I am asking for TWO doubles Flashmatchs.
There are no restrictions whatsoever. Please note that I will be using Weedle and Caterpie.
Everything else is up to the foe.
1 is mine
No subs
Asb arena
Training items
Switch ko
0 recovers and chills
Swellow [Aerial] (Female)
Nature: Jolly (+15% Speed, +5% Accuracy, -1 SpA)
Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 144 (125*1.15, rounded up)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: 6/6
MC: 0
DC: 3/5
Abilities:
Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Ability 2: Scrappy Type: Innate (DW)
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Attacks:
Peck (*)
Growl (*)
Focus Energy (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)
Brave Bird (*)
Roost (*)
Whirlwind (*)
Fly (*)
Toxic (*)
Protect (*)
Pluck
Endeavor
Aerial Ace
Agility
Air Slash
U-Turn
Total Moves: 18
Nature: Jolly (+15% Speed, +5% Accuracy, -1 SpA)
Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 144 (125*1.15, rounded up)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: 6/6
MC: 0
DC: 3/5
Abilities:
Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Ability 2: Scrappy Type: Innate (DW)
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Attacks:
Peck (*)
Growl (*)
Focus Energy (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)
Brave Bird (*)
Roost (*)
Whirlwind (*)
Fly (*)
Toxic (*)
Protect (*)
Pluck
Endeavor
Aerial Ace
Agility
Air Slash
U-Turn
Total Moves: 18
Pignite [iiMKUlta] (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
Emboar
Emboar
HP: 110
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 8
DC: 5/5
Abilities:
Blaze Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Attacks:
Hammer Arm
Tackle
Ember
Odor Sleuth
Tail Whip
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Roar
Flare Blitz
Arm Thrust
Heat Crash
Double Team
Wild Charge
Sunny Day
Stone Edge
Earthquake
Protect
Endeavor
Yawn
Magnitude
Superpower
Overheat
Will-O-Wisp
Head Smash
Fire Blast
Solarbeam
Move Total: 29
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
Emboar
Emboar
HP: 110
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 8
DC: 5/5
Abilities:
Blaze Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Attacks:
Hammer Arm
Tackle
Ember
Odor Sleuth
Tail Whip
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Roar
Flare Blitz
Arm Thrust
Heat Crash
Double Team
Wild Charge
Sunny Day
Stone Edge
Earthquake
Protect
Endeavor
Yawn
Magnitude
Superpower
Overheat
Will-O-Wisp
Head Smash
Fire Blast
Solarbeam
Move Total: 29
Weedle [Stingmon] (male)
Nature: Adamant (-Sp.Atk, +Atk)
Abilities:
Shield Dust: (Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away: (Innate)This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 3 (+1)
Def: Rank 2
SpA: Rank 0 (-1)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/5
MC: 11
DC: 1/5
KOC: 0
Moves:
Poison Sting
String Shot
Bug Bite
Move Total: 3
Nature: Adamant (-Sp.Atk, +Atk)
Abilities:
Shield Dust: (Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away: (Innate)This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 3 (+1)
Def: Rank 2
SpA: Rank 0 (-1)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/5
MC: 11
DC: 1/5
KOC: 0
Moves:
Poison Sting
String Shot
Bug Bite
Move Total: 3
Caterpie [Specz] (Male)
Nature: Modest (+Sp.Atk, -Atk)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Abilities:
Shield Dust: (Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away: (Innate)This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 2 (+1)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/5
MC: 2 (STUPID SNORE!!)
DC: 1/5
KOC: 0
Moves:
Tackle
String Shot
Bug Bite
Snore
Move Total: 4
Nature: Modest (+Sp.Atk, -Atk)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Abilities:
Shield Dust: (Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away: (Innate)This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 2 (+1)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/5
MC: 2 (STUPID SNORE!!)
DC: 1/5
KOC: 0
Moves:
Tackle
String Shot
Bug Bite
Snore
Move Total: 4
All right!
-KS sends out, items
-LS sends out, items, orders
-KS orders
-I ref