The Undertakers of Funeral Parlor
Guilty Crown;
"The right to use my Friends as a Weapon.
That is the Sinful Crown
I shall adorn."
At A Glance:
Well now that I've finally gotten a good handle on the 5th Gen Metagame, I figured it was time to revert to my good ol' default: Sandstorm. I must say, it wasn't as easy to make as I thought it would be... countless changes, tweaking, and a few Ragequits have finally paid off as I've come up with, in my opinion, a rather solid Team finally. And of course all suggestions are gladly welcome (otherwise why would I even post this lol). now let's have a closer look!
Here's A Little Something To Listen To While You Read ;3
[youtube]ANJ2i1scbxQ[/youtube]

Guilty Crown;
"The right to use my Friends as a Weapon.
That is the Sinful Crown
I shall adorn."
At A Glance:






Well now that I've finally gotten a good handle on the 5th Gen Metagame, I figured it was time to revert to my good ol' default: Sandstorm. I must say, it wasn't as easy to make as I thought it would be... countless changes, tweaking, and a few Ragequits have finally paid off as I've come up with, in my opinion, a rather solid Team finally. And of course all suggestions are gladly welcome (otherwise why would I even post this lol). now let's have a closer look!
Here's A Little Something To Listen To While You Read ;3
[youtube]ANJ2i1scbxQ[/youtube]

Dat Sand:
I started off wanting to make a successful Sand Team for 5th Gen. Sandstorm has always been my favorite Weather (along with T-Tar being one of my fav Pokes) and I absolutely loved using it Last Gen. Also, I've never really liked Mr. Hippo as I much prefer more Offensive Oriented Teams. I decided on the SpDef Set since he'll be messing around with Ninetales and Politoads all day long, but the main attraction was the fact that it completely destroys the Lati Twins single handedly.



Dat Offense:
Terrakion is an absolute monster and can hit like a truck, especially when Banded. He works well with Sand and is an all around big threat in OU so he was a natural choice for a powerhouse. To compliment him I decided to go with an Expert Belt Latios. Expert Belt allows me to both Nuke things with Draco and Sweep when the oportunities arise. Together they form a good Offensive Core and fit together nicely.




Dat Revenge Killer:
Next up I needed a Scarfer. What better fit than Landorus with his Sand Force? He deals with whatever Terra may be too slow to kill off (such as Dragons and Volcarona after Setting Up or opposing Terrakion). Not to mention giving me a check to Dragons and Gliscor in general thanks to HP Ice. He also brings U-Turn to the table giving me a form of scouting.





Dat Synergy:
At this point, a massive weakness to Scizor and Rain Teams was quite obvious. to help with both of these I looked into Rotom-W. He's bulky enough to take Bullet Punches and Ice Beams/Scalds and fire back with a WoW or Volt Switch, respectively. Volt Switch also nets me the oh so annoying Volt-Turning combo with Landorus.






Dat Wall:
To further help with Banded Scizor and Rain, wall Choice/Outrage Locked Dragons, and just provide more of a Phy. Wall over all I finally decided on Ferrothorn. This sucker is annoying as can be and I love it. extra Hazards? nice. Scouting? cool. Killing things without even needing to attack them? awesome! Ferro really filled in that hole I felt the Team had Defensively and rounded off Resistances nicely with the rest of the Team.






Dem Updates:
As everyone who Rated pointed out, I had a HUGE problem with Fighting Types (Any Terrakion, SD Luke, and Bulk Up Conkeldurr to name major ones). To Solve this, Toxic Stall Gliscor has taken the place of Landorus providing a much more solid Defensive option vs Fighting Sweepers. With Landorus gone though, something needed to become a Scarf User. The optimal choice was Latios while Terrakion was changed to the Sub SD Set to prevent my main Offensive Options from being Choice-Locked and allows me to keep up the pressure on my Opponents.






Dem Tweaks:
T-Tar was being made useless by Burn so making him a MixTar has given him better flexibility. Since T-Tar now has Fire Blast, Psyshock was given to Lati in order to help vs Breloom, Virizion, and Venu. Rotom has been changed to a Phy. Bulky Set and now definitely works better with Sand along with having an even easier time with Scizor and such. Ferro received T-Wave > Protect so that he's not complete Set Up Fodder if a Sweeper wants to come in.
In Depth:
Changes are in Bold Blue.
~The Fearless Leader~


Gai (Tyranitar) (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 16 Atk / 192 SDef / 48 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Pursuit
- Fire Blast
- Crunch
Ya can't have your resistance guerrilla group without a leader, just like you can't have Sand without Sand Stream! Gai sets things up and flawlessly makes everything come together in the end... which is more or less exactly how T-Tar wants things to go: Get up the Sand along side Rocks and watch the power houses do their work while Sponging Special Hits. Crunch is the his main STAB, where as Pursuit traps the Lati Twins and gets a hit off on anything that may want to switch out. After revealing Pursuit, my opponents generally realized I was packing Superpower as well so I never really got an opportune chance to hit other T-Tar/Terra as they switched in with Superpower plus I found T-Tar being made near useless thanks to Burn far too often. Thus I've opted for Fire Blast which lets me help deal with Steels and is unaffected by Burn. Another added bonus is I'm able to hit Virizion/Breloom decently if it tries to switch into me. Though running Chople Berry > Lefties does hurt my overall Bulk, it let's me fearlessly go for a kill on things like Gengar, Alakazam, and Reuniclus.
Synergy:






Why this Set?
Not much Bulk is lost and I still am easily able to Pursuit trap Lati@s, however now T-Tar can kill off Steels. Also being able to at least dent Virizion/Breloom if it decides to switch into me has actually saved me once or twice.
The EV's and Nature may seem weird at first, however here's my reasoning: even with a -SpAtk Nature and no SpAtk EV's, I still get those important OHKO's and 2HKO's on crucial Steel Types (SpDef Skarm being the exception, but I have plenty to deal with him). Adamant with 16 Atk EV's and a Chople Berry allows me to quite reliably 2HKO CM Reuniclus. Furthermore, 44 Speed allows me to outpace standard Banded Scizor and OHKO rather than die/be forced out by U-Turn and Superpower (and just stay in and kill SD Variants instead of them getting a free Set Up since they'll try to bluff me to switch)... Granted Bullet Punch still hits like a truck, but those are usually obvious and Rotom, Gliscor, and Ferro are here for them. The remaining 4 EV's I threw into Speed for no real reason apart from they didn't help hit Reuniclus harder or take Lati's Draco Meteors better, plus if a CB Scizor happens to randomly have an extra 4 Speed EV's to outpace other CB Scizor I'll still be faster lol.
~Heaven's Flight~


Ayase (Gliscor) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 40 Def / 216 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake
Who needs legs when you can fly? ;D. As suggested, Toxic Stall Gliscor has been a godsent to my previous Fighting weakness. This thing is able to handle hits from Terrakion, Outspeed and OHKO SD Lucario (thanks to some extra Speed Investment), and Stall out Conkeldurr 1v1. She Also functions as another Status Blocker and gives the Team some more Bulk. EQ is the STAB of choice here and, regardless of Levitate/Flying Pokes, is the most solid pick while Toxic + Protect + Sub is absolutely deadly to most things Slower than me that are not Steel. Gastrodon and Non-Scarf Rotom-W are here to kill me? I don't think so!
Synergy:


Why this Set?
Massive Fighting Weakness was absolutely massive o_O. I knew I had a problem with opposing Terrakion, but I didn't even realize that SD Luke could Sweep me and that Conkeldurr could tank my hits so well and just Recover/Sweep with Drain Punch until both of those happened to me. Gliscor solves that and also gives me some Protect Scouting (and Stalling for Sand and/or Status Damage).
~Master Hacker~


Tsugumi (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 248 HP / 160 Def / 100 Spe
Bold Nature (+Def, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Much like Tsugumi, Rotom-W is a great team player along with adding to my Anti-Rain squad of Lati and Ferro and gives me a great answer to Scizor. She can easily Spread Burn to Cripple Phy. Threats or simply build up residual damage with Hazards and Sandstorm to wear things down while Volt Switch can give me some good offensive momentum to stay 1 step ahead of my Opponent. Volt Switch + Hydro Pump are of course STAB and give good coverage in the OU Metagame and especially help win Weather Wars against both Politoad and Ninetales. Pain Split is a great Healing move for Rotom; with great Bulk and a low Base HP, it's so easy to steal absolutely tons of Health while denting anything the Opponent may want to switch in.
Synergy:

Why this Set?
Now that I have Gliscor to block Status and T-Tar isn't bothered much by Burn, Resto Rotom has been losing it's usefulness FAST. Bulky Rotom on the other hand, isn't really bothered by Sand thanks to Lefties and can heal many times to keep it in the fight. All in all, she fits much better in a Sand Team than the Resto version did.
Currently Testing:

Hidden Power [Fire] > WoW
~The Guardian~


Fyu-Neru (Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Power Whip
- Leech Seed
- Thunder Wave
Ferro does what it does: Hazards, Stall, and Wall. and man does it do it good! Power Whip is here to help deal with Rain Teams and such. Spikes help to support the switching that Gliscor, Rotom, Terra, and Lati can cause. Leech Seed/T-Wave are here for predicted switches; Sucking HP from Opponents and Spreading Para not only help prevent "free switches," but also can help to break through Walls and stop Sweepers. Walling Dragons and Choice Locked things while setting up is of course another great function of this massively bulky Poke. Not to mention being a very safe choice to be taking on Gastrodon, Rotom-W, and STAB Rain Boosted Scalds (though the chances of Burn can be a bit annoying with Scald and Rotom). I've named her after Fyu-Neru (or Funell. which ever you wanna call it lol) since they both function more as Support to their fellow Teammates and look similar as well.
Synergy:


Why this Set?
Standard Ferro is Standard lol. Power Whip is the main attacking choice to hit Rain Teams. T-Wave > Protect has helped greatly and doesn't just leave me wide open to be Set Up Fodder. Getting a Para on Virizion and Celebi is also nice (even with Natural Cure) and can help my deal with these Big Threats.
~The Monster Within~


Inori (Terrakion) @ Rock Gem
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Substitute
- Swords Dance
Inori is a boss and much more powerful than she would appear. Terra on the other hand, packs a punch but looks the part. This sucker can straight up end Games if used correctly. Even without an SD, as long as you can manage a Sub you can get a massive hit on any of Terrakion's usual Counters while it only cost you a meager 80 HP (Scizor, Scarf Terrakion/Landorus, Latios, etc) . Close Combat and Stone Edge are the obvious choices for any Terrakion being STAB along with having such good coverage. Rock Gem allows Terra to demolish both Gliscor and Slowbro after an SD and a bit of Hazard Damage which are 2 of the most solid Checks to Terrakion out there in OU (and Can let me Fake the Band/Scarf early game as I Spam a CC or 2). Needless to say, this bad boy can come in and win if given the smallest chance.
Synergy:






Why this Set?
With Lati turned Scarf and Landorus replaced by Gliscor I needed something to keep up Offensive pressure and be able to Sweep. Having Terra Choice-Locked wasn't helping with that situation. So as suggested by Motagua, I gave Sub SD Terra a go and boy did it fit the bill perfectly!
~Power of the Kings~


Ouma Shu (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Trick
And of course we can't forget the star of the show: Shu! While Shu can use peoples Hearts as weapons, Latios instead uses others Weather to benefit himself along with fighting against it. Although I do love the utility of Expert Belt Lati, without Landorus hanging around the Scarf set was definitely the best call. Being able to outspeed even most other Scarfers, this guy is a real threat to just about anything that's not a Pink Blob or Metal Bird. When in doubt, Draco it out! Generally just nuking most things with a Draco Meteor is the most solid choice for the Revenge Kill (unless you're Venusaur, Breloom, or Virizion. In which case you'll be dying to a Psyshock), but Surf gives great Coverage along side Draco with only Steels really standing in my way. Psyshock has been chosen over HP Fire since I needed a better answer to Virizion/Breloom and T-Tar can now help to deal with Steels anyway. Another plus of using Psyshock > HP Fire is I now have 31 Spe IV's and thus Outspeed Opposing Scarf Latios who do have the normal HP Fire. Trick rounds things off with a nice option to completely cripple Walls and such that Lati can't kill himself... Plus gaining Leftovers/Life Orb and the ability to late game Sweep isn't all that bad ;)
Synergy:





Why this Set?
Trading out Landorus for Gliscor left me with no Scarfer. It was between Lati and Terra for the best replacement, but Lati won out thanks to higher Speed, being able to Outspeed and OHKO Venusaur in Sun, and Terra just being best utilized differently.
One Final Look:
Thanks for any Rates and Suggestions and hopefully I've come up with a rather solid Team! Also, I absolutely love the Artwork for Guilty Crown ;3
Gai (Tyranitar) (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 16 Atk / 192 SDef / 48 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Pursuit
- Fire Blast
- Crunch
Ayase (Gliscor) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 40 Def / 216 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake
Tsugumi (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 248 HP / 160 Def / 100 Spe
Bold Nature (+Def, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Fyu-Neru (Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Power Whip
- Leech Seed
- Thunder Wave
Inori (Terrakion) @ Rock Gem
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Substitute
- Swords Dance
Ouma Shu (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Trick
Trait: Sand Stream
EVs: 252 HP / 16 Atk / 192 SDef / 48 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Pursuit
- Fire Blast
- Crunch
Ayase (Gliscor) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 40 Def / 216 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake
Tsugumi (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 248 HP / 160 Def / 100 Spe
Bold Nature (+Def, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Fyu-Neru (Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Power Whip
- Leech Seed
- Thunder Wave
Inori (Terrakion) @ Rock Gem
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Substitute
- Swords Dance
Ouma Shu (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Trick






