Alright, let's get this grudgematch started!
Team King Serperior:
Caterpie [Specz] (Male)
Nature: Modest (+Sp.Atk, -Atk)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Abilities:
Shield Dust: (Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away: (Innate)This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 2 (+1)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/5
MC: 2 (STUPID SNORE!!)
DC: 1/5
KOC: 0
Moves:
Tackle
String Shot
Bug Bite
Snore
Pyroak [Firestorm] (Male)
Nature: Rash (+1 SpA, -1 SpD)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+1)
SpD: Rank 2 (-1)
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: Maxed
MC: 2
DC: Maxed
KOC: 0
Attacks:
Bullet Seed(*)
Sweet Scent(*)
Absorb(*)
Growth(*)
Ember(*)
Leech Seed(*)
Flame Wheel(*)
Giga Drain(*)
Fire Spin(*)
Synthisis
Lava Plume
Petal Dance
Fire Spin
Flare Blitz
Wood Hammer
Heat Crash
Zap Cannon
Substitute
Toxic
Seed Bomb(*)
Earth Power(*)
Dragonbreath(*)
Inferno
Flamethrower(*)
Energy Ball(*)
Overheat(*)
Low Kick
Flash Cannon
Move Number: 22
Team Complications:
Battle in 3...2...1...GO!
Turn order:
King Serperior chooses his mon and item
Complications chooses his item and orders
King Serperior orders
I ref
Now then, the Teams:Rules said:1 Vs. 1 FE
1Hour DQ
Unlimited chills and recovers
All abilities
items on
Switch=Derp
Arena: Spray Arena
Giant airsoft canisters surround the asb arena. Everyone but the pokemon wear gasmasks. At the end of each round, a new gas will be sprayed.
1). Bug Spray: -10HP to all bug types.
2). Hair Spray: Fire moves gain 3BP.
3). Windex: Steel Types gain a permanent 5 speed.
4). Silly String: All moves have a 20% miss chance.
5). Acid Spray: This liquid drug coats the arena. the ref decided the effects.
Team King Serperior:
Caterpie [Specz] (Male)
Nature: Modest (+Sp.Atk, -Atk)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Abilities:
Shield Dust: (Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away: (Innate)This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 2 (+1)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/5
MC: 2 (STUPID SNORE!!)
DC: 1/5
KOC: 0
Moves:
Tackle
String Shot
Bug Bite
Snore
Pyroak [Firestorm] (Male)
Nature: Rash (+1 SpA, -1 SpD)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+1)
SpD: Rank 2 (-1)
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: Maxed
MC: 2
DC: Maxed
KOC: 0
Attacks:
Bullet Seed(*)
Sweet Scent(*)
Absorb(*)
Growth(*)
Ember(*)
Leech Seed(*)
Flame Wheel(*)
Giga Drain(*)
Fire Spin(*)
Synthisis
Lava Plume
Petal Dance
Fire Spin
Flare Blitz
Wood Hammer
Heat Crash
Zap Cannon
Substitute
Toxic
Seed Bomb(*)
Earth Power(*)
Dragonbreath(*)
Inferno
Flamethrower(*)
Energy Ball(*)
Overheat(*)
Low Kick
Flash Cannon
Move Number: 22
Team Complications:
Honchrow (Bec) (F)
Nature *Quiet: (+ SAtk, -Spe, -10 Evasion)
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: *Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities
Insomnia
Type: Inate
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Super Luck
Type: Inate:
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
DW: Moxie
Type: Inate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 62 (61.7>62)
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Moves:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Swagger
Dark Pulse
Sky Attack
Mirror Move
Roost
Shadow Ball
Psychic
Protect
Thunder Wave
Heat Wave
Superpower
Background: Bec loves power. Even if his opponents are tough enough to take his strong physical attacks, they won't be able to do anything when Bec launches a powerful Heat Wave or Dark Pulse.
Nature *Quiet: (+ SAtk, -Spe, -10 Evasion)
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: *Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities
Insomnia
Type: Inate
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Super Luck
Type: Inate:
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
DW: Moxie
Type: Inate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 62 (61.7>62)
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Moves:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Swagger
Dark Pulse
Sky Attack
Mirror Move
Roost
Shadow Ball
Psychic
Protect
Thunder Wave
Heat Wave
Superpower
Background: Bec loves power. Even if his opponents are tough enough to take his strong physical attacks, they won't be able to do anything when Bec launches a powerful Heat Wave or Dark Pulse.
Battle in 3...2...1...GO!
Turn order:
King Serperior chooses his mon and item
Complications chooses his item and orders
King Serperior orders
I ref