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AOPSuser vs Moi - Rock, Paper, Scissors Big Bang Style (pwnemon refs)

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It's very simple. Scissors cuts paper, paper covers rock, rock crushes lizard, lizard poisons Spock, Spock smashes scissors, scissors decapitates lizard, lizard eats paper, paper disproves Spock, Spock vaporizes rock AND as always rock crushes scissors.

2v2 LC Doubles
Infinite chill/no recover
2 Day DQ
2subs
Abilities=All
Items=Off

The battle takes place in regular ASB arena however there is a twist.
Every round both battlers PM the ref either Rock, Paper, Scissors, Lizard or Spock.
Whichever user "Loses" the matchup has 10dmg dealt to each of his/her active Pokemon.
For those who don't know

Rock: Beats - scissors, lizard. Loses to - Paper, Spock
Paper: Beats - Spock, Rock. Loses to - Scissors, Lizard
Scissors: Beats - lizard, paper. Loses to - Spock, Rock
Lizard: Beats - Paper, Spock. Loses to - Scissors, Rock
Spock: Beats - Scissors, Rock. Loses to Paper, Lizard

SubwayJ's mons:

231wlh.jpg

Fruit Ninja (*) the Protowatt (M)
Nature: Naive (+Spe, -SpDef)

Type:
Electric / Water

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW locked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats: (Naive Nature)

HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 110(+) (+28%ACC)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 3/6
MC: 0
DC: 1/5

Moves:

Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)

Metronome (*)
Me First (*)
Counter (*)
Sheer Cold

Ice Beam (*)
Thunderbolt (*)
Scald (*)
Monohm.png

Angry Birds the Monohm (M)
Nature: Modest (+Sp Atk, -Atk)

Type: Electric/Dragon

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW-Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one(1).

Stats: (Modest Nature)

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC 1/9
MC 0
DC 1/5

Moves:

Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Hurricane
Slack Off

Heal Bell
Hydro Pump
Power Gem

Flamethrower
Thunder
Substitute
Gempre1.png

Temple Run the Rebble (-)
Nature: Modest (+SpAtk, -Atk)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats: (Modest Nature)
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC 0/9
MC 0
DC 0/5

Moves:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Earth Power
Heat Wave
Vacuum Wave

Shadow Ball
Energy Ball
Protect


aPOSuser's mons
287.png


Slakoth "Hip-sloth" (F)

Nature: Brave (+1 * Attack, -15% Speed (rounded down), -10% Evasion)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Truant (Trait): This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
-10% Evasion

EC: 0/9
MC: 0
DC: N/A

Attacks:

Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia

Night Slash
Body Slam
Hammer Arm

Protect
Bulk Up
Toxic
16.png


Pidgey "Hip-Machine Slave" (If that's to long then just Hip-Slave) (M)

Nature: Impish (+1 * Defense, -1 * Special Attack)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tangled Feet (Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
Big Pecks (Innate, DW Locked): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 56
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle
Sand-Attack
Gust
Quick Attack
Whirlwind
Wing Attack
Twister
Featherdance

Brave Bird
Faint Attack
Foresight

Protect
Double Team
Return
60.png


Poliwag "KyogreToad" (M)

Nature: Bold (+1 * Defense, -1 * Attack)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (Innate, DW Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Body Slam
Bubblebeam

Encore
Haze
Water Pulse

Toxic
Scald
Protect

SubwayJ sends out
AOPS sends out and commands
SubwayJ commands
I ref (and reveal choices)
 
Oh wow...

Let's go Hip-sloth and KyogreToad (Slakoth and Poliwag)!

Slakoth: Toxic (Monohm) --- Bulk Up --- Return (Protowatt)
Poliwag: Hypnosis (Protowatt) --- Body Slam (Protowatt) --- Hypnosis (Monohm)

-If Hypnosis fails for any reason A1, use Hypnosis (Protowatt) A2.
-If an Electric move is used on Poliwag A2, and Hypnosis hit A1, use Protect instead.
 
Round 1 Start!

231wlh.jpg

HP: 80
EN: 100
OTHER: none

Monohm.png

HP: 90
EN: 100
OTHER: none

VS

287.png

HP: 90
EN: 100
OTHER: none

60.png

HP: 90
EN: 100
OTHER: none

Arena Notes: none

SubwayJ picked Lizard
AOPSuser picked Scissors

fuckin sucks, subjay

dmgWatt = 10
dmgOhm = 10

Protowatt used Thunderbolt!
crit = 1072 = no
para = 1889 = no
dmgPoli = [10+3+2*1.5-2*1.5]*1.5 = 19.5
-6 EN

Poliwag used Hypnosis!
hit = 5254 = yes
Protowatt fell asleep! (463 = 1a)
-7 EN

Monohm used Substitute (20)
-18 EN

Slakoth used Toxic!
Blocked by Substitute!
-7 EN

a2

Protowatt was asleep!

Poliwag used Body Slam!
crit = 4892 = no
para = 2563 = YES
dmgWatt = [8+1*1.5-1*1.5] = 8
-6 EN

Monohm used Heal Bell!
lol lucky Protowatt
-9 EN

Slakoth used Bulk Up!
Atk rose! Def rose!
-7 EN

a3

Protowatt used Thunderbolt!
crit = 5746 = no
para = 3605 = no
dmgPoli = [10+3+2*1.5-2*1.5]*1.5 = 19.5
-6 EN

Politoed used Hypnosis!
whoopsblocked
-7 EN

Monohm used Thunder!
hit = 3646 = yes
para = 8217 = no
crit = 713 = no
dmgPoli = [12+3+4*1.5-2*1.5]*1.5 = 27
-7 EN

Slakoth used Return!
crit = 3224 = no
dmgWatt = [10+3+3*1.5-1*1.5]+(1*1.75) = 17.75
-6 EN

Round 1 End!

231wlh.jpg

HP: 44
EN: 88
OTHER: none

Monohm.png

HP: 60
EN: 76
OTHER: Substitute (20)
VS

287.png

HP: 90
EN: 80
OTHER: +1 Atk, +1 Def (1r)

60.png

HP: 24
EN: 80
OTHER: none
Arena notes: none

subwayJ orders
AOPS orders
I ref
 
Fruit Ninja - Sheer Cold (Slakoth)-Scald(Slakoth)-Sheer Cold ( Slakoth)
Angry Birds - Thunder (Poliwag)- Hurricane(Slakoth)-Thunder(Slakoth)
*Monohm(angry birds) if Poliwag uses Protect A1 switch actions 1&2
 
Poliwag: Hypnosis (Protowatt) --- Rain Dance --- Chill
Slakoth: Bulk Up --- Return+Body Slam (Protowatt) --- Cooldown
 
Round 2 start!
231wlh.jpg

HP: 44
EN: 88
OTHER: none

Monohm.png

HP: 60
EN: 76
OTHER: Substitute (20)
VS

287.png

HP: 90
EN: 80
OTHER: +1 Atk, +1 Def (1r)

60.png

HP: 24
EN: 80
OTHER: none
Arena notes: none

Protowatt used Sheer Cold!
hit = 9171 = well shit
-18 EN

Poliwag used Hypnosis!
hit = 9509 = no
-7 EN

Monohm used Thunder!
hit = 6002 = yes
dmgPoli = 27
Poliwag was KO'd!
-11 EN

Slakoth used Bulk Up!
+1 Atk, +1 Def
-7 EN

a2

Protowatt used Scald!
crit = 8939 = no
burn = 2763 = YES
dmgSlak = [8+3+2*1.5-2*1.5] = 11
-5 EN

Monohm used Hurricane!
hit = 72 = very much yes
crit = 8199 = no
confuse = 6028 = no
dmgSlak = [12+4*1.5-2*1.5] = 15
-8 EN

Slakoth used Return + Body Slam!
crit = 8623 = hellnaw
dmgWatt = [18+3*1.5-1*1.5-3]+(2*1.75) = 21.5
-20 EN

dmgSlak = 2

a3

Protowatt used Sheer Cold!
hit = 1859 = YES
crit = 5085 = no
dmgSlak = [25+2*1.5-2*1.5] = 25
-18 EN

Monohm used Thunder!
hit = 2076 = yes
crit = 5422 = no
para = 9615 = no
dmgSlak = [12+3+4*1.5-2*1.5] = 18
-7 EN

Slakoth must recharge!

dmgSlak = 2

Round 2 End!
231wlh.jpg

HP: 23
EN: 47
OTHER: none

Monohm.png

HP: 60
EN: 52
OTHER: Substitute (20)
VS
287.png

HP: 17
EN: 53
OTHER: +1 Atk, +1 Def (1r), BRN

60.png

HP: 0
EN: 0
OTHER: dead

Arena notes: None

AOPS orders (remember Slakoth is starting off this round Sluggish)
SubwayJ orders
I ref
SubwayJ wins
 
Round 2 End!
231wlh.jpg

HP: 23
EN: 47
OTHER: none

Monohm.png

HP: 60
EN: 52
OTHER: Substitute (20)
VS
287.png

HP: 17
EN: 53
OTHER: +1 Atk, +1 Def (1r), BRN
Arena notes: None

We forgot the whole rock paper scissors lizard spock thing but i get a feeling it wouldn't have mattered much

Protowatt Chilled!
+12 EN

Monohm used Sonicboom!
hit = 2146 = yes
dmgSlak = 10
-5 EN

Slakoth chilled!
+12 EN

a2

Protowatt used scald!
dmgSlak = enough
Slakoth was KO'd!
SubwayJ won the battle!

prizes:

I get 5 UC

SubwayJ gets 2 CC
Protowatt gets 2 MC, 1 EC, 1 DC, 1 KOC
Monhm gets 2 MC, 1 EC, 1 DC, 1 KOC

AOPSuser gets 2 CC
Slakoth gets 2 MC, 1 EC, 1 DC
Poliwag gets 2 MC, 1 EC, 1 DC
 
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