I Should have Done this Yesterday AOPS User vs Imanalt

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Here are the rules

OPEN CHALLENGE:
4v4 NFE singles,
2 day dq
No items
2 recoveries, 5 chills
Refs Mind
Switch=KO
2 Subs

And the teams

Team AOPS User


Chimchar "Vanguard" (M)
The name Vanguard copyrighted by Leethoof and Treadshot A1. Vagnuard the Chimchar is a trademark of A1 Incorporated.

Nature: Rash (+Special Attack, -Special Defense)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW LOCKED): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:

Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Fire Punch
Thunderpunch
Focus Punch

Protect
Fire Blast
U-Turn



Mincinno "Murderer" (F)

Nature: Adamant (+Attack, -Special Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (DW LOCKED): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:

Pound
Growl
Helping Hand
Tickle
Doubleslap
Encore
Swift
Sing
Tail Slap

Knock Off
Endure
Sleep Talk

Rest
Dig
Double Team


Eevee "EspyOwned" (F)

Nature: Timid (+15% Speed, -1 Attack, )

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptablility: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
+9% Accuracy

EC: 1/6
MC: 0
DC: 1/5

Moves:

Tail Whip
Tackle
Helping Hand
Sand-Attack
Growl
Quick Attack
Last Resort

Endure
Yawn
Stored Power

Protect
Work Up
Double Team
Hidden Power (Fighting 7)


Privatyke "Captain Hook" (M)

Nature: Naughty (+Attack, -Special Defense)

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW LOCKED): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 1/5

Moves:

Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Mach Punch
Focus Punch

Soak
Circle Throw
Recover

Protect
Toxic
Double Team


Team Imanalt

Colosshale(*) WHAAAALE (M)
Nature: Jolly (+22% accuracy)
Type:

Dark:
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 3
Spe: 98 (85*1.15)(+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

Ec: 1/6
MC:0
DC: 1/5

Abilities:
Rebound:
(Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate, Locked) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Attacks:
Leer(*)
Tackle(*)
Mud Shot(*)
Bubblebeam(*)
Rapid Spin(*)
Mud Bomb(*)
Pursuit(*)
Dig
Crunch

Encore(*)
Fake Out(*)
Dive(*)

Taunt(*)
Torment(*)
U-Turn(*)

Riolu(*) OHAI (M)
Nature: Hasty (+11% accuracy)
Type:

Fighting:
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Ec: 2/6
MC: 2
DC: 1/5

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Prankster (DW): (Innate, Locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)

Hi Jump Kick(*)
Blaze Kick(*)
Crunch(*)

Dig(*)
Rock Slide(*)
Substitute(*)

Shellos(*) Doom (M)
Nature: Quiet (-10 evasion)
Type:

Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 29 (34/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Sticky Hold:
(Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW): (Innate, Locked) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power Grass Power 7(*)
Rain Dance(*)
Recover

Brine(*)
Mirror Coat(*)
Counter(*)

Protect(*)
Toxic(*)
Scald(*)
Ice Beam

Swinub TUSKS (m)
Nature: Adamant (+atk, -satk)

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 1
DC: 1/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW) (Innate, Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Ice Shard

Icicle Crash
Rock Slide
Avalanche

Earthquake
Substitute
Dig


Let the battle begin
AOPS sends out mon
Imanalt orders
AOPS orders
 
Pre Round

90HP/100EN

HP90/EN100

Calculations
Chimchar used Fake Out 4da,-4en
Crit 33327
Shellos used Scald -5en

Vanguard used Thunderpunch 8*1.5 = 12da,-6en
Crit 7292
Para 4360
Shellos used Brine 7+3+3*1.5=19.5da,-7en
Crit 6430

Chimchar used Protect -15en
Shellos used Scald 8+3+3*1.5=21da,-5en
Crit 4888


Pre Round

70HP/75EN

HP74/EN83
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Err i believe i should not have lost EN for scald on A1 because i flinched...

anyways:

Toxic, Protect, Counter
 

Chimchar
HP: 70
EN: 75
Other: None


Shellos
HP: 74
EN: 83
Other: None

Action 1

Chimchar used Torment
-10 EN

Shellos used Toxic
Hit(<9000): 796 (Yes)
-7 EN

Chimchar took 1 damage from toxic

Action 2

Shellos used Protect
-7 EN

Chimchar used Taunt
blocked
-10 EN

Chimchar took 1 damage from toxic

Action 3

Chimchar used Thunderpunch
Crit(<625): 5845 (No)
Effect(<1000): 1276 (No)
(8+3-3)*1.5=12
-6 EN

Shellos used Counter
18 Damage
-12 EN

Chimchar took 1 damage from toxic


Chimchar
HP: 49
EN: 49
Other: Toxic (2DPA)


Shellos
HP: 62
EN: 57
Other: Torment (3a)
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
one note that i believe i should not have lost en for flinchscald, hence i should have 5 more...

regardless: scald, brine, brine
 
Half of Vanguard's HP is 45, which means that he won't be at half even if he takes Toxic damage. Also, Torment prevents him from using Brine A3. Also, Focus Punch has a Passive CT, allowing a Thunderpunch+Focus Punch combo to be Electric-typed.

With that said...

Protect --- Thunderpunch --- Thunderpunch+Focus Punch

Am I evil? Perhaps.
 

Chimchar
HP: 49
EN: 49
Other: Toxic (2DPA)


Shellos
HP: 62
EN: 57
Other: Torment (3a)

Action 1

Chimchar used protect
-15.5 EN

Shellos used Scald
(8+3+4.5-1.5)*1.5=21
-5 EN

Chimchar is hurt by toxic

Action 2

Chimchar used Thunderpunch
Crit(<625): 1615 (No)
Effect(<1000): 1092 (No)
(8+3-3)*1.5=12
-6 EN

Shellos used Brine
Crit(<625): 8152 (No)
(7+3+4.5-1.5)*1.5=19.5
-7 EN

Chimchar is hurt by toxic

Action 3

Shellos tried to use brine, but it failed!

Chimchar used FocusThunder Punch (I suck at thinking up combo names :/)
Crit(<625): 9917 (No)
Effect(<1000): 4215 (No)
(23+3-3)*1.5=34.5
-30 EN
EN KO


Chimchar
HP: KO
EN: X
Other: None


Shellos
HP: 16
EN: 45
Other: None
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Hidden power, counter, hidden power (if i dont hit with one of these imma kill someone, possibly whoever made aweshucks' rng)
 
My RNG is nefariously haxy sometimes, it's true. I'm not biased though


Privatyke
HP: 100
EN: 100
Other: None


Shellos
HP: 16
EN: 45
Other: None

Action 1

Privatyke used Double Team
-16 EN

Shellos used Hidden Power
Clone: Yes
-5 EN

Action 2

Privatyke used Arm Thrust
Crit(<625): 2161 (No)
(4+3+6-3)=10
-3 EN

Shellos used Counter
Clone: No
15 Damage
-11 EN

Action 3

Shellos used Hidden Power
Crit(<625): 3670 (No)
(7+4.5-1.5)*1.5=15
-5 EN

Privatyke used Circle Throw
KO
-4 EN


Privatyke
HP: 70
EN: 77
Other: None


Shellos
HP: KO
EN: X
Other: None
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
go riolu!

Hi jump Kick, Substitute (15), Hi Jump Kick
If Double Team, Replace next action with Rock Slide
If Yawn Or toxic, AND no sub already up, Substitute that action and replace all following actions with hi jump kick
 

Privatyke
HP: 70
EN: 77
Other: None


Riolu
HP: 90
EN: 100
Other: None

Action 1

Privatyke used Protect
-15 EN

Riolu used Hi Jump Kick
Hit(<9000): 8736 (Yes)
(13+3+4.5-4.5)=16
8 damage to riolu
-7 EN

Action 2

Privatyke is tightening its focus

Riolu used Substitute (15 HP)
-12 EN

Privatyke used Focus Punch
Crit(<625): 5364 (No)
(15+3+6-1.5)=22.5
-9 EN

Action 3

Privatyke used Protect
-15 EN

Riolu used Hi Jump Kick
Hit(<9000): 2467 (Yes)
(13+3+4.5-4.5)=16
8 damage to riolu
-7 EN


Privatyke
HP: 70
EN: 38
Other: None


Riolu
HP: 59
EN: 74
Other: None
 
Dude, where did you get 29 HP for Riolu? It should be 59 instead.

Arm Thrust --- Chill --- Arm Thrust
IF Hi Jump Kick, Protect and push actions back, but not consecutively.
IF Dig A1 or A3, Aqua Jet.
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Feint + Hi Jump Kick Combo, cooldown, Feint + Hi Jump Kick Combo

you asked how i was going to win AOPS? :P
 
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