I might just be insane... (Brawl Mrcranger vs. Texas Cloverleaf)

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MrL is psychotic

Challenging ranger to a 17 v17 brawl (serious match, no counter hoarding)
MrL can have until whenever he wants, participants get 3 days
asb arena ofc
I concur with Texas
Accepting
I agree, Texas. That man IS Psychotic.

I'll try and not take too long, trust me. Here's the rules:

Items = Training (Good luck deciding who gets what)
Switch=WTF?
1 Substitution (This alone will be hell)
EDIT: No Substitutions (Thanks Texas), but KO Subs are allowed.
No Flavor in your actions/Make a tl;dr section.. Just Bold the names of the mon, and post your moves for that mon. Italicize substitutions DIRECTLY UNDER the mon's actions (IF Multiple mons, put it under each mon)

There, turned a psychotic nightmare to a psychotic....less of a nightmare. PM teams.
Yes, I'm insane. No, I'm not being forced against my will to do this. Yes, this will be finished. Yes, I'm talking to myself.​

To the Left, Texas Cloverleaf with his team:


Garchomp* Sharky, (M)
Nature: Adamant (plus Attack, minus Special Attack)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(Unlocked) (DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102


EC: 9/9
MC: 0
DC: 5/5

Attacks:
Fire Fang
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Dual Chop
Dig
Dragon Rush

Outrage*
Body Slam*
Iron Head*
Thrash
Aqua Tail
Draco Meteor
Earth Power

Hone Claws*
Earthquake*
Stone Edge*
Dragon Claw
Shadow Claw
Protect
Substitute
Crunch
Toxic
Rest
Swords Dance
Stealth Rock
Dragon Tail
Double Team
Poison Jab
Rock Slide
Bulldoze
Giga Impact
Dragon Tail
Swagger
Total Moves: 39

Milotic (Leia) (F)
Bold: (Plus Defense, minus Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
(Unlocked) (DW) Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81

E/C 6/6
MC: 0
DC: 5/5
Moves:
Splash*
Tackle*
Flail
Water Gun
Wrap
Water Sport
Refresh
Twister
Recover
Captivate
Hydro Pump

Hypnosis*
Mirror Coat*
Dragon Pulse*

Toxic*
Ice Beam*
Surf*
Rest
Substitute
Water Pulse
Scald
Protect
Dive
Double Team
Total moves: 24


Charizard, Zoan, Male
Nature: Lonely
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Blaze: Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Unlocked) (DW) Solar Power:
Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Charizard
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100

EC: 9/9
MC: 0
DC: 5/5

Moves:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Leer
Ember
Rage
Smokescreen
Metal Claw
Dragon Rage
Scary Face
Fire Fang
Wing Attack
Slash
Inferno

Dragon Dance
Flare Blitz
Crunch
Belly Drum
Counter
Focus Punch
Dragon Pulse
Blast Burn
Tailwind
Bide
Endure

Flamethrower
Rock Slide
Substitute
Protect
Swords Dance
Hidden Power Grass 7
Fly
Roost
Dig
Total Moves: 38


Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Moves:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Discharge
Slack Off
Hurricane
Tri Attack

Hydro Pump
Signal Beam
Power Gem
Dragon Dance
Heal Bell
Draco Meteor
Magnet Rise

Thunderbolt
Flamethrower
Charge Beam
Dragon Pulse
Protect
Torment
Hidden Power Grass 7
Volt Switch
Substitute
Sunny Day
Surf
Toxic
Ice Beam
Thunder Wave
Roar
Double Team
Total Moves: 40


Metagross, Rocky
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Metagross
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 61 (-)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 4/5

Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face

Zen Headbutt
Iron Defense
Iron Head

Meteor Mash
Bullet Punch
Pursuit
Agility
Earthquake
Stealth Rock
Hone Claws
Ice Punch
Protect
Total Moves: 17


Gengar, Phantom, Male
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Gengar
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 0/0

Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Dark Pulse
Dream Eater

Ice Punch
Disable
Will-o-Wisp
Fire Punch
Thunderpunch
Bide

Thunderbolt
Shadow Ball
Sludge Bomb
Taunt
Torment
Substitute
Total moves: 23


Gastrodon, Squishy
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water / Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

Abilities:
Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
(DW) Sand Force *Unlocked*: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

Gastrodon
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power Grass 7
Rain Dance
Body Slam
Recover
Counter*
Mirror Coat
Yawn
Earth Power
Toxic
Ice Beam
Substitute
Scald
Protect
Double Team
Dig
Stockpile
Dive
Total Moves: 21


Houndoom, Hellhound, Male
Nature: Mild (+1 SpA, -1 Def)
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (Innate) *Locked*: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Houndoom
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Flamethrower
Crunch
Nasty Plot

Counter
Sucker Punch
Magic Coat

Rest
Will-o-wisp
Shadow Ball
Dark Pulse
Sludge Bomb
Taunt
Total moves: 21


Dragonair, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Dragonair
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 6/9
MC: 0
DC: 5/5

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Dragon Rush
Outrage
Aqua Tail
Safeguard

Dragon Dance
Extremespeed
Aqua Jet
Draco Meteor
Bide

Ice Beam
Thunderbolt
Flamethrower
Waterfall
Light Screen
Total Moves: 20


Emboar, HulaCloverPig, Male
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Hidden) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Emboar
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Heat Crash
Assurance
Roar
Head Smash
Flare Blitz
Flamethrower

Superpower
Curse
Yawn
Body Slam
Endeavor
Sleep Talk

Wild Charge
Grass Knot
Flamethrower
Will-o-Wisp
Taunt
Bulldoze
Focus Blast
Scald
Protect
Substitute
Stone Edge
Double Team
Total Moves: 36


Cacturne, Rosey, Female
Nature: Naughty (+1 Atk, -1 SpD)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (Hidden): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cacturne
HP: 100
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Revenge
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand Attack
Pin Missile
Ingrain
Sucker Punch
Spikes
Destiny Bond

Disable
Seed Bomb
Nasty Plot
Magic Coat
Thunderpunch
Teeter Dance
Synthesis
Counter

Swords Dance
Energy Ball
Toxic
Total Moves: 23


Doduo, Pecker, Female
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Flying
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle
(DW) Tangled Feet (Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

Doduo
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 3/5

Peck
Growl
Pursuit
Quick Attack
Rage
Fury Attack
Uproar
Tri Attack
Agility
Endeavour
Drill Peck
Acupressure

Brave Bird
Faint Attack
Flail

Toxic
Substitute
Protect
Double Team
Total Moves: 18


Slowking, Female, Ivory
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator *Unlocked*: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Slowking
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Power Gem
Hidden Power Electric 7
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Psychic
Heal Pulse
Psych Up
Nasty Plot
Trump Card

Sleep Talk
Belly Drum
Zen Headbutt
Endure
Bide
Counter
Magic Coat

Rest
Rain Dance
Toxic
Scald
Zap Cannon
Ice Beam
Flamethrower
Trick Room
Dive
Light Screen
Psyshock
Protect
Dig
Double Team
Reflect
Fissure
Total Moves: 39


Steelix, Cannon, Male
Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
(DW) Sheer Force (Can be Enabled) *Unlocked*: This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Steelix
HP: 100
Atk: Rank 3
Def: Rank 8
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Fire Fang
Ice Fang
Thunder Fang
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Stone Edge
Double-Edge
Crunch
Iron Tail
Curse

Stealth Rock
Explosion
Rock Blast
Block
Endure
Flail
Earth Power
Heavy Slam
Rock Slide
Aqua Tail
Iron Head

Toxic
Dig
Taunt
Earthquake
Roar
Torment
Giga Impact
Double Team
Protect
Gyro Ball
Total Moves: 40


Lapras, Okeanides, Female
Nature: Quiet (+1 SAtk, -1 Sp3, -10% Evasion)
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits
(DW) Hydration (Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Lapras
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 53 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

MC: 1
DC: 1/5

Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Hydro Pump

Curse
Aurora Beam
Dragon Dance

Ice Beam
Thunderbolt
Surf
Total Moves: 18


Syclar, IceBug (M)
Nature: Hasty (+15% Speed, +25% Accuracy, -1 Def)
Height: 1'7"
Weight: 44 lbs / 20 kg
Evolution: Syclar --> Level 40 --> Syclant
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 4/6
MC: 0
DC: 4/5

Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Icicle Crash
Sheer Cold
Bug Buzz
X-Scissor
Avalanche

Tail Glow
Earth Power
Spikes

Double Team
Protect
U-turn
Blizzard
Frost Breath
Total Moves: 22


Ancientflower - Cradily (F)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Type:
Rock:
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups:
(Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 38 (43/1.15 ^)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC:2
DC:4/5

Attacks (14):
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Energy Ball
Gastro Acid

Mirror Coat
Recover
Barrier

Protect
Toxic
Rock Slide
Double Team

And to my right, MrcRanger97 with his team:


Cyclohm (Aires) (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Attacks:

Tackle *
Growl *
Leer *
Dragon Rage *
Charge *
Thundershock *
Rain Dance *
Sonicboom *
Twister *
Spark *
Double Hit
Hurricane
Dragon Pulse
Whirlwind
Bide
Weather Ball
Tri Attack
Discharge
Slack Off

Heal Bell*
Hydro Pump*
Shock Wave*

Thunder*
Protect*
Hyper Beam*
Sunny Day
Fire Blast

Magnet Rise
Draco Meteor



Lucario [Libra] (M)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15=103.5=104)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Extremespeed
Heal Pulse
Aura Sphere
Close Combat

Detect*
Iron Defense*
Sky Uppercut*

Magnet Rise
Helping Hand

Bulk Up*
Brick Break*
Shadow Claw*
Substitute
Rock Slide



Skorupi* [Scorpio] (M)
Nature: Lonely (+1 Atk, -1 Def)
Types: Poison/Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:

Battle Armor: Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Sniper:Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW LOCKED): Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 1
DC: 1/5

Attacks:
Bite*
Poison Sting*
Leer*
Knock Off*
Pin Missile*
Acupressure*
Scary Face*
Thunder Fang
Ice Fang
Fire Fang
Crunch
Poison Fang
Cross Poison

Faint Attack*
Twineedle*
Iron Tail*

Toxic*
Venoshock*
Dig*
Taunt



Kitsunoh (Envy) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks

Scratch
Iron Defense
Tail Whip
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Metal Burst
Copycat
Imprison.
Fake Out
Perish Song
Shadow Claw
Shadowstrike
Iron Head

Yawn
Meteor Mash
Metal Sound

Protect
Dig
Substitute
Earthquake
U-turn
Torment
Rock Slide

Will-o-Wisp
Pain Split



Hitmonlee (Tetalos) (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Limber:
Type: Innate
This Pokemon’s body is well trained and immune to paralysis.

Reckless:
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Unburden (DW):
Type: Innate
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Stats:

HP: 90
Atk: Rank 6 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 4
Spe: 87
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Tackle
Helping Hand
Fake Out
Foresight
Revenge
Double Kick
Meditate
Rolling Kick
Jump Kick
Brick Break
Focus Energy
Feint

Mach Punch
Endure
High Jump Kick

Rock Slide
Double Team
Bulk Up



Pinsir [Bugoff] (Male)
Nature: Careful (+1 special defense, -1 special attack)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Bugoff isn't afraid to go all-out offensive, but is very anti-reckless with his actions. Careful execution of offensive moves makes him an effective battler.

Stats:
Pinsir
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1(-1)
SpD: Rank 4(+1)
Spe: 85

MC: 0
DC: 5/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie(DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Level-Up:
Vicecrip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw

Egg Moves:
Bug Bite
Fient
Faint Attack
Quick Attack
Close Combat

BW TMs:
X-Scissor
Earthquake
Rock Slide
Substitute

Old Gen TMs:
Bide

Total Moves: 18

Revenahnk (Hoenhiem) (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 5/5

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Hammer Arm
Moonlight
Punishment

Destiny Bond
Drain Punch
Counter
Wide Guard

Pain Split

Shadow Ball
Earthquake
Brick Break
Rock Slide
Protect
Taunt



Gengar (Pride) (M)
Nature: Naughty (+1Atk, -1SpD)
Type: Poison/Ghost
Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate.

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 3

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Dark Pulse
Shadow Punch
Nightmare
Dream Eater

Will-o-Wisp
Fire Punch
Thunder Punch

Endure

Toxic
Venoshock
Psychic
Taunt
Torment




Togepi (Winry) (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck (DC LOCKED):
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

Togepi
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow

Extrasensory
Future Sight
Substitute

Light Screen
Protect
Safe Guard



Happiny (Belle) (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Natural Cure:
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Friend Guard (DW LOCKED):
Type: Innate
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:

HP: 110
Atk: Rank 0 (-)
Def: Rank 2(+)
SpA: Rank 1
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 11

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Pound
Charm
Copycat
Refresh
Sweet Kiss

Metronome
Counter
Gravity

Substitute
Work Up
Flamethrower



Munchlax (Uncle Alan) (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Pick Up:
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (DW LOCKED):
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (4.347826087 rounded down) (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks

Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Curse
Zen Headbutt

Earthquake
Work Up
Brick Break



Aron (M)
Nature: Brave
+1 Atk, -15% Speed, -10% Evasion

Type: Steel / Rock
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW LOCKED): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 (60 kg)
Base Rank Total: 15

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Dragon Rush
Head Smash
Endeavor

Rock Slide
Substitute
Double Team

Magnet Rise



Tauros (Roa) (M)
Rash (+1 SpA, -1 SpD)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Intimidate: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate)

Anger Point: Innate
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Sheer Force: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 1/5

Attacks:

Tackle
Stomp
Tail Whip
Leer
Rage
Horn Attack
Scary Face
Swagger
Pursuit
Rest
Payback

(Tutor)
Endure
Iron Head
Endeavor

(TM/HM)
Earthquake
Flamethrower
Protect
Frustration



Porygon (Gamma) (-)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Trace: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )

Download: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Analytic (DW): Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 35 (34.78260869565217391304347826087 Rounded)-
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 3/9
MC: 0
DC: 5/5

Attacks:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Lock On
Tri Attack
Zap Cannon

Tutor:
Pain Split
Endure
Icy Wind

TM:
Thunderbolt
Shadow Ball
Psyshock



Prinplup (Nereus) (M)
Nature: Serious (No Stat Change)
Type: Water
Water: Water STAB; can breathe and have excellent mobility underwater, are less capable on land unless they are entirely amphibious

Abilities

Torrent:Innate
When this pokemon's HP is below 33%, the Base Attack Power of any water attack is increased by two.

Defiant (DW LOCKED): innate
The pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's attack or ability, its Attack is increased by two. Attack Boosts gained this way are not subject to deterioration at the end of a round.

Stats

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 5/9
MC: 4
DC: 3/5

Attacks (14)
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Tackle
Metal Claw


Hydro Pump
Supersonic
Aqua Ring

Dig
Rain Dance
Protect



Nidoran F (Precious) (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Poison Point:
Type: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Growl
Scratch
Tail Whip
Tackle
Scratch
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand

Endure
Counter
Disable

Toxic
Venoshock
Poison Jab



Nincada (Alphonse) (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Ground/Bug
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:

Compoundeyes:
Type: Innate
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Run Away (DW LOCKED):
Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 2

Attacks:

Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe
Dig
Mud-Slap

Endure
Final Gambit
Night Slash
Bug Bite

Protect
X-Scissor
Swagger

Here's the order for this match:

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Team Texas Cloverleaf:

: 110 HP / 100 Ene / 102 Spe / N/a
: 100 HP / 100 Ene / 81 Spe / N/a
: 100 HP / 100 Ene / 100 Spe / N/a
: 110 HP / 100 Ene / 80 Spe / N/a
: 100 HP / 100 Ene / 61 Spe / N/a
: 90 HP / 100 Ene / 127 Spe / N/a
: 110 HP / 100 Ene / 33 Spe / N/a
: 100 HP / 100 Ene / 95 Spe / N/a
: 100 HP / 100 Ene / 60 Spe / N/a
: 110 HP / 100 Ene / 56 Spe / N/a
: 100 HP / 100 Ene / 55 Spe / N/a
: 90 HP / 100 Ene / 75 Spe / N/a
: 100 HP / 100 Ene / 26 Spe / N/a
: 100 HP / 100 Ene / 26 Spe / N/a
: 120 HP / 100 Ene / 53 Spe / N/a
: 90 HP / 100 Ene / 105 Spe / N/a
: 100 HP / 100 Ene / 38 Spe / N/a


Team MrcRanger97:

: 110 HP / 100 Ene / 80 Spe / N/a
: 100 HP / 100 Ene / 104 Spe / N/a
: 100 HP / 100 Ene / 95 Spe / N/a
: 100 HP / 100 Ene / 110 Spe / N/a
: 90 HP / 100 Ene / 87 Spe / N/a
: 100 HP / 100 Ene / 85 Spe / N/a
: 100 HP / 100 Ene / 65 Spe / N/a
: 90 HP / 100 Ene / 110 Spe / N/a
: 90 HP / 100 Ene / 20 Spe / N/a
: 110 HP / 100 Ene / 30 Spe / N/a
: 120 HP / 100 Ene / 4 Spe / N/a
: 90 HP / 100 Ene / 26 Spe / N/a
: 100 HP / 100 Ene / 110 Spe / N/a
: 100 HP / 100 Ene / 35 Spe / N/a
: 100 HP / 100 Ene / 50 Spe / N/a
: 90 HP / 100 Ene / 41 Spe / N/a
: 90 HP / 100 Ene / 40 Spe / N/a



Helping Hand (NodoranF -> Munchlax)
Nidoran is helping Munchlax commit mass murder ; -26.5 energy

Fake Out (Hitmonlee -> CyclohmT)
RNG to crit: 1939 (No)
Damage: 4+8.5-6=6.5 Damage ; -4 energy

Wide Guard (Revenankh -> MrcRanger's Team)
Thank heavens! ; -7 energy

Shadow Ball (GengarT -> Revenankh)
RNG to crit: 3559 (No)
RNG to lower Sp.D: 674 (Yes)
Damage: (8+3+7.5-4.5)*1.5=21 Damage ; Revenankh's Sp.D was lowered! ; -5 energy

Thunderpunch (GengarR -> Lapras)
RNG to crit: 6368 (No)
RNG to paralyze: 7412 (No)
Damage: (8+6-4.5)*1.5=14.25 Damage ; -6 energy

Magnet Rise (Lucario)
I've risen from the ground! ; -6 energy

Flare Blitz (Charizard -> Kitsunoh)
RNG to crit: 5219 (No)
RNG to burn: 3539 (No)
Damage: (14+3+6-4.5)*1.5-1.75=26 Damage ; -8.67HP (Charizard) ; -8 energy

RNG for Speed Tie [<5000 Houndoom/>5001 Drapion]: 8066 (Drapion)

Ice Fang (Drapion -> Itself)
RNG to hit: 3561 (No)
RNG to flinch: Irr (No)
RNG to freeze: 5502 (No)
Damage: 7+6-4.5=8.5 Damage ; -5 energy

Flamethrower (Houndoom -> Lucario)
RNG to crit: 8495 (No)
RNG to burn: 8932 (No)
Damage: (10+3+7.5-3)*1.5=26.25 Damage ; -6 energy

Dragon Pulse (Milotic -> CyclohmR)
RNG to crit: 6388 (No)
Damage: (9+6-4.5)*1.5=15.75 Damage ; -7 energy

Flinch (CyclohmT)
Yeah, not even gonna bother with flavor

Magnet Rise (CyclohmR)
I'm becoming a cloud ; -5 energy

Zen Headbutt (Metagross -> Revenankh)
RNG to hit: 6553 (Yes)
RNG to crit: 190 (Yes)
RNG to flinch: Irr (No)
Damage: (8+3+8.5-4.5)*1.5-1.75=20.75 Damage ; -5 energy

Light Screen (Dragonair -> Garchomp/Cyclohm/Charizard)
Dragonair's Teammates are surrounded by Light Screen ; -8 energy

Flare Blitz (Emboar -> Pinsir)
RNG to crit: 6827 (No)
RNG to burn: 2807 (No)
Damage: (15+3+8.5-6)*1.5-1.75=29 Damage ; -10.25HP (Emboar) ; -8.5 energy

Energy Ball (Cacturne -> Prinplup)
RNG to crit: 8214 (No)
RNG to lower Sp.D: 4091 (No)
Damage: (8+3+6-4.5)*1.5=18.75 Damage ; -5 energy

Ice Beam (Lapras -> Tauros)
RNG to crit: 3726 (No)
RNG to freeze: 6535 (No)
Damage: 10+3+6-3=16 Damage ; -6 energy

Rain Dance (Prinplup)
IT'S RAINING MEN! (And water) ; -9 energy

X-Scissor (Nincada -> Slowking)
RNG to crit: 4897 (No)
Damage: (8+3+4.5-6)*1.5=14.25 Damage ; -5 energy

Lock-On (Porygon -> Lapras)
I've got you in my sights ; -5 energy

Earth Power (Gastrodon -> CyclohmR)
RNG to crit: 5640 (No)
RNG to lower Sp.D: 1040 (No)
Damage: (9+3-3+6-4.5)*1.5=15.75 Damage ; -6 energy

Gravity (Happiny)
HOLY SHIT THE WORLD'S ENDING! ; -10 energy

Psychic (Slowking -> Revenankh)
RNG to crit: 579 (Yes)
RNG to lower Sp.D: 935 (Yes)
Damage: (9+3+3+6-4.5)*1.5+1.75=26.5 Damage ; -5.5 energy

Dig (Steelix)
Steelix dug its way underground ; -9 energy

Magnet Rise (Aron)
Can't....break....Gravity!

Extrasensory (Togepi -> GengarT)
RNG to crit: 9912 (No)
RNG to flinch: Irr (No)
Damage: (8+3-4.5)*1.5=9.75 Damage ; -6 energy

Mega Earthquake (Kitsunoh -> Gengar/Syclar/Garchomp/Charizard/Houndoom/Milotic/CyclohmT/Doduo/Metagross/Dragonair/Emboar/Cacturne/Lapras/Cradily/Gastrodon/Slowking/Steelix)
RNG to crit: 3471/1171/6979/7340/9646/431/2393/1816/8677/6762/3867/8183/337/4817/2799/1738/1300 (No/No/No/No/No/Yes/No/No/No/No/No/No/Yes/No/No/No/No)
Damage:
GengarT: ((22.5*.75)+7.5-1.5)*1.5=34.3125 Damage
Syclar: ((22.5*.75)+7.5-1.5)*.67=15.32625 Damage
Garchomp: (22.5*.75)+7.5-4.5=19.875 Damage
Charizard: ((22.5*.75)+7.5-3)*1.5=32.0625 Damage
Houndoom: ((22.5*.75)+7.5-1.5)*1.5=34.4125 Damage
Milotic: (22.5*.75)+3+7.5-6=21.375 Damage
CyclohmT: ((22.5*.75)+7.5-6)*1.5=27.5625 Damage
Doduo: (22.5*.75)+7.5-3=21.375 Damage
Metagross: ((22.5*.75)+7.5-7.5)*1.5=25.3125 Damage
Dragonair: (22.5*.75)+7.5-4.5=19.875 Damage
Emboar: ((22.5*.75)+7.5-4.5)*1.5=29.8125 Damage
Cacturne: ((22.5*.75)+7.5-3)*.67=14.32125 Damage
Lapras: (22.5*.75)+3+7.5-4.5=22.875 Damage
Cradily: (22.5*.75)+7.5-6=18.375 Damage
Gastrodon: (22.5*.75)+7.5-4.5=19.875 Damage
Slowking: (22.5*.75)+7.5-6=18.375 Damage
Steelix: (((22.5*.75)*2)+7.5-10.5)*1.5=44.625 Damage ; -31.5 energy

Mega Earthquake (Tauros -> Gengar/Syclar/Garchomp/Charizard/Houndoom/Milotic/CyclohmT/Doduo/Metagross/Dragonair/Emboar/Cacturne/Lapras/Cradily/Gastrodon/Slowking/Steelix)
RNG to crit: 1388/462/931/9897/5247/4610/8593/9992/5732/7427/10/2106/4441/8438/8837/7074/468 (No/Yes/No/No/No/No/No/No/No/No/Yes/No/No/No/No/No/Yes)
Damage:
GengarT: ((22.5*.75)+6-1.5)*1.5=32.0625 Damage
Syclar: ((22.5*.75)+3+6-1.5)*.67=16.33125 Damage
Garchomp: (22.5*.75)+6-4.5=18.375 Damage
Charizard: ((22.5*.75)+6-3)*1.5=29.8125 Damage
Houndoom: ((22.5*.75)+6-1.5)*1.5=32.0625 Damage
Milotic: (22.5*.75)+6-6=16.875 Damage
CyclohmT: ((22.5*.75)+6-6)*1.5=25.3125 Damage
Doduo: (22.5*.75)+6-3=19.875 Damage
Metagross: ((22.5*.75)+6-7.5)*1.5=23.0625 Damage
Dragonair: (22.5*.75)+6-4.5=18.375 Damage
Emboar: ((22.5*.75)+3+6-4.5)*1.5=32.0625 Damage
Cacturne: ((22.5*.75)+6-3)*.67=13.31625 Damage
Lapras: (22.5*.75)+6-4.5=18.375 Damage
Cradily: (22.5*.75)+6-6=16.875 Damage
Gastrodon: (22.5*.75)+6-4.5=18.375 Damage
Slowking: (22.5*.75)+6-6=16.875 Damage
Steelix: (((22.5*.75)*2)+3+6-10.5-1)*1.5=46.875 Damage ; -31.5 energy

Sheer Wipeout (Syclar -> Gengar/Drapion/Revenankh)
Wide Guard Blocked the move! ; -38 energy

Derprage (Garchomp -> Random)
Derprage targetted Togepi!
RNG to crit: 1726 (No)
Damage: 27+3+8.5-6=32.5 Damage ; -34 energy

Mega Earthquake (Pinsir -> Gengar/Syclar/Garchomp/Charizard/Houndoom/Milotic/CyclohmT/Doduo/Metagross/Dragonair/Emboar/Cacturne/Lapras/Cradily/Gastrodon/Slowking/Steelix)
RNG to crit: 539/9503/9924/4915/6842/303/2726/6994/5800/2834/9671/1644/7254/4155/1933/5895/7545 (Yes/No/No/No/No/Yes/No/No/No/No/No/No/No/No/No/No/No)
Damage:
GengarT: ((22.5*.75)+3+7.5-1.5)*1.5=38.8125 Damage
Syclar: ((22.5*.75)+7.5-1.5)*.67=15.32625 Damage
Garchomp: (22.5*.75)+7.5-4.5=19.875 Damage
Charizard: ((22.5*.75)+7.5-3)*1.5=32.0625 Damage
Houndoom: ((22.5*.75)+7.5-1.5)*1.5=34.4125 Damage
Milotic: (22.5*.75)+7.5-6=18.375 Damage
CyclohmT: ((22.5*.75)+7.5-6)*1.5=27.5625 Damage
Doduo: (22.5*.75)+7.5-3=21.375 Damage
Metagross: ((22.5*.75)+7.5-7.5)*1.5=25.3125 Damage
Dragonair: (22.5*.75)+7.5-4.5=19.875 Damage
Emboar: ((22.5*.75)+7.5-4.5)*1.5=29.8125 Damage
Cacturne: ((22.5*.75)+7.5-3)*.67=14.32125 Damage
Lapras: (22.5*.75)+7.5-4.5=19.875 Damage
Cradily: (22.5*.75)+7.5-6=18.375 Damage
Gastrodon: (22.5*.75)+7.5-4.5=19.875 Damage
Slowking: (22.5*.75)+7.5-6=18.375 Damage
Steelix: (((22.5*.75)*2)+7.5-10.5)*1.5=44.625 Damage ; -31.5 energy

Charizard/Gengar/Houndoom/Steelix all fainted! Pinsir's Attack drastically increased (+4)

Stone Slider (Cradily -> Pinsir/Gengar/Munchlax)
Revenankh's Wide Guard Blocked the attack ; -27 energy

One Helluva-Brave Burd (Doduo -> Hitmonlee)
RNG to crit: 5803 (No)
Damage: (29.25+3+6-1.5)*1.5=55.125 Damage ; -18.375HP (Doduo) ; -33.25 energy

Mega Earthquake (Munchlax -> Syclar/Garchomp/Milotic/CyclohmT/Doduo/Metagross/Dragonair/Emboar/Cacturne/Lapras/Cradily/Gastrodon/Slowking)
RNG to crit: 5822/2356/6971/5171/7926/2937/2102/7908/8715/2675/2587/1214/1692 (No/No/No/No/No/No/No/No/No/No/No/No/No)
Damage:
Syclar: (((22.5*.75)*2)+6-1.5)*.67=25.6275 Damage
Garchomp: ((22.5*.75)*2)+6-4.5=35.25 Damage
Milotic: ((22.5*.75)*2)+6-6=33.75 Damage
CyclohmT: (((22.5*.75)+6-6)*1.5=50.625 Damage
Doduo: (22.5*.75)*2)+6-3=36.75 Damage
Metagross: (((22.5*.75)*2)+6-7.5)*1.5=48.375 Damage
Dragonair: ((22.5*.75)*2)+6-4.5=35.25 Damage
Emboar: (((22.5*.75)*2)+6-4.5)*1.5=52.875 Damage
Cacturne: (((22.5*.75)*2)+6-3)*.67=24.6225 Damage
Lapras: ((22.5*.75)*2)+6-4.5=35.25 Damage
Cradily: ((22.5*.75)*2)+6-6=33.75 Damage
Gastrodon: (22.5*.75)+6-4.5=35.25 Damage
Slowking: (22.5*.75)+6-6=33.75 Damage ; -31.5 energy

Slowking/Doduo/Metagross/Emboar/CyclohmT all fell to Munchlax's might!


Helping Hand (NidoranF -> Porygon)
Nidoran's a happy helper ; -20 energy

Cooldown (Kitsunoh)
Kitsunoh's resting up from pwning

Thunderpunch (Gengar -> Lapras)
RNG to crit: 9919 (No)
RNG to paralyze: 5480 (No)
Damage: (8+6-4.5)*1.5=14.25 Damage ; -10 energy

Lapras was KO'd

Cooldown (Tauros)
Tauros also needs a rest from asskicking

Cooldown (Syclar)
Why'd I fail =(

Rock Slide (Lucario -> Syclar)
RNG to crit: 2403 (No)
RNG to flinch: Irr (No)
Damage: (8+6-1.5)*2.25=28.125 Damage ; -6 energy

Syclar was KO'd

Cooldown (Garchomp)
Must...Rest...

Ice Fang (Drapion -> Itself)
RNG to crit: 21 (Yes)
RNG to freeze: 6832 (No)
RNG to flinch: Irr (No)
Damage: 7+5+6-4.5=13.5 Damage ; -9 energy

Rock Slide (Hitmonlee)
Everyone you hoped to hit...IS DEAD! ; -6 energy

Cooldown (Pinsir)
Resting up from kickass

Scald (Milotic -> Aron)
RNG to crit: 9747 (No)
RNG to burn: 9781 (No)
Damage: (8+3+3+6-3)*1.5=25.5 Damage ; -5 energy

Discharge (Cyclohm ->

Kitsunoh/Gengar/Tauros/Lucario/Drapion/Hitmonlee/Pinsir/M

ilotic/Revenankh/Dragonair/Cacturne/Prinplup/NidoranF/Cra

dily/Porygon/Happiny/Aron/Togepi/Munchlax)
RNG to crit:

5227/9227/5160/4594/7686/7280/2955/3922/3293/7910/2178/97

54/9747/1925/1156/6555/9181/3316/5178

(No/No/No/No/No/No/No/No/No/No/No/No/No/No/No/No/No/No/No

)
RNG to paralyze:

1201/1910/426/751/7813/261/7955/2667/7286/2811/6329/7352/

3819/1326/9527/321/6865/6286/6782

(Yes/Yes/Yes/Yes/No/Yes/No/Yes/No/Yes/No/No/No/Yes/No/Yes

/No/No/No)
Damage:
Kitsunoh: (8*.75)+3+7.5-4.5=12 Damage ; Paralyzed (20%)
Gengar: (8*.75)+3+7.5-3=13.5 Damage ; Paralyzed (20%)
Tauros: (8*.75)+3+7.5-3=13.5 Damage ; Paralyzed (20%)
Lucario: (8*.75)+3+7.5-3=13.5 Damage ; Paralyzed (20%)
Drapion: (8*.75)+3+7.5-4.5=12 Damage
Hitmonlee: (8*.75)+3+7.5-6=10.5 Damage ; Immune (Limber)
Pinsir: (8*.75)+3+7.5-6=10.5 Damage
Milotic: ((8*.75)+3+7.5-6)*1.5=15.75 Damage ; Paralyzed

(20%)
Revenankh: (8*.75)+3+7.5-4.5=12 Damage
Dragonair: ((8*.75)+3+7.5-3)*.67=9.045 Damage ; Paralyzed

(20%)
Cacturne: ((8*.75)+3+7.5-1.5)*.67=10.05 Damage
Prinplup: ((8*.75)+3+7.5-4.5)*1.5=18 Damage
NidoranF: (8*.75)+3+7.5-3=13.5 Damage
Cradily: ((8*.75)+3+7.5-7.5)*.67=6 Damage ; Paralyzed

(20%)
Porygon: (8*.75)+3+7.5-4.5=12 Damage
Happiny: (8*.75)+3+7.5-4.5=12 Damage ; Paralyzed (20%)
Aron: (8*.75)+3+7.5-3=13.5 Damage
Togepi: (8*.75)+3+7.5-4.5=12 Damage
Munchlax: (8*.75)+3+7.5-4.5=12 Damage ; -5 energy

Dragonair was KO'd

Rock Slide (Revenankh -> Nothing)
Targets are Dead, just saying ; -6 energy

Seed Bomb (Cacturne -> Prinplup)
RNG to crit: 4307 (No)
Damage: (8+3+7.5-4.5)*1.5=21 Damage ; -5 energy

Aqua Ring (Prinplup)
I'm surrounded by water! ; -8 energy

X-Scissor (Nincada -> Nothing)
He's dead, Charlie! ; -9 energy

Cooldown (Cradily)
Eff it, I'm a plant

Zap Cannon (Porygon -> Nothing)
All that preperation for nothing ; -9 energy

Earth Power (Gastrodon -> Drapion)
RNG to crit: 309 (Yes)
RNG to lower Sp.D: 2489 (No)
Damage: (9+3+3+6-4.5)*1.5=24.75 Damage ; -10 energy

Substitute 15 (Happiny)
RNG for paralysis: 8492 (No)
Happiny put up a Substitute (15) ; -11 energy

Rock Slide (Aron -> Nothing)
Aron attacking nothing as well! ; -5 energy

Extrasensory (Togepi -> Nothing)
We're attacking dead bodies, oh the humanity! ; -10

energy

Cooldown (Munchlax)
Ahh, I'm a boss...



Team Texas Cloverleaf:

: 17 HP / 66 Ene / 102 Spe / Light Screen (4A)
: 12 HP / 88 Ene / 81 Spe / Paralyzed (15%)
: KO'd
: KO'd
: KO'd
: KO'd
: 17 HP / 84 Ene / 33 Spe / N/a
: KO'd
: KO'd
: KO'd
: 23 HP / 90 Ene / 55 Spe / N/a
: KO'd
: KO'd
: KO'd
: KO'd
: KO'd
: 7 HP / 73 Ene / 38 Spe / Paralyzed (15%)


Team MrcRanger97:

: 78 HP / 86 Ene / 80 Spe / N/a
: 60 HP / 100 Ene / 104 Spe / Paralyzed (15%)
: 41 HP / 86 Ene / 95 Spe / N/a
: 62 HP / 68 Ene / 110 Spe / N/a
: 79 HP / 90 Ene / 87 Spe / N/a
: 60 HP / 68 Ene / 85 Spe / N/a
: 20 HP / 87 Ene / 65 Spe / N/a
: 76 HP / 84 Ene / 110 Spe / Paralyzed (15%)
: 45 HP / 84 Ene / 20 Spe / N/a
: 83 HP / 79 Ene / 30 Spe / Paralyzed (15%) / Substitute (15)
: 108 HP / 68 Ene / 4 Spe / N/a
: 51 HP / 95 Ene / 26 Spe / N/a
: 70 HP / 68 Ene / 110 Spe / Paralyzed (15%)
: 88 HP / 86 Ene / 35 Spe / N/a
: 42 HP / 83 Ene / 50 Spe / N/a
: 76 HP / 53 Ene / 41 Spe / N/a
: 90 HP / 86 Ene / 40 Spe / N/a
 
Team Texas Cloverleaf:

: 17 HP / 66 Ene / 102 Spe / Light Screen (4A)
: 12 HP / 88 Ene / 81 Spe / Paralyzed (15%)
: KO'd
: KO'd
: KO'd
: KO'd
: 17 HP / 84 Ene / 33 Spe / N/a
: KO'd
: KO'd
: KO'd
: 23 HP / 90 Ene / 55 Spe / N/a
: KO'd
: KO'd
: KO'd
: KO'd
: KO'd
: 7 HP / 73 Ene / 38 Spe / Paralyzed (15%)


Team MrcRanger97:

: 78 HP / 86 Ene / 80 Spe / N/a
: 60 HP / 100 Ene / 104 Spe / N/a
: 41 HP / 86 Ene / 95 Spe / N/a
: 62 HP / 68 Ene / 110 Spe / N/a
: 79 HP / 90 Ene / 87 Spe / N/a
: 60 HP / 68 Ene / 85 Spe / N/a
: 20 HP / 87 Ene / 65 Spe / N/a
: 76 HP / 84 Ene / 110 Spe / N/a
: 45 HP / 84 Ene / 20 Spe / N/a
: 83 HP / 79 Ene / 30 Spe / Paralyzed (15%) / Substitute (15)
: 108 HP / 68 Ene / 4 Spe / N/a
: 51 HP / 95 Ene / 26 Spe / N/a
: 70 HP / 68 Ene / 110 Spe / N/a
: 88 HP / 86 Ene / 35 Spe / N/a
: 42 HP / 83 Ene / 50 Spe / N/a
: 76 HP / 53 Ene / 41 Spe / N/a
: 90 HP / 86 Ene / 40 Spe / N/a


Follow Me (Togepi)
Togepi's the center of attention ; -8 energy

Wide Guard (Revenankh)
Revenankh is guarding his team ; -7 energy

Meteor Mash (Kitsunoh -> Cradily)
RNG to hit: 8334 (Yes)
RNG to crit: 2793 (No)
RNG to raise Atk: 2229 (No)
Damage: (10+3+7.5-6)*1.5=21.75 Damage ; -6 energy

Cradily Fainted!

Psychic (Gengar -> Gastrodon)
RNG to crit: 6327 (No)
RNG to lower Sp.D: 2897 (No)
Damage: 9+7.5-4.5=12 Damage ; -6.5 energy

Iron Head (Tauros -> Nothing)
Yeah...-6 energy

Close Combat (Lucario -> Cacturne)
RNG to crit: 3521 (No)
Damage: (12+3+6-3)*1.5=27 Damage ; -7 energy

Cacturne fainted!

Outrage (Garchomp)
RNG chose Revenankh (But Togepi trolled)
RNG to crit: 7004 (No)
Damage: 12+3+8.5-4.5=19 Damage ; -7 energy

Ice Fang (Drapion -> Garchomp)
RNG to crit: 8599 (No)
RNG to Flinch: Irr (No)
RNG to freeze: 3080 (No)
Damage: (7+6-4.5)*2.25=19.125 Damage ; -13 energy

Garchomp Fainted!

Brick Break (Hitmonlee -> Nothing)
He's dead, charlie! ; -5 energy

X-Scissor (Pinsir -> Milotic)
RNG to crit: 9640 (No)
Damage: 8+3+7.5-6+7=19.5 Damage ; -5 energy

Milotic Fainted! Pinsir's Attack increased!

Dragon Pulse (CyclohmR -> Garchomp)
He's dead too ; -6 energy

Water Sport (Prinplup)
I'm a fountain! ; -4 energy

Poison Jab (NidoranF -> Nothing)
He's already dead, doofus ; -5 energy

Final Gambit (Nincada -> Gastrodon)
Sacrificed himself to do...7 Damage...

Gastrodon Fainted!


Team Texas Cloverleaf:

: KO'd
: KO'd
: KO'd
: KO'd
: KO'd
: KO'd
: KO'd
: KO'd
: KO'd
: KO'd
: KO'd
: KO'd
: KO'd
: KO'd
: KO'd
: KO'd
: KO'd


Team MrcRanger97:

: 78 HP / 86 Ene / 74 Spe / N/a
: 60 HP / 93 Ene / 104 Spe / N/a
: 41 HP / 73 Ene / 95 Spe / N/a
: 62 HP / 62 Ene / 110 Spe / N/a
: 79 HP / 85 Ene / 87 Spe / N/a
: 60 HP / 63 Ene / 85 Spe / N/a
: 20 HP / 80 Ene / 65 Spe / N/a
: 76 HP / 77 Ene / 110 Spe / N/a
: 26 HP / 76 Ene / 20 Spe / N/a
: 83 HP / 79 Ene / 30 Spe / Paralyzed (15%) / Substitute (15)
: 108 HP / 68 Ene / 4 Spe / N/a
: 51 HP / 95 Ene / 26 Spe / N/a
: 70 HP / 63 Ene / 110 Spe / N/a
: 88 HP / 86 Ene / 35 Spe / N/a
: 42 HP / 79 Ene / 50 Spe / N/a
: 76 HP / 48 Ene / 41 Spe / N/a
: KO'd


Texas Cloverleaf: 4CC
Garchomp: 3MC
Milotic: 3MC
Charizard: 3MC
Cyclohm: 3MC
Metagross: 2MC/1DC
Gengar: 3MC
Gastrodon: 3MC
Houndoom: 3MC
Dragonair: 1EC/2MC
Emboar: 3MC
Cacturne: 3MC
Doduo: 1EC/1MC/1DC
Slowking: 3MC
Steelix: 3MC
Lapras: 2MC/1DC
Syclar: 1EC/3MC/1DC
Cradily: 2MC/1DC

MrcRanger97: 4CC
Cyclohm: 3MC/1KOC
Lucario: 3MC/2KOC
Drapion: 2MC/1DC/1KOC
Kitsunoh: 3MC/1KOC
Hitmonlee: 3MC
Pinsir: 3MC/5KOC
Revenankh: 3MC
Gengar: 3MC/1KOC
Togepi: 1EC/2MC/1DC
Happiny: 1EC/2MC/1DC
Munchlax: 1EC/2MC/1DC/5KOC
Aron: 1EC/2MC/1DC
Tauros: 2MC/1DC
Porygon: 1EC/2MC
Prinplup: 1EC/2MC/1DC
NidoranF: 1EC/2MC/1DC
Nincada: 1EC/2MC/1DC/1KOC

Mr.L: 36UC


Thanks for reading this hell-of-a-match!
 
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