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Join Date: Jan 2009
Posts: 1,260
In your Dreams...Laughing...
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Quote:
Quote:
Yes, I'm insane. No, I'm not being forced against my will to do this. Yes, this will be finished. Yes, I'm talking to myself. To the Left, Texas Cloverleaf with his team:
Garchomp
![]() Garchomp* Sharky, (M) Nature: Adamant (plus Attack, minus Special Attack) Type: Dragon/Ground Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Sand Veil: Type: Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (Unlocked) (DW) Rough Skin: Type: Innate When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Stats: HP: 110 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 102 EC: 9/9 MC: 0 DC: 5/5 Attacks: Fire Fang Tackle* Sand Attack* Dragon Rage* Sandstorm* Take Down* Sand Tomb* Slash* Dual Chop Dig Dragon Rush Outrage* Body Slam* Iron Head* Thrash Aqua Tail Draco Meteor Earth Power Hone Claws* Earthquake* Stone Edge* Dragon Claw Shadow Claw Protect Substitute Crunch Toxic Rest Swords Dance Stealth Rock Dragon Tail Double Team Poison Jab Rock Slide Bulldoze Giga Impact Dragon Tail Swagger Total Moves: 39
Milotic
![]() Milotic (Leia) (F) Bold: (Plus Defense, minus Attack) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Marvel Scale: Type: Innate This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). (Unlocked) (DW) Cute Charm: Type: Innate This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 4 SpD: Rank 5 Spe: 81 E/C 6/6 MC: 0 DC: 5/5 Moves: Splash* Tackle* Flail Water Gun Wrap Water Sport Refresh Twister Recover Captivate Hydro Pump Hypnosis* Mirror Coat* Dragon Pulse* Toxic* Ice Beam* Surf* Rest Substitute Water Pulse Scald Protect Dive Double Team Total moves: 24
Charizard
![]() Charizard, Zoan, Male Nature: Lonely Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Blaze: Type: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) (Unlocked) (DW) Solar Power: Type: Innate When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Charizard HP: 100 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 100 EC: 9/9 MC: 0 DC: 5/5 Moves: Heat Wave Dragon Claw Shadow Claw Air Slash Scratch Growl Leer Ember Rage Smokescreen Metal Claw Dragon Rage Scary Face Fire Fang Wing Attack Slash Inferno Dragon Dance Flare Blitz Crunch Belly Drum Counter Focus Punch Dragon Pulse Blast Burn Tailwind Bide Endure Flamethrower Rock Slide Substitute Protect Swords Dance Hidden Power Grass 7 Fly Roost Dig Total Moves: 38
Cyclohm
Cyclohm, Behemoth, Female Nature: Modest (+SpA, -Atk) Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. (Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1) Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Base Rank Total: 20 EC: 9/9 MC: 3 DC: 5/5 Moves: Weather Ball Whirlwind Bide Tackle Growl Leer Dragon Rage Charge Thundershock Rain Dance Twister Spark Sonicboom Discharge Slack Off Hurricane Tri Attack Hydro Pump Signal Beam Power Gem Dragon Dance Heal Bell Draco Meteor Magnet Rise Thunderbolt Flamethrower Charge Beam Dragon Pulse Protect Torment Hidden Power Grass 7 Volt Switch Substitute Sunny Day Surf Toxic Ice Beam Thunder Wave Roar Double Team Total Moves: 40
Metagross
Metagross, Rocky Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Steel/Psychic Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Metagross HP: 100 Atk: Rank 6 (+) Def: Rank 5 SpA: Rank 3 SpD: Rank 3 Spe: 61 (-) Size Class: 4 Weight Class: 9 (550 kg) Base Rank Total: 22 EC: 9/9 MC: 0 DC: 4/5 Magnet Rise Take Down Metal Claw Confusion Scary Face Zen Headbutt Iron Defense Iron Head Meteor Mash Bullet Punch Pursuit Agility Earthquake Stealth Rock Hone Claws Ice Punch Protect Total Moves: 17
Gengar
![]() Gengar, Phantom, Male Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def) Type: Ghost/Poison Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Gengar HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 5 SpD: Rank 3 Spe: 127 (+) Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 0/0 Hypnosis Lick Spite Mean Look Curse Night Shade Confuse Ray Sucker Punch Shadow Punch Dark Pulse Dream Eater Ice Punch Disable Will-o-Wisp Fire Punch Thunderpunch Bide Thunderbolt Shadow Ball Sludge Bomb Taunt Torment Substitute Total moves: 23
Gastrodon
![]() Gastrodon, Squishy Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Water / Ground Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings Abilities: Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (DW) Sand Force *Unlocked*: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage Gastrodon HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 33 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Mud Slap Mud Sport Harden Water Pulse Mud Bomb Hidden Power Grass 7 Rain Dance Body Slam Recover Counter* Mirror Coat Yawn Earth Power Toxic Ice Beam Substitute Scald Protect Double Team Dig Stockpile Dive Total Moves: 21
Houndoom
Houndoom, Hellhound, Male Nature: Mild (+1 SpA, -1 Def) Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Unnerve (Innate) *Locked*: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Houndoom HP: 100 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 5 (+) SpD: Rank 3 Spe: 95 Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Thunder Fang Leer Ember Howl Smog Roar Bite Odor Sleuth Beat Up Flamethrower Crunch Nasty Plot Counter Sucker Punch Magic Coat Rest Will-o-wisp Shadow Ball Dark Pulse Sludge Bomb Taunt Total moves: 21
Dragonair
Dragonair, Tempest, Female Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Dragon Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Dragonair HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 60 (-) Size Class: 3 Weight Class: 2 Base Rank Total: 18 EC: 6/9 MC: 0 DC: 5/5 Wrap Leer Thunder Wave Twister Dragon Rage Slam Dragon Rush Outrage Aqua Tail Safeguard Dragon Dance Extremespeed Aqua Jet Draco Meteor Bide Ice Beam Thunderbolt Flamethrower Waterfall Light Screen Total Moves: 20
Emboar
Emboar, HulaCloverPig, Male Nature: Brave (+1 Atk, -15% Spe, -10% Evasion) Type: Fire/Fighting Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) (Hidden) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Emboar HP: 110 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 56 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 Hammer Arm Tackle Tail Whip Ember Odor Sleuth Defense Curl Flame Charge Arm Thrust Smog Rollout Take Down Heat Crash Assurance Roar Head Smash Flare Blitz Flamethrower Superpower Curse Yawn Body Slam Endeavor Sleep Talk Wild Charge Grass Knot Flamethrower Will-o-Wisp Taunt Bulldoze Focus Blast Scald Protect Substitute Stone Edge Double Team Total Moves: 36
Cacturne
Cacturne, Rosey, Female Nature: Naughty (+1 Atk, -1 SpD) Type: Grass Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Water Absorb (Hidden): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Cacturne HP: 100 Atk: Rank 5 (+) Def: Rank 2 SpA: Rank 4 SpD: Rank 1 (-) Spe: 55 Size Class: 3 Weight Class: 4 Base Rank Total: 17 EC: 6/6 MC: 0 DC: 5/5 Revenge Poison Sting Leer Absorb Growth Leech Seed Sand Attack Pin Missile Ingrain Sucker Punch Spikes Destiny Bond Disable Seed Bomb Nasty Plot Magic Coat Thunderpunch Teeter Dance Synthesis Counter Swords Dance Energy Ball Toxic Total Moves: 23
Doduo
Doduo, Pecker, Female Nature: Adamant (+1 Atk, -1 SpA) Type: Normal/Flying Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle (DW) Tangled Feet (Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles. Doduo HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 75 Size Class: 3 Weight Class: 3 Base Rank Total: 14 EC: 3/6 MC: 0 DC: 3/5 Peck Growl Pursuit Quick Attack Rage Fury Attack Uproar Tri Attack Agility Endeavour Drill Peck Acupressure Brave Bird Faint Attack Flail Toxic Substitute Protect Double Team Total Moves: 18
Slowking
![]() Slowking, Female, Ivory Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion) Type: Water/Psychic Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (DW) Regenerator *Unlocked*: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Slowking HP: 100 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 4 SpD: Rank 4 Spe: 26 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Power Gem Hidden Power Electric 7 Curse Yawn Tackle Growl Water Gun Confusion Disable Headbutt Slack Off Psychic Heal Pulse Psych Up Nasty Plot Trump Card Sleep Talk Belly Drum Zen Headbutt Endure Bide Counter Magic Coat Rest Rain Dance Toxic Scald Zap Cannon Ice Beam Flamethrower Trick Room Dive Light Screen Psyshock Protect Dig Double Team Reflect Fissure Total Moves: 39
Steelix
Steelix, Cannon, Male Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion) Type: Ground/Steel Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. (DW) Sheer Force (Can be Enabled) *Unlocked*: This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Steelix HP: 100 Atk: Rank 3 Def: Rank 8 SpA: Rank 2 SpD: Rank 4 (+) Spe: 26 (-) Size Class: 7 Weight Class: 8 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Fire Fang Ice Fang Thunder Fang Mud Sport Tackle Harden Bind Screech Rock Throw Rage Rock Tomb Smack Down Sandstorm Slam Stone Edge Double-Edge Crunch Iron Tail Curse Stealth Rock Explosion Rock Blast Block Endure Flail Earth Power Heavy Slam Rock Slide Aqua Tail Iron Head Toxic Dig Taunt Earthquake Roar Torment Giga Impact Double Team Protect Gyro Ball Total Moves: 40
Lapras
![]() Lapras, Okeanides, Female Nature: Quiet (+1 SAtk, -1 Sp3, -10% Evasion) Type: Water/Ice Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits (DW) Hydration (Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Lapras HP: 120 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 53 (-) Size Class: 5 Weight Class: 6 Base Rank Total: 19 MC: 1 DC: 1/5 Sing Water Gun Growl Mist Confuse Ray Ice Shard Water Pulse Body Slam Rain Dance Perish Song Hydro Pump Curse Aurora Beam Dragon Dance Ice Beam Thunderbolt Surf Total Moves: 18
Syclar
![]() Syclar, IceBug (M) Nature: Hasty (+15% Speed, +25% Accuracy, -1 Def) Height: 1'7" Weight: 44 lbs / 20 kg Evolution: Syclar --> Level 40 --> Syclant Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 105 (+) Size Class: 1 Weight Class: 2 Base Rank Total: 15 EC: 4/6 MC: 0 DC: 4/5 Leer Leech Life Scratch Focus Energy Ice Shard Slash Icy Wind Bug Bite Icicle Spear Icicle Crash Sheer Cold Bug Buzz X-Scissor Avalanche Tail Glow Earth Power Spikes Double Team Protect U-turn Blizzard Frost Breath Total Moves: 22
Ancientflower the Cradily
Ancientflower - Cradily (F) Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion) Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 3 SpD: Rank 5 (+) Spe: 38 (43/1.15 ^) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC:2 DC:4/5 Attacks (14): Astonish Constrict Acid Ingrain Confuse Ray Energy Ball Gastro Acid Mirror Coat Recover Barrier Protect Toxic Rock Slide Double Team And to my right, MrcRanger97 with his team:
Cyclohm
Cyclohm (Aires) (M) Nature: Modest (+1 SpA, -1 Atk) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 3 DC: 5/5 Attacks: Tackle * Growl * Leer * Dragon Rage * Charge * Thundershock * Rain Dance * Sonicboom * Twister * Spark * Double Hit Hurricane Dragon Pulse Whirlwind Bide Weather Ball Tri Attack Discharge Slack Off Heal Bell* Hydro Pump* Shock Wave* Thunder* Protect* Hyper Beam* Sunny Day Fire Blast Magnet Rise Draco Meteor
Lucario
Lucario [Libra] (M) Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW): Type: Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 104 (90*1.15=103.5=104) Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Quick Attack* Foresight* Endure* Counter* Force Palm* Feint* Reversal* Screech* Dark Pulse Metal Claw Bone Rush Metal Sound Extremespeed Heal Pulse Aura Sphere Close Combat Detect* Iron Defense* Sky Uppercut* Magnet Rise Helping Hand Bulk Up* Brick Break* Shadow Claw* Substitute Rock Slide
Drapion
![]() Skorupi* [Scorpio] (M) Nature: Lonely (+1 Atk, -1 Def) Types: Poison/Dark Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Battle Armor: Type: Innate This Pokemon’s thick armor prevents it from taking critical hits. Sniper:Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Keen Eye (DW LOCKED): Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 (-) SpA: Rank 2 SpD: Rank 3 Spe: 95 Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 6/6 MC: 1 DC: 1/5 Attacks: Bite* Poison Sting* Leer* Knock Off* Pin Missile* Acupressure* Scary Face* Thunder Fang Ice Fang Fire Fang Crunch Poison Fang Cross Poison Faint Attack* Twineedle* Iron Tail* Toxic* Venoshock* Dig* Taunt
Kitsunoh
Kitsunoh (Envy) (F) Nature: Adamant (+1 Atk, -1 SpA) Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 110 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks Scratch Iron Defense Tail Whip Lick Odor Sleuth Faint Attack Shadow Sneak Curse Metal Burst Copycat Imprison. Fake Out Perish Song Shadow Claw Shadowstrike Iron Head Yawn Meteor Mash Metal Sound Protect Dig Substitute Earthquake U-turn Torment Rock Slide Will-o-Wisp Pain Split
Hitmonlee
Hitmonlee (Tetalos) (M) Nature: Lonely (+1 Atk, -1 Def) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Limber: Type: Innate This Pokemon’s body is well trained and immune to paralysis. Reckless: Type: Innate This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Unburden (DW): Type: Innate This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. Stats: HP: 90 Atk: Rank 6 (+) Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 4 Spe: 87 Size Class: 3 Weight Class: 3 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Attacks: Tackle Helping Hand Fake Out Foresight Revenge Double Kick Meditate Rolling Kick Jump Kick Brick Break Focus Energy Feint Mach Punch Endure High Jump Kick Rock Slide Double Team Bulk Up
Pinsir
![]() Pinsir [Bugoff] (Male) Nature: Careful (+1 special defense, -1 special attack) Type: Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Bugoff isn't afraid to go all-out offensive, but is very anti-reckless with his actions. Careful execution of offensive moves makes him an effective battler. Stats: Pinsir HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 1(-1) SpD: Rank 4(+1) Spe: 85 MC: 0 DC: 5/5 Abilities: Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Moxie(DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Attacks: Level-Up: Vicecrip Focus Energy Bind Seismic Toss Harden Revenge Brick Break Vital Throw Egg Moves: Bug Bite Fient Faint Attack Quick Attack Close Combat BW TMs: X-Scissor Earthquake Rock Slide Substitute Old Gen TMs: Bide Total Moves: 18
Revenahnk
Revenahnk (Hoenhiem) (M) Nature: Rash (+1 SpA, -1 SpD) Type: Ghost/Fighting Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 (-) Spe: 65 Size Class: 3 Weight Class: 3 Base Rank Total: 20 MC: 0 DC: 5/5 Attacks: Wrap Bide Sand Tomb Wring Out Rock Tomb Arm Thrust Mean Look Glare Shadow Punch Hammer Arm Moonlight Punishment Destiny Bond Drain Punch Counter Wide Guard Pain Split Shadow Ball Earthquake Brick Break Rock Slide Protect Taunt
Gengar
Gengar (Pride) (M) Nature: Naughty (+1Atk, -1SpD) Type: Poison/Ghost Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Levitate: Type: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate. HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 5 SpD: Rank 2 (-) Spe: 110 Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 3 Attacks: Hypnosis Lick Spite Mean Look Curse Confuse Ray Night Shade Sucker Punch Shadow Ball Dark Pulse Shadow Punch Nightmare Dream Eater Will-o-Wisp Fire Punch Thunder Punch Endure Toxic Venoshock Psychic Taunt Torment
Togepi
Togepi (Winry) (F) Nature: Bold (+1 Def, -1 Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Hustle: Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck (DC LOCKED): Type: Innate This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Stats: Togepi HP: 90 Atk: Rank 0 (-) Def: Rank 4 (+) SpA: Rank 2 SpD: Rank 3 Spe: 20 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 0/9 MC: 0 DC: 0/5 Attacks: Growl Charm Metronome Sweet Kiss Yawn Encore Ancientpower Follow Me Bestow Extrasensory Future Sight Substitute Light Screen Protect Safe Guard
Happiny
Happiny (Belle) (F) Nature: Bold (+1 Def, -1 Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Natural Cure: Type: Innate This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Serene Grace: Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Friend Guard (DW LOCKED): Type: Innate The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). Stats: HP: 110 Atk: Rank 0 (-) Def: Rank 2(+) SpA: Rank 1 SpD: Rank 3 Spe: 30 Size Class: 1 Weight Class: 2 Base Rank Total: 11 EC: 0/9 MC: 0 DC: 0/5 Attacks: Pound Charm Copycat Refresh Sweet Kiss Metronome Counter Gravity Substitute Work Up Flamethrower
Munchlax
Munchlax (Uncle Alan) (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Pick Up: Type: Innate This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony (DW LOCKED): Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Stats: HP: 120 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 4 (4.347826087 rounded down) (-) Size Class: 1 Weight Class: 5 Base Rank Total: 16 EC: 0/6 MC: 0 DC: 0/5 Attacks Metronome Odor Sleuth Tackle Defense Curl Amnesia Lick Recycle Screech Chip Away Stockpile Counter Curse Zen Headbutt Earthquake Work Up Brick Break
Aron
Aron (M) Nature: Brave +1 Atk, -15% Speed, -10% Evasion Type: Steel / Rock Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (DW LOCKED): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 2 SpD: Rank 2 Spe: 26 (-) Size Class: 1 Weight Class: 4 (60 kg) Base Rank Total: 15 EC: 1/9 MC: 0 DC: 1/5 Attacks: Tackle Harden Mud-Slap Headbutt Metal Claw Iron Defense Roar Take Down Dragon Rush Head Smash Endeavor Rock Slide Substitute Double Team Magnet Rise
Tauros
Tauros (Roa) (M) Rash (+1 SpA, -1 SpD) Types: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Intimidate: Can be Activated When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate) Anger Point: Innate When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Sheer Force: Can be Enabled This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 2 (-) Spe: 110 Size Class: 4 Weight Class: 4 Base Rank Total: 20 MC: 0 DC: 1/5 Attacks: Tackle Stomp Tail Whip Leer Rage Horn Attack Scary Face Swagger Pursuit Rest Payback (Tutor) Endure Iron Head Endeavor (TM/HM) Earthquake Flamethrower Protect Frustration
Porygon
Porygon (Gamma) (-) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Trace: Can be Activated When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) ) Download: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round. Analytic (DW): Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 4+ SpD: Rank 3 Spe: 35 (34.78260869565217391304347826087 Rounded)- Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 3/9 MC: 0 DC: 5/5 Attacks: Conversion 2 Tackle Sharpen Conversion Agility Psybeam Recover Lock On Tri Attack Zap Cannon Tutor: Pain Split Endure Icy Wind TM: Thunderbolt Shadow Ball Psyshock
Prinplup
Prinplup (Nereus) (M) Nature: Serious (No Stat Change) Type: Water Water: Water STAB; can breathe and have excellent mobility underwater, are less capable on land unless they are entirely amphibious Abilities Torrent:Innate When this pokemon's HP is below 33%, the Base Attack Power of any water attack is increased by two. Defiant (DW LOCKED): innate The pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's attack or ability, its Attack is increased by two. Attack Boosts gained this way are not subject to deterioration at the end of a round. Stats HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 2 Base Rank Total: 17 EC: 5/9 MC: 4 DC: 3/5 Attacks (14) Pound Growl Bubble Water Sport Peck Bide Bubblebeam Fury Attack Tackle Metal Claw Hydro Pump Supersonic Aqua Ring Dig Rain Dance Protect
Nidoran F
Nidoran F (Precious) (F) Nature: Lonely (+1 Atk, -1 Def) Type: Poison Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Poison Point: Type: Can be Disabled. This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: Type: Innate This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Hustle: Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 41 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 0/9 MC: 0 DC: 0/5 Attacks: Growl Scratch Tail Whip Tackle Scratch Double Kick Poison Sting Fury Swipes Bite Helping Hand Endure Counter Disable Toxic Venoshock Poison Jab
Nincada
Nincada (Alphonse) (M) Nature: Lonely (+1 Atk, -1 Def) Type: Ground/Bug Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Abilities: Compoundeyes: Type: Innate This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Run Away (DW LOCKED): Type: Innate This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 (-) SpA: Rank 2 SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 2/6 MC: 0 DC: 2 Attacks: Scratch Harden Leech Life Sand-Attack Fury Swipes Mind Reader False Swipe Dig Mud-Slap Endure Final Gambit Night Slash Bug Bite Protect X-Scissor Swagger Here's the order for this match:
PM actions.
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My CAP ASB Team Last edited by Mr.L; Apr 24th, 2012 at 7:38:13 PM. |
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#2 |
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Join Date: Oct 2011
Posts: 823
Skyrim
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no items
Will send in actions
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<EspyOwner> now I have to go next door to meet the neighbor's daughter <EspyOwner> fugly cunt <MK_Ultra> espy bang her <MK_Ultra> assert dominance My ASB Team My Reffing profile HeartGold Scramble! Soloed Whitney's miltank with a Sunkern! |
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| MrcRanger97 |
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#3 |
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meh
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Join Date: Oct 2009
Posts: 5,407
Ottawa
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I think I have an exp share.
lets give it to syclar actions forthcoming
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C&C/Smog work |
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| Texas Cloverleaf |
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#4 |
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Join Date: Jan 2009
Posts: 1,260
In your Dreams...Laughing...
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Pre-Round 1
Team Texas Cloverleaf: : 90 HP / 100 Ene / 105 Spe / N/aTeam MrcRanger97:
Calculations WARNING: EXTREMELY LARGE!
Helping Hand (NodoranF -> Munchlax) Nidoran is helping Munchlax commit mass murder ; -26.5 energy Fake Out (Hitmonlee -> CyclohmT) RNG to crit: 1939 (No) Damage: 4+8.5-6=6.5 Damage ; -4 energy Wide Guard (Revenankh -> MrcRanger's Team) Thank heavens! ; -7 energy Shadow Ball (GengarT -> Revenankh) RNG to crit: 3559 (No) RNG to lower Sp.D: 674 (Yes) Damage: (8+3+7.5-4.5)*1.5=21 Damage ; Revenankh's Sp.D was lowered! ; -5 energy Thunderpunch (GengarR -> Lapras) RNG to crit: 6368 (No) RNG to paralyze: 7412 (No) Damage: (8+6-4.5)*1.5=14.25 Damage ; -6 energy Magnet Rise (Lucario) I've risen from the ground! ; -6 energy Flare Blitz (Charizard -> Kitsunoh) RNG to crit: 5219 (No) RNG to burn: 3539 (No) Damage: (14+3+6-4.5)*1.5-1.75=26 Damage ; -8.67HP (Charizard) ; -8 energy RNG for Speed Tie [<5000 Houndoom/>5001 Drapion]: 8066 (Drapion) Ice Fang (Drapion -> Itself) RNG to hit: 3561 (No) RNG to flinch: Irr (No) RNG to freeze: 5502 (No) Damage: 7+6-4.5=8.5 Damage ; -5 energy Flamethrower (Houndoom -> Lucario) RNG to crit: 8495 (No) RNG to burn: 8932 (No) Damage: (10+3+7.5-3)*1.5=26.25 Damage ; -6 energy Dragon Pulse (Milotic -> CyclohmR) RNG to crit: 6388 (No) Damage: (9+6-4.5)*1.5=15.75 Damage ; -7 energy Flinch (CyclohmT) Yeah, not even gonna bother with flavor Magnet Rise (CyclohmR) I'm becoming a cloud ; -5 energy Zen Headbutt (Metagross -> Revenankh) RNG to hit: 6553 (Yes) RNG to crit: 190 (Yes) RNG to flinch: Irr (No) Damage: (8+3+8.5-4.5)*1.5-1.75=20.75 Damage ; -5 energy Light Screen (Dragonair -> Garchomp/Cyclohm/Charizard) Dragonair's Teammates are surrounded by Light Screen ; -8 energy Flare Blitz (Emboar -> Pinsir) RNG to crit: 6827 (No) RNG to burn: 2807 (No) Damage: (15+3+8.5-6)*1.5-1.75=29 Damage ; -10.25HP (Emboar) ; -8.5 energy Energy Ball (Cacturne -> Prinplup) RNG to crit: 8214 (No) RNG to lower Sp.D: 4091 (No) Damage: (8+3+6-4.5)*1.5=18.75 Damage ; -5 energy Ice Beam (Lapras -> Tauros) RNG to crit: 3726 (No) RNG to freeze: 6535 (No) Damage: 10+3+6-3=16 Damage ; -6 energy Rain Dance (Prinplup) IT'S RAINING MEN! (And water) ; -9 energy X-Scissor (Nincada -> Slowking) RNG to crit: 4897 (No) Damage: (8+3+4.5-6)*1.5=14.25 Damage ; -5 energy Lock-On (Porygon -> Lapras) I've got you in my sights ; -5 energy Earth Power (Gastrodon -> CyclohmR) RNG to crit: 5640 (No) RNG to lower Sp.D: 1040 (No) Damage: (9+3-3+6-4.5)*1.5=15.75 Damage ; -6 energy Gravity (Happiny) HOLY SHIT THE WORLD'S ENDING! ; -10 energy Psychic (Slowking -> Revenankh) RNG to crit: 579 (Yes) RNG to lower Sp.D: 935 (Yes) Damage: (9+3+3+6-4.5)*1.5+1.75=26.5 Damage ; -5.5 energy Dig (Steelix) Steelix dug its way underground ; -9 energy Magnet Rise (Aron) Can't....break....Gravity! Extrasensory (Togepi -> GengarT) RNG to crit: 9912 (No) RNG to flinch: Irr (No) Damage: (8+3-4.5)*1.5=9.75 Damage ; -6 energy Mega Earthquake (Kitsunoh -> Gengar/Syclar/Garchomp/Charizard/Houndoom/Milotic/CyclohmT/Doduo/Metagross/Dragonair/Emboar/Cacturne/Lapras/Cradily/Gastrodon/Slowking/Steelix) RNG to crit: 3471/1171/6979/7340/9646/431/2393/1816/8677/6762/3867/8183/337/4817/2799/1738/1300 (No/No/No/No/No/Yes/No/No/No/No/No/No/Yes/No/No/No/No) Damage: GengarT: ((22.5*.75)+7.5-1.5)*1.5=34.3125 Damage Syclar: ((22.5*.75)+7.5-1.5)*.67=15.32625 Damage Garchomp: (22.5*.75)+7.5-4.5=19.875 Damage Charizard: ((22.5*.75)+7.5-3)*1.5=32.0625 Damage Houndoom: ((22.5*.75)+7.5-1.5)*1.5=34.4125 Damage Milotic: (22.5*.75)+3+7.5-6=21.375 Damage CyclohmT: ((22.5*.75)+7.5-6)*1.5=27.5625 Damage Doduo: (22.5*.75)+7.5-3=21.375 Damage Metagross: ((22.5*.75)+7.5-7.5)*1.5=25.3125 Damage Dragonair: (22.5*.75)+7.5-4.5=19.875 Damage Emboar: ((22.5*.75)+7.5-4.5)*1.5=29.8125 Damage Cacturne: ((22.5*.75)+7.5-3)*.67=14.32125 Damage Lapras: (22.5*.75)+3+7.5-4.5=22.875 Damage Cradily: (22.5*.75)+7.5-6=18.375 Damage Gastrodon: (22.5*.75)+7.5-4.5=19.875 Damage Slowking: (22.5*.75)+7.5-6=18.375 Damage Steelix: (((22.5*.75)*2)+7.5-10.5)*1.5=44.625 Damage ; -31.5 energy Mega Earthquake (Tauros -> Gengar/Syclar/Garchomp/Charizard/Houndoom/Milotic/CyclohmT/Doduo/Metagross/Dragonair/Emboar/Cacturne/Lapras/Cradily/Gastrodon/Slowking/Steelix) RNG to crit: 1388/462/931/9897/5247/4610/8593/9992/5732/7427/10/2106/4441/8438/8837/7074/468 (No/Yes/No/No/No/No/No/No/No/No/Yes/No/No/No/No/No/Yes) Damage: GengarT: ((22.5*.75)+6-1.5)*1.5=32.0625 Damage Syclar: ((22.5*.75)+3+6-1.5)*.67=16.33125 Damage Garchomp: (22.5*.75)+6-4.5=18.375 Damage Charizard: ((22.5*.75)+6-3)*1.5=29.8125 Damage Houndoom: ((22.5*.75)+6-1.5)*1.5=32.0625 Damage Milotic: (22.5*.75)+6-6=16.875 Damage CyclohmT: ((22.5*.75)+6-6)*1.5=25.3125 Damage Doduo: (22.5*.75)+6-3=19.875 Damage Metagross: ((22.5*.75)+6-7.5)*1.5=23.0625 Damage Dragonair: (22.5*.75)+6-4.5=18.375 Damage Emboar: ((22.5*.75)+3+6-4.5)*1.5=32.0625 Damage Cacturne: ((22.5*.75)+6-3)*.67=13.31625 Damage Lapras: (22.5*.75)+6-4.5=18.375 Damage Cradily: (22.5*.75)+6-6=16.875 Damage Gastrodon: (22.5*.75)+6-4.5=18.375 Damage Slowking: (22.5*.75)+6-6=16.875 Damage Steelix: (((22.5*.75)*2)+3+6-10.5-1)*1.5=46.875 Damage ; -31.5 energy Sheer Wipeout (Syclar -> Gengar/Drapion/Revenankh) Wide Guard Blocked the move! ; -38 energy Derprage (Garchomp -> Random) Derprage targetted Togepi! RNG to crit: 1726 (No) Damage: 27+3+8.5-6=32.5 Damage ; -34 energy Mega Earthquake (Pinsir -> Gengar/Syclar/Garchomp/Charizard/Houndoom/Milotic/CyclohmT/Doduo/Metagross/Dragonair/Emboar/Cacturne/Lapras/Cradily/Gastrodon/Slowking/Steelix) RNG to crit: 539/9503/9924/4915/6842/303/2726/6994/5800/2834/9671/1644/7254/4155/1933/5895/7545 (Yes/No/No/No/No/Yes/No/No/No/No/No/No/No/No/No/No/No) Damage: GengarT: ((22.5*.75)+3+7.5-1.5)*1.5=38.8125 Damage Syclar: ((22.5*.75)+7.5-1.5)*.67=15.32625 Damage Garchomp: (22.5*.75)+7.5-4.5=19.875 Damage Charizard: ((22.5*.75)+7.5-3)*1.5=32.0625 Damage Houndoom: ((22.5*.75)+7.5-1.5)*1.5=34.4125 Damage Milotic: (22.5*.75)+7.5-6=18.375 Damage CyclohmT: ((22.5*.75)+7.5-6)*1.5=27.5625 Damage Doduo: (22.5*.75)+7.5-3=21.375 Damage Metagross: ((22.5*.75)+7.5-7.5)*1.5=25.3125 Damage Dragonair: (22.5*.75)+7.5-4.5=19.875 Damage Emboar: ((22.5*.75)+7.5-4.5)*1.5=29.8125 Damage Cacturne: ((22.5*.75)+7.5-3)*.67=14.32125 Damage Lapras: (22.5*.75)+7.5-4.5=19.875 Damage Cradily: (22.5*.75)+7.5-6=18.375 Damage Gastrodon: (22.5*.75)+7.5-4.5=19.875 Damage Slowking: (22.5*.75)+7.5-6=18.375 Damage Steelix: (((22.5*.75)*2)+7.5-10.5)*1.5=44.625 Damage ; -31.5 energy Charizard/Gengar/Houndoom/Steelix all fainted! Pinsir's Attack drastically increased (+4) Stone Slider (Cradily -> Pinsir/Gengar/Munchlax) Revenankh's Wide Guard Blocked the attack ; -27 energy One Helluva-Brave Burd (Doduo -> Hitmonlee) RNG to crit: 5803 (No) Damage: (29.25+3+6-1.5)*1.5=55.125 Damage ; -18.375HP (Doduo) ; -33.25 energy Mega Earthquake (Munchlax -> Syclar/Garchomp/Milotic/CyclohmT/Doduo/Metagross/Dragonair/Emboar/Cacturne/Lapras/Cradily/Gastrodon/Slowking) RNG to crit: 5822/2356/6971/5171/7926/2937/2102/7908/8715/2675/2587/1214/1692 (No/No/No/No/No/No/No/No/No/No/No/No/No) Damage: Syclar: (((22.5*.75)*2)+6-1.5)*.67=25.6275 Damage Garchomp: ((22.5*.75)*2)+6-4.5=35.25 Damage Milotic: ((22.5*.75)*2)+6-6=33.75 Damage CyclohmT: (((22.5*.75)+6-6)*1.5=50.625 Damage Doduo: (22.5*.75)*2)+6-3=36.75 Damage Metagross: (((22.5*.75)*2)+6-7.5)*1.5=48.375 Damage Dragonair: ((22.5*.75)*2)+6-4.5=35.25 Damage Emboar: (((22.5*.75)*2)+6-4.5)*1.5=52.875 Damage Cacturne: (((22.5*.75)*2)+6-3)*.67=24.6225 Damage Lapras: ((22.5*.75)*2)+6-4.5=35.25 Damage Cradily: ((22.5*.75)*2)+6-6=33.75 Damage Gastrodon: (22.5*.75)+6-4.5=35.25 Damage Slowking: (22.5*.75)+6-6=33.75 Damage ; -31.5 energy Slowking/Doduo/Metagross/Emboar/CyclohmT all fell to Munchlax's might! Helping Hand (NidoranF -> Porygon) Nidoran's a happy helper ; -20 energy Cooldown (Kitsunoh) Kitsunoh's resting up from pwning Thunderpunch (Gengar -> Lapras) RNG to crit: 9919 (No) RNG to paralyze: 5480 (No) Damage: (8+6-4.5)*1.5=14.25 Damage ; -10 energy Lapras was KO'd Cooldown (Tauros) Tauros also needs a rest from asskicking Cooldown (Syclar) Why'd I fail =( Rock Slide (Lucario -> Syclar) RNG to crit: 2403 (No) RNG to flinch: Irr (No) Damage: (8+6-1.5)*2.25=28.125 Damage ; -6 energy Syclar was KO'd Cooldown (Garchomp) Must...Rest... Ice Fang (Drapion -> Itself) RNG to crit: 21 (Yes) RNG to freeze: 6832 (No) RNG to flinch: Irr (No) Damage: 7+5+6-4.5=13.5 Damage ; -9 energy Rock Slide (Hitmonlee) Everyone you hoped to hit...IS DEAD! ; -6 energy Cooldown (Pinsir) Resting up from kickass Scald (Milotic -> Aron) RNG to crit: 9747 (No) RNG to burn: 9781 (No) Damage: (8+3+3+6-3)*1.5=25.5 Damage ; -5 energy Discharge (Cyclohm -> Kitsunoh/Gengar/Tauros/Lucario/Drapion/Hitmonlee/Pinsir/M ilotic/Revenankh/Dragonair/Cacturne/Prinplup/NidoranF/Cra dily/Porygon/Happiny/Aron/Togepi/Munchlax) RNG to crit: 5227/9227/5160/4594/7686/7280/2955/3922/3293/7910/2178/97 54/9747/1925/1156/6555/9181/3316/5178 (No/No/No/No/No/No/No/No/No/No/No/No/No/No/No/No/No/No/No ) RNG to paralyze: 1201/1910/426/751/7813/261/7955/2667/7286/2811/6329/7352/ 3819/1326/9527/321/6865/6286/6782 (Yes/Yes/Yes/Yes/No/Yes/No/Yes/No/Yes/No/No/No/Yes/No/Yes /No/No/No) Damage: Kitsunoh: (8*.75)+3+7.5-4.5=12 Damage ; Paralyzed (20%) Gengar: (8*.75)+3+7.5-3=13.5 Damage ; Paralyzed (20%) Tauros: (8*.75)+3+7.5-3=13.5 Damage ; Paralyzed (20%) Lucario: (8*.75)+3+7.5-3=13.5 Damage ; Paralyzed (20%) Drapion: (8*.75)+3+7.5-4.5=12 Damage Hitmonlee: (8*.75)+3+7.5-6=10.5 Damage ; Immune (Limber) Pinsir: (8*.75)+3+7.5-6=10.5 Damage Milotic: ((8*.75)+3+7.5-6)*1.5=15.75 Damage ; Paralyzed (20%) Revenankh: (8*.75)+3+7.5-4.5=12 Damage Dragonair: ((8*.75)+3+7.5-3)*.67=9.045 Damage ; Paralyzed (20%) Cacturne: ((8*.75)+3+7.5-1.5)*.67=10.05 Damage Prinplup: ((8*.75)+3+7.5-4.5)*1.5=18 Damage NidoranF: (8*.75)+3+7.5-3=13.5 Damage Cradily: ((8*.75)+3+7.5-7.5)*.67=6 Damage ; Paralyzed (20%) Porygon: (8*.75)+3+7.5-4.5=12 Damage Happiny: (8*.75)+3+7.5-4.5=12 Damage ; Paralyzed (20%) Aron: (8*.75)+3+7.5-3=13.5 Damage Togepi: (8*.75)+3+7.5-4.5=12 Damage Munchlax: (8*.75)+3+7.5-4.5=12 Damage ; -5 energy Dragonair was KO'd Rock Slide (Revenankh -> Nothing) Targets are Dead, just saying ; -6 energy Seed Bomb (Cacturne -> Prinplup) RNG to crit: 4307 (No) Damage: (8+3+7.5-4.5)*1.5=21 Damage ; -5 energy Aqua Ring (Prinplup) I'm surrounded by water! ; -8 energy X-Scissor (Nincada -> Nothing) He's dead, Charlie! ; -9 energy Cooldown (Cradily) Eff it, I'm a plant Zap Cannon (Porygon -> Nothing) All that preperation for nothing ; -9 energy Earth Power (Gastrodon -> Drapion) RNG to crit: 309 (Yes) RNG to lower Sp.D: 2489 (No) Damage: (9+3+3+6-4.5)*1.5=24.75 Damage ; -10 energy Substitute 15 (Happiny) RNG for paralysis: 8492 (No) Happiny put up a Substitute (15) ; -11 energy Rock Slide (Aron -> Nothing) Aron attacking nothing as well! ; -5 energy Extrasensory (Togepi -> Nothing) We're attacking dead bodies, oh the humanity! ; -10 energy Cooldown (Munchlax) Ahh, I'm a boss...
Post-Round 1
Team Texas Cloverleaf: : KO'dTeam MrcRanger97:
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#5 |
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meh
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Join Date: Oct 2009
Posts: 5,407
Ottawa
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well funck
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C&C/Smog work |
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| Texas Cloverleaf |
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#6 |
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Join Date: Oct 2011
Posts: 823
Skyrim
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You are welcome for that wide guard ;)
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<EspyOwner> now I have to go next door to meet the neighbor's daughter <EspyOwner> fugly cunt <MK_Ultra> espy bang her <MK_Ultra> assert dominance My ASB Team My Reffing profile HeartGold Scramble! Soloed Whitney's miltank with a Sunkern! |
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#7 |
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Join Date: Jan 2009
Posts: 1,260
In your Dreams...Laughing...
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Pre-Round 2
Team Texas Cloverleaf: : KO'dTeam MrcRanger97:
Calculations
Follow Me (Togepi) Togepi's the center of attention ; -8 energy Wide Guard (Revenankh) Revenankh is guarding his team ; -7 energy Meteor Mash (Kitsunoh -> Cradily) RNG to hit: 8334 (Yes) RNG to crit: 2793 (No) RNG to raise Atk: 2229 (No) Damage: (10+3+7.5-6)*1.5=21.75 Damage ; -6 energy Cradily Fainted! Psychic (Gengar -> Gastrodon) RNG to crit: 6327 (No) RNG to lower Sp.D: 2897 (No) Damage: 9+7.5-4.5=12 Damage ; -6.5 energy Iron Head (Tauros -> Nothing) Yeah...-6 energy Close Combat (Lucario -> Cacturne) RNG to crit: 3521 (No) Damage: (12+3+6-3)*1.5=27 Damage ; -7 energy Cacturne fainted! Outrage (Garchomp) RNG chose Revenankh (But Togepi trolled) RNG to crit: 7004 (No) Damage: 12+3+8.5-4.5=19 Damage ; -7 energy Ice Fang (Drapion -> Garchomp) RNG to crit: 8599 (No) RNG to Flinch: Irr (No) RNG to freeze: 3080 (No) Damage: (7+6-4.5)*2.25=19.125 Damage ; -13 energy Garchomp Fainted! Brick Break (Hitmonlee -> Nothing) He's dead, charlie! ; -5 energy X-Scissor (Pinsir -> Milotic) RNG to crit: 9640 (No) Damage: 8+3+7.5-6+7=19.5 Damage ; -5 energy Milotic Fainted! Pinsir's Attack increased! Dragon Pulse (CyclohmR -> Garchomp) He's dead too ; -6 energy Water Sport (Prinplup) I'm a fountain! ; -4 energy Poison Jab (NidoranF -> Nothing) He's already dead, doofus ; -5 energy Final Gambit (Nincada -> Gastrodon) Sacrificed himself to do...7 Damage... Gastrodon Fainted!
Post-Round 2
Team Texas Cloverleaf: : KO'dTeam MrcRanger97:
Rewards
Texas Cloverleaf: 4CC Garchomp: 3MC Milotic: 3MC Charizard: 3MC Cyclohm: 3MC Metagross: 2MC/1DC Gengar: 3MC Gastrodon: 3MC Houndoom: 3MC Dragonair: 1EC/2MC Emboar: 3MC Cacturne: 3MC Doduo: 1EC/1MC/1DC Slowking: 3MC Steelix: 3MC Lapras: 2MC/1DC Syclar: 1EC/3MC/1DC Cradily: 2MC/1DC MrcRanger97: 4CC Cyclohm: 3MC/1KOC Lucario: 3MC/2KOC Drapion: 2MC/1DC/1KOC Kitsunoh: 3MC/1KOC Hitmonlee: 3MC Pinsir: 3MC/5KOC Revenankh: 3MC Gengar: 3MC/1KOC Togepi: 1EC/2MC/1DC Happiny: 1EC/2MC/1DC Munchlax: 1EC/2MC/1DC/5KOC Aron: 1EC/2MC/1DC Tauros: 2MC/1DC Porygon: 1EC/2MC Prinplup: 1EC/2MC/1DC NidoranF: 1EC/2MC/1DC Nincada: 1EC/2MC/1DC/1KOC Mr.L: 36UC Thanks for reading this hell-of-a-match!
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