I'm really trying not to use a Complications pun. Complications vs. EndQuote

Status
Not open for further replies.
Seeking a 1 vs. 1 Middlemon flash match
1 Hour DQ
ASB Arena
Abilities=All
Switch=The fiery pit of doom
Subs: 1
You're on, Complications.
Items=On
And since you didn't say, I assume the standard 2 recoveries/5 chills

Ref, anyone?

EndQuote said:
I'll be using either Joy or Koops.

Togetic: Joy (F)

Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 35 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/9
MC: 0
DC: 5/5

Abilities:

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks: (32)

Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Safeguard
After You

Morning Sun
Mirror Move
Psycho Shift
Future Sight

Magic Coat
Heal Bell

Flamethrower
Shadow Ball
Thunder Wave
Grass Knot
Toxic
Psychic
Solarbeam
Reflect
Light Screen
Dream Eater
Fly
Incinerate
Attract


Wartortle: Koops (M)
Nature: Relaxed: Adds * to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 50 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/9
MC: 0
DC: 5/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks: (31)

Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Rain Dance

Counter
DynamicPunch

Mirror Coat
Yawn
Mud Sport
Fake Out
Flail
Water Spout
Aqua Jet

Scald
Toxic
Double Team
Ice Beam
Dig
Brick Break
Focus Punch
Bide
Gyro Ball
Dive
Swagger
Attract


Thanks!

Complications said:
Kirlia (Slawter) (M)

Nature: Brave (+Atk, -Spe, -10 Evasion)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Synchronize
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Telepathy (DW, Locked)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 44 (43.47>44)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 1/5

Moves:
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Psychic
Imprison

Disable (*)
Shadow Sneak (*)
Encore (*)

Toxic (*)
Thunderbolt (*)
Trick Room (*)

Background: Slawter is Frenzy's best friend. They both love chaos and the prowess they feel when causing it. When Slawter becomes a Gallade, his blade will be his primary weapons.
-Complications sends out, items
-EndQuote sends out, items, orders
-Complications orders
-I have Complications with the 1 Hour DQ
 
Alrighty, I'll send out Joy the Togetic, holding a Life Orb.
Data Audit Thread (Lum Berry Activation) said:
Once on burn, paralysis, poison, sleep, freeze, or confusion after an action
Nothing on attraction? Righty-o.

Attract ~ Shadow Ball ~ Shadow Ball
 
Sorry I wasn't able to do this yesterday...


Slawter
HP: 90
EN: 100
Other: none
Item: Lum Berry


Joy
HP: 90
EN: 100
Other: none
Item: Life Orb


Action 1:
Slawter Traced Serene Grace!
-6 Energy

Slawter used Evasive Teleport!
-7 Energy

Joy used Attract!
Brock gets horny!
It failed!
-6 Energy

Action 2:
Slawter used Thunderbolt!
Crit: [<=625] 3882/10000 (No)
Para: [<=2000] 287/10000 (Yes)
Calculation: (10+3*1.5-4*1.5)*1.5=12.75
-7 Energy

Joy used Shadow Ball!
Crit: [<=625] 2060/10000 (No)
-Sp.Def: [<=2000] 3820/10000 (No)
Calculation: (11+4*1.5-2*1.5)*1.5=21
-6 Energy
-2 HP

Action 3:
Slawter disabled Joy's Shadow Ball!
-7 Energy

Joy used Shadow Ball!
She's disabled!
(I don't see her in a wheelchair in the anime but whatever.)

END OF ROUND



Slawter
HP: 69
EN: 100
Other: Serene Grace (3a)
Item: Lum Berry


Joy
HP: 75
EN: 100
Other: Paralyzed (10%), Shadow Ball disabled (5a)
Item: Life Orb


-Complications
-EndQuote
-Me
 

Slawter
HP: 69
EN: 73
Other: Serene Grace (3a)
Item: Lum Berry


Joy
HP: 75
EN: 88
Other: Paralyzed (10%), Shadow Ball disabled (5a)
Item: Life Orb


Action 1:
Slawter used Thunderbolt!
Crit: [<=625] 1446/10000 (No)
Para: [<=2000] 1040/10000 (Yes)
Calculation: (10+3*1.5-4*1.5)*1.5=12.75
-7 Energy

Joy used Light Screen!
Full para: [<=1500] 5003/10000 (No)
-8 Energy

Action 2:
Slawter used Psychic!
Crit: [<=625] 5876/10000 (No)
-Sp.Def: [<=1000] 782/10000 (Yes)
Calculation: 3.5+3+2*1.5-4*1.5=3.5
-5.5 Energy

Joy used Attract!
Full para: [<=1500] 5527/10000 (No)
-7 Energy

Action 3:
Joy took in sunlight!

Slawter used Thunderbolt!
Attract: [<=5000] 3022/10000 (Yes)

Joy used Solarbeam!
Crit: [<=625] 841/10000 (No)
Calculation: 15+4*1.5-2*1.5=18
-8 Energy
-2 HP

END OF ROUND



Slawter
HP: 51
EN: 60
Other: none
Item: Lum Berry


Joy
HP: 57
EN: 65
Other: Paralyzed (10%), Shadow Ball disabled (2a), Light Screen (4a)
Item: Life Orb


-EndQuote
-Complications
-Me
 
According to the data Audit Thread, Attract should fail because it only affects Polemon in the same egg group as the user, and Togetic is not in the same egg group as Kirlia.
 

Slawter
HP: 51
EN: 60
Other: none
Item: Lum Berry


Joy
HP: 57
EN: 65
Other: Paralyzed (10%), Shadow Ball disabled (2a), Light Screen (4a)
Item: Life Orb


Action 1:
Slawter used Double Team (1)!
-4 Energy

Joy used Magical Leaf!
Full para: [<=1000] 6905/10000 (No)
Crit: [<=625] 9185/10000 (No)
Calculation: 9+4*1.5-2*1.5=12
-5 Energy
-2 HP

Action 2:
Slawter used Encore!
-10 Energy

Joy used Magical Leaf!
Full para: [<=1000] 4003/10000 (No)
Crit: [<=625] 743/10000 (No)
Calculation: 9+4*1.5-2*1.5=12
-5 Energy
-2 HP

Action 3:
Joy used Magical Leaf!
Full para: [<=1000] 9676/10000 (No)
Crit: [<=625] 4415/10000 (No)
Calculation: 9+4*1.5-2*1.5=12
-5 Energy
-2 HP

Slawter used Bolt of Justice!
Crit: [<=625] 5589/10000 (No)
Para: [<=2000] 8004/10000 (No)
Calculation: (17.5+3*1.5-4*1.5)*1.5=24
-31.5 Energy

END OF ROUND



Slawter
HP: 15
EN: 14
Other: Cooldown A1
Item: Lum Berry


Joy
HP: 27
EN: 50
Other: Paralyzed (5%), Light Screen (1a)
Item: Life Orb


It doesn't look good for Complications...

-Complications
-EndQuote
-Me
 
Also, I believe you applied STAB to Magical Leaf, which should be (6+4x1.5-2x1.5)=9 Damage total, not 12.

Also, Bolt of Justice should cost (7+7)1.75=24.5 Energy.
 
Also, I believe you applied STAB to Magical Leaf, which should be (6+4x1.5-2x1.5)=9 Damage total, not 12.

Also, Bolt of Justice should cost (7+7)1.75=24.5 Energy.
Wrong, and wrong.

First: Life Orb, not STAB.

Second: EN cost of a same move combo according to the referee resouce thread:

EN cost=(EC+(EC+4))*1.75

Because you're using the same move, it incurs a consecutive move penalty.
 
Well Kirlia, it looks like this is our last dance. Endquote, next time you see Slawter on the field of battle, he will be a Gallade, and not as easy to trump.

Cooldown-Chill-Thunderbolt
 
Shadow Ball ~ Shadow Ball ~ Shadow Ball
gg, Complications. My soon-to-be Togekiss looks forward to wrecking your soon-to-be Gallade.
 

Slawter
HP: 15
EN: 14
Other: Cooldown A1
Item: Lum Berry


Joy
HP: 27
EN: 50
Other: Paralyzed (5%), Light Screen (1a)
Item: Life Orb


Action 1:
Slawter must recharge!

Joy used Shadow Ball!
Crit: [<=625] 2341/10000 (No)
-Sp.Def: [<=2000] 2290/10000 (No)
Calculation: (11+4*1.5-2*1.5)*1.5=21
-6 Energy
-2 HP
Slawter fainted!



Slawter
HP: -6
EN: 14
Other: KO
Item: Lum Berry


Joy
HP: 25
EN: 44
Other: none
Item: Life Orb


Prizes:
Me: 3 UC
Both battlers: 2 CC
Both Pokemon: 1 EC, 2 MC, 1 DC
Togetic: 1 KOC

GG all.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top