperl)~Crunch (Clamperl)
 
Round 1 Start!

Y0HkI54tPtRLSZXqTBlZv62aERmGYRiGYRiGYRiGYRiGYRiGYRiGYRiGYRiGYRiGIf4HKiTIXPApqqEAAAAASUVORK5CYII=
447.png

HP: 90
EN: 100
OTHER: @ Smoke Ball, Inner Focus

kAAAAASUVORK5CYII=
120.png

HP: 90
EN: 100
OTHER: @ LO, Illuminate staryu is not a psychic type wtf bro

DfOJMrcibNJ9EdL94oe06XhoLcHqBPO+2KGKPVPRZLBaLxWKxWCyWmPwPpJoKi4RVE0gAAAAASUVORK5CYII=
coloshale3.png

HP: 100
EN: 100
OTHER: @ King's Rock, Storm Drain

VS

gYTBTTsNbUwQgAAAABJRU5ErkJggg==
clamperl.png

HP: 90
EN: 100
OTHER: @DeepSeaTooth, Shell Armor

GvzU5MNVeepo9PB9FK0SgMOKWy7SqS0HuOrp4q+nnFStq001M+D5rua9Xy+38ducoN+C0h2SE8DgK8KeT0RERERERERERERERERERERE9LD9B4H0gocYNHLsAAAAAElFTkSuQmCC
Monohm.png

HP: 90
EN: 100
OTHER: Shield Dust

AH+B4asroDhFjGFAAAAAElFTkSuQmCC
Spr_5b_060_s.png

HP: 90
EN: 100
OTHER: Water Absorb

Arena Notes: None

THIS ROUND WAS A COMEDY OF TERRIBLE DECISIONS

Colosshale used Fake Out (Clamperl)
dmgPerl = [4+3*1.5-3*1.5] = 4
Clamperl flinched!
-4 EN

Poliwag used Rain Dance! (4r)
-10 EN

Staryu used Thunderbolt!
para = 9105 = no
dmgPerl = [13+4*1.5-1*1.5]*1.5 = 26.25
dmgStar = 2
-7 EN

Monohm used Thunder (speed tie = 6172 = monohm)
crit = 7583 = no
para = 9961 = no
dmgStar = [12+3+4*1.5-2*1.5]*1.5 = 27
-7 EN

Riolu used Ice Punch!
crit = 3370 = no
dmgOhm = [8+4*1.5-3*1.5]*1.5 = 14.25
-6 EN

Clamperl flinched!

a2:

Poliwag used Ice Beam!
crit = 5349 = no
freeze = 8868 = no
dmgHale = [10+3*1.5-3*1.5]*.67 = 6.7
-7 EN

Staryu used Thunderbolt! (speed tie = 4593 = staryu)
para = 2962 = no
dmgPerl = [13+4*1.5-1*1.5]*1.5 = 26.25
dmgStar = 2
-11 EN

Colosshale used Crunch!
dropDef = 9482 = no
flinch = 528 = YES
dmgPerl = [8+3+3*1.5-3*1.5] = 11
-5 EN

Riolu used Force Palm (speed tie = 2971 = riolu)
para = 5751 = no
dmgPerl = [6+3+4*1.5-3*1.5] = 10.5
-4 EN

Monohm used Thunder!
crit = 5337 = no
para = 4509 = no
dmgStar = [12+3+4*1.5-2*1.5]*1.5 = 27
-11 EN

Clamperl flinched!

Round 1 End!

Y0HkI54tPtRLSZXqTBlZv62aERmGYRiGYRiGYRiGYRiGYRiGYRiGYRiGYRiGYRiGIf4HKiTIXPApqqEAAAAASUVORK5CYII=
447.png

HP: 90
EN: 90
OTHER: Smoke Ball, Inner Focus
kAAAAASUVORK5CYII=


120.png

HP: 32
EN: 82
OTHER: @ LO, Illuminate
DfOJMrcibNJ9EdL94oe06XhoLcHqBPO+2KGKPVPRZLBaLxWKxWCyWmPwPpJoKi4RVE0gAAAAASUVORK5CYII=


coloshale3.png

HP: 93
EN: 91
OTHER: @ King's Rock, Storm Drain

VS
gYTBTTsNbUwQgAAAABJRU5ErkJggg==
clamperl.png

HP: 12
EN: 100
OTHER: @DeepSeaTooth, Shell Armor

GvzU5MNVeepo9PB9FK0SgMOKWy7SqS0HuOrp4q+nnFStq001M+D5rua9Xy+38ducoN+C0h2SE8DgK8KeT0RERERERERERERERERERERE9LD9B4H0gocYNHLsAAAAAElFTkSuQmCC
Monohm.png

HP: 76
EN: 82
OTHER: Shield Dust

AH+B4asroDhFjGFAAAAAElFTkSuQmCC
Spr_5b_060_s.png


HP: 90
EN: 83
OTHER: Water Absorb
Arena notes: rain (3r)

Maxim orders
SubJay orders
I ref

who will win? idk whoever pulls less stupid next round, but clamperl is boned either way
 
Eh, what did we do wrong?

Riolu: Bullet Punch + Force Palm Combo (Monohm)
Staryu: Recover~Aurora Beam (Monohm)
Colosshale: Thunder Fang (Clamperl)~Mud Bomb (Monohm)

If Clamperl somehow survives A1, Colosshale use Thunder Fang A2 again.

If Poliwag uses Substitute, use Encore that action.
 
Okay Let's go!!!

Monohm- Bodyblock (clamperl)-Thunder (Colloshale)
Poliwag - Hypnosis (Colloshale)-Body Slam (Staryu)
Clamperl- Surf - Surf + Surf Combo

*Poliwag, If hypnosis fails use it again action 2
 
@Maxim, most of the errors were on SubJay's side but not activating Illuminate was a derp on your part.

Round 2 Start!
447.png

HP: 90
EN: 90
OTHER: Smoke Ball, Inner Focus

120.png

HP: 32
EN: 82
OTHER: @ LO, Illuminate


coloshale3.png

HP: 93
EN: 91
OTHER: @ King's Rock, Storm Drain

VS
clamperl.png

HP: 12
EN: 100
OTHER: @DeepSeaTooth, Shell Armor

Monohm.png

HP: 76
EN: 82
OTHER: Shield Dust

Spr_5b_060_s.png

HP: 90
EN: 83
OTHER: Water Absorb
Arena notes: rain (3r)

HOLY SHIT WHAT WERE YOU THINKING SUBJAY DID YOU NOT NOTICE STORM DRAIN ON THAT COLOSSHALE. ALSO A PRETTY FUN ROUND CONSIDERING BASICALLY NO DAMAGE IS DEALT

ALSO ITT: PWNEMON LEARNS RULES FOR BODYBLOCK

Riolu used Bullet Punch + Force Palm!
crit = 5049 = no
dmgOhm = [8+3+4*1.5-3*1.5] = 12.5
-18 EN

Poliwag used Hypnosis!
acc = 2638 = hit
Colosshale fell asleep! (deep sleep = 1 action)
-7 EN

Colosshale is asleep!

Staryu used Recover!
+20 HP
-11 EN

Monohm used bodyblock!
absofuckinglutely useless

Clamperl used Surf!!
critRiolu = 5528 = no
critStar = 6262 = no
critOhm = 9297 = no
dmgHale = Storm drain (+1 spA to Colosshale!)
dmgRiolu = [7.5+3+3+5*1.5+3*1-2*1.5] = 21
dmgStar = [7.5+3+3+5*1.5+3*1-2*1.5]*.67 = 14
dmgOhm = [7.5+3+3+5*1.5+3*1-2*1.5]*.67 = 14
dmgPoli = Water Asborb (+0 HP to Poliwag)
-6 EN

a2:

Poliwag used Body Slam!
crit = 8500 = no
para = 9825 = lolno
dmgStar = [8+2*1.5-2*1.5] = 8
-7 EN

Colosshale woke up! (speed tie = 5658 = Colosshale)
Colosshale used Thunder Fang!
hit = 7971 = yes
crit = 9461 = no
para = 6808 = no
flinch = 3119 = no
dmgPerl = [7+3*1.5-3*1.5]*1.5 = 10.5
-5 EN

Staryu used Aurora Beam!
crit = 7677 = no
dmgOhm = [10+4*1.5-2*1.5]*1.5 = 19.5
dmgStar = 2
-5 EN

Monohm used Thunder!
crit = 7628 = no
para = 9906 = no
dmgSoil = [12+3+4*1.5-3*1.5]*1.5 = 24.75
-7 EN

Riolu must recharge!

Clamperl used Surf + surf
critRiolu = 8057 = no
critStar = 3574 = no
crtiOhm = 3017 = no
dmgRiolu = [16.875+3+3+5*1.5+3*1-2*1.5] = 30.375
dmgStar = [16.875+3+3+5*1.5+3*1-2*1.5]*.67 = 20.25
dmgOhm = [16.875+3+3+5*1.5+3*1-2*1.5]*.67 = 20.25
Storm Drain (+1 SpA)
-48 EN

and so somehow everyone lived through the round?

Round 2 End!
447.png

HP: 39
EN: 72
OTHER: @ Smoke Ball, Inner Focus

120.png

HP: 8
EN: 65
OTHER: @ LO, Illuminate


coloshale3.png

HP: 68
EN: 86
OTHER: @ King's Rock, Storm Drain. +2 SpA (permanent)

VS
clamperl.png

HP: 2
EN: 46
OTHER: @DeepSeaTooth, Shell Armor

Monohm.png

HP: 9
EN: 75
OTHER: Shield Dust

Spr_5b_060_s.png

HP: 90
EN: 69
OTHER: Water Absorb
Arena notes: rain (2r)​

SubJay orders
Maxim orders
I ref
 
Well I definitely misunderstood the storm drain rules, ohh well.
Ohh and Pwnemon, its just minor but I'm pretty sure riolu's combo should've done less damage because priority moves only add half their base power when in a combo with another move.

Anyways
Clamperl die (rest-rest)
Monohm- Thundershock (Colloshale)-Thunder (Colloshale)
Poliwag - Hypnosis (Colloshale)-Hypnosis (Staryu)
 
I shall reorder with
Poliwag- Bodyblock (Clamperl) - Body Slam (Colloshale)
Clamperl - Surf+Surf Combo- Die from exaustion (Rest)
Monohm - Thunder + Thunder Combo (Colloshale)

If Staryu Uses recover A1 Monohm redirect thunder combo to Staryu.
 
Eh, I thought Illuminate activated automatically the first time, then could be activated if say, the opponent switched or something...

Riolu: Evasive Agility~Bullet Punch (Monohm)
If Monohm is KO'd by A2, replace it with Force Palm (Poliwag)
Staryu: Supersonic (Poliwag)~Recover
Colosshale: Dig (Poliwag)~Mud Bomb (Poliwag)

Edit: Also, Staryu isn't a Psychic type?! I know I checked expressly to make sure he was a psychic type. What...
 
you looked at StarMIE. Staryu is a boring old water.

also, Maxim, you need to reorder because Illuminate can only be activated the round after an opponent sends out a new mon as a result of a KO
 
NOBODY POST

I DUN FUCKED UP GOOD, DAMAGE CONTROL ACTIVATE

edit: okay, an explanation: i forgot that surf had its BP cut because it was a multi-target move. This sort of made a big change. Look at Round 2's new results, and you'll see some small differences in damage. If you're both OK keeping your actions the same, post here and i will factor in the new surf damage numbers into round 3, but one thing of big note right now is that Riolu would live, so i don't think actions are not changing. We shall ignore anything posted past post #8 and pretend Round 3 had just started from here on out
 
Wait wait wait. What? I didn't even know you could use a combo on the second action, and he ordered the use of rest on the second action without a sub...
 
Exactly, if you look at the actions, you cooldowned on your first turn, then used the Surf combo, when you should've used rest.
 
well in that case we're supposed to reorder either way because subjay did something illegal by ordering a combo on a cooldown. I misunderstood and thought that he meant cooldown, then combo (and thus die)

let's try and fix this terror. SubwayJ, your orders please
 
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