Seeking a 1 vs. 1 Middlemon flash match
1 Hour DQ
ASB Arena
Abilities=All
Switch=The fiery pit of doom
Subs: 1
You're on, Complications.
Items=On
And since you didn't say, I assume the standard 2 recoveries/5 chills
Ref, anyone?
EndQuote said:I'll be using either Joy or Koops.
Togetic: Joy (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 35 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 6/9
MC: 0
DC: 5/5
Abilities:
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Attacks: (32)
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Safeguard
After You
Morning Sun
Mirror Move
Psycho Shift
Future Sight
Magic Coat
Heal Bell
Flamethrower
Shadow Ball
Thunder Wave
Grass Knot
Toxic
Psychic
Solarbeam
Reflect
Light Screen
Dream Eater
Fly
Incinerate
Attract
Wartortle: Koops (M)
Nature: Relaxed: Adds * to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 50 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 6/9
MC: 0
DC: 5/5
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Attacks: (31)
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Rain Dance
Counter
DynamicPunch
Mirror Coat
Yawn
Mud Sport
Fake Out
Flail
Water Spout
Aqua Jet
Scald
Toxic
Double Team
Ice Beam
Dig
Brick Break
Focus Punch
Bide
Gyro Ball
Dive
Swagger
Attract
Thanks!
-Complications sends out, itemsComplications said:Kirlia (Slawter) (M)
Nature: Brave (+Atk, -Spe, -10 Evasion)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW, Locked)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 44 (43.47>44)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/9
MC: 0
DC: 1/5
Moves:
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Psychic
Imprison
Disable (*)
Shadow Sneak (*)
Encore (*)
Toxic (*)
Thunderbolt (*)
Trick Room (*)
Background: Slawter is Frenzy's best friend. They both love chaos and the prowess they feel when causing it. When Slawter becomes a Gallade, his blade will be his primary weapons.
-EndQuote sends out, items, orders
-Complications orders
-I have Complications with the 1 Hour DQ