The Undertakers of Funeral Parlor (OU Sand RMT)

The Undertakers of Funeral Parlor
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Guilty Crown;
"The right to use my Friends as a Weapon.
That is the Sinful Crown
I shall adorn."



At A Glance:
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Well now that I've finally gotten a good handle on the 5th Gen Metagame, I figured it was time to revert to my good ol' default: Sandstorm. I must say, it wasn't as easy to make as I thought it would be... countless changes, tweaking, and a few Ragequits have finally paid off as I've come up with, in my opinion, a rather solid Team finally. And of course all suggestions are gladly welcome (otherwise why would I even post this lol). now let's have a closer look!



Here's A Little Something To Listen To While You Read ;3

[youtube]ANJ2i1scbxQ[/youtube]

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Dat Sand:

I started off wanting to make a successful Sand Team for 5th Gen. Sandstorm has always been my favorite Weather (along with T-Tar being one of my fav Pokes) and I absolutely loved using it Last Gen. Also, I've never really liked Mr. Hippo as I much prefer more Offensive Oriented Teams. I decided on the SpDef Set since he'll be messing around with Ninetales and Politoads all day long, but the main attraction was the fact that it completely destroys the Lati Twins single handedly.

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Dat Offense:

Terrakion is an absolute monster and can hit like a truck, especially when Banded. He works well with Sand and is an all around big threat in OU so he was a natural choice for a powerhouse. To compliment him I decided to go with an Expert Belt Latios. Expert Belt allows me to both Nuke things with Draco and Sweep when the oportunities arise. Together they form a good Offensive Core and fit together nicely.

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Dat Revenge Killer:

Next up I needed a Scarfer. What better fit than Landorus with his Sand Force? He deals with whatever Terra may be too slow to kill off (such as Dragons and Volcarona after Setting Up or opposing Terrakion). Not to mention giving me a check to Dragons and Gliscor in general thanks to HP Ice. He also brings U-Turn to the table giving me a form of scouting.

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Dat Synergy:

At this point, a massive weakness to Scizor and Rain Teams was quite obvious. to help with both of these I looked into Rotom-W. He's bulky enough to take Bullet Punches and Ice Beams/Scalds and fire back with a WoW or Volt Switch, respectively. Volt Switch also nets me the oh so annoying Volt-Turning combo with Landorus.

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Dat Wall:

To further help with Banded Scizor and Rain, wall Choice/Outrage Locked Dragons, and just provide more of a Phy. Wall over all I finally decided on Ferrothorn. This sucker is annoying as can be and I love it. extra Hazards? nice. Scouting? cool. Killing things without even needing to attack them? awesome! Ferro really filled in that hole I felt the Team had Defensively and rounded off Resistances nicely with the rest of the Team.

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Dem Updates:

As everyone who Rated pointed out, I had a HUGE problem with Fighting Types (Any Terrakion, SD Luke, and Bulk Up Conkeldurr to name major ones). To Solve this, Toxic Stall Gliscor has taken the place of Landorus providing a much more solid Defensive option vs Fighting Sweepers. With Landorus gone though, something needed to become a Scarf User. The optimal choice was Latios while Terrakion was changed to the Sub SD Set to prevent my main Offensive Options from being Choice-Locked and allows me to keep up the pressure on my Opponents.

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Dem Tweaks:
T-Tar was being made useless by Burn so making him a MixTar has given him better flexibility. Since T-Tar now has Fire Blast, Psyshock was given to Lati in order to help vs Breloom, Virizion, and Venu. Rotom has been changed to a Phy. Bulky Set and now definitely works better with Sand along with having an even easier time with Scizor and such. Ferro received T-Wave > Protect so that he's not complete Set Up Fodder if a Sweeper wants to come in.



In Depth:

Changes are in Bold Blue.



~The Fearless Leader~
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Gai (Tyranitar) (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 16 Atk / 192 SDef / 48 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Pursuit
- Fire Blast
- Crunch


Ya can't have your resistance guerrilla group without a leader, just like you can't have Sand without Sand Stream! Gai sets things up and flawlessly makes everything come together in the end... which is more or less exactly how T-Tar wants things to go: Get up the Sand along side Rocks and watch the power houses do their work while Sponging Special Hits. Crunch is the his main STAB, where as Pursuit traps the Lati Twins and gets a hit off on anything that may want to switch out. After revealing Pursuit, my opponents generally realized I was packing Superpower as well so I never really got an opportune chance to hit other T-Tar/Terra as they switched in with Superpower plus I found T-Tar being made near useless thanks to Burn far too often. Thus I've opted for Fire Blast which lets me help deal with Steels and is unaffected by Burn. Another added bonus is I'm able to hit Virizion/Breloom decently if it tries to switch into me. Though running Chople Berry > Lefties does hurt my overall Bulk, it let's me fearlessly go for a kill on things like Gengar, Alakazam, and Reuniclus.

Synergy:
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- Rotom, Ferro, and Lati
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- Ferro (25%) and Lati
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- Gliscor and Lati
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- Gliscor, Rotom, and Lati (all Immune)
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- Gliscor and Terra
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- Rotom (25%) and Ferro

Why this Set?
Not much Bulk is lost and I still am easily able to Pursuit trap Lati@s, however now T-Tar can kill off Steels. Also being able to at least dent Virizion/Breloom if it decides to switch into me has actually saved me once or twice.

The EV's and Nature may seem weird at first, however here's my reasoning: even with a -SpAtk Nature and no SpAtk EV's, I still get those important OHKO's and 2HKO's on crucial Steel Types (SpDef Skarm being the exception, but I have plenty to deal with him). Adamant with 16 Atk EV's and a Chople Berry allows me to quite reliably 2HKO CM Reuniclus. Furthermore, 44 Speed allows me to outpace standard Banded Scizor and OHKO rather than die/be forced out by U-Turn and Superpower (and just stay in and kill SD Variants instead of them getting a free Set Up since they'll try to bluff me to switch)... Granted Bullet Punch still hits like a truck, but those are usually obvious and Rotom, Gliscor, and Ferro are here for them. The remaining 4 EV's I threw into Speed for no real reason apart from they didn't help hit Reuniclus harder or take Lati's Draco Meteors better, plus if a CB Scizor happens to randomly have an extra 4 Speed EV's to outpace other CB Scizor I'll still be faster lol.




~Heaven's Flight~
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Ayase (Gliscor) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 40 Def / 216 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake


Who needs legs when you can fly? ;D. As suggested, Toxic Stall Gliscor has been a godsent to my previous Fighting weakness. This thing is able to handle hits from Terrakion, Outspeed and OHKO SD Lucario (thanks to some extra Speed Investment), and Stall out Conkeldurr 1v1. She Also functions as another Status Blocker and gives the Team some more Bulk. EQ is the STAB of choice here and, regardless of Levitate/Flying Pokes, is the most solid pick while Toxic + Protect + Sub is absolutely deadly to most things Slower than me that are not Steel. Gastrodon and Non-Scarf Rotom-W are here to kill me? I don't think so!


Synergy:

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- Rotom, Ferro, and Lati
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- Rotom

Why this Set?
Massive Fighting Weakness was absolutely massive o_O. I knew I had a problem with opposing Terrakion, but I didn't even realize that SD Luke could Sweep me and that Conkeldurr could tank my hits so well and just Recover/Sweep with Drain Punch until both of those happened to me. Gliscor solves that and also gives me some Protect Scouting (and Stalling for Sand and/or Status Damage).




~Master Hacker~
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Tsugumi (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 248 HP / 160 Def / 100 Spe
Bold Nature (+Def, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split


Much like Tsugumi, Rotom-W is a great team player along with adding to my Anti-Rain squad of Lati and Ferro and gives me a great answer to Scizor. She can easily Spread Burn to Cripple Phy. Threats or simply build up residual damage with Hazards and Sandstorm to wear things down while Volt Switch can give me some good offensive momentum to stay 1 step ahead of my Opponent. Volt Switch + Hydro Pump are of course STAB and give good coverage in the OU Metagame and especially help win Weather Wars against both Politoad and Ninetales. Pain Split is a great Healing move for Rotom; with great Bulk and a low Base HP, it's so easy to steal absolutely tons of Health while denting anything the Opponent may want to switch in.

Synergy:
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- Ferro (25%) and Lati

Why this Set?
Now that I have Gliscor to block Status and T-Tar isn't bothered much by Burn, Resto Rotom has been losing it's usefulness FAST. Bulky Rotom on the other hand, isn't really bothered by Sand thanks to Lefties and can heal many times to keep it in the fight. All in all, she fits much better in a Sand Team than the Resto version did.

Currently Testing:
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Hidden Power [Fire] > WoW




~The Guardian~
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Fyu-Neru (Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Power Whip
- Leech Seed
- Thunder Wave

Ferro does what it does: Hazards, Stall, and Wall. and man does it do it good! Power Whip is here to help deal with Rain Teams and such. Spikes help to support the switching that Gliscor, Rotom, Terra, and Lati can cause. Leech Seed/T-Wave are here for predicted switches; Sucking HP from Opponents and Spreading Para not only help prevent "free switches," but also can help to break through Walls and stop Sweepers. Walling Dragons and Choice Locked things while setting up is of course another great function of this massively bulky Poke. Not to mention being a very safe choice to be taking on Gastrodon, Rotom-W, and STAB Rain Boosted Scalds (though the chances of Burn can be a bit annoying with Scald and Rotom). I've named her after Fyu-Neru (or Funell. which ever you wanna call it lol) since they both function more as Support to their fellow Teammates and look similar as well.

Synergy:
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- T-Tar, Rotom, Terra, and Lati
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- Gliscor and Lati

Why this Set?
Standard Ferro is Standard lol. Power Whip is the main attacking choice to hit Rain Teams. T-Wave > Protect has helped greatly and doesn't just leave me wide open to be Set Up Fodder. Getting a Para on Virizion and Celebi is also nice (even with Natural Cure) and can help my deal with these Big Threats.




~The Monster Within~
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Inori (Terrakion) @ Rock Gem
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Substitute
- Swords Dance


Inori is a boss and much more powerful than she would appear. Terra on the other hand, packs a punch but looks the part. This sucker can straight up end Games if used correctly. Even without an SD, as long as you can manage a Sub you can get a massive hit on any of Terrakion's usual Counters while it only cost you a meager 80 HP (Scizor, Scarf Terrakion/Landorus, Latios, etc) . Close Combat and Stone Edge are the obvious choices for any Terrakion being STAB along with having such good coverage. Rock Gem allows Terra to demolish both Gliscor and Slowbro after an SD and a bit of Hazard Damage which are 2 of the most solid Checks to Terrakion out there in OU (and Can let me Fake the Band/Scarf early game as I Spam a CC or 2). Needless to say, this bad boy can come in and win if given the smallest chance.

Synergy:
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- Rotom, Ferro, and Lati
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- Ferro (25%) and Lati
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- Gliscor and Lati
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- Gliscor, Rotom, and Lati (all Immune)
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- T-Tar (Immune), Ferro, and Lati
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- Rotom (25%) and Ferro

Why this Set?
With Lati turned Scarf and Landorus replaced by Gliscor I needed something to keep up Offensive pressure and be able to Sweep. Having Terra Choice-Locked wasn't helping with that situation. So as suggested by Motagua, I gave Sub SD Terra a go and boy did it fit the bill perfectly!




~Power of the Kings~
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Ouma Shu (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Trick

And of course we can't forget the star of the show: Shu! While Shu can use peoples Hearts as weapons, Latios instead uses others Weather to benefit himself along with fighting against it. Although I do love the utility of Expert Belt Lati, without Landorus hanging around the Scarf set was definitely the best call. Being able to outspeed even most other Scarfers, this guy is a real threat to just about anything that's not a Pink Blob or Metal Bird. When in doubt, Draco it out! Generally just nuking most things with a Draco Meteor is the most solid choice for the Revenge Kill (unless you're Venusaur, Breloom, or Virizion. In which case you'll be dying to a Psyshock), but Surf gives great Coverage along side Draco with only Steels really standing in my way. Psyshock has been chosen over HP Fire since I needed a better answer to Virizion/Breloom and T-Tar can now help to deal with Steels anyway. Another plus of using Psyshock > HP Fire is I now have 31 Spe IV's and thus Outspeed Opposing Scarf Latios who do have the normal HP Fire. Trick rounds things off with a nice option to completely cripple Walls and such that Lati can't kill himself... Plus gaining Leftovers/Life Orb and the ability to late game Sweep isn't all that bad ;)

Synergy:
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- Rotom
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- Gliscor and Terra
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- T-Tar and Ferro
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- Ferro
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- T-Tar, Ferro, and Terra

Why this Set?
Trading out Landorus for Gliscor left me with no Scarfer. It was between Lati and Terra for the best replacement, but Lati won out thanks to higher Speed, being able to Outspeed and OHKO Venusaur in Sun, and Terra just being best utilized differently.




One Final Look:

Thanks for any Rates and Suggestions and hopefully I've come up with a rather solid Team! Also, I absolutely love the Artwork for Guilty Crown ;3

Gai (Tyranitar) (M) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 16 Atk / 192 SDef / 48 Spd
Adamant Nature (+Atk, -SAtk)
- Ste
alth Rock
- Pursuit
- Fire Blast
- Crunch

Ayase (Gliscor) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 40 Def / 216 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake

Tsugumi (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 248 HP / 160 Def / 100 Spe
Bold Nature (+Def, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Fyu-Neru (Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Power Whip
- Leech Seed
- Thunder Wave

Inori (Terrakion) @ Rock Gem
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Substitute
- Swords Dance

Ouma Shu (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Trick

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Threat List


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Breloom:
  • I'm SO happy the Bulk Up version is the most popular. As long as I can get them to Spore something that's not named Latios, I can easily Wall and OHKO with Psyshock. Smart players who run SubSeed or SubPunch are the real thorns in my side as they like to save their Spores for when it matters... so generally I have to double switch with Lati to get past their Spore and then come in again and Wall/OHKO. Foddering Terrakion to a Seed Bomb or Focus Punch while breaking their Sub is also another option to allow Latios to take care of him.

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Reuniclus:

  • Ugh, this guy is a pain thanks to Magic Guard lol. If it's CM, Lati can Trick the Scarf to cripple him. T-Wave is helpful as long as Hax are on my side. T-Tar can reliably 2HKO the CM version as well as do a massive amount to the Trick Room one so that Ferro can come in and finish him off.
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Virizion:

  • After any Opposing T-Tar/Scizor are taken care of, Lati can OHKO with Psyshock. T-Tar can hit pretty hard with Fire Blast on the Switch In. T-Wave would definitely help to get past this guy, but Toxic/Burn also help wear it down quickly.

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Celebi:
  • If it has Recover, I pretty much have to Trick it my Scarf in order to break through her. T-Tar can hit pretty hard with Crunch/Fire Blast on the Switch In. Any Status on the Switch can at least help to break her down and/or force her out. Several times I've also played around her and Toxic Stalled it after Celebi was their Last Poke lol.
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Mienshao:

  • Draco/Psyshock can OHKO if I can get Lati in safely. T-Wave or Burn make him a non-issue.
 
Hi Steel.Storm!

This RMT has really attracitve formating, and this is an exemplary RMT as it is a great team as well! Your team has very few weaknesses, but I'll attempted to improve it in any way possible! First of all, I see a pretty major Venusaur weakness. Venusaur hits all your Pokemon for neutral / Super Effective damage, and Sunny Day Venusaur is becoming much more common. Your only decent check, Latios, is 2HKO'd by Sludge Bomb and it lacks reliable recovery so you'll fall to it very fast. Sunny Day Ninetales is on the same boat, as with HP Ice it hits all your pokemon for Super Effective damage. A simple fix to this is to simply use Recover > Psyshock on Latios. Without Life Orb, Psyshock's usefulness dwindles to basically nothing, because it's mainly for hitting the pink blobs, however with Expert Belt it still won't 2HKO either of them, and having Psyshock is de facto worthless. Recover is a much better option for your team. Next, I see a pretty large weakness to Fighting types, especially those with priority such as Conkeldurr and Lucario. With Ferrothorn you currently have a pretty good mixed wall and a good Lati@s check, so I recommend replacing Tyranitar with Hippowdon. Hippowdon provides your team with a nice check to common fighters such as Lucario and Conkeldurr, and it also gives you a switch-in to troublesome physical attackers that plague you. It also checks SubCM Jirachi and can phaze it, meaning it's a win-win situation! Here's the set:

Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 244 Def / 12 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Roar
- Earthquake
- Slack Off

The EV's allow this bulky Hippo to take 2 Expert Belt'd Hidden Power [Ice]'s from Landorus. Using Hippowdon also makse your team less Dugtrio weak as it can currently trap two of your Pokemon!

Overall, a very nice RMT! Thank you for sharing with us!
 
There's one thing that stands out majorly to me, the ability of a opposing Choice Band Terrakion to come in on Ferrothorn, Rotom-W or Tyranitar and fire off a Close Combat effectively Two hit koing your entire team after Stealth Rocks, meaning you either have to pretty much sacrifice a Pokemon every time he switches in or let him put a huge dent in one of your only 2 pokes that can take a Close combat (not well either). To remedy this I would recommend losing Landorus for his bulkier version Gliscor, Gliscor can easily switch in on any of his attacks only taking a max of 52.82% from a Banded stone edge which is then easily recovered off by poison heal / protect, and with the help of spikes from ferrothorn you will were down his terrakion quite easily. Now if you get rid of Landorus for Gliscor this leaves you without a Scarfer, and you have 3 choices for a replacement, you could make Rotomw scarfed, Terrakion scarfed, or latios scarfed. In my opinion I would make latios scarfed to allow you to take on +1 speed dragons and latios tying with her sister for fastest dragon you will outspeed every other dragon in the game netting a easy 1hko with draco meteor after stealth Rocks. Also if you find Lucario is giving you trouble you can opt to run 216 speed with gliscor allowing him to outspeed adamant lucario and ko with earthquake. As for the moves I would recommend the Sub toxic Gliscor, as this variant easily stalls out conkeldurr and with the right prediction many other pokes as well. If you need anything cleared say so, I'll check your RMT again in a little bit.
 
@Princess Bri:
Thanks for the Rate! I worked quite hard to, if nothing else, make this RMT look great :p

I definitely see what you're saying about Psyshock, but with Rocks and/or Spikes I'm still able to deal with the Pink Blobs with 2HKO's if I remember correctly. I'll for sure give Recover a try though as Venusaur/Ninetales are annoying if they can gain the upper hand and you are for sure right about Psyshock with Expert Belt. Not to mention extra survivability is always welcome.

As much as I dislike the Hippo, I have indeed been swept by an SD Lucario 2 times. I'll be giving him a go.


@SuckaPunch123:
I've noticed the same thing with Opposing Terrakion. Thus far I think the worst I've had to do is Death Fodder a ~90% T-Tar who had already given me Rocks and the opponent had no Weather/Spinner. But regardless, sacing a Poke is not too fun at all.

If anything, I've also thought that replacing Landorus for a Gliscor may be what I'd end up doing lol. Scarf Lati or Terra are both faster and can do the job just as well. plus, as both you and Bri have pointed out, Fighting types (be it Terra, Luke, or Conkeldurr) can give me major trouble.

I'll both Test out Gliscor > Landorus and changing Lati or Terra to a Scarfer. Thanks for the suggestions!
 
Untrue, Hippo cannot handle a banded terrakion as well as you think, fully physically defensive hippo takes 44.52-52.86% meaning if there is stealth rocks setup, and a layer of spikes (which is common on teams with terrakion, yours as a example) will always thko your hippowdon, this is why Gliscor is pretty much needed or else you will end up sacrificing many pokemon to this big threat. But In my opinion, Tyranitar + gliscor will do just fine, Tyranitar gets rid of the lati twins with crunch or pursuit, and gliscor will allow you take on the fighting types that plague Tyranitar like terrakion conkeldurr and lucario. Also the added bonus of Ferrothorn + Sub protect toxic gliscor destroys common volt turn teams.
 
Actually just had that happen to me. Hippo had taken SR damage and a small hit and a Banded Terra was able to 2HKO me :(

Thus far SuckaPunch, the Gliscor you have suggested has been doing well. he's already stalled out a Conkeldurr, Gastrodon, and opposing Rotom-W lol. atm I've got Terra as the Scarfer... he's doing alright, but I shall test out Latios later on tonight.
 
Glad I could help, In my opinion though, Latios will be the better scarfer, because banded terrakion punches holes through many teams. Just like it did to your old one, Id like to say 65% of OU teams are destroyed by Terrakion.
 
I'm also thinking that's the better call too. Even if I can be killed by Scizor that way, I'll have Rotom and Gliscor both to deal with him afterwards. also, with Terra changed to Scarf I lose a solid way to kill Skarmory if they decided that's the best thing to sponge a Close Combat.

Plus, as you said, Banded Terra can just beat face a lot of the time... even against my own team (pre any changes).
 
If you start having a lot of problems with Scizor you can just run HP fire on Rotom W as it outspeeds most scizor, x4 resists Bullet Punch, and allows for a swift ohko with the hpfire. It also allows for a swift ko on Ferrothorn that has fallen under 52% health.
 
Hey Steel.Storm. Your sand team is indeed a very solid one but just as many people pointed out, you got huge issues with Gliscor mainly because opposing Band Terrakion can easily OHKO or 2HKO your pokemon with the correct move. I back up the use of Toxic Stall Gliscor instead of Landorus to remedy this issue and considering you got Spikes + SR to pressure the oponent. Gliscor is perfectly able to outstall a large number of threats like Rotom-W, Conkeldurr, and others easily thanks to his great Speed and superb Defense. The EV spread I am showing you is probably the best you can use while being able to outspeed Adamant Lucario and punish him with Earthquake next turn. This Gliscor takes 50,28% - 59.32% from a banded Stone Edge, which is a 2HKO you can avoid the next turn just by using Protect (Poison Heal restores 12.5%). However if you wish to avoid a close scenario where you really need Gliscor to take attacks, you can always resort back to the standard 184 Def / 72 Speed to take Terrakion´s Stone Edge anytime.
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Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 40 Def / 216 Spd
Impish Nature (+Def, -SAtk)
- Toxic
- Protect
- Substitute
- Earthquake

I believe that you should use Latios as a Choice Scarfer. Latios revenge kills all the Dragons Terrakions can, but with the advantage of being able to Trick its Scarf to cripple a common wall like Blissey or Chansey. I would not worry about Volcarona considering that Terrakion always beats him thanks to the sandstorm boost. You should also know that Latios can outspeed, switch in & revenge kill Cholorphyll Venusaur who is a huge threat for your team.
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Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Trick
- Surf
- Hidden Power [Fire]
- Draco Meteor

However with the addition of Scarf Latios, you need to use a sweeper that can take advantage if he gets pursuited due to the lack of power and Choice Scarf locking him into a disadvantageous move. Sub SD Terrakion is the perfect pokemon to do this job. Not only he can set-up on pokemons locked in Pursuit like Tyranitar or Scizor, once he is under the Substitute he can easily scout its common switch-ins and remove them next turn with his powerful STABs. The beauty of this set relies on the Rock Gem he carries; once he gets a boost, a +2 Rock Gem powered Stone Edge will easily OHKO Gliscor and Slowbro. Terrakion´s best counters gets ravaged by this set and you get a chance to hurt badly its checks like Landorus, Rotom-W and Scizor as they break the Sub.
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Terrakion @ Rock Gem
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Stone Edge
- Close Combat
- Swords Dance
 
funny enough, you've pretty much covered what I was about to post. I just finished PMing SuckaPunch about the EV Spread I should use to give Gliscor that Speed.

And also, throughout Testing this afternoon I've noticed how having both Terra and Lati Choiced kind of hampered my ability to bring constant pressure like Expert Belt Lati was able to give me. I think Rock Gem Terra is a perfect fix for that and is exactly what I had just started looking into. Thanks for the Rate!

I will continue to Test tomorrow and will provide an Update then. But I'll most likely be changing to everything you and SuckaPunch have suggested as the Team is getting much more consistent and can deal with much more now!
 
The Team has been Updated and is much more solid thanks to everyone who has Rated thus far! :3

Anyone else see any room for improvement or notice that I'm severely weak to something?
 
Changed my 2nd post into a Threat List.


It seems Celebi is my biggest problem... as long as she can Recover I can't really break her down so I'm pretty much forced to Trick her the Scarf. hopefully there's a way to fix this?
 
You could try out Signal Beam > Will-O-Wisp on Rotom-W with

EVs: 96 HP / 252 SAtk / 160 Spd. You could also try out an Expert Belt and replace Rest instead for more power and still faking the Choice.
 
Sorry for not getting to this team until now, Steel.Storm, but I'm glad that you have gotten much useful help from others :)

I don't see much opportunities for Celebi to truly cause havoc. I can only see Celebi switching into a Latios locked into Surf or against Ferrothorn. The easiest fix is possibly giving Ferrothorn Thunder Wave. This would allow your Tyranitar to more easily pin down Celebi with Crunch / Pursuit. TWave would make Ferrothorn less of a set-up bait in general.

Your other threats that you've noted are actually handled decently by this team. Your Tyranitar survives a LO Focus Blast from Alakazam, so it can take it out for the team; Sash Zam is weak. Ferrothorn can survive a LO Focus Blast, too, and paralyze / Power Whip Zam. Latios can come on any hit but Shadow Ball and check it with Draco Meteor.

Stallbreaker Mew isn't too bad either. If Mew has Ice Beam, it cannot break Terrakion's Substitute; Mew would be in for a nasty surprise as Terrakion puts up a Sub as Mew tries to burn it, letting Terrakion set up on Mew! If Mew has Psychic or Night Shade, then Gliscor has little to fear. Gliscor should be faster than most stallbreaker variants, so it can Toxic it before Mew can Taunt Gliscor. Gliscor is also fast enough to OHKO Toxicroak with EQ before it can Ice Punch Gliscor.

DD Scrafty is fragile - Scarf Draco Meteor from Latios does 75-88% to the thug mon, so all it takes is some residual damage from hazards or direct hits to pin it down. Latios is still faster than Scrafty at +2, so you don't need to pull him out until Scrafty is sufficiently weakened. Bulk Up Scrafty is more durable, but less threatening. You can simply leech seed it with Ferrothorn and stall it with Gliscor / Terrakion.

One thing you could do is make Rotom-W physically defensive so it can absorb hits from Pokemon like Scrafty better. Give it Leftovers, since residual damage from sand is honestly not worth bluffing a choiced set with Chesto Rest. 248 HP / 160 Def / 100 Spe, Bold Nature is the desired set - enough Speed to outrun Adamant Scizor and standard SubChargeBeam Magnezone, and rest of the EVs dedicated into physical defense. I would give it Pain Split over Rest to keep it healthy.

Good Team, Steel.Storm! Best of success, man.
 
@Princess Bri:
Thanks for the suggestion, I didn't even know Rotom had access to Signal Beam o.O... Problem with that is I kinda rely on Rotom to take a few hits (such as Scizor's Bullet Punch) and Threaten back with a Burn. Resto or Pain Split seem to be the way I need to go rather than an offensive variant.


@Pocket:
Thanks for Rating! Regardless of taking a bit, that just means you can help solve other things (which is exactly what it seems you've done! :D)

As for the Threat List, I must admit I was both bored and really sleepy when writing it lol. However, thanks VERY much for addressing every single poke I've listed. I think my biggest problem is I just never ran into any of them except for Celebi really when Testing. As for Stallbreaker Mew, good to hear! I hadn't run any Damage Calcs involving him so I had no idea that Terra could actually Set Up in his face like that or that Gliscor can Stall him out.

I had completely forgot Ferro can get T-Wave... guess I just like Protect + Leech Seed a bit much XD. With as much as he attracts Opposing Terrakion, Celebi, and other threats, I definitely like that idea.

Now that Gliscor has been added to the Team, I've been thinking that Resto Rotom was losing it's usefulness over all. Bulky Rotom, as you've said, helps to buffer against a few things and doesn't mind the Sandstorm. I'll be giving it a try.
 
Got your request. I've actually had a look over this team over the last couple of days and it seems pretty standard and is solid as a result. I'm not seeing any huge weaknesses to individual Pokemon, but a couple of combinations of threats look like they prove problematic for you.

Firstly, Magnezone is really common at the moment, and your team looks a little weak to Magnezone + Dragon or Drizzle teams with Magezone. Ferrothorn is your best answer to stuff like Dragonite, LO Starmie and SpecsToed but its getting trapped pretty easily by Magnezone and then you have a problem on your hands. The quickest fix would be to throw Bulldoze on over Protect on Ferrothorn, allowing you to beat any non-Hidden Power [Fire] variants undisputedly, and beating all non-Specs Magnezone if you can hit them with Bulldoze on the switch-in. Obviously this isn't a great fix but I think its at least worth a shot over Protect.

Calm Mind Virizion is most definitely the biggest threat to this team, as after a Calm Mind Latios can't revenge-kill it with Draco Meteor. Your only other way of dealing with it is to hope you catch it with Will-O-Wisp on the switch-in to Rotom-W and then somehow wear it down by preventing it from getting Giga Drain recovery, or winning the speed tie with Terrakion but these are both unreliable. Running Psyshock on Latios patches up this weakness but you have to bear in mind that Scarf Latios is pretty much the biggest Pursuit bait in the game, so you need to be really careful playing around combinations of Tyranitar + Virizion or Scizor + Virizon. Psyshock also gives you a more solid way of revenging stuff like Venusaur on Sun teams without resorting to Draco Meteor and giving Volcarona free set-up etc.

In Summary:
Protect -> Bulldoze on Ferrothorn to make you a little less weak to DragMag and just teams with Magnezone in general. Bulldoze generally isn't that good without Rain support to weaken zone's HP Fire but its worth a shot at least.
Surf / HP Fire -> Psyshock to give you a more reliable way of revenge-killing Virizion and Venusaur without being set-up fodder.

This is a solid team otherwise. I don't particularly like using Ferrothorn outside of Rain at all but it seems to work here. Good luck!
 
Thanks for getting back to me so fast PenguinX!

MagDrag isn't too massive of a problem. Whether I predict and go to Terrakion or Ferro does get Trapped, thanks to Terra not being Choice-Locked, if the Nite comes in to take a CC aimed at Zone (Breaking Multiscale) then it's in for a surprise by being OHKO'd by a Stone Edge instead of me being forced to switch out. Additionally, Latios can deal with the pair through Prediction with a well timed HP Fire or Surf (Depending on the Weather) as Zone switches in. If both Terra and Lati happen to be dead already, then I'm not looking so hot no matter what the match up considering they are my driving Offensive force lol. Regardless though, I'll give it a try after T-Wave and see how Bulldoze works for me.

Virizion + T-Tar/Scizor I do see being a big problem. T-Tar/Scizor I can deal with without Lati, however Virizion can come in and get a free Set Up on pretty much the rest of my Team bar Terra. It seems T-Wave > Protect on Ferro would slightly help in this situation (excluding Lum Berry of course) so all the more reason to give it a try as well. The question is though what should I replace for the Psyshock? Off the top of my head it seems like Surf would be the more solid one to keep instead of HP Fire.
 
Hey

Got the request, this is a quite interesting team user Steel.Storm. It seems you're heading in the right direction if you want to set-up for a Swords Dance Terrakion sweep. To be honest Celebi is definitely the biggest threat here. Many well-balanced weather and offensive teams utilize hazard support to make a full use of Celebi's potential which could be nerve wracking to encounter. Its solid typing and perfect coverage essentially defeats five out of your six mons with proper support which is not a good sign. Since your Tyranitar doesn't pack sufficient attack EVs taking Celebi out in one shot looks unrealastic as it will be recovering majority of its HP back from boosted Giga Drain. On the other hand bulky-variants are significantly harder to defeat thanks its solid defenses. Latios tricking it with Choice Scarf is your best option in this case which will make you prone to other late game-sweepers. To overcome these situations I highly encourage you to replace Latios with Choice Scarf Hydreigon. After this new addition, your revenge killer won't be a straight-up pursuit bait. This set functions as an effective revenge killer and also completes the Volt-turn core. Originally, I had a substitute variant in mind which eliminates many top notch threats for Terrakion to be golden but then set-up mons presume to be huge threats. Draco Meteor is its primary stab-move which forcefully puts massive dents to anything that does not resist it and is your potent weapon while revenging dragons. Fire Blast provides excellent coverage and is necessary to put a complete end to steel-type mons. U-turn allows Hydreigon to scout any switch-ins and act accordingly. Focus Blast is chosen for the last slot as it hits defensive behemoths like Tyranitar and Heatran for super-effective damage. Dark Pulse is an other possible option over Focus Blast which severaly punishes psychic and ghost-type mons. Hydreigon was chosen over Latios because it decimates every Celebi set with U-turn and essentially is more bulkier than Latios which makes it an outstanding revenge killer. Other than Celebi, it effortlessly shuts down Toxicroak, Scarfty, Alakazam and Mew with well-timed predictions.

635.png

Hydreigon @ Choice Scarf | Levitate
Timid | 4 HP / 252 SAtk / 252 Spd
~ Draco Meteor
~ Fire Blast
~ U-turn
~ Focus Blast / Dark Pulse
Now you have an incredible fighting-type weakness, especially against Choice Band Terrakion. Stall teams aren't that big of an issue but if they manage to get Toxic Spikes up, Terrakion's effectiveness is lowered dramatically. Hazards only touch three out of your six mons which isn't that big of a deal but if you keep them away it increases your mons survivability and prowess. In my opinion Rotom-w is more than enough against Rain teams as they get demolished by proper Volt-turn strategy. I would greatly suggest replacing Ferrothorn for Physically Defensive Forretress. This set is capable of setting up and spinning away entry hazards against numerous resisted physical moves such as dragon and steel-types. Spikes pairs up extremely well with Tyranitar and increases Terrakion's sweeping capabilities. Volt Switch allows Forretress to escape trappers and gain momentum for the team. Gyro Ball is its only stab-move on this set which hits like a truck after putting 0 Spd EVs. Leftovers is the preferred item over Shed Shell because it increases Forretress's durability for it to spin longer. For some minor changes, you could possibly try Hidden Power Grass on Rotom-W which will destroy Gastrodon and other bulky-water type switch-ins. Overall you have put great amount of effort in this RMT and its brilliant team, Good Luck!

205.png

Forretress @ Leftovers | Sturdy
Relaxed | 252 HP / 176 Def / 80 SDef
~ Spikes
~ Rapid Spin
~ Volt Switch
~ Gyro Ball
 
Thanks for getting back to me :D.

I definitely like the idea of Scarf Hydreigon. As you said, he patches up several weaknesses, doesn't insta-die to Pursuit, and gives me back Volt-Turning (which is the biggest thing I miss from losing Landorus). Apart from being beaten by Scarf Terrakion (course that's what Gliscor is for), I really like this!

Back when creating this Team, there were 3 Poke's I was looking at to take that last Slot: Ferro, Forretress, and Celebi. Celebi pretty much lost out since I needed a Steel Type, but the choice between Ferro and Forretress was very tough. I tried out Ferro and loved it, but never gave Forretress the proper chance after that. Both Volt Switch and Rapid Spin are quite nice and would definitely help out a bit.

HP Grass has never even crossed my mind actually lol. It would definitely help beat Gastro and such that Ferro usually takes care of if he goes out for Forretress.


Over all I definitely like gaining back Volt-Turning, not simply losing my Scarfer to T-Tar/Scizor, and Rapid Spin in always handy (especially in Terra and T-Tar's case). Hopefully it tests well!
 
I promised to give you a rate but I got to get ready for prom, so I will give a longer Rate tomorrow. So here is a rate you have 3 pokemon weak to Rotom-W's Hydro Pump, b/c he can come in and spam Hydro Pump. Terrakion can't threaten him at all, the only pokemon that can try and stop him is Latios, but he will threaten by Hidden Power ICe. So I would recommend a Storm Drain GAstrodon.
 
I'll do some further testing later on today along with providing an Update to the Team and Threat List, but so far here's what's been going on with all the Feedback you guys have given me:

T-Wave > Protect
- This has been working great. Terrakion, Jirachi, Infernape, and other such Threats that effortlessly switch into Ferro aren't too happy to be crippled for the duration of the Game. Not to mention it also helps to partially deal with larger problems (aka Virizion and Celebi).

Pain Split Rotom
- Changing Rotom to a Pain Split variant is also testing wonderfully now that I have Gliscor to block obvious Statuses. Simply not losing HP from Sand has been helping overall longevity, not to mention the added Bulk as well. I still do want to test out a more offensive Pain Split Set (Modest, 112 HP / 252 SpA / 144 Sp for example), but Pocket's Phy. Bulky version has been doing just fine.
Bulldoze > Protect
- Much like T-Wave, this gave me another option when I saw Ferro being Set Up Fodder. However, in most situations I've found myself in, T-Wave was a more optimal choice. The 1 time I did run into a Magnezone (which was on a Rain Team with Nite lol), it was Specs and killed off Ferro in the end anyway. However I did go on to win the Match still.

Scarf Hydreigon
- While I love the idea of Scarf Hydreigon due to the U-Turn, he just doesn't set well with Sandstorm for that same reason. Wearing down my Revenge Killer with my own Weather has lost me a few Games when another 6-24% HP could have saved me. The lower Acc. of Fire Blast and Focus Blast also doesn't impress me all that much. Additionally, by adding to my large Fighting Weakness, he allowed a Wallbreaker Infernape with Mach Punch to pretty much walk all over me x_x.
Psyshock > HP Fire/Surf
- Still not completely set on Psyshock on Lati. While it does straight out deal with Virizion, it's common partners of T-Tar and Scizor don't mind it whatsoever. Of course this could be said about anything Lati carries (apart from HP Fire vs Scizor) and playing smart will offset this problem a bit, but losing out on Dragon+Water+Fire Coverage is not super great either. I'll have to play around with it some more.

Phy. Forretress > Ferro
- I may just not be used to playing him, but so far results have been lack luster. Generally I've used Ferro to completely combat Rain Teams and tank both Phy. and Spec. Hits (such as Rain Boosted Scalds)... Forretress however really only likes to take on Phy. Hits and can't hit back all that hard along with suffering Rotom's problem: being Walled by Gastrodon (who Ferrothorn, on the other hand, deals with). While his Spinning is awesome and helps Terra/T-Tar, he just needs to be played differently than Ferro and I'm not quite sure that's right for this Team. He also still leaves me wide open to Virizion/Celebi while Ferro can at least T-Wave them on the Switch.

HP Grass > WoW
- This goes hand-in-hand with using Forretress. This allows Rotom to overcome a very annoying Counter: Gastrodon. Forretress, unlike Ferro, is also Walled by this guy so it's quite important I gain a new option to fight against him when sporting Forry over Ferro. The problem I have with this is WoW allows me to straight up stop Scizor and T-Tar, among other things, from being huge Threats. Virizion + Scizor/T-Tar is one of the Combos that give me quite a hard time, but if I can manage to Weaken/Cripple/Kill these guys before they can gain the advantage it helps greatly. HP Grass does nothing to help against these guys.


@Sciztar:
Take your time and have fun, no rush :). When looking through Pokes and messing around for fixes I actually looked into Gastro at one point... Now however, all he would do is further my problem with Virizion/Celebi. As far as combating opposing Rotom-W Hydro Pumps goes I've actually got several ways to deal with him:

Latios:
- While you are right about HP Ice, the only Rotom that run it are Scarfed so they'd be forced to switch out as I only take 26-30% from the Hydro switching in. Not only do I outrun Scarf Rotom, but I can Threaten with a Draco (doing 89-105%) before an HP Ice can even touch me. If he does happen to come in after I've Draco'd something then I can still KO if he's low enough, otherwise the HP Ice is rather obvious and I can switch accordingly.

Gliscor:
- This guy handles Non-Scarf Rotom, along with Gastro, like a champ... and lures them TONS. As long as I either Sub or Toxic as they come in (or already have a Sub up), they will suffer a slow and painful death from simple Toxic Stall ;D. Of course I can also come in on a predicted Scarf Volt Switch and force them out if need be.

Ferro:
- unless they are carrying the uncommon HP Fire, I wall him completely. Even with WoW and/or Pain Split on Non-Scarf Rotom, Ferro is packing Power Whip, Leech Seed, and T-Wave that can take care of him or at least aid my Team in doing so.

My own Rotom-W:
- While not the best option, she only takes ~35% and can Threaten back with a Volt Switch/WoW if they are Scarfed. If they aren't Scarfed, that's when we look to Gliscor, Ferro, and Lati (Unless I know for a fact I can live a Volt Switch, in which case I can get some massive Pain Split advantage on whatever may come in).
 
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