Super Happy Doubles Time! TRG and SS face off!

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Sorry for the delay in posting this, but let's make up for that with a quick battle, huh?
Challenging KEVIN
2v2 NFE Doubles
2 Recoveries / 5 Chills
2 Day DQ
2 Subs
Arena: ASB Arena or better

Accepting.
All Abilities
Training Items

You shall LOSE!

And now, the Pokemon!
SimonSays said:
74.png

Geodude [Solid] (M)
Nature: Careful [Adds One (1) to Special Defense; Subtracts One (1) from Special Attack]
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 20
Size Class: 1
Weight Class: 2


EC: 7/9
MC: 2
DC: 5/5


Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down
Earthquake
Stealth Rock
Explosion
Bulldoze

Curse
Hammer Arm
Focus Punch

Sunny Day
Stone Edge
Toxic
Dig

Fire Punch
ThunderPunch
Bide

Moves: 24
175.png

Togepi (Dame) [F]
Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.


Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12


EC: 4/9
MC: 1
DC: 3/5


Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Baton Pass

Secret Power
Mirror Move
Psycho Shift

Psyshock
Flamethrower
Shadow Ball
Light Screen
Reflect

Moves: 19
The Royal Guard said:
Sorry this took forever
NecturineNormalFront.png

Necturine (Vaem) Female
Nature:
Naughty
Type:
Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation:
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/6
DC: 0/5
MC: 0

Attacks: 14 Total
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Willowisp
Hex
Power Whip

Giga Drain
Leaf Blade
Sketch

Pay Back
Protect
Shadow Ball
133.png

Eevee (Aceladus) Male
Nature:
Bold
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:

Type: Innate

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability:
Type: Innate

The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation:(DW)(LOCKED)
Type: Innate

This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/6
DC: 0/5
MC: 0

Attacks: 12 Total:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Flail
Wish

Toxic
Protect
Substitute

And without any further delay, begin!

Simon sends out pokes and orders
Kevin sends out pokes and orders
I ref
 
Ohh, well. It looks like I'm not going to do too well tod-THE HELL WHY ARE MY POKEMON GLOWING WHERE DID THAT 20 EN GO?!?!?!

75.png

Graveler [Solid] (M)
Nature: Careful [Adds One (1) to Special Defense; Subtracts One (1) from Special Attack]
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 35
Size Class: 2
Weight Class: 5
Base Rank Total: 15


EC: 8/9
MC: 2
DC: 5/5


Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down
Earthquake
Stealth Rock
Explosion
Bulldoze

Curse
Hammer Arm
Focus Punch

Sunny Day
Stone Edge
Toxic
Dig

Fire Punch
ThunderPunch
Bide

Moves: 24

176.png

Togetic (Dame) [F]
Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]
Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16


EC: 4/9
MC: 1
DC: 3/5


Attacks:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Baton Pass

Secret Power
Mirror Move
Psycho Shift

Psyshock
Flamethrower
Shadow Ball
Light Screen
Reflect

Moves: 20

ASBSpriteGuitar.png

"Ahh, Evolution is such a beautiful thing. A little costy, but we can manage. Let's go!"

Solid: Earthquake ~ Magnitude ~ Earthquake
IF Vaem uses a combo involving an offensive Grass Type move, Dig and stay under and release next action.

Dame @ Amulet Coin: Reflect ~ Light Screen ~ Flamethrower (Vaem)
IF Vaem uses Giga Drain A1, use Light Screen ~ Reflect ~ Flamethrower
 
And here we are.

Pre-Round stats:
Team Kevin:

NecturineNormalFront.png

Vaem
HP: 90
EN: 100
3/2/2/2/51
133.png

Aceladus
HP: 90
EN: 100
1/3/2/3/55

Team Simon:
75.png

Solid
HP: 90
EN: 80
3/4/1/3/35
176.png

Dame @ Amulet Coin
HP: 90
EN: 80
1/4/3/4/40

Action 1
Toxic -> Dame (7 EN)
RNG roll (to hit, <=90/100 hit) 38 = hit
Dame was badly poisoned!

Will-o-Wisp -> Solid (7 EN)
RNG roll (to hit, <=75 hit) 37 = hit
Solid was burned!

Dame used Reflect! (8 EN)
Dame's team became protected by Reflect!

Earthquake -> All (6 EN)
Dame is immune!
Vaem: RNG roll (to crit, 1/16 crit) 5 = no crit
((10x.75)-3+3+(3-2)1.5)(.67) = 6.03 DMG
Aceladus: RNG roll (to crit) 10 = no crit
(7.5-3+3+(3-3)1.5) = 7.5 DMG

Burn -> Solid (2 DMG)
Toxic -> Dame (1 DMG)

Action 2
Helping Hand -> Vaem (3+(24/2)) = 15 EN

Power Whip -> Solid (7 EN)
RNG roll (to hit, <=85 hit) 52 = hit
RNG roll (to crit) 11 = no crit
((24x.67)+3-1+(3-4)1.5)(2.25) = 37.305 DMG

Dame used Light Screen! (8 EN)
Dame's team became protected by Light Screen!

Magnitude -> All (5 EN)
RNG roll (for BAP) 15 = 5 BAP
Dame is still immune!
Vaem: RNG roll (to crit) 11 = no crit
((5x.75)-3+3+(3-2)1.5)(.67) = 3.51 DMG
Aceladus: RNG roll (to crit) 2 = no crit
((5x.75)-3+3+(3-3)1.5) = 3.75 DMG

Burn -> Solid (2 DMG)
Toxic -> Dame (1 DMG)

Action 3
Helping Hand -> Vaem (7+(16/2)) = 15 EN

Giga Drain -> Solid (11 EN)
RNG roll (to crit) 4 = no crit
((16x.67)+3-1+(2-3)1.5)(2.25) = 25.245 DMG = 12.622 recovered (capped at 9.54)

Flamethrower -> Vaem (7 EN)
RNG roll (to crit) 16 = no crit
RNG roll (to burn) 22 = no burn
(8+(3-2)1.5)(1.5) = 14.25 DMG

Earthquake -> All (6 EN)
Dame is immune!
Vaem: RNG roll (to crit) 12 = no crit
(7.5-3+3+(3-2)1.5)(.67) = 6.03 DMG
Aceladus: RNG roll (to crit) 1 = crit
(7.5-3+3+3+(3-3)1.5) = 10.5 DMG

Burn -> Solid (2 DMG)
Toxic -> Dame (1 DMG)

Post-Round stats:
Team Kevin:

NecturineNormalFront.png

Vaem
HP: 70
EN: 75
3/2/2/2/51
133.png

Aceladus
HP: 68
EN: 63
1/3/2/3/55

Team Simon:
75.png

Solid
HP: 21
EN: 63
3/4/1/3/35
Burned (2 DPA, -3 BAP from all physical attacks)
Reflect- 3a
Light Screen- 4a
176.png

Dame @ Amulet Coin
HP: 87
EN: 57
1/4/3/4/40
Badly poisoned (2 DPA)
Reflect- 3a
Light Screen- 4a

Kevin, your orders please
 
ASBSpriteGuitar.png

"But of course... getting my ass handed to me. As much as I enjoy it, I don't think I'mm actually very good at Doubles. Or maybe it's just Waterwarrior's pressence throwing off my mojo."

Solid: Fire Punch (Vaem) *3
IF Vaem uses Protect, use Hammer Arm (Aceladus) and push actions back
IF Vaem Faints, change remaining actions to Hammer Arm (Aceladus)

Dame: Flamethrower (Vaem) *3
IF Vaem uses damaging Grass Type move (inc. in combo), use Follow Me and push actions back.
IF Vaem uses Protect, use Flamethrower (Aceladus) and push actions back.
IF Vaem faints, change remaining actions to Psyshock ~ Flamethrower ~ Psyshock, all at Aceladus.
 
I will take some blame here because I didn't post it in the reffing buuuutt.... its Kevin's turn to order. I think your theory of me throwing off your mojo is, well.... kind of right. Sorry about that :(
 
Pre-Round stats:
Team Kevin:
NecturineNormalFront.png

Vaem
HP: 70
EN: 75
3/2/2/2/51
133.png

Aceladus
HP: 68
EN: 63
1/3/2/3/55

Team Simon:
75.png

Solid
HP: 21
EN: 63
3/4/1/3/35
Burned (2 DPA, -3 BAP from all physical attacks)
Reflect- 3a
Light Screen- 4a
176.png

Dame @ Amulet Coin
HP: 87
EN: 57
1/4/3/4/40
Badly poisoned (2 DPA)
Reflect- 3a
Light Screen- 4a

Action 1
Dame used Follow Me! (8 EN)

Helping Hand -> Vaem (11+(16/2)) = 19 EN

Giga Drain -> Dame (15 EN)
RNG roll (to crit) 11 = no crit
((16x.67)+3+(2-4)1.5)(.67) = 7.18 DMG = 3.59 recovered

Fire Punch -> Vaem (6 EN)
RNG roll (to crit) 14 = no crit
RNG roll (to burn, <=10 burn) 82 = no burn
(3+(3-2)1.5)(1.5) = 6.75 DMG

Toxic -> Dame (2 DMG)
Burn -> Solid (2 DMG)

Action 2
Protect -> Vaem (6 EN)

Hex -> Solid (6 EN)
RNG roll (to crit) 1 = crit
(10+3+3-1+(2-3)1.5) = 13.5 DMG

Flamethrower -> Vaem (7 EN)
RNG roll (to crit) 11 = no crit
RNG roll (to burn) 26 = no burn
(8+(3-2)1.5)(1.5) = 14.25 DMG

Fire Punch -> Vaem (10 EN)
RNG roll (to crit) 3 = no crit
RNG roll (to burn) 7 = burn
(3+(3-2)1.5)(1.5) = 6.75 DMG

Burn -> Solid/ Vaem (2 DMG)
Toxic -> Dame (2 DMG)

Action 3
Dame used Follow Me! (8 EN)

Helping Hand -> Vaem (3+(44/2) = 25 EN)

Fire Punch -> Vaem (14 EN)
RNG roll (to crit) 3 = no crit
(3+(3-2)1.5)(1.5) = 6.75 DMG

Power Vines -> Dame ((8+3)1.5 -1) = 16 EN
RNG roll (To hit, <=93 hit) 19 = hit
RNG roll (To crit) 5 = no crit
(((18+4)2)-5-3+3+(2-4)1.5)(.67) = 24.12 DMG

Burn -> Solid/ Vaem (2 DMG)
Toxic -> Dame (2 DMG)

Post-Round stats:
Team Kevin:
NecturineNormalFront.png

Vaem
HP: 35
EN: 38
3/2/2/2/51
Burned (2 DPA, -3 BAP from all physical attacks)
133.png

Aceladus
HP: 68
EN: 13
1/3/2/3/55

Team Simon:
75.png

Solid
HP: 1
EN: 33
3/4/1/3/35
Burned (2 DPA, -3 BAP from all physical attacks)
Light Screen- 1a
176.png

Dame @ Amulet Coin
HP: 52
EN: 34
1/4/3/4/40
Badly poisoned (3 DPA)
Light Screen- 1a

Simon, you're up. Yes, I know this means he'll be ordering 1st three times in a row, but saying as he chose to last time...
 
ASBSpriteGuitar.png

"Such is Life. Make a mistake, and you have to pay it back in full. Carry on, children!"

Solid: Earthquake ~ Magnitude ~ Earthquake
IF Dead THEN stop being Dead.


Dame: Follow Me ~ Flamethrower (Vaem) ~ AncientPower (Aceladus)
IF Vaem is under the effect of a Protective move A2, Chill and push actions back.
IF Vaem is not KO'd A3 AND the first sub did not activate, use Psyshock (Vaem).
 
OH MOTHERFUCKER I FORGOT ANTICIPATION THIS ENTIRE FUCKING TIME.

Post-Round stats:
Team Kevin:
NecturineNormalFront.png

Vaem
HP: 35
EN: 38
3/2/2/2/51
Burned (2 DPA, -3 BAP from all physical attacks)
133.png

Aceladus
HP: 68
EN: 13
1/3/2/3/55

Team Simon:
75.png

Solid
HP: 1
EN: 33
3/4/1/3/35
Burned (2 DPA, -3 BAP from all physical attacks)
Light Screen- 1a
176.png

Dame @ Amulet Coin
HP: 52
EN: 34
1/4/3/4/40
Badly poisoned (3 DPA)
Light Screen- 1a

Action 1
Dame used Follow Me! (12 EN)

Ominous Wind -> Dame (4 EN)
You know that's not a multi-target move, right? >.>

Aceladus chilled! (+12 EN)

Earthquake -> All (6 EN)
Dame is immune!
Vaem: RNG roll (to crit) 16 = no crit
((10x.75)-3+3+(3-2)1.5)(.67) = 6.03 DMG
Aceladus: RNG roll (to crit) 4 = no crit
(7.5-3+3+(3-3)1.5) = 7.5 DMG

Burn -> Solid/Vaem (2 DMG)
Solid fainted!
Toxic -> Dame (3 DMG)

Action 2
Tail Whip -> Dame (3 EN)
Dame's Def fell!

Leaf Blade -> Dame (6 EN)
RNG roll (to crit, 1/8 crit) 8 = no crit
(6+3+(3-4)1.5)(.67)+1.75 = 6.775 DMG

Flamethrower -> Vaem (7 EN)
RNG roll (to crit) 9 = no crit
(8+(3-2)1.5)(1.5) = 14.25 DMG

Burn -> Vaem (2 DMG)
Toxic -> Dame (3 DMG)

Action 3
Quick Attack combo -> Dame ((3+7)1.75)-1 = 16.5 EN
RNG roll (to crit) 14 = no crit
((4x2.25)+3+2+(1-4)1.5)+1.75 = 11.25 DMG

Power Whip -> Dame (7 EN)
RNG roll (to hit, <=85 hit) 75 = hit
RNG roll (to crit) 12 = no crti
(9+3+(3-4)1.5)(.67)+1.75 = 8.785 DMG

Psyshock -> Vaem (6 EN)
RNG roll (to crit) 14 = no crit
(8+(3-2)1.5) = 9.5 DMG

Burn -> Vaem (2 DMG)
Vaem fainted!
Toxic -> Dame (3 DMG)

Post-Round stats:
Team Kevin:
NecturineNormalFront.png

Vaem
HP: -1
EN: KO
3/2/2/2/51
133.png

Aceladus
HP: 60
EN: 5
1/3/2/3/55

Team Simon:
75.png

Solid
HP: -1
EN: KO
3/4/1/3/35
176.png

Dame @ Amulet Coin
HP: 17
EN: 9
1/4/3/4/40
Badly poisoned (4 DPA)
-1 Def
 
Well guys, lets see what random.org has in store for you guys...

Pre-Round stats:
Team Kevin:
133.png

Aceladus
HP: 60
EN: 5
1/3/2/3/55

Team Simon:
176.png

Dame @ Amulet Coin
HP: 17
EN: 9
1/4/3/4/40
Badly poisoned (4 DPA)
-1 Def

Action 1
Aceladus must cool down!

Sweet Kiss -> Aceladus (4 EN)
RNG roll (to hit, <=75 hit) 21 = hit
Aceladus was confused! RNG roll (for intensity) 3 = intense confusion

Toxic -> Dame (4 DMG)

Action 2
RNG roll (to hit self, <=50 hit self) 29 = hit self
Aceladus hit himself in confusion! (3 EN)
(4+(1-3)1.5) = 1 DMG
Aceladus' confusion stage fell to 2!

Dame chilled! (+12 EN)

Toxic -> Dame (4 DMG)

Action 3
RNG roll (to hit self) 44 = hit self
Aceladus hit himself in confusion! (3 EN)
(4+(1-3)1.5) = 1 DMG
Aceladus fainted!
Simon wins!

While Aceladus cools down from the combo he launched, Dame blows a kiss at the Eevee, and it appears that Aceladus is completely confused at what to do!

Right afterwards, Aceladus rushes up to Dame, but he trips halfway through, and tumbles right into a nearby tree, hurting himself a tiny, tiny bit in the process! Meanwhile, Dame just sits and watches to regain some much-needed energy! However, it seems that the Toxic damage is really eating at her now, and it doesn't seem likely that she can survive for much longer!

As Aceladus rushes up at lightning speeds in order to get a hit off, he flops right down on his face... and he can't get up! It appears that Aceladus expended the last of her energy in the final attack against himself, and he just can't do anything else! Dame has persevered, and Simon has won!

Post-Round stats:
Team Kevin:
133.png

Aceladus
HP: KO
EN: -1
1/3/2/3/55

Team Simon:
176.png

Dame @ Amulet Coin
HP: 9
EN: 17
1/4/3/4/40

SimonSays gets 3 CC (+1 from Amulet Coin) and a win!
Solid the Graveler gets 2 MC and 1 DC! (EC was used to evolve in the battle)
Dame the Togetic gets 2 MC, 1 DC, and 2 KOC! (EC was used to evolve in the battle)

The Royal Guard gets 2 CC and a loss!
Vaem the Necturine gets 1 EC, 2 MC, 1 DC, and 1 KOC!
Aceladus the Eevee gets 1 EC, 2 MC, and 1 DC!

I get 5 UC!

Good game guys, and sorry for all the hax, Kevin!
 
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