Maxim Rides the Subway....J (Mr.L Refs)

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2v2 LC Doubles
Rock, Paper, Scissors, Lizard, Spock arena
Idc chills/recovers
2 Day DQ
2subs
The battle takes place in regular ASB arena however there is a twist.
Every round both battlers PM the ref either Rock, Paper, Scissors, Lizard or Spock.
Whichever user "Loses" the matchup has 10dmg dealt to each of his/her active Pokemon.
For those who don't know

Rock: Beats - scissors, lizard. Loses to - Paper, Spock
Paper: Beats - Spock, Rock. Loses to - Scissors, Lizard
Scissors: Beats - lizard, paper. Loses to - Spock, Rock
Lizard: Beats - Paper, Spock. Loses to - Scissors, Rock
Spock: Beats - Scissors, Rock. Loses to Paper, Lizard

EDIT: Also who wants to subref Kind Serperior and I

I'll take that match Subway...come to think of it, didn't we just battle? :P

Switch=lol
Items=off
Abilities=All



This is one odd arena based off of one odd show.​

To the Left, SubwayJ with his team:

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Fruit Ninja (*) the Protowatt (M)
Nature: Naive (+Spe, -SpDef)

Type:
Electric / Water

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW locked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats: (Naive Nature)

HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 110(+) (+28%ACC)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 5/6
MC: 1
DC: 2/5

Moves:

Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)
Zap Cannon

Metronome (*)
Me First (*)
Counter (*)
Sheer Cold

Ice Beam (*)
Thunderbolt (*)
Scald (*)
Monohm.png

Angry Birds the Monohm (M)
Nature: Modest (+Sp Atk, -Atk)

Type: Electric/Dragon

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW-Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one(1).

Stats: (Modest Nature)

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC 3/9
MC 0
DC 2/5

Moves:

Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Hurricane
Slack Off
Weather Ball
Dragon Pulse

Heal Bell
Hydro Pump
Power Gem

Flamethrower
Thunder
Substitute
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Plants vs Zombies (PVZ) the Necturine (F)
Nature: Quiet (+Sp Atk, -Speed)

Type: Grass/Ghost

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Telepathy (DW-LOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats: (Quiet Nature)

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (-) (-10EVA)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 0/6
MC 0
DC 0/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Sketch
Giga Drain
Natural Gift

Protect
Calm Mind
Psychic

And to my right, Maxim with his team:

pawniard.png


Pawniard [Fischer] (M)
OT: Galladiator
Nature: Adamant (Increases Attack by *, Decreases Special Attack by *)

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 2/5

Attacks (16):
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Swords Dance
Iron Head
Night Slash

Sucker Punch
Pursuit
Revenge

Brick Break
Aerial Ace
Low Sweep
DFEel.png

Necturine [Pandora] (F)
Nature: Bashful (No effect on stats)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Vine Whip
Leer
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Sketch
Leaf Blade
Natural Gift

Protect
Payback
Double Team

Here's the order for this match:

SubwayJ Chooses Mons.
Maxim issues orders
SubwayJ issues orders
I ref
SubwayJ issues orders
Maxim issues orders
I ref​
 
Alright team, let's do this!

Pawniard: Night Slash~Aerial Ace~Night Slash (All at Necturine)
Necturine: Leaf Blade~Vine Whip~Leaf Blade (All at Protowatt)
If Protowatt uses counter, replace that action with Will-o-Wisp the first time and then Hex all subsequent times.
 
Protowatt- Zap Cannon(Pawniard)-Sheer Cold(Necturine)-Ice Beam(Necturine)
**If Zap Cannon Misses use again until it hits.
Necturine- Will-O-Wisp(Pawniard)Until it hits-Will-OWisp (Necturine) Until it hits-Hex(Necturine)

Accuracy gods please help me!!!
 
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Fruit Ninja / PVZ
HP: 80 / 90
Ene: 100 / 100
Spe: 110 / 44
Other: N/a / N/a​

pawniard.png
/
DFEel.png

Fischer / Pandora
HP: 90 / 90
Ene: 100 / 90
Spe: 60 / 51
Other: N/a / N/a​

Video Games are losing...just like Society!

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Fruit Ninja / PVZ
HP: 47 / 46
Ene: 67 / 76
Spe: 110 / 44
Other: N/a / N/a​

pawniard.png
/
DFEel.png

Fischer / Pandora
HP: 69 / 51
Ene: 88 / 92
Spe: 60 / 51
Other: Burned (2DPA) ; Paralyzed (20%)/ Burned (2DPA) ; Frozen (1A)​

Zap Cannon (Protowatt -> Pawniard)
RNG to hit: 3374 (Yes)
RNG to crit: 1721 (No)
Damage: 12+3+3-3=15 Damage ; Pawniard is Paralyzed (25%); -8 energy

Night Slash (Pawniard -> NecturineS)
RNG for paralysis: 6535
RNG to crit: 9859 (No)
Damage: (7+3+6-3)*1.5=19.5 Damage ; -4 energy

Leaf Blade (NecturineM -> Protowatt)
RNG to crit: 5475 (No)
Damage: (9+3+3-1.5)*1.5=20.25 Damage ; -6 energy

Will-o-Wisp (NecturineS -> Pawniard)
RNG to hit: 4958 (Yes)
Pawniard is Burned (2DPA) ; -7 energy

-2HP (Pawniard)


Sheer Cold (Protowatt -> NecturineM)
RNG to hit: 8653 (No)
Protowatt then resigned gambling ; -18 energy

Vine Whip (NecturineM -> Protowatt)
RNG to crit: 2490 (No)
Damage: (4+3+3-1.5)*1.5=12.75 Damage ; -2 energy

Will-o-Wisp (NecturineS -> NecturineM)
RNG to hit: 1475 (Yes)
NecturineM was Burned (2DPA) ; -11 energy

Aerial Ace (Pawniard -> NecturineS)
RNG for paralysis: 9855 (No)
RNG to crit: 6527 (No)
Damage: (6+6-3-3)*1.5=9 Damage ; -4 energy

-2HP (Pawniard) ; -2HP (NecturineM)


Ice Beam (Protowatt -> NecturineM)
RNG to crit: 5142 (No)
RNG to freeze: 585 (Yes)
Damage: (10+3-3)*1.5=15 Damage ; Necturine is frozen (2A) ; -7 energy

Leaf Blade (NecturineM -> Protowatt)
Brr....

Hex (NecturineS -> NecturineM)
RNG to crit: 5863 (No)
Damage: (10+3+3-3)*1.5=19.5 Damage ; -6 energy

Night Slash (Pawniard -> NecturineS)
RNG for paralysis: 2975 (No)
RNG for crit: 5500 (No)
Damage: (7+3+6-3-3)*1.5=15 Damage ; -4 energy

-2HP (Pawniard) ; -2HP (NecturineM)


Both Trainers selected Lizard as their option, so NO damage is dealt!


Totals:

SubwayJ:
Protowatt: 33 Damage ; -33 energy
NecturineS: 43.5 (44) Damage ; -24 energy

Maxim:
Pawniard: 21 Damage ; -12 energy
NEcturineM: 38.5 (39) Damage ; -8 energy
 
Necturine-Hex-Ominous Wind-Hex (all at Necturine)
Protowatt-Thunderbolt-Zap Cannon-Thunderbolt (all at Pawniard)
**Necturine, If the opposing necturine uses protect replace that action with chill
 
Hmm, let's try this!

Pawniard: Torment (Necturine)~Swords Dance~Night Slash (Necturine)
Necturine: Will-o-Wisp (Necturine)~Hex (Necturine)~Leaf Blade (Protowatt)
 
I'm terribly sorry about this delay. I have a large play i have to read tonight, so I'll try and get this done ASAP...Honest...

Just...please don't get a subref. I promise this doesn't happen often.
 
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Fruit Ninja / PVZ
HP: 47 / 46
Ene: 67 / 76
Spe: 110 / 44
Other: N/a / N/a​

pawniard.png
/
DFEel.png

Fischer / Pandora
HP: 69 / 51
Ene: 88 / 92
Spe: 60 / 51
Other: Burned (2DPA) ; Paralyzed (20%)/ Burned (2DPA) ; Frozen (1A)​

Too late to change my vote?

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Fruit Ninja / PVZ
HP: 27 / 18
Ene: 47 / 60
Spe: 110 / 44
Other: N/a / Tormented (4A)​

pawniard.png
/
DFEel.png

Fischer / Pandora
HP: 12 / KO
Ene: 68 / KO
Spe: 60 / 51
Other: Burned (2DPA) ; Paralyzed (20%)/ N/a​

Thunderbolt (Protowatt -> Pawniard)
RNG to crit: 6598 (No)
RNG to paralyze: 7958 (No)
Damage: 10+3+3-3=13 Damage ; -6 energy

Will-o-Wisp (NecturineM -> NecturineS)
Icicle...

Hex (NecturineS -> NecturineM)
RNG to crit: 5887 (No)
Damage: (10+3+4.5-4.5)*1.5=19.5 Damage ; -6 energy

Torment (Pawniard -> NecturineS)
RNG for paralysis: 4837 (No)
TORMENT!!!!! ; -9 energy

-2HP (NecturineM) ; -2HP (Pawniard)


Zap Cannon (Protowatt -> Pawniard)
RNG to hit: 7950 (Yes)
RNG to crit: 8669 (No)
Damage: 12+3+3-3=15 Damage ; Pawniard is Paralyzed (25%) ; -8 energy

Hex (NecturineM -> NecturineS)
RNG to crit: 8486 (No)
Damage: (5+3+3-4.5)*1.5=9.75 Damage ; -6 energy

Ominous Wind (NecturineS -> NecturineM)
RNG to crit: 5299 (No)
RNG to boost: 2371 (No)
Damage: (6+3+4.5-4.5)*1.5=13.5 Damage ; -4 energy

Swords Dance (Pawniard)
RNG for paralysis: 9510 (No)
BURNIN LIKE A HUNKA BURNIN LOVE! ; -7 energy

-2HP (NecturineS) ; -2HP (Pawniard)


Thunderbolt (Protowatt -> Pawniard)
RNG to crit: 2454 (No)
RNG for paralysis: 5237 (No)
Damage: 10+3+3-3=13 Damage ; -6 energy

Leaf Blade (NecturineM -> Protowatt)
RNG to crit: 8522 (No)
Damage: (9+3+3-1.5)*1.5=20.25 Damage ; -6 energy

Hex (NecturineS -> NecturineM)
Torment prevents the use of this action!

Night Slash (Pawniard -> NecturineS)
RNG for paralysis: 9546 (No)
RNG for crit: 9217 (No)
Damage: (7+3+6-3-3)*1.5+3.5=18.5 Damage ; -4 energy

-2HP (Pawniard) ; Pawniard's Paralysis stage fell (25% -> 20%)

Paper (SubwayJ) beats Rock (Maxim)! Pawniard/Necturine takes 10 Damage!

Necturine Fainted!

Totals:
NecturineM: KO'd
Pawniard: 57 Damage ; -20 energy

Protowatt: 20.25 (20) Damage ; -20 energy
NecturineS: 28.25 (28) Damage ; -16 energy
 
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Fruit Ninja / PVZ
HP: 27 / 18
Ene: 47 / 60
Spe: 110 / 44
Other: N/a / Tormented (4A)​

pawniard.png
/
DFEel.png

Fischer / Pandora
HP: 12 / KO
Ene: 68 / KO
Spe: 60 / 51
Other: Burned (2DPA) ; Paralyzed (20%)/ N/a​

Over. Just claim your prizes and lemme get to my paper...

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Fruit Ninja / PVZ
HP: 27 / 18
Ene: 46 / 49
Spe: 110 / 44
Other: N/a / Tormented (3A)​

pawniard.png
/
DFEel.png

Fischer / Pandora
HP: KO / KO
Ene: KO / KO
Spe: 60 / 51
Other: N/a / N/a​

Bubble (Protowatt -> Pawniard)
RNG to crit: 97 (Yes)
RNG to lower Spe: 5629 (No)
Damage: 4+3+3+3-3=10 Damage ; -1 energy

Giga Drain (Necturine -> Pawniard)
RNG to crit: 9134 (No)
Damage: (8+3+4.5-3)*.67=8.375 Damage ; +4.1875HP (Necturine) ; -11 energy

Pawniard Fainted!


Totals:

Pawniard: KO'd

Protowatt: 0 Damage ; -1 energy
Necturine: +4.1875 (4) Damage ; -11 energy

Prizes:
SubwayJ: 2CC
Necturine: 1EC/2MC/1DC/2KOC
Protowatt: 1EC/2MC/1DC

Maxim: 2CC
Necturine: 1EC/2MC/1DC
Pawniard: 1EC/2MC/1DC

And i get 5UC.
 
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