3v3 LC Triples
2 Day DQ/ 3 Days Ref
5 Chills/ 2 Recoveries per pokemon
2 Substitutions
Items= ON
Abilities = ONE
Arena = ASB Arena
Switch = lol
2 Day DQ/ 3 Days Ref
5 Chills/ 2 Recoveries per pokemon
2 Substitutions
Items= ON
Abilities = ONE
Arena = ASB Arena
Switch = lol
Maxim's Mons:

Riolu [Skyla] (F)
Nature: Lonely (Attack increased by *, Defense decreased by *)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 1/5
Attacks (14):
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Agility
Blaze Kick
Bullet Punch
Ice Punch
Protect
Earthquake
Dig

Staryu [Helios]
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 1/6
MC: 0
DC: 1/5
Attacks (13):
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Aurora Beam
Barrier
Supersonic
Gravity
Protect
Surf
Thunderbolt

Colosshale [Odin] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Crunch
Dig
Encore
Fake Out
Thunder Fang
Protect
Earthquake
U-Turn
SubJay's Mons:

Bejeweled the Clamperl (F)
Nature: Rash (+SpAtk, -SpDef)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled: (DW-LOCKED) (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats: (Rash Nature)
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 1 (-)
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15
EC: 1/6
MC: 0
DC: 1/5
Moves:
Clamp
Water Gun
Whirlpool
Iron Defense
Aqua Ring
Brine
Confuse Ray
Ice Beam
Rest
Scald
Surf

Angry Birds the Monohm (M)
Nature: Modest (+Sp Atk, -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW-Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats: (Modest Nature)
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC 0/9
MC 0
DC 0/5
Moves:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Heal Bell
Hydro Pump
Power Gem
Flamethrower
Thunder
Substitute

Monopoly the Poliwag (M)
Nature: Mild (+Sp Atk, - Def)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW-Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats: (Mild Nature)
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC 0/9
MC 0
DC 0/5
Moves:
Water Sport
Bubble
Hypnosis
Water Gun
Doubleslap
Rain Dance
Body Slam
BubbleBeam
Encore
Ice Ball
Mud Shot
Ice Beam
Scald
Substitute
Maxim sends out, picks abilities, and picks items
SubJ sends out, picks abilities, picks items, and orders
Maxim orders
I ref
for future, you guys, a couple things:
1) You give items when you send out, not in the PM
2) Put the mon, the whole mon, and nothing but the mon in the hide tags (even sprites, SubJay)
3) Put the name of the actual pokemon (eg staryu) in the hide tags from now on, it's easier for refs to reference when they need stats.